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Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Bellmaker posted:

Also, was 4 Heroes of Light any good? It looked like it had the job system, but it looked pretty silly-looking/childish. How's the difficulty?

The difficulty is actually pretty unfair. Your main method of defending against enemy attacks is by upgrading your equipment, but random encounters scale up as you gain levels, and you have to grind Gems from enemies to upgrade your armor. This is a mildly self-defeating spiral to say the least. Their strength increases disproportionately, however, because their stats are based around said equipment upgrade system. You can't grind too hard or the random encounters will wreck your poo poo, but at the same time you can't grind too light or the bosses will wreck your poo poo. It's a very weird balancing act and the fact that they shoved the only method in the game of increasing your upgrade cap into optional, boring, randomly-generated corridor dungoens packed full of ridiculously overpowered monsters is kind of a horrible design decision.

Definitely follow a walkthrough and stick to their suggested levels. It was a relatively fun game, but it would've been so much better had they canned that scaling poo poo (or had you naturally come by the means to raise your upgrade cap, and earlier). Oh, and put a smithy in every village instead of just one town that you rarely have access to until the latter half of the game.

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W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Zombies' Downfall posted:

Does the damage formula for martial arts just scale poorly into the lategame, or am I doing something wrong?

The damage formula for martial arts just scales poorly.

All damage in the game is determined by the formula:

Damage = (Attack - Defense) * Multiplier

Monks and characters with barehanded calculate these values as follows:
code:
Attack = 3 + (Level*2) + (0..(Level*2)/8)
Multiplier = (Level*Strength)/256 + 2
Defense = Defense
On a critical hit (8% chance per hit), Attack = Attack*2, and Defense = 0
Early on in the game, that's not that bad, especially given that you attack twice and also have an 8% chance to crit on both attacks. But once you start getting higher in level, that multiplier really starts to fall behind the other weapon types. Take swords, for example:
code:
Attack = Weapon Attack + (0..(Weapon Attack)/8))
Multiplier = (Level*Strength)/128 + 2
Defense = Defense
So it's really the way the Multiplier is calculated that makes Monks so weak late in the game compared to other weapon types. The !Focus/BuildUp command helps by doubling your Multiplier on both your hits, but that delay before the attack is made can really screw you over.

Miracon
Jan 1, 2010

Zombies' Downfall posted:

My only real unexpected observation so far is that Monk really isn't as good as I remember it being. Come to think of it, I guess I've never really used one past World 1. The damage output is lower than a double-gripping Knight with worse defenses and without the option to swap in a shield, though I guess having a secondary slot open for !White or !Blue is nice. Does the damage formula for martial arts just scale poorly into the lategame, or am I doing something wrong?

You're right, they do scale poorly. First, their weapon power is based on their experience level, in a FF that has relatively low endgame levels. Barehanded weapon power can't catch up to most legendary weapons unless you're seriously overleveled. This also means that enemies with high defense affect Monks even worse. Second, even at the same weapon power, barehanded attacks have only half of the multipliers that most attacks get. I guess this is to compensate for the fact that barehanded always hits twice, but Ninja doesn't get that same penalty. Alternately, if you can't dual-wield, you can double grip for the same effect. And then stack on Spellblade which fists can't.

Some FFs love Monks. This is not one of them.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Bellmaker posted:

In FFV does the Chicken Knife increase in power if you run after acquiring it?

Also, was 4 Heroes of Light any good? It looked like it had the job system, but it looked pretty silly-looking/childish. How's the difficulty?

It is a silly little game. It tries to capture the tone and stylings of NES RPGs, for better or worse.

One of the biggest issues I have with the game is that for the first half of the game you have a revolving door of party members, so you can't really experiment with the job system. "Luckily" the second half of the game is nice enough to send you back through 90% of the dungeons from the first half of the game so you can experience them with a full party. :v:

The difficulty curve is spastic. You either have the right class at the right level with the right skill (this is almost always Elementalist with Mysterio), or you get your face beaten in.

I like the look of the game, I like the class redesigns, I like the monster designs. I like the gameplay system (the AP system makes it so your Black Mage can constantly cast spells instead of having to watch their MP). I hate the dungeons because they're really, really boring and there's like two dungeons songs in the entire game. I hate how obtuse the game is. I hate that you can't buy gems anywhere.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Zombies' Downfall posted:

My only real unexpected observation so far is that Monk really isn't as good as I remember it being. Come to think of it, I guess I've never really used one past World 1. The damage output is lower than a double-gripping Knight with worse defenses and without the option to swap in a shield, though I guess having a secondary slot open for !White or !Blue is nice. Does the damage formula for martial arts just scale poorly into the lategame, or am I doing something wrong?

It does. But they figured that out and fixed it up a bit with the Kaiser Knuckles accessory.

THE AWESOME GHOST
Oct 21, 2005

W.T. Fits posted:

The damage formula for martial arts just scales poorly.

All damage in the game is determined by the formula:

Damage = (Attack - Defense) * Multiplier

Monks and characters with barehanded calculate these values as follows:
code:
Attack = 3 + (Level*2) + (0..(Level*2)/8)
Multiplier = (Level*Strength)/256 + 2
Defense = Defense
On a critical hit (8% chance per hit), Attack = Attack*2, and Defense = 0

Early on in the game, that's not that bad, especially given that you attack twice and also have an 8% chance to crit on both attacks. But once you start getting higher in level, that multiplier really starts to fall behind the other weapon types. Take swords, for example:
code:
Attack = Weapon Attack + (0..(Weapon Attack)/8))
Multiplier = (Level*Strength)/128 + 2
Defense = Defense

So it's really the way the Multiplier is calculated that makes Monks so weak late in the game compared to other weapon types. The !Focus/BuildUp command helps by doubling your Multiplier on both your hits, but that delay before the attack is made can really screw you over.
Well with a Knight you can give Monk Equip Sword but for some dumb reason it doesn't let you use Knight swords. You can't use double hand or anything too.

Miracon
Jan 1, 2010

The White Dragon posted:

The difficulty is actually pretty unfair. ...

To be honest, reports of ridiculous difficulty always make me want to through a game more.

Happy Blue Cow
Oct 23, 2008

I have moooore respect for
Mr. Carpainter then others. Even if I become someone's steak dinner, I'll still respect him.

So I finally got some free time to spend on the Fiesta, and I've ended up with...



:negative:

Does anyone want to give some advice as to how to assign sub commands for this team?

Is DblGrip better than Dual-Wield on these physical attackers? Should I go for DblGrip Axe Berserkers or Dual-Wield Axe Berserkers? Should I be giving EquipAxe/Sword to my Ninja? or EquipSword to my Berserkers instead of using Axes/Hammers? Or something else all together?

I'm really unsure on these types of fine details on which weapon is more ideal. I've never really had to deal with so many physical attackers all at once.

TheTofuShop
Aug 28, 2009

Finally got my last job, and ended up with Knight/Summoner/Beastmaster/Samurai. Not too shabby, although I havent really been able to get any use out of the Beastmaster so far, any advice on how to better use the beastmaster?

Baku
Aug 20, 2005

by Fluffdaddy

TheTofuShop posted:

Finally got my last job, and ended up with Knight/Summoner/Beastmaster/Samurai. Not too shabby, although I havent really been able to get any use out of the Beastmaster so far, any advice on how to better use the beastmaster?

There's two items you wanna be sure to pick up, Kornago's Pot (accessory, from a quest in Kelb) and the Hypno Crown (helm, chest in Drakenvale). The former makes capturing monsters easier by raising the HP threshold on it, while the latter increases the success rate of !Control.

Goblins use Flare when released for whatever reason, so if it's at all possible they're an easy great thing to capture in the first world. !Control is really good against some normal enemy packs, always try it out when you enter a new area. The Beastmaster also has a surprisingly respectable Strength and whips do full damage from the back row, so don't be afraid to try normal attacks and it might not be a bad idea to grab the Flame Whip when you start unsealing weapons as it randomly casts Firaga and can do quite a bit of damage.

Winks
Feb 16, 2009

Alright, who let Rube Goldberg in here?
Tanaka leaves Square-Enix. The final fantasy MMO players are probably happy about that.

Hedera Helix
Sep 2, 2011

The laws of the fiesta mean nothing!

Zombies' Downfall posted:

There's two items you wanna be sure to pick up, Kornago's Pot (accessory, from a quest in Kelb) and the Hypno Crown (helm, chest in Drakenvale). The former makes capturing monsters easier by raising the HP threshold on it, while the latter increases the success rate of !Control.

Goblins use Flare when released for whatever reason, so if it's at all possible they're an easy great thing to capture in the first world. !Control is really good against some normal enemy packs, always try it out when you enter a new area. The Beastmaster also has a surprisingly respectable Strength and whips do full damage from the back row, so don't be afraid to try normal attacks and it might not be a bad idea to grab the Flame Whip when you start unsealing weapons as it randomly casts Firaga and can do quite a bit of damage.

Sulla's writeup of a solo Beastmaster run lists off quite a few good monsters to Catch.

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

Winks posted:

Tanaka leaves Square-Enix. The final fantasy MMO players are probably happy about that.

This is the best drat news ever.

Footage from the Tarutaru celebration in Windurst:
https://www.youtube.com/watch?v=np6vAuS0KNs

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Happy Blue Cow posted:

So I finally got some free time to spend on the Fiesta, and I've ended up with...



:negative:

Does anyone want to give some advice as to how to assign sub commands for this team?

Is DblGrip better than Dual-Wield on these physical attackers? Should I go for DblGrip Axe Berserkers or Dual-Wield Axe Berserkers? Should I be giving EquipAxe/Sword to my Ninja? or EquipSword to my Berserkers instead of using Axes/Hammers? Or something else all together?

I'm really unsure on these types of fine details on which weapon is more ideal. I've never really had to deal with so many physical attackers all at once.

DblGrip is probably better on the Knight, at least later on, since good swords are pretty rare. If you're willing to grind for them in world 1, a pair of Berserkers with 2 Doom Axes each have a pretty good chance of quickly killing anything vulnerable to instant death. Late-game, I guess you could give one Berserker the back-row friendly weapons (Earth Hammer and Thor's Hammer), and give the other one the Rune Ax with DblGrip or something.

Pesky Splinter
Feb 16, 2011

A worried pug.

Gammatron 64 posted:

This is the best drat news ever.

Footage from the Tarutaru celebration in Windurst:
https://www.youtube.com/watch?v=np6vAuS0KNs

Wasn't that the guy who was responsible for the mess of XIV? And for creating FFII's battle system?

Now if only SE could get rid of Grand Moff Toriyama.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Happy Blue Cow posted:

So I finally got some free time to spend on the Fiesta, and I've ended up with...



:negative:

Does anyone want to give some advice as to how to assign sub commands for this team?

Is DblGrip better than Dual-Wield on these physical attackers? Should I go for DblGrip Axe Berserkers or Dual-Wield Axe Berserkers? Should I be giving EquipAxe/Sword to my Ninja? or EquipSword to my Berserkers instead of using Axes/Hammers? Or something else all together?

I'm really unsure on these types of fine details on which weapon is more ideal. I've never really had to deal with so many physical attackers all at once.

Honestly, you could probably go either way, but I'd lean more towards putting DblGrip on the Berserkers over Dual-Wield. That said, since you've got two Bersekers anyway, try doing one with DblGrip and one with Dual Wield and see which works better for you.

Equip Swords is also good option for Berserkers, since it boosts their Strength slightly and swords tend to have more consistent damage overall than axes do. Though that said, axes are better against targets with high Defense scores, like Necrophobe.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Miracon posted:

To be honest, reports of ridiculous difficulty always make me want to through a game more.

Strategic difficulty is fun; this is just a mathematical failing.

keet
Aug 20, 2005

Besides a vague knowledge that both ( well, one) tried to blow up a world, what's with Dissidia's running joke about Kuja and Kefka not liking each other? Or that just a slapfight about who's more flamboyant?

blowingupcasinos
Feb 21, 2006
Final Fantasy Type-0. Anyone play it? Is it any good? It sure sounds good on paper...

Pesky Splinter
Feb 16, 2011

A worried pug.

penguinmambo posted:

Besides a vague knowledge that both ( well, one) tried to blow up a world, what's with Dissidia's running joke about Kuja and Kefka not liking each other? Or that just a slapfight about who's more flamboyant?

I think it's the latter.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

penguinmambo posted:

Besides a vague knowledge that both ( well, one) tried to blow up a world, what's with Dissidia's running joke about Kuja and Kefka not liking each other? Or that just a slapfight about who's more flamboyant?

Basically, Kuja thinks he's the most awesome of all the warriors on Chaos's side, and hates Kefka (and the rest of Chaos's warriors, by extension) for not agreeing with him on that.

Kefka, on the other hand, is just batshit crazy and hates everything. He's just got a sense of humor about it.

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

Pesky Splinter posted:

Wasn't that the guy who was responsible for the mess of XIV? And for creating FFII's battle system?

Now if only SE could get rid of Grand Moff Toriyama.

Pretty much, although I believe he was behind FFIII and not II.

Basically, all the horrible bullshit stuff in FFXI was his doing. A couple years back, all of a sudden, FFXI becomes much better and they fix a lot of the game's longstanding problems. Reason being, is that Tanaka left XI to work on XIV. XIV got released, and at launch, it was one of the worst big name titles I've ever seen, coming close to Sonic the Hedgehog 2006 bad. It bombed spectacularly, SE lost a ton of money, and one huge stockholder dumped a lot of his stock. Tanaka was promptly kicked off of XIV, and Naoki Yoshida, the guy who fixed FFXI became the lead dev on XIV and had to clean up Tanaka's mess a second time.

Meanwhile, SE sticks Tanaka back on FFXI, and he starts loving that game up again. For a while, the official boards were flooded with "fire Tanaka." I think the guy realized he had damaged the brand enough and stepped down in shame. I don't hate the fellow per se, but he is really, really terrible at games.

On the plus side, Naoki Yoshida actually knows MMOs pretty well, was a big fan of WoW and knows what he's doing, but it's a lot of work to clean up Tanaka's mess, and even if he does make FFXIV into a good game, can it really ever escape the reputation it has?

homeless snail
Mar 14, 2007

Gammatron 64 posted:

On the plus side, Naoki Yoshida actually knows MMOs pretty well, was a big fan of WoW and knows what he's doing, but it's a lot of work to clean up Tanaka's mess, and even if he does make FFXIV into a good game, can it really ever escape the reputation it has?
Hopefully the 2.0 relaunch goes well. Looks like they're trying to make it a big dramatic event.

Cao Ni Ma
May 25, 2010



PC gaming is pretty much non existent in japan so if they really do fix it and the console version isn't absolute garbage then they can revive it. Well at least in japan.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

What was so bad about XIV again? I don't play MMORPGs, but I hear all the time (well, whenever the game gets brought up) about how this is the worst ever.

Barudak
May 7, 2007

TurnipFritter posted:

What was so bad about XIV again? I don't play MMORPGs, but I hear all the time (well, whenever the game gets brought up) about how this is the worst ever.

Imagine you built an MMO that had to undergo massive changes in order to be fixed to be fun over the course of period of 4 or 5 years. Then you release a new one that has all the exact same mistakes as its predecessor but even less content and a massive hike in graphical requirements.

There is a reason that Tanaka leaving is nothing but a good move for Square Enix.

homeless snail
Mar 14, 2007

Incredibly grindy, zero content, horrible loving zone design. Yoshi-P's regime has done a lot of work remedying the first two, and the biggest bulletpoint for 2.0 will be the brand new zones.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Winks posted:

Tanaka leaves Square-Enix. The final fantasy MMO players are probably happy about that.

Yes. This is the best news for the new expansion.

0080F0
Feb 14, 2012

Happy Blue Cow posted:

So I finally got some free time to spend on the Fiesta, and I've ended up with...



:negative:

Does anyone want to give some advice as to how to assign sub commands for this team?

Is DblGrip better than Dual-Wield on these physical attackers? Should I go for DblGrip Axe Berserkers or Dual-Wield Axe Berserkers? Should I be giving EquipAxe/Sword to my Ninja? or EquipSword to my Berserkers instead of using Axes/Hammers? Or something else all together?

I'm really unsure on these types of fine details on which weapon is more ideal. I've never really had to deal with so many physical attackers all at once.

Having just finished a similar fiesta myself, the answer is that you want to alternate between them! Apanda and such other bosses with counterattacks should be fought with DblGrip or Equip Swords, because Dual-Wield leads to a pair of counterattacks to deal with, and that's no good. Most of the rest of the time, either Dual-Wield or Equip Swords is the better bet.

Dual-Wield is great if you're trying to cheese fights with Death Scythes and their instant death, since there will be two chances for instant death to trigger. It also gives your berserkers two attacks per round, which is actually super-important because axes have horrible accuracy. Two shots of probably going to miss are more likely to hit than one shot of probably going to miss!

Equip Swords is quite possibly just better than DblGrip a lot of times, though. Axes are awful and never ever hit. While the berserker's damage per hit might lower drastically, the hits will actually connect, which is much more useful! You should probably try out both, and see which one works better for you at what times.

Definitely slap Equip Swords on the ninja, too. Equip Swords grants the ninja the strength of a knight, which works amazingly well with the Twin Lance! Each hit is weaker than with a stronger knife, sure, but dual-wielding twin lances is a lot of hits! It's like a single-target Rapid Fire, and boosted strength makes the four hits hurt nearly as much as a maxed chicken knife. If you go for the chicken knife instead of the brave blade, if the knife is in the left hand of someone dual-wielding, and their right hand has a twin lance, the chicken knife's random chance of fleeing is ignored! It just always hits normally.

a boxing teahorse
May 17, 2010
Hey guy with 3 Berserkers who's having trouble with Shinryu, I read your post yesterday and it occurred to me: Isn't Level 3 Flare reflectable? Couldn't you boost your odds a lot by deliberately making your characters' levels a multiple of 3 and using a Carbuncle-cycled magic lamp at the start of the fight? Or am I missing something obvious that makes it a terrible idea?

vvvv edit: Grab Float on your guys somehow before the fight starts, and try to concentrate your attacks either immediately after a Wave Beam or immediately after a Search. Hermes Shoes really help you recover from counterattacks, but you need to be at a high level to have enough HP to deal with Atomic Ray. Shell is definitely a must at all times.

Also you have a White Mages. Getting one-shotted by Mustard Bomb is really not that bad of a scenario for you, since you can just use Arise > Shell and be right as rain. Minus Float I suppose.

vvvv edit edit: Also I want to say that if you do go with flame rings, and for some reason it's necessary you can break a Fire Rod over Omega to reflect it and heal yourself. Not sure why you'd need that, just throwing out random ideas.

a boxing teahorse fucked around with this message at 00:24 on Jun 25, 2012

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Anyone got suggestions for a setup to take on Omega with WM/WM/BM/Geo? I'm kind of up in the air on whether I should go with rings or running shoes since my means of damaging him is going to be casting wall then reflecting Lit3 on to him while reviving the person he kills with mustard bomb (unless I grind everyone to 1800-2000 or so HP, which I'm trying to avoid).

Any thoughts? If there's a way to cheese the fight with these classes I don't know it. Last time I killed him was via magic sword and rapid fire.

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

Barudak posted:

Imagine you built an MMO that had to undergo massive changes in order to be fixed to be fun over the course of period of 4 or 5 years. Then you release a new one that has all the exact same mistakes as its predecessor but even less content and a massive hike in graphical requirements.

There is a reason that Tanaka leaving is nothing but a good move for Square Enix.

Oh, let's not also forget to mention that the game lacked a lot of basic features that its predecessor had almost 10 years before, like an auction house, player search, shortcut keys, dumb linkshell limits... the list goes on. At launch, FFXIV felt more primitive than FFXI, and FFXI felt old fashioned by 2005. And the UI was even worse than XI's. And for all of FFXI's flaws, frustrations and boring parts, there was at least plenty of cool stuff to keep you interested. All launch FFXIV had was a grind and no reward for it. FFXI was notorious for being a grind-fest, but at least it gave you incentives to do it so you could do cool things later. Even the most tolerant xp zombie isn't going to do it for no reason.

SpazmasterX posted:

Yes. This is the best news for the new expansion.

Hey Spaz, what server did you play on, Quertz? I might transfer to the goon server if I resub to the game when the new expansion comes out.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

a boxing teahorse posted:

Hey guy with 3 Berserkers who's having trouble with Shinryu, I read your post yesterday and it occurred to me: Isn't Level 3 Flare reflectable? Couldn't you boost your odds a lot by deliberately making your characters' levels a multiple of 3 and using a Carbuncle-cycled magic lamp at the start of the fight? Or am I missing something obvious that makes it a terrible idea?

Shinryu is level 97. So even if Level 3 Flare is reflected back at him, it won't hit him.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Gammatron 64 posted:

Hey Spaz, what server did you play on, Quertz? I might transfer to the goon server if I resub to the game when the new expansion comes out.

Carbuncle, but I don't really play anymore. I'll probably start again shortly before the expansion comes out.

Miracon
Jan 1, 2010

How much would it cost to get all of the FFXI expansions up to date, and when is the new one coming out? I could get the PS2 version if it didn't too much, hmm.

Die Sexmonster!
Nov 30, 2005
They regularly release all the old expansions with the new for $20ish.

sunburstbasser
Dec 19, 2010


Took 4 or 5 tries to beat Neo-Exdeath.

For my setup, my Bard had Evade as her optional skill. I also gave her an Elf Cape. My goal was to keep her doing the Hero Song for as long as possible without having to re-cast it. Tree-form swung and missed her several times, and the two times he connected she just kept singing.

My Knight had Gil Toss. I gave her Running Shoes, the Aegis Shield, and Crystal helm/armor. She blocked a LOT of White Holes.

My Red Mage had X-Magic and running shoes. First up, I cast Armor on everyone, and broke a couple rods to help speed up the Tree Form. She also was my main healer, usually with Hi-Potions or occasionally Life/Cure 2 combos. During Neo-Exdeath, she was the designated Lamp user.

My Samurai had Evade, an Aegis Shield, and the Mirage Vest. I use the Masamune to haste him. He hit things good.

When I got to Neo-Exdeath, it was all about Gil Toss. My levels were all between 38 and 40, and after all that Hero Song spam I did 9999 to all parts with both characters. Lamp use killed off the back portion with Odin, while Bahamut, Leviathan and Syldra combined did ~10,000 total to the other parts. In the end, I killed off all of the parts before I had to recoup from Grand Cross or Almagest. And while two of my characters died in-battle, I managed to revive them and come out with all four members alive.

I think I might go for another run!

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Miracon posted:

How much would it cost to get all of the FFXI expansions up to date, and when is the new one coming out? I could get the PS2 version if it didn't too much, hmm.

PC version is much, much better than PS2 if you can manage it. 360 in a pinch. The graphical level on the PC and 360 are about the same (I think the PC can run at much higher resolutions). But the PC version has Windower and all its awesome plugins.

Also, you can get the Ultimate Abyssea Collection off Steam for $20. That's all the expansions, all 6 add-ons, and a bonus in-game hat to make your beginning levels much easier.

Only thing that sucks now is the stupid way you have to pay for your account. I suggest just buying Crysta instead of even attempting to get the automatic monthly method to work.

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

SpazmasterX posted:

Carbuncle, but I don't really play anymore. I'll probably start again shortly before the expansion comes out.

I was from Sylph. Part of me really wants to play this game, but the logical part of my brain tells me "no, don't you dare! If you ever want to leave call center hell, you better study and get your CCNA and not waste time in Vana'diel again." Gotta be strong. Must resist... fuckkkkkk.

I think Polybius was really the beta version of FFXI.

Miracon posted:

How much would it cost to get all of the FFXI expansions up to date, and when is the new one coming out? I could get the PS2 version if it didn't too much, hmm.

As said before, the whole thing is cheap on steam, and finding a 360 copy isn't too hard. However, the PS2 version is somewhat rare, and requires an expensive hard drive addon. It'll probably set you back a lot. Plus, the PS2 version is graphically inferior to the PC and 360 versions, and most old model PS2s comparable with the HDD are dead or dying. Plus, you don't get the advantage of plugins, windowed mode and being able to watch TV while you mindlessly grind. If you really gotta play it on a console, 360 is the way to go.

However, the game is loving ten years old, so even if you have the shittiest PC in the universe, it's gonna work on it.

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homeless snail
Mar 14, 2007

Also, that stuff almost always goes on sale on Steam, and the summer sale is coming real soon now. You can probably get it for sub-$10 if you wait a week.

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