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Thompsons posted:What was the consensus on Fallout 3's DLCs, anyway? (This is just my opinion) I thought that both Operation Anchorage and Mothership Zeta were pretty awful. The Pitt was just okay, really short and they tried to extend it by having that iron bar sidequest. Point Lookout was really atmospheric and looked great, but the ridiculous DR boost that all enemies got made it so tedious to play. Broken Steel's ending was unsatisfying but at least it wasn't as bad as the vanilla game's ending. My favorite was Point Lookout personally, it's my favorite segment of the game, but I always play it with a mod that removes the ridiculous DR bonuses the enemies get.
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# ? Jul 17, 2012 17:55 |
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# ? Apr 28, 2024 03:15 |
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Thompsons posted:What was the consensus on Fallout 3's DLCs, anyway? UFO and Anchorage are garbage, don't bother. The Pitt is pretty neat although they try to shove in a lovely gray choice. Broken Steel was awesome and unfucked the vanilla ending. Point Lookout is fantastic and one of my favorite DLC's, alongside OWB, despite the terrible hillbillies.
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# ? Jul 17, 2012 18:47 |
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I suppose I'll be the voice of dissent here. Anchorage and Mothership Zeta were probably my favorite of the DLCs. I liked the general concept of anchorage, and the rewards you get at the end are so, so worth it. Mothership Zeta may have been a little eyebrow-raising when it came to meshing with the rest of the lore, but I still had a hell of a lot of fun exploring a spaceship that looked like it was straight out of a 60s scifi story. Broken Steel is a pretty much must-buy of you want a decent ending to the game, I didn't mind picking that one up. The Pitt was okay, I never did finish collecting ingots, that was a dumb fetch quest. Point Lookout is the one I never really played. It was actually the last bit of content I had to go through on my Fallout 3 save and I think i just got burnt out on the game as a whole.
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# ? Jul 17, 2012 18:48 |
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FO3 DLCs give you huge numbers of ludicrously overpowered items. This doesn't paper over the cracks that, eg. the engine and game design is not suited to a straight up FPS (Op Anchorage) unless you want to trivialise the rest of the game even more than normal. The concept might be interesting, but playing it isn't particularly. And permanent invisibility? Christ. Mothership Zeta similarly has incredible gameplay problems, no matter the theme. Point Lookout's the best though so you kind of screwed up the order there
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# ? Jul 17, 2012 18:53 |
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Looks like I've played the 2 worst. Guess I'll try the Pitt next, but I guess I should wait on Broken Steel until I beat the main quest?
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# ? Jul 17, 2012 19:00 |
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Orgophlax posted:Looks like I've played the 2 worst. Guess I'll try the Pitt next, but I guess I should wait on Broken Steel until I beat the main quest? You have to iirc, the only thing broken steel changes before the end is the level cap and some monster spawns. And yeah, put me in for point lookout being the best FO3 DLC.
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# ? Jul 17, 2012 19:03 |
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Are there any mods that have tried 'fixing' the DLC packs besides the aforementioned Point Lookout DR reduction?
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# ? Jul 17, 2012 19:09 |
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I just started New Vegas a few days ago, my first game in the Fallout series. I'm really enjoying it thus far. I decided to go Legion because I love Roman-flavor stuff and I am racist against robots. I noticed last night that your followers can activate NPC flavor text as well. It's so cute to see Legionaries looking down at Rex and telling him to be true to Caesar.
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# ? Jul 17, 2012 19:13 |
Orgophlax posted:Looks like I've played the 2 worst. Guess I'll try the Pitt next, but I guess I should wait on Broken Steel until I beat the main quest? Honestly, the gameplay and story of Broken Steel, the fight in that huge military base, was lame as heck, and kind of a slog. Speaking of lame and a slog: Operation Anchorage and Mothership Zeta. They are lame corridor shooters where you kill enemy after enemy, and at no point you are allowed to engage with the story in either one- all you are allowed to do is walk down a set selection of corridors and shoot enemies. They could not possibly be more stupid. The Pitt was pretty close to being fun, but it feels like they dialed back the greyness of the factions at some point to avoid having too ambiguous a dilemma, and ended up with a pretty silly good/evil choice that was trying to pretend it was grey. Point Lookout was awesome. It had a hilarious, good story, and a really different, atmospheric setting to explore. It wasn't entirely without issues, but it was pretty much everything good about Fallout 3, just a bit smaller.
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# ? Jul 17, 2012 19:14 |
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Mothership zeta was just silly. Operation anchorage was actually quite fun for me and I really don't like FPS games at all. I... didn't play any of the others...
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# ? Jul 17, 2012 19:31 |
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Thompsons posted:What was the consensus on Fallout 3's DLCs, anyway? Broken Steel is a must-have if you want some sort of satisfactory ending to the game. Mothership Zeta looked like a half-assed attempt to squeeze another pop-culture item (UFOs and aliens) from the 50's since everything else is themed 50's too. As for Point Lookout, it appealed with its change of scenery from monotonous, grey-brown landscape of DC area.
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# ? Jul 17, 2012 21:06 |
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I've never played any dlc to fallout ever (couldn't stomach fo3, and even now I don't think I could do it since FONV is billions of times better), and I'm working on my first dlc, Dead Money. The voice acting and story is great, though the actual combat is a bit lacking. I like scrounging around for poo poo, but I don't like having to pump stimpacks just to get across the stupid poison smoke, especially when I don't have Don with me.
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# ? Jul 17, 2012 21:18 |
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GreenBuckanneer posted:I've never played any dlc to fallout ever (couldn't stomach fo3, and even now I don't think I could do it since FONV is billions of times better), and I'm working on my first dlc, Dead Money. Careful now, last time I said something like that like 40 people called me a pussy for letting the poison hurt me because I'm supposed to be able to avoid it.
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# ? Jul 17, 2012 21:24 |
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I didn't mind Operation Anchorage too much, although I did start to get a little burnt out on it towards the end, and I was disappointed we didn't get to see Liberty Prime in action. I really enjoyed the Pitt. The setting was incredibly moody and I found the story interesting. Both sides want the same thing (a cure), they just both have twisted ways of going about it. Mothership Zeta was interesting for a whole 10 seconds and then it became a boring corridor shooter with nothing going for it. Totally skippable. Point Lookout was pretty good. The larger setting to explore was refreshing and it had a couple of neat locals. I can't remember what the story was about other than feuding spies or something. I thought the hallucination part was pretty cool though. Broken Steel. Dumb and boring. Only worth getting for the extended ending/free play option. Should've been released as a free patch in my opinion. All that said, the Pitt is the only one I've been able to play through multiple times. I just really liked the setting a whole lot. I dare say I think I like the setting more than anything the NV DLC's have done.
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# ? Jul 17, 2012 21:31 |
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Wolfsheim posted:The trouble with prequels is that they're pretty limited. Like, KOTOR works because you can have this big fuckoff the-galaxy-at-war thing because it's 10,000 years ago, whatever. But in Fallout you can't really have a prequel set on the west coast because you already generally know what happens on the west coast. It makes the game totally meaningless because whatever you do or don't accomplish is invalidated by the fact the Master's army is about to roll up, and if the game developers decide to make it this epic struggle (and they always do) then it makes it all the more jarring that nobody mentions said struggle in the original game. I think it's just a matter of how it's written, really. You could start off as someone who just escaped the Master's army but whose family was captured and ended up nearby, and then spend part of the game trying to get your family back in the wastes while fighting small skirmishes with the army on the side of the resistance or something. Or maybe even have it after the New Vegas story arc and you can be in California. It might seem done too much, but it's just how it's written. You could have the NCR be a corrupt government that's slowly working toward splitting like the Roman Empire because it's spreading too much. There's a ton of different ways you could write it using the same stuff, I think.
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# ? Jul 17, 2012 21:35 |
GreenBuckanneer posted:I've never played any dlc to fallout ever (couldn't stomach fo3, and even now I don't think I could do it since FONV is billions of times better), and I'm working on my first dlc, Dead Money. Yeah, careful, GreenBuckanneer, and don't let Dead Money best you. Otherwise we'll call you a pussy like we called Kharmakazy a pussy.
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# ? Jul 17, 2012 22:01 |
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JawKnee posted:This is my problem with Raul; I loved adventuring with him, but having to finish up Black Mountain to do it is a pain. Agreed. Even if BM can be cheesed a couple of ways, it's unfortunate that the companion there couldn't be someone more disposable like Lily, but had to instead be the guy who has the best stories in the entire wasteland. I don't get to hear them often enough
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# ? Jul 17, 2012 22:02 |
Gamestop is selling the download version of Fallout New Vegas Ultimate Edition for $10.19. This requires the Gamestop App, yet still needs Steam to activate.
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# ? Jul 17, 2012 23:26 |
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QUEEN CAUCUS posted:I just started New Vegas a few days ago, my first game in the Fallout series. I'm really enjoying it thus far. I decided to go Legion because I love Roman-flavor stuff and I am racist against robots. Racist against robots...and yet a cyborg dog...
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# ? Jul 18, 2012 01:12 |
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D34THROW posted:Racist against robots...and yet a cyborg dog... If you talk to Rex you can examine him and find a Legion Bull painted on his side.
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# ? Jul 18, 2012 01:15 |
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FauxGateau posted:Oh dude no matter what you do at the end of Cass's quest the Van Graff's will either be hostile or dead. Preferably dead (after getting the evidence of course). Because then Cass will get both perks and keep them. Oddly reflecting my own indecisive nature. This was one of the "fixes" patched in that I did not like. There was absolutely no reason for the Van Graffs to know that you had turned in the evidence, this is even supported in the story by the line about how it could be months before it was acted on. If getting both perks for Cass was so game-breaking, couldn't they have made the perks mutually exclusive so you only get the first one?
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# ? Jul 18, 2012 01:21 |
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I wasn't mean to him but apparently the only option available to me is to kill dean
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# ? Jul 18, 2012 01:49 |
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GreenBuckanneer posted:I wasn't mean to him but apparently the only option available to me is to kill dean Dead Money spoilers: If I remember right, if you succeed an early speech check against Dean_____ then he won't trust you no matter what, because he knows you're a smooth talker and won't take anything you say at your word.
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# ? Jul 18, 2012 01:58 |
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GreenBuckanneer posted:I wasn't mean to him but apparently the only option available to me is to kill dean If you pass the barter check the first time you meet him he wont be very happy, but he wont say anything initially.
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# ? Jul 18, 2012 01:59 |
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khwarezm posted:If you pass the barter check the first time you meet him he wont be very happy, but he wont say anything initially. That's really weird. Are there any other times you get punished for succeeding at a skill check?
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# ? Jul 18, 2012 02:24 |
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Kharmakazy posted:That's really weird. Are there any other times you get punished for succeeding at a skill check? It's fairly obvious which speech checks will piss him off down the line, when in doubt, make sure to massage his ego as much as possible. Threatening him or out-leveraging him (in barter checks) will not go down well.
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# ? Jul 18, 2012 02:27 |
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Kharmakazy posted:That's really weird. Are there any other times you get punished for succeeding at a skill check? How is getting to put. two .308 rounds through his stupid face punishment!
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# ? Jul 18, 2012 02:31 |
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Kharmakazy posted:That's really weird. Are there any other times you get punished for succeeding at a skill check? I thought it was a really neat twist on succeeding a speech check always getting you optimal results. For a character like that, having somebody come along and out-talk/out-trade/out-think them would instantly set off alarm bells that this person was a threat to them. I think there's another thing like that with Arcade, where if you've got a particularly low intelligence you can fail a speech check to get him to become your companion, and he'll take pity on you and join up just because he can't in good conscience let somebody as stupid as you out in the world on your own. Jerusalem fucked around with this message at 02:40 on Jul 18, 2012 |
# ? Jul 18, 2012 02:37 |
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This most recently playthrough, Dean was the only one who didn't hate me. Christine wanted me dead (partly because I fumbled my way through talking to her with no subtitles) and Dog got put down because he never shut the gently caress up. Dean helped me through the theater, told me about how the elevator lock worked then got impaled with a knife-spear. Legion, bitch
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# ? Jul 18, 2012 02:42 |
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I know it's been said multiple times before, but I am currently how overpowered melee/unarmed can be. Add the Logan's Loophole Trait so that you're chemmed to high hell, and you're a god-like stabbing machine... It's even more entertaining when you make Brock Samson during the character creation.
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# ? Jul 18, 2012 02:47 |
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Dr.Smasher posted:I know it's been said multiple times before, but I am currently how overpowered melee/unarmed can be. Add the Logan's Loophole Trait so that you're chemmed to high hell, and you're a god-like stabbing machine... I think you accidentally a word.
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# ? Jul 18, 2012 02:51 |
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The Pitt was good, great atmosphere, and the first time I was actually challenged in over 100 hours of play (those naked scourge dudes hit me hard) and it gives you the best drat weapon in the game if want to play out of VATS and in 3rd person. Soon as I got that 7 beam laser rifle (forgot what it's called) the game played like a nice 3rd person arcade shooter. That gun is terrible in VATS though, for some reason the spread gets ridiculous.
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# ? Jul 18, 2012 03:36 |
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ClearAirTurbulence posted:This was one of the "fixes" patched in that I did not like. There was absolutely no reason for the Van Graffs to know that you had turned in the evidence, this is even supported in the story by the line about how it could be months before it was acted on. If getting both perks for Cass was so game-breaking, couldn't they have made the perks mutually exclusive so you only get the first one? They wanted to but due to how companion perks work the first perk (Calm Heart) gets taken off but the HP remains, and then adds Heart of Vengeance. What you could do however is remove Alice and the Van Graffs from their locations after you turn in evidence. Call it being 'retired.'
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# ? Jul 18, 2012 03:44 |
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OldMemes posted:But if House programmed Victor, how does that work? The Old World flag could imply that Ulysses lived there, but he's already got Wolfhorn Ranch as his abandoned home. I guess sitting on a cliff moping about philosophy is more fun.
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# ? Jul 18, 2012 04:00 |
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I don't know what the hell happened to my post. Anyway, why do people keep saying Mr. New Vegas is an AI that House made. It's never said in the game, is it? As far as I can tell it's just on the wiki.
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# ? Jul 18, 2012 04:03 |
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LividLiquid posted:I don't know what the hell happened to my post. They mentioned it in the promo materials.
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# ? Jul 18, 2012 04:14 |
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LividLiquid posted:I don't know what the hell happened to my post. The developers said it in some interviews that Mr. New Vegas is an AI and was programmed before the nuclear shenanigans happened.
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# ? Jul 18, 2012 04:17 |
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Jerusalem posted:I thought it was a really neat twist on succeeding a speech check always getting you optimal results. For a character like that, having somebody come along and out-talk/out-trade/out-think them would instantly set off alarm bells that this person was a threat to them. That's just a low intelligence speech check, part of bringing back the dumb dialogue options from the first two games. Off the top of my head, you can also get a discount on the intelligence implant if you ask about selling plants, and bypass the robots in Repconn HQ by guessing the password. (ICE CREAM!)
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# ? Jul 18, 2012 05:03 |
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thrakkorzog posted:That's just a low intelligence speech check, part of bringing back the dumb dialogue options from the first two games. Off the top of my head, you can also get a discount on the intelligence implant if you ask about selling plants, and bypass the robots in Repconn HQ by guessing the password. (ICE CREAM!) I hope the next game brings those back for the whole game. They won't, and I understand why.. but I can still hope. Now I want to play arcanum again for the idiot dialogues..
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# ? Jul 18, 2012 05:11 |
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# ? Apr 28, 2024 03:15 |
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Does the thread feel poorly about fan-art stuff? Because I thought this was loving hilarious.
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# ? Jul 18, 2012 05:11 |