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Gammatron 64 posted:Yay, I got FFXII International working on my PC! What jobs would you guys recommend I pick? Say, if Balthier picks BLM, can he still use guns? Vaan is an awesome Monk. Monks even gets access to Curaja and Bravery with just a Quickening slot. His magic stat is good enough that this is quite useful. I would suggest making Balthier a Machinist or Hunter. Having a character with all the Potion and Remedy Lores is extremely useful. Don't listen to Gamefaqs (if you bother to go there) about making Basch a White Mage. He's basically useless until near the end of the game, when you get the good stuff and he has all his Spellbound augments. The Time Mage is garbage, I'll let this FFXII IZJS veteran explain why: quote:TIME MAGE
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# ? Jul 23, 2012 03:16 |
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# ? Jun 5, 2024 07:34 |
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Mill Village posted:The Time Mage is garbage, I'll let this FFXII IZJS veteran explain why: That's not totally fair, though. Haste is really really useful and hastega motes don't exactly grow on trees. Also, there's enough farming in FFXII that you probably aren't interested in doing it for a bunch of those listed motes, either. Their Berserk spell can be much more reliable than Bacchus' Wines. The job has a bunch of statuses that you may want to use before Nihopaloas show up (and lets be honest, that accessory is THE most overpowered thing in the game). Skipping Time Mage basically requires you have a Red Mage to take over for a bunch of stuff also. Also, Time Mages are interesting, equipment-wise. They get heavy armor which gives good defense and boosts strength, and their spells don't require a high magick power, so the job is ideal for the men on the team. With a guy's strength plus strength from armor (and they get a bunch of battle lores), their crossbows actually do good damage at range. Plus, the bolts you get can inflict all sorts of statuses just attacking normally. So no, they're not one of the BEST classes, but they're actually pretty good at giving good ranged offense with a ton of statuses for shutting enemies down. Their statuses are especially useful if you plan to go to nasty areas long before you can fight things there "normally." Even enemies that'll kill you dead in a hit or two aren't too threatening if they're disabled or stopped or can't move while you kill them from range.
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# ? Jul 23, 2012 03:37 |
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Why would they suggest making Basch a White Mage?
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# ? Jul 23, 2012 05:37 |
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I think because the Holy rod combined with Basch's high strength allows for a lot of damage from a class that's normally pure support.
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# ? Jul 23, 2012 07:25 |
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I finally beat Exdeath the first time you fight him in the castle, spent a good hour or so getting my rear end beat trying different things. In the end i just went full party Samurai and spammed gil toss until he went down, it was over in 2 turns.
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# ? Jul 23, 2012 10:36 |
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I'm late to the talk on Final Fantasy table top RPG's, but if you still want to try something, make sure you go with the third edition here: http://ninjaweazel.wikispaces.com/file/view/Final+Fantasy+RPG+3e.pdf The older editions were just a hodgepodge of random elements of existing games that reminded people of Final Fantasy. Somebody finally came along and not only balanced everything, but also bothered to proofread the whole thing and lay it all out in a style actually in keeping with modern table top games.
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# ? Jul 23, 2012 14:27 |
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voltron lion force posted:I think because the Holy rod combined with Basch's high strength allows for a lot of damage from a class that's normally pure support. Yeah, this was their reasoning for it. They didn't bother to explain how tough it would be to get him to that point, though.
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# ? Jul 23, 2012 15:10 |
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voltron lion force posted:I think because the Holy rod combined with Basch's high strength allows for a lot of damage from a class that's normally pure support. FFXII also loves undead mobs, so there are a ton of Holy weaknesses out there. For that same reason, Excalibur is often better than the Tournesol.
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# ? Jul 24, 2012 02:11 |
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You know what would be rad? If Square ripped off Steam and made a multiplayer class-based first person hack-n-slasher. If that was Final Fantasy XV, I'd play the hell out of it.
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# ? Jul 24, 2012 02:12 |
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Mill Village posted:The Time Mage is garbage, I'll let this FFXII IZJS veteran explain why: Yes because I really want to farm items just to cast some spells.
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# ? Jul 24, 2012 02:13 |
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Fister Roboto posted:You know what would be rad? If Square ripped off Steam and made a multiplayer class-based first person hack-n-slasher. If that was Final Fantasy XV, I'd play the hell out of it. No lie, I had a lot of fun at times in FFXII using Vaan solo, with a bow, holding the over-the-shoulder view button constantly.
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# ? Jul 24, 2012 02:21 |
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Wow, Final Fantasy IV Interlude may have been the biggest waste of 3 hours I've seen. Nothing happened except, like, maybe two important things? The rest was all needless filler where they just shoveled in reused assets from IV. Even the final boss is cheaply done, if not slightly interesting.
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# ? Jul 24, 2012 02:44 |
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Fister Roboto posted:You know what would be rad? If Square ripped off Steam and made a multiplayer class-based first person hack-n-slasher. If that was Final Fantasy XV, I'd play the hell out of it. Left 4 Final Fantasy would be pretty great, but it would also probably be an MMO, and would be utterly atrocious for it. No first person cooperative cuttin' through bitches with three of your friends; you better find some random imbeciles on the internet for it, and you better pay us $20 a month to do it.
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# ? Jul 24, 2012 02:47 |
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Dr Pepper posted:Yes because I really want to farm items just to cast some spells. Yeah, I forgot to mention that guy has done a shitload of FF XII challenge games (like low level games, solo games, and even a fisticuffs challenge), so farming poo poo is nothing for him. I'm going to try out a Time Mage and see how it goes. Four melee characters and no Berserk is kinda lame. I'm having a hard time finding Bacchus Wines.
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# ? Jul 24, 2012 03:23 |
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Mill Village posted:Yeah, I forgot to mention that guy has done a shitload of FF XII challenge games (like low level games, solo games, and even a fisticuffs challenge), so farming poo poo is nothing for him. I'm going to try out a Time Mage and see how it goes. Four melee characters and no Berserk is kinda lame. I'm having a hard time finding Bacchus Wines. You can get an Armguard in the northern part of the Estersand- it gives permanent Berserk status, and it is on someone in my team at all times. As a benefit, you can just change your accessory if you need to control the character for something in the middle of battle. I think FFXII is the only one in the series where Berserk is a godly status. Most games it's a pain in the rear end. But yeah, that guys list is kind of dumb, since the jobs are designed to have a lot of overlap so any combination will work. You could make a list like that for pretty much any job and explain how you can achieve the same thing through other jobs and items.
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# ? Jul 24, 2012 03:29 |
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Schwartzcough posted:You can get an Armguard in the northern part of the Estersand- it gives permanent Berserk status, and it is on someone in my team at all times. As a benefit, you can just change your accessory if you need to control the character for something in the middle of battle. That is awesome, I didn't know they changed that. Thanks, that might make this current run a lot better.
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# ? Jul 24, 2012 04:52 |
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And now Kotaku says their rumor was wrong and Versus is not so cancelled after all. So the waiting game continues (unless Square just wants to announce the cancellation when they're good and ready).
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# ? Jul 24, 2012 06:43 |
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Schwartzcough posted:And now Kotaku says their rumor was wrong and Versus is not so cancelled after all. So the waiting game continues (unless Square just wants to announce the cancellation when they're good and ready). No one should believe Kotaku about anything they ever ssay about anything.
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# ? Jul 24, 2012 06:50 |
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Heroic Yoshimitsu posted:Wow, Final Fantasy IV Interlude may have been the biggest waste of 3 hours I've seen. Nothing happened except, like, maybe two important things? The rest was all needless filler where they just shoveled in reused assets from IV. Even the final boss is cheaply done, if not slightly interesting. This is incorrect! The two things you are thinking of are not actually important.
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# ? Jul 24, 2012 07:05 |
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Final Fantasy XIII Versus was not cancelled. However, it may look completely different from what we saw last time, and will most definitely be renamed. You guys don't have to believe me at all, but you can chalk this case up as another example of game journalism.txt.
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# ? Jul 24, 2012 07:09 |
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voltron lion force posted:I think because the Holy rod combined with Basch's high strength allows for a lot of damage from a class that's normally pure support. That seems like an awful lot of effort for what amounts to a novelty effect. Would White Mage Basch with a Holy Rod be dealing significantly more damage than, say, Basch in any actual physical-based class? Because "At the end of the game you can use White Mage Basch the same way you could have been using him the whole game if you had chosen Knight" isn't a very compelling argument and I can't imagine this idea really catching on. TurnipFritter fucked around with this message at 07:46 on Jul 24, 2012 |
# ? Jul 24, 2012 07:42 |
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Himuro posted:Final Fantasy XIII Versus was not cancelled. However, it may look completely different from what we saw last time, and will most definitely be renamed. You guys don't have to believe me at all, but you can chalk this case up as another example of game journalism.txt. I don't know, I'm fully expecting the game to just never come out. Square's godawful development strategies seem to be catching up to them. It's probably better for everyone to just pretend they canceled it. If they end up releasing it, that could be a fun surprise rather than something we waited over half a decade for.
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# ? Jul 24, 2012 08:03 |
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Momomo posted:I don't know, I'm fully expecting the game to just never come out. Square's godawful development strategies seem to be catching up to them. It's probably better for everyone to just pretend they canceled it. If they end up releasing it, that could be a fun surprise rather than something we waited over half a decade for. I still love hearing stories about how far SE got into developing FF13 before realizing they forgot the actual "Gameplay" part of the game.
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# ? Jul 24, 2012 08:11 |
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There has to be a reason they bought Eidos, I know a couple of Japanese devs have been visiting western ones recently.
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# ? Jul 24, 2012 09:08 |
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THE AWESOME GHOST posted:There has to be a reason they bought Eidos, I know a couple of Japanese devs have been visiting western ones recently. I figure the amazing sales of Deus Ex: HR were the reason as well as the mega-hype surrounding the next Tomb Raider.
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# ? Jul 24, 2012 09:31 |
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Schwartzcough posted:I think FFXII is the only one in the series where Berserk is a godly status. Most games it's a pain in the rear end. It's also pretty awesome in FF4, I learned recently. Your character will attack much more quickly thanks to not being as restricted by the game's wonky ATB, and their attack power gets a nice boost as well. Of course, it's usually overkill anyway, but it can come in handy (and makes the Avenger sword one of the better weapons in the game due to its auto-Berserk).
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# ? Jul 24, 2012 11:14 |
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The GIG posted:I still love hearing stories about how far SE got into developing FF13 before realizing they forgot the actual "Gameplay" part of the game. I literally used to press X from the other room while I did something else.
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# ? Jul 24, 2012 12:51 |
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TurnipFritter posted:That seems like an awful lot of effort for what amounts to a novelty effect. Would White Mage Basch with a Holy Rod be dealing significantly more damage than, say, Basch in any actual physical-based class? Because "At the end of the game you can use White Mage Basch the same way you could have been using him the whole game if you had chosen Knight" isn't a very compelling argument and I can't imagine this idea really catching on. It apparently is a popular way to set him up because of that. Though I think he's much better as a Knight. He has mediocre healing skills and great physical damage for most of the game instead of just the endgame. THE AWESOME GHOST posted:There has to be a reason they bought Eidos, I know a couple of Japanese devs have been visiting western ones recently. They bought Eidos because they needed a company that would help them reach a global market. Though I'm pretty sure they wanted a company who could help them sell games in Europe, but I can't find the article that talked about this. http://www.eurogamer.net/articles/2010-12-02-videogame-lifer-interview quote:Ian Livingstone:...Eidos, as you know, was acquired by Square Enix recently. The reason they bought Eidos was not to take all our amazing IP like Hitman, Thief, Tomb Raider and Champ Manager and take it back to Tokyo to develop. Far from it. Mill Village fucked around with this message at 15:12 on Jul 24, 2012 |
# ? Jul 24, 2012 14:51 |
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Mega64 posted:It's also pretty awesome in FF4, I learned recently. Your character will attack much more quickly thanks to not being as restricted by the game's wonky ATB, and their attack power gets a nice boost as well. It's also great in FF2 where it's just a flat damage boost. Arguably the best spell in the game, but FF2 is kind of a special case. It's also awesome in FF6 becaue Umaro
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# ? Jul 24, 2012 15:02 |
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I finished the After Years on PSP over the weekend and I really enjoyed it. There's a ton of content and characters to play as. It just makes me realize how much I want an updated version of FFVI already. The sprite work and graphics in the PSP version of FFIV is awesome. They could even do an episodic thing again as a midquel between the WoR and the WoB.
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# ? Jul 24, 2012 16:29 |
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TurnipFritter posted:That seems like an awful lot of effort for what amounts to a novelty effect. Would White Mage Basch with a Holy Rod be dealing significantly more damage than, say, Basch in any actual physical-based class? Because "At the end of the game you can use White Mage Basch the same way you could have been using him the whole game if you had chosen Knight" isn't a very compelling argument and I can't imagine this idea really catching on. I agree it seems like more trouble than its worth since you're playing a gimped job for most of the game. But what you end up with is like a Knight with a stronger leaning towards magic, which isn't a bad thing at all. If you combine it with say a Monk and Red mage there will still be plenty of heals to go around anyways. It's certainly a gimmick but one that I think has real viability and is actually kind of clever too.
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# ? Jul 24, 2012 17:22 |
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Harlock posted:I finished the After Years on PSP over the weekend and I really enjoyed it. There's a ton of content and characters to play as. It just makes me realize how much I want an updated version of FFVI already. The sprite work and graphics in the PSP version of FFIV is awesome. I would dig a HD remake of FF6, but no sequels/prequels/midquels please. Just leave that universe alone, Square. There's really nowhere they could go with if they made a FFVI-2. The story is very firmly wrapped up and a sequel would just suck.
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# ? Jul 24, 2012 17:55 |
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VII's story was wrapped up, too, and it didn't stop them from making a lovely (movie) sequel.
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# ? Jul 24, 2012 17:57 |
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Mill Village posted:VII's story was wrapped up, too, and it didn't stop them from making a lovely (movie) sequel. Wrapped up? It had one of the most open endings ever. In FF.
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# ? Jul 24, 2012 18:08 |
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I think you could make an interesting sequel to FFVI about rebuilding the world and the struggles that come along with it. Of course from Squeenix it would turn out to be ham-fisted as gently caress so maybe not.
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# ? Jul 24, 2012 18:16 |
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Mill Village posted:VII's story was wrapped up, too, and it didn't stop them from making a lovely (movie) sequel. Yeah, FF7's ending was pretty ambiguous. And just becaus they DID make a bunch of sequels doesn't mean they SHOULD. I think Advent Children and The After Years suck, but that didn't stop Square from making 'em. I just hope they leave FF6 alone. Which they might, because for whatever reason, VI doesn't appear to be so popular on Japan. It's us westerners that love it.
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# ? Jul 24, 2012 18:16 |
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I think the midquel idea was kinda neat, I'd like to play an episodic FFVI where each chapter starts with a different character waking up after the catastrophe, and the episode ends when they get picked up by the main party, or other convenient stopping point. They could even have two episodes for Shadow, in one you make your way back to the airship on the Floating Continent to see your friends leaving you to die
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# ? Jul 24, 2012 18:20 |
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The problem with a FF6 sequel is finding a ham-fisted way to bring back magic, as it's completely and utterly gone at the end of the game. Basically, they'd have to retcon the ending, and I really doubt they could pull that off well. I'm almost dreading whatever stupid explanation they could come up with to justify that. Plus, there's not really much else for the story to go. Maybe a prequel for the War of the Magi could work, but I'd rather Square-Enix try making an actual original game rather than continuing to coast on past games.
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# ? Jul 24, 2012 18:23 |
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Pablo Gigante posted:I think you could make an interesting sequel to FFVI about rebuilding the world and the struggles that come along with it. Of course from Squeenix it would turn out to be ham-fisted as gently caress so maybe not. It would probably involve a new religion that pretends to be benevolent and tries to save people from falling into despair by having faith or whatever but in actuality it'd be a cult formed by the remains of the Fanatic's Tower members and they'd be trying to revive Kefka behind the scenes while everything else is going on. No need to thank me SE, I'll be waiting for my check in the mail.
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# ? Jul 24, 2012 18:24 |
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# ? Jun 5, 2024 07:34 |
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Mega64 posted:Maybe a prequel for the War of the Magi could work, but I'd rather Square-Enix try making an actual original game rather than continuing to coast on past games. Hit or miss Clitoris posted:I think the midquel idea was kinda neat, I'd like to play an episodic FFVI where each chapter starts with a different character waking up after the catastrophe, and the episode ends when they get picked up by the main party, or other convenient stopping point. Harlock fucked around with this message at 18:31 on Jul 24, 2012 |
# ? Jul 24, 2012 18:28 |