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SlothfulCobra posted:If you like the superheated saturnite fist now, wait until you bring it back to Vegas. It counts as a holdout weapon for some reason. You mean I get to take it into a casino and liberally murder everyone inside... Awesome.
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# ? Jul 29, 2012 16:13 |
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# ? Apr 26, 2024 12:42 |
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Well you can use any weapon you want to murder everyone inside a casino, as "murder everyone" is always an option you can take instead of handing over your weapons. Personally I know no other way to complete ring-a-ding-ding.
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# ? Jul 29, 2012 16:19 |
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J posted:Picked up the ultimate edition during the steam sale since I missed all the DLCs the first go around, I got to level 14 and then just started going through the DLCs in order of release. It seems like I miss out on a lot of good weapons doing this compared to just playing the main game though. I'm at level 29 now and these robo scorpions take forever to kill, but all I really have to use on them is the sonic emitter, a recharger pistol, and that unique .45 from honest hearts that I forget the name of, (I have 90+ guns and energy weapons skills.) I seem to remember having a much better quality of weapons just playing through the main game back on release. Use the protonic axes against the roboscorpions. Even with a low melee skill, you will bash them quicker than with guns. With the Sonic Emitter, just trade it to the Jukebox for a different sound, and you will get a new one.
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# ? Jul 29, 2012 16:19 |
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HiroChicken posted:Use the protonic axes against the roboscorpions. Even with a low melee skill, you will bash them quicker than with guns. With the Sonic Emitter, just trade it to the Jukebox for a different sound, and you will get a new one. Oh nice, I hadn't repaired the jukebox yet so I went ahead and got the part for it to switch the sonic emitter out. And the axe is working pretty well against the scorpions too, I would have never thought to try it otherwise. Thanks for the tip.
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# ? Jul 29, 2012 18:22 |
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rope kid posted:Yes. One of the things I wanted for post-Hoover play (that never happened, obviously) was an actual double aureus coin in the game with General Oliver's face on one side and something symbolizing the Courier on the back, in the spirit of the conquered Vercingetorix coins minted to celebrate Julius Caesar's victories in Gaul. I've been meaning to ask about this. Was there any concept art done of the coinage? In particular, the reverse interests me. What sort of imagery did you have in mind? Considering historical precedent, a depiction of the Courier kneeling before Caesar would make sense. What sort of iconography would have been used? Would the Courier have been identified by their possession of the Platinum chip? Considering the obverse, why not feature a two-headed figure of General Oliver and Hanlon to allude to the Bear? While certainly in overall command, Oliver is no tactician akin to Vercingetorix, and his own troops ridicule his leadership. Would they have also destroyed/tipped over the Ranger statue at Mojave outpost?
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# ? Jul 29, 2012 18:53 |
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Merry Magpie posted:Would they have also destroyed/tipped over the Ranger statue at Mojave outpost? Seems pretty clear that they would. The Legion is all about destroying old loyalties and cultures in order to keep only the Legion itself as the monolithic, universal identity for everyone within their borders. Coupled with Caesar's hatred of the NCR in general, he'd wipe out any trance of their existence outside of his own history books if he could.
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# ? Jul 29, 2012 19:28 |
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jammyozzy posted:Just run into an annoying Dead Money bug, I've found Christine in the casino but she's acting as if I locked her in the switching station earlier on even though I was always nice to her, the only dialogue options I have all end in combat. Is there something I've missed or am I torpedo'd here? She's the only character I really want to save. If you ever said anything to her that she dislikes in the very slightest, she'll act like you're the love-child of Elijah and Hitler, so there might have been something that you missed. However, if you run from her all the way back to the entrance to that floor without either of you getting killed, she'll reset and you can instead use the peaceful solution.
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# ? Jul 29, 2012 19:53 |
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jammyozzy posted:Just run into an annoying Dead Money bug, I've found Christine in the casino but she's acting as if I locked her in the switching station earlier on even though I was always nice to her, the only dialogue options I have all end in combat. Is there something I've missed or am I torpedo'd here? She's the only character I really want to save. It's not just locking her in that triggers that. She also flips out on you if you so much as suggest that Elijah doesn't need to die.
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# ? Jul 29, 2012 19:57 |
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Stroth posted:It's not just locking her in that triggers that. She also flips out on you if you so much as suggest that Elijah doesn't need to die. This wasn't true for me. I suggested that we might try to reason with him, and she just said 'yeah, have fun with that'.
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# ? Jul 29, 2012 20:17 |
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Davos posted:Seems pretty clear that they would. The Legion is all about destroying old loyalties and cultures in order to keep only the Legion itself as the monolithic, universal identity for everyone within their borders. Coupled with Caesar's hatred of the NCR in general, he'd wipe out any trance of their existence outside of his own history books if he could. I don't think this is necessarily true, since the Legion currency in-game shows Edward Sallow, Joshua Graham, and that other Follower of the Apocalypse walking into Arizona or whatever. That, and Caesar's whole Hegelian Dialectic thing.
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# ? Jul 29, 2012 20:18 |
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Wolfsheim posted:That, and Caesar's whole Hegelian Dialectic thing. This, and the Legion doesn't really seem like a culture that would desecrate images of their defeated enemies, especially considering Lanius's backstory.
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# ? Jul 29, 2012 20:42 |
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LaserShark posted:This wasn't true for me. I suggested that we might try to reason with him, and she just said 'yeah, have fun with that'. Really? Huh. I've had her try to kill me over that.
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# ? Jul 29, 2012 21:00 |
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Stroth posted:Really? Huh. I've had her try to kill me over that. I just finished Dead Money for the first time earlier today and I was able to bring up trying to reason with him without her going hostile. Did you get the interaction with her at the switching station where you hold her hand and whatnot? That felt like the biggest 'trust building moment' between them. Also, is there no way to tell Christine that Dean was the one who put her into the Auto-Doc to mess with her voice?. I was pretty surprised when he revealed that yet there didn't seem to be any options with either regarding it.
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# ? Jul 29, 2012 21:56 |
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Does this game allow you to play after you finish the main quest? I don't know because despite more than 150 hours in-game, I've never actually done that.
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# ? Jul 29, 2012 22:12 |
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Ogmius815 posted:Does this game allow you to play after you finish the main quest? I don't know because despite more than 150 hours in-game, I've never actually done that. It does not. Took me 120 hours to finally finish the main quest, and that was after doing almost every quest available to me - what have you been doing?!
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# ? Jul 29, 2012 22:12 |
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Alright I tried a few different solutions, unfortunately running all the way back to the start of the floor still didn't seem to make any difference whether she was chasing me or not. I did once (out of many many attempts) get her to become non-hostile using the console kill & resurrect method but then she became hostile again when we left the floor.
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# ? Jul 29, 2012 22:13 |
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Ogmius815 posted:Does this game allow you to play after you finish the main quest? I don't know because despite more than 150 hours in-game, I've never actually done that. I downloaded a mod that lets you do this, which had the hilarious side effect of adding Cannibal Johnson, a securitron, and two veteran rangers are permanent companions. Yeah that group steamrolled through quarry junction.
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# ? Jul 29, 2012 22:20 |
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It does make a save right before the final mission and once it's complete it reloads that save and if I'm remembering it correctly it also counts that mission as completed still.
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# ? Jul 30, 2012 01:22 |
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eating only apples posted:It does not. I had a hard drive crash at just over 100 hours.
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# ? Jul 30, 2012 01:42 |
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First time playing Dead Money, I got Dog/God merged, made friends with Christine, and had to kill Dean. Second time around, accidently blew up Dog?God, made friends with Christine, and teamed up with Dean. I like Dean the best, and the way he helps you out if you impress him during the first part. Although, why does Christine stay in the Sierra Madre? If I had to go into a place filled with a thick toxic cloud, extremely limited supplies, deadly traps everywhere, and crazy murderous mutants, I don't think I'd decide to settle down there. I like how Dean has stuck around the place for 200 odd years, then finally decides to forget the Sierra Madre and go off to take Vegas by storm. Dean and the Courier being friends is the best. VVV That's part of his charm, he's such a horrible jerk, but oddly likable at the same time. He cracks me up, what can I say? OldMemes fucked around with this message at 02:13 on Jul 30, 2012 |
# ? Jul 30, 2012 01:43 |
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OldMemes posted:Dean and the Courier being friends is the best. I don't know why you'd think that because he's a horrible person that deserves a holorifle round to the noggin.
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# ? Jul 30, 2012 01:47 |
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Boogle posted:I don't know why you'd think that because he's a horrible person that deserves a holorifle round to the noggin. My courier is kind of a bastard, too.
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# ? Jul 30, 2012 02:08 |
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I gave Cass a modded Hunting Shotgun and Lever Action shotgun, and TONS of 12/20 gauge ammo. When i checked her inventory, both shotguns were gone Is this a bug caused by any specific mod? If I cheat the weapons back into my inventory, will she use them?
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# ? Jul 30, 2012 02:29 |
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khy posted:I gave Cass a modded Hunting Shotgun and Lever Action shotgun, and TONS of 12/20 gauge ammo. No clue, but companions can have weapons shot out of their hands, which is really lovely if you give them one of your cool unique ones. They can use consoled in items no problem however.
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# ? Jul 30, 2012 02:39 |
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OldMemes posted:First time playing Dead Money, I got Dog/God merged, made friends with Christine, and had to kill Dean. Second time around, accidently blew up Dog?God, made friends with Christine, and teamed up with Dean. I like Dean the best, and the way he helps you out if you impress him during the first part. ~Dead Money ending spoilers ahead~ It's part of the whole "letting go" thing. Dean was so consumed by trying to rob the Sierra Madre that when you finally accomplish that, he's not sure what to actually do. When he finds the holotapes explaining Vera's miserable end he has a moment of self-reflection at what a monster he was, but then continues on his way. It's about as close to an epiphany as a bastard like him will ever get. On the other end, Christine lets go of her revenge on Elijah, finally standing aside and allowing the Courier to handle him. But really, her revenge was so all-encompassing that when she was no longer driven by it, there was nothing left for her. The Sierra Madre is as much Elijah's grave as her own. Worth noting though that supplies definitely weren't limited in the casino proper, which aside from having more than enough food and clean water for a person to subsist on for the rest of her life, also had the vending machines. All she would have to do is break the bank like Elijah (and all good Couriers) and she would have enough chips to order any foodstuffs she could want. That, and the Ghost People didn't keep trying to kill her, they saw her as another hologram to be avoided, which makes sense as she was basically living dead at that point (ironic, since Dean, the literal zombie, is too stubborn to stop living).
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# ? Jul 30, 2012 02:59 |
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Wolfsheim posted:All she would have to do is break the bank like Elijah (and all good Couriers) and she would have enough chips to order any foodstuffs she could want. Not to mention she can forge the Sierra Madre chips herself.
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# ? Jul 30, 2012 03:51 |
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I like to believe that after Dead Money, my Courier finally got it into her thick skull that Christine is Veronica's old girlfriend, and then used the databanks in the Big Empty to find the Sierra Madre, before marching in there with an army of holograms to unite the two Brb writing my fanfiction. Not really.
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# ? Jul 30, 2012 04:01 |
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Another question : i'm doing the 'Oh my papa' quest, and i've convinced Jack/diane and Melissa to support me. The last person i have to convince is Regis. I've picked up Karl's journal, but I can't figure out how to use it - talking to Regis, Karl, or Papa Khan give me no options to discuss the journal at all. What can I do?
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# ? Jul 30, 2012 04:09 |
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Perhaps you should write a little diddy. You know, about jack and diane. I'm just going to pretend that I used the missiles from LR to blow up all of DM.
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# ? Jul 30, 2012 04:55 |
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After playing DM for the first time last night and today I honestly don't understand why so many people seemed to dislike it so much. It had some interesting gameplay elements (the Ghost People needing to be dismembered and generally being a threat better avoided, hologram guards, the cloud, etc.), it did a good job of introducing the feeling of scrounging for supplies and fighting for survival that the game really loses by the time you reach New Vegas, the companions were fantastic, all the writing was top-notch (I dare say that it even felt very Planescape-y at times), some cool new items, foreboding atmosphere, and at a length of 4-5 hours it doesn't quite overstay its welcome but still gives you a nice amount of content for your money. Only thing I really found annoying was the radio thing at times, and that didn't get bad until you were going to the vault and had a thousand shielded speakers threatening you until you found the right console.
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# ? Jul 30, 2012 05:02 |
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I got all the New Vegas DLC from the Summer Sale and have been playing it with a character that's been dormant since the original release -- I'm probably a good part of the way through Old World Blues and I've already added another 20 hours upon my character's original 50. Dead Money was a really good re-introduction for someone who's been away from New Vegas for a while, what with its stripped-down nature and feeling like a level 1 character going through some of the basics, with Honest Hearts helping to transition back to the wider scope of the New Vegas world. Especially with all the references between them, playing all the DLC together feels like a real solid "midquel" that I assume will build to something crazy in Lonesome Road...
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# ? Jul 30, 2012 05:15 |
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Boogle posted:I don't know why you'd think that because he's a horrible person that deserves a holorifle round to the noggin. I always figured that the poo poo he did was over 200 years ago, and if spending two centuries in a literal prison wasn't enough penance, then nothing was going to be. He's rude but I never really felt like he was overly a dick to the Courier, so I never really cared about meting out justice for his dickery from well before the Courier even existed.
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# ? Jul 30, 2012 05:18 |
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To me Dead Money just never got any less annoying, especially with the stupid loving radio gimmick and beartraps which, joy of joys, camouflaged themselves quite nicely with the brown, grimy, dimly-lit streets. They even had the audacity to have a couple parts where there're beartraps within a radio area, so you'd try to run forward to find and shoot the speakers and oh whoops now my leg's broken welp. Really the worst part is that DM probably has the shittiest perks and loot out of all the DLCs. Your big reward is the gold bars (which you can't carry all of unless you do some gimmick that I can't be assed to look up right now), as if money really becomes an issue more than 4 hours into the main game, the holorifle (which is nice but can be ignored), a couple of handguns (which can also be ignored), and the ability to buy repair kits with Sierra Madre chips (which you can miss out on if you don't find the holotape). Not to mention the perks like Junk Rounds and Old World Gourmet which are barely worth using within the DLC itself in light of a much better vanilla perk. Hell, Junk Rounds only lets you make a single round of ammo using scrap metal and six fuckin tin cans, so the rounds are also expensive to craft in addition to being super-lovely and wearing out your gun faster.
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# ? Jul 30, 2012 05:22 |
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Thompsons posted:Really the worst part is that DM probably has the shittiest perks and loot out of all the DLCs. Your big reward is the gold bars (which you can't carry all of unless you do some gimmick that I can't be assed to look up right now), as if money really becomes an issue more than 4 hours into the main game, the holorifle (which is nice but can be ignored), a couple of handguns (which can also be ignored), and the ability to buy repair kits with Sierra Madre chips (which you can miss out on if you don't find the holotape). Not to mention the perks like Junk Rounds and Old World Gourmet which are barely worth using within the DLC itself in light of a much better vanilla perk. Hell, Junk Rounds only lets you make a single round of ammo using scrap metal and six fuckin tin cans, so the rounds are also expensive to craft in addition to being super-lovely and wearing out your gun faster. Dead Money has an old Colt double action and a BAR, meaning it has the second best weapons next to HH. Getting the repair kit holotape means you basically don't have to put any skill points into Repair unless you want to handload ammo. If you break the bank at the casino you get 168,000 caps worth of pre-war money. If you think money's not an issue, install GRA and try to buy every weapon. Some of those things are 30,000 caps.
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# ? Jul 30, 2012 05:47 |
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homeless poster posted:I always figured that the poo poo he did was over 200 years ago, and if spending two centuries in a literal prison wasn't enough penance, then nothing was going to be. He's rude but I never really felt like he was overly a dick to the Courier, so I never really cared about meting out justice for his dickery from well before the Courier even existed. What he did to whatshisface, sure. What he did to Christine, throwing her in the AutoDoc and forcibly restructuring her vocal chords, for no reason other than to complete his revenge on a man long dead, that's pretty loving evil.
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# ? Jul 30, 2012 05:53 |
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Dead Money's loving radio gimmick, combined with the smog, the holograms and the beartraps was absolutely awful. It discouraged me from the main appeal of the game, exploring. I never wanted to explore the sierra Madre or the exterior because everytime I'd try exploring a house, there'd be a cloud of smog killing me or some loving radio. The writing is top-notch and the characters were excellently written but gently caress if I'll ever actually enjoy playing Dead Money.
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# ? Jul 30, 2012 05:54 |
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Just realized I could give the kids at nellis toy rockets for free fame.. heh. Good thing I stole all of them.
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# ? Jul 30, 2012 05:58 |
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So I travel with Boone long enough that he asks me to go with him to Bitter Springs. We start hiking there. On the way, we get ambushed by a Legion assassin squad. Boone gets shot down almost instantly. As he ragdolls to the ground he chuckles and says "Heh, I always knew you'd be the death of me. " I killed all the assassins and went to go recover his gear and found out that he's carrying a note on his body I haven't seen in his inventory before. So I read it. Just
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# ? Jul 30, 2012 06:06 |
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VaultAggie posted:Dead Money's loving radio gimmick, combined with the smog, the holograms and the beartraps was absolutely awful. It discouraged me from the main appeal of the game, exploring. I never wanted to explore the sierra Madre or the exterior because everytime I'd try exploring a house, there'd be a cloud of smog killing me or some loving radio. The writing is top-notch and the characters were excellently written but gently caress if I'll ever actually enjoy playing Dead Money. Here's a tip that makes Dead Money a lot more enjoyable to me: when you first get into the DLC, forget exploration, and stick to the story. Do what you need to do for each of the companions, but don't go out of your way to do anything other than what's required of you. Do the entire questline, because when you finish it you're plunked right outside at the fountain, without the bomb collar. Now, explore, and don't worry about the radios, and I believe enemy spawns are reduced as well.
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# ? Jul 30, 2012 06:20 |
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# ? Apr 26, 2024 12:42 |
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All the stuff that people are saying they hate about Dead Money, I actually liked. Sure, one of the main draws of the game is exploration, and that's why like 95% of it caters to that. But it was pretty interesting to have one closed-off portion of the game that threw it into question. And considering the themes of the story in the DLC -- that obsession can lead into dark places and possibly to your own destruction -- I liked how the gameplay fed into those themes. It is utterly knowledgeable about the way that some of us play the game (hitting every map marker, taking everything that isn't nailed down) and pointing out the obsession that lies behind those actions. Again, from the perspective of someone jumping into the game after a while, it did "depowering the player" pretty well, where you're basically thrown into a survival horror scenario. In the early parts of Dead Money, I found myself counting every bullet and hoping to sneak past the enemies as best I could, and testing the waters and watching my step because I felt like I was in actual danger the whole time. It made progressing into Honest Hearts and returning to the superpowered god that endgame Fallout characters tend to be that much more rewarding.
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# ? Jul 30, 2012 06:40 |