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It seems Dinnerbone is having lots of fun. AND LITTLE BABBY ZOMBERTS!
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# ? Aug 1, 2012 18:35 |
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# ? May 21, 2024 22:00 |
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E: nevermind
Space Kablooey fucked around with this message at 18:47 on Aug 1, 2012 |
# ? Aug 1, 2012 18:39 |
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Hosting a server is super easy guys, you really shouldn't fret about LAN play.
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# ? Aug 1, 2012 18:45 |
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Played 1.3 for about a half hour and already got myself 19 diamonds. That really had nothing to do with 1.3 and everything to do with my Fortune III pickaxe and digging out a cluster of 7 diamonds from bedrock. And another 4 right after that. I might finally spring for some diamond armor and tools if this keeps up. It's weird that you don't get experience from iron and gold though. You only get experience from mining out blocks that "give" a different item than what their current form is, but you'd think iron and gold would be worth something, even if you DO get experience for smelting them. I also really wish they'd have fixed mob activity on the surface while you're underground. Enemies don't spawn or they disappear when you're so many blocks away horizontally, why can't they also apply that vertically? I hate being at bedrock level, and then coming up to find that endermen were busy loving up my landscape.
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# ? Aug 1, 2012 19:00 |
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Jamesman posted:It's weird that you don't get experience from iron and gold though. You only get experience from mining out blocks that "give" a different item than what their current form is, but you'd think iron and gold would be worth something, even if you DO get experience for smelting them. It's because you can place them and mine them again and it might be abusable for XP, I suppose? And tracking placed vs natural blocks is apparently irritating.
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# ? Aug 1, 2012 19:03 |
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I've been fooling around with this game after being pretty disgusted with it months ago, and it's definitely gotten better. The world I'm in right now has a weird shortage of cows, so it's been impossible for me to make an enchanting altar with the new recipe requiring leather (which is actually pretty cool - it adds a new dimension to a game that tends to get boring after a certain point). I actually lucked out on the seed and got every new feature within a map's radius of my spawn point if someone wants to try it out, -1157588212 Basically the new features make everything feel less pointless and brings back the way I felt about the game around release, which is a fun little zen garden to spend an hour or so in a day.
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# ? Aug 1, 2012 19:47 |
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MikeJF posted:It's because you can place them and mine them again and it might be abusable for XP, I suppose? And tracking placed vs natural blocks is apparently irritating. Then you should get XP for smelting them.
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# ? Aug 1, 2012 19:56 |
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Heyyy, awesome. Minecraft just randomly shuts down now! Walking along and all of a sudden the program had closed itself. No saving, no exiting to menus, it was just gone. Looks like I'll be rolling back to 1.2. Making it run a server is the worst thing. Those have never worked for me - they've certainly never been stable - and now it acts like one's running all the time. So the game is unplayable. Thanks, jeb!
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# ? Aug 1, 2012 19:56 |
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sector_corrector posted:I've been fooling around with this game after being pretty disgusted with it months ago, and it's definitely gotten better. The world I'm in right now has a weird shortage of cows, so it's been impossible for me to make an enchanting altar with the new recipe requiring leather (which is actually pretty cool - it adds a new dimension to a game that tends to get boring after a certain point). Yeah I was watching some of the old Yogscast videos from way back when they first started doing Minecraft videos, and it was depressing to remember how shallow the game was. No food, no experience, no enchanting, boring caves, boring biomes, etc. Minecraft's always been what you make out of the experience, but at least now it takes a lot longer to "see it all".
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# ? Aug 1, 2012 19:59 |
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ToastyPotato posted:Doesn't seem to do anything for me. I don't know about LAN mode, but you do have to enable cheats at world creation. pseudorandom name posted:Then you should get XP for smelting them. You do: Taking smelted items out of furnaces gives experience now.
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# ? Aug 1, 2012 20:03 |
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Disappointing Pie posted:It seems Dinnerbone is having lots of fun.
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# ? Aug 1, 2012 20:13 |
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Boat posted:I don't know about LAN mode, but you do have to enable cheats at world creation. no you dont. You can enable lan mode, and enable cheats at that time. I've started a world as survival.. checked the box to enable lan, and enabled cheats. Then switched my world to creative, gave myself a villager spawn egg, then flipped back to survival. This was last night using the 1.3 pre-release (NOT the 1.3.1) ^^^^^ I had a skeleton drop an iron helm too
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# ? Aug 1, 2012 20:27 |
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Roundboy posted:no you dont. You can enable lan mode, and enable cheats at that time. Well that's good to know, thanks!
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# ? Aug 1, 2012 20:32 |
ChibiSoma posted:Heyyy, awesome. Minecraft just randomly shuts down now! Walking along and all of a sudden the program had closed itself. No saving, no exiting to menus, it was just gone. Update your Java and make sure it has the same tyoe (32 or 64 bits) as your OS.
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# ? Aug 1, 2012 20:36 |
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I'm almost done flattening the landscape in my little manor that I have walled off from the outside world. It's all looking a bit barren though. I'm thinking about making some little patterned pathways leading to the various points of interest and maybe making a little garden/fountain area. Does anyone have any inspiration for some nice patterns I can make to jazz the place up a bit?
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# ? Aug 1, 2012 20:53 |
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how wide are you thinking for a pathway?
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# ? Aug 1, 2012 20:58 |
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I gotta lot of room buddy. Probably 3 or 5 blocks wide.
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# ? Aug 1, 2012 21:01 |
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I like making roads with half blocks in the middle and stairs on the side. If you want it to be 3 or 5 wide, you can either put 1 or 3 half blocks in the middle part. With all of the different flavors of stairs and half blocks available now, you could probably make some pretty nice patterns as well.
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# ? Aug 1, 2012 21:06 |
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Boat posted:I don't know about LAN mode, but you do have to enable cheats at world creation. blackflare posted:You're typing /help in the server console window and not inside minecraft, right? It was a 1.2 world, so I couldn't enable cheats before. I was hitting the "/" key and typing commands there. It only works if I enable LAN in game, but once I do that, I can switch game modes and stuff like that just fine. So I rolled the dice on some pick enchants. My diamond pick came up with Unbreaking 3 and efficiency 4! But my Iron pick got Fortune 3 on it. At least it also has Unbreaking... ToastyPotato fucked around with this message at 22:02 on Aug 1, 2012 |
# ? Aug 1, 2012 21:58 |
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Spoggerific posted:I like making roads with half blocks in the middle and stairs on the side. If you want it to be 3 or 5 wide, you can either put 1 or 3 half blocks in the middle part. With all of the different flavors of stairs and half blocks available now, you could probably make some pretty nice patterns as well. This is a wicked idea. I'm gonna experiment with this and see what's good.
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# ? Aug 1, 2012 22:05 |
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So an easy way to get one additional player onto your 1.3 single player LAN server is to have one player start minecraft in offline mode. Then when you connect to the LAN game, one of you will be named "Player" with the actual account name. You can't get more than one player since it'll boot anyone that tries to log in with that name.
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# ? Aug 1, 2012 22:20 |
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Is there a way to make desert adjacent grass not have that sickly yellow color?
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# ? Aug 1, 2012 22:23 |
ToastyPotato posted:So I rolled the dice on some pick enchants. My diamond pick came up with Unbreaking 3 and efficiency 4! But my Iron pick got Fortune 3 on it. At least it also has Unbreaking...
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# ? Aug 1, 2012 22:42 |
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Large Biomes in conjunction with spawning in the middle of an ocean is fantastic!
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# ? Aug 1, 2012 22:57 |
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BitBasher posted:Why on earth is that a bad thing? That's awesome! Just be stingy with it and only ever use it on diamonds, Redstone, Lapiz, and maybe coal or glowstone if you need it. I meant it in a way that I was really, really hoping my diamond pick had Fortune 3 on it. Basically the enchants were reversed as to what I would have preferred. In recent news, I was almost vaporized by a massive TNT trap in my first desert temple. Four chests blew up. If I hadn't accidentally bore a massive hole through the wall with my super efficient pick, I would have surely died.
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# ? Aug 1, 2012 23:22 |
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If you load a world from 1.2.5 using 1.3.1, do the new features (emerald spawn, jungle ruins, etc) get added into your existing world, or do you have to start a whole new world to get those features?
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# ? Aug 2, 2012 00:01 |
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ixcthu posted:If you load a world from 1.2.5 using 1.3.1, do the new features (emerald spawn, jungle ruins, etc) get added into your existing world, or do you have to start a whole new world to get those features? Yes, but you have to go out to a place you haven't been to yet and generate new terrain. They won't show up anywhere you've already been, because that's already made and saved. So it may be a bit of a hike if you've already explored a lot.
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# ? Aug 2, 2012 00:11 |
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ixcthu posted:If you load a world from 1.2.5 using 1.3.1, do the new features (emerald spawn, jungle ruins, etc) get added into your existing world, or do you have to start a whole new world to get those features? From what I remember reading somewhere, you have to start a new world or go into new areas. Good news though is that 1.3.1 is using the same map gen as 1.2.5. As in I created a new world using my 1.2.5 map in 1.3.1 and it was the same map. Other then probably the 1.3.1 world was now spawning all the new added items. I guess I can live with that as I can go into new areas for the new stuff and not have to restart again since I put in a good deal of work in the 1.2.5 map.
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# ? Aug 2, 2012 00:12 |
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Delivery McGee posted:Yes, but you have to go out to a place you haven't been to yet and generate new terrain. They won't show up anywhere you've already been, because that's already made and saved. So it may be a bit of a hike if you've already explored a lot. Yeah, this is pretty much the problem with Minecraft. New patch means new world or exploring further out. I know there's no real way to retroactively add stuff. At least this time the map gen is the same and I won't have to start a new map due to ugly transitions when going into new areas.
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# ? Aug 2, 2012 00:15 |
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I was swapping out the ugly cobble in my village for sandstone and noticed there was a lot of wasted space in the library so I did a little redesign: I love that the villagers went right up to the loft as soon as I put the stairs in.
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# ? Aug 2, 2012 01:30 |
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Delivery McGee posted:Yes, but you have to go out to a place you haven't been to yet and generate new terrain. They won't show up anywhere you've already been, because that's already made and saved. So it may be a bit of a hike if you've already explored a lot. Or you can open the map in an editor and reset some of the chunks that you have explored but have not built anything of importance on. Then as you go to those chunks they are regenerated with any of the possible changes added.
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# ? Aug 2, 2012 01:35 |
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Can anyone recommend some good redstone tutorials? Preferably some that actually walk you through building some stuff as I learn best that way. I actually prefer text+pictures but YouTube stuff is fine too.
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# ? Aug 2, 2012 01:55 |
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Shabadu posted:Since I downloaded the pre-release last week, I've been working on making a Castle and a town that would fit with the naturally spawned village nearby. Having a wooden palisade was the initial idea that I started with, since you can have rotated logs now. FidgetyRat posted:This always seems to happen to me. Start a huge project for a few weeks, work on leveling out the terrain, building walls, redstone gates, moats, rail stations. Then completely freeze up when I think of what kind of structure to build inside it. Ugh. Wooooah how are you guys getting these shots? What have I missed, what do I need to do that?
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# ? Aug 2, 2012 02:06 |
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For anyone looking for a cool seed for 1.3, try -4685530315315545534. It spawns you on a large mountainous pair of islands in the middle of the ocean. only 2 trees, but plenty of animals and in interesting cave system to the north. On top of south island, looking north and south Map of the islands
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# ? Aug 2, 2012 02:12 |
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FidgetyRat posted:This always seems to happen to me. Start a huge project for a few weeks, work on leveling out the terrain, building walls, redstone gates, moats, rail stations. Then completely freeze up when I think of what kind of structure to build inside it. Ugh. I too had this problem. So I looked up a bunch of ideas and made a list. Some of them overlap in different ideas and/or can be combined into one. It's mainly a medieval type list and a "work with what's in the game list". People have listed stuff like airports, garages, car shops and what not. The only thing that I might bother with is building some big ships until some mods add stuff like hot air balloons or something to that effect. Anyway, here's my list of ideas: quote:
If anyone else has more ideas, feel free to add, I'm always on the lookout to add more items to said list.
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# ? Aug 2, 2012 02:58 |
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I just crossed a 4,000 block wide ocean in an extra large biomes world.
Dr. Video Games 0031 fucked around with this message at 03:33 on Aug 2, 2012 |
# ? Aug 2, 2012 03:19 |
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So that's one third of a triathlon. Good start.
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# ? Aug 2, 2012 03:41 |
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Does returning to the overworld make your pets teleport to you now, or has that "feature" always been there? That's going to be annoying.
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# ? Aug 2, 2012 03:50 |
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Humphrey Vasel posted:Does returning to the overworld make your pets teleport to you now, or has that "feature" always been there? That's going to be annoying. It's a bug that's been around for quite a while. Sitting pets will just randomly become active and teleport to you.
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# ? Aug 2, 2012 03:57 |
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# ? May 21, 2024 22:00 |
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Ah, thanks. I guess having cats as sentries won't work out now.
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# ? Aug 2, 2012 03:59 |