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PalmTreeFun posted:I really like this game but I feel like all the stuff you have to unlock that's so much better than default makes some characters feel worthless until they get it. And I don't like beating people just because my Froggy tornado had +40 damage on it and theirs didn't. Yeah this game seems really fun after a night of playing it but doesn't this whole thing kill the competitive aspect to a game that should be designed around balance?
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# ? Jun 14, 2024 06:53 |
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Well, you CAN have +30 damage on the dash but that means you sacrifice either cooldown or stun for example. Taking more damage upgrades means you trade in another perk of the attack.
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Normal Adult Human posted:Voltar can't do anything but hide behind clunk until like level 40. What's the level 40 upgrade that changes this? I don't play much Voltar but early upgrades to drones seems to do decent damage along with a blind.
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Mr.Success posted:What's the level 40 upgrade that changes this? I don't play much Voltar but early upgrades to drones seems to do decent damage along with a blind. I don't see anything special for level 40ish really. 28 turns heal wave into a damaging attack 33 6s cooldown on drones 41 Healbot spawns health packs after timing out 53 +4 power on heal wave, costs loving 380
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Bought this game yesterday and started playing it. This game is sweet as hecckkkk. Question are player's levels based on actual stat increases or just a marker for how much gold you've have? Also, Am I a bad person for loving Leon?
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Jet Set Jettison posted:Bought this game yesterday and started playing it. This game is sweet as hecckkkk. Player's levels are based only on how much gold they've gained. I like when the Leon on my team does better than the Leon on the other team.
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The best feeling is when you destroy the enemy drill after the enemy Leon went 18/1.
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Polo-Rican posted:
gay (USER WAS BANNED FOR THIS POST)
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FrickenMoron posted:I don't see anything special for level 40ish really. FrickenMoron posted:Well, you CAN have +30 damage on the dash but that means you sacrifice either cooldown or stun for example. Taking more damage upgrades means you trade in another perk of the attack. Mr.Success posted:Do you just play on console? Only reason I ask is that you've talked about how bad Leon is, but I've read a lot of people mentioning how much better he is on PC because of things like aiming/auto attacking. Leon is a newbie-farming machine, and he's not really an issue in most matches on console, because half of the players are experienced, and the other half are second or third prestige rank, and when I see someone complain about how worthless a character like Lonestar is, right before they bitch about Leon being overpowered in the same post... I don't really see why Leon is the problem. coyo7e fucked around with this message at 18:17 on Aug 6, 2012 |
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coyo7e posted:The damage upgrade suuuuucks unless it was changed - it removes the healing ability and adds a weak damage effect that's half again as slow as any other basic attack in the game... Unless they really upgraded it for PC, it's not worth it. The knockback upgrade was useful at times but not really desirable mostly. quote:I go for cooldown and stun duration, and then use the twister and teammates to deal the damage. Speaking of Voltar though, I'm not liking how just about any explosive damage counters his drones at half to a third of the cooldown. Lonestar's bull especially has it in for my drones, and even with the cooldown reduction he can still belt out two more of those bastards.
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I have to say the one thing that infuriates me about this game is the post match scoreboard area. In Super MNC you could actually chat with your team for a bit, and try to explain things, offer them help with strategies and playstyles etc. In this game it just bulldozes you out of the place with no real way to contact the people. There've been a few genuinely new people I've wanted to chat with to give advice to and I've been unable to. ![]() Other than that I'm absolutely addicted to playing Volt. It's incredibly satisfying to have the fully upgraded heal turret and to just be able to stand up to a confused Leon.
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Chronomaster posted:I think they changed it. With the tiered heal maxed, the wave did 13 damage every .7 sec or something and it pierced so it seems better than most basic attacks. coyo7e fucked around with this message at 05:08 on Aug 7, 2012 |
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Chronomaster posted:Speaking of Voltar though, I'm not liking how just about any explosive damage counters his drones at half to a third of the cooldown. Lonestar's bull especially has it in for my drones, and even with the cooldown reduction he can still belt out two more of those bastards. Losing the drones is annoying. I dislike how if I need to run up to a tower to put a healbot down for a push that my drones will just fly in front of the creep and agro the tower and get blown up. Not even sure why I've been playing him, I don't even think he's that good, but I like support so gently caress me I guess. What does make him interesting is how you can switch your playstyle up to work with your team composition. Mostly just choosing between upgrading primarily your heal first (mostly if there's a derpl/clunk) or going drone straight away when you have a leon and frog running around everywhere (always).
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I love when other people pick him when I'm Froggy, because I can get really aggressive and come back to recover some health quick. He's already really good at hit and run, he's just even better when he doesn't have to worry how much health he loses in the process.
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The AI in this game needs serious improvement, I feel like the practice rounds that I've played probably made me worse than better, even with the difficulty maxed. Lonestar doesn't use his dynamite at all, Leon doesn't do any stealth/clone stuff, and the AI never seems to pick Voltar at all.
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That is some beautiful animation, right there.
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prom candy posted:The AI in this game needs serious improvement, I feel like the practice rounds that I've played probably made me worse than better, even with the difficulty maxed. Lonestar doesn't use his dynamite at all, Leon doesn't do any stealth/clone stuff, and the AI never seems to pick Voltar at all. Played a few practice rounds against bots today as Voltar, half the game they ran screaming from turrets even when I had their backs. The other half we were in the drill room with me plinking away at its health with my drones, then the bots decide to attack the remaining turret, getting them killed. They are pretty good for target practice though...
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Ineptus Mechanicus posted:then the bots decide to attack the remaining turret, getting them killed. They are pretty good for target practice though... Haha, yeah I ran into the exact same thing today. The gameplay on Awesomenauts is excellent but some of the implementation details are a little lacking. There are a couple things that would take the game from good to great in my opinion. - Proper matchmaking, similar to Dota 2. I was just in a round where a severely under-leveled Froggy G rage quit and so was replaced with an averaged out hero controlled by another player, completely negating our advantage. I'm not saying get rid of the drop in system, but there should be a mode where the expectation is that six people will play out an entire game. - Drop the progressive unlock stuff, if your game is good you don't have to do that carrot on a stick nonsense. It's especially annoying considering that you can't practice on maps that you're liable to get dropped into if you play a real game. - Improve the AI to at least use all their skills. I'm not sure what kind of feedback they're getting in general but this game has the potential to eat a lot of my time if they put in proper matchmaking.
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So how long would you guys say that this game will keep its community? I like it, I'm just worried it will disappear due to the pay-model.
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Hiro Protagonist posted:So how long would you guys say that this game will keep its community? I like it, I'm just worried it will disappear due to the pay-model. It's not like you have to keep paying, or there's anything else to buy. I imagine it'll die down a little and then shoot back up whenever there's a sale on the boxes. If you're worried about the price point, find someone who has a gamersgate discount, and get one copy from a 3pack. It ends up being about 5.66 per copy that way. Honestly I've already had more than 6bux worth of fun with the game, I'm not sure what amount of longevity you want guaranteed for that much.
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Was having a lot of fun playing as Yuri. I was taking over some games with him but then I ran into a decent froggy g and he would catch me with splash stun and then his clunk teammate used his stun + explode on me. The combo was giving me a lot of trouble, basically if I got hit by splash I wasn't going to leave the ground again and would die very fast. Afterwards I played some froggy g myself to get some perspective and maybe figure out how to best avoid getting ganked on yuri. I'm just about to the conclusion that froggy is a counterpick to yuri, because I maxed out splash first in a couple games against yuris and there was nothing they could do pretty much. They would just fall to the ground and get destroyed. Actually, there were a lot of times I would stun an entire team and we would wipe them so froggy g is my new best bud. ![]()
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Following the advice of someone on this thread, I went into a game running the laser-heavy Yuri build and drat is it fun! As luck would have it, I was matched against mine-Yuris a few times and I could just harass them non-stop. You could see the frustration on their faces when I lasered them and they tried to reach me only to realise they hadn't upgraded range yet. Got some sweet kills on a Derpl as well. Had no idea he could increase his Cat-shot frequency so much, though. That thing can be a machine gun of cats.
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Couple tricks with Yuri: In some situations you can quickly reactivate your jetpack before you fall very far If you continuously fire your laser it'll keep you floating in place, even with the jetpack off
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![]() From their Facebook page: "Patch 1.2 for Awesomenauts PC is planned to drop this friday.This patch will include several balance changes, such as a nerf to Leon's attack. The patch will also address several leaderboard, networking and compatibility issues. A new character will be added shortly after this patch, probably in patch 1.3 or 1.4."
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I hope they don't nerf him into the ground. My only problem with him, and maybe someone can offer some advice, is when towers are down and there is a clear path to the drill. For every other character I can scout them on my way to pushing their base to make sure I don't get backdoored. Leon can go stealth and it's incredibly hard to punish his backdoor attempts. You can leave someone back to defend but then Leon can collapse creating a 2v3. When you do catch him, if you don't kill him in the duration of a stun he's going to restealth and regen. Not sure how to reliably end games in those situations.
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Anyone know specifics of what they're nerfing with Leon? On the PC I haven't found him terribly OP, he's an assassin character and meant to do a lot of damage. What I hope they do instead of just nerf his damage is make his health bar even smaller. Make him easier to kill and force Leon players to play more cautiously.
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I recently discovered the power of bull-Lonestar. If you take the size upgrade at level 1, you can easily get kills at the start by pushing enemies into your tower.
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RedRupee posted:Had no idea he could increase his Cat-shot frequency so much, though. That thing can be a machine gun of cats. One game I never bothered to buy siege or nuke, I focused on move speed and HP. I played it safe killing creeps and jungling constantly, and running away from ganks. The cat grenades were pretty weak so the enemies were all over me with no fear. When I had enough money I bought both damage upgrades and shot speed to max in one go. Now all of a sudden the cats are doing tons of damage and I could tell it caught the enemies off guard the first few times they died. So there's something to be said about misleading player behavior.
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I think that after this, Voltar needs some adjustment. He can cheese down turrets way too easily.
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Kikka posted:I think that after this, Voltar needs some adjustment. He can cheese down turrets way too easily. The downside is that voltar is pretty weak himself, so if his team isn't good and sticks with him it's a lot of trouble.
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I find Leon easy to deal with as Clunk with the ensnare and self-destruct with slow. I can only imagine it's going to be even easier soon. ![]() Anyone know what times goons are on the steam chat? Would love play some goon games because I am getting increasingly frustrated with the pubbies although there are some great team players out there. It just seems like such a low ratio.
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Noi Albinoi posted:I find Leon easy to deal with as Clunk with the ensnare and self-destruct with slow. I can only imagine it's going to be even easier soon. Definitely interested in getting a team going. Still have a lot to learn as far as strategy I'm sure, but in regards to farming/killing I've been pub stomping with Froggy G so I should be of some use now.
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Doing full 3v3 premades in this game seems pretty easy, so I would be up for scheduling full matches.
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I want to play some goon games too. Sign me up! http://steamcommunity.com/id/Kikka Kikka fucked around with this message at 19:50 on Aug 7, 2012 |
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Kikka posted:I think that after this, Voltar needs some adjustment. He can cheese down turrets way too easily.
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Echoing some sentiments in here about Leon being nerfed - I don't really mind him unless I'm playing Voltar - then I get a little frustrated. That being said, instead of nerfing his damage, the most effective nerf would be for his invisibilty to be slightly visible (kind of like the Predator running around) rather than nerfing his damage.
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Been playing this and it is quite fun. I hate the drop in/drop out system though. I can literally join in and a turret or two is already being destroyed. If they tweak how that works then this game is golden. Kind of wondering why they didn't op for a f2p game with purchasing of characters like LoL though.
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teknologik posted:Kind of wondering why they didn't op for a f2p game with purchasing of characters like LoL though. I've been hearing this a lot and I don't get why anyone is against spending ![]() If it's simply to have a larger player base, I can understand that. But, $10 isn't that much to deter someone who might be vaguely interested in the game and I don't think the amount of players is suffering from it.
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# ? Jun 14, 2024 06:53 |
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Apple Jax posted:I've been hearing this a lot and I don't get why anyone is against spending It's not that, I just wonder if a f2p model would make them more money, which would result in more characters to select from.
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