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SurreptitiousMuffin posted:Huh. I glossed over that. Might be the buggy weekend (the new Origin remains terrible) driving people away but if it's not, that's not good news. Well, honestly, playing the same exact game mode with the same exact enemies since launch gets kind of stale after a while. The constant stream of new classes, maps and weapons are awesome and keep it somewhat interesting, but they can mask the fact that you've been doing the same exact stuff since March only for so long. The game desperately needs a new game type and new enemies. I'm at a point where I've unlocked all but one character, all but three ultra rare guns (not counting promotional stuff like the BF3 soldier or the Collector Rifle) and my motivation to play has dropped significantly since I've unlocked most of the stuff from the Earth DLC. Heck, I'm not even looking forward to buying new packs anymore because I know that I'll just get crap anyway at this point. I still play the odd game or two here and there every couple of days because the gameplay itself is still solid and fun, but I just can't get arsed to play this for an entire evening or an entire weekend like back when the game was just released anymore.
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# ? Aug 12, 2012 23:08 |
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# ? Apr 26, 2024 04:28 |
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Vietnamwees posted:But yeah, we did pretty that first game, but then the servers took a poo poo on us while we were on wave 7 with our high level consumables on. That's exactly the kind of thing I'm afraid of when I use consumables, wasting my stuff like that just infuriates me to no end. Vietnamwees posted:EDIT: You know the sad thing about failing this event? That there's basically NO reason to care if we succeed or not. The Allied Victory pack isn't going to have any promo weapon, right? Then whats the point in doing anything besides the Squad Goal? Also I completely missed that they're tracking the status for this event: https://twitter.com/masseffect/, 4 hours ago posted:Operation: OLYMPUS update - Allied Goals: Bronze (36%), Silver (32%), Gold (31%). There's still time. To arms, soldiers!
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# ? Aug 12, 2012 23:49 |
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I don't know if we're ever going to get a new game mode in ME3, although I'm still holding out hope for a Collectors or Merc faction DLC. The vibe I'm getting is that MP will stay in a holding pattern until the inevitable full-fledged ME multiplayer game is released, with maybe a few more perks in between.
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# ? Aug 12, 2012 23:54 |
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HoveringCheesecake posted:I'm not totally done, but gently caress me if I could care less about the weekend operations anymore. I'm jumping on for a couple of hours if you change your mind. We could bang out a two man bronze in no time.
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# ? Aug 13, 2012 00:45 |
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Does the Vindicator have any redeeming qualities? Like at all? Maybe I just don't know how to use it properly. Also dont know what Bioware were thinking with the numbers for this weekend op. I'm not sure it could be completed even back in March when people still cared about the weekend events.
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# ? Aug 13, 2012 01:14 |
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Not really. It's not quite useless, but there's a reason why people generally avoid ARs besides the Mattock (but the clicking), Saber (but the weight), Harrier (but the ammo). The Revenant and Typhoon are good too, but only with accuracy bonuses.
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# ? Aug 13, 2012 02:06 |
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Heh, I just had the most interesting Platinum/Glacier/Geth farming run ever - my Cerb Adept, a vanilla Asari Adept, N7 Demolisher, and...N7 Paladin. The Paladin would just plant his shield down at the doorway to the office while I primed everything with Smash and the AA would make explosions and the Demolisher would just chuck grenades like they were going out of style. It was surprisingly effective - we only once got overrun when 2 Banshees teleported through the walls from the stairs and a rocket quickly took care of that. We would've gotten a full extraction if the idiot AA didn't decide to try to leave the office at the start of the wave. Oh and the other thing...whoever was playing the Paladin started playing music during the objective waves, including one hell of an epic orchestral track during the extraction wave. But my favorite was this one: https://www.youtube.com/watch?v=tgvxu8QY01s
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# ? Aug 13, 2012 02:13 |
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Pumpking posted:Also dont know what Bioware were thinking with the numbers for this weekend op. I'm not sure it could be completed even back in March when people still cared about the weekend events. The operation before this one required 800,000 round 11 extractions, and it succeeded. That's almost double what this one requires. I haven't put much effort into it personally though because matchmaking has been landing me on nothing but London and I don't really want to play that map all weekend.
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# ? Aug 13, 2012 02:16 |
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The last operation was also right after the DLC dropped. That always inflates player numbers.
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# ? Aug 13, 2012 02:28 |
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It required 800,000 extractions of players. It could be done piecemeal but worked out to 200,000 full extractions at minimum. This objective requires 450,000 wave 10 completions split across 3 different difficulties. I'd be interested to see how player population changes when there's an event as opposed to just a regular weekend but from word go it was pretty obvious there's no way the community goal would be met.
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# ? Aug 13, 2012 02:28 |
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I unlocked the Paladin this morning. Seems cool, but I don't think I'm using him correctly. I don't remember the specific upgrade selections, but I went 6 Energy Drain, 4 Inferno, 6 Snap Freeze, 4 Paladin, 6 Shield Mastery. I was rocking a Piranha with Cryo Ammo. He doesn't do much damage but helped out the team pretty good. Any way to improve this guy? Different gun? Different power usage?
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# ? Aug 13, 2012 02:30 |
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So I think I just got stupid lucky, I had enough saved up for like 10 PSPs and I got all these characters, asari justicar, krogan soldier, geth engineer, paladin, quarian infil, geth infil, quarian male, n7 shadow, and n7 slayer if anyone has any builds they wanna toss out for any thatd be awesome, or if maybe we could put aome popular builds for yhe characters in the OP maybe?
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# ? Aug 13, 2012 02:32 |
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Are you a 360 group running games tonight for the weekend challenge? Invite me! Gt is BrokenKnees and we can shoot and extract mans to get your next free eagle upgrade!
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# ? Aug 13, 2012 03:08 |
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So I have been sitting here for about 45 minutes, watching a guy more or less solo Condor on plat. I got dropped into it with an AA. He's running as a Vorcha, whether soldier or sent I don't know, but nothing can kill him. It's insane. I might be able to contribute more but for some reason my stasis has decided to just stop working on things. edit: OK, maybe he's hacking or something because he's been grabbed by a banshee twice now and she's completed the animation and he doesn't die. SubponticatePoster fucked around with this message at 03:24 on Aug 13, 2012 |
# ? Aug 13, 2012 03:10 |
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The Fury just seems godlike, are they probably gonna nerf her? I mean, it completely makes AA obsolete.
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# ? Aug 13, 2012 03:14 |
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Danger posted:The Fury just seems godlike, are they probably gonna nerf her? I mean, it completely makes AA obsolete. Stasis is still useful, and the AA is a better at combos in some ways (more damage at range). The N7 Soldier seems to be a clearer case to me; Human (and Turian) Soldiers can't compete.
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# ? Aug 13, 2012 03:23 |
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AA's been obsolete for a long time IMO. Stasis is good, but having 2 unreliable projectile powers is really terrible. Fury can self BE as reliably as old Adepts could before, AJ is very survivable and a great team character, PA has a power that does a poo poo-ton of damage, and since grenade gear has been available I think the Drell Adept is a lot better as well.
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# ? Aug 13, 2012 03:29 |
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Cerberus Adept (or better, Vanguard) can't do long-range combos properly, and I still find Lash problematic in terms of the amount of time you spend out of cover. It's fun and effective, but it's not filling quite the same role. Justicar's similar (and feels closer to, say, the Turian Sentinel than the AA). Furies are better at close range, but worse at longer range. Compared to the AA you're missing one of the explosion modifiers, and the bonus damage from Warp. I've barely played my AAdept recently, but that's because the Fury is fresh and fun.
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# ? Aug 13, 2012 03:44 |
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I bought a PSP and got the piranha I...I'm still fairly new at this, 205 n7 points...anyways, what's the cheapest way to get up to a piranha X? Also, I only have the n7 destroyer and shadow...is the only way to get the other classes through sp and PSP packs?
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# ? Aug 13, 2012 03:47 |
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I don't get what's unreliable about the projectiles, you don't even really have to aim either throw or warp.
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# ? Aug 13, 2012 03:47 |
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You have virtually no control over what you'll get in the packs, aside from a guarantee of certain rarities. PSPs are the most economical way to unlock most things, although if you're still starting and aren't clearing Gold / Platinum regularly you might be better off buying a heap of Veteran or Recruit packs until you've maxed out the starter weapons and got some of the other Uncommon bonuses. Rick posted:I don't get what's unreliable about the projectiles, you don't even really have to aim either throw or warp. The more mobile enemies can dodge. Doctor Spaceman fucked around with this message at 03:57 on Aug 13, 2012 |
# ? Aug 13, 2012 03:54 |
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Doctor Spaceman posted:The more mobile enemies can dodge. But warp usually hits anyway and throw will too if you take radius.
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# ? Aug 13, 2012 03:57 |
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Rick posted:But warp usually hits anyway and throw will too if you take radius. It's part of the reason you take Throw Field, but it's still not guaranteed. It happens often enough to be annoying.
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# ? Aug 13, 2012 03:59 |
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Rick posted:I don't get what's unreliable about the projectiles, you don't even really have to aim either throw or warp. Pretty much any target without armor can potentially dodge them non-stop, making it less reliable than instant cast powers. Reave and Dark Channel are much better for that, let alone multiple targets.
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# ? Aug 13, 2012 03:59 |
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Most things that can dodge can be affected by Stasis though, and there's often a big boss enemy to combo off anyway. I get more frustrated by dodging guys on my Cerberus Vanguard than I do on my AAdept. Plus projectile powers can be used to hit things out of line of sight.
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# ? Aug 13, 2012 04:04 |
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Also Phantoms will put up their bullshit shield if they see a projectile power or grenade coming, but they can't see instant-casts coming so those will only be blocked if someone else triggered it and it's still up.1st AD posted:Heh, I just had the most interesting Platinum/Glacier/Geth farming run ever - my Cerb Adept, a vanilla Asari Adept, N7 Demolisher, and...N7 Paladin. The Paladin would just plant his shield down at the doorway to the office while I primed everything with Smash and the AA would make explosions and the Demolisher would just chuck grenades like they were going out of style. It was surprisingly effective - we only once got overrun when 2 Banshees teleported through the walls from the stairs and a rocket quickly took care of that. I hope you added that dude, he sounds fun.
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# ? Aug 13, 2012 04:06 |
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Rick posted:But warp usually hits anyway and throw will too if you take radius. From my experience, off-host, Warp tends to look like it hit, but doesn't register about half the time. Anything that isn't a boss has a very high chance to dodge Warp constantly. Throw->Warp->Throw is more reliable, but takes an eternity compared to Dark Channel->Throw or Reave->Cluster Grenade, especially if the enemy dodges either Throw. Stasis->Throw doesn't have nearly the same damage output, and Stasis has a longer cooldown. For BEs I find the AA pretty weak now, but Stasis specced for Bubble and Warp specced for Expose makes her a decent support character. Somebody asked for a Krogan Soldier guide, so here's my take on it. The basic gist of it is Always Be Nading. The Krogan Soldier has a pretty weak skill set, but it's got more synergy than something like the Turian Soldier or Batarian Sentinel. Fortification used to be a pretty terrible power, but it got a buff several weeks back. I would recommend taking 5 ranks of Fortification, picking durability at rank 4 and power damage at rank 5. I don't recommend shield recharge unless you also take that at rank 5 of Fitness. There are some people who would advocate skipping Carnage entirely for durability at rank 6, but I keep Carnage since it has its purpose. Besides providing DR, Fortification also gives a melee damage bonus when purged, but I find on Gold that melee is only useful as a last resort after wave 5 since the weakest troops stop spawning then. Carnage is a now the worst skill the Krogan Soldier has. Specced completely for damage, it's not bad, but it is hampered by its long cooldown. Rank 5 incapacitate can turn it into a more damaging version of Concussive Shot, but I recommend taking it to 3 ranks. Only use Carnage if you need some breathing room while in close quarters, or to stun a smaller enemy before going in for a melee kill. Carnage can also be used to detonate fire explosions triggered by your Inferno Grenades. To do this, fire Carnage at a target that's almost dead after they've been damaged by your grenades and it'll create a large explosion damage everything around it. Inferno Grenades are the bread and butter of the Krogan Soldier. I personally take all of the damage evolutions, and extra armor damage. Rank 6 Radius is good, but it doesn't appear to actually throw an extra piece of shrapnel like it did in ME2. If you don't have any grenade boosting gear, then I suggest going for extra grenades at rank 5 instead of the damage; the power damage from Fortification rank 5 will make up most of the difference. Passive is specced for weapon damage, power damage and weapon damage. You want to put out as much hurt as possible. Equip the most damaging shotgun you have. I personally use the Claymore, although the Piranha, GPS or Graal are all good choices. Cooldowns aren't going to matter much with this build, but I generally find that one weapon is enough. Fitness is all health and shields. I personally use martial artist at rank 5 but extra shield recharge doesn't hurt. So overall the build looks like this. I haven't tried it on Platinum but it works great for me on Gold. The high health and shields combined with the DR from Fortification gives you a lot of leeway to stay out of cover, but you can still die very fast if you aren't careful. Since you can't dodge, you need a lot more situational awareness. Focus on using your gun and Carnage and use your grenades sparingly during early waves. They're powerful enough to eat up spawns and bosses, especially if you spec for armor damage, so save them for emergencies. On wave 6 and higher, feel free to spawn bomb and remember to use your thermal clips to refill on grenades instantly when you're in a pinch. The Krogan Soldier played this way works wonders against Reapers and Cerberus. Against Geth, you're going to want to hug cover a lot and be more liberal with grenades since they're great against Hunters, and I'd swap out the shotgun for either a Falcon or a Mattock/Harrier. I wouldn't recommend fighting Geth though, since non-Vanguard Krogans get easily stunlocked to death by them.
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# ? Aug 13, 2012 04:08 |
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Doctor Spaceman posted:Stasis is still useful, and the AA is a better at combos in some ways (more damage at range). I absolutely prefer the regular ol' soldier to the Destroyer. I prefer more mobility and an instant shield-boost to a Krogan knockoff. Seriously, I'm really not liking the Destroyer, even with my Missile Launcher specced to zero. Maybe I'm doing it wrong or using the wrong gun...
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# ? Aug 13, 2012 04:15 |
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Does anyone else have a problem with the buttons 'sticking'? What happens is that I'll tap a button to shoot or aim down sights or whatever, and it'll just unload all my ammo if I shoot, or stay permanently zoomed in. This is the only game that this happens in, and it's kinda irritating.
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# ? Aug 13, 2012 04:26 |
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1st AD posted:Oh and the other thing...whoever was playing the Paladin started playing music during the objective waves, including one hell of an epic orchestral track during the extraction wave. But my favorite was this one: I've found that somehow 70s hard rock works fantastically well with the game. Led Zeppelin, Deep Purple, the likes. I slapped an Adrenaline module III on my N7 Fury, who also has the movement speed evolution in Annihilation Field, and ran around the map at face-melting speed exploding everything while listening to this. Was the biggest kick I've gotten from the multiplayer so far. Also, unlocked the Demolisher the other day, which makes the Slayer the last new class I haven't unlocked, which suits me just fine because I have zero interest in him anyways.
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# ? Aug 13, 2012 04:29 |
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SciFiDownBeat posted:I absolutely prefer the regular ol' soldier to the Destroyer. I prefer more mobility and an instant shield-boost to a Krogan knockoff. Mobility I can see, but I don't quite get the comparison to a Krogan; the melee stuff is pretty terrible, and there's nothing like Rage or Fortification to manage.
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# ? Aug 13, 2012 04:51 |
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SciFiDownBeat posted:I absolutely prefer the regular ol' soldier to the Destroyer. I prefer more mobility and an instant shield-boost to a Krogan knockoff. I'm still running my original soldier as well, I like the mobility as well. I enjoy the destroyer as well and it's a stronger class but they play differently enough that nothing is really obsolete. I've found that Destroyer is a good class for burning off my stock of adrenaline modules; it helps with the mobility quite a bit. It's a good class for goofing around with guns as well. Because you don't care at all about weight you can take whatever goofball gun you want to try out and pack something you know is good as a backup. Doctor Spaceman posted:I don't quite get the comparison to a Krogan I think he just means that they are slow and can't roll. thefullmetal999 posted:So I think I just got stupid lucky, I had enough saved up for like 10 PSPs and I got all these characters, asari justicar, krogan soldier, geth engineer, paladin, quarian infil, geth infil, quarian male, n7 shadow, and n7 slayer if anyone has any builds they wanna toss out for any thatd be awesome, or if maybe we could put aome popular builds for yhe characters in the OP maybe? Justicar Paladin Quarian Inf sniper build Geth Inf shotgun build Shadow Slayer
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# ? Aug 13, 2012 04:55 |
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Lagomorphic posted:I think he just means that they are slow and can't roll.
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# ? Aug 13, 2012 04:57 |
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So if you use a GPS and cloak then charge your weapon you de-cloak. Awesomeew
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# ? Aug 13, 2012 05:03 |
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thefullmetal999 posted:So if you use a GPS and cloak then charge your weapon you de-cloak. Awesomeew I think if you charge, then cloak, it stays charged and you stay cloaked.
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# ? Aug 13, 2012 05:05 |
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Magic Love Hose posted:I think if you charge, then cloak, it stays charged and you stay cloaked. That's how any charge-up weapon works with cloak. It's hard to get used to at first (at least for me) but it feels like you get a second shot off faster while you're cloaked.
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# ? Aug 13, 2012 05:08 |
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Magic Love Hose posted:I think if you charge, then cloak, it stays charged and you stay cloaked. Also when you let go to fire you'll stay cloaked as well. Cloak is broken by pressing down on the fire button not by actually firing. If you reload using the fire button while cloaked it'll break cloak but it won't if you use the reload button instead.
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# ? Aug 13, 2012 05:17 |
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Human soldier is also great just for the ability to pair adrenaline rush with the claymore, which dumps a fairly enormous amount of damage on any particular target at one go.
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# ? Aug 13, 2012 05:28 |
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Felinoid posted:Also Phantoms will put up their bullshit shield if they see a projectile power or grenade coming, but they can't see instant-casts coming so those will only be blocked if someone else triggered it and it's still up. The bitch of it is that half the time they don't even need to see it coming. Apparently everything we can throw that has a travel time uses radar so their internal radar detectors know when something is coming and Basic mooks seem to do this too. I throw a skill at their loving back and somehow they know to dive out of the way. Stupidly annoying.
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# ? Aug 13, 2012 05:46 |
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# ? Apr 26, 2024 04:28 |
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How important it is to finish singleplayer before starting MP? I'd like to give it a run but I haven't seen a lot of the enemy types I'm reading mentioned in the thread yet so I get the impression I'd be a liability at this point. Also, is the quality of a weapon in singleplayer generally indicative of how good it is in MP? So far the Mattock and Katana seem outstanding. The Mattock certainly was in ME2 but not the Katana.
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# ? Aug 13, 2012 06:28 |