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I'm part of a group of goons and some non-goons (one of whom receieved a physical copy of Maid RPG as a gift) and we meet on Saturdays in Berkeley, if you guys want to do a bigger get-together we should get together some time.
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# ? Sep 18, 2012 17:54 |
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# ? Apr 28, 2024 18:18 |
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Does anywhere in San Francisco proper carry TRPGs? I'm here for Dreamforce and popped into Kinokuniya last night to find they had gently caress all.
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# ? Sep 18, 2012 18:02 |
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Wow I could not care less about Bay Area goon meets. How about using the correct thread to discuss it from here on out? (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Sep 18, 2012 18:14 |
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shoplifter posted:Does anywhere in San Francisco proper carry TRPGs? I'm here for Dreamforce and popped into Kinokuniya last night to find they had gently caress all.
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# ? Sep 18, 2012 18:30 |
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shoplifter posted:Does anywhere in San Francisco proper carry TRPGs? I'm here for Dreamforce and popped into Kinokuniya last night to find they had gently caress all. In my experience SF is great for all sorts of card games, but trying to get actual tabletop games means going to Berkeley or Oakland.
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# ? Sep 18, 2012 23:53 |
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DRAKES N CAKES posted:Wow I could not care less about Bay Area goon meets. How about using the correct thread to discuss it from here on out? Hey dude thanks for reminding me to make a thread even though you are being a silly fellow about it. For bonus points, I read your post like a valley girl chewing bubblegum and twiddling her hair at the bus stop. Here's the thread for Bay Area goon meets! http://forums.somethingawful.com/showthread.php?threadid=3507671
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# ? Sep 19, 2012 01:20 |
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aldantefax posted:a valley girl chewing bubblegum and twiddling her hair at the bus stop. P much accurate
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# ? Sep 19, 2012 02:49 |
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So, how hard would it be to do super sentai with TBZ? EDIT: I'll take the bullet for the two of us. vvv Mitama fucked around with this message at 16:10 on Sep 19, 2012 |
# ? Sep 19, 2012 15:17 |
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TurninTrix posted:So, how hard would it be to do super sentai with TBZ? This is something that I was also wondering, but I didn't want to be the one to ask...
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# ? Sep 19, 2012 15:52 |
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mikeycp posted:This is something that I was also wondering, but I didn't want to be the one to ask... It's one of those three unstated things and the only one left unanswered: if it wasn't that it'd be Persona/MegaTen (Stretch Goal) or Eva (inspiration for the Yoroi class)
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# ? Sep 19, 2012 17:58 |
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I've started a blog for my Meikyuu Kingdom translation. It's partially to help keep me working on it, and part to let you guys know where I am in the translation effort. Though, this is me going at it alone, so expect quite slow progress. meikyu-kingdom-tl.blogspot.com
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# ? Sep 30, 2012 22:39 |
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Pretty excited for this, as I'm sure many others are.
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# ? Sep 30, 2012 23:07 |
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mikeycp posted:I've started a blog for my Meikyuu Kingdom translation. It's partially to help keep me working on it, and part to let you guys know where I am in the translation effort. Oh goody, I'll have something to compare my slow independent translation of the Kingdom Book against. On a semi-related note, does anyone know anywhere online I could acquire the MK Dungeon rulebook? I'd go with the Amazon.co.jp link posted a few pages back except they won't ship it outside of Japan.
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# ? Oct 1, 2012 00:50 |
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Much luck on the Meikyuu translation! Added you to my RSS reader so I don't miss an update.
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# ? Oct 1, 2012 05:35 |
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Badingading posted:On a semi-related note, does anyone know anywhere online I could acquire the MK Dungeon rulebook? I'd go with the Amazon.co.jp link posted a few pages back except they won't ship it outside of Japan. Proxy shipping via Tenso?
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# ? Oct 1, 2012 05:43 |
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Potsticker posted:Much luck on the Meikyuu translation! Added you to my RSS reader so I don't miss an update. Cool! Thanks! I hope to get around to posting some about Dungeon Making within the next few days.
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# ? Oct 1, 2012 05:52 |
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Tenra Bansho Zero PDF for Kickstarter backers is now up!
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# ? Oct 8, 2012 03:47 |
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Potsticker posted:Tenra Bansho Zero PDF for Kickstarter backers is now up! It looks like 'setting' and 'rules' are mixed up name-wise, if you want to start with the world and pretty art, jump into the rules document first, in other words.
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# ? Oct 8, 2012 04:20 |
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Woo! Super excited for this. This should also distract from the fact that Guild Wars 2 had delayed my Meikyuu TL significantly...
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# ? Oct 8, 2012 04:55 |
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Potsticker posted:Tenra Bansho Zero PDF for Kickstarter backers is now up! My first reaction was to be crazy intimidated by the sheer size of the rule book. Now that I'm reading it things seem really simple and fun. The whole cycle of Fate, Karma, and Kiai is super cool, and the whole Aiki chit system seems like a really natural way to strike a balance between letting some scenes focus on specific characters while not letting the audience lose interest for a moment. I'm liking the archetypes system for character building, too--seems nice and quick. God, I hope I can talk my group into trying out at least a session with it some time soon. If anybody here wants to run/play a Roll20 one-shot you can count me in (assuming you run it during some time I'm free, of course).
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# ? Oct 8, 2012 04:56 |
My internet is throwing a fit so I'll have to download the rules tomorrow, but count me in to run it at some point for my one-shots thread.
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# ? Oct 8, 2012 05:25 |
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Holy poo poo TBZ is amazing!
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# ? Oct 8, 2012 06:47 |
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Everyone in IRC is probably sick of listening to me gush about how good TBZ is but it's amazing. I'm running a oneshot via roll20 or something similar this week for trad games folks, I'll make a thread once it's ready.
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# ? Oct 8, 2012 07:15 |
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Skimming the setting doc, it's mind-blowing just how much stuff there is in this game. It's a setting where you have scarlet steel soulgem revolver katanas as standard-issue infantry weapons being used against giant robots fueled by the hearts of oni and I can't play this game soon enough.
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# ? Oct 8, 2012 07:37 |
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Sooo Sentai is definitely possible then?
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# ? Oct 8, 2012 08:14 |
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Okay, I'm still reading through the rules, but something's striking me as really weird here. Karma, at first glance, is a really cool system for experience. A little surprisingly fatalistic, since you buy the farm at 108, but you get to play that knife edge game of increasing power at the risk of sudden death/demonification. That's really cool, and I'm really liking it. Fates as a method of managing your karma works too, on the surface of things. But why exactly is changing your fate by doing nothing with it in the system that manages your karma? Parts of it are perfectly sensible - you defuse your karma buildup by accomplishing your long-term goals, like killing your sworn enemy, or building the castle, or falling in love, etc. But why can you sublimate stuff you've been given by other players because you just haven't used it or cared much for it? Say I'm Joe-san, a peasant dragged away by his lord's armies to fight in the wars. I decide Joe's fates are to kill the lord that caused his misery in the war, and to return to his village and resume his life, two Goals. Bob, my fellow player, decides that Joe-san has a dark Secret. I need the aiki, so I agree, but secretly think this is a dumb idea. I sublimate the Secret next chance I get, and I get to knock off some karma because of it. Was I just rewarded for being a disagreeable jackass, or am I missing something?
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# ? Oct 8, 2012 11:22 |
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drat, got there too late and the Drive and Dropbox links are down. Guess I'll be waiting for a few days for them to reload...
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# ? Oct 8, 2012 12:04 |
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Desty posted:Say I'm Joe-san, a peasant dragged away by his lord's armies to fight in the wars. I decide Joe's fates are to kill the lord that caused his misery in the war, and to return to his village and resume his life, two Goals. Bob, my fellow player, decides that Joe-san has a dark Secret. I need the aiki, so I agree, but secretly think this is a dumb idea. I sublimate the Secret next chance I get, and I get to knock off some karma because of it. For one thing, you've provided the GM with some plot hooks: say later on, when Joe-san the Peasant is now Joe-san the Big Shot War Hero, someone else finds out about the dark secret and is going to blackmail him. The assumption is that you'll come up with an in-game explanation for sublimating the Secret anyway. I can't remember the exact words, but it's stated that even if you initially min-max this way, it all goes into character building and you should end up getting into the spirit of the game.
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# ? Oct 8, 2012 16:00 |
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Hmmm, let's see if I'm understanding your question, not sure but...Desty posted:Fates as a method of managing your karma works too, on the surface of things. But why exactly is changing your fate by doing nothing with it in the system that manages your karma? Parts of it are perfectly sensible - you defuse your karma buildup by accomplishing your long-term goals, like killing your sworn enemy, or building the castle, or falling in love, etc. But why can you sublimate stuff you've been given by other players because you just haven't used it or cared much for it? So you're asking why you're allowed to sublimate/change fates you don't care about? Because the player doesn't care about them. Or because they're not coming up or as meaningful as they appeared when they were originally written down. Like the starting fates on the sample characters. Some of them are thematically weaker than others. The Shrine Maiden has a "Loyalty to Family" Fate, but if the scenario ends up being about her growing into her own right and triggering all sorts of other cool fates, and the player realizes that halfway through the game that they're not using Family at all, there's no problem with sublimating that one. quote:Say I'm Joe-san, a peasant dragged away by his lord's armies to fight in the wars. I decide Joe's fates are to kill the lord that caused his misery in the war, and to return to his village and resume his life, two Goals. Bob, my fellow player, decides that Joe-san has a dark Secret. I need the aiki, so I agree, but secretly think this is a dumb idea. I sublimate the Secret next chance I get, and I get to knock off some karma because of it. Two things: 1) You wouldn't "need" an aiki chit. It's just one chit, you can get about three for role-playing well in one scene, so there's no real "I WANT THAT CHIT!" in this balance, it's more "THAT'S A GREAT IDEA AND I WANT TO ADD YOUR SUGGESTION TO MY CHARACTER" that happens. 2) If you secretly think it's a dumb idea but don't say that it's a dumb idea, that's a problem that isn't handled by the rules. :-) In truth, the rules state that you (the player) can approve/veto another player's suggestion. So if Bob says Take My Chit! "Surprise! Taboo: You're a Pedo", then there's zero reason to approve that. Same with a "Dark Secret" if you don't find it interesting. You control that character, and have the right to reject something. Or, alternately, you might talk to Bob and realize that Dark Secret is actually cool (or perhaps between you agree on something totally new: "Okay, not a dark secret, but let's say I'm siblings with the antagonist, and you know that. So "Family: Sibling with BadGuyPants" might work?"), then you would write it down. If you DO think a Dark Secret is interesting (and you work out at least in very light strokes what the nature of that secret is), and you get 70% through the game and realize in the last intermission that you never actually did anything with it, and at this point it would seem lame and forced to suddenly play it up (because you'd been playing up other, more interesting-to-you fates the last several hours), that's a perfect reason to change or sublimate it. It's likely that not everything in your Fate pile is going to get used, either simply because it wasn't as interesting as the 3-4 other Fates you were heavily playing up, or it seemed weak, or it simply didn't come up in the game often. But yeah, you wouldn't just take an Aiki chit because you needed it. Again, Aiki flows like wine in the game, it's more of a "handshake" than the feel of a "bribe". Hope that helps.
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# ? Oct 8, 2012 17:14 |
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I'm going to have to set aside a weekend or two to read this over, there is a lot of content. I'm surprised at how good it looks for a preview pdf with a disclaimer that it does not look good too.
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# ? Oct 8, 2012 20:24 |
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The final art is probably going to look positively bonkers. Waiting for a happy new year?
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# ? Oct 8, 2012 20:37 |
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posted:This scenario is set on a far away continent outside of the reach of the Priesthood. Imagine The Road Warrior, but with katana and kimen-armor motorcycles. Oh man, this game. I'm not sure how I feel about variable "hit" TNs in a dice pool system but gently caress me the general system seems fun as hell.
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# ? Oct 8, 2012 21:33 |
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DiamondSutra posted:Hope that helps. Somewhat. It's good to know that aiki is a lot more common than I'm assuming. I guess the tl;dr version is that it's great that you get a mechanical reward for resolving your fates in-game, and it's great that you can ditch fates that aren't interesting anymore, but it seems weird that you get rewarded for getting rid of the uninteresting stuff just as much as if you'd put time and effort into playing out that fate in the game.
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# ? Oct 8, 2012 21:40 |
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The first chapter or two repeats one thing quite a bit: the point of this game is to have fun. It makes perfect sense that it would reward you for ditching something that isn't fun for you. Then you get rewarded for putting time and effort into something you do enjoy.
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# ? Oct 8, 2012 22:41 |
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Fair enough. Given that I'm basically demanding to know why I'm not being told to work harder for my fun, I'm gonna chalk it up to it's me, I'm the grognard, etc. Game owns bones otherwise, though. Andy, have you gotten any proofs in? Is it possible the books are going to be just as lush and pretty as I hope?
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# ? Oct 8, 2012 23:25 |
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MadRhetoric posted:Oh man, this game. I'm not sure how I feel about variable "hit" TNs in a dice pool system but gently caress me the general system seems fun as hell. It sounds like the elements build up to be one hell of an experience, even if some of the mechanical bits are iffy.
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# ? Oct 9, 2012 01:29 |
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My TBZ stuff arrived, featuring masterful calligraphy by DiamondSutra. Now I can be a Tenra Bancho too Also a 50-yen coin snuck into the bag of kanji dice somehow.
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# ? Oct 9, 2012 04:02 |
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Cheap Trick posted:My TBZ stuff arrived, featuring masterful calligraphy by DiamondSutra. Now I can be a Tenra Bancho too Eh, that "Shou" of "Ban-Shou" is actually kinda sucky, not my best work. Turns out that my actually kinda awesome kanji writing with pen/pencil in no way translates to calligraphy brush. :-) Now I want to practice brush more! Also, that's a 5-yen coin. It's the lucky one! http://en.wikipedia.org/wiki/5_yen_coin DiamondSutra fucked around with this message at 02:58 on Oct 10, 2012 |
# ? Oct 9, 2012 04:12 |
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DiamondSutra posted:Also, that's a 5-yen coin. It's the lucky one! Whoops, I keep getting 5s and 50s mixed up. Today is a lucky day indeed. Also don't sign your posts here
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# ? Oct 9, 2012 04:17 |
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# ? Apr 28, 2024 18:18 |
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TK-31 posted:It sounds like the elements build up to be one hell of an experience, even if some of the mechanical bits are iffy. If nothing else it'll be a good thing to pilfer ideas from; like the 222 Things to do in Tenra, the "how to make the outside of game stuff fun" advice, the Fiasco-esque Act system and the worm users. Even if the game sucks, I can make cyborg samurai ninja Spiderman. That counts for something.
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# ? Oct 9, 2012 04:22 |