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So I thought the game wouldn't be that great due to my perception of the demo and the user reviews, but since it is resident evil and I've been pleased with every titles of the main serie (even the dreaded code veronica) I decided to buy it anyway. I'm really suprised on how good the game actually is, especially with all the negative backslash its getting on Metacritic (so many drat 0 scores). Imo I'm having way more fun playing this than RE5 (which I still loved). Though my problems are pretty much the same as everyone else's : Way too close camera, not enough ammo, dumb qte's. Apart from that, I think i'll replay Leon's campaign a bunch of time, its really great so far. edit: Added a couple of you gents, look out for bobbaudoin. Bonby fucked around with this message at 01:12 on Oct 4, 2012 |
# ? Oct 3, 2012 21:02 |
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# ? Apr 26, 2024 15:16 |
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One of the things I noticed very early in RE6 and something I tried to mention here before the embargo expired is that RE6 is very much about hitting weak spots on enemies, but most of the enemies in the game will take somewhat lessened damage if you hit them anywhere else. They may even react. For example, at the end of Leon's game, the giant dinosaur fight with Simmons in the building's lobby goes a lot faster if you focus on hitting him in the eye in his mouth. He'll seem pretty "bullet-spongey" if you try to grind him down with other weapons, no doubt, but if you focus on attacks to his weak spot, the fight's over with much faster. This is really emphasized at the end of Chris's game.
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# ? Oct 3, 2012 21:03 |
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Is anyone else having issues with resident evil.net? As I understand it, you have to use the site if you want any alternate outfits. Which is bullshit enough, but it's not even letting me link my accounts.
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# ? Oct 3, 2012 21:11 |
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It's been giving me error messages since last night. I did manage to unlock Pirate Leon for Mercs mode, as far as alternate costumes go though, and played with someone using Samurai Chris.
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# ? Oct 3, 2012 21:31 |
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Ok I found one part I hate Chris Chapter 3 The boat chase on the ps3 version is awful due to the fact clicking the stick to run is all lopsided, and I kept getting to the two mantis enemies and the rock dude and they'd form a wall after chasing Piers meaning everything would blow up around me, lost a number of "lives" because I couldn't get by them. Thank god that was brief though
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# ? Oct 3, 2012 21:34 |
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Vanrushal posted:I made it through Chris chapter 2 last night, and I need to bitch about the part where the first giant B.O.W. comes back after you kill the second one. I figured out that you need to hop onto it when it's reeling against a building, but holy poo poo the QTE to pull the weak point out was retarded. After like 5 failed attempts I had to palm the stick with my right hand and go nuts on it and I still barely managed to get it done. Did I miss something here? None of the wiggling QTEs in the demo nor the prologue were anywhere near this difficult. Anyways I rented it, but I'll most likely buy it pretty soon when I have a bit more money. Apart from a few lovely QTEs it's enjoyable, although I never really felt the same kind of...'symphony' of a battlefield that I did in RE4/5. It just felt too chaotic and if I got hit, unlike in RE4/5 where I knew it was my fault sometimes it just felt like it was unexpected. It was still good though, and although the weapon selection isn't as varied as in RE5 it's not really an issue since you don't really need 5 different SMG/AR's using the same ammo type in a Resident Evil game. Having said that, the amount of options they've put into the game is truly staggering and there's tweaks and adjustments for nearly anything. It's the kind of things that should be standard in most games. It's also impressive how big it all is. I hope it does well since the game is really meaty and full of content. The story is pretty entertaining but also just as crazy as ever. Although I seriously want to know why loving Zombies with ancient probably viking chain/plate mail were buried under a Cathedral in America. And the huge catacombs/tomb as well, which apparantly all belongs to Simmons? I guess the Defence secretary spends all his wages building catacombs and poo poo huh? Also gently caress that guy, he came back a million god drat times and I knew it wasn't over each time simply because I didn't use a Rocket launcher on him yet. And finally, if I were Leon I would of probably got over Ada by this point. You see her every few years for like 10 minutes, when your life is in terrible danger, and you're STILL in love with her? And nothing happened or changed between them either. There are far uglier guys with terribly boring lives that are less desperate than you man. Jblade fucked around with this message at 21:59 on Oct 3, 2012 |
# ? Oct 3, 2012 21:50 |
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Jblade posted:The story is pretty entertaining but also just as crazy as ever. Although I seriously want to know why loving Zombies with ancient probably viking chain/plate mail were buried under a Cathedral in America. And the huge catacombs/tomb as well, which apparantly all belongs to Simmons? I guess the Defence secretary spends all his wages building catacombs and poo poo huh? Also gently caress that guy, he came back a million god drat times and I knew it wasn't over each time simply because I didn't use a Rocket launcher on him yet. And finally, if I were Leon I would of probably got over Ada by this point. You see her every few years for like 10 minutes, when your life is in terrible danger, and you're STILL in love with her? And nothing happened or changed between them either. There are far uglier guys with terribly boring lives that are less desperate than you man. If you were constantly involved in massively deadly outbreaks of creatures where only your wits, skills, and weaponry allowed you survive it'd be pretty easy to end up pining after the only woman who has a chance of understanding what you go through.
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# ? Oct 3, 2012 22:04 |
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Jblade posted:It just felt too chaotic and if I got hit, unlike in RE4/5 where I knew it was my fault sometimes it just felt like it was unexpected. This is my main complaint with the game. Maybe I'll get used to the style of the fights with time? Right now I find some of the fights just frustrating.
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# ? Oct 3, 2012 22:06 |
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Really digging Agent Hunt mode. Can't wait to complete the Chris and Jake missions too so I can play as something other than a zombie.
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# ? Oct 3, 2012 22:14 |
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Barudak posted:If you were constantly involved in massively deadly outbreaks of creatures where only your wits, skills, and weaponry allowed you survive it'd be pretty easy to end up pining after the only woman who has a chance of understanding what you go through.
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# ? Oct 3, 2012 22:16 |
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ImpAtom posted:Believe me, I sympathize entirely with your view. If I have a nonlethal path in a game I will take it, even if it's ridiculous. (I played Red Dead Redemption by shooting guns out of hands and lassoing guys whenever possible.) It just isn't what RE tries to be. I can't really tell a cat it is bad for not barking. Did you understand my... Doom > Half Life > CoD RE1 > RE4 > RE6 ...analogy? You're microcosming on one aspect of each post as opposed to getting the overall point, I feel. I'm not trying to argue with you - I just don't think you quite understand my perspective of what I'm saying. Just like post Half Life FPS games could have branched out to be more open ended while still retaining the storytelling but instead turned into more single path, single way - RE4 had that same choice but went in the same direction. Instead of allowing choice, but in a different direction - both instead took a turn to minimizing choice even more. And without following game news/sites regularly, there's no real way to know this before playing the next game in the series. I wouldn't play another after this without looking ahead of time to see changes, but that's the impact of it branching so far in this direction. It's not quite playing Mario and getting Contra - it's playing Mario 64 and then getting more fetch questing as opposed to platforming in Sunshine.
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# ? Oct 3, 2012 22:20 |
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Jblade posted:If the only times he ever gets to see or meet her is when his very life and the world at large is at stake, he should probably use that time to maybe ask her out or something like that rather than pretty much being all "ADA! ADA! WHAT'S GOING ON? ADA! IT'S COMPLICATED OK?" There's a line in Damnation that suggests he has at some point. The screenwriter is on one of the Blu-Ray extras backing it up.
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# ? Oct 3, 2012 22:22 |
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Jesus, this game is horrible. I usually dislike some parts here and there in big titles like this, but I can't really think of anything good in this game.
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# ? Oct 3, 2012 22:23 |
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This game feels a lot like Revelations. Thinking about it that way, I actually enjoy it more.
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# ? Oct 3, 2012 22:26 |
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Wanderer posted:There's a line in Damnation that suggests he has at some point. The screenwriter is on one of the Blu-Ray extras backing it up.
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# ? Oct 3, 2012 22:28 |
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Darko posted:And without following game news/sites regularly, there's no real way to know this before playing the next game in the series. I wouldn't play another after this without looking ahead of time to see changes, but that's the impact of it branching so far in this direction. It's not quite playing Mario and getting Contra - it's playing Mario 64 and then getting more fetch questing as opposed to platforming in Sunshine. I figured this out from reading four reviews on release day. Every review said "more like 4, less like 1," and noted that the companion was no longer played by a frog with a controller. Me I'm glad the game has moved in the direction of 4, which is one of my favorite games. And after just half an hour with Mercenaries I'm happy with my purchase. I'll play through the campaign too, but I'd pay the cover price for anything with Mercenaries in it.
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# ? Oct 3, 2012 22:30 |
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Skeezy posted:This game feels a lot like Revelations. Thinking about it that way, I actually enjoy it more. One of Chris's chapters is basically a level from Revelations. Question about Chris's what I assume is last or next to last boss fight, so, spoilers It's against the giant giant BOW, i've done the bits where you run up the room as he's breaking it, then the fight in the watery room, and now i'm in the bit where Piers has just gone viral. I know I need to shoot both his pods off, then break the cocoon when he's in there, then beat on him as he's tiny. Thing is, I have VERY little ammo, and if I melee him while he's tiny there's a unique animation then he runs off and cocoons up again. Am I meant to break this one too? Or am I meant to just repeat the steps a couple of times til he dies? The lack of ammo right now is a bit of a killer, more so than any other point in the game that i've encountered.
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# ? Oct 3, 2012 22:32 |
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Just finished Chris' chapter 4. Watching Ada die was some catharsis on the level of killing Kai Leng in ME3. Unless the game pulls a plot twist and it turns out she was a clone or something.
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# ? Oct 3, 2012 22:33 |
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Fraction posted:Man this game is... interesting. Sorry for quoting from the last page but damnit that bit was so annoying. I must have been to and from one of the roof turrets for a good 20 minutes trying to lure those things over and every time they would get halfway there and then wobble back on over to where they were before for no reason. I wasn't mad at you, I was mad at the game
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# ? Oct 3, 2012 22:34 |
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Tremors posted:Just finished Chris' chapter 4. Watching Ada die was some catharsis on the level of killing Kai Leng in ME3. Unless the game pulls a plot twist and it turns out she was a clone or something.
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# ? Oct 3, 2012 22:35 |
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Darko posted:Did you understand my... I do understand you. I think the problem is that I don't agree with your concept that every game should inherently move towards open-ended freedom as the optimal goal. I get where you're coming from, but I think that limitations can also construct interesting gameplay. It really depends on what you're looking for. I'm a big fan of score attack games so I tend to enjoy figuring out the optimal paths within limitations as much (or sometimes even more than) as I enjoy being given a sandbox to play in. As for the second part: Welp, fair enough. I do think it's a good idea to try to look beforehand if you can. I'm so used to doing research on anything I buy that I forget other people don't do the same. Wanderer posted:There's a line in Damnation that suggests he has at some point. The screenwriter is on one of the Blu-Ray extras backing it up. I can not imagine any Resident Evil character on a date. They couldn't get through the appetizer before the waiter turned into an abomination they had to kill.
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# ? Oct 3, 2012 22:43 |
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A seedy bar that serves really nasty vodka and what appear to be the best steaks in the world. (seriously that steak Piers was eating looked fuckin' delicious)
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# ? Oct 3, 2012 22:51 |
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rizuhbull posted:If Damnation worth a watch? I'm not really into the series but I love Leon and heard it's pretty good. I thought the first CG RE movie was poo poo though, so...is it anything like that? I didn't care for Degeneration, but Damnation was a lot better.
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# ? Oct 3, 2012 22:56 |
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Tremors posted:Just finished Chris' chapter 4. Watching Ada die was some catharsis on the level of killing Kai Leng in ME3. Unless the game pulls a plot twist and it turns out she was a clone or something.
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# ? Oct 3, 2012 23:00 |
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rizuhbull posted:Well...funny story... Oh god damnit.
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# ? Oct 3, 2012 23:02 |
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Darko posted:Did you understand my... There are many different ways for a game to be linear. I notice a trend of the internet comparing every game without branching paths to COD. COD only ever having 1 path/goal is not what makes it notably linear; its gameplay dynamics don't allow for any lateral thinking. Every player is going to progress through a COD campaign in the same way. They're not going to stack cinderblocks and hop over a fence to find some story-relevant graffiti a la HL2, or find a hidden cache of health and armor. Every sidepath is going to reward the player with "intel" instead of something he can use to game the system. I've beaten every single COD released to date and I still have no idea what intel is. That's how RE6 differs to the trend in a way I prefer: it still feels like a game. You have resources, options, abilities. The exception is vehicle/turret levels, which remove all your options. Chapter 3 of RE5 was probably the low point of the entire resident evil franchise.
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# ? Oct 3, 2012 23:03 |
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What's the point on Residentevil.net? I've got an account that I linked with my PS3 one midway through Chris's story, just finished up the story now and by the looks of it nothing happened. Did I do it wrong?
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# ? Oct 3, 2012 23:07 |
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Calaveron posted:A seedy bar that serves really nasty vodka and what appear to be the best steaks in the world. He brought it from home.
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# ? Oct 3, 2012 23:09 |
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I'm a veteran of every previous console RE game but I think combat is going to take some getting used to for me, I'm pretty embarrassingly bad and take a ton of hits. Like I'm glad I haven't played any co-op yet because my performance is about on par with a pre-release streamer at this point. Perhaps starting with Chris was a mistake too.
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# ? Oct 3, 2012 23:11 |
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Dr. Abysmal posted:I'm a veteran of every previous console RE game but I think combat is going to take some getting used to for me, I'm pretty embarrassingly bad and take a ton of hits. Like I'm glad I haven't played any co-op yet because my performance is about on par with a pre-release streamer at this point. Perhaps starting with Chris was a mistake too. I'm playing Chris's campaign and yeah it's kinda overwhelming with the very large groups of enemies and giant bosses. I find Jake's campaign to be a bit easier to get into, and his melee is fantastic if you want to challenge yourself.
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# ? Oct 3, 2012 23:16 |
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Anyone up for some coop? People don't stay long enough when they see me stabbing all the zombies in the face. PSN DeathGibs I'll be playing for most of today if you want to stab zombies in the face together.
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# ? Oct 3, 2012 23:39 |
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I think most of the people throwing down the OMG WORST GAME EVAR are just bandwagon jumping. RE 6 has plenty of flaws, but it's easily not the worst game I've played. Frustratingly vague perhaps, but not the worst. Talking of bandwagons, turning the crosshair off and just sticking with the RE laser is definitely the way to go. Most of the game is spent trying to pop dudes in the head so you'll be looking at the laserdot anyway. Dr. Abysmal posted:I'm a veteran of every previous console RE game but I think combat is going to take some getting used to for me, I'm pretty embarrassingly bad and take a ton of hits. I found that remembering to use the dodge goes a long way to reducing how much abuse you take. There's probably some invincibility frames in it too. The skills are pretty fiddly as well. You can slap both aim improving skills onto your character and blast away reasonably accurately. But without anything to improve your damage you'll chew through ammo. It's one of those things you have to decide for yourself. Oh, and if you're using AI and it's doing something retarded, hold the B button or whatever on PS3. You can actually tell your partner to stop fighting and come right to you using the prompts on the screen.
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# ? Oct 3, 2012 23:47 |
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Tremors posted:Just finished Chris' chapter 4. Watching Ada die was some catharsis on the level of killing Kai Leng in ME3. Unless the game pulls a plot twist and it turns out she was a clone or something. Hahahahaha, sorry, fella. How often do you see Ada wearing blue?
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# ? Oct 4, 2012 00:49 |
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I think this game's tenser than 5 was, so far at least. I've done Leon and Chris's campaigns and chapter 1 of Jakes, and there were times in all three so far that the best option's been to run rather than fight. Going from RE4 and 5's "kill everything" strategy is a big difference but necessary in this one.
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# ? Oct 4, 2012 00:54 |
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Thievery posted:I think this game's tenser than 5 was, so far at least. I've done Leon and Chris's campaigns and chapter 1 of Jakes, and there were times in all three so far that the best option's been to run rather than fight. Going from RE4 and 5's "kill everything" strategy is a big difference but necessary in this one. I'm not sure you need to run when you can just punch/suplex anything that comes near you. Maybe I just haven't come to that point yet, but I just feel like everything can be solved with a few melee attacks.
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# ? Oct 4, 2012 01:10 |
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I'm not feeling the melee system in this game. I think I liked RE5's a lot better because it was way more precise and guaranteed.
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# ? Oct 4, 2012 01:10 |
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I kind of wish the meta game wouldn't spoiler that there's two ada's I mean yeah besides the obvious of one being batshit insane and the other being typical spy girl, the fact that you only intersect with one of them is kind of the biggest give away to me
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# ? Oct 4, 2012 01:13 |
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Panzeh posted:I'm not feeling the melee system in this game. I think I liked RE5's a lot better because it was way more precise and guaranteed. I feel the same way, but the system is relatively okay once you get the hang of it. I really miss the variety in melee attacks. As it stands now there's basically regular hit/throw/context-sensitive smash. I wish there was a bit more to it.
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# ? Oct 4, 2012 01:14 |
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Good Lord Fisher! posted:Hahahahaha, sorry, fella. How often do you see Ada wearing blue? Just finished the Chris campaign. Didn't expect any poo poo in the game.
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# ? Oct 4, 2012 01:44 |
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# ? Apr 26, 2024 15:16 |
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limited posted:I think most of the people throwing down the OMG WORST GAME EVAR are just bandwagon jumping. It could just be that the games is a mess. My biggest problem is how dark it is. Especially Leons campaign. I don't feel like spoilering things here and there so I'll just be vague. In chapter 3 its so insanely frustratingly dark I died about 5 times on the same checkpoint just because I couldnt see enemies further than 2 feet away, where my partner or where I was actually supposed to go. Even parts that are in daylight are really dark, how its possible to gently caress that up so bad I have no idea. There was one part with Chris where you're in a big room and half the roof is missing and letting in sunlight. When you move from light to dark I'm guessing its trying to emulate your eyes adjusting to the light and vice versa, but its just really annoying moving back a bit and suddenly everything is black. It even happens outside, and with 10 or so NPCs following me I waste half my ammo shooting at them when they come running at me because I cant tell their silhouette from the enemies. And there's way to much QTE stuff that often comes out of nowhere. Or just cutscenes that moves the camera about to show you stuff then its right back to you taking away control of the character constantly. The worst one was with Leon when I was just about to pull the trigger on an enemy lounging at me, theres a 2 sec cutscene and I'm back in the game but my rifle is lowered so I just get pummeled. Overall it just feels like a total mess with tons of enemies shooting at you from everywhere, sometimes too far away to properly spot them. The enemies almost consistently ignores AI controlled friendlies and will just run straight past to get to you. And a lot of enemies just take way to much damage, having to shoot a zombie in the head 3 times before they die is one thing, but some bosses and bigger enemies just soak up all the ammo I have and half the time I'm wondering if it's even possible to kill them or I'm supposed to do something different. And is there a manual for this game if you bought it on the psn? Played through 5 chapters before I found out how to do a quickshot.
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# ? Oct 4, 2012 01:58 |