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General Battuta posted:Could we play with the new Chaos cards but the old upgrades? I'm not sure but I think the rules disapprove. The Horned Rat player only has one set of cards, but the other four players either use all new stuff or all old stuff.
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# ? Oct 25, 2012 00:12 |
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# ? May 3, 2024 06:40 |
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A Strange Aeon posted:Any opinions on Zombie State? Got a trade offer--my Funny Friends for it. I played it once and it seemed really unbalanced and had a bunch of really old-seeming design decisions. You need resources to research stuff and you pay them and actions to try to research. Then you have to roll a certain number on a D12 to actually succeed or you lose your resources. I got lucky with some early rolls and got a super overpowered technology and used it to wipe out all the zombies two turns after whilst everyone else was being overrun. There was basically no interaction in the game; I would have played no differently if it was solitaire. It does seem to be quite highly rated on BGG so we may have been playing it wrong or something?
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# ? Oct 25, 2012 00:20 |
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General Battuta posted:Could we play with the new Chaos cards but the old upgrades? The worst that happens is that someone is totally broken awesome or broken sucky. I'd think it'd be fun, but it could go bad. The rules say no.
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# ? Oct 25, 2012 01:40 |
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xopods posted:Because if you mention his name, he might appear. If you turn off the lights in the bathroom and say "Sirlin" 5 times in the mirror Broken Loose will come out and offer to teach you Caylus.
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# ? Oct 25, 2012 02:08 |
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nimby posted:I'm thinking of trying out a Trade houserule next time for Twilight Imperium, but I'm not sure if it'd make trade overpowered. Gonna pull this from the previous page, since it didn't get an answer. If you want to put some sting back in breaking trade agreements, try just playing with Trade II rules on the Trade III card. You still get the merc, but, you collect your trade goods *before* making trade agreements. This would have a couple affects. Firstly, nobody is getting trade goods on turn one. This slows down Hacan a bit (and let's be honest, they're broken atm). Secondly, you might thing twice about breaking trade agreements with combat, if it's going to cost you trade goods on the next Trade activation. And thirdly, players (Hacan) may think twice about executing the secondary of Trade, because of the friction depriving another player of trade goods might cause. TI players have gone to all-out war for less. The most obvious downside I see to this is it may encourage *less* combat, or at least delay the inevitable wars.
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# ? Oct 25, 2012 02:10 |
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Countblanc posted:If you turn off the lights in the bathroom and say "Sirlin" 5 times in the mirror Broken Loose will come out and offer to teach you Caylus. Every word in this sentence terrifies me.
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# ? Oct 25, 2012 02:33 |
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In regards to Chaos in the Old World, can someone just tell me which cards are most balanced to use for four and five players and I will just always do that? There are tons of arguments on BGG and its all very confusing. At least until my group has played it a lot, I don't have any context for the optional elements in the expansion, like whether I should use both sets of old world cards, or one set, or whatever.
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# ? Oct 25, 2012 02:38 |
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AgentF posted:The Horned Rat is the new player and he's interesting and has some very clever tricks up his sleeve. He has the ability to appear where he needs to be out of nowhere, and his Domination-based dial condition is novel and adds to the game. Unfortunately, I don't think I've seen him win a single game. I can't tell whether it's due to being underpowered, or due to my group not quite figuring out how to play him yet. I recently played a game as the Horned Rat where the other players felt that there was nothing they could really do to prevent me from winning. To be fair that was playing with two newbies and three experienced players. Part of it depends on where conflict occurs - if it focuses on the Empire, the rats have a lot of scope to jump in and out of that territory to score the domination/ruination points and get a lead that's difficult to assail, if done at the right times. The rats take a bit of finesse, and more than any other race I think they need you to know what the other players are really capable of, but I wouldn't say they're underpowered.
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# ? Oct 25, 2012 02:52 |
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Blamestorm posted:In regards to Chaos in the Old World, can someone just tell me which cards are most balanced to use for four and five players and I will just always do that? There are tons of arguments on BGG and its all very confusing. At least until my group has played it a lot, I don't have any context for the optional elements in the expansion, like whether I should use both sets of old world cards, or one set, or whatever. Use the new set of cards. Don't mix and match one set of chaos cards with a different set of upgrade cards. Only play with the old set if everyone plays with it and you leave out the Horned Rat. The game designers knew what they were talking about when they said all that in the rulebook. The new set is fairly well balanced for any combination of three to five players. Some of the three-player combinations can be pretty crazy, so I wouldn't recommend playing with three with new players, but it's still pretty balanced for experienced players. If you're going to play four players with the new set and you have a bunch of newbies, make sure Khorne and Tzeentch are in the game so that the strategy isn't too different from normal. Speaking as someone who played the old set several times and has played the news set more times than I can count, the new set of cards is just plain better than the old set of cards, both in balance and in fun. I wouldn't go back to the old ones, even in a four-player no-Rat game.
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# ? Oct 25, 2012 04:29 |
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DontMockMySmock posted:Use the new set of cards. Don't mix and match one set of chaos cards with a different set of upgrade cards. Only play with the old set if everyone plays with it and you leave out the Horned Rat. The game designers knew what they were talking about when they said all that in the rulebook. The rulebook actually says you can play with the original cards and the Horned Rat, but you're right that it it's just not as good.
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# ? Oct 25, 2012 05:08 |
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I'm looking for new LCGs/CCGs to get into, can anyone make recommendations? I've heard things about Netrunner and the Game of Thrones one, but not much else. I'm essentially looking for stuff where packs and expansions come with known cards and you can assemble stuff at a reasonable, fixed price rather than relying on a secondary market ala Magic.
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# ? Oct 25, 2012 05:15 |
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tekz posted:I'm looking for new LCGs/CCGs to get into, can anyone make recommendations? I've heard things about Netrunner and the Game of Thrones one, but not much else. I'm essentially looking for stuff where packs and expansions come with known cards and you can assemble stuff at a reasonable, fixed price rather than relying on a secondary market ala Magic. Come to the Netrunner thread, my friend.
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# ? Oct 25, 2012 05:23 |
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Crackbone posted:That got me thinking. Not enough love for this post. I would buy this game in a heartbeat.
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# ? Oct 25, 2012 06:06 |
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tekz posted:I'm looking for new LCGs/CCGs to get into, can anyone make recommendations? I've heard things about Netrunner and the Game of Thrones one, but not much else. I'm essentially looking for stuff where packs and expansions come with known cards and you can assemble stuff at a reasonable, fixed price rather than relying on a secondary market ala Magic. Having played both, Netrunner is the superior game by quite a margin. Game of Thrones is clumsy, slow, and slack.
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# ? Oct 25, 2012 06:12 |
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I am having a hell of a time finding people to play some goddamn Netrunner with. Is there a way to play this online that doesn't suck?
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# ? Oct 25, 2012 06:53 |
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tekz posted:I'm looking for new LCGs/CCGs to get into, can anyone make recommendations? I've heard things about Netrunner and the Game of Thrones one, but not much else. I'm essentially looking for stuff where packs and expansions come with known cards and you can assemble stuff at a reasonable, fixed price rather than relying on a secondary market ala Magic. I rather like Yomi. Each character comes with their own complete, known deck, and each player only needs one deck to play. In addition, you can play the game for free online to test the field before buying, although you can only play whichever 2 characters are up for free on a given week.
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# ? Oct 25, 2012 07:49 |
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Deviant posted:Every word in this sentence terrifies me. Typical bloody gamer, breaks out in a sweat whenever someone mentions the word "bathroom".
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# ? Oct 25, 2012 12:52 |
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tekz posted:I'm looking for new LCGs/CCGs to get into, can anyone make recommendations? Summoner Wars is tits and kinda fits your criteria.
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# ? Oct 25, 2012 14:41 |
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Speaking of CitOW, I had a kinda disappointing game last night. It was a pretty exciting game that came down to the wire, as a good game should, and I even won. But, frustratingly, it was an illegitimate victory. I was Slaanesh, and in the first round, without noticing it myself, I moved my figures from Tilea straight into the Badlands, glossing over the Border Princes because the south part of it is pretty unclear. I didn't realize this until the middle of round 3, when Khorne decided to turn his attention to me. I was about to argue that he couldn't make the exact move I'd made, when I realized what I'd done. I pointed it out the the other players, but the whole south part of the map was largely determined by my early moves, and it was too far into the game to start over. I won in the last round, coming up from behind in the victory points by ruining at the last second, in the Badlands. It was my first victory in Chaos and I was pumped about it, until I remembered that I hadn't really earned it. Bummer.
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# ? Oct 25, 2012 15:22 |
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Yeah the Chaos map makers really went out of their way to hide the fact that it is 9 squares in a line.
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# ? Oct 25, 2012 15:33 |
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modig posted:Yeah the Chaos map makers really went out of their way to hide the fact that it is 9 squares in a line.
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# ? Oct 25, 2012 15:46 |
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Tekopo posted:But it's not? Yeah, it's clearly laid out much more like a Hopscotch court, geez.
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# ? Oct 25, 2012 15:56 |
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Tekopo posted:But it's not? It is. http://thurotdotcom.files.wordpress.com/2012/07/2-ye-olde-mappe.jpg Note the arrows. There is no region that points to two others. Norsca -> Troll Country -> Kislev -> The Empire -> Bretonnia -> Estalia -> Tilea -> The Border Princes -> The Badlands.
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# ? Oct 25, 2012 16:12 |
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That's just the resolution order, not inter-connectedness. Edit: To clarify, these are the connections: pre:Norsca - Troll Country - Kislev - Empire - Bretonia - Estalia | / \ / The Badlands - Border Princes ---- Tilea Tekopo fucked around with this message at 16:29 on Oct 25, 2012 |
# ? Oct 25, 2012 16:13 |
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bobvonunheil posted:I am having a hell of a time finding people to play some goddamn Netrunner with. OCTGN + Game Set + Card Set. The card set readily available online has the text blurred out to comply with FFG's lawyers. *cough*PMme*cough*
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# ? Oct 25, 2012 16:33 |
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Crackbone posted:That got me thinking. This made me think of the new game Andean Abyss. Has anyone had a chance to play it yet? 4 factions: drug cartels, government, and then left wing and right wing factions. Hello Gregor reviews are greatest:http://boardgamegeek.com/video/21094/andean-abyss/hello-a-review-of-andean-abyss
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# ? Oct 25, 2012 17:06 |
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I've had a chance to play Andean Abyss live and although it took longer than I expected, the game was very, very good. Everyone (except FARC, but he played badly) was in it until the end and the game was eventually won by the Cartel. The only minor issue with it is that you really need to read up on the Government strategy in the playbook, since otherwise the game can be a cakewalk if the Government player doesn't understand the implication of some of the rules.
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# ? Oct 25, 2012 17:11 |
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Tekopo posted:I've had a chance to play Andean Abyss live and although it took longer than I expected, the game was very, very good. Everyone (except FARC, but he played badly) was in it until the end and the game was eventually won by the Cartel. The only minor issue with it is that you really need to read up on the Government strategy in the playbook, since otherwise the game can be a cakewalk if the Government player doesn't understand the implication of some of the rules. How long did your game run? I've only ever played 2 player games that look similar.
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# ? Oct 25, 2012 17:41 |
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Seven hours (with lunch break). I asked one of the guys that had signed up (and had never played before) to find a fourth person to play AA while I was setting up, and he brought back a newbie that had only ever been to two board gaming meetups. Ever. Yeah. I think with players that are more experienced with wargames, it shouldn't take longer than 4-5. Still, I barely noticed that it took that long since the game itself was so much fun.
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# ? Oct 25, 2012 17:44 |
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Tekopo posted:That's just the resolution order, not inter-connectedness. You just blew my mind. After looking through the rulebook again, I agree that you're right. I've been playing it wrong for years. Those mountain ranges seriously mess with things.
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# ? Oct 25, 2012 17:45 |
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Rudy Riot posted:This made me think of the new game Andean Abyss. Has anyone had a chance to play it yet? 4 factions: drug cartels, government, and then left wing and right wing factions. Hello Gregor reviews are greatest:http://boardgamegeek.com/video/21094/andean-abyss/hello-a-review-of-andean-abyss I've finished one play-by-email game of Andean Abyss (as AUC) and am in the middle of another (as the Gov't). I think it's an interesting game, with TONS of interesting negotiation and diplomacy possibilities. The first one seemed to drag on a bit too long, but that may just be because it was by email. I'd love to play it in person some day. I didn't have Tekopo's experience inasmuch as everyone being in it until the end. At a certain point, it was clear that I could not win without help from the other players, and by that point they did not have any motivation to help me, so that was a bit rough. Also, the Cartels got in a good enough position that they could sort of just coast to a win at the end, and that wasn't very interesting for the Cartels. We were all new players though, and these are things that would improve by experience. I think it's the sort of game that really rewards repeat play. Tekopo's right about the Gov't, though -- it's a complicated role to play. I'm the gov't and I'm feeling a bit lost! We've only gone a couple of turns, though, so I expect I'll figure it out. Right now FARC is kicking our collective butts.
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# ? Oct 25, 2012 18:41 |
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I recently discovered that I totally love Ticket to Ride. I have Europe -- where should I go from there, in terms of expansions? I've heard Switzerland is good with 2-3 players, which is generally how I play, so maybe expansion pack volume 2, India and Switzerland?
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# ? Oct 25, 2012 21:02 |
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This may sound like an out of left field game ask about, but has anyone played the Age of Mythology board game? I found it for $9 at my local comic shop and bought because it was a heavy box with 300 figures and why not. Is this even a fun game, or should I just try to sell it for a little profit (I have a feeling Amazon's new prices are inflated as gently caress)?
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# ? Oct 25, 2012 22:01 |
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Moogs posted:I recently discovered that I totally love Ticket to Ride. I have Europe -- where should I go from there, in terms of expansions? I've heard Switzerland is good with 2-3 players, which is generally how I play, so maybe expansion pack volume 2, India and Switzerland? Sure, that would be fine. I highly recommend the Asia map pack, too, especially the "Team Asia" side. The team game is really interesting -- in my experience, Team Asia games are intense, nerve-wracking, and sometimes hilarious.
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# ? Oct 25, 2012 22:47 |
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What do people think of Imperial 2030? My friend got it for his birthday and we fell asleep reading the rules. Are there any tips for streamlining gameplay? Also, dumb question, but Space Alert's CD can be played in a laptop, right? Is there an MP3 available online? Do people make custom tracks? Big Grunty Secret fucked around with this message at 21:38 on Oct 26, 2012 |
# ? Oct 26, 2012 21:35 |
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Big Grunty Secret posted:Also, dumb question, but Space Alert's CD can be played in a laptop, right? Is there an MP3 available online? Do people make custom tracks? Yes, yes, yes.
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# ? Oct 26, 2012 22:09 |
Big Grunty Secret posted:What do people think of Imperial 2030? My friend got it for his birthday and we fell asleep reading the rules. Are there any tips for streamlining gameplay? There is an Android app for it. Dunno how good it is, though: https://play.google.com/store/apps/details?id=com.boarbeard&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5ib2FyYmVhcmQiXQ..
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# ? Oct 26, 2012 22:14 |
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Deviant posted:The card set readily available online has the text blurred out to comply with FFG's lawyers. Nothing quite so litigious, it's just that FFG have said they're fine with it if people keep the cards blurred for 6 months and then release unblurred versions, and people don't want to provoke them.
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# ? Oct 26, 2012 22:19 |
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Big Grunty Secret posted:
You can just play the MP3s on your digital laptop player of choice. My group has actually discovered it is really fun to put it on a fullscreen media player with some kind of robotic Visualize effect. Makes the Computer very Computery. But yeah Czech Games has the MP3s available for free download from their website. Both rulebooks too, and in multiple languages!
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# ? Oct 26, 2012 22:38 |
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# ? May 3, 2024 06:40 |
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gnome7 posted:You can just play the MP3s on your digital laptop player of choice. My group has actually discovered it is really fun to put it on a fullscreen media player with some kind of robotic Visualize effect. Makes the Computer very Computery. I personally use an iPod plugged into an iHome. They fit in the box, too, so it's more convenient to travel with.
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# ? Oct 26, 2012 22:54 |