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Since I already posted, I might as well give some extra Dead Island tips: -Never ever sell weaponcrafting materials. It can be tempting to sell your L400 batteries and such in the early game for a quick buck, but you'll regret it when you get a high ranking weapon mod that requires them and you have none left. -Speaking of weapon mods, there are a lot of them that are way too well hidden. If you're an OCD completionist type, look up a guide, especially for the weapon mods that require placing the hidden skulls. -Don't save up your Rage too much! Using it gives you an EXP multiplier depending on how much stuff you kill during it. Whenever you see a reasonable sized group of enemies, just let loose with it. -Always keep an eye out for repeatable quest items. There's no reason not to grab most of them, and it's pretty much effortless money. Of special note is champagne, make absolutely sure to keep an eye out for it, as every bottle nets you 1000 dollars and a diamond, IIRC. -Don't forget about your kick! It's a pretty useful tool in many ways. A jumping kick will pretty much always knock down a regular zombie.
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# ? Nov 2, 2012 03:52 |
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# ? Apr 26, 2024 20:23 |
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GOTTA STAY FAI posted:In Immortal Defense, does turning the difficulty down affect the story at all, or does it just lower your high score? I've heard many good things about the story, but I'm not so great at tower defense games. It doesn't affect the story. Unlocking the bonus chapter just requires beating every level without letting a single enemy get through, with some really obvious exceptions.
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# ? Nov 2, 2012 04:01 |
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Infinity Gaia posted:some extra Dead Island tips: Get the mod 'Dead Island Helper'. It doesn't change the gameplay, but fixes a crap ton of minor bugs and annoyances. I got motionsick from the game (which almost never happens to me) until I got this mod installed.
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# ? Nov 2, 2012 04:09 |
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Goofballs posted:Its the beforeiplay thread not what's a good idea after I know what I'm doing The general rule is to not post any spoilers or to use tags when you do. There's nothing wrong with midgame advice, especially with what Infinity Gaia posted.
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# ? Nov 2, 2012 05:11 |
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Count Uvula posted:It doesn't affect the story. Unlocking the bonus chapter just requires beating every level without letting a single enemy get through, with some really obvious exceptions. Some good news, some bad news. Well, I guess they can't all be winners Thanks for the tips. I guess after I finish the main storyline I'll just crank the difficulty down and re-do "all the levels that I sucked at."* * read: "all the levels." edit: If you're having trouble with a tough enemy, (especially mission XXIX), you'll find it helpful to know that the second-level charge of your cursor weapon draws Limited Point fire to your target. Knowing this will make really difficult battles much, much easier. GOTTA STAY FAI fucked around with this message at 17:43 on Nov 2, 2012 |
# ? Nov 2, 2012 06:09 |
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Any tips for Jedi Academy? I am on the tutorial and it feels a bit sloppy. I know a lot of people prefer Jedi Outcast but I've played that a million times.
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# ? Nov 2, 2012 08:22 |
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Can someone give me any tips for Empire Earth? I played it before but I never really won as I lost interest fighting the AI all the time.
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# ? Nov 2, 2012 15:19 |
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Thanks.GuavaMoment posted:Get the mod 'Dead Island Helper'. It doesn't change the gameplay, but fixes a crap ton of minor bugs and annoyances. I got motionsick from the game (which almost never happens to me) until I got this mod installed. This in particular needs to be repeated. The PC version of Dead Island has a bunch of tweaks that this utility easily fixes.
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# ? Nov 3, 2012 04:12 |
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Anything for Payday: The Heist? edit: I didn't know there were multiple Paydays, I guess. Scalding Coffee fucked around with this message at 05:13 on Nov 3, 2012 |
# ? Nov 3, 2012 04:41 |
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Scalding Coffee posted:Anything for Payday? Hurdling the brown fences is a waste of time and energy. Just walk around them. edit: I'm a freaking idiot who can't read.
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# ? Nov 3, 2012 04:45 |
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James Woods Fan posted:Any tips for Jedi Academy? I am on the tutorial and it feels a bit sloppy. I know a lot of people prefer Jedi Outcast but I've played that a million times. Always do the optional missions, since they gives you stronger force powers and it's not like you're playing this game in order to skip a fifth of it. The ending you get isn't affected by the force powers you pick, although you will get some pretty funny dialogue clips if you pick nothing but dark side powers. Unless you're really good at the game you'll want some way to heal, so pick either healing or life steal before you get too far into it. If you've played outcast you know the drill, just murder stormtroopers and have fun.
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# ? Nov 3, 2012 08:07 |
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James Woods Fan posted:Any tips for Jedi Academy? I am on the tutorial and it feels a bit sloppy. I know a lot of people prefer Jedi Outcast but I've played that a million times. There's exactly one branching point in the game and it's very close to the end. Make a save when you're presented with the choice, so you can try the other path later. The final level stays the same, but you get different fights and cheesy Star Wars acting. Another good point for a save to keep is the boss fight at the end of Vader's Castle, since after that you'll get to pick your lightsaber type (single, dual-wield, staff). They're pretty balanced between each other, so go with what you like. Other than that, if you've played JK2 a million times you won't have any real trouble with Academy. Do all the missions, look for secret areas, Grip-smash enemies, have fun.
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# ? Nov 3, 2012 09:05 |
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James Woods Fan posted:Any tips for Jedi Academy? I am on the tutorial and it feels a bit sloppy. I know a lot of people prefer Jedi Outcast but I've played that a million times. Look up the code for "realistic lightsaber combat". Then enable it and enjoy. (Though you might want to disable it when you start getting into duels with lightsabre-wielding enemies)
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# ? Nov 3, 2012 09:22 |
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Scalding Coffee posted:Anything for Payday: The Heist? This game is hard. Even on Easy, the game is still rather difficult until you know exactly how to deal with everything and when to move. Set up crossfires and cover other people's backs, and you should make it through after a few tries. Each mission throws a silly amount of cops at you. It's part of the charm, just run with it. You have a two-part health system very reminiscent of the original Halo games. Your portrait has a white outline that represents your body armor. Armor regenerates when you don't take damage for a few seconds like health in Halo. The background will drain out when you take damage with no body armor, turning from green to red. Body armor gets upgrades in each upgrade tree, but health is only increased by Team Abilities or the Thick Skin perk from the Sniper tree. Keep this in mind when you're leveling. Upgrades are limited to the three (or four if you have the DLC) trees. Check the Upgrades tab in the main menu to see what you get in each tree, but know that you get everything in order from top to bottom. You can switch trees at any point - hold tab and press the corresponding number button. The tree with the yellow highlight is the one you're currently leveling. It's often best to focus on one tree at a time, but you will be forced to switch off the tree when it locks until a certain level. Getting the Body Armor Increases in the other trees is a really good idea while waiting for the next level to open. What you go in with is basically what you'll have the entire mission. There are no health refills outside using medic bags and leveling. There is no way to refill your bags or swap out your guns mid-mission, and while you can get ammo from dead cops, it is 1-3 bullets per cop. The only clearly inferior weapon is the B9-S pistol you start with. Every other weapon is useful in some circumstances and useless in others. The AMCAR rifle you start with is a workhorse that I still go back to, even after maxing out the Brenner machine gun from the Assault tree. Don't shoot people during the start of Diamond Heist, that alerts everyone instantly. Tripmines, however, don't. There is a secret something in the two DLC levels, but nobody knows what it is. If you really care there's a few threads on the Steam forums, but it's mainly a bunch of people scratching their heads over it. If you thought the Valve ARG puzzles got strange, you should go check out the PAYDAY secret. If you're having troubles with a specific level, ask here or in the PAYDAY thread. I love talking about this game.
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# ? Nov 3, 2012 09:29 |
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I've started playing Final Fantasy XI with some friends, are there any useful things I/we should know about?
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# ? Nov 3, 2012 11:37 |
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Scalding Coffee posted:Anything for Payday: The Heist? Along with bbcisdabomb's tips here's a few I posted I the Payday thread a few months ago: quote:First some technical stuff: Also the HUD can seem like a cluttered mess initially but it contains every single bit of information you need, so bear with it. Tokyo Incident fucked around with this message at 14:10 on Nov 3, 2012 |
# ? Nov 3, 2012 14:02 |
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Quick question about Bully - unsuprisingly hard to google... Just wondering with the flow of time, is there anything to stop me dicking around and passing all my classes and exploring for a while? Is there an actual flow of time outside of completing the main missions and a daily time cycle?
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# ? Nov 3, 2012 14:08 |
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DopeGhoti posted:The AC3 thread is a squalid den of spoilers and misery, best stay away if you can't resist spoiler tags, and some early things are being talked about taglessly. VodeAndreas posted:Quick question about Bully - unsuprisingly hard to google... Once you get access to the little town the school guards won't chase you if you skip class though. Zedd fucked around with this message at 14:32 on Nov 3, 2012 |
# ? Nov 3, 2012 14:29 |
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VodeAndreas posted:Quick question about Bully - unsuprisingly hard to google...
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# ? Nov 3, 2012 14:33 |
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VodeAndreas posted:Quick question about Bully - unsuprisingly hard to google... There are no timers besides story mission-based ones. IIRC, the only thing permanently missable is the red ninja suit for doing the ultimate prank on Halloween, and you'd really have to be trying to miss it.
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# ? Nov 3, 2012 14:39 |
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Thanks. I'd looked at the wiki before posting but the mention of Halloween stuff there made me wonder if there was a calendar ticking away in the background that the game hadn't shown me yet. Good game so far, interesting to see the rockstar gta aesthetic put into a different setting.
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# ? Nov 3, 2012 14:39 |
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Quick question about AssBro. Can you do anything in modern day monterrigioni aside from finding the 5 useless artifacts and reading the occasional boring email? If yes is anything missable or are you yanked out of the animus when you have to do something with Desmond? E: Forgot. You can have some silly talk with your buddies. But aside from that anything?
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# ? Nov 3, 2012 23:50 |
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Eulisker posted:Quick question about AssBro. Not a goddamn thing.
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# ? Nov 4, 2012 01:51 |
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Bolverkur posted:I'm playing Final Fantasy 7 on my Vita, first playthrough believe it or not. Any gameplay tips for Materia, etc? I know not to level Aeris On the second disk there is a part where you parachute into Midgar, after you land you head through some train tunnels. When this happens make sure you go as far south (that is towards the screen not away from it) for as long as you can. At the end of this side is the W-Item materia which you can use to either use two items at once in battle, which is pretty helpful, or if you don't mind you can use it to duplicate any item that you can use in battle provided you have at least two of that item already in your inventory. As you probably figured out All Materia junctioned to Restore is super helpful if you missed White Wind enemy skill like I always did. All Materia is also relatively easy to master and sells for a ridiculous amount of cash at max level. Speaking of Enemy Skill my favourite was Trine, an ability you get from a blue spidery boss named the Materia Keeper who you fight in in area directly after visiting Cloud's home town. It is basically Bolt 2.5 that hits every enemy for reduced MP cost and it makes dealing with big groups of weaklings a breeze.
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# ? Nov 4, 2012 02:02 |
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I'm about to start X3: Albion Pre-lude (Bought it from Gamer's Gate) What should I know?
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# ? Nov 4, 2012 03:08 |
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Picked up Guild Wars 2, I'm a level 7 Norn Guardian and I feel the same as when I was level 1. It's all mostly confusing to me. Any tips?
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# ? Nov 4, 2012 07:37 |
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loopsheloop posted:Picked up Guild Wars 2, I'm a level 7 Norn Guardian and I feel the same as when I was level 1. It's all mostly confusing to me. Any tips? The game really picks up after level 15, for almost all classes. For guardian, try investing in a greatsword and a staff. Armour and weapon level surprisingly do matter, so every 5-10 levels make sure you visit a weapon/armoursmith to make sure you are using items of the requisite level. Never hesitate to use the "Deposit All Collectables" option in your inventory -- it sends collectable items directly to your bank for later crafting. If you have an item you don't want, right-click and take a look at prices on the Trading Post before selling it -- you can often get more money that way. Your virtues are meant to be deployed, especially retribution. If you are in a large group / mass of people, hitting it will allow everyone in the area to start doing burning damage, so feel free to use it as you like. Guardians do very well as either support or front-line members of parties, depending on your armour stats, your trait points, and the weapons you use. Don't feel like you have to be locked into any one playstyle; switch things around and really explore. You get far, far, far more XP from exploration and doing dynamic events than you do just from murdering things. You are automatically downleveled in certain lower-level zones, so feel free to explore anywhere that's at or below your level -- you will see plenty of rewards for doing so, especially if you 100% a map (get all vistas, points of interest, waypoints, and hearts). Karma is per-character, and some day you will find items that cost 60,000+ karma each, so it's up to you whether you want to save it or spend it as you go.
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# ? Nov 4, 2012 07:56 |
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Anything for Mark of the Ninja? Seems relatively straight forward but you never know.
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# ? Nov 4, 2012 10:09 |
poptart_fairy posted:Anything for Mark of the Ninja? Seems relatively straight forward but you never know. Ahh crap, I even wrote some stuff down for this, and now I can't find any of it. You're right that it is relatively straightforward, but here's some tips I can think of off the top of my head. Mark of the Ninja -If you're farming points for more honors, drop bodies into ventilation shafts and the like, and you'll get more points for hiding them, in addition to the points you get from assassinations. -Upgrade points are usually best spent on new assassination techniques, as they open up new possibilities for how to get through a level, as well as making the game more fun. -Don't be afraid of terrorizing a guard if you can't get past him. The game is pretty good about educating you on how to go about this. -Don't underrate smoke bombs, they're incredibly useful on any level with laser traps. -Remember that you can do almost any triggered action (grappling to ledges, throwing knives, throwing smoke bombs) while in your slow-mo aiming mode. Abuse this to no end. It makes some impossible situations beatable.
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# ? Nov 4, 2012 21:18 |
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What should I know about Red Orchestra 2? I picked up the first and second games in the steam bundle. Should I bother with the first game, or did everyone just move on to the 2nd? I plan to play singleplayer before I go online, but what should I know for multiplayer? Any mods I should have?
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# ? Nov 4, 2012 21:57 |
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loopsheloop posted:Picked up Guild Wars 2, I'm a level 7 Norn Guardian and I feel the same as when I was level 1. It's all mostly confusing to me. Any tips? At level 10+ you can start buying your class books. These unlock the trait trees for you. Each book unlocks another tier for you invest your points in. Aim to do your story missions fairly often. You get some good gear out of it, including a very nice back slot item towards the end. If you happen to finish the chain you also gain a token for a unique weapon skin. If you ever get bored of leveling you can also hop into World vs World combat. Look for a shield icon on the top bar to hop into one of the borderland queues. This will scale you to level 80 and you will still gain xp and loot for leveling, so you can start at level 1 if you're inclined (although I wouldn't ever do this personally). Crafting will net you a ton of experience if you want to breeze through the levels. At the very least grab cooking as it's the cheapest. Crafting in general is very useful in this game. Unlike other MMOs all gear caps at a certain rank (Exotic) across the board, for both pve, pvp, crafting, and dungeon gear; if you take advantage of the Trading Post you should have no issue crafting the gear you want for endgame. Early on use Salvaging Kits on white colored gear only. I like to sell everything else if I'm not using it. You can sell the mats you salvage on the Trading Post for a good chunk of change, that is if you're not using them for crafting. Warp points scale in price as you level. Lions Arch is the central hub for the game that connects to all major cities. You can quick travel here by entering the PvP or WvW zones and just taking the nearest portal out. Dungeons come in two flavors: Story and Exploration. Story mode is a bit on rails and is kind of garbage outside of leveling/for fun. Exploration allows you pick a part of the dungeon your group wants to do and at the end gives you tokens for the dungeon merchants found in Lions Arch. At least one member of your group has to have completed story mode before your party can activate exploration mode. Eat and Drink food. Buy both on the Trading Post if you're not crafting your own. Closer to level 60 you'll start seeing gear drop with an extra stat on it. Sometimes this gear has Magic Find. Magic Find is useful mostly for people who are taking advantage of the Mystic Forge, something you only do at endgame. The Mystic Forge is a whole beast onto itself that you will have to research on your own if you go down that road.
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# ? Nov 4, 2012 22:07 |
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XCOM: Enemy Unknown (2012) -It can be very, very tempting to go back and try again every time something goes wrong, but if you do, the game quickly loses all fun and challenge. Unless you're playing on Impossible (or maybe Classic), you can handle it. -If you "Code Black", and all your guys die, you still get to keep the gear you sent with them, which is a godsend. -SHIVs aren't just medicore, they're also bugged to gently caress. Just skip them, at least until the bugs are fixed. -Always have at least two Medkits with you. girl dick energy fucked around with this message at 18:18 on Nov 5, 2012 |
# ? Nov 5, 2012 03:09 |
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Colon V posted:XCOM: Enemy Unknown (2012) Unless there has been a patch I havent noticed in the past week or so, I'd actually counsel against ironman if you have an ounce of self-control, particularly for a first play through. I love the game but it has its share of bugs and glitches, so having a back-up save before a mission, or from a few turns ago can sometimes allow you to avoid otherwise game-breaking bugs (if you get the thing where it hangs up on the alien turn and never does anything, load and try a different sequence of actions). I would totally agree that loading if a guy dies or whatever will pretty much ruin the game. Its Xcom, you have to accept that sometimes bad poo poo happens to good rookies and learn to roll with it. Make that OFTEN bad poo poo happens to good rookies actually. But if you have the self-control to not save scum, I would keep the safety net of regular non-ironman mode. I worked a 2-save system, one on the geoscape one on the battle screen so in case of a bug or crash I didnt lose too much progress. I'd just hate for someone to be turned off the game because they were playing ironman and lost 7 hours gameplay to a bug, or got a team wipe because of the teleporting aliens bug, or that bug that periodically makes one fairly nasty enemy immune to explosive damage. I'd also add: the tutorial teaches you some really bad habits. It forces you to sprint guys into unknown territory, often only to half cover. If you play like the tutorial outside of the tutorial you are going to get murdered. Never sprint to somewhere that might reveal more aliens unless you have a drat good plan for dealing with them when they turn up. The game also does a poor job of explaining the geoscape to you. Getting satellite coverage of a country is how you increase your monthly income (as well as reducing panic) so should be a priority. However you can wait until just before a council report to launch them as the act of selecting a country to launch them over is what reduces panic in that country, so you can prioritise (if both the US and Russia are on 4 panic bars, rather than launching on the 14th of the month, launch on the 29th because by that point the US is on 4 and Russia on 5, so you know where it will do most good). Countries only leave if they are on 5 when the report is due, and even then on normal difficulty there is a limit to how many countries will leave in one month. As well as it being normal to get soldiers killed, its also fine to lose some countries along the way. As long as you have 9/16 on board you are fine. I forget if you lose on 8/16 or if its below 8, but basically keep more than half the countires happy and you should be okay. So basically dont panic and restart as soon as France decides to stop funding you.
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# ? Nov 5, 2012 18:09 |
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SiKboy posted:Unless there has been a patch I havent noticed in the past week or so, I'd actually counsel against ironman if you have an ounce of self-control, particularly for a first play through. I love the game but it has its share of bugs and glitches, so having a back-up save before a mission, or from a few turns ago can sometimes allow you to avoid otherwise game-breaking bugs (if you get the thing where it hangs up on the alien turn and never does anything, load and try a different sequence of actions).
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# ? Nov 5, 2012 18:17 |
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The wiki seems to be down for me, and I cant remember the google search string that lets you search the thread, so anyone point me in the right direction for Witcher 2 (on the Xbox 360, so no mods or anything)?
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# ? Nov 5, 2012 20:08 |
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Seems to be working just fine for me? I'll copy it over for you.quote:- Press a movement key twice quickly to roll that direction. Double "S" - roll backwards, is very useful in many of the early fights.
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# ? Nov 5, 2012 21:11 |
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theshim posted:Seems to be working just fine for me? I'll copy it over for you. Thanks, appreciate it. On further investigation it turns out I have an older version of the wiki bookmarked as well, and I was clicking the wrong bookmark.
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# ? Nov 5, 2012 21:29 |
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I recently played through Halo 1 for the first time. Can I play Halo 2, 3, and 4 in that order, skip ODST and Reach, and not miss anything important story-wise?
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# ? Nov 6, 2012 00:29 |
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Basically, although ODST and Reach are both really good.
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# ? Nov 6, 2012 00:54 |
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# ? Apr 26, 2024 20:23 |
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Centipeed posted:I recently played through Halo 1 for the first time. Can I play Halo 2, 3, and 4 in that order, skip ODST and Reach, and not miss anything important story-wise? You can indeed, but Reach is one of the best in the series and well worth a look. ODST's basically Halo: Firefly due to its voice cast, and it's pretty drat good itself.
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# ? Nov 6, 2012 01:22 |