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Speaking as a newish player, if you tell me to go somewhere not specifically marked on the map, I have no idea where you're talking about. Talkative commanders are the best though. I like it when they tell me I did a good job
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# ? Nov 14, 2012 21:08 |
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# ? Apr 28, 2024 16:08 |
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For clarification, both the dome and the neck are clearly marked on the map.
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# ? Nov 14, 2012 21:22 |
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Man, after playing on the goon server for a couple of days its really amazing how bad pub play can be. Last game our commander spent all our res to research dual exos when we didn't even have welders. He also refused to research jetpacks because 'jetpacks are useless in these tight corridors.' Baffling.
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# ? Nov 14, 2012 21:23 |
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AgentF posted:Christ! All of this dude's mods are horrific! The red ones go faster
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# ? Nov 14, 2012 21:48 |
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How long does it take Hive #2 to mature? Could Onos eggs be tied to two mature hives? Alternative question: At the tournaments we saw Onosses between 6-8 minutes into the game. An Onos showing up at 15 minutes, though, isn't as much of a problem. How far should the first Onos appearance be pushed back, time-wise, to better balance its cost and advantage? AgentF fucked around with this message at 21:53 on Nov 14, 2012 |
# ? Nov 14, 2012 21:50 |
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AgentF posted:Christ! All of this dude's mods are horrific! Those look insanely cool, especially the fade
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# ? Nov 14, 2012 21:51 |
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AgentF posted:How long does it take Hive #2 to mature? Could Onos eggs be tied to two mature hives? It is a little crazy how fast you can get Onos' out on the field especially since they tend to feel more able than exos. At least if you tied Onos evolution to two hives likes exos you'd have some way to stem the tide. It really feels like exos were at some point really overpowered and put in a bunch of drawbacks for balance, but then forgot to re-evaluate them later.
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# ? Nov 14, 2012 22:02 |
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mistermojo posted:Those look insanely cool, especially the fade I think they look insanely cheesy, especially the fade. Also if you had all of them on at the same time you'd be playing NS2: Virtual Boy Edition.
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# ? Nov 14, 2012 22:02 |
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voltron lion force posted:I think they look insanely cheesy, especially the fade. Also if you had all of them on at the same time you'd be playing NS2: Virtual Boy Edition. Hes going to make alien structures next and turning them all on would probably make it look like a Doom mod
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# ? Nov 14, 2012 22:05 |
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AgentF posted:Christ! All of this dude's mods are horrific! Looks like dumb 90's grimdark poo poo. Does anyone else have a problem connecting to the official servers? They are the only servers I can't connect to and I've already tried the easy fix in the NS2 forums and am hesitant to gently caress with a bunch of files and poo poo just to get on a decent server. RadicalWall posted:It is a little crazy how fast you can get Onos' out on the field especially since they tend to feel more able than exos. At least if you tied Onos evolution to two hives likes exos you'd have some way to stem the tide. Onoses(onii?) have so much more survivability than exos. Kills aren't the best metric of performance in this game, but one round I went 100 kills to 1 death as an onos. That's insane. I've never done that poo poo with an exo because even one good skulk can wreck your poo poo. YOURFRIEND fucked around with this message at 22:14 on Nov 14, 2012 |
# ? Nov 14, 2012 22:11 |
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I dunno, as an onos i've got wrecked by a single marine who's got some sweet strafing skills
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# ? Nov 14, 2012 22:29 |
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YOURFRIEND posted:Onoses(onii?) Onos are like sheep. You can have one onos or two onos or many onos.
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# ? Nov 14, 2012 22:35 |
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Tornado Lazers posted:I dunno, as an onos i've got wrecked by a single marine who's got some sweet strafing skills One rear end in a top hat who jumps down/jetpacks up to an unreachable spot is basically the worst thing ever for an onos.
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# ? Nov 14, 2012 22:44 |
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Black_Plague22 posted:Speaking of sentries: Huh, didn't know they could be built on infestation. That's non-intuitive. Smythe posted:You just need to put a big rock on the mic transmit button and chant "phase to neck phase phase phase keep phasing DON'T STOP IN DOUBLE GO BACK THROUGH KEEP PHASING gogogogogogo SHOOT THE HIVE SHOOT THE HIVE NOT THE RT JUST SHOOT IT" This is me all day every day.
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# ? Nov 14, 2012 22:59 |
voltron lion force posted:Onos are like sheep. You can have one onos or two onos or many onos. You need three sheep or they get depressed fyi Edit: never mind, that was a grammar/spelling thing!
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# ? Nov 14, 2012 23:19 |
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mistermojo posted:Hes going to make alien structures next and turning them all on would probably make it look like a Doom mod Yeah, it reminds me of Doom as well for some reason. Might be cool to pretend to be fighting hellspawn instead of aliens, but I imagine it'd get old a bit fast.
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# ? Nov 14, 2012 23:27 |
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229 just went live, no patchnotes yet, afaik the only balance changes were to regen and crag/hive healing. Alien passive healing is double what is used to be, regen is 50% more, regen works in combat at 20% strength. Crags and hives heal more than they used to though I think the max heal from hives (i.e. healing onos) might be a bit lower. This is all just stuff I've read other people post so take it with a pinch of salt!
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# ? Nov 14, 2012 23:48 |
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That all sounds cool to me. Downtime running back to the hive to heal sucks and now I might actually take regen over carapace sometimes.
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# ? Nov 14, 2012 23:54 |
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So after the update my server list is populating at about 1 server every 5 seconds. I originally had the no servers appearing thing which was fixed by changing the refresh rate or whatever in steam settings.
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# ? Nov 15, 2012 00:17 |
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I only see 4 servers online and that's after about 30 seconds of "refreshing." Maybe not many servers are updated yet.
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# ? Nov 15, 2012 00:21 |
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I too am unable to connect to the official UWE servers. Haven't tried on the new patch yet, but I did connect to some EU servers that had a lot of nice people on them. I am thrilled to hear that regeneration got a huge buff, I already liked it on fades, and now it is even better!
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# ? Nov 15, 2012 00:57 |
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So when I'm bouncing around as a skulk, doing a good job of walljumping and moving very fast, and some dude kills me with near perfect tracking is it reasonable to assume they're aimbotting? Or are people actually that good? 'Cuz I get moving pretty drat quickly and erratically.
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# ? Nov 15, 2012 01:05 |
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Kretan posted:So when I'm bouncing around as a skulk, doing a good job of walljumping and moving very fast, and some dude kills me with near perfect tracking is it reasonable to assume they're aimbotting? Or are people actually that good? 'Cuz I get moving pretty drat quickly and erratically. Likely they just know to aim, unfortunately. NS has always been populated by the god-kings of clicking things. People have been shooting skulks for literally a decade. you'd best be real sure they're aimbotting before tossing out an accusation, lest ye look like a n00b.
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# ? Nov 15, 2012 01:08 |
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Anyone else having trouble connecting since the patch went live? I'm getting "Client and server differ" on every server, but the game isn't updating no matter how many times I restart NS2/Steam... e: verifying cache fixed it Ecco the Dolphin fucked around with this message at 01:23 on Nov 15, 2012 |
# ? Nov 15, 2012 01:14 |
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The Crotch posted:One rear end in a top hat who jumps down/jetpacks up to an unreachable spot is basically the worst thing ever for an onos. Jetpacks really are the best counter for onos.
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# ? Nov 15, 2012 01:27 |
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RabidWeasel posted:229 just went live, no patchnotes yet, afaik the only balance changes were to regen and crag/hive healing. Alien passive healing is double what is used to be, regen is 50% more, regen works in combat at 20% strength. Crags and hives heal more than they used to though I think the max heal from hives (i.e. healing onos) might be a bit lower. That seems pretty good to me. I wonder how regen working in combat works though, that sounds like a potentially risky change.
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# ? Nov 15, 2012 01:35 |
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I really wish they'd give Fades Metabolize back. That would own. The whole loving point of the unit is you could fly around killing people without ever having to return to base, like an alien commando.
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# ? Nov 15, 2012 02:03 |
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Patch notes are up, though they seem to be missing some of those changes mentioned earlier.quote:Patch Notes: 6-minute Onos still isn't fixed (not that it's really that big of an issue in pub games.) Fade still kinda blows, though, which is a goddamn tragedy.
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# ? Nov 15, 2012 02:07 |
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They're still in the "putting out fires" stage.
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# ? Nov 15, 2012 02:22 |
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The question came up of why would you ever Fade when Onosses aren't that much more res and are far more worth it. In the beta, Fades were a serious threat and everyone rued how powerful they were. Part of it was due to hit collision issues while blinking but I think it's more than that. The power of Fades is that, with a comm who focuses on res flow (as opposed to super-early hive or onos rush), players get enough res for a Fade quite faster than we see in most matches now. Because the entire team has (roughly) the same amount of res, you have a stage where the alien team explodes into 3-4 Fades at mostly the same time and the marines find themselves overwhelmed. This happened fairly often in the beta and I don't see it so much anymore, but to me this has always seemed to be the main threat of Fades.
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# ? Nov 15, 2012 02:42 |
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The balance is good enough that the game is fun, even in spite of some of the problems. I'd rather they get the game nice and optimized and let the pub metagame settle down before they try to balance anything.
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# ? Nov 15, 2012 02:46 |
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Kretan posted:So when I'm bouncing around as a skulk, doing a good job of walljumping and moving very fast, and some dude kills me with near perfect tracking is it reasonable to assume they're aimbotting? Or are people actually that good? 'Cuz I get moving pretty drat quickly and erratically. It took me a while of playing NS1 to realize skulk movement is entirely different that what it appears to you as a skulk. For instance it's much more effective to just run up a wall, drop down, and attack, than it is to flail around like a spaz, jumping everywhere. The first technique is way more difficult to hit even though from the skulks perspective the movement feels much slower.
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# ? Nov 15, 2012 03:47 |
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maniacripper posted:It took me a while of playing NS1 to realize skulk movement is entirely different that what it appears to you as a skulk. Yes, from a Marine's perspective it is much more difficult to keep track of a target that is moving vertically, especially when there are several of them.
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# ? Nov 15, 2012 04:01 |
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It's not hard to keep track of a skulk when you're used to the movement. I think what really happens is that when someone who isn't so good is trying to shoot at you, they shoot behind you. When you jump, you usually end up moving away from the wall towards the center of their screen and coincidentally into the crosshairs.
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# ? Nov 15, 2012 04:27 |
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I think the regen change would be awesome IF it was coupled with the 3rd hive onos change. Regen makes early game aliens a LOT stronger now and a LOT more effective. With the quick onos now at 7 minutes (if you get regen first) it seems aliens are too strong.
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# ? Nov 15, 2012 04:50 |
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Skulks become 300% harder to hit when they're on walls or ceilings.
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# ? Nov 15, 2012 05:19 |
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The regen change is really powerful atm if you can move around during a fight to take advantage. I was extremely surprised at how quickly I was regenerating once I would pop into cover (I'm loving alien even more now).
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# ? Nov 15, 2012 05:26 |
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If a skulk hides above a doorway they are guaranteed to take out at least 3 marines.
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# ? Nov 15, 2012 05:27 |
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Unless the marine commander is on the ball with the scans. Then the skulk just dies and feels extremely embarrassed for wasting time sitting on the wall.
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# ? Nov 15, 2012 05:31 |
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# ? Apr 28, 2024 16:08 |
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Then you have to switch to tactic #2. Make sure you got a clear shot to the marine of at least 2 onos lengths. Run at the marine and do not deviate in the slightest to build maximum velocity. No commander interference can prevent the marine dying to you.
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# ? Nov 15, 2012 05:36 |