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Dragonrah posted:Too bad that doesn't count. What's so special about this one anyway? How does that not count? Pretty much all other major Kickstarters have taken Paypal donations on their own site and added it to their Kickstarter total when discussing stretch goals and such. (Project Eternity, Leisure Suit Larry, Project Fedora, Broken Sword, etc.) Star Citizen just inverted it with their site being the "primary" focus of the campaign and Kickstarter being the "secondary". macnbc fucked around with this message at 19:12 on Nov 17, 2012 |
# ? Nov 17, 2012 19:09 |
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# ? Apr 27, 2024 23:08 |
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macnbc posted:How does that not count? Pretty much all other major Kickstarters have taken Paypal donations on their own site and added it to their Kickstarter total when discussing stretch goals and such. (Project Eternity, Leisure Suit Larry, Project Fedora, Broken Sword, etc.) The record mentioned is two different things. Apples and oranges. They both count, I guess, if you're keeping track of stuff like that, just not when compared to each other. They're incorporated together when it comes to pledge gifts and stretch goals and whatnot, but you can't say someone broke a kickstarter record when they didn't, just as you can't say someone broke a crowdsourcing record, when they didn't. Drifter fucked around with this message at 19:30 on Nov 17, 2012 |
# ? Nov 17, 2012 19:26 |
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Drifter posted:They're incorporated together when it comes to pledge gifts and stretch goals and whatnot, but you can't say someone broke a kickstarter record when they didn't, just as you can't say someone broke a crowdsourcing record, when they didn't. This is a pretty silly semantic argument. He never said anything about a Kickstarter record. Here is what he said: macnbc posted:In other news, Star Citizen just surpassed $4 million in total pledges. They still have a little over 2 days to go, so it's looking likely that they will beat Project Eternity's record. Since he referred to 'total pledges' in the first part, not 'pledges on Kickstarter' it is safe to assume that it is the overall funding record in question. PE made $4,163,208, SC has $4,236,571 as of now. SC wins!
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# ? Nov 17, 2012 19:58 |
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Shalinor posted:Does this count even for projects with a mobile port as a stretch goal? I don't really get porting to other platforms as a stretch goal. Like, maybe if Mobile is a stretch goal and I know for sure it'll be on iPhone and not Android AND I get a free copy in addition to my PC copy that would be an incentive to pledge/up my pledge but for the most part goals like that don't offer any incentive to increase my pledge. Like, I'm buying the PC game already basically, I don't care if it's on Mac or Linux or whatever.
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# ? Nov 17, 2012 20:36 |
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NmareBfly posted:This is a pretty silly semantic argument. He never said anything about a Kickstarter record. Here is what he said: I was simply pointing out the shift in conversation as to why Dragonrah said it didn't count. The initial topic of conversation was regarding Kickstarter. All of the records being discussed have used the Kickstarter as their metric when talking about records prior. Either way, it still seems to be two separate things, even though they've become disingeniously synonymous. I think Kickstarter as a metric people find useful for "records" because there is a definitive, public timeline regarding amounts of money raised, not to mention it was where these large crowdfunding this made a name for themselves. From a quick glance the website of Star Citizen it seems like they were taking money before they started a kickstarter program but their personal server wasn't enough to handle the stress of so many people pre-ordering/pledging and so they moved to a second solution through Kickstarter. I'm not saying Star Citizen is an unworthy game or anything, I'm just saying why it seems to me many people find it easier and more intuitive to keep track of these things via the kickstarter numbers. But yes, it certainly seems that Star Citizen has raised the most money through crowdfunding. Now, since Kickstarter has expanded out to do the whole Europe thing, does that make Paypal a no longer necessary viable complement (barring lower fees or whatever) or are there still significant inroads to be made in order to have everyone be able to pledge through Kickstarter?
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# ? Nov 17, 2012 20:41 |
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If anything a mobile port stretch goal is a big turn-off for me, it means they have to design the game around being usable for a touchpad interface.
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# ? Nov 17, 2012 20:41 |
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IShallRiseAgain posted:If anything a mobile port stretch goal is a big turn-off for me, it means they have to design the game around being usable for a touchpad interface. Bastion has a mobile port.
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# ? Nov 17, 2012 20:57 |
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ToxicFrog posted:It's made by Chris Roberts, who is inexplicably remembered for the two brilliant games he made in the early 90s and not for the lengthy series of failures and disappointments that his career has consisted of since. Just a few of Star Citizen's promises: * 10X the detail of current AAA games * Everything you would imagine would move or articulate on a spaceship or a device – does! * Range of scale never seen before in a game Ridiculous goals bundled with a loving awful website (if these guys can't even design a nice looking website...) and peppered with ripped-off quotes designed to evoke nostalgia ("That's no moon! It's a space station!") -- yea, cause Chris Roberts was responsible for Star Wars. Give me a loving break. I feel sorry for the people suckered in by Star Citizen. I - LOVED - Wing Commander. I loving loved it. Freelancer was even a lot of fun. I think that Roberts is a pretty good salesman and has a good idea of what he wants. As a project manager/team leader, he's basically proven that he's not capable of getting the job done. The difference between this and, say, Doublefine Adventure and Project Eternity, is that both of those teams have put out quality games in the past. I know that they can execute. With Star Citizen, you get Chris Roberts and Roberts Space Industries (copyright Cloud Imperium Games Corporation). Sorry, but this page about their company doesn't exactly inspire me with confidence. When I donate, I want to know that the people behind the project have the ability to deliver on their promises. They can demonstrate this either with working prototypes or past experiences. Roberts is just scamming everyone. He and his investor/movie producer pals see a way to generate some quick capital. They'll farm this poo poo out to India, deliver the bare minimum (there's no legally binding contract that says this game has to be good, or even that it has to do once percent of what was promised), and laugh all the way to the bank. Nothing would make me happier than to be proven completely and utterly wrong. I love the poo poo out of space games.
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# ? Nov 17, 2012 21:01 |
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Un-l337-Pork posted:Sorry, but this page about their company doesn't exactly inspire me with confidence. Dear god. They can muster up 4 million dollars in a fundraiser, but their website uses the "style" attribute, the markup is terrible, and let's not talk about the design. Couldn't they spend a thousand bucks on a decent website? To be honest, though, a lot of super-rich Fortune 500 companies have terrible websites too. As a long time web dev, this enrages me. However, the thing that turned me off the kickstarter is that it just seems too ambitious, and that focus on how awesome the graphics are, is just a herald of bad things to come.
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# ? Nov 17, 2012 21:07 |
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ToxicFrog posted:It's made by Chris Roberts, who is inexplicably remembered for the two brilliant games he made in the early 90s and not for the lengthy series of failures and disappointments that his career has consisted of since. Didn't stop Brian Fargo
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# ? Nov 17, 2012 21:08 |
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miguelito posted:- Are zombies in it? The zombie genre suffers the "Minecraft clone syndrome" - too many of them but 99% are in development, forever in limbo, slapped onto something completely unfitting or never move beyond "but!! zombies". You wouldn't even need all fingers of one hand to count the good zombie games.
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# ? Nov 17, 2012 21:18 |
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I wasn't trying to be a dick or start an arguement. I simply meant it wouldn't be a Kickstarter record. Either way, it's quite impressive. Also, I guess I never realized why you all were talking about Roberts until after I posted. I'm glad to see this doing well and will certainly buy it once it comes out. (no money, currently)
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# ? Nov 17, 2012 21:25 |
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I just opened a $30 digital thing on Star Citizen, not sure it'll still be there when I finish posting this. Canceled my pledge because I decided I wanted to wait.
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# ? Nov 17, 2012 21:26 |
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I won't put money towards anything that's more than a few months away because I have no idea what my free time situation will be when it comes out. A $20 discount or whatever isn't a big deal to me so I don't have much motivation to drop money on something that may or may not happen a year from now. I kind of like the tabletop game kickstarters better than the videogame ones because they're much more often in a state of "the game is already completely designed and tested but we need money for publishing".
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# ? Nov 17, 2012 21:34 |
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Un-l337-Pork posted:When I donate, I want to know that the people behind the project have the ability to deliver on their promises. They can demonstrate this either with working prototypes or past experiences. They have working prototypes. He showed off a working prototype to press at GDC Austin when they announced the game. The trailers they've produced are in-engine. They also put out a rough early AI demo video last week.
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# ? Nov 17, 2012 21:39 |
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I pledged $30 because deep down, I really do want to support someone who's ridiculously ambitious. We don't see a lot of that these days, and it being a space sim to boot is the best possible combination. Plus, he did make a real good presentation, which counts for a lot. I would never dream of pledging for Elite: Dangerous. That said, when things sound too good to be true, they usually are. I fully expect the game to come out and be buggy/broken as poo poo, because these kinds of games always are. Regardless, though, it's a game that I want to see happen, so I might as well pledge the minimum amount.
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# ? Nov 17, 2012 21:40 |
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Wow, thanks for your responses, guys! It might be obvious, but I'm doing research in preparation for launching my own Kickstarter for some upcoming projects with Medium Difficulty. We've got a redesign in the works and it'll be a good opportunity for ~other announcements~ as well.
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# ? Nov 17, 2012 21:42 |
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Pochoclo posted:Dear god. They can muster up 4 million dollars in a fundraiser, but their website uses the "style" attribute, the markup is terrible, and let's not talk about the design. Couldn't they spend a thousand bucks on a decent website? Thing is, nobody gives a poo poo except we web developers. Not a one. I'm a web developer and I don't even give a poo poo about other site's markup/code unless it directly affects me. It's seriously not worth stressing over at all. You want to talk about something enraging, why the heck is the Star Citizen page so godawful slow? It's just got a subtle chop to it when scrolling and looking at things. Chrome Timeline seems to indicate some kind of animation is running but that's all I can find. They also started at zero dollars. Having some assistant or friend just get something up there is more important than hiring someone to do it. Startups cut all kinds of corners that cost money, until they get some funding. Hakkesshu posted:I pledged $30 because deep down, I really do want to support someone who's ridiculously ambitious. We don't see a lot of that these days, and it being a space sim to boot is the best possible combination. Obsurveyor fucked around with this message at 22:25 on Nov 17, 2012 |
# ? Nov 17, 2012 22:14 |
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CrookedB posted:Does a new RPG by Guido Henkel (Realms of Arkania) and Neal Hallford (Betrayal at Krondor) count? Because it should launch this Monday. Not for me, no. I didn't like Realms of Arkania at all, and while Betrayal at Krondor was amazing (mostly because they had Feist doing the writing) its sequel and spinoff were both loving horrible.
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# ? Nov 17, 2012 22:28 |
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Bieeardo posted:Betrayal at Krondor was amazing (mostly because they had Feist doing the writing) Actually, that's a common misconception, but in truth Feist didn't do any writing on Betrayal at Krondor. Neal Hallford did almost all the writing (and a lot of the design). I remember an old interview where he talked about that - just let me find it... Okay, here it is: quote:Jonric: To most gamers, you're probably best known as the writer of the acclaimed Betrayal at Krondor, which is based on the Midkemia property created by the celebrated author, Raymond E. Feist. What was the extent of his participation and what kind of experience was it working with him? I believe the sequel and spinoff were both horrible mainly because Hallford wasn't involved. CrookedB fucked around with this message at 22:44 on Nov 17, 2012 |
# ? Nov 17, 2012 22:38 |
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I stand corrected! Thank you. Still wouldn't pledge to that KS, though.
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# ? Nov 17, 2012 22:46 |
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Janissary Hop posted:Didn't stop Brian Fargo Also InXile releases games regularly, and they work, even if they are also largely forgettable. Brian Fargo has never been away from the games industry. This comparison is absolutely wrong. It is much more like the Elite Kickstarter. Unrelated, CrookedB, that is amazing that Betrayal at Krondor had basically nothing to do with Feist. That does make me think this new project has a chance of being pretty awesome.
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# ? Nov 18, 2012 08:03 |
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Orikaeshigitae posted:Wow, thanks for your responses, guys! Well, umm, that honestly wasn't obvious to me. I mean I do stand by my answer, but keep in mind this board is probably a very limited and specific sample of your usual KS demographic. I'm actually sure that all the negative points I listed are usually your best moneymakers on KS. It depends on whether you want to be successful or a good guy. Anyway, I suggest getting more samples from a wider audience.
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# ? Nov 18, 2012 11:41 |
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Pochoclo posted:However, the thing that turned me off the kickstarter is that it just seems too ambitious, and that focus on how awesome the graphics are, is just a herald of bad things to come. It IS ambitious, but they also have some angel investors on standby who will contribute to the project based on its crowdfunding success. That was the original intent of the project, "Meet the goal and these guys will know that there's a market and fund the rest of the game." Considering how crazy successful the campaign has been, I imagine the game is actually going to get a pretty decent budget.
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# ? Nov 18, 2012 11:52 |
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miguelito posted:Well, umm, that honestly wasn't obvious to me. Yeah, a lot of your cons seem to have proved the road to cash cow status for various kickstarters. The Elite Kickstarter would have been laughed off the stage if it didn't have the nostalgia element, mind you the funding flow has slowed a bit so maybe people aren't falling as much for it now considering the lackluster content and updates. This forum is good in that in clamps down on cash grabs my moderating thread creation for Kickstarters without mod approval, and generally casts a more critical eye on the claims of the project creators, but I doubt it's really representative of how a whole Kickstarter audience would receive a new project.
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# ? Nov 18, 2012 11:54 |
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Orikaeshigitae posted:Christ, that's some bad writing. This writing annoyed me so much I pledged just so I could publicly call them a bunch of idiots
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# ? Nov 18, 2012 15:31 |
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I just donated to Star Citizen which is my first time with crowdfunding. I'm not sure why do many people are surprised that a ton of goals aren't met or things don't even exist. All legitimate donation companies (Red Cross, Cancer Centers, etc.) use at least 70% of the donation to just function and the sliver remaining to maybe get the money where it was intended to go. There is little to no evidence that this would act any differently and would probably be more susceptible to fraud since regulation is laughable. I don't blame people for taking advantage of the situation, I blame the donors who want some guarantee that won't exist the way it's structured today. If you want a guarantee don't purchase the product before it exists wait until it's been produced. After all it's called a donation for a reason.
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# ? Nov 18, 2012 15:33 |
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CrookedB posted:Now that they only have 6 days left, it's obvious that the Ars Magica Kickstarter won't make it - but the newly released combat UI screenshot sure looks good. It certainly might have helped if they posted stuff like that sooner. I pledged, but only after having to figure out that it wasn't a tabletop game. The smallest pledge to actually get a copy of the game is $20, which didn't help either. It's like they recognized that they're a niche game, and then did everything possible to prevent it from being desirable to a wider audience. I even commented that they should restart with a lower initial pledge, because they just don't have enough small backers.
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# ? Nov 18, 2012 17:19 |
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particle409 posted:It certainly might have helped if they posted stuff like that sooner. I pledged, but only after having to figure out that it wasn't a tabletop game. The smallest pledge to actually get a copy of the game is $20, which didn't help either. It's like they recognized that they're a niche game, and then did everything possible to prevent it from being desirable to a wider audience. I even commented that they should restart with a lower initial pledge, because they just don't have enough small backers. I told them that on day one. Their communication guy didn't seem to grasp the point.
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# ? Nov 18, 2012 17:21 |
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80 minutes to go, $90.000 collected, the remaining $200.000 nowhere to be seen. Yeah, that Ars Magica KS failed rather badly. I'd think people would be all over it, but seems they screwed up badly from the comments above.
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# ? Nov 18, 2012 17:49 |
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himurak posted:All legitimate donation companies (Red Cross, Cancer Centers, etc.) use at least 70% of the donation to just function and the sliver remaining to maybe get the money where it was intended to go. What? That's not even close to true, most charities have an overhead of <40% and <25% is considered "ideal". 70% or more is a huge red flag that it's either a scam or badly mismanaged.
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# ? Nov 18, 2012 17:53 |
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himurak posted:All legitimate donation companies (Red Cross, Cancer Centers, etc.) use at least 70% of the donation to just function and the sliver remaining to maybe get the money where it was intended to go. I'm not sure what your point is here or how it's supposed to be relevant to kick-starters but this is patently false. Most charities admin costs are far far lower than 70%. Red cross is I believe around 5%, Oxfam is 10% admin 7% fundraising. Good admin is important for a charity because it helps the money get to where it is needed but if any charity spends 70% on admin there is something very very wrong.
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# ? Nov 18, 2012 18:14 |
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Can someone explain Hero-U to me? Where is the actual in-game content? I see a single screenshot that looks like a decently-made flash game but even the video uses the exact same screenshot in several locations. Is there any gameplay video or even screenshots of any other locations? How on earth does this have over $300k attached to it? Concept art does not make a game.
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# ? Nov 18, 2012 20:05 |
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Orzo posted:Can someone explain Hero-U to me? What you see is what they got. I'm surprised it's gotten as far as it has -- it might actually squeak by the goal with a minimum of effort. All that it really has going for it is the Quest for Glory nostalgia. Even Elite seems to be vaguely getting the idea that they actually need to show something, but if HeroU makes it then maybe that's not actually true! If they had something people could invest in besides 'remember q4g?' I think they'd probably have blown past a million by now.
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# ? Nov 18, 2012 20:13 |
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Megazver posted:I told them that on day one. Their communication guy didn't seem to grasp the point. Reading their stubborn refusal to grasp this in their responses over and over made it so that I didn't even bother to attempt to tell them. What was the point of telling them that from my price point was lower and their project goal was too ambitious for the name and for the amount of content they had shown? The response every time was basically, "we do not take feedback seriously unless you are a current backer at our specifications.". I figured it was best to wait until the Kickstarter ended. I figured the only way they'd want to take critical feedback that prescribed hard changes for them would be if the Kickstarter was unsuccessful. I guess we'll see if they want my feedback, or they'd like to keep doing their own thing.
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# ? Nov 18, 2012 20:21 |
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Catalina posted:
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# ? Nov 18, 2012 20:30 |
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9 days to go and only just hitting the half way mark. Maia is going to need to do something amazing in the marketing department to end up being funded. On the plus side, he does say that it's happening regardless. Obviously it'll take longer / contain less, but it could be a stepping stone.
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# ? Nov 18, 2012 20:33 |
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Shorter Than Some posted:I'm not sure what your point is here or how it's supposed to be relevant to kick-starters but this is patently false. Most charities admin costs are far far lower than 70%. Red cross is I believe around 5%, Oxfam is 10% admin 7% fundraising. Good admin is important for a charity because it helps the money get to where it is needed but if any charity spends 70% on admin there is something very very wrong. Maybe they're referencing that one charity Sean Hannity was working with that was essentially propping up his show and funding his travels across America. And yeah, it was a bit obvious that very pointed question was a sort of informal survey. I didn't mind, because it meant I could possibly help a KS or two steer away from making a bad decision, and it might save my wallet for the next few months if my willpower gives out. I certainly hope Hero-U starts pushing past the goal, because I might have to lower my pledge by about 20 bucks at least to make sure I don't end up with a negative amount in my bankaccount come next Tuesday. Edit: vvvvv Nope. Having backed over 100 projects isn't enough, I have to hit that 1000 pledge sweetspot. evilmiera fucked around with this message at 20:55 on Nov 18, 2012 |
# ? Nov 18, 2012 20:37 |
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evilmiera posted:I certainly hope Hero-U starts pushing past the goal, because I might have to lower my pledge by about 20 bucks at least to make sure I don't end up with a negative amount in my bankaccount come next Tuesday. Oh my god stop kickstartering
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# ? Nov 18, 2012 20:49 |
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# ? Apr 27, 2024 23:08 |
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Mojo Jojo posted:9 days to go and only just hitting the half way mark. I keep wondering what they could have done to publicise it better. On the face of it they had a good product and strong press coverage (or at least more than any indie dev has a right to expect). The only thing I could think of is that the pitch didn't really give a sense of how the game would play. Maybe they needed to do more to sell the gameplay to a new audience; one that maybe hasn't played Dungeon Keeper.
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# ? Nov 18, 2012 20:50 |