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Less than 20 on Star Citizen if you've been waiting! The main site is crashy as gently caress, but Kickstater's still fine. They're up to 6.14 million.
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# ? Nov 19, 2012 19:39 |
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# ? May 11, 2024 12:56 |
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I had another look at that KS to see if I missed something or if it really was just a few pencil drawings on parchment background, and... I accept that you can't have a bog standard WRPG setting without Germanic sounding names, but even then "The Reich" would... not be my first choice, personally. And Guido Henkel is German, so I just have to assume that he doesn't know "Reich" explicitly denotes the Third Reich in English, and nothing else... Bonus fact: "Il frigo" simply means "the fridge" in Italian.
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# ? Nov 19, 2012 19:44 |
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Well, the name of the game is "Thorvalla" so I'd say naming is not his strong suit.
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# ? Nov 19, 2012 19:49 |
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That is so obviously an Elder Scrolls rip-off I don't even know what to say. I mean, world map clearly divided into distinct themed provinces? Check. The name of the (first) game is also the name of a province (yes I know the first ES game was "Arena" I'm talking about the others)? Check. Hell, they're even using the same sepia parchment map style. Pochoclo fucked around with this message at 19:55 on Nov 19, 2012 |
# ? Nov 19, 2012 19:51 |
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Pochoclo posted:That is so obviously an Elder Scrolls rip-off I don't even know what to say. Not to mention the Sea of Azura. Looks more like the WoW map to me, though.
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# ? Nov 19, 2012 19:53 |
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But...but...he's a self described legendary game designer! I'll admit, he has good credits but there's nothing there but some super generic fantasy concept art. A million dollars? Good luck with that. Then again, we've seen projects just as bland get funded. On another note, Mak has 2 hours left, and has failed to get much beyond 10% of its goal. What do you think happened on that one? I think it looked pretty decent, and the videos demonstrated that yes, there was an actual game that was in development. Edit: Admit, not admin Orzo fucked around with this message at 20:52 on Nov 19, 2012 |
# ? Nov 19, 2012 19:54 |
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I don't know. I'm fine with that map, but nothing about the idea really excites me enough to pledge. I enjoyed most of the games he worked on, I guess, but the pitch seems pretty bare bones. I'm not complaining or saying it sucks lol or anything along those lines. I hope it fleshes out over the course of the month, but drat, no matter what, I absolutely hate hate hate the idea of any viewpoint ever being perpendicular to the ground. A straight top-down view is the worst.
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# ? Nov 19, 2012 19:59 |
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Orzo posted:But...but...he's a self described legendary game designer! That Mak looked like a very interesting game. A physics sandbox with a game built on top of it is something I'd like to see more of. I'd like to see more sandbox games, period.
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# ? Nov 19, 2012 20:00 |
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Star Citizen just wrapped up its fundraising drive.. they ended up with a combined total of $6,222,353 combined between their site and Kickstarter. (KS alone contributed over $2 million) Total backer count of 89,461, which is just huge. I think this pretty much shattered all other crowdfunded game records.
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# ? Nov 19, 2012 20:03 |
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macnbc posted:Star Citizen just wrapped up its fundraising drive.. they ended up with a combined total of $6,222,353 combined between their site and Kickstarter. (KS alone contributed over $2 million) Well, at least in gaming, sure. And not counting the OUYA, but who does?
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# ? Nov 19, 2012 20:05 |
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evilmiera posted:Well, at least in gaming, sure. And not counting the OUYA, but who does? I was careful to say game. Also the Ouya is a platform, not a game, per se.
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# ? Nov 19, 2012 20:07 |
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Orzo posted:On another note, Mak has 2 hours left, and has failed to get much beyond 10% of its goal. What do you think happened on that one? I think it looked pretty decent, and the videos demonstrated that yes, there was an actual game that was in development. These days, sandbox games need something more to get attention. An actual gamey game part to tie it all together. Castle Story had the sandbox stuff... but that was just the background mechanic for "build awesome floating castles and defend them against encroaching hoardes."
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# ? Nov 19, 2012 20:19 |
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Orzo posted:
So much of what Mak is looked really neat, but it also looked really tedious.
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# ? Nov 19, 2012 21:15 |
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Orzo posted:On another note, Mak has 2 hours left, and has failed to get much beyond 10% of its goal. What do you think happened on that one? I think it looked pretty decent, and the videos demonstrated that yes, there was an actual game that was in development. It wasn't made by someone who created games from your childhood. That's it. Large goal Kickstarters are only getting by on nostalgia and media coverage, the latter fueled by the former. MaK never had a chance. Shalinor posted:All I can figure is that the press/gamers are a bit tired of "collect some blocks, build stuff out of them" sandboxes I personally do not believe this is the case. I assume the reason why Joystiq (or similar) do not cover most interesting Kickstarters like MaK is due to mistakenly believing it wouldn't be worth the time as such articles wouldn't get much in the way of hits. Any reporter worth their salt and watching that project would notice MaK was special and not the usual dumb Minecraft clone, but ad views are king. Saoshyant fucked around with this message at 00:36 on Nov 20, 2012 |
# ? Nov 19, 2012 21:17 |
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https://www.humblebundle.com/double-fine This is kinda kickstartery, right?
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# ? Nov 19, 2012 23:10 |
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Megazver posted:https://www.humblebundle.com/double-fine The best kind of kickstartery without actually using the word. I sincerely hope at least a few of my favorites there actually get made, because they kind of rocked. The Not-Godzilla, the heist game with cards, the 80's machine bot thing, all good stuff. Oh, and especially the Startopia-esque game. Edit: Heck I even liked the one that was basically just you being a duck swimming through generated enviroments.
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# ? Nov 19, 2012 23:13 |
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Drifter posted:
Paying $20 now for $50 game 2 years down the road is basically the goon equivalent of a retirement plan so I don't really see the problem here. Pochoclo posted:That is so obviously an Elder Scrolls rip-off I don't even know what to say. The Elder scrolls is so generic I'm not sure if it's possible for something to actually be an Elder Scrolls ripoff. The Moon Monster fucked around with this message at 23:18 on Nov 19, 2012 |
# ? Nov 19, 2012 23:15 |
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The Moon Monster posted:Paying $20 now for $50 game 2 years down the road is basically the goon equivalent of a retirement plan so I don't really see the problem here.
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# ? Nov 19, 2012 23:18 |
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My GoG and Steam accounts are sure to work in the future! And then they'll really be Good Old Games Now to singlehandedly back Maia and Shadowgate past their goals.
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# ? Nov 19, 2012 23:24 |
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The Moon Monster posted:
This is decidedly untrue.
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# ? Nov 19, 2012 23:30 |
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The Moon Monster posted:The Elder scrolls is so generic I'm not sure if it's possible for something to actually be an Elder Scrolls ripoff. Setting-wise, yeah, that's a good point. The only TES game that was actually rather original in setting was Morrowind. All the others were pretty generic fantasy. But I mean the kind of game itself. You can't argue that TES: Arena was indeed revolutionary in its time.
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# ? Nov 19, 2012 23:31 |
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epitasis posted:I just want the goddamned Barkley Gaiden Kickstarter to come out so I can retire from pledging. We wanted to do it today, but we still haven't been validated by Kickstarter and it's getting dangerously close to Thanksgiving so we're postponing it until next week
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# ? Nov 19, 2012 23:32 |
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miguelito posted:I had another look at that KS to see if I missed something or if it really was just a few pencil drawings on parchment background, and... Wow, the Jade Sea. I wonder what fantastic oriental treasures and asian mysteries await us there.
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# ? Nov 19, 2012 23:39 |
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Unforgotten Quest. Looking at the graphics on this shitpile and how long it's been up, I think the developers got confused about when to fake contributions with their own funds.
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# ? Nov 19, 2012 23:39 |
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Bieeardo posted:Unforgotten Quest. Looking at the graphics on this shitpile and how long it's been up, I think the developers got confused about when to fake contributions with their own funds. I think his cartoon series, Unforgotten Realms, has a following, so maybe those are real pledges.
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# ? Nov 19, 2012 23:44 |
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God help us. I'm apparently local to him, and now I hate this soulless burg even more.
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# ? Nov 19, 2012 23:46 |
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Bieeardo posted:Unforgotten Quest. Looking at the graphics on this shitpile and how long it's been up, I think the developers got confused about when to fake contributions with their own funds. Actually it's because the guy making it has a very dedicated group of followers. His two biggest things were probably Unforgotten Realms which was a flash series and a Minecraft mod called Dwarves Vs Zombies.
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# ? Nov 19, 2012 23:47 |
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Shalinor posted:In all seriousness, the retirement villages for this generation are going to rock. We'll have gamer facilities, with arcades full of all the games the old people played, LAN parties and tabetop gaming to replace bingo night, and grandpas will yell at grandmas across the hall as they play Halo or whatever from their beds. Just imagine the music!! I still chuckle every time I think about the time when I'm in some home(hopefully I make it that far) and still listening to 90s music.
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# ? Nov 20, 2012 00:33 |
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Shalinor posted:In all seriousness, the retirement villages for this generation are going to rock. We'll have gamer facilities, with arcades full of all the games the old people played, LAN parties and tabetop gaming to replace bingo night, and grandpas will yell at grandmas across the hall as they play Halo or whatever from their beds. This is probably the best thing I have read in games all year.
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# ? Nov 20, 2012 01:10 |
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Bieeardo posted:Unforgotten Quest. Looking at the graphics on this shitpile and how long it's been up, I think the developers got confused about when to fake contributions with their own funds.
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# ? Nov 20, 2012 01:12 |
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Shalinor posted:In all seriousness, the retirement villages for this generation are going to rock. We'll have gamer facilities, with arcades full of all the games the old people played, LAN parties and tabetop gaming to replace bingo night, and grandpas will yell at grandmas across the hall as they play Halo or whatever from their beds. Honestly, I'm hoping by the time I need to move into care we've got some kind of rudimentary matrix and they can just plug me into a pod for the last 20 or so years.
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# ? Nov 20, 2012 01:15 |
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MikeJF posted:Honestly, I'm hoping by the time I need to move into care we've got some kind of rudimentary matrix and they can just plug me into a pod for the last 20 or so years. From your lips to the Creators mind Brother!
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# ? Nov 20, 2012 08:01 |
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Look, I hate to nag but the Spud's Quest KS is 9 days to go and needs support. What the gently caress is Elite??? https://www.youtube.com/watch?v=Lo8P5QxC4DY
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# ? Nov 20, 2012 08:57 |
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Does he state at any point that he's going to update the gameplay itself? Because if I remember one thing about Dizzy, it's the degree of bullshit you had to cope with - unfair traps, one life, bad controls, bad hit detection, illogical puzzles, badly designed platforming etc. Unlike all of other "real" nostalgia-riding kickstarters, it doesn't have an actual vintage name attached to it. Also, it's *really* region-specific, and personally I find the art to be a real turn-off. I love retro compy graphics, only the art in this just doesn't look well-done at all, disregarding technical limitations (which are broken too, with too many colors, transparency effects and whatnot). Sorry if I'm sounding like I want this KS dead or something, I actually like the intention. These are just my reasons for not backing.
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# ? Nov 20, 2012 10:31 |
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miguelito posted:I had another look at that KS to see if I missed something or if it really was just a few pencil drawings on parchment background, and... I like Guido Henkel, and I love a few of his games, but the names on this map just scream "babby's first RPG campaign". On the topic of Guido Henkel; he's actually the guy on the cover of the Planescape: Torment box. Tarquinn fucked around with this message at 11:46 on Nov 20, 2012 |
# ? Nov 20, 2012 11:43 |
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I think Thorvalla would be doing better if it wasn't trying so hard to sell the game on the name of a legendary designer hardly anyone has ever heard of. Not that I doubt the guy's skills, but he doesn't really live up to the nerd cred and status that they're trying to build for him. I imagine a lot of people are just looking at the kickstarter only thinking "Who??"
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# ? Nov 20, 2012 11:55 |
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miguelito posted:Does he state at any point that he's going to update the gameplay itself? Because if I remember one thing about Dizzy, it's the degree of bullshit you had to cope with - unfair traps, one life, bad controls, bad hit detection, illogical puzzles, badly designed platforming etc. I don't recall any of the Dizzy games only having one life after Treasure Island Dizzy? Everything after Fantasy World gave you three, I'm sure of it. There's a freeware version of the game here that's a few years old, check it out and see if that takes your fancy because the actual game will likely be similar with a bunch more stuff. The jumping is not bullshit like in Dizzy, that I can say for certain.
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# ? Nov 20, 2012 13:05 |
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Zenith Nadir posted:I don't recall any of the Dizzy games only having one life after Treasure Island Dizzy? Everything after Fantasy World gave you three, I'm sure of it. That's right. Treasure Island Dizzy was the only really bullshit one. And besides, I got more entertainment and challenge out of the £2.50 I paid for that "bullshit" game than anyone has had from any £40 console game since. Bullshit for me is a game with 10 hours game play and unlimited saves.
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# ? Nov 20, 2012 13:47 |
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An RPG maker game using what seems (from the trailer) to use a very high percentage of default resources/resources that you get by google searching "rpg maker sprites" got money on Kickstarter? Why.
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# ? Nov 20, 2012 14:28 |
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# ? May 11, 2024 12:56 |
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THE PWNER posted:An RPG maker game using what seems (from the trailer) to use a very high percentage of default resources/resources that you get by google searching "rpg maker sprites" got money on Kickstarter? Why. Because it's an interesting premise for a game, and not everyone is a programmer/artist/musician/space marine. Seriously, if a project seems promising, and the guy has the integrity to use the donations to directly improve his game, why does it matter?
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# ? Nov 20, 2012 14:37 |