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notZaar posted:
If you're getting the skybox stuff or texture errors that's Unreal Engine 3 showing its underbelly. UE3 has these sort of issues. Pesky Splinter posted:Your first attempt shows off a move I don't think I've seen it do before - the puke-spikes coming up from the ground. Yeah, I mean it wasn't a perfect run by any means (I got hit once) and I didn't really MAXIMIZE MY COMBAT POTENTIAL as it were, but the fact that breaking up the bossfight with cutscenes can interrupt combos really bugs me. I get that it's part of the 'platforming' but it's still silly. Not only that, I'm pretty sure you can use Devil Trigger on that boss, but I haven't tried it. That would make it even easier, I think. sandpiper fucked around with this message at 01:32 on Nov 22, 2012 |
# ? Nov 22, 2012 01:29 |
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# ? Apr 27, 2024 17:44 |
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Some stuff about Vergil's DLC * Comprises of six missions * New environments * New enemies * A unique combat system source: http://blog.us.playstation.com/2012/11/20/dmc-devil-may-cry-demo-dlc-detailed/
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# ? Nov 22, 2012 02:20 |
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sandpiper posted:If you're getting the skybox stuff or texture errors that's Unreal Engine 3 showing its underbelly. UE3 has these sort of issues. If you parry the boss you absolutely destroy her.
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# ? Nov 22, 2012 02:59 |
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JackDarko posted:If you parry the boss you absolutely destroy her. I actually fought the boss without parrying too, both times on Son of Sparda (sorry about how lovely I was in the first vid, was still getting used to the awful controls) https://www.youtube.com/watch?v=bu2a-ypWws8 And THEN I did it with parrying to try to get an SSS https://www.youtube.com/watch?v=AXIIWjL2hvE sandpiper fucked around with this message at 04:00 on Nov 22, 2012 |
# ? Nov 22, 2012 03:48 |
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Why did they decide to give her such an awful screechy voice? It's not over the top, it's just grating. Can you imagine having to restart and hearing that every single goddamn time?
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# ? Nov 22, 2012 06:26 |
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Someone apparently ripped these from the demo: This is the other gun: And then there's this... They both come from 4chan, so take them with a pinch of salt (though the gun looks genuine enough). And DMC.org are making GBS threads themselves over two (contradictory and unverifiable) alleged endings that were posted there also. [e]: Yeah, that's why it's best to doubt the second one. That said though: There is this image from Famitsu, IIRC VVV Pesky Splinter fucked around with this message at 11:27 on Nov 22, 2012 |
# ? Nov 22, 2012 10:41 |
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I'm having a hard time believing that second one, considering how feathered his hair looks. I thought the whole point was to move away from that sort of thing. Also, 4chan.
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# ? Nov 22, 2012 11:16 |
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SSNeoman posted:Why did they decide to give her such an awful screechy voice? It's not over the top, it's just grating. Can you imagine having to restart and hearing that every single goddamn time? Can you imagine having to watch "AUAHGUIAHUAHGHG" [close up on Dante] [Dante slams her head into the ground] another six times?
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# ? Nov 22, 2012 11:38 |
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New screenshots: Aquila weapon - it's looking pretty interesting: And this enemy - which I think may be Mundus and Lilith's Demon babby - though that's just speculation on my part. Though judging by the achivement image, I'd say it's highly likely. Pesky Splinter fucked around with this message at 12:15 on Nov 22, 2012 |
# ? Nov 22, 2012 12:12 |
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So I've played the demo (also the PSN store has been giving an option of pre-ordering DmC for about two weeks now, I think - well before the demo was even available) and I really don't like this game. It's all right, it's passable, but the most problems I had during the demo was with camera and trying to find a place from which I can actually lift myself. I've played all DMCs but for the fourth one, and the combat really doesn't seem too similar, I had no problems with fights on Normal difficulty, which was a surprise, I couldn't lock-on, and so couldn't choose my targets. The boss was defeated using the pro strategy of "hold R2, mash Triangle, occasionally dodge, attain S rank regularly". I also liked that the loading screen was showing one long combo and one combo only. Loadings were weirdly long, too. So that's uninteresting gameplay, but the meat of the game was supposed to be mature and thought-provoking story, right ? But that was disappointing, too - the "deep" dialogues were really uninspired and cliché, Dante's delivery during dialogues with Vergil was really flat and emotionless, and the stupid newscaster had more character and more interesting lines than Dante. The "witty" and "adult" dialogue was hilarious and gloriously stupid, but I don't think it was intended in this way - though maybe if Dante works on his one-liners during the course of the game and becomes a master punsmith and brilliant comedian, it would be an interesting character development. The city environments were pretty, though. In conclusion, this loving demo did not hold my loving interest for longer than it loving lasted, and now I don't even loving consider buying this loving game. gently caress! Szurumbur fucked around with this message at 13:33 on Nov 22, 2012 |
# ? Nov 22, 2012 12:12 |
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What are the unverified ending spoilers?
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# ? Nov 22, 2012 12:28 |
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Szurumbur posted:But that was disappointing, too - the "deep" dialogues were really uninspired and cliché, Dante's delivery during dialogues with Vergil was really flat and emotionless, and the stupid newscaster had more character and more interesting lines than Dante. the "witty" and "adult" dialogue was hilarious and gloriously stupid, but I don't think it was intended in this way - though maybe if Dante works on his one-liners during the course of the game and becomes a master punsmith and brilliant comedian, it would be an interesting character development. I still can't believe people are describing this game as Shakespearean (see: quotes from the official dev videos). When I first fought Poison the boss I did a double take as I heard her talking about making GBS threads on corpses. Really, NT? https://www.youtube.com/watch?v=AXIIWjL2hvE&t=187s Time in the video so you can see what I'm talking about. sandpiper fucked around with this message at 12:35 on Nov 22, 2012 |
# ? Nov 22, 2012 12:31 |
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Why are they spoiling all the upgrades and powerups to this game? One of my favorite parts of playing DMC3 for the first time was getting a new weapon, seeing the awesome little cutscene to go along with it, and trying it out in the next level. This sort of marketing is just alien and baffling to me.
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# ? Nov 22, 2012 12:35 |
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Uncle Wemus posted:What are the unverified ending spoilers? Obviously fake stuff just to wind people up. But here they are; That Dante somehow manages to forcefeed Demon Babby to Mundus in the style of Saturn devouring his son, and that the "vault" is actually a time/dimension machine powered by the tears of orphaned children - which is why the demons have those orphanages instead of just killing them - and Mundus is actually the same dude as in DMC1 - and New Dante bumps into Old Dante due to the effects of the vault or whatever. As I said, obvious bullshit. This is it in .jpg format. Preserved for posterity. Pesky Splinter fucked around with this message at 20:44 on Nov 22, 2012 |
# ? Nov 22, 2012 12:37 |
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From playing the PS3 demo, this seems to be Ninja Theory's best game yet. I feel like they have improved the gameplay side of their productions a lot with this game. That being said, I do not thing this is a good game in it's current state and definitely not a good Devil May Cry game. The performance on PS3 is unforgivably bad, it seems to be running consistently below 30fps which is near unplayable for an action game on any real level to me. The enemies pose no threat on nephalim (I haven't tried SoS after unlocking it yet), the scoring system seems busted, the camera and auto targeting are poor and the basic feel of the movement and combat is off. I'm pretty curious about the PC release now, I hope there is a demo so I can try out the game without the distraction of a constant low frame rate and get a better idea of what they are trying to do with the combat.
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# ? Nov 22, 2012 12:42 |
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The music is dubstep now? I thought Combichrist were doing the soundtrack? That was one of the few things I was looking forward to.
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# ? Nov 22, 2012 12:44 |
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Pesky Splinter posted:Obviously fake stuff just to wind people up. But here they are; I would like this just so that Old Dante could call New Dante a pussy. Bonus battle on highest difficulty has you playing Old Dante kicking the new one's arse.
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# ? Nov 22, 2012 12:51 |
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sandpiper posted:I still can't believe people are describing this game as Shakespearean (see: quotes from the official dev videos). When I first fought Poison the boss I did a double take as I heard her talking about making GBS threads on corpses. Well, Shakespeare did make an awful lot of dirty jokes in his plays
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# ? Nov 22, 2012 13:34 |
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Neurosis posted:I would like this just so that Old Dante could call New Dante a pussy. Bonus battle on highest difficulty has you playing Old Dante kicking the new one's arse.
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# ? Nov 22, 2012 13:45 |
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weird bleep posted:From playing the PS3 demo, this seems to be Ninja Theory's best game yet. I feel like they have improved the gameplay side of their productions a lot with this game. That being said, I do not thing this is a good game in it's current state and definitely not a good Devil May Cry game. The performance on PS3 is unforgivably bad, it seems to be running consistently below 30fps which is near unplayable for an action game on any real level to me. The enemies pose no threat on nephalim (I haven't tried SoS after unlocking it yet), the scoring system seems busted, the camera and auto targeting are poor and the basic feel of the movement and combat is off. I'm pretty curious about the PC release now, I hope there is a demo so I can try out the game without the distraction of a constant low frame rate and get a better idea of what they are trying to do with the combat. SoS adds in some new enemies and forces you to mix it up a bit more with the angel/devil system, but the basic mechanics are not great, no argument there.
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# ? Nov 22, 2012 14:11 |
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Well I played it. Here are some positives: Adding a visual and audio cue to pause strings is nice. Not really necessary for someone with my experience with action games but it is nice. Environmental design is interesting at least. Things breaking apart and reforming is cool. The visual shift brought on by Devil Trigger is also enjoyable. Jumping still has invincibility frames, which is a nice touch. I honestly wasn't expecting it. Making the enemies bounce around with the axe is kind of satisfying. And some negatives: The pace of combat is slow. Not glacially or anything, but definitely not on the level of Bayonetta or the original DMC's. Seems comparable to God of War from my recollection. I find the controls...cumbersome? Having to hold triggers to get different weapons isn't terrible, but it might just be me adjusting poorly to it. Despite what I said above I still got SS in style in both scenarios. Scoring is very generous to the player, possibly to a fault. The boss is pretty lackluster, and bad if we're comparing it to your typical high-speed action game. Bayonetta and DMC have had really cool first bosses, which makes Slurm Queen seem bad by comparison. At least she's better designed than most of the DMC 2 bosses. She's not fun, but she's not a chore really. Boss mechanics in this game could improve later of course. The command for Devil Trigger is kinda dumb considering there are two dodge buttons for some reason. It builds super slow, but I guess it does put all (?) enemies in juggle state. Maybe they wanted to give it something like DT Explosion naturally, and making the bar build slow was the answer? Who knows. The music in the first scenario was fine, but that song with the boss was terrible. Anyway best Ninja Theory game yet. It'll probably be okay and definitely is better than DMC 2. Oh yeah, the dialogue between Dante, Vergil, and the girl character was totally fine if a little eye-rolly, but man his interactions with the Slurm Queen was insufferable. Hey Ninja Theory, I'm a college graduate who has played every DMC. Hire me and I will write all the monster related dialogue interactions for you. Oh, and Happy Thanksgiving everybody! Gobble Gobble ThePhenomenalBaby fucked around with this message at 14:42 on Nov 22, 2012 |
# ? Nov 22, 2012 14:35 |
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I forgot to mention - I left the tutorial prompts on (since the control scheme would be different from other DMCs I've played), and the first (and the only) time Devil
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# ? Nov 22, 2012 15:33 |
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Dante looks like he's about to cry... like, all the time. 'Dante May Cry'.. that's what I'll call it from now on. Looks like a 15 year old who got stood up for a date, not much of a demon slayer if you ask me.
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# ? Nov 22, 2012 15:37 |
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sandpiper posted:I still can't believe people are describing this game as Shakespearean (see: quotes from the official dev videos). When I first fought Poison the boss I did a double take as I heard her talking about making GBS threads on corpses. To be fair Shakespeare did love the dirty stuff. Half the jokes in his plays are x-rated. Much ado about nothing? Ninja Theory are just kicking it old-school!
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# ? Nov 22, 2012 17:26 |
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Third behind the VA/Mocap thing with Dante and Phineas: https://www.youtube.com/watch?v=OP9i3jenls0 Warning! Hip Rebellious Editing! May cause seizures and growing sensations of distaste! Extracted from the demo files: Pesky Splinter fucked around with this message at 18:12 on Nov 22, 2012 |
# ? Nov 22, 2012 17:30 |
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Pesky Splinter posted:Extracted from the demo files: Are those the ones you fight in Son of Sparda mode? Because they make me feel like I'm playing DMC2 and I hate them. Also does anybody else feel weird having to hold down the shoulder buttons to use the angel/devil moves? Maybe I just need time to adjust or something but it just feels really awkward. I would've preferred it if the shoulder buttons switched which weapons you were using between devil/angel/normal. Since there's only three you'd still be able to switch to any one you wanted with the shoulder buttons and the D-Pad can be used to switch what type of angel/demon weapon you're using. Sundance Shot fucked around with this message at 18:22 on Nov 22, 2012 |
# ? Nov 22, 2012 18:16 |
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Capitalism Bro! posted:Are those the ones you fight in Son of Sparda mode? All you have to do is grab them with your Angel/Devil thing, hit them a few times and then knock them back into the air and repeat. I don't even think they can attack if you do that.
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# ? Nov 22, 2012 18:18 |
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I believe so - I'm trying to find out if the guy extracted any more things - the only other things he linked to are the images of the gun and white-haired Dante, and some in-game pictures and a newspaper article of Mundus shaking hands with people and how he saved banking or some poo poo like that. Can someone explain how the hell someone did this? https://www.youtube.com/watch?v=7WvXYnDdnR4 The guy does a dodge roll, two rebellion slashes, and an axe move and suddenly jumps to SSS rank from nothing. Pesky Splinter fucked around with this message at 19:07 on Nov 22, 2012 |
# ? Nov 22, 2012 18:18 |
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Pesky Splinter posted:Extracted from the demo files: Why does it have a big pile of dogshit on its head?
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# ? Nov 22, 2012 18:33 |
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https://www.youtube.com/watch?v=wi9bHzeCBtk This just made this game twice as funny to me.
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# ? Nov 22, 2012 18:37 |
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Monster confirmed as Mundus' ugly as gently caress Babby. Perhaps even more than one of his "spawn". Pesky Splinter fucked around with this message at 19:06 on Nov 22, 2012 |
# ? Nov 22, 2012 19:03 |
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The controls were honestly a fair bit better than I thought they would be, but they couldn't save the extremely dull combat. I also completely agree with the guy who said 30fps on the PS3 was a generous overestimate, but that could definitely be a demo-only issue.
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# ? Nov 22, 2012 20:45 |
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The boss battle and cutscene before it were so dumb I couldn't stop laughing. I'm buying this the second it hits the bargain bin. My biggest gripe with the game is the dodge - using R1 or L1 doesn't feel right at all. -gently caress YOU! -NO, gently caress YOU! -gently caress YOU! Renoistic fucked around with this message at 00:03 on Nov 23, 2012 |
# ? Nov 22, 2012 23:59 |
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Renoistic posted:
If the series somehow survives this game and does an awesome sequel, I'd want Donte to be unlockable and have gently caress YOU being the only thing he says, ever. It pretty much works for anything. Villian does evil things? gently caress YOU Good guy points out what needs to be done? gently caress YOU You die? gently caress YOU Then have a cutscene where the real Dante walks by, and knocks him out with one punch. Played the demo again on the hardest difficulty, wasn't too much difference for me. I liked changing up tactics before but I wasn't too motivated to do that in this demo.
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# ? Nov 23, 2012 01:14 |
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Pesky Splinter posted:As I said, obvious bullshit. you forgot to mention vergil being made by the bad guy to trap people that would want to revolt and how he turns into a dinosaur with vergils face I really, really want this spoiler to be true so we can get a rushhour style dante and dante game
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# ? Nov 23, 2012 01:24 |
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Pesky Splinter posted:Monster confirmed as Mundus' ugly as gently caress Babby. What kinda dumb name is Killing Face? Really want to see the extent of this train crash once it launches.
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# ? Nov 23, 2012 01:42 |
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The most frustrating thing about the demo, I think, is that Ninja Theory was clearly trying really really hard. They wanted to make a good game that they would be proud of. They weren't half-assing it. They just clearly do not understand how to make it. The Style system in this game represents just a fundamental misunderstanding of why that system existed. They knew it had to exist and so they put it in, but they don't know why. (IIRC they originally didn't even intend an onscreen message, just musical changes.) The axe is another great example here. In the demo it doesn't even seem to have any meaningful alternate combos or anything. It's just a "heavy attack." It really stands out when playing Son of Sparda mode and fighting that dude near the start who can't be hurt except by the axe. All you can do is pound on him with button mashing. Maybe the alternate Devil Arms will help but that's really worrying. The scythe isn't much better, although it at least has a little more going for it than Heavy Attack.
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# ? Nov 23, 2012 01:50 |
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Cao Ni Ma posted:What kinda dumb name is Killing Face? Christ knows - it's called Mundus' Spawn for the English release though. darealkooky posted:you forgot to mention vergil being made by the bad guy to trap people that would want to revolt and how he turns into a dinosaur with vergils face I want it to be true so I can laugh at how loving dumb it is. Dino-Vergil: *Rawh!* Dante: "gently caress YOU" ImpAtom posted:The most frustrating thing about the demo, I think, is that Ninja Theory was clearly trying really really hard. They wanted to make a good game that they would be proud of. They weren't half-assing it. They just clearly do not understand how to make it. The Style system in this game represents just a fundamental misunderstanding of why that system existed. They knew it had to exist and so they put it in, but they don't know why. (IIRC they originally didn't even intend an onscreen message, just musical changes.) I don't get why they thought it would be a good idea for the Ranking to stay the same unless you get hit. Standing idle and doing stuff other than combat should reset the thing to a lower level - that's the point of the thing - it's meant to keep players actively seeking combat to get higher scores for more orbs. What's the point otherwise? And what's stranger is having the final ranking based seemingly soley on the style points over everything else: And yes, at one stage they were just going to notify the player audibly. No onscreen stuff or anything, just by the (horrible) music. I'm surprised Capcom kinda let NT do their own thing for the combat, and only seemingly came in to make a few alterations here and there, and offer advise and all that. Surely they can see that it's nowhere near the same standard as 4? Pesky Splinter fucked around with this message at 02:29 on Nov 23, 2012 |
# ? Nov 23, 2012 02:10 |
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I suspect capcom were expecting a reset on the combat. Dmc4 had great combat, but it was getting extremely baroque by that point (and when you compare it to Bayonetta, which has much more elegant mechanics, you can see that they might be hoping ninja theory might take it in that direction - give them some great core mechanics to then build on). I'm just sad that ninja theory didn't wholesale steal dodge offset and bayonetta style counter/dodge rewards because they are the most gorgeous mechanics in any brawler style game ever.
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# ? Nov 23, 2012 02:26 |
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# ? Apr 27, 2024 17:44 |
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Pesky Splinter posted:I believe so - I'm trying to find out if the guy extracted any more things - the only other things he linked to are the images of the gun and white-haired Dante, and some in-game pictures and a newspaper article of Mundus shaking hands with people and how he saved banking or some poo poo like that. For a company renowed by their "artistc vision" they didn't even tried here, Mundus's face is the most that I've ever seen Dark_Tzitzimine fucked around with this message at 04:36 on Nov 23, 2012 |
# ? Nov 23, 2012 04:33 |