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"Spring Man: No, not the season"
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# ? Jan 9, 2013 16:35 |
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# ? May 13, 2024 00:48 |
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Mister Roboto posted:Getting the magnet beam in itself is a chore, so that argument really doesn't work. Saying you can just bypass them doesn't change the fact the stage pits are horrible design. That's like saying some rpg boss's AI is too stupidly hard, but you one-shot it with this nuke. Well, yeah, but that doesn't change the original bad design. What? It's just behind a destructible brick in Elecman's stage. So you either blow it up with Bombman's bombs, or I think electricity can break those bricks too so just kill Elecman and then run the stage again up to the part. I don't think you even have to finish the level to keep it. Sure it's lovely level design, but even if you run it straight it's still nowhere near as bad as MM9 lovely level design.
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# ? Jan 9, 2013 19:35 |
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Man, MM9's level design is so far ahead of MM1's it isn't even funny. I just ran through MM9 again on the PS3 thanks to it being free and it's nowhere near bad, it just encourages a lot of special weapon use.
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# ? Jan 9, 2013 19:41 |
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Awful.
Mister Roboto fucked around with this message at 16:33 on Oct 23, 2014 |
# ? Jan 9, 2013 19:47 |
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raditts posted:What? It's just behind a destructible brick in Elecman's stage. So you either blow it up with Bombman's bombs, or I think electricity can break those bricks too so just kill Elecman and then run the stage again up to the part. I don't think you even have to finish the level to keep it. Sure it's lovely level design, but even if you run it straight it's still nowhere near as bad as MM9 lovely level design. Nothing in MM9 is on the level of Guts Man's or Ice Man's level.
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# ? Jan 9, 2013 20:58 |
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That's ridiculous. Rotating platforms with rain physics is much more difficult than jumping on three slow moving zippers that line up the first time you get on them. And ice man's helicopter heads sands magnet beam are no more difficult than Heat Man's super long disappearing blocks and bottomless pit section sans item 2.
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# ? Jan 9, 2013 21:17 |
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greatn posted:That's ridiculous. Rotating platforms with rain physics is much more difficult than jumping on three slow moving zippers that line up the first time you get on them. I'll concede on the rotating platforms, but Ice Man's helicopter head are way more difficult than the disappearing/reappearing blocks. With the blocks, you can die from mistiming a jump, being fooled by the layout, or just poor playing. With Ice Man's helicopter dudes, you can die from faulty collision causing you to fall through the platform. The unpredictability puts it on another level.
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# ? Jan 9, 2013 22:20 |
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You are mostly correct, but the collision problem isn't unpredictable, it's timed. You will fall through if you try to land while they fire if they are moving downward. Movement is random but they fire at regular intervals. You have to be pretty good though to spot the pattern. In Wily 1 you are at the mercy of them if they want to just fly into the ceiling.
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# ? Jan 9, 2013 22:26 |
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"You can work around the glitch if you know how it works" doesn't make it not bullshit.
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# ? Jan 10, 2013 01:12 |
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I think 10 beats 9 in the bullshit troll-game department. For example, in Pump Man's stage there's a shrimp swimming around a platform you have to jump down to. If all you have is the mega-buster, I don't think you can avoid damage. Also, if you land too close to the edge, you'll get knocked in a pit and die.
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# ? Jan 10, 2013 01:38 |
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Is it just me or does MM10 also have the worst collection of weapons in the series? Even if you ignore Thunder Wool, everything else is really situational and/or costs way too much energy. This is right after MM9 had some of the best weapons.
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# ? Jan 10, 2013 01:53 |
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Water Shield and Triple Blade were pretty good, and Solar Blaze seems like a good way to do a bit more damage to something right in front of you Or behind , but I haven't played around with it much. I think they could've done better with giving you things to use your weapons on. It wouldn't have been too hard to work in places to use Wheel Cutter or Chill Spike.
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# ? Jan 10, 2013 02:16 |
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So I've watched all SimplySimon's amazing LPs of Megaman games and was kinda considering playing myself some Megaman at some point. What would be a good starting point to the series; the original Megaman?
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# ? Jan 10, 2013 02:17 |
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gandlethorpe posted:Is it just me or does MM10 also have the worst collection of weapons in the series? Even if you ignore Thunder Wool, everything else is really situational and/or costs way too much energy. This is right after MM9 had some of the best weapons. It's really bad. I don't know if it is the worst but it's awful, especially compared to MM9 which may have the best collection of weapons in the series. It's a really shocking difference. It doesn't help that MM9 had tons of uses for your weapons while MM10 barely had any besides boss weaknesses. TehGherkin posted:So I've watched all SimplySimon's amazing LPs of Megaman games and was kinda considering playing myself some Megaman at some point. What would be a good starting point to the series; the original Megaman? Skip to 2. It's the first place they really *get* the formula but before they start introducing the more advanced stuff in MM3 and onwards.
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# ? Jan 10, 2013 02:18 |
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TehGherkin posted:So I've watched all SimplySimon's amazing LPs of Megaman games and was kinda considering playing myself some Megaman at some point. What would be a good starting point to the series; the original Megaman? Not if you want to like the series. I'd say one of MM4-MM6 to get you introduced, as they're beginner friendly. Then maybe MM2. MM3 is undoubtedly the highest quality of the classics, but can be difficult.
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# ? Jan 10, 2013 02:21 |
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TehGherkin posted:So I've watched all SimplySimon's amazing LPs of Megaman games and was kinda considering playing myself some Megaman at some point. What would be a good starting point to the series; the original Megaman? Simon's LPs kind of demonstrated why that's a bad idea. V seemed to be a good "introductory" mega man, or if you want to go in order 2 would be a good start.
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# ? Jan 10, 2013 02:41 |
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I'd say go with 2, it's got most of the iconic Megaman stuff (intro pan up the skyscraper, Wily theme).
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# ? Jan 10, 2013 03:40 |
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gandlethorpe posted:Is it just me or does MM10 also have the worst collection of weapons in the series? Even if you ignore Thunder Wool, everything else is really situational and/or costs way too much energy. This is right after MM9 had some of the best weapons. As bad as some as 10's weapons are, I still used Triple Blade and Chill Spike more than anything in MM5, so they're not the absolute worst. Most of them suffer from a gimmick attached. I think they were trying to avoid having a MM9 situation where the game was moderately challenging until you beat Jewel Man, Galaxy Man or Splash Woman and trivialized nearly everything.
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# ? Jan 10, 2013 03:44 |
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Reminder that MM2 had Bubble Lead, the triple air shooter, crash bombs, and heat man's charging weapon. Everyone just used the metal blade and wood man's shield.
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# ? Jan 10, 2013 04:38 |
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But Air Shooter's actually pretty handy. Its major problem is that Metal Blades exist. It's not a bad weapon at all. Just outclassed by one of the most broken weapons in the series. Also MM9 has the best weapon set, hands down.
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# ? Jan 10, 2013 05:28 |
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Mister Roboto posted:Reminder that MM2 had Bubble Lead, the triple air shooter, crash bombs, and heat man's charging weapon. Quick Boomerang is a pretty great mid-range weapon. But yeah, Mega Man 2 had a lot of gimmicky weapons with limited practical value, like Leaf Shield only being useful against Pipis and the infinitely respawning enemies.
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# ? Jan 10, 2013 05:59 |
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Yonic Symbolism posted:Simon's LPs kind of demonstrated why that's a bad idea.
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# ? Jan 10, 2013 07:53 |
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Simply Simon posted:"You can work around the glitch if you know how it works" doesn't make it not bullshit. Bullshit yes, but unpredictable or luck based no. I'm curious, did they fix the platforms in the Wily Wars version? I was just watching the Rockman and Forte SDA speed run, and so many times they kept saying "Bass can just jump over this. Bass doesn't have to use ice wall here, this is so much easier with Bass" and each time I was thinking "This is exactly why Bass is a terrible character." He can just jump over everything, where's the fun in that?
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# ? Jan 10, 2013 14:39 |
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Last Celebration posted:As bad as some as 10's weapons are, I still used Triple Blade and Chill Spike more than anything in MM5, so they're not the absolute worst. Most of them suffer from a gimmick attached. I think they were trying to avoid having a MM9 situation where the game was moderately challenging until you beat Jewel Man, Galaxy Man or Splash Woman and trivialized nearly everything. I used to think MM5 had the worst weapons, but Simon's LPs gave me a bit more appreciation. Granted, I'm still one of those minimalists who tends to use special weapons as little as possible. Like MM10, MM5 has a lot of gimmicky weapons, but they're far less gimmicky and spend less weapon energy. Power Stone is complete poo poo, but a lot of the others are more useful than they let on, like Charge Kick and Napalm Bomb. The main reason you never really had to use any weapons in MM5 was because the buster took care of everything.
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# ? Jan 10, 2013 22:59 |
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gandlethorpe posted:The main reason you never really had to use any weapons in MM5 was because the buster took care of everything. Now that you mention it, that's probably why the bad weapons stuck out so much in 10.
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# ? Jan 10, 2013 23:45 |
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You can play as a character other than Proto Man in MM10? But yeah, I try and try but I can't find any kind of use for most of those weapons (speaking of which, I should pick up the game again...). Solar is okay, Chill surprisingly good at some places and against some things (not only in Nitro, mind), Pump is great if only because it's a shield, Blade is...fine, I guess, but so generic. The other four are trash of the purest order.
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# ? Jan 11, 2013 01:01 |
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I dunno what they were thinking with Proto Man in Mega Man 9/10. Double damage and double knockback is sadistic, and his charge shot is actively detrimental since he can only fire two shots at a time to "balance" it out. And in MM9 I don't even think the Proto Shield could block anything other than those little Mettal pellets. And on Mega Man 5, I could see a use for some of its weapons even if some are outright inferior to other ones (Rain Flush), but the real problem I always had with using them is that the game's enemy placement feels designed around the mentality that they player is always gonna have a charge shot lined up, like the lions in Napalm Man's stage. Although yeah, I'll admit that I haven't experimented with 5's weapons as well as I could have.
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# ? Jan 11, 2013 02:08 |
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Proto Man can slide and has a charge shot. That's all you really need to know, I think.
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# ? Jan 11, 2013 11:27 |
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Last Celebration posted:And on Mega Man 5, I could see a use for some of its weapons even if some are outright inferior to other ones (Rain Flush), but the real problem I always had with using them is that the game's enemy placement feels designed around the mentality that they player is always gonna have a charge shot lined up, like the lions in Napalm Man's stage. Although yeah, I'll admit that I haven't experimented with 5's weapons as well as I could have. Isn't Rain Flush in 4? (Unless I'm misreading your intended statement)
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# ? Jan 11, 2013 11:31 |
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Yeah, I screwed that up. I meant that Gravity Hold is a joke compared to Rain Flush.
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# ? Jan 11, 2013 11:54 |
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Gravity Hold has the big advantage of being instant. It's an absolute life-saver in some situations, like when a tiger is just about to knock you off a ledge; you can go into the weapons menu, switch to the Hold, hammer the button three times and off it goes flying. As it actually deals damage, just doesn't kill enemies but rather makes them fly away on the last hit, you can couple it with Buster shots, too. As in two pellets on a tiger with 3 health and then a Hold will make it fly, or two Holds and a single shot will destroy it. Very well programmed.
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# ? Jan 11, 2013 14:45 |
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You should only play as Protoman if you want to tear your hair out. ESPECIALLY on hard. Bass is ok. He's basically is counterpart from MM and Bass. It still feels weird that they basically stripped Megaman of what he used to have and make Protoman the designated charge and slide. It's a pretty lovely compromise. Kinda why I don't like 10 as much as 9. I will say this the MM weapons tend to be much more fun than the X weapons. They aren't as fun honestly. Unless you are Zero in X4, then you have some fun doing some combos like a the fire shoryuken (which it basically is ) and then downstab and end with Web Spiders move.
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# ? Jan 11, 2013 21:38 |
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I've always found X-series weapons more fun, especially since you can charge them. It also helps that the platforming is more dynamic, so things that might not be useful in a classic game can still shine.
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# ? Jan 11, 2013 21:44 |
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gandlethorpe posted:I've always found X-series weapons more fun, especially since you can charge them. It also helps that the platforming is more dynamic, so things that might not be useful in a classic game can still shine. Then you get to Mega Man X5 where all of X's weapons are just...gimmicky unfun bullshit
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# ? Jan 11, 2013 23:51 |
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Volt Catfish posted:Then you get to Mega Man X5 where all of X's weapons are just...gimmicky unfun bullshit Weapons? What weapons? Acquire Ultimate Armor (legitimately, for once). Press R2 a lot. Win game. I think I used the weapons only to collect the other armors/upgrades that were needed for them... and obviously appropriate bosses, until I had legitimate Ultimate Armor. Speaking of which, the Black Devil in X5 is the hardest one of the "Devil" bosses if you ask me. He doesn't move fast, he is just too big and you have no room to move in that room. Although you can cheese him by just grabbing the wall and staying in the corner while he moves, then air dash over him as he reforms.
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# ? Jan 11, 2013 23:59 |
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My first MM game was MMX-3.
Mister Roboto fucked around with this message at 16:35 on Oct 23, 2014 |
# ? Jan 12, 2013 00:16 |
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Volt Catfish posted:Then you get to Mega Man X5 where all of X's weapons are just...gimmicky unfun bullshit X5 was just an awful, lovely turd of a game. People seem to go easy on it just because X6 and X7 were so much worse.
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# ? Jan 12, 2013 00:19 |
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Mister Roboto posted:Again, people forget the earlier games...the first Yellow Devil is pretty much impossible. I don't know how any kid beat him without the elec cheat. I don't know, I had a lot more trouble with the clone Megaman who unleashes the ultimate weapon of "walking up to you and pacing back and forth so you're constantly taking damage because you can't get any distance from him."
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# ? Jan 12, 2013 00:19 |
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Mister Roboto posted:Again, people forget the earlier games...the first Yellow Devil is pretty much impossible. I don't know how any kid beat him without the elec cheat. What is the elec cheat?
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# ? Jan 12, 2013 00:33 |
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# ? May 13, 2024 00:48 |
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raditts posted:What is the elec cheat? If you constantly press start after using Thunder Beam, it'll "activate" Thunder Beam on every frame or something, yeah?
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# ? Jan 12, 2013 00:37 |