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ThePutty posted:
Oh no. Ohnoohnoohnoohno This is just a nightmare, right? Or the fevered ramblings of madmen?
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# ? Jan 15, 2013 14:25 |
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# ? Apr 29, 2024 10:40 |
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The Narrator posted:This is just a nightmare, right? Or the fevered ramblings of madmen? Speaking of which... Lietuva in 1.09 is wet dream of Putin Lietuva is Lithuanian word for my homeland in Pope's bules called Lituae in old ruthenian Litva, in old german Lettowen, all scientists agree that all forms come from lithuanian word of Lietuva or Lētuvā. So all Lithuanian lands should be called Lietuva. Big part of XX century lowland Lithunia (Žemaitija or Samogitia) was called by name of Lithuania by our enemies - first by Poland, then by russians. Now Kremlin's "historians" state that Lithuania was only nowdays Samogitia, and prusians were some sort of russians (iskonno ruskie zemli) - so no Baltic tribes existed, only small band of Zhmuds... Is bad enough to see our coat of arms in ruthenian hands - no ruthenian dukes held this coat of arms, only lithuanians dukes (I agree that our grand dukes only after aquired big teritories in the east started to use Vytis as their coat of arms and in first it was depiction of grand duke himself) and big part of Lithuania is in Masovian hands. Please don't make Lietuva as small as nowdays Samogitia. This land could be called "Samogitia proper" or something... in lithuanian it was Žemaitijos Seniūnija (latin: Capitaneatus Samogitiae, polish:Starostwo Żmudzkie). ALL SCIENTISTS AGREE
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# ? Jan 15, 2013 14:31 |
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Orange Devil posted:You know what would make EU4 the best game ever? Bringing back Falalalan. That song was awesome. Isn't there a Falalalan version in the EUIII music pack? I haven't actually got it, but I heard it mentioned.
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# ? Jan 15, 2013 14:32 |
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Fintilgin posted:ALL SCIENTISTS AGREE I knew the localization experiment would result in meltdowns. Whoever it is that says we pick on the Serbians too much is right. All members of the Paradox forums are prone to nationalistic freak outs.
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# ? Jan 15, 2013 14:44 |
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ThePutty posted:Everyone's favourite feature of HoI3 is now coming to EU3. Ray and Shirley posted:I knew the localization experiment would result in meltdowns. Whoever it is that says we pick on the Serbians too much is right. All members of the Paradox forums are prone to nationalistic freak outs.
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# ? Jan 15, 2013 15:37 |
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ThePutty posted:
Good mod, or best mod?
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# ? Jan 15, 2013 15:37 |
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Re Paradox soundtracks: I've always liked the refined class of the Victoria 2 music and the Wagnerian thrum of Hearts of Iron 2Sampatrick posted:Good mod, or best mod? gradenko_2000 fucked around with this message at 16:10 on Jan 15, 2013 |
# ? Jan 15, 2013 16:06 |
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ThePutty posted:Everyone's favourite feature of HoI3 is now coming to EU3. I wonder what the mod creator's signature means. It's so...enigmatic. I'm banking on it involving nationalism. quote:I want realize Korea Territory
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# ? Jan 15, 2013 16:16 |
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Phlegmish posted:I wonder what the mod creator's signature means. It's so...enigmatic. I'm banking on it involving nationalism. You know, come to think of it, I kinda want to see a video game made by North Koreans. Just to see what it's like.
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# ? Jan 15, 2013 16:25 |
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Tomn posted:You know, come to think of it, I kinda want to see a video game made by North Koreans. Just to see what it's like. http://www.pyongyangracer.co/index.html
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# ? Jan 15, 2013 16:30 |
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A Buttery Pastry posted:Mod of the Year. Now the game can finally model German majority enclaves across Eastern Europe. I would love that but how do you simulate migrations? Saxons werent the only ones moving around. A Buttery Pastry posted:I know I've certainly advocated this view, though as someone else said, the clay video really doesn't do the Serbians any service. That video was made by someone itt.
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# ? Jan 15, 2013 19:08 |
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Cowcatcher posted:I would love that but how do you simulate migrations? Saxons werent the only ones moving around. Would probably be pretty unbalanced/annoying, depending one whether you're using the normal map or the HOI3 map though, but I think it could work. Just having the German settlers be a simple bonus to tax/defensiveness, without flipping the province culture, would probably be better on the normal map really. Cowcatcher posted:That video was made by someone itt.
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# ? Jan 15, 2013 20:16 |
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Phlegmish posted:I wonder what the mod creator's signature means. It's so...enigmatic. I'm banking on it involving nationalism. Just ask if he's going to put the Liancourt Rocks in. You'll find out real quick then.
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# ? Jan 15, 2013 20:48 |
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The original Victoria's soundtrack is by far my favorite. Period pieces
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# ? Jan 15, 2013 23:56 |
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ThePutty posted:
Had to adjust that for you.
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# ? Jan 16, 2013 00:03 |
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ThePutty posted:
If I wasn't worried abuot just how slow the game would run, I'd use that. It'd end up being ridiculously unbalanced though, because even if you drop trade values down to 1/10th of their current prices, trade and production income will be incredibly high. It would make a better CK2 map, at least the Europe portion of it. Or an Indian sub-continent map for CK2, that would be interesting.
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# ? Jan 16, 2013 00:08 |
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A Buttery Pastry posted:Add a German settler mechanic similar to the Jewish settler mechanic of MMtM (and probably other mods as well, might be part of that SRI mod?), just with different conditions and effect. Each time you settle more Germans, add a modifier N+1, which when it's high enough compared to the population, switches the province culture to a generic German (or state culture, if a German state). When you first settle Germans, you would have the choice of either getting +tax, or +defensiveness from your settlers (multiplied by higher levels of the modifier), which would lock your choice for the province. That bonus would stay even when the province flips, preventing further settlement. That's basically German settlement of Eastern Europe. I'm gonna be the PC brigade now and complain about the lack of Wlach, Roma and Tatar migrants in your proporsal
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# ? Jan 16, 2013 00:16 |
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A certain site is back online.
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# ? Jan 16, 2013 00:19 |
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Patter Song posted:A certain site is back online. "Pay Gold. Shed Blood. Instill Fear. Promise Hope." There is no big enough Alchenar fucked around with this message at 00:30 on Jan 16, 2013 |
# ? Jan 16, 2013 00:26 |
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Cowcatcher posted:I'm gonna be the PC brigade now and complain about the lack of Wlach, Roma and Tatar migrants in your proporsal
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# ? Jan 16, 2013 00:47 |
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Alchenar posted:"Pay Gold. Shed Blood. Instill Fear. Promise Hope." Oh boy! Promising hope, paying [someone else's] gold, and instilling fear is something Ubik is very good at, so I can't wait! Edit: OP updated! Gorgo Primus fucked around with this message at 04:43 on Jan 16, 2013 |
# ? Jan 16, 2013 02:49 |
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A Buttery Pastry posted:They're all part of the Balkan culture, along with the Croatians, Serbians, Greeks, Turks, Romanians and Hungarians, and would thus be part of the Balkan Settler mechanic, which adds +1 revolt risk for each level of the modifier, outside clay producing provinces. Don't let anyone from Eastern Europe hear you saying that the Roma are part of their culture!
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# ? Jan 16, 2013 02:56 |
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Do the MM folks still even have the source code and/or the right to keep working on it? I don't get what the point of relaunching the website is, unless somehow Ubik still has people working for him for free and he thinks he can still release the game. I dunno, maybe for free? By the by, is Kaiserreich compatible with the latest casualty-tracking DH patch? And is there a way to turn Japan into a Syndicalist country? The new LP got me thinking.
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# ? Jan 16, 2013 04:56 |
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gradenko_2000 posted:Do the MM folks still even have the source code and/or the right to keep working on it? I don't get what the point of relaunching the website is, unless somehow Ubik still has people working for him for free and he thinks he can still release the game. I dunno, maybe for free? According to ubik, the MM folks currently have the rights to the EU3 engine, not just MM's source code
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# ? Jan 16, 2013 05:03 |
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gradenko_2000 posted:By the by, is Kaiserreich compatible with the latest casualty-tracking DH patch? And is there a way to turn Japan into a Syndicalist country? The new LP got me thinking. The newest version of Kaiserriech is compatible, though it doesn't include casualty statistics yet.
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# ? Jan 16, 2013 05:06 |
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Beamed posted:According to ubik, the MM folks currently have the rights to the EU3 engine, not just MM's source code This revelation was brought to him, as I understand, because the contract he had with Paradox allegedly didn't specify who owns the engine. I'm going to assume Ubik is banking on a carrer as a Swedish Contract Law expert.
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# ? Jan 16, 2013 05:07 |
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Why not just skip the formalities and mod CK2 to add a "Kingdom of the Balkans" with de jure claims on everything from Cyprus to Trieste? Set all the cultures to just Balkan (in the culture group with Polish, obviously), make everything Catholic except Shia in Turkey, make all the nobles Italian and Roma. For EU3/4, just do a mod where Europe and the Middle East are glossed over like the rest of the world in vanilla, but Asia, Africa and the Americas get detailed historical events and each nation has accurately modeled political systems. Model dozens of individual daimyo with the HRE mechanic, replace the HRE with Austria, Bavaria, Lombardy, Burgundy and a renamed shogunate. All HOI needs is a mod that switches division names around so the Desert Rats are fighting in Burma and the 101st and 82nd are marine divisions.
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# ? Jan 16, 2013 05:23 |
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Patter Song posted:A certain site is back online. There are even more very impressive game features in italics than I remember for Magnus Mundi
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# ? Jan 16, 2013 05:39 |
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DrProsek posted:This revelation was brought to him, as I understand, because the contract he had with Paradox allegedly didn't specify who owns the engine. I'm going to assume Ubik is banking on a carrer as a Swedish Contract Law expert. Other fun things for those who didn't poke around the UV forums before it went down - shortly before the end Ubik went on this big, massive rant about how Paradox clearly "feared" Magna Mundi and how it would show up presumably the entire Paradox product line as being weak and inferior. His evidence that they feared Magna Mundi and were actively sabotaging it? The fact that they weren't promoting it hard and tried to deflect questions about it at expos and the like. He bragged about how, despite being given practically no presence or booth space at one particular expo, he and the MM team who were there nevertheless actively raised a fuss, passed out brochures, and wrangled interviews despite Paradox reps trying to shut them down. Keep in mind this is all months after the original release date passed with the game itself still in a code-wrecked shambles, missing things like working war, diplomacy, and AI, with even the most supportive beta-testers saying things like "It doesn't really crash all THAT often, and anyways there's autosaves."
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# ? Jan 16, 2013 09:08 |
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Omnicarus posted:There are even more very impressive game features in italics than I remember for Magnus Mundi I always thought that Paradox never implemented enough historical processes in their games.
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# ? Jan 16, 2013 13:23 |
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quote:Manage warfare, diplomacy, economy, knowledge, internal affairs, cultural outlook, religious policies, espionage and much more to engrave in gold your country’s name in the Annals of History… or fail in that delicate balance and witness how it will become a faded footnote lost in ages long past. I love this "sentence."
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# ? Jan 16, 2013 13:51 |
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If anyone knows about becoming a faded footnote in the Annals of History, it's Ubik
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# ? Jan 16, 2013 14:05 |
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James Garfield posted:Why not just skip the formalities and mod CK2 to add a "Kingdom of the Balkans" with de jure claims on everything from Cyprus to Trieste? Set all the cultures to just Balkan (in the culture group with Polish, obviously), make everything Catholic except Shia in Turkey, make all the nobles Italian and Roma. As a person from the Balkans, I feel my worldview was shattered by your snappy reply. You have shown me the error of my nationalistic ways. I will strive to be like you in every regard.
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# ? Jan 16, 2013 15:56 |
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Playing EU3 and man I hope Paradox takes a few pointers from CK2 for warfare reasons. I thought I was ok with "No casus belli" wars but I forgot how goddamn frustrating that is. EU3 plus helps a lot with AI restraint and breaking up some of the bigger countries but he can only do so much in regards to cascading alliances and I seriously hope they work on that in EU4. I feel bad for save scumming but when mecha-Bohemia gets called in because they're a friend of a friend, I don't think it's really on me for loving that up. Edit: On the topic of EU3 Plus. For the colonial power decision what provinces are the Northern/Southern exploration ports? RagnarokAngel fucked around with this message at 16:06 on Jan 16, 2013 |
# ? Jan 16, 2013 16:01 |
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RagnarokAngel posted:Playing EU3 and man I hope Paradox takes a few pointers from CK2 for warfare reasons. I thought I was ok with "No casus belli" wars but I forgot how goddamn frustrating that is. EU3 plus helps a lot with AI restraint and breaking up some of the bigger countries but he can only do so much in regards to cascading alliances and I seriously hope they work on that in EU4. I feel bad for save scumming but when mecha-Bohemia gets called in because they're a friend of a friend, I don't think it's really on me for loving that up. It makes fighting OPMs a nightmare because they always have at least a two province buddy, and that two province buddy will be so much stronger than his one province ally that the TPM takes control of the war, calling in God knows who, who in turn takes control and calls in someone even bigger, and basically by 1600, all wars involve France or Spain.
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# ? Jan 16, 2013 16:12 |
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Why don't they just dump the idea of alliance leaders? Is there historical precedence for this sort of thing?
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# ? Jan 16, 2013 16:20 |
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The design idea makes sense, as it would be ridiculous if smaller country A has a major power ally B, but B never gets the chance to help, because the aggressor quickly gets what they want from A and pieces, ending the war. If a dramatically more powerful ally is called in, it makes see for them to take control of negotiations, historical preference or not. Cascading alliances is another matter.
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# ? Jan 16, 2013 16:28 |
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RagnarokAngel posted:Edit: On the topic of EU3 Plus. For the colonial power decision what provinces are the Northern/Southern exploration ports? If I remember right you can check which provinces are in these groups with the Regions map mode.
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# ? Jan 16, 2013 16:32 |
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RagnarokAngel posted:
You can see the exact provinces in the regions map mode, but basically southern exploration ports are the west coast of Morocco and Iberia and northern exploration ports are the coasts of France, Britain, and the Netherlands.
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# ? Jan 16, 2013 16:33 |
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# ? Apr 29, 2024 10:40 |
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I wouldn't mind if the second-level allies could be called but only fight in defense of their actual allies' territory so they can't get improbably roped into the initial aggression. But that raises some questions about how strictly you define that (must the fighting take place within the ally's borders?) and might be too nuanced for the AI to handle.
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# ? Jan 16, 2013 16:36 |