|
HenessyHero posted:After finally beating this game with my split-screen buddy I can safely say Poor Hunk doesn't get to talk after his team's shameful performance in ORC
|
# ? Feb 3, 2013 10:46 |
|
|
# ? Apr 26, 2024 06:25 |
|
Policenaut posted:Poor Hunk doesn't get to talk after his team's shameful performance in ORC That team nearly put Umbrella out of business during the ten hours they were rogue. Go gently caress yourself.
|
# ? Feb 3, 2013 11:03 |
|
poptart_fairy posted:That team nearly put Umbrella out of business during the ten hours they were rogue. Go gently caress yourself. Team Wolfpack required six people to kill a single lightly armed police officer. They needed US Army assistance to bring down a single Nemesis when an unarmored woman in a haltertop and a fodder UBCS grunt manage to do so repeatedly. When Birkin started wrecking poo poo, Hunk just tells them to get the gently caress out and secures the sample himself. Wolfpack gets clowned on for the entirety of ORC and the only reason Umbrella even paid them any attention after they burn noticed them was when they put a dent in their BOW investment. Either Hunk is just so insanely competent that he makes everyone else look awful, or all of Umbrella really is just a slipshod organization. I think it's both.
|
# ? Feb 3, 2013 11:24 |
|
Are there seriously only 3 non-DLC Mercenaries maps available? Because if so, oh man, I have got to stop buying games from Capcom. This is like the fourth time they've sent me on this merry-go-round.
|
# ? Feb 3, 2013 19:57 |
|
Oxxidation posted:Are there seriously only 3 non-DLC Mercenaries maps available? Because if so, oh man, I have got to stop buying games from Capcom. This is like the fourth time they've sent me on this merry-go-round. Well the DLC is a dollar so its not so bad. Problem is its all J'avo enemies sans the Catacombs map so its not worth it.
|
# ? Feb 3, 2013 20:00 |
|
Alteisen posted:Problem is its all J'avo enemies sans the Catacombs map so its not worth it. Why do you have such a hard time shooting the J'Avo in the face and meleeing them exactly like the main enemies in the last two games? It's really easy.
|
# ? Feb 3, 2013 20:48 |
|
I don't have a hard time shooting them, I just think they're poo poo and hate fighting them.
|
# ? Feb 3, 2013 21:24 |
|
Alteisen posted:I don't have a hard time shooting them, I just think they're poo poo and hate fighting them. Yeah, you've said that a bunch of times, but can I ask why? I don't get the problem.
|
# ? Feb 3, 2013 21:30 |
|
codenameFANGIO posted:Imagine Leon just exploding cars left and right, just a total car apocalypse. How Leon landed in China is also another apocalypse too, and the drat thing which made me mad is that he survived that.
|
# ? Feb 3, 2013 22:07 |
|
codenameFANGIO posted:Yeah, you've said that a bunch of times, but can I ask why? I don't get the problem. Same here, I'd like to know. I honestly hate zombies due to the amount of QTEs involved, personally.
|
# ? Feb 3, 2013 22:26 |
|
codenameFANGIO posted:Yeah, you've said that a bunch of times, but can I ask why? I don't get the problem. My guess is that they're really not much more than guys with guns. If I wanted to fight enemies from Uncharted, I would be playing Uncharted, not Resident Evil.
|
# ? Feb 3, 2013 22:59 |
|
Oxxidation posted:Are there seriously only 3 non-DLC Mercenaries maps available? Because if so, oh man, I have got to stop buying games from Capcom. This is like the fourth time they've sent me on this merry-go-round. What pisses me off the most is that I wouldn't have too much of a problem buying a couple of maps, but since they're DLC, it means they won't be as populated as, say... Urban Chaos.
|
# ? Feb 3, 2013 22:59 |
|
J'avo can potentially turn into wall-crawling spider-men that shoot Uzis at you, or a man with giant worms for a head that runs in circles flailing his arms wildly. J'avo own.
|
# ? Feb 3, 2013 23:28 |
|
Krad posted:What pisses me off the most is that I wouldn't have too much of a problem buying a couple of maps, but since they're DLC, it means they won't be as populated as, say... Urban Chaos. I'm pretty sure I've never encountered a multiplayer game in any other level than Urban Chaos. It's kind of annoying. Crowetron posted:J'avo can potentially turn into wall-crawling spider-men that shoot Uzis at you, or a man with giant worms for a head that runs in circles flailing his arms wildly. J'avo own. Or a maggot man that explodes or a man whose head is an entire bee that shoots poison gas at you! They're fun! Except when they have rocket launchers, because then they're infuriating
|
# ? Feb 4, 2013 00:18 |
|
Helena is Mercenaries is terrible, holy poo poo. Who gives someone three weapons and then only provides ammo for one of them? What is the point?
|
# ? Feb 4, 2013 00:24 |
|
Oxxidation posted:Helena is Mercenaries is terrible, holy poo poo. Who gives someone three weapons and then only provides ammo for one of them? What is the point? The point is that the other two weapons besides the Picador are hand cannons, the tilt-a-whirl slam kills one zombie and scores a long knockdown on any zombies you hit while Helena's spinning, and Helena's elbow drop is the fastest kill move in the game. If you're not playing Helena like she's a pro wrestler, you're doing it wrong. Wanderer fucked around with this message at 00:32 on Feb 4, 2013 |
# ? Feb 4, 2013 00:27 |
|
Wanderer posted:The point is that the other two weapons besides the Picador are hand cannons, the tilt-a-whirl slam kills one zombie and scores a long knockdown on any zombies you hit while Helena's spinning, and Helena's elbow drop is the fastest kill move in the game. If you're not playing Helena like she's a pro wrestler, you're doing it wrong. Yeah, but that applies to every character. Melee in the morning/evening/suppertime and high explosives when the mobs get too thick. Quick Shot melee when the enemy's packing a melee weapon or is a dog, conventional headshot melee otherwise. Apparently RE5's Mercenaries mixed it up a little? I dunno, never played it. Helena lacks decent ordinance, which at least puts her way behind Leon (the only other character I've used so far). The Hydra is flipping terrible even if I use Quick Shot to reload and the grenade launcher, at least, isn't too hot against zombies. I've only gone through Urban Chaos but it felt like a worse map by far than anything in RE4. You run through the side shops to break the crystals and scoop up the items and then do all your fighting in the central area, since the sides are too cramped to duck into. Also the body-armor zombies at around kill 50 spawn on the opposite drat end of the map every time and make me lose my combo and it is just crazy frustrating.
|
# ? Feb 4, 2013 00:46 |
|
The Hydra is used to blow out the fat zombies' knees and set them up for the dropkick. The grenade launcher's acid rounds do good area-of-effect damage and score a stun on Bloodshots, which also sets them up for the dropkick. One of the things about RE6's general style is that the big guns like the Lightning Hawk aren't there as a high-damage option for the specialized zombies, because you target weak points on those and can get the job done with pretty much anything, or with grenades. They're there to quickly bring down a distant target in order to keep the combo running, or to get yourself out of a jam. What I like to do on Urban Chaos is drop a couple of the remote bombs up on the top of the stairs and detonate them when the body-armor zombies spawn. If you place one just right, the explosion tags the barrel up there and just sweeps the whole area clean. RE6's general rhythm is just different, and it takes some getting used to, much like the rest of the game.
|
# ? Feb 4, 2013 01:06 |
|
codenameFANGIO posted:Yeah, you've said that a bunch of times, but can I ask why? I don't get the problem. The same reason he's apparently still playing a game he hates 3 months after release.
|
# ? Feb 4, 2013 01:11 |
|
Wanderer posted:The Hydra is used to blow out the fat zombies' knees and set them up for the dropkick. The grenade launcher's acid rounds do good area-of-effect damage and score a stun on Bloodshots, which also sets them up for the dropkick. Yeah, trying to play RE6 Mercenaries like RE5 is just kind of an exercise in frustration. You really have to think about weapons in a different way.
|
# ? Feb 4, 2013 01:12 |
|
codenameFANGIO posted:Yeah, you've said that a bunch of times, but can I ask why? I don't get the problem. Based on reading posts in other threads I just assume he's bad at games but blames the game for his faults.
|
# ? Feb 4, 2013 01:20 |
|
Len posted:Based on reading posts in other threads I just assume he's bad at games but blames the game for his faults. To be fair, RE6 is absolutely one of those games where, if you get hosed up, it is probably the game's fault. Oh sure just run me over with an unseen train two or three times, thanks bunches Is there much of a point to the slide maneuver? Mostly it just seems to rob me of maneuverability for a few seconds.
|
# ? Feb 4, 2013 01:21 |
|
Oxxidation posted:Is there much of a point to the slide maneuver? Mostly it just seems to rob me of maneuverability for a few seconds. For the male characters, it's a better alternative than the shoulder charge, the range for that move sucks. On the other hand, nothing is more satisfying than fly kicking every single thing that moves until your stamina runs out with the female cast. Except for Ada. She is just a horrible character all around.
|
# ? Feb 4, 2013 01:38 |
|
Krad posted:For the male characters, it's a better alternative than the shoulder charge, the range for that move sucks. On the other hand, nothing is more satisfying than fly kicking every single thing that moves until your stamina runs out with the female cast. Oh, drat it. Ada was the worst in RE4's Mercenaries too, what's the matter with her this time? Also this is a minor nitpick but her features are a lot less angular in this game, and that bugs me. Makes her look teenaged.
|
# ? Feb 4, 2013 01:42 |
|
In RE5's mercenaries I would play as Chris and discard every gun except the shotgun. Everyone was dead. Everyone.
|
# ? Feb 4, 2013 01:48 |
|
ImpAtom posted:Yeah, trying to play RE6 Mercenaries like RE5 is just kind of an exercise in frustration. You really have to think about weapons in a different way. I thought Resident Evil 5 was a bit worse because if I can remember correctly, you had to constantly move around the level to activate other enemy spawn points while in this, I think certain enemies only spawn from certain places.
|
# ? Feb 4, 2013 01:56 |
|
Oxxidation posted:Oh, drat it. Ada was the worst in RE4's Mercenaries too, what's the matter with her this time? Her loadout is the worst. Her handgun takes longer than anyone else's to reload and her alternate gun is the bowgun, aka the most useless weapon in the whole game. Aside from that, her melee attacks also seem to take longer to execute when compared to everyone else's. She is just no Sherry/Helena, really. And I have no idea how Carla plays but I assume it's the same.
|
# ? Feb 4, 2013 02:01 |
|
Krad posted:Her loadout is the worst. Her handgun takes longer than anyone else's to reload and her alternate gun is the bowgun, aka the most useless weapon in the whole game. Aside from that, her melee attacks also seem to take longer to execute when compared to everyone else's. She is just no Sherry/Helena, really. Carla packs Helena's pistol and a grenade launcher with about 20 rounds total scattered across all three types, so I'd say she gets the better deal.
|
# ? Feb 4, 2013 02:04 |
|
blackguy32 posted:I thought Resident Evil 5 was a bit worse because if I can remember correctly, you had to constantly move around the level to activate other enemy spawn points while in this, I think certain enemies only spawn from certain places. That happens here too, it's just better set up so you don't notice it as often.
|
# ? Feb 4, 2013 02:16 |
|
Krad posted:Her loadout is the worst. Her handgun takes longer than anyone else's to reload and her alternate gun is the bowgun, aka the most useless weapon in the whole game. Aside from that, her melee attacks also seem to take longer to execute when compared to everyone else's. She is just no Sherry/Helena, really. It was one of the biggest mercenaries disappointments for me when I booted up the first time with Ada and had the quick shot damage upgrade, thinking I'd be able to one shot tons of zombies with her bowgun. The groan I let out when it didn't one shot zombies was only equal to the groan I made my first time climbing that elevator in Leon's campaign.
|
# ? Feb 4, 2013 02:17 |
|
http://www.destructoid.com/resident-evil-6-is-officially-a-failure-243965.phtml Not to surprised given how quiet Capcom's been on their numbers, DmC is apparently a huge failure as well. Question is, will Capcom learn from this? Maybe try to stop pleasing everyone?
|
# ? Feb 4, 2013 19:46 |
|
Alteisen posted:http://www.destructoid.com/resident-evil-6-is-officially-a-failure-243965.phtml I really don't know what to say if they think 5 million in sales is a failure. Those are all very good sales numbers indeed.
|
# ? Feb 4, 2013 20:04 |
|
blackguy32 posted:I really don't know what to say if they think 5 million in sales is a failure. Those are all very good sales numbers indeed. Capcom is quite obsessed with huge numbers. Also it puts it below RE5 as well, maybe that's why they consider it a failure.
|
# ? Feb 4, 2013 20:10 |
|
Jesus, how do you people actually read Jim Sterling's prose and not succumb to the totally awesome allure of suicide?
|
# ? Feb 4, 2013 20:12 |
|
blackguy32 posted:I really don't know what to say if they think 5 million in sales is a failure. Those are all very good sales numbers indeed. But they probably poured more money in and needed more than 5 million copies to recover and make a significant profit on what is supposedly their flagship series. EA said the same thing about Dead Space 3. That game needs to push 5 million copies just to get EA to support a Dead Space 4.
|
# ? Feb 4, 2013 20:13 |
|
At least we got the new guy to admit that hey maybe focusing on the action and shooting in RE isn't exactly the best idea. Baby steps, Capcom. Baby steps.
|
# ? Feb 4, 2013 20:14 |
|
Ineffiable posted:But they probably poured more money in and needed more than 5 million copies to recover and make a significant profit on what is supposedly their flagship series. Which is never going to happen so RIP Dead Space.
|
# ? Feb 4, 2013 20:16 |
|
Policenaut posted:At least we got the new guy to admit that hey maybe focusing on the action and shooting in RE isn't exactly the best idea. Baby steps, Capcom. Baby steps. Capcom needs to stop focusing on the shooting and make RE into a beat 'em up game where you punch zombies and do wrestling moves, because ever since RE4 that's where the strength of the series has been. EDIT: Also who the gently caress seriously reads anything written by Sterling? He's worse than Kotaku in terms of anything.
|
# ? Feb 4, 2013 20:20 |
Policenaut posted:At least we got the new guy to admit that hey maybe focusing on the action and shooting in RE isn't exactly the best idea. Baby steps, Capcom. Baby steps. Maybe RE should have just budded off a spin-off franchise. Have Leon do his own action-oriented series where he suplexes zombies, cracks B-movie one-liners, wields a lightsabre grade hunting knife and blows up every vehicle with a femme fatale pal. RE4 was awesome as hell and one of the best of the series in its own demented way. Everyone else can do the survival horror thing where they barely scrape by nightmarish encounters and puzzle out various traps, dilemmas and twisted plots so that we get some new development in the Survival Horror genre beyond just its continued, stasis-like existence through shoehorning in decades old staples from the last millennium's games on to more modern graphic engines.
|
|
# ? Feb 4, 2013 20:42 |
|
|
# ? Apr 26, 2024 06:25 |
|
Alteisen posted:http://www.destructoid.com/resident-evil-6-is-officially-a-failure-243965.phtml Why do you think the J'avo are poo poo?
|
# ? Feb 4, 2013 20:43 |