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victrix
Oct 30, 2007


Thanks - I'm having so much fun with this game :swoon:

I only stopped playing after it came out due to a corrupt save file, but I'm back in it now.

I cannot believe how much extra poo poo there is to do in C4 :stare:

And that's not even counting post game stuff, which is apparently even more.

Back to the Wildwoods, I have Ozma to level :neckbeard:

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George
Nov 27, 2004

No love for your made-up things.
What's the best way to do post-game leveling? I came out of the mega-dungeon and decided to level up some of the super classes, but it was taking so long I lost heart.

Prowler
May 24, 2004

George posted:

What's the best way to do post-game leveling? I came out of the mega-dungeon and decided to level up some of the super classes, but it was taking so long I lost heart.

Unfortunately, it is not as easy to level a class as it was easy to level a level 1 unit in the original (which was 100xp/1 level per action if striking a much higher leveled unit), so I am pretty sure you must just deploy them to battle as often as possible.

Heart loss is common when grinding new units. I opened my 80 hour save file to see a ton of classes at 1, 3, 5, and 11 or so where I gave up on them. I decided to change that this time around: the second the advanced classes were available, I switched at least one unit to it and continued through battles, deploying them and letting them sit/decoy/heal other units. This works well when you're still in the teens. I have still neglected quite a few classes Dragoons, Swordmasters, Terror Knights, Beast Tamers, Fusiliers, White Knights; abandoned wizard for warlock, warrior for bandit and ninja, rune knight. Xapan is my only berserker who I plan to change, as well. Leveling ranger Vyce and knight commander Ozma was a bitch. The latter because of how late they are obtained.

In order to level Ozma to 20, it took more than 40-50 battles, going through the optional dungeons to achieve it. It is easy enough to win any battle with an extra unit doing absolutely nothing in the endgame. I would highly recommend against including any other units that need leveling, though, as it will slow things down quite a bit.

For post-game leveling, probably the Wildwood. It's a good place to farm for materials, equipment, and even Enchiridion recipes, which you will begin to need around 30 and above. The enemies will have decent equipment to hopefully obtain, and your experience/skill point gains aren't limited.

What _I_ want to know is a way to purchase Wootz Steel because gently caress that.

Prowler fucked around with this message at 16:45 on Jan 28, 2013

victrix
Oct 30, 2007


Prowler posted:

What _I_ want to know is a way to purchase Wootz Steel because gently caress that.

Install custom firmware, run one of the cheat programs, set crafting % to 100%

... crafting is actually so lovely with the 1x at a time that I'm a hair away from just setting it to letting me craft whatever I want, assuming I have the materials acquired. Probably the one thing in this game I really don't like, and don't understand why they did it this way.

I could even live with the failure rates if crafting was all instant, but the intermediate material conversion steps are pure busywork.

Marogareh
Feb 23, 2011
There's a code that lets you combine without any required materials. I used that, the sp/exp modifier and max chaos fame/flame/frame to recruit Cressida. That poo poo is extemely tedious otherwise.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Keep up the great work mate.

I have a question: how useful are recruited monsters in this game?

victrix
Oct 30, 2007


I can't speak for the post game at all, but from my experience through C4 they're very useful at the earliest stages you can get them, and fade off in utility as your human troops grow increasingly skilled.

They are drat good at what they do though - I used Dragons as awesome frontline tanks for awhile, the flyers are extremely useful for mobility and archer/healer/mage assassination, Octopi kick hilarious amounts of rear end when water is around :cthulhu:. I didn't use Golems because I got a Warlock so late, but they look to be even more ridiculous tanks than Dragons.

The 'beastmen' are very useful - lizardmen and hawkmen are both great, the former being sturdy as hell and having a good range of classes, the latter having excellent mobility and classes.

I don't really use them now because I have so many cool unique characters I can barely fit even all of them in a combat group now, but they're absolutely usable on the way through the game normally, and I could see a comedy gimmick team of empower users herding a raging tide of beasts and dragons and octopi against your enemies :whip: :black101:

edit: Could anyone summarize how Strengthen and Fortify actually work? I can't make heads or tails of the Gamefaqs babble on the matter.

victrix fucked around with this message at 09:14 on Jan 29, 2013

Leal
Oct 2, 2009

victrix posted:

edit: Could anyone summarize how Strengthen and Fortify actually work? I can't make heads or tails of the Gamefaqs babble on the matter.

Basically it isn't a straight increase in damage/defense, it has a random chance of giving you a bonus and not a very high one at that. In other words, don't be like me so you don't spend the majority of the game wasting precious skill slots on something that may or may not activate.

Also Nthing the "gently caress crafting" crowd. At one point I bribed my brother with a happy meal to make +1 of everything for me and reload whenever poo poo fails. Time is money and going off minimum wage I got the better end of the deal.

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!

ZenVulgarity posted:

Keep up the great work mate.

I have a question: how useful are recruited monsters in this game?

Victrix pretty much has it, though... if you set the scene for them (by bringing a beastmaster in your unit) and have a big pile of excess food, monster units will continue to be valuable throughout the game. The problem, then, is that you're sacrificing food items and bringing a less generally useful squad member to ensure that your monster squad member will be a powerful contributor - when more often than not you could've just brought two hawkman archers and had it covered.

I think the key with 'properly' using monsters is to bear in mind that they're all hyper-specialized. If you play to their specialty, like using dragons as frontline tanks for a matching elemental caster, they're pretty useful.

The Monkey Man
Jun 10, 2012

HERD U WERE TALKIN SHIT
The best type of dragons are Flood Dragons, since their stats are all the same and Flood Dragons can go through water. Fire Dragons can walk on lava, but there are very few maps which have it so it's not that useful.

When I played through this game, I had just two monsters- a Fire Dragon and a Gryphon. They were both pretty good, and I used the boulder throwing a lot.

Oh, and stone throwing got really nerfed in this game- it always deals just one point of damage. I think I used it just once.

The only demihuman I had was a Lamia Matriarch named Helga. She was water-type, (probably the least useful element, but that's how I got her), but she did more damage with her spells than anyone else.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

victrix posted:

edit: Could anyone summarize how Strengthen and Fortify actually work? I can't make heads or tails of the Gamefaqs babble on the matter.

The short version is that they usually have a small effect on large damage numbers and no effect on small damage numbers. So if an archer shoots a wizard, or a high level unit hits a low level unit, then Strengthen may boost the damage and Fortify may lower it. But if an archer shoots a golem, or a low level unit hits a high level unit, Strengthen/Fortify are not likely to do anything at all. Generally they don't do a lot, and in the situations where you really want them they're useless.

victrix
Oct 30, 2007


Thanks - I ditched it from my dudes, I could certainly use the skill space. As it is I'm cramped for room.

I find myself in a bit of a quandry with recruiting techniques. They give me a lot more money, but they're a real hassle to execute, and they burn slots on a lot of people unless I scout the fight, retreat, and redo skills, which is also a hassle.

I suppose I should just ditch them and if I need/want to recruit something interesting in a fight (or more likely, for their sweet gear), retreat and load them up for that fight specifically.

I picked up a couple of Desert Blades, they're the first weapons I've seen with an elemental affinity attached - I'm assuming those get more common later, 2h swords aren't particularly useful for me right now :v:

Speaking of, do the 2h axes, swords, and maces actually have a significant damage advantage over the 1h weapons at higher levels or something? So far it hasn't felt like enough of one, and you lose out on a lot of utility by giving up that offhand slot.

Prowler
May 24, 2004

George posted:

What's the best way to do post-game leveling? I came out of the mega-dungeon and decided to level up some of the super classes, but it was taking so long I lost heart.

Read around. Apparently, the best way to level is to WORLD your way into a stream of "defeat the leader" story matches. Build up TP, take out the leader. Experience gain has nothing to do with the number of enemies you defeat, so the faster the win, the better.

Staticpulse
Nov 1, 2010

Herein I have explained the operation of the sun.

Prowler posted:

Read around. Apparently, the best way to level is to WORLD your way into a stream of "defeat the leader" story matches. Build up TP, take out the leader. Experience gain has nothing to do with the number of enemies you defeat, so the faster the win, the better.

At least for me, re-doing the fight where Canopus is a Guest makes for easy grinding. The boss is a wizard, so he can one or two shot the boss with a ranged weapon to win the battle. I don't know if its the most efficient way, but its quick enough to set all your playable characters to the 'Run Away' AI so the battle plays itself.

A less boring way would simply be to switch to low-level classes and play through the game again. At least, that's what I did when I went through the alternate routes using WORLD.

Staticpulse fucked around with this message at 04:21 on Jan 31, 2013

George
Nov 27, 2004

No love for your made-up things.
I hadn't even thought of using WORLD. I think because I'm worried it will undo my clear of the big dungeon.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Besides the priest, is there anyone in the party that people might trust to be unbiased about what happened that day?

Pierzak
Oct 30, 2010

Glazius posted:

Besides the priest, is there anyone in the party that people might trust to be unbiased about what happened that day?
"Priest" and "unbiased" in one sentence? Is this your first time playing/watching this game?

Helmet 10 Warehouse
Jul 21, 2007

...
In the eyes of the world our party consists of a war criminal, his only living family member, a mercenary, a "dead" priest, and a bunch of no names. So no ones is going to believe anything we have say. The reason Arycelle started to doubt the cover story was because Donnalto is alive. She was told that he was dead, so this means she has been misinformed or she was lied to. Either way there is a hole in the Duke story and Arycelle noticed it.

Just to let everyone know. I have been dealing with family business so that is why I haven't posted an update recently. The next update should be in a day or two.

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.
Another LP I've completely missed. :aaaaa:

I played the crap out of this when it came out, shelved it, then did a solo run over the summer. Defiantly looking forward to watching someone else play it. :allears:

Helmet 10 Warehouse
Jul 21, 2007

...
Update 15: Stone Cold Crazy

We're going to start this update by making some sense of the situation. So let's take out our handy dandy map.


Click here for larger image.

As you can see the Walister Resistance has been busy these past three months. They have taken control of most of Galganstan. On the map above the territory now belonging to the Walister is in purple. All of this land used to be in the hands of the Galgastani. Who have in turn been forced to retreat to their capital city of Coritanae and defend their leader Balbatos. While all of this was happening the Bakram, as per the agreement we made in update 9, have been silent and stayed out of the conflict.

As for Denam and the gang, they have a price on their heads. They now find themselves in the constant company of headhunters and would be heroes who are looking for fame, fortune, and honor. In an attempt clear our names and bring everything to right we are traveling to Tynemouth Hill (marked by the feather on the map) to meet with Lanselot Hamilton. If anyone can help us it would be him. However, to reach Lanselot we somehow have to make to the backlines of the Resistance army. It's not going to be easy and we have no idea what's waiting for us.

So, let's get moving.
____________________________________________________________


Rhea Boum Aqueduct: This aqueduct was constructed in ancient times, thought now more cracks run through it than water. Some travelers use the dry passage as an alternative to walking the highroad.

Since we're wanted fugitives taking the open road would lead to us getting our heads removed. Instead we take the "sewers" because that is what fugitives do. Hopefully this doesn't lead to any desperate leaps of faith into a body of water.




Do you think the ancient architect who designed this place got any funny looks when he described it as being videogamey.



Not every day you chance on a mark worth 30,000 Goth!


Say what you will about Catiua she doesn't pull any punches. If she hates you, she will let you know.


Xapan's laughter fill the aqueduct.

Wa ha ha! A comely maid with a curdled tongue! I approve! Don't worry, little lass. You'll be spared. You alone. A man grows lonely so far from home, heh?

C'mon there is no need to be creepy now, Xapan.


I was going to complement his beard but not after that last remark.



I like that the little flag for the headhunters is Denam's wanted poster.


There is not a lot dry land on this map, so to move around we're going to do a lot of pillar hopping.

Also, it looks like Xapan brought a few new enemy types with him for this fight.


This nasty lookin' fellow is an Umbra.


They're another one of demi-human races in this game. Like all the other demi-humans they have a mix of the standard human and special class available to them. Stat-wise their similar to Lizardmen, like Buluru.


Next up we have the Terror Knight. They're a badass variation on the typical knight class who go around spreading fear to weaken their enemies.


But they can't take a hit as well as a standard knight.


Last up are these fuckers.


An Octopus like any beast can soak up a lot of damage and dish it out as well.


What really makes them annoying is this attack right here, Aqua Bubbles, which hits hard and has decent range.

And I know what you are thinking, "Helmet 10 Warehouse you need to drop what you're doing, immediately recruit two octopi and name them Cuthulu and Zoidberg." I would but you can't rename monsters in this game. Beside what would I do with only two octopi.


Despite their strength, lightning magic will tear through an octopus' HP pool.






It is always useful to have wizards take advantage of the Adverse status effect. Doomfunk learned the lightning magic skill before this fight because 50 SP is not that much at this point.


Cake Attack is once again here to do nothing and get some easy experience points and SP. It is the best way to level up a new class.





Staticpulse and the rest of the frontline try to encircle an enemy octopus to keep it out of the water. An octopus needs to be in water to use the Aqua Bubbles attack. So keeping them on dry land is the best way to deal with them.


Denam hops over to the Terror Knight


Even though the he is almost dead Denam targets the lizardman instead.


If he were to kill The Terror Knight now an enemy would come by and take his drop. Trust me I had to CHARIOT a few times to get my well deserved loot.






Conveniently on the Terror Knights next turn he suicides himself on Canopus's counterattack.



Octopi also have a skill called Black Mucus.


It inflicts the above status effects on any unit standing next to them.

Tactics Ogre posted:

FALSESTRIKE - Unit's accuracy with melee attacks is worsened.




An octopus sneaks up on doomfunk and flogs him in the back.






But he and the other wizard take it down.




To reach her target, Leal takes to the open water. Be able to swim allows her to use the water as a buffer against melee enemies and make attacks like the one above.


Against better judgment Cake Attack takes out her lobber.






And lobes a Mend Leaf to doomfunk.


Seeing an opening the octopus immediately strikes.


Ouch!







Staticpulse takes out one of the octopi.




Then, Xapan decides that jumping between two knights is a good idea.


He tries to attack Denam to no avail.


Finally, he just lets it all go.



Canopus and Xapan talk mercenary to headhunter.

You'll find more glory in battle than chasing after a pittance of bounty, no?

Glory in battle? Ha! There's no glory to be had there, not any more. Balmamusa made a cripple of Galgastan. She only has the one leg left, and that already in the grave.

Little profit to be had from laying siege to Coritanae, then?

Aye, That's the truth of it. Still profit in claming heads like yours, though.



Why did an octopus have a log?


Now trapped, Voltare and Denam don't go easy on Xapan.




They let him have it.




And Sara sends his HP into the red.



Feh. That was ill played. Pull back! These ones'll keep for later.


Catiua spent all fight coming up with that line.

Har! That mouth ne'er opens but a mealy nugget spills forth. I'd tarry longer just for that! But next time, fair lass. Next time.


Xapan teleports away.


Congratulations







But the aqueduct was not through with us yet.


Over the coming weeks Denam's cohort would find themselves fighting battle after battle.


They would face strange new enemies.


All while trying to traverse this watery maze.


Their skills would be put to the test.


Some used this as a chance to hone their skills.


Though others would be forever changed.


And began to seek out new, horrifying techniques.


But one thought diplomacy was the best course of action.


Leading to some interesting results.


In the end they emerged as a battle harden force ready for whatever awaits them.

Next time: We answer the question, "What has 76 appendages and a pair of wings?"

Azran
Sep 3, 2012

And what should one do to be remembered?
Oh my god, you beautiful bastard. :golfclap:

I loved this update, and drat - the Terror Knight art looks amazing.

George
Nov 27, 2004

No love for your made-up things.

Helmet 10 Warehouse posted:

Next time: We answer the question, "What has 76 appendages and a pair of wings?"

Well, that answers my questions about how you were going to handle the next. loving. Mission.

Leal
Oct 2, 2009

Helmet 10 Warehouse posted:


Leading to some interesting results.


:stare:


You have far more patience then I

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!

George posted:

Well, that answers my questions about how you were going to handle the next. loving. Mission.

It's really not that bad!

But this is definitely one way to do it. :unsmigghh:

Also, since I have it now: Lightning magic is, bar none, the most powerful of the elemental magics. The reason why ultimately amounts to two spells I don't think we've seen yet.

Its FX are quite pretty too, but this is just generally a prety game.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!
Eight Octopi? Why? I don't even...are you planning to rename yourself Team Aqua and awaken some ancient powerful whale to fill each battlefield with water? Are you going to sell authentic octopus bento boxes? Maybe call yourself Poolsidon and open up a cleaning service?

I fear I shall be driven mad with anticipation awaiting to see what this is building up to.

George
Nov 27, 2004

No love for your made-up things.

doomfunk posted:

It's really not that bad!

But this is definitely one way to do it. :unsmigghh:

The only place to grind is the sewers, and you have to have a good plan going in. So it's that bad on a first playthrough where your options are limited.

FairGame
Jul 24, 2001

Der Kommander

Ooh, that's a brand new map.

In the old version you ran into Zapan in Zodo Marsh, was also broken up by a ton of water patches but not nearly as interesting looking.

Staticpulse
Nov 1, 2010

Herein I have explained the operation of the sun.
The aqueduct fight is more annoying than difficult. It's easy to bottleneck the enemy thanks to the limited space, but also tough to move around your 3 move units like priests and mages. The only difficult part is the octopi. As was pointed out, their high HP makes it difficult to off them before they throw out Aqua Bubble, which can hit really hard. At least they can only ruin one person's day at a time. It might be worth it to use Aquaguard on your units to help mitigate damage.

George posted:

The only place to grind is the sewers, and you have to have a good plan going in. So it's that bad on a first playthrough where your options are limited.

Grinding in the sewers is awful. Not only are you limited to, I want to say, six units but golems are also introduced here. Golems are walking tanks and at this point in the game its difficult to wear them down with physical hits. Since you have so few deployable slots it can be really difficult training up low-level or squishy characters.

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!

George posted:

The only place to grind is the sewers, and you have to have a good plan going in. So it's that bad on a first playthrough where your options are limited.

I had to fire the game up and check WORLD to remember which fight this is. I don't remember it being that hard, but I suppose I did do Law 2 first.

I restricted my Chaos playthrough to classes that'd lagged behind or otherwise needed to be caught up, though, so I was about level 8 or 9 going into this next one, with no archers. :getin: :qq:

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Helmet 10 Warehouse posted:



Why did an octopus have a log?


Sankara
Jul 18, 2008


drat, look at how cool looking terror knight is.

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Octopi are some straight up fuckers, especially at higher levels.

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

:allears:

That really is the best.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Eight octopuses? I guess there's not a limit on how many you can have in the deployed force anymore?

Helmet 10 Warehouse
Jul 21, 2007

...

Well that answers my question. Cephalopod are known tool users after all.

Staticpulse
Nov 1, 2010

Herein I have explained the operation of the sun.

Glazius posted:

Eight octopuses? I guess there's not a limit on how many you can have in the deployed force anymore?

The deployable limit for story battles steadily goes up over time. We should be able to consistently field ten units in most story fights now. Some fights may have more or less, but you can usually count on ten spots available. Eight octopi allow for the mandatory fielding of Denam and one open spot for Canopus.

Random encounters have a set limit per area. Tynmouth Hill only allows for seven units, no matter when the random encounter is initiated.

Picnic Lunch
May 1, 2006

Damn tailgaters
Biscuit Hider

Staticpulse posted:

The deployable limit for story battles steadily goes up over time. We should be able to consistently field ten units in most story fights now. Some fights may have more or less, but you can usually count on ten spots available. Eight octopi allow for the mandatory fielding of Denam and one open spot for Canopus.

Random encounters have a set limit per area. Tynmouth Hill only allows for seven units, no matter when the random encounter is initiated.

I think he was referring to the previous versions of the game only allowed for two "L" type creatures in the party at one time. If not, then yea the party size increases as the story goes on.

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!
"L" type creatures only really affect battlefield navigability, in this version. You can use them as stepping stones when scaling or descending, a trait which I believe they carried even in the SNES release of the game (since FFT went on to include it).

Kobold
Jan 22, 2008

Centuries of knowledge ingrained into my brain,
and this STILL makes no sense.
I vaguely remember the stepping-stone mechanic in the original, but I can't be certain. I mainly just had a Golem I used as a punching bag to level my other characters in Training, and didn't use him much beyond that.

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Leal
Oct 2, 2009

Staticpulse posted:

The deployable limit for story battles steadily goes up over time. We should be able to consistently field ten units in most story fights now. Some fights may have more or less, but you can usually count on ten spots available. Eight octopi allow for the mandatory fielding of Denam and Canopus.

Fixed that for ya.

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