|
Yet another huge fan of 1943. I played 1942 a bit more, but I loved them both as a kid. Good stuff. I was digging through my catalog of old games the other day. A hard game that I would love to see LP'd in this thread stared me in the face: Milon's Secret Castle. I played the hell out of it when I was a kid but I could never beat it, mostly because the game approaches Mighty Bomb Jack levels of bullshit. I would love to see someone LP it because it is one of the hardest platform/adventure type games of the era, and it is goofy as hell. I would volunteer to do it, but I probably can't finish the game and I don't have the capture stuff set up to make LPs. Is anyone out there man enough to put on the ol' pom pom hat and shoot bubbles for a weapon?
|
# ? Feb 21, 2013 14:43 |
|
|
# ? May 9, 2024 03:40 |
|
Railing Kill posted:I would volunteer to do it, but I probably can't finish the game and I don't have the capture stuff set up to make LPs. For a NES game?
|
# ? Feb 21, 2013 15:16 |
|
Dectilon posted:For a NES game? The two NES emulators that I have (NEStopia and RockNES) only seem to have a record audio function. I couldn't find much in the TSF, but maybe I'm looking in the wrong spot for it. Edit: Wikipedia has this to say about the Battle of Midway. Of particular note, the torpedo bombers found the IJN before the scouts and fighters, but attacked anyway, despite not having the covering fire that they needed. WHERE THE HELL WERE YOU, GAMMATRON!? azren fucked around with this message at 15:40 on Feb 21, 2013 |
# ? Feb 21, 2013 15:34 |
|
I'm pretty sure nestopia can record.
|
# ? Feb 21, 2013 15:45 |
|
I....don't have a mic. I could do subtitles, I suppose, but I'm also pretty bad at the game. I might give it a shot if the opportunity presents itself in the next few weeks.
|
# ? Feb 21, 2013 16:17 |
|
Dectilon posted:I'm pretty sure nestopia can record. Mine only seems to have audio recording.
|
# ? Feb 21, 2013 16:17 |
|
Railing Kill posted:I....don't have a mic. I could do subtitles, I suppose, but I'm also pretty bad at the game. I might give it a shot if the opportunity presents itself in the next few weeks. This is the hard games thread! Get your practice on, son! azren posted:Mine only seems to have audio recording. A friend of mine is a mac-user, and he definitely recorded some NES games using it a long time ago. Granted, he also complained a lot about it being hard to set up.
|
# ? Feb 21, 2013 16:24 |
|
For NES, I think FCEUX is really good. It has an AVI recording option as well as a keystroke recording option. Usually I'll record keystrokes first, then play them back in the emulator with AVI recording turned on to get a video.
|
# ? Feb 21, 2013 16:31 |
|
Dectilon posted:This is the hard games thread! Get your practice on, son! I'll figure out a capture option and see what I can do. It is difficult to describe how awful Milon's Secret Castle is, yet I am always drawn back to it. I don't know if I just need to beat the game to get closure, or if it's a case of Stockholm Syndrome. The game does have a nostalgic appeal to me, in spite of it being terrible and mean to children.
|
# ? Feb 21, 2013 16:58 |
|
Phiggle posted:For NES, I think FCEUX is really good. It has an AVI recording option as well as a keystroke recording option. Usually I'll record keystrokes first, then play them back in the emulator with AVI recording turned on to get a video. Thanks for the info. Once I am done with N+ I may hop over and do Blaster Master. It's one of those games I played growing up but I never beat. Time to get that practice in
|
# ? Feb 21, 2013 18:02 |
|
Railing Kill posted:I'll figure out a capture option and see what I can do. It is difficult to describe how awful Milon's Secret Castle is, yet I am always drawn back to it. I don't know if I just need to beat the game to get closure, or if it's a case of Stockholm Syndrome. The game does have a nostalgic appeal to me, in spite of it being terrible and mean to children. I haven't played it, but I did watch that one episode of GCCX featuring it, and it does seem to have some elements in common with mighty bomb jack. Like having to find hideously obscure items.
|
# ? Feb 21, 2013 18:13 |
|
Would a (very) heavily edited set of videos of a game done with several self inflicted gameplay conditions be in the spirit of this thread? I've got something planned, and actually about halfway recorded but I don't think I've seen very many videos done with challenges.
|
# ? Feb 21, 2013 18:20 |
|
Dectilon posted:I haven't played it, but I did watch that one episode of GCCX featuring it, and it does seem to have some elements in common with mighty bomb jack. Like having to find hideously obscure items. It's not quite that obtuse, but trying to work out where to go next can be frustrating as hell. The Metroidian elements of the game are oddly forgotten about by people.
|
# ? Feb 21, 2013 18:20 |
|
Evil Eagle posted:Would a (very) heavily edited set of videos of a game done with several self inflicted gameplay conditions be in the spirit of this thread? I've got something planned, and actually about halfway recorded but I don't think I've seen very many videos done with challenges. Hmm... Well, I'm not sure honestly. I think I'd like to keep it focused on innately difficult games. But hey, I don't think there's been a challenge thread around for a while. Maybe it's time to start a new one?
|
# ? Feb 21, 2013 18:30 |
|
The game is definitely innately difficult. I've just played it multiple times on the hardest difficulty and the challenges would keep it interesting, I think. Your call either way, although a challenge thread would be fun.
|
# ? Feb 21, 2013 18:37 |
|
Railing Kill posted:Yet another huge fan of 1943. I played 1942 a bit more, but I loved them both as a kid. Good stuff. God drat, I would love to see someone play that, My mom used to be really good at it. I never was.
|
# ? Feb 21, 2013 18:47 |
|
Just to chime in. I'd follow the hell out of a challenge thread. I love the threads with a ton of weird LPs in them. Challenge runs of games I've seen before are great to watch as well. Take it for a given people know the basics of any given game and just gab over the top of it while showing off your Sweet Moves(tm).
|
# ? Feb 21, 2013 18:51 |
|
If you have archives I definitely recommend checking the old Emasculation Station thread. I don't know how many videos in it are still alive, but there was a lot of impressive bullshit going on in there.
|
# ? Feb 21, 2013 18:57 |
|
Dectilon posted:If you have archives I definitely recommend checking the old Emasculation Station thread. I don't know how many videos in it are still alive, but there was a lot of impressive bullshit going on in there. I got archives but no search function. You have a link or a rough estimate to when the thread died? I could find it by date.
|
# ? Feb 21, 2013 19:12 |
|
Evil Eagle posted:Would a (very) heavily edited set of videos of a game done with several self inflicted gameplay conditions be in the spirit of this thread? I've got something planned, and actually about halfway recorded but I don't think I've seen very many videos done with challenges. If it's inherently a hard game, I'd definitely be interested. "Heavily edited" sounds promising...
|
# ? Feb 21, 2013 19:13 |
|
Agent355 posted:I got archives but no search function. You have a link or a rough estimate to when the thread died? I could find it by date. Here you go
|
# ? Feb 21, 2013 19:22 |
|
Much appreciated.
|
# ? Feb 21, 2013 19:42 |
|
And here you are, the final video of Let's Play Metal Storm! At the beginning of the video are the translated cutscenes from the Japanese release of the game in which we get some backstory and are told that we are the only ones who can stop humanity from destroying itself. Woohoo, no better way to end a fun arcade game than a good dose of Engrish social conscience! The translation of the text was released by SliverX and can be downloaded here if you're interested in playing it yourself. Part 9 - Finale + Extras - YouTube Thanks to everybody who watched, this was my first LP and it's been a good time.
|
# ? Feb 21, 2013 20:08 |
|
Tomapella posted:And here you are, the final video of Let's Play Metal Storm! At the beginning of the video are the translated cutscenes from the Japanese release of the game in which we get some backstory and are told that we are the only ones who can stop humanity from destroying itself. Woohoo, no better way to end a fun arcade game than a good dose of Engrish social conscience! The translation of the text was released by SliverX and can be downloaded here if you're interested in playing it yourself. If the info I've seen is accurate, the cutscenes weren't "taken out" for the North American release -- it was released in the US first, in February 1991, in a somewhat incomplete state, and then a more polished version was released in April 1992 in Japan. Highly unusual for a Japanese-developed game.
|
# ? Feb 21, 2013 20:46 |
|
Tomapella posted:And here you are, the final video of Let's Play Metal Storm! At the beginning of the video are the translated cutscenes from the Japanese release of the game in which we get some backstory and are told that we are the only ones who can stop humanity from destroying itself. Woohoo, no better way to end a fun arcade game than a good dose of Engrish social conscience! The translation of the text was released by SliverX and can be downloaded here if you're interested in playing it yourself. Aw I got a shoutout. You now hang tough with the best NES players of them all! Thanks for the run.
|
# ? Feb 21, 2013 22:34 |
|
Not the most exciting part of the game--next one will be better.
|
# ? Feb 22, 2013 02:44 |
|
thevoiceofdog posted:Not the most exciting part of the game--next one will be better. I was afraid you were going to miss the Big Apple. It's humorous, but nothing happens. If you want to know the name of Po's poem, you can replay almost the entirety of chapter 3 in Review Mode from the main menu. For some reason, in Review Mode, Po has an additional line. I've never found a way to input it into the game in chapter 6, though, and I don't believe the name Po gives you fits the blanks anyway. Finally, you missed a Big Heart in the "maze" section - you either take the first path upward, which you did, and skip the maze entirely, or you take the longest path around the maze and get to the staircase. There's nothing inside the maze itself at all.
|
# ? Feb 22, 2013 03:19 |
|
Now why would I ever need another heart container? Oh, right. This level. (just didn't wanna have a 40min video so I split it up, enjoy)
|
# ? Feb 22, 2013 03:58 |
|
azren posted:The two NES emulators that I have (NEStopia and RockNES) only seem to have a record audio function. I couldn't find much in the TSF, but maybe I'm looking in the wrong spot for it. You can use Camtasia or other screen recording software to capture the video. There are better programs out there, but Camtasia was the first to pop into my head. Fraps can also record from emus like NEStopia if I remember correctly. Oh, and I was there. How do you think we won?
|
# ? Feb 22, 2013 04:25 |
|
azren posted:The two NES emulators that I have (NEStopia and RockNES) only seem to have a record audio function. I couldn't find much in the TSF, but maybe I'm looking in the wrong spot for it. FCEUX is what I used to capture the video for Metal Storm. It's really nice for recording purposes, if you want to be able to record multiple takes without necessarily doing the whole thing live.
|
# ? Feb 22, 2013 05:18 |
|
thevoiceofdog posted:Now why would I ever need another heart container? I'm enjoying this LP, thank you for doing it. I forgot all about this game! I played it a lot as a child, I kept getting stuck at the ghost maze though. It's great to finally see the rest of the game.
|
# ? Feb 22, 2013 07:51 |
|
Bruceski posted:It should be noted that those are bonus, and if my memory serves getting 5 or so POWs is also a level-up. Dectilon posted:I meant at the boss. I'm really terrible at them, but I've played a few touhou-games and crossing bullets coming from the side always get me even if it's a much looser, slower pattern than most. Like this one. It's more or less how pattern recognition works in any game, but not as straightforward because of the sheer number of objects to keep in mind. Tomapella posted:And here you are, the final video of Let's Play Metal Storm!
|
# ? Feb 22, 2013 09:47 |
|
Tomapella posted:Part 9 - Finale + Extras - YouTube Very impressive! For those who haven't played the game it might not be obvious, but your hitbox is huge. Combined with the fact that a lot of attacks like the fourth boss' bouncing lasers are super-fast on expert, you really have to be moving already when they come out. Stopping at the wrong time or taking just one step too many in one direction can mean death against some enemies. Dectilon fucked around with this message at 11:49 on Feb 22, 2013 |
# ? Feb 22, 2013 11:44 |
|
The original Japanese version of Super Mario Bros. 2 was a more of a "Mission Pack Sequel" rather than a true sequel to the first game. It was never released in the western world because it was considered to be too hard. However, it was eventually released in the US and Europe in Super Mario All-Stars for the SNES. I am going to undergo the task of playing through this "retail romhack", with hopefully as little deaths as possible. World 1 - featuring special guests Catsworth and FutureFriend
|
# ? Feb 22, 2013 14:52 |
|
Assuming I get this thing to work properly, are savestates frowned upon, or is it okay to do this 2007 style?
|
# ? Feb 22, 2013 16:52 |
|
azren posted:Assuming I get this thing to work properly, are savestates frowned upon, or is it okay to do this 2007 style? I would say generally that it's better if the use of savestates isn't obvious to the viewer. Probably the easiest way to do this is to use input recording (which overwrites itself every time you load state) and then later use the input recording to generate a video file. Of course this doesn't work so well for live commentary.
|
# ? Feb 22, 2013 17:30 |
|
azren posted:Assuming I get this thing to work properly, are savestates frowned upon, or is it okay to do this 2007 style? Yes. Actually, let me specify. In between levels is fine, but no reloading mid-level bullshit. Dectilon fucked around with this message at 18:02 on Feb 22, 2013 |
# ? Feb 22, 2013 17:53 |
|
Phiggle posted:
And good ol' Sad Elephant.
|
# ? Feb 22, 2013 17:53 |
|
Tsym posted:Very nice work! To be honest, the stages in the second loop seemed much more intimidating than the bosses from my perspective. It seemed by the final video that, aside from the third boss, you really had a nice rhythm going with all of them and handled them fairly easily. The stages just seem so much harder by comparison because of their length and multiple tricky sections. How much time did the playthrough take (including practice and whatnot)? I really don't know, I'm terrible at keeping track of these things, but I'd ballpark 10 hours or so. The bulk of that was spent on stages 2-4 of expert, though 5 had a couple of sticky spots, too. And yeah, compared to the levels, most of the bosses aren't too bad. The take of the second boss I used was, I think, my second attempt, and really only the fourth and final bosses took me much more than that. Even the transformer isn't too terrible (except for that double homing laser ).
|
# ? Feb 22, 2013 18:40 |
|
|
# ? May 9, 2024 03:40 |
|
Dectilon posted:Yes.
|
# ? Feb 22, 2013 18:57 |