Can I pipe corpses into my meat-pie factory and have a Sweeny Todd / Soylent Green / horsemeat scandal as the information slowly leaks out? Breaking news, Citizen X is claiming he found a button in his meat-pie yesterday! His wife, Citizen Y, says she found the rest of the shirt in hers! The factory involved states "They should be grateful, you get prizes in cereal, why not in your meat pies!" Sales have increased tenfold. Nettle Soup fucked around with this message at 14:16 on Feb 21, 2013 |
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# ? Feb 21, 2013 14:10 |
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# ? Apr 27, 2024 19:00 |
LotsBread posted:Regular batshit crazy, that is If these poor buggers are actually modeled after my country men, that really is the default sort of thing for most of them. Will you guys be using the 'classic' Victorian diseases like Typhoid or will you be making your own?
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# ? Feb 21, 2013 17:34 |
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I hope there is a legitimate in-game disease that spreads through miasma and other early theories that existed at that time.
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# ? Feb 21, 2013 17:37 |
rudatron posted:I hope there is a legitimate in-game disease that spreads through miasma and other early theories that existed at that time. 'Feeling off? drink this irridiated water and you'll feel right as rain. Don't whine at me man about losing your hair. Everyone knows hair is caused by the devils sin.'
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# ? Feb 21, 2013 17:43 |
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SeanBeansShako posted:'Feeling off? drink this irridiated water and you'll feel right as rain. Don't whine at me man about losing your hair. Everyone knows hair is caused by the devils sin.' See also: http://www.museumofquackery.com/devices/revig.htm The Revigorator! Letting Americans make radiated water at home until about 1925 or so.
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# ? Feb 21, 2013 19:34 |
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rudatron posted:I hope there is a legitimate in-game disease that spreads through miasma and other early theories that existed at that time. It shocked me to learn at uni that western medical theory really wasn't any better than the rest of the world's till fairly late in the C19th. Though perhaps more relevantly, it would be funny if the upper classes in the game took a leaf from Edwin Chadwick and his Public Health schemes and quite literally steal people's poo poo. Though I think simulating a sewerage system or lack thereof would be difficult and I think people would struggle to get over human waste having value. Still, gotta at Chadwick.
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# ? Feb 21, 2013 20:09 |
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Is there any sense yet of how large these maps will be?
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# ? Feb 21, 2013 20:20 |
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ReV VAdAUL posted:It shocked me to learn at uni that western medical theory really wasn't any better than the rest of the world's till fairly late in the C19th. Piping resources around is going to be a big part of the game, maybe houses will need to have fresh water piped in and dirty water piped out? Otherwise citizens will have to spend some of their time going to a well/stream and people walking near houses can randomly get hit when the occupants empty chamber pots.
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# ? Feb 21, 2013 22:02 |
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Nevets posted:Piping resources around is going to be a big part of the game, maybe houses will need to have fresh water piped in and dirty water piped out? Otherwise citizens will have to spend some of their time going to a well/stream and people walking near houses can randomly get hit when the occupants empty chamber pots.
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# ? Feb 21, 2013 22:22 |
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Nevets posted:Piping resources around is going to be a big part of the game, maybe houses will need to have fresh water piped in and dirty water piped out? Otherwise citizens will have to spend some of their time going to a well/stream and people walking near houses can randomly get hit when the occupants empty chamber pots. That would be cool. Still though, I'm not sure sewerage would be that interesting in game, just my pet interest. The thing I was thinking of being difficult was the nature of "public health" in C19th Britain. Things like human waste having value to the people who produced it, councils hiring men to forcefully open / smash people's windows in winter to save them from Bad Air and Chadwick getting super keen on public health when it started to become clear his poor law was starving people.
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# ? Feb 21, 2013 22:24 |
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I've been playing Dredmor all day. All bloody day. What have you done to me!? Knowing how awesome Dredmor is only makes it MORE difficult to wait for this game.
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# ? Feb 21, 2013 22:32 |
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Deadmeat5150 posted:I've been playing Dredmor all day. All bloody day. What have you done to me!? Thank you! We aim to please. (If you have not discovered the Dredmor thread, our forums, or the mod community, please do so now.)
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# ? Feb 22, 2013 02:32 |
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nvining posted:Thank you! We aim to please. Honestly, the only things that annoy me about Dredmor are the lack of diagonal movement and the necessity of using the mouse to navigate easily. (I might be wrong on that one, but I don't think there's a way to pick up stuff or attack with the keyboard, but it's been a while).
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# ? Feb 22, 2013 02:49 |
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Lprsti99 posted:Honestly, the only things that annoy me about Dredmor are the lack of diagonal movement and the necessity of using the mouse to navigate easily. (I might be wrong on that one, but I don't think there's a way to pick up stuff or attack with the keyboard, but it's been a while). We added a "move-to-attack" mode, if memory serves; you can access it by the config panel that shows up when you hit ESCAPE in the latest version. I believe it also opens doors.
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# ? Feb 22, 2013 02:59 |
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Lprsti99 posted:Honestly, the only things that annoy me about Dredmor are the lack of diagonal movement and the necessity of using the mouse to navigate easily. (I might be wrong on that one, but I don't think there's a way to pick up stuff or attack with the keyboard, but it's been a while). You can attack (and open doors, pull levers and loot bookcases) with the keyboard by turning on move-to-attack in the options, and you can pick up stuff by walking over it if you turn on autopickup. Stuff you can't do with the keyboard which is a source of constant aggravation to me: close doors, open chests, pick up items you don't have on autopickup, switch hotkey panes, 'fisk items, target spells or other abilities, examine monsters or items It would be so much nicer as a laptop game if you didn't have to use the mouse every five seconds. Not that this has stopped me from playing it for hours each day
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# ? Feb 22, 2013 03:08 |
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nvining posted:(If you have not discovered the Dredmor thread, our forums, or the mod community, please do so now.)
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# ? Feb 22, 2013 21:29 |
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Wolfgang Pauli posted:Your CE forums scare the hell out of me. There were people arguing the logistics and transport efficiency of airships vs steamships. They were factoring in the metal cogs randomly welded to every surface, man. I think, but I'm not sure, that we have some migrants from Bay 12.
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# ? Feb 22, 2013 22:42 |
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The easy way to stop that is to edit your ini file.
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# ? Feb 23, 2013 00:25 |
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Nevets posted:The easy way to stop that is to edit your ini file. Doesn't stop the first two waves, though.
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# ? Feb 23, 2013 00:42 |
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I am unreasonably excited for this game. I was talking to my friends a couple weeks ago about how much fun a co-op city builder would be, and then somebody mentioned clockwork empires was planning to be just that. So I went and read through all the blog posts (the last time I had heard anything about it was shortly after wizardlands had come out), and this is essentially everything I would want in a city builder. I love the setting, the steampunk aesthetic, the dark/Lovecraftian humor, and I love dwarf fortress even though I'm complete poo poo at it. This is without a doubt my most anticipated game of 2013.
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# ? Feb 23, 2013 14:23 |
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I just played DoD again for 4 hours without break. Didn't notice until I died. I don't even like roguelikes.
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# ? Feb 23, 2013 15:40 |
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Just a question. In your recent blog post you indicated that there would be various noblemen/women in the player's colony that would be at the same rank as the player's own bureaucrat. Are they able to issue there own orders to workers/soldiers, or do they act like the nobles in df and just issue orders to the player that he/she can chose to obey? also to anyone who is not already following the gaslamp games twitter do it now so you can see poo poo like this unfolding during development. http://twitpic.com/c56bk3
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# ? Feb 23, 2013 17:22 |
Oh dear, how will he smoke now?
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# ? Feb 23, 2013 18:23 |
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What's the best place to point someone who's interested in learning/seeing what the actual gameplay of this is like? I gave a friend the Nutpin story and they're asking me how much is mechanics and how much is artistic license.
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# ? Feb 23, 2013 19:53 |
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flatluigi posted:What's the best place to point someone who's interested in learning/seeing what the actual gameplay of this is like? I gave a friend the Nutpin story and they're asking me how much is mechanics and how much is artistic license. Well, I guess there's always The original press release.
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# ? Feb 23, 2013 20:23 |
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SeanBeansShako posted:Oh dear, how will he smoke now? flatluigi posted:What's the best place to point someone who's interested in learning/seeing what the actual gameplay of this is like? I gave a friend the Nutpin story and they're asking me how much is mechanics and how much is artistic license.
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# ? Feb 23, 2013 23:39 |
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fleshy echidna posted:Just a question. In your recent blog post you indicated that there would be various noblemen/women in the player's colony that would be at the same rank as the player's own bureaucrat. Are they able to issue there own orders to workers/soldiers, or do they act like the nobles in df and just issue orders to the player that he/she can chose to obey? All of this can, of course, be distilled from our blogposts, so I don't think I'm actually saying anything new here. There's two handfuls of things going on here. First, there are actual upper-class citizens. The plan, tentatively, is that they will do what they are interested in doing. This may be something useful to you (anthropology, big game hunting, law, zeppelin racing) or something that is not as useful (poetry, pigeon gambling, generally being a drunken lout) DISCLAIMER: I am not guaranteeing that any of the above examples will actually make it in game (except poetry, which is kind of already in and is rather amazing.) Second, there may be ways in which you can get requests from the Empire itself, or by famous individuals in the Empire (Lord Palmerstoke, who you may have read about, and/or the Royal Society; the Prime Minister; etc.) Requests can be accepted, or denied, and there are (presumably) penalties for "failing to succeed". In general, there's a consensus that you should be able to just quietly ignore outside requests if you want, because you may be busy doing your own thing or building a megaproject and the last thing you want to do, in this case, is to be interrupted by us. There is a notion of colonial prestige, which can be used to call in favours (supply drop of scientific equipment; etc.), and which can be accrued in a number of ways, including having a poet die on you in a horrific and violent fashion (vis-a-vis Mr. Nutpin.) Anyhow, we're tackling writing the event framework in a couple of weeks, so I'll have a better idea of how it all works out after the blood stops flowing and the knives are back in the drawer. EDIT: For the best three examples of gameplay, you should look at the three stories. (I dunno how we got from three down to two, but there was a third one.) First: New Sogwood, which gives you an idea of how a colony might start: http://www.gaslampgames.com/2012/10/09/storytelling-as-game-design/ Second: Shiveringhope, wherein we meet the Anti-Paranormal Investigators and some horrifying coffins: http://www.gaslampgames.com/2012/10/31/the-story-of-shiveringhope/ Third, and most recently: The Sad, Strange Tale of Josiah Nutpin, wherein we look at traits and interactions, and also meet a few other classes of ways your colony may encounter sticky ends: http://www.gaslampgames.com/2013/02/14/the-sad-strange-tale-of-josiah-nutpin/ nvining fucked around with this message at 00:43 on Feb 25, 2013 |
# ? Feb 25, 2013 00:41 |
I think it has been mentioned before, but I think the best thing about the Gaslamp Games blog are the tags on the posts. quote:there is no good that can happen when a man chases after you with a giant beak helmet that is also on fire No good indeed.
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# ? Feb 25, 2013 00:48 |
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nvining posted:really awsome helpful stuff edit:vvv it just isn't the same fleshy echidna fucked around with this message at 04:41 on Feb 25, 2013 |
# ? Feb 25, 2013 03:30 |
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fleshy echidna posted:Wow this is great! Thanks for helping out, can now say my level of excitement has peaked to unhealthy levels. Also by the by how many more sacrifices to the Invisible Geometers must I make to have the beta come out? There are only so many unsymmetrical cats you know! Symmetrical cats can be made unsymmetrical.
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# ? Feb 25, 2013 03:33 |
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Eonwe posted:I think it has been mentioned before, but I think the best thing about the Gaslamp Games blog are the tags on the posts. I've been waiting for the one blogpost where the tags are bigger than itself.
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# ? Feb 25, 2013 17:17 |
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I imagine that the process for writing those tags is similar to the one for naming all those mushrooms in Dredmor.
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# ? Feb 25, 2013 19:26 |
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I'm excited for this to come out. Reading this thread and seeing someone mention the Dredmor sale last week has gotten me irreversibly hooked on annihilating all that is Diggle. Played 6 hours the day I bought the Dredmor complete pack without even realizing.Orv posted:The Guild (both 1 and 2) are great games, but they both suffer from the same problem that eventually you get so powerful you need all your opponents room to expand. Unfortunately this takes goddamn forever because getting rid of opponents soldiers/carts/buildings is a hideous process. I don't think I've ever completely won a game of 2, they were all sort of moral "I have more money than god, go gently caress yourself" victories. My preferred method was to exploit the political/legal system. Your opponents' businesses don't run so well if the head of their top-earning production building is always getting hauled off to the torture chamber or jailed. I always have one character with a high or maxed Rhetoric skill as well, that way when I find some dirt on an opponent, I can easily push for harsh punishments in court. Sometimes the legal arena works even better than you plan on; I had an incident where I brought the head of a rival dynasty to trial with the objective of getting him jailed for long stretch, but apparently I swayed the court so much they sentenced him to death without me even asking for it during sentencing
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# ? Feb 25, 2013 20:12 |
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Dead Poets' Society: http://www.gaslampgames.com/2013/02/27/yet-another-technology-status-update/
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# ? Feb 27, 2013 18:47 |
quote:Shortly after that, we got people actually eating food. This created the usual cavalcade of bugs: people eating the same food, people eating invisible food, people eating food in somebody else’s hands and in one case inside somebody else’s body. Eaters gotta eat.
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# ? Feb 27, 2013 18:50 |
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I see the food system gave us gave us bohemian Poets for free. How is poetry implemented? Is it procedural? That must be pure magic. How did that dude lose his head? Rendering error?
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# ? Feb 27, 2013 18:58 |
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Markovnikov posted:I see the food system gave us gave us bohemian Poets for free. How is poetry implemented? Is it procedural? That must be pure magic. Yep. More details later, but it's procedural; poets will write about both objects in the world, and about events that have occurred in your colony (a la Dwarf Fortress) Gotta have that! Markovnikov posted:How did that dude lose his head? Rendering error? His head animated. The rest of his body didn't.
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# ? Feb 27, 2013 19:00 |
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quote:Shortly after that, we got people actually eating food. This created the usual cavalcade of bugs: people eating the same food, people eating invisible food, people eating food in somebody else’s hands and in one case inside somebody else’s body.
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# ? Feb 27, 2013 19:26 |
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Eating behavior seems to be a perpetual problem when designing AI. I remember reading in a PC gaming magazine back when Black and White was in development that they were having trouble programming the Creature you got not to eat itself when it got hungry. There was also a bug that went unsolved for quite a while in Fallout: New Vegas where NCR troopers would randomly attack your Eyebot companion when you entered their camp. No one was sure why until it was discovered that the soldiers were trying to kill your comapnion in order to get any food they had in their inventory.
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# ? Feb 27, 2013 20:34 |
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# ? Apr 27, 2024 19:00 |
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Cicadalek posted:There was also a bug that went unsolved for quite a while in Fallout: New Vegas where NCR troopers would randomly attack your Eyebot companion when you entered their camp. No one was sure why until it was discovered that the soldiers were trying to kill your comapnion in order to get any food they had in their inventory. And there's of course that old Oblivion preview claiming a character in it was murdering for food and that made them tone down the "radiant AI."
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# ? Feb 27, 2013 21:35 |