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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


404GoonNotFound posted:

They why the gently caress do Vanguards have it? :psyduck:

It's probably a holdover from ME2 when Vanguards were always forced to carry SMGs.

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Ainsley McTree
Feb 19, 2004


404GoonNotFound posted:

They why the gently caress do Vanguards have it? :psyduck:

I think every combat class has it. Also because if you charge into a frozen enemy they shatter sometimes (or at least that's how I think it worked in ME2, I'm guessing it works in 3, too)

Viperix
Apr 21, 2006
They have it because ME2 Vanguards had it. ME2 Vanguards had it because you could use frozen enemies as cover while Charge was on cool-down. Or you can go the squad route and throw it on your teammates and use whatever on your main. More frozen enemies = less enemies shooting at you. Problem is that in ME3 everything dies anyway, so whatever. You have Charge and Nova, what the gently caress do you care what the other filler is.

Edit: vvv Incendiary is still best for armor. Cryo is more of a utility ability.

Viperix fucked around with this message at 05:52 on Mar 8, 2013

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


So wait, should I be using cryo ammo instead of incinerating ammo for armor then? Then what is the latter for? Argh I am dumb :(

mastajake
Oct 3, 2005

My blade is unBENDING!

Cryo armor (and cryo blast) were great on lower difficulties in ME2 because all husks died in one hit (and group cryo meant a lot of shots being taken) so you could focus on the bigger things. Of course, this was only on the lower difficulties where it's much easier anyway. Pull was great for the same reason.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I remember Energy Drain was my favorite power in ME2 because on high difficulties, basically everything had a shield or barrier, so free recharges all over the place.

precision
May 7, 2006

by VideoGames
If you were wondering like I was about all the things which seem to be references to SA forum members, I got a message on BSN which confirms that they are. Most of the devs are members here and felt like giving us some subtle (and some blatant - Cision Motors :v: ) shout-outs.

The email said there were references to "over a dozen" SA members (and a bunch of BSN members too), but I didn't catch all of them. If the dev emails me again and spills the beans on exactly what they are, I'll let you guys know.

Also, I'm gonna have to do this DLC like ten times just to see everyone's different formal-wear.

Also, if you use FemShep and had Defense Matrix as your bonus power (and always had it on), it'll be active during the first mission where she's in the formal dress, and looks like she has body glitter on. Not sure if that's awful or awesome. Probably both.

Loved the exchange:
:j: "You killed like, a hundred people with a gun!"
:geno: "Uh... yes. That did happen."

Banjodark
Jun 10, 2001

Beautiful and good
Punishing with his kindness
Jacob is perfect

precision posted:

If you were wondering like I was about all the things which seem to be references to SA forum members, I got a message on BSN which confirms that they are. Most of the devs are members here and felt like giving us some subtle (and some blatant - Cision Motors :v: ) shout-outs.

I can only hope we were collectively responsible for the reference to tali-sweat.jpeg

TheLoser
Apr 1, 2011

You make my korokoro go dokidoki.

precision posted:

If you were wondering like I was about all the things which seem to be references to SA forum members, I got a message on BSN which confirms that they are. Most of the devs are members here and felt like giving us some subtle (and some blatant - Cision Motors :v: ) shout-outs.

I feel like all of the NPC conversations about multiplayer and proper use of biotic/tech powers must've come from here.

My personal favorite: The Turian whose one solution to every problem is tech armor.

HenessyHero
Mar 4, 2008

"I thought we had something, Shepard. Something real."
:qq:

precision posted:

The email said there were references to "over a dozen" SA members (and a bunch of BSN members too), but I didn't catch all of them.

What this should've been is over a dozen references to magimix and his special, but loyal, insanity.

ElProducto
Oct 9, 2001
if you want to live low, live low
I know you're all way past it and on to the Citadel DLC but I can't believe Leviathan (or something like it) was not in the game proper. Two fundamental questions- where did the reapers come from and why are they here- that bafflingly don't appear in the game.

PunkBoy
Aug 22, 2008

You wanna get through this?
Well, drat, I'm going to have to play through this a bunch more times to figure them. I'm perfectly okay with that. Also, if you're reading this Bioware, release the music from the DLCs! I want to jam out to the car lot shootout music some more!

PunkBoy fucked around with this message at 08:14 on Mar 8, 2013

precision
May 7, 2006

by VideoGames

PunkBoy posted:

Well, drat, I'm going to have to play through this a bunch more times to figure them. I'm perfectly okay with that. Also, if you're reading this Bioware, release the music from the DLCs! I want to jam out to the car lot shootout music some more!

Wasn't that music just one of the tracks you can select in Shepard's Cabin? I remember that it sounded really familiar.

I personally only caught half a dozen things that seemed directly related to forum members, but I also did the DLC as soon as it was available in-game so, for example, I didn't even have Tali yet. I'm going to load up my "endgame" save and run through it again.

Another thing - I'm pretty much positive they gave Wrex different AI than other squadmates because he actually uses melee attacks. I don't recall ever seeing anyone else do that in my 4 playthroughs so far.

ElProducto posted:

I know you're all way past it and on to the Citadel DLC but I can't believe Leviathan (or something like it) was not in the game proper. Two fundamental questions- where did the reapers come from and why are they here- that bafflingly don't appear in the game.

That does suck, but at least Leviathan is priced well. I had just played it for only the second time before Citadel came out, and it really is a very well-done piece of content. The second mission had a sense of tension and setpiece action that was even better than the Tuchanka mission in my book.

The MSJ
May 17, 2010

What are the SA references? I'm going to look for magimix and skoolmunkee stuff.

precision
May 7, 2006

by VideoGames

The MSJ posted:

What are the SA references? I'm going to look for magimix and skoolmunkee stuff.

"Cision Motors" is the one that made me send the email in the first place. I wasn't paying close attention but I do remember something that seemed like a skoolmunkee reference. I already asked if the dev minds telling me specifically what they are, will report back if he responds.

(He also tacitly confirmed something about SNAKES N CAKES :ssh: )

Winky
Jan 3, 2013
I actually laughed out loud at this:

Merc 1: What did she mean by "slow them down"?

Merc 2: She means that we're canon fodder.

Merc 1: Oh. Well...poo poo.

The MSJ
May 17, 2010

I like that the end boss battle will completely change based on what class you are. I played a Vanguard and I usually Charge into CloneShep right as she is trying to Nova, since it depletes her shields and makes Nova useless. My Sentinel has to deal with a CloneShep that uses grenades to flush me from cover (but they're incendiary grenades instead of Lift Grenades) and I think he tries to detonate his Tech Shield when he gets close.

precision
May 7, 2006

by VideoGames
There were also several references to Shep's class in the whole DLC. Brooks said something like "Oh, I forgot you're an Engineer" at one point in mine.

Also, I hope they paid Keith David all the money because goddamn, those "Biography Notes" readings are some top-shelf voice acting.

Viridiant
Nov 7, 2009

Big PP Energy
I really hope this is a preview of the kind of stuff we can look forward to getting with the next game.

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

Viridiant posted:

I really hope this is a preview of the kind of stuff we can look forward to getting with the next game.

I don't want the series to turn into farce.

precision
May 7, 2006

by VideoGames

Viridiant posted:

I really hope this is a preview of the kind of stuff we can look forward to getting with the next game.

Most definitely.

Dan Didio posted:

I don't want the series to turn into farce.

You'd have to be particularly paranoid to think they'd make the next game crammed full of humor like Citadel is, but a little levity is a good thing and even ignoring that, Citadel has many gameplay tweaks that make the base ME3 game look kind of quaint and dull. I most certainly want ME4 to have long segments where the entire goal is more than "proceed in a straight line and shoot or Space Magic everything in your path".

With Leviathan and Citadel, we're seeing Bioware borrowing, of all things, adventure game gameplay. That's progress!

Shirkelton
Apr 6, 2009

I'm not loyal to anything, General... except the dream.

precision posted:

You'd have to be particularly paranoid to think they'd make the next game crammed full of humor like Citadel is, but a little levity is a good thing

I don't think they will, I'm just saying that's not the direction I want this universe to go in. The series as it exists was already fairly packed with levity, more than enough for the time I spent with it and while I enjoyed Citadel, the chorus of 'this is the real ending' and 'this is what Mass Effect should be' is fairly misguided. I think anyone expecting the next game to be a full blown comedy outing, which is what Citadel is, is setting themselves up for dissapointment.

Winky
Jan 3, 2013
Maybe this showed up in earlier DLC so I'm late to the party, but:

Holy poo poo, Female Turian!

Kurtofan
Feb 16, 2011

hon hon hon

Winky posted:

Maybe this showed up in earlier DLC so I'm late to the party, but:

Holy poo poo, Female Turian!

Omega introduced a female Turian.

Jblade
Sep 5, 2006

Dan Didio posted:

I don't think they will, I'm just saying that's not the direction I want this universe to go in. The series as it exists was already fairly packed with levity, more than enough for the time I spent with it and while I enjoyed Citadel, the chorus of 'this is the real ending' and 'this is what Mass Effect should be' is fairly misguided. I think anyone expecting the next game to be a full blown comedy outing, which is what Citadel is, is setting themselves up for dissapointment.
Yeah I loved the DLC but I think people are forgetting that the series itself is pretty dark and sombre as a whole. The tone of the first game never felt like camp Sci-fi to me, it felt more like the optimistic future of space exploration that people dreamed of a long time ago combined with some pretty bleak undercurrents of reality (The mission on the Cargo ship that's completely empty is far spookier than the Derelict Reaper or Ardak-Yakshi Monastery) The next two games, whilst still good, didn't really carry on that feeling.

Jerusalem
May 20, 2004

Would you be my new best friends?

ElProducto posted:

I know you're all way past it and on to the Citadel DLC but I can't believe Leviathan (or something like it) was not in the game proper. Two fundamental questions- where did the reapers come from and why are they here- that bafflingly don't appear in the game.

I feel the same about From Ashes, Javik adds so much more to the game (though it was released on the same day as the game itself, right?) that it's bizarre to me that the game can be played without him in it at all.

precision
May 7, 2006

by VideoGames

Jerusalem posted:

I feel the same about From Ashes, Javik adds so much more to the game (though it was released on the same day as the game itself, right?) that it's bizarre to me that the game can be played without him in it at all.

Don't quote me on this but I'm sure that if it were strictly up to Bioware, Javik would have not been DLC. That was an EA decision.

Couple more things about Citadel:

- Not sure where people are saying the "mission" part of the DLC took them 6 or more hours. I didn't hurry at all and it only took me about 2 or 3 hours - it was shorter than Omega and maybe Leviathan.

- That said, the Combat Arena alone is worth $15. Seriously. It's in danger of supplanting the multiplayer for me (especially since I can just buy a Black Widow/Wraith/Paladin/Lancer/etc. X instead of grinding for space bucks and praying). Though I don't know why they didn't give Kasumi Shadow Strike, that literally makes zero sense since she's the reason that power even exists.

- Having seen more of the squadmate encounters, they are so good it's ridiculous. A romanced Traynor is amazing. Kasumi's is too short but I chuckled that she's Ocean's 11'ing the casino

Sentinel Red
Nov 13, 2007
Style > Content.

precision posted:

If you were wondering like I was about all the things which seem to be references to SA forum members, I got a message on BSN which confirms that they are. Most of the devs are members here and felt like giving us some subtle (and some blatant - Cision Motors :v: ) shout-outs.

In that case I am totally claiming dibs on calling Javik, Garrus and Zaeed being Three Amigos in Space megabros.

:colbert:

While I appreciate where Dan's coming from about the farce thing, I do think there's a happy medium that can be achieved between drama and screwball antics. Not so much against a backdrop of imminent galactic annihilation and nightmarish body horror, though. Say something smaller in scale based around 'regular' threats/missions/scenarios instead of always leading up to ominous End of All Things stuff.

An A-Team type setup could be a good way to go for ME4.

Dr. Abysmal
Feb 17, 2010

We're all doomed
I don't know about this "direct references to SA" business but I did notice Joker commenting on how Cerberus used to be "hilariously incompetent" and everybody on their projects would always end up dead which was a common talking point here. I'd be more convinced if I heard a Thane in the vents joke (they even had a pretty perfect set up for "I wish Thane were here right now, he would have been perfect")

precision posted:

- That said, the Combat Arena alone is worth $15. Seriously. It's in danger of supplanting the multiplayer for me (especially since I can just buy a Black Widow/Wraith/Paladin/Lancer/etc. X instead of grinding for space bucks and praying). Though I don't know why they didn't give Kasumi Shadow Strike, that literally makes zero sense since she's the reason that power even exists.

I thought the same thing, her power set survived the transition the least. Although it may have taken more work than just porting over the ME3 multiplayer one since that's built around using a sword and swords weren't Kasumi's style. Plus they had some trouble with bugs on that power that I don't think they ever fixed, like for no apparent reason you just couldn't Shadow Strike an Atlas after one of the patches. They didn't give Miranda Slam either and left that as Javik exclusive, she has Reave and Incinerate now which makes her an even better squad member than she was in ME2.

precision
May 7, 2006

by VideoGames

Dr. Abysmal posted:

I don't know about this "direct references to SA" business but I did notice Joker commenting on how Cerberus used to be "hilariously incompetent" and everybody on their projects would always end up dead which was a common talking point here.

Well, the message I got was definitely from an actual Bioware employee, one of the more prominent developers in fact. And I didn't ask about SA, I actually just jokingly asked if "Cision Motors" referred to me (my BSN name is the same as my SA name). So it was him that mentioned SA, and as I said he also mentioned SNAKES N CAKES. :shrug:

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.

Dan Didio posted:

I don't think they will, I'm just saying that's not the direction I want this universe to go in. The series as it exists was already fairly packed with levity, more than enough for the time I spent with it and while I enjoyed Citadel, the chorus of 'this is the real ending' and 'this is what Mass Effect should be' is fairly misguided. I think anyone expecting the next game to be a full blown comedy outing, which is what Citadel is, is setting themselves up for dissapointment.

Honestly, for me it's not about the humor so much as the style. Citadel's levity and willingness to poke fun at itself is a much-needed palate cleanser after everything that's happened with ME3, but the more important thing-- the thing that I would want to see carried over into ME4-- is the fact that, at the end of the day, it's a relatively low-stakes one-off adventure that lets the story sit back so you can have some fun with the characters. That's encouraging to me because after ME3, I don't want another "war is hell goddammit Shepard you're a soldier the fate of the universe is in your hands everyone's making sacrifices it'll be a miracle if any of us come out of this alive doom death ominous foreshadowing" game. That's not to say ME3 was a bad game for all of those things-- it did some of them fairly effectively, and regardless of what anyone thinks about the ending it still tied up some of the series' big weighty overarching storylines in a satisfying way-- but at this point that seam has been mined, and I don't think there's any benefit in going down that path again. No matter what it actually ends up being, ME4 is necessarily going to bring a big shift in terms of story, and I think that makes it a perfect time to finally get away from all that stuff and try something different.

Over the course of the last three games, Bioware's done the hard work of building a universe and getting people invested in it, so what I want them to do now is capitalize on that. Give us the world, give us characters we can care about, and then give them some room to breathe. The tone isn't important-- the universe is a big place, and it's got plenty of room for stories of all kinds, comedic or tragic or otherwise-- but what is important is moving away from the all-consuming galactic crisis that stifles everything else and turns any story that isn't directly related to the war efforts into "wait don't I have bigger things to worry about right now?"

Now, whether that's what Bioware is actually going to do is another matter entirely, and I wouldn't put my money on it. But I can still dream, right?

Opposing Farce fucked around with this message at 14:51 on Mar 8, 2013

Feels Villeneuve
Oct 7, 2007

Setter is Better.
I think the reason they really could sort of cash in and make such a goofy DLC is that we've known some of these characters for three games now. The goofy humor works because we've actually grown to like these people, and we can accept that the characters like each other enough to goof off, even in a combat situation.

ME4's likely to be entirely different, we're likely to start over with a completely different cast of characters. Having people act all quippy out of the gate was one of the big problems with the DA games, it turned them into bad Joss Whedon knockoffs.

(I actually disliked Brooks out of the gate, because some of her overly cutesy lines did give me bad flashbacks to DA2's Whedonisms, though it's interesting in context given the full DLC story)

Jblade
Sep 5, 2006

Fag Boy Jim posted:

(I actually disliked Brooks out of the gate, because some of her overly cutesy lines did give me bad flashbacks to DA2's Whedonisms, though it's interesting in context given the full DLC story)
Yeah I felt the same way, and I already felt a bad taste in my mouth - I like humour but it really jarrs me badly when your character's life is in danger and you have some new loving idiot bumbling around on the radio.

Fight Club Sandwich
Apr 29, 2006

you want a piece of me???

PunkBoy posted:

Meer's voice seemed to fit well with my Asian Shep, and he looked relatively young-ish. I always thought the voice was fine, but Meer is definitely at his best during Citadel.

Meer's Shep is pretty meh but i don't understand how anyone can dislike him at all since he absolutely nails the vorcha voices, better than anything Hale has ever done.

SubponticatePoster
Aug 9, 2004

Every day takes figurin' out all over again how to fuckin' live.
Slippery Tilde

Fight Club Sandwich posted:

Meer's Shep is pretty meh but i don't understand how anyone can dislike him at all since he absolutely nails the vorcha voices, better than anything Hale has ever done.
I'm wondering if that isn't the director's fault. He can clearly do great voices, so why make the hero of your epic sound like a wooden post?

Also, DLC question. Miranda never showed up for me at all. She's alive, but my first attempt was a femShep run. Do I need to wait until after Sanctuary for her to be available?

404GoonNotFound
Aug 6, 2006

The McRib is back!?!?

SubponticatePoster posted:

Also, DLC question. Miranda never showed up for me at all. She's alive, but my first attempt was a femShep run. Do I need to wait until after Sanctuary for her to be available?

Yep, the ME2 characters are only available after their specific missions. For most of them this is pretty much a moot point since their stuff goes down before the attempted coup, but for Samara, Miranda & JaredJason you'll have to go out of your way. Maybe Zaeed too I guess, but I forget when his sidequest becomes available due to it being so drat short and boring.

INH5
Dec 17, 2012
Error: file not found.

SubponticatePoster posted:

Also, DLC question. Miranda never showed up for me at all. She's alive, but my first attempt was a femShep run. Do I need to wait until after Sanctuary for her to be available?

Yes. Each character only shows up after their "plot mission" (Grissom Academy for Jack, Rachni Cave for Grunt, Sanctuary for Miranda, etc.).

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Whoa, Mark Meer did all the vorcha? That just makes the aforemention woodenness of some (not all!) of his Shepard acting all the more baffling :psyduck:


On gameplay--I'm not really sure I'm liking Adrenaline Rush at all, something about it just doesn't do it for me. None of the other classes fit the 'walk softly and carry a bigass gun' quite so well though, and maxed out inferno ammo is ridiculous.

Maybe I should put away the sniper rifle and shotgun, max out concussive shot, and start spamming that like I was in multiplayer last night :v:

Shyrka
Feb 10, 2005

Small Boss likes to spin!
Oh man, Joker and Traynor do not like Ash.

;-* Yeah, I wouldn't have anyone else back on the ship while I'm out on a mission.
:haw: Oh for sure, and there's no one else we'd rather have down there getting shot at, Ash.
:j: Dodging grenades, getting your face smashed in by robots...
;-* You guys are dicks.

It's funny, I'd utterly sworn off Bioware after the endings. Didn't touch the remastered endings, was only dimly aware of Omega. It was just a few days ago I thought to myself "How the gently caress can the ME3 thread still be going on?" and clicked on it to see everyone raving about Citadel, I let myself get sucked in again.

All is forgiven, Bioware! I'm still not buying Dragon Age 3, you guys hosed me over too bad on that franchise!

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precision
May 7, 2006

by VideoGames
Joker is really goddamn hilarious in Citadel. I don't care how, I want him in ME4 too. If it's set years in the future, he could just be Cranky Old Joker and there could be little EDIbots running around :3:

Traynor really pulls her weight too, she's pretty disposable in the main game but they put some effort into her in the DLC. Her Space Chess event in the casino is hilarious.

Sadly, Cortez seems to have been really sidelined, unless I missed something. Hopefully that's fixed if you romance him (which I still haven't done...)

One thing I noticed is that EDI actually gets angry and yells a lot. Obviously she has some semblance of emotion (why else is she hot for Joker) but... drat.

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