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Lordy lord that Shadowrun Returns first look video is fantastic. Loving the feel and look of it and the combat looks pretty smooth and uncomplicated to boot.
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# ? Mar 8, 2013 22:26 |
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# ? Apr 28, 2024 05:26 |
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Our 99 Spirits IndieGoGo campaign reached its goal last night. I would like to personally thank everyone for all the help making it better. And of course thank all the contributors for helping us get so far. Thank you! I can't wait to release this game, so everyone else can take a look and see why we like it. But of course there is still a lot to do and it will take some time. Guess I can at least share this right now, here check out one of the Tsukumogami from the game, we never revealed this one anywhere else before:
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# ? Mar 8, 2013 22:29 |
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Congrats on improving your pitch and making your goal!
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# ? Mar 9, 2013 00:07 |
Regarding that Shadowrun Return video, I really like it but its hard for me to be excited. The reason? The fact that they're already planning on making a loving MMO as a sequel, ugh.
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# ? Mar 9, 2013 00:11 |
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SNARF SNARF SNARF posted:Regarding that Shadowrun Return video, I really like it but its hard for me to be excited. The reason? The fact that they're already planning on making a loving MMO as a sequel, ugh. Unless you're talking about another game their planning (I haven't really been keeping up with the updates that don't have pretty pictures.)
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# ? Mar 9, 2013 00:19 |
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SNARF SNARF SNARF posted:Regarding that Shadowrun Return video, I really like it but its hard for me to be excited. The reason? The fact that they're already planning on making a loving MMO as a sequel, ugh. There was a Shadowrun MMO kickstarted shortly after Shadowrun Returns finished, but it's by an entirely different developer. Is that what you're talking about?
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# ? Mar 9, 2013 00:33 |
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SNARF SNARF SNARF posted:Regarding that Shadowrun Return video, I really like it but its hard for me to be excited. The reason? The fact that they're already planning on making a loving MMO as a sequel, ugh. Yeah, I see this a lot, but the Shadowrun MMO and the video you just saw are two products from two separate companies. Now, there even was a Kickstarter for the MMO onem but I didn't back it because I couldn't give two shits to anything primarily MMO in nature. And it really doesn't seem like harebrained is of a monied size to make an MMO that would be profitable.
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# ? Mar 9, 2013 00:42 |
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Drifter posted:And it really doesn't seem like harebrained is of a monied size to make an MMO that would be profitable.
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# ? Mar 9, 2013 00:43 |
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This looks like it could be interesting: Bloom, which strikes me as a sort of cross between Zelda and Ico. My biggest problem with it so far is price. It seems like $15+ is becoming pretty standard for Kickstarter games, which seems very high to me. That's asking as much as Bastion did, only for a distant promise instead of a fully released game with tons of press coverage. I'm hesitant to back it just because the released game probably won't cost much more during its launch sale, and at least then I know what I'm getting.
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# ? Mar 9, 2013 02:05 |
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Yeah not feeling the Lord British kickstarter at all. Not only does he not need to use Kickstarter to fund the development, he hasn't made a good game in a very long time.
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# ? Mar 9, 2013 02:16 |
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seorin posted:This looks like it could be interesting: Bloom, which strikes me as a sort of cross between Zelda and Ico. The artwork is amazing on the main page. Wow. Everything about it seems neat. That is a pretty steep price, though, for a random person. I would definitely support it at a lower price. Right now I'll at least tell some other people about it.
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# ? Mar 9, 2013 02:32 |
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seorin posted:This looks like it could be interesting: Bloom, which strikes me as a sort of cross between Zelda and Ico.
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# ? Mar 9, 2013 02:38 |
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TOOT BOOT posted:Yeah not feeling the Lord British kickstarter at all. Not only does he not need to use Kickstarter to fund the development, he hasn't made a good game in a very long time. Orzo fucked around with this message at 02:42 on Mar 9, 2013 |
# ? Mar 9, 2013 02:39 |
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Cicero posted:Is it just me or does it seem like we're getting a lot more female protagonists in games recently, especially in indie/kickstarted ones? They Bleed Pixels, Sealark, Republique, Rainfall: The Sojourn, and that one other anime JRPG game that I can't remember.
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# ? Mar 9, 2013 02:40 |
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Shalinor posted:It's a reaction to the AAA bald white male protagonist. My hero is a brown box in a hat, but I still made it a "she" just because I'm so sick of playing bald white men. Won't anyone think of those poor overlooked medium to long haired men?
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# ? Mar 9, 2013 02:45 |
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Shalinor posted:It's a reaction to the AAA bald white male protagonist. My hero is a brown box in a hat, but I still made it a "she" just because I'm so sick of playing bald white men.
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# ? Mar 9, 2013 02:46 |
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Kenshin posted:Welp, all Skyjacker Starship Constructor backers just got this in their email: I swear International Women's Day must be a big joke in some countries. I got an email from a Brazilian supplier at work today 'celebrating' Women's Day. It was: "Congratulations! Women on showing yourselves to the world... Women: Delicious, Interesting, Passionate... Moving" And its like well if you sent that to any of our women engineers I doubt we'll be doing business with you for a long time... echoMateria posted:Our 99 Spirits IndieGoGo campaign reached its goal last night. Hey, I have a question: Can I get the original Japanese language game along with the localized version?
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# ? Mar 9, 2013 02:47 |
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seorin posted:This looks like it could be interesting: Bloom, which strikes me as a sort of cross between Zelda and Ico.
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# ? Mar 9, 2013 02:47 |
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Cicero posted:Yeah that makes sense. And out of the other major kickstarted games that come to mind, they mostly either have a choice of gender for your character(s) (CRPGs like Project Eternity, Shadowrun, Wasteland, Torment) or they don't really have a protagonist (At the Gates). I think we may have more female protagonist leads in the kickstarted game space than male ones.
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# ? Mar 9, 2013 02:51 |
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Lord Lambeth posted:A lot of times games default to male protagonist because they're(publishers) are worried it won't sell as well otherwise. Marketing towards the lowest common denominator and all that. With that hurdle removed I'm not surprised we're seeing more female protagonists. Aside from that it could also be a case of people 'writing' what they know. The indie scene has allowed a lot more women to express themselves creatively and have people be receptive. It could also be what Shalinor is saying, in that the space of male protagonist clone #001/3000 isn't really unique or interesting. I know if I weren't making a heavily characterized game I'd probably go with a female protagoonist, simply because it's different. Minor motivations of both sexes are pretty easy to write; they get complicated-er when you start making a person and you can't refer back to yourself for additional depth.
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# ? Mar 9, 2013 03:04 |
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Rinkles posted:Won't anyone think of those poor overlooked medium to long haired men? Don't worry, JRPG villains have got you covered.
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# ? Mar 9, 2013 03:08 |
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Orzo posted:Is there some rule that says Kickstarter can only be used by people who can't fund projects themselves? I have no interest whatsoever in this new Ultima game, but just because someone can spend a million dollars on a project doesn't mean they want to or have to in order to get a game made. Who cares, anyway? Either people pledge the money or they don't. The only way anyone loses if it the game gets funded AND doesn't get made successfully, which can happen whether you're indie or not. If you've got as much money as Lord British then you don't need Kickstarter, so if you're using it at all then you're using it only as a source of advertising and preorders. There's nothing necessarily wrong with that but it's a delicate balance since Big Money Kickstarters brings lots of new people to the site but also then takes most of their money. And fundamentally it's not really what Kickstarter is for. Would you object if EA brought their next project to KS solely to collect preorders?
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# ? Mar 9, 2013 03:12 |
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Just a reminder: Dreamfall Chapters, sequel to The Longest Journey has 32 hours left to go as of writing this. The project has been funded completely, but if you forgot to chip in now would be the time to do it. It would be nice to reach the 1,500,000 "Director's Cut" stretch goal which will include a lot of new content. They recently updated with a trailer showing various bits of (alpha, I guess) game footage, kickstarter video bloopers and other stuff, go take a look.
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# ? Mar 9, 2013 03:29 |
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Cicero posted:Yeah that makes sense. And out of the other major kickstarted games that come to mind, they mostly either have a choice of gender for your character(s) (CRPGs like Project Eternity, Shadowrun, Wasteland, Torment) or they don't really have a protagonist (At the Gates). I think we may have more female protagonist leads in the kickstarted game space than male ones. I find it interesting that on Torment they actually did commission art of the female PC first. So despite being a game where picking your gender was a stretch goal we don't even know what the male PC looks like yet. I'd say that at least as far as the campaign goes that counts. For now.
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# ? Mar 9, 2013 03:34 |
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Orzo posted:Is there some rule that says Kickstarter can only be used by people who can't fund projects themselves? I have no interest whatsoever in this new Ultima game, but just because someone can spend a million dollars on a project doesn't mean they want to or have to in order to get a game made. Who cares, anyway? Either people pledge the money or they don't. The only way anyone loses if it the game gets funded AND doesn't get made successfully, which can happen whether you're indie or not. If the game is good, the money will come back, so why use Kickstarter? Because it's basically just offloading the risk from him to us. Shows a lack of confidence.
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# ? Mar 9, 2013 03:39 |
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Prop Wash posted:If you've got as much money as Lord British then you don't need Kickstarter quote:so if you're using it at all then you're using it only as a source of advertising and preorders. quote:And fundamentally it's not really what Kickstarter is for. quote:Would you object if EA brought their next project to KS solely to collect preorders?
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# ? Mar 9, 2013 03:40 |
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I thought the male PC was gonna look like that statue they have in the $2000 reward tier.
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# ? Mar 9, 2013 03:43 |
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Pyradox posted:I find it interesting that on Torment they actually did commission art of the female PC first. So despite being a game where picking your gender was a stretch goal we don't even know what the male PC looks like yet. I'd say that at least as far as the campaign goes that counts. For now. According to one of the designers, the gender was meant to have been decided by the backers if they didn't meet the goal. I can't imagine that would've been pretty.
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# ? Mar 9, 2013 03:43 |
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I keep hearing a lot of claims as to the zero-sum nature of KS drives (that is, the idea that a pledge here necessarily precludes a pledge there) but I haven't seen any sort of evidence to that effect, common sense notions aside. I imagine it's a lot less pronounced a phenomenon than people assume, especially given that You're making a pledge for future payment rather than an immediate transaction. Downturns in performance could just as easily be attributed to the progressive difficulty of courting media exposure.Lord Lambeth posted:I thought the male PC was gonna look like that statue they have in the $2000 reward tier. Basic Chunnel fucked around with this message at 03:50 on Mar 9, 2013 |
# ? Mar 9, 2013 03:46 |
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Lord Lambeth posted:I thought the male PC was gonna look like that statue they have in the $2000 reward tier. No that's the "first castoff", presumably a companion. You're the last one. Also I took it to be a female.
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# ? Mar 9, 2013 03:49 |
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I finally got a good, long look at the Torment Kickstarter and I have to ask: is George Ziets going to be the 2.5m stretch goal of every Kickstarter Project? If so I can totally get behind that.
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# ? Mar 9, 2013 04:06 |
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Basic Chunnel posted:I keep hearing a lot of claims as to the zero-sum nature of KS drives (that is, the idea that a pledge here necessarily precludes a pledge there) but I haven't seen any sort of evidence to that effect, common sense notions aside. It's certainly not the case for me, although I only back at the lowest tier that still nets me a copy of the game. If I see something that really interest me, then I back it. Doesn't matter what I've backed in the past. If I don't back something, I wouldn't have backed it if even I hadn't backed something else just a few weeks ago. That's how it is for me, anyway.
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# ? Mar 9, 2013 04:12 |
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Jimbot posted:I finally got a good, long look at the Torment Kickstarter and I have to ask: is George Ziets going to be the 2.5m stretch goal of every Kickstarter Project? If so I can totally get behind that. I imagine Project Awakening would have succeeded if they had George Ziets as a stretch goal.
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# ? Mar 9, 2013 04:19 |
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Orzo posted:Is there some rule that says Kickstarter can only be used by people who can't fund projects themselves? No, but I'm not going to fund some obscenely rich and well-connected guy's pet project.
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# ? Mar 9, 2013 04:20 |
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Great Rumbler posted:It's certainly not the case for me, although I only back at the lowest tier that still nets me a copy of the game. If I see something that really interest me, then I back it. Same here. I just look at it as insanely early preordering. Sometime in late 2013 to early 2014 I'm going to have more games than I can play, hopefully.
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# ? Mar 9, 2013 04:23 |
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Is it wishful thinking that one of the TToN stretch goals will be getting Chris Avellone on board? Or is he too busy with Project Eternity and Wasteland 2?
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# ? Mar 9, 2013 04:28 |
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Orzo posted:Most people don't need Kickstarter. They use it to minimize risk. Just because you have $20 million doesn't mean you want to use $1 million on something that might not even sell. I would contribute to an EA KS if said Kickstarter was a remake of the Strike series.
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# ? Mar 9, 2013 04:42 |
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Prop Wash posted:Would you object if EA brought their next project to KS solely to collect preorders? EA is kind of a bad example since they're pretty well loathed, so a lot of people prefer to avoid giving them money at all, Kickstarter or no. I think a much more interesting question is: if the project interested you, would you pledge to a Kickstarter run by Valve? I'm honestly not sure how I would personally answer that question, but I think it's an interesting one to consider.
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# ? Mar 9, 2013 04:49 |
HiggsBoson81 posted:There was a Shadowrun MMO kickstarted shortly after Shadowrun Returns finished, but it's by an entirely different developer. Is that what you're talking about? Yeah, and it pisses me off to no end. I'm not at all interested in playing an RPG of which I already know the sequel will be a MMO quote:In collaboration with Cliffhanger Productions, characters and plotlines of Shadowrun Returns will be carried on to Shadowrun Online, which is set approximately 20 years later and will be based upon the video game multiplayer aspect Shadowrun has potential for
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# ? Mar 9, 2013 04:57 |
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# ? Apr 28, 2024 05:26 |
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fookolt posted:Is it wishful thinking that one of the TToN stretch goals will be getting Chris Avellone on board? Or is he too busy with Project Eternity and Wasteland 2? Brother None posted:Chris is currently writing for Project Eternity, writing novellas for PE and WL2, and working on the publisher pitches for Obsidian. If we add Torment to his workload, he might die. I don't want that on my conscience!!
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# ? Mar 9, 2013 05:02 |