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nerdz posted:Oh man. I really, really hope there will be some text speed settings on the full version of Pokemon Mystery Dungeon. So slow! And everyone talks so much. There actually is a speed setting under options, but it's only fast and not instant. Also there's no autosave, so if you foolishly turn off the system, you get to read all that unskippable dialog again. Until this moment, I did not realize how much I appreciated Awakening's ability to skip any and all text by mashing start.
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# ? Mar 10, 2013 10:22 |
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# ? Apr 28, 2024 18:30 |
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Roguelike posted:Awakening's ability to skip any and all text by mashing start. You just made my day. I'm still waiting for the game (EU) and there's nothing I hate more than non-instant text because I'm a really quick reader and it turns me off on so many games. I recently finished Phoenix Wright 3 and the last case alone took me 11 hours; I could probably have done it in half if the game let me. 999 is another really bad offender here.
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# ? Mar 10, 2013 10:30 |
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Just based off the demo Mystery Dungeon doesn't seem as cool as it sounds in theory. For some reason I was expecting it to be... maybe deeper? I've played some other Mystery Dungeon inspired JP Roguelikes and I've always liked how they were simpler than a hardcore roguelike but there was still usually a lot of variety and thinking on your feet going on. I know it probably dumbs stuff down for the demo but I dunno it didn't grab me.
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# ? Mar 10, 2013 10:48 |
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Katana Gomai posted:You just made my day. I'm still waiting for the game (EU) and there's nothing I hate more than non-instant text because I'm a really quick reader and it turns me off on so many games. I recently finished Phoenix Wright 3 and the last case alone took me 11 hours; I could probably have done it in half if the game let me. 999 is another really bad offender here. I have this problem so bad. It was enough that I actually ended up using AR codes to speed up the text since I can read one line thrice in the time it takes for it to display fully. I can only dream that Ace Attorney 5 is going to have an option for quicker text.
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# ? Mar 10, 2013 11:01 |
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The "justification" for AA and other visual novels with no text speed option is that the text runs at the speed the person is talking at. So they can do things like letters a p p e a r i n g r e a l l y s l o w l y when someone is having trouble talking, or if someone is a fast talker their text speed is faster, or even text speed altering within a sentence. I don't think that excuses it really.
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# ? Mar 10, 2013 12:57 |
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Part of the problem is probably the fact that the dialogue is going by character. The text scrolling probably seems like less of a problem in Japanese when each letter is basically a syllable. It would be nice if they caught that kind of thing in the localization process though.
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# ? Mar 10, 2013 14:05 |
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Is there any Advance Wars game for the 3DS?
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# ? Mar 10, 2013 14:16 |
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DoctorOfLawls posted:Is there any Advance Wars game for the 3DS? No not even a vague announcement The Fire Emblem 3DS game is the first I've played in the series and it kinda scratches a similar itch for me though.
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# ? Mar 10, 2013 14:18 |
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Amppelix posted:The "justification" for AA and other visual novels with no text speed option is that the text runs at the speed the person is talking at. So they can do things like letters a p p e a r i n g r e a l l y s l o w l y when someone is having trouble talking, or if someone is a fast talker their text speed is faster, or even text speed altering within a sentence. This actually works fantastically in Phoenix Wright because they often have like sound effects and animations and stuff mid-line, or have pauses and change the text-speed in the middle of a textbox, which wouldn't work at all if you could speed past the text.
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# ? Mar 10, 2013 14:20 |
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The keyword is "could"; it should be the player's choice. As it is, it's just an instrument to pad out playtime. Actual novels manage to convey tone, speed etc. just fine.
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# ? Mar 10, 2013 14:22 |
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Kersploosh! seems really unreasonably difficult, even at the lowest levels. The fake donuts that are actually platforms that you can't pass through are mean.
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# ? Mar 10, 2013 14:48 |
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THE AWESOME GHOST posted:No not even a vague announcement The Fire Emblem 3DS game is the first I've played in the series and it kinda scratches a similar itch for me though. That's because IntSys develops both series. There is no point in the last two years they could have made an Advance Wars, considering they've put out Pushmo, Crashmo, Paper Mario, and Fire Emblem all in a two year period. It's a wonder they've gotten any sleep, let alone time to work on another new game.
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# ? Mar 10, 2013 14:50 |
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It's pretty amazing to see that IntSys is almost singlehandedly expanding the 3DS library. Outside of Japan there have hardly been any games worth considering during that time that weren't made by them.
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# ? Mar 10, 2013 14:53 |
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THE AWESOME GHOST posted:Just based off the demo Mystery Dungeon doesn't seem as cool as it sounds in theory. For some reason I was expecting it to be... maybe deeper? I've played some other Mystery Dungeon inspired JP Roguelikes and I've always liked how they were simpler than a hardcore roguelike but there was still usually a lot of variety and thinking on your feet going on. I know it probably dumbs stuff down for the demo but I dunno it didn't grab me. As with the other games, it gets deeper when you and the enemies start leveling up a bit more, there are more dungeon gimmicks like traps, you get more moves and the ability to recruit pokemon you defeat to your team. If this one is like the other games, ALL pokemon of the series are in it, and you can recruit/evolve into any one of them. After you beat the main story, there are lots of endgame content (like reset to level one dungeons), and you can play with any pokemon in your team as the main character. I believe it also stops being text heavy after a certain point.
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# ? Mar 10, 2013 15:48 |
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nerdz posted:If this one is like the other games, ALL pokemon of the series are in it Unfortunately, this isn't the case. From what I've heard, this one has only about 150 or so of the 649 total Pokémon, most of them coming from Generation 5. I don't mind it, but if you were dead-set on playing as one of your bros from Red and Blue (aside from Pikachu, that little fucker is in every game) then you might end up disappointed.
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# ? Mar 10, 2013 16:09 |
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Laser Spider posted:Unfortunately, this isn't the case. From what I've heard, this one has only about 150 or so of the 649 total Pokémon, most of them coming from Generation 5. I don't mind it, but if you were dead-set on playing as one of your bros from Red and Blue (aside from Pikachu, that little fucker is in every game) then you might end up disappointed. What the gently caress? Oh man, now this is giving me second thoughts. Even if the pokemon do look amazing, the tradeoff is too big to ignore.
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# ? Mar 10, 2013 16:24 |
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PMD has never had every single Pokemon of the day. It's been around 150-ish for each outing. I tried the demo, but it's just not for me. They took out the "hunger" parameter, so there's no need to economize on fuel. That takes a lot of challenge out. At least the story's by the guy who did the first two series releases.
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# ? Mar 10, 2013 16:42 |
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I'm very sure Explorers of Time/Darkness/Sky had all Pokémon from generations one through four. I'm also pretty sure Red/Blue Rescue Team had all Pokémon from generations one through three. So unless you refer to those Japanese only WiiWare ones I'm not sure what you're talking about.
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# ? Mar 10, 2013 16:52 |
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Doug Dinsdale posted:PMD has never had every single Pokemon of the day. Uh, Red and Blue Rescue Team had all 386 playable Pokémon at the time, as well as referencing five more Gen 4 Pokémon. Explorers of Time and Darkness had everyone except Shaymin and Arceus, and even Sky eventually featured Shaymin. As for hunger being mostly removed... I elaborated on this in the main Pokémon thread, but I'm really not missing it here. Gates to Infinity nerfed the basic A-button attack hard, effectively forcing you to use your moves to fight and manage your PP carefully. Therefore, you have to keep on diving for more Max Elixirs so that you can keep on fighting. To me, this makes choosing movesets much more important (want to pack some of those powerful, 5-PP-max moves? Better hope your partner can cover your rear end) and overall brings in an important aspect of the main Pokémon games that I felt the past PMD games were lacking. It's a pity that the demo didn't do a good job of demonstrating this. Of course managing your PP won't matter in the short dungeons of the early game, and since you don't ever get to a point where you can learn any new moves you don't have to consider which ones to run.
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# ? Mar 10, 2013 17:05 |
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Oh, hell, you guys are right. I have no idea why I thought the games I'd ruined my health localizing didn't have the full complement of Pokemon. Show you how much I've forgotten over the years.
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# ? Mar 10, 2013 17:28 |
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Laser Spider posted:It's a pity that the demo didn't do a good job of demonstrating this. Of course managing your PP won't matter in the short dungeons of the early game, and since you don't ever get to a point where you can learn any new moves you don't have to consider which ones to run. Have you tried the camera gate dungeons in the demo? I felt that illustrated exactly what you're referring to beautifully. I had a bitch of a time getting the camera to work for a basketball the dog plays with, but once it was in, the dungeon was awesome.
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# ? Mar 10, 2013 17:56 |
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I'll get PMD, just because it's a Mystery Dungeon game. But what we really need is a new Shiren for the 3DS.
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# ? Mar 10, 2013 18:07 |
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Doug Dinsdale posted:Oh, hell, you guys are right. Not Pokemon related, but whenever I see you playing DQVII I get insanely jealous.
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# ? Mar 10, 2013 18:15 |
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Roguelike posted:And everyone talks so much. There actually is a speed setting under options, but it's only fast and not instant. Also there's no autosave, so if you foolishly turn off the system, you get to read all that unskippable dialog again. Until this moment, I did not realize how much I appreciated Awakening's ability to skip any and all text by mashing start. That option only changes your walking speed which basically makes dungeon crawling feel like you're slipping on ice.
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# ? Mar 10, 2013 19:11 |
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Detective No. 27 posted:Not Pokemon related, but whenever I see you playing DQVII I get insanely jealous. Given that the earlier releases were localized for DS/3DS, I imagine it's coming. It's a huge improvement over the PS original--haven't frozen once yet, and the shards are unmissably easy to collect.
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# ? Mar 10, 2013 19:24 |
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Doug Dinsdale posted:Given that the earlier releases were localized for DS/3DS, I imagine it's coming. How far into the game are you and how many hours have you clocked in? I've gotten up to Grinflake with almost 30 hours logged, but it's my first time playing DQ7 and I progress very slowly in these games. It froze on me once in Fishbel. I went to the item shop, selected the option to sell items because I just wanted to check out what my gear was worth, and bam, total freeze. I got popped back into the system menu after a few seconds with a message saying it would try relaunching the game, which it apparently failed to do, because the screen just went black before showing the system menu once more. Luckily I'd been to the church right before this happened, or it would've made me lose about three hours of progress. I've become pretty paranoid about going too long without saving since...
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# ? Mar 10, 2013 21:20 |
Aaargh, Mirror of Fate is grinding on me right now. The combat is weird and the hitboxes are phenomenally broken. Also what the hell is with the chapter/storyline progression? It's a shame since so far the visual and sound design is utterly fantastic. I've never been creeped out by a portable 'vania before.
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# ? Mar 10, 2013 21:45 |
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Keito posted:How far into the game are you and how many hours have you clocked in? I've gotten up to Grinflake with almost 30 hours logged, but it's my first time playing DQ7 and I progress very slowly in these games. I'm most of the way through the Dharma Temple event, around L19 at a little over 24 hours. I haven't spent much time away from the main story, though I could waste forever tooling around the immigrant village with all the free DLC maps and online-tradeable maps, not to mention the casino. I also avoid battles as much as possible--just enough to keep me in the latest gear. But a freeze is frightening. That's what caused me to frisbee the PS1 original. But having been burned by the Famicom 3 and 4's penchant to lose save files (which they kindly announced at the loading screen with the "curse" sound effect), I've learned to always keep two save files going. Doug Dinsdale fucked around with this message at 22:05 on Mar 10, 2013 |
# ? Mar 10, 2013 22:00 |
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What about Castlevanias for the 3DS, any already out or coming soon?
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# ? Mar 10, 2013 22:14 |
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DoctorOfLawls posted:What about Castlevanias for the 3DS, any already out or coming soon? No, not Castlevania games yet. (No, Lord of Shadows doesn't count.)
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# ? Mar 10, 2013 22:17 |
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DoctorOfLawls posted:What about Castlevanias for the 3DS, any already out or coming soon? There's one that just came out a few days ago - it's a 2.5D sequel to Lords of Shadow (ie it's not an old-school platformer or a metroidvania) that's getting a very mixed reception. There's a demo on the eShop, so you can try it out for yourself. (The framerate is better in the full game, but not by much). EDIT: You can also buy the first NES game and the first Game Boy game from the Virtual Console.
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# ? Mar 10, 2013 22:59 |
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I really want Nintendo to put up the old DS castlevanias on the eShop. I was googling for any of the 3 DS games and they're either all out of stock (new and pre-owned) or really expensive. The cheapest I can find Ecclesia is for £29.99 or for about £40+ imported from the US on ebay
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# ? Mar 10, 2013 23:10 |
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Doug Dinsdale posted:I'm most of the way through the Dharma Temple event, around L19 at a little over 24 hours. Can event maps like the 7-Eleven one be traded online, or is trading only for tablets normally obtainable as the game progresses? I haven't really played too much around in that town yet due to my party level still being too low not to get brutalized by normal enemy encounters, but am very much looking forward to the casino finally getting built. Hopefully you'll avoid freezes this time around. I haven't heard much about them outside of Amazon 1-star shitposting so they're likely pretty rare. Still, if it for some reason happened while saving and I turned the game back on again only to be greeted by that sound effect you linked, I wouldn't be able to touch the game again. Maintaining two journals sounds like a prudent move.
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# ? Mar 10, 2013 23:18 |
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Rayman Origins was just added to the eShop with a release date of March 14th. No price yet.
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# ? Mar 11, 2013 03:33 |
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Don't buy it, it's a terrible port
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# ? Mar 11, 2013 03:35 |
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bpc908 posted:Don't buy it, it's a terrible port This is disappointing to hear. I was close to buying it. I loved that game on the 360.
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# ? Mar 11, 2013 03:44 |
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So what are the chances that a Donkey Kong 64 3DS Version will ever come out? I saw it on the Wii Virtual Console and was about to buy it before thinking about that possibility. E: I'm actually super dumb and that game was never on the VC. Could've sworn it was... Danyull fucked around with this message at 03:52 on Mar 11, 2013 |
# ? Mar 11, 2013 03:45 |
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Danyull posted:So what are the chances that a Donkey Kong 64 3DS Version will ever come out? I saw it on the Wii Virtual Console and was about to buy it before thinking about that possibility. Very slim. It wasn't a very popular game and they're releasing Donkey Kong Country Returns instead.
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# ? Mar 11, 2013 03:45 |
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Danyull posted:So what are the chances that a Donkey Kong 64 3DS Version will ever come out? I saw it on the Wii Virtual Console and was about to buy it before thinking about that possibility. You must be mistaking something else for DK64; I am 100% positive Donkey Kong 64 was never on the Virtual Console for any region, ever. Edit: if I sound rude it's because I actually liked dk64 and I'm kinda sad that it never got re-released. Color Printer fucked around with this message at 03:55 on Mar 11, 2013 |
# ? Mar 11, 2013 03:47 |
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# ? Apr 28, 2024 18:30 |
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I heard there was some kind of horrific entanglement over the rights to DK64 since Rare left Nintendo.
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# ? Mar 11, 2013 04:05 |