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Chairchucker posted:I only watched about 30 seconds of that video, but in that 30 seconds he claimed that the only thing he took issue with was that she has disabled comments and ratings on her video. That must've been a really big issue for him to spend another eight and a half minutes on it. Yep, pretty much, though the reactions some people had to his twitter post (which really didn't insult her at all) were hilarious to read through.
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# ? Mar 14, 2013 12:09 |
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# ? Apr 27, 2024 22:34 |
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Chairchucker posted:My understanding is that it was less a strawman and more a thing that actually literally happened. Roman fucked around with this message at 12:18 on Mar 14, 2013 |
# ? Mar 14, 2013 12:15 |
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SupSuper posted:It's Fantasy Risk, put bluntly. Really fun. Looks great, loving sold. Thanks! Kickstarter is quickly turning into the new Steam buying obsession.
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# ? Mar 14, 2013 12:20 |
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Maluco Marinero posted:I think it's pretty clear that whether he cares about the issue or not, he sees a pretty handy marketing opportunity to his core demographic, considering how many vitriolic man children gamers Anita has been pulling out the woodwork since day one. I was like "this guy can't be real" because of how he was talking, and then I noticed it was the AmazingAthiest and it all made sense. Jesus. How do people not understand that she disabled comments because of hateful idiots and not because of any kind of meaningful discussion or opinions you'd get in the comments section? The video is loaded with really good points about how women are portrayed in video games, the Star Fox Adventures thing is just unbelievable. edit: Any idea when part 2 is coming out by the way?
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# ? Mar 14, 2013 14:16 |
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Chairchucker posted:I only watched about 30 seconds of that video, but in that 30 seconds he claimed that the only thing he took issue with was that she has disabled comments and ratings on her video. That must've been a really big issue for him to spend another eight and a half minutes on it. It's TheAmazingAthiest, he's pretty much Reddit personified.
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# ? Mar 14, 2013 15:03 |
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Yodzilla posted:It's TheAmazingAthiest, he's pretty much Reddit personified. Pretty much. http://rationalwiki.org/wiki/TheAmazingAtheist posted:I think we should give the guy who raped you a medal. I hope you loving drown in rape semen, you ugly, mean-spirited cow.
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# ? Mar 14, 2013 15:56 |
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Judging from quotes of his that appear on that Wiki, the video was actually pretty tame. Still stupid, of course.
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# ? Mar 14, 2013 17:54 |
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Just backed this little game: http://www.kickstarter.com/projects/1216936499/back-to-bed-0 Its a navigation puzzle game based on Escher architecture, and looks really great. They're only asking for $5 for the full game and have less than 2 days to get the last little bit of money. Personally I'm really hoping they get to the Android stretch goal.
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# ? Mar 14, 2013 18:58 |
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Looks like Jeremy Soule is getting in on the action: http://www.kickstarter.com/projects/499808045/from-the-composer-of-skyrim-soule-symphony-no-1
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# ? Mar 15, 2013 00:29 |
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seorin posted:Looks like Jeremy Soule is getting in on the action: http://www.kickstarter.com/projects/499808045/from-the-composer-of-skyrim-soule-symphony-no-1 I was going to have a problem with this (even though I love Mr. Soule's work) until I saw that the goal was only for $10,000 which actually ain't bad at all for recording a whole symphony. It's already at $18,000 anyway. I don't think I'm going to pledge, I'll just get the MP3s through AmazonMP3 or something.
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# ? Mar 15, 2013 00:38 |
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Kenshin posted:I was going to have a problem with this (even though I love Mr. Soule's work) until I saw that the goal was only for $10,000 which actually ain't bad at all for recording a whole symphony. He doesn't believe in *fingerquotes* MP3s.
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# ? Mar 15, 2013 00:40 |
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Megazver posted:He doesn't believe in *fingerquotes* MP3s. Well, whatever digital method is available I guess.
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# ? Mar 15, 2013 00:48 |
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He's definitely going to be able to afford Symphony No. 2 as well.
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# ? Mar 15, 2013 00:51 |
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Dead State has just put up a video that shows off some scavenging and combat.
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# ? Mar 15, 2013 09:12 |
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Al Baron posted:Dead State has just put up a video that shows off some scavenging and combat. Looks good. So far the only project I have backed that I am not really looking forward too anymore is DFA, because their art style and story (what we know of it so far) do not really work for me. Lesson learned; do not back a project on promises alone.
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# ? Mar 15, 2013 09:43 |
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Megazver posted:He doesn't believe in *fingerquotes* MP3s. Shame for him that NCSoft released the Guild Wars OST in digital format, then.
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# ? Mar 15, 2013 12:24 |
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Looks like the Telepath Tactics Kickstarter has relaunched with a smaller goal and is doing pretty well. He has a demo up and its actually quite a lot of fun; solid turn based stuff with an awesome mechanic where you can push enemies around the map. I was sold when I had one of my units throw an archer off a tower with her mind. The only thing I worry about is the art. The unit sprites are decent, but the maps have a dull, blocky feel, and that title screen art is really not selling this game well. At all. I hope he uses his money to hire a good art director.
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# ? Mar 15, 2013 14:21 |
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Al Baron posted:Dead State has just put up a video that shows off some scavenging and combat. It looks pretty good. They could do with some fog of war though, those zombies just popping in as you see them looks slightly ridiculous. EDIT: Oh, and while I'm nitpicking, decibels do not work like that. CottonWolf fucked around with this message at 14:41 on Mar 15, 2013 |
# ? Mar 15, 2013 14:35 |
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http://www.kickstarter.com/projects/2112639455/mages-initiation-a-classic-sierra-style-adventure/posts/428693 Mage's Initiation has a demo available and I'm glad they offered one. The control scheme is absolute poo poo. I cancelled my pledge.
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# ? Mar 15, 2013 15:50 |
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Megazver posted:http://www.kickstarter.com/projects/2112639455/mages-initiation-a-classic-sierra-style-adventure/posts/428693 Uh...unless I'm missing something glaring here, the controls are virtually identical to the old Sierra adventure/RPGs. And it actually does one better by having several alternate interaction styles...
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# ? Mar 15, 2013 16:44 |
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Great Rumbler posted:Uh...unless I'm missing something glaring here, the controls are virtually identical to the old Sierra adventure/RPGs. And it actually does one better by having several alternate interaction styles... The old Sierra adventure UI is pretty rubbish. There's a reason that even these dudes don't have PUSH, PULL, OPEN or CLOSE as separate verbs. Right now, you need three clicks to examine something. You need five to use an item. If they just put USE/TALK on left button and EXAMINE on the right and had a sliding inventory/magic panel, like the Wadjet Eye games, they could have the exact same gameplay with way, way less UI fumbling downtime. Megazver fucked around with this message at 16:53 on Mar 15, 2013 |
# ? Mar 15, 2013 16:50 |
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Have you tried the alternate interaction schemes? There's four in total [including the old Sierra style system, which seems to be default].
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# ? Mar 15, 2013 16:52 |
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Great Rumbler posted:Have you tried the alternate interaction schemes? There's four in total [including the old Sierra style system, which seems to be default]. Yes. I have.
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# ? Mar 15, 2013 16:53 |
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Here's a new one: https://www.kickstarter.com/projects/yachtclubgames/shovel-knight My first reaction was 'yet another game cashing in on 8-bit nostalgia', but the gameplay actually looks pretty fun and I like the design of the main character.
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# ? Mar 15, 2013 17:03 |
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Orzo posted:Here's a new one:
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# ? Mar 15, 2013 17:08 |
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Orzo posted:Here's a new one: It has the NES Duck Tail's bouncing pogo thing as a movement/combat mechanic, that's pretty cool to see on a modern platformer.
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# ? Mar 15, 2013 17:12 |
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Orzo posted:Here's a new one: Looks cool and can't argue with $10 for the game.
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# ? Mar 15, 2013 17:16 |
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Manyorcas posted:It has the NES Duck Tail's bouncing pogo thing as a movement/combat mechanic, that's pretty cool to see on a modern platformer. (Duck Tales was a fantastic game, if anyone missed it, and the pogo-stick / hockey-stick-swing mechanics made for some really unique sequences)
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# ? Mar 15, 2013 17:17 |
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I just loved the butt-wiggling. If they thought of that too, I'll pledge.
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# ? Mar 15, 2013 17:49 |
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Our first crowd funding venture, the 99 Spirits IndieGoGo campaign, is ending in 12 hours. Currently it's at 158%, we had equal amounts of hopes and fears on how well it'll do when we started. Thanks for the help on making it a success.
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# ? Mar 15, 2013 20:27 |
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Megazver posted:http://www.kickstarter.com/projects/2112639455/mages-initiation-a-classic-sierra-style-adventure/posts/428693 I don't know what you were expecting but it's good you cancelled because this game was explicitly sold as a Sierra styled adventure game and you weren't going to get what you wanted. If you didn't like the controls in their remake of KQ3, you won't like this. I think offering both a Lucasarts AND a Sierra style control scheme is awesome.
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# ? Mar 15, 2013 20:56 |
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the black husserl posted:I don't know what you were expecting but it's good you cancelled because this game was explicitly sold as a Sierra styled adventure game and you weren't going to get what you wanted. That's kind of my thinking on it, too. Mage's Initiation is being tailored to a very specific group [that is, people who loved the Quest for Glory series], so having that particular control isn't some mistake that needs to be corrected or a bug that will be ironed out before release. If that's not something you like, and if you feel very strongly about it, then you shouldn't continue to support the game, simple as that. In the end, it's your money.
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# ? Mar 15, 2013 21:21 |
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Yeah, I'm not impressed with Mage's Initiation either. The combat system was terrible, it wouldn't let me quit out of the fighting tutorial, to the point of trapping alt-f4, and it kicked into an obnoxious sound loop when I alt-tabbed away.
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# ? Mar 15, 2013 21:24 |
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It looked from the previews like the combat was closer to QG5 style, which is the worst choice they could have made. QG2 or QG1EGA 4 lyfe.
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# ? Mar 15, 2013 21:27 |
Bieeardo posted:Yeah, I'm not impressed with Mage's Initiation either. The combat system was terrible, it wouldn't let me quit out of the fighting tutorial, to the point of trapping alt-f4, and it kicked into an obnoxious sound loop when I alt-tabbed away. Are you complaining that an early alpha has bugs? quote:Important Note: As of March 2013, this demo is still in an early alpha stage of the game’s development. It is feature-incomplete and there are bound to be some bugs. The demo does not yet represent the final product. Honestly I think the most iffy thing about that Kickstarter is how they're planning on providing those physical rewards, but drat was that QFG2 remake good.
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# ? Mar 15, 2013 21:27 |
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GrandpaPants posted:Are you complaining that an early alpha has bugs?
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# ? Mar 15, 2013 21:38 |
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Orzo posted:Don't you understand that good games come exclusively by running a script that transforms volumes of fantastical concept art into a fully featured game? Hmmm... I think I just found a million dollar kickstarter pitch.
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# ? Mar 15, 2013 21:39 |
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GrandpaPants posted:Are you complaining that an early alpha has bugs? Intentionally defeating the Windows process kill command is a bug? Designing a really lovely combat system is a bug? These are not accidents, kids.
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# ? Mar 15, 2013 21:54 |
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Kenshin posted:That looks really great! I just wish they weren't sticking with the old 'damsel in distress' trope *yet again* since this game's comedic style lends itself to a much funnier objective. Uh, I didn't see anything in the pitch about a damsel. (I strongly suspect that the shovel knight's "beloved" will be played for a joke of some sort).
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# ? Mar 15, 2013 21:55 |
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# ? Apr 27, 2024 22:34 |
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whateverfor posted:Uh, I didn't see anything in the pitch about a damsel. (I strongly suspect that the shovel knight's "beloved" will be played for a joke of some sort). You may well be correct, and I hope it is!
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# ? Mar 15, 2013 21:57 |