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Ragequit posted:The text boxes are awful. I didn't rename any characters, but the te IIRC that's caused by letting the screen shut off while the game is running. If you exit the application and restart it, it should fix it.
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# ? Mar 20, 2013 15:47 |
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# ? May 14, 2024 09:45 |
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Re: FF XV rumors. It would seem to me that the primary "influence" Sony would have stepping into the dev process like 18 months ago or whatever would have been to guide SE in creating the engine, since they have obviously dropped the proprietary processor bullshit with PS4. Sony also did that with Guerilla and at least a few others. This seems to fit logically, even if this rumor is from some random rear end site. It at least makes sense.
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# ? Mar 20, 2013 16:33 |
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Dross posted:IIRC that's caused by letting the screen shut off while the game is running. If you exit the application and restart it, it should fix it. I do pick it up and put it down often, so that could be it. Thanks for the heads up, I'll keep an eye out for that pattern.
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# ? Mar 20, 2013 16:41 |
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pretend to care posted:Re: FF XV rumors. It would seem to me that the primary "influence" Sony would have stepping into the dev process like 18 months ago or whatever would have been to guide SE in creating the engine, since they have obviously dropped the proprietary processor bullshit with PS4. Sony also did that with Guerilla and at least a few others. This seems to fit logically, even if this rumor is from some random rear end site. It at least makes sense. I wouldn't be surprised if Sony's helping them out, since they're even working with smaller companies like Ovosonico, former developers on Shadows of the Damned. If Sony is helping to fund the game, they'd be able to ensure that the game remains exclusive, unlike what happened with Final Fantasy XIII. Hopefully when XIV 2.0 is out the door, then SE's other projects can finally resume at full speed. We've finally got new information about X HD, which was one of the projects that was likely held up by the MMO's redevelopment, so Versus is probably back on track.
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# ? Mar 20, 2013 18:24 |
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TurnipFritter posted:
God dammint, Squeenix, stop releasing things I want on devices I don't own!
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# ? Mar 20, 2013 18:53 |
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W.T. Fits posted:God dammint, Squeenix, stop releasing things I want on devices I don't own! It is honestly worth investing in a good smartphone. It isn't strictly necessary but it is dramatically useful both in personal and in professional life and pretty much any reasonable phone can run the lower-tier FF games.
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# ? Mar 20, 2013 18:59 |
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Looks like Squeenix is actually taking the time to make good-looking touchscreen UI's! And between this and the upgraded graphics for the Android port of FFT (godammit release in the U.S. already) it seems like they're actually putting more effort into their mobile division.
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# ? Mar 20, 2013 19:57 |
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Direct feed screens. At least the message boxes are kinda nice, even if they didn't bother to try and match the character hair colors to the sprites.
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# ? Mar 20, 2013 20:03 |
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Wow those character sprites are bad. Like worse than usual even by RPGmaker ripoff standards.
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# ? Mar 20, 2013 20:06 |
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Man, the divide between artwork Bartz and sprite Bartz has never been clearer.
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# ? Mar 20, 2013 20:07 |
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The enemies look fine, why are the player sprites so loving horrible?
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# ? Mar 20, 2013 20:08 |
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I like that they're using Amano art for the message boxes.
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# ? Mar 20, 2013 20:10 |
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TurnipFritter posted:even if they didn't bother to try and match the character hair colors to the sprites. There's always been a slight disconnect between them using Amano's designs and the sprites. I think Terra and Bartz (for the GBA) are some of the few where they did actually change the hair colour to match the sprite work.
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# ? Mar 20, 2013 20:12 |
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Faris looks extremely girly. Worst port ever.
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# ? Mar 20, 2013 20:12 |
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The sprites look like FF: D's, which are just fine to me.
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# ? Mar 20, 2013 20:14 |
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voltron lion force posted:Wow those character sprites are bad. Like worse than usual even by RPGmaker ripoff standards. What is it that you think makes a good sprite?
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# ? Mar 20, 2013 20:24 |
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To start, its those drat arms. They're hanging down like lanky limp noodles. In the old sprites everyone's putting up their arms like they're ready to do something. edit: Also, they softened the "defining features" and silhouettes: you can barely make out one character from the next and they have no "punch". Galuf's beard is less prominent, Bartz's action-hero-hair is less prominent, Faris got a major haircut and both the girls' hair colors are softened. It's a clusterfuck of personality-removing decisions all around. D1Sergo fucked around with this message at 20:35 on Mar 20, 2013 |
# ? Mar 20, 2013 20:29 |
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Those character sprites are terrible. Just horrible. Wonder if this will be out in time for this year's FFV Fiesta.
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# ? Mar 20, 2013 20:30 |
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Dross posted:What is it that you think makes a good sprite? Well not looking stiff and generic as all hell would be a start. Honestly its hard for me to quantify but look at them compared to say this image of the sprites from FF4 psp and tell me they don't look like poo poo.
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# ? Mar 20, 2013 20:35 |
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Galuf's giant forehead honestly kind of makes him look like a moustachioed baby
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# ? Mar 20, 2013 20:37 |
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Dross posted:What is it that you think makes a good sprite? I used to do amateur spritework back in the day, which means I am uniquely qualified to make objective statements about any and all sprites. The environments look fine, great even. The monsters look good because they're artwork, not sprites in the same way the characters are. The characters have poor shading; a lot of the gradients aren't harsh enough, leading to very flat-looking colors. The hair, also, is pillow-shaded, which is attention-grabbing for all of the wrong reasons. Those are the two stand-out problems I see at a glance.
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# ? Mar 20, 2013 20:38 |
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I really like the quality of the sprites in FF I, II and IV on the PSP, so I was hoping they'd use the same one for V. Still, The After Years had its art improved when it was brought to the PSP, so they could do the same thing with this game. I'm not sure why they wouldn't use that art style to begin with, though. Also, the Amano portraits were awesome in the GBA version, so it's great to see them back.
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# ? Mar 20, 2013 20:39 |
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ImpAtom posted:Man, the divide between artwork Bartz and sprite Bartz has never been clearer. That's supposed to be Bartz? Are you serious? I thought this was Faris cause it almost looks like he has breasts, and the face is androgynous enough to pass for a woman pretending to be a man. Well, that is assuming you didn't see the screenshot that did have Faris in it.
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# ? Mar 20, 2013 20:43 |
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voltron lion force posted:Well not looking stiff and generic as all hell would be a start. Honestly its hard for me to quantify but look at them compared to say this image of the sprites from FF4 psp and tell me they don't look like poo poo. This is much better then what FFV has going on but I can't get over ONE EYED CYCLOPS GIRLS. That Yang is bitchin' though.
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# ? Mar 20, 2013 20:44 |
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Leal posted:
Blame Amano. His designs for Bartz are among my least favourite of his stuff.
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# ? Mar 20, 2013 20:51 |
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Yeah, those sprites are pretty awful. Everybody looks so flat and featureless, like they're Lego people or something (only with less detail). Everyone is also standing ramrod straight, like they're all at attention in the military. Then again, I thought Dimensions' sprites looked terrible too, but people stopped complaining about it after the game came out, so who knows.
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# ? Mar 20, 2013 20:59 |
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Krad posted:Faris looks extremely girly. This is my only real gripe about what's been shown so far, yeah. You'd think they'd give Faris's sprite the same angry eyebrows Bartz and Galuf have.
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# ? Mar 20, 2013 21:01 |
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I really like Amano's artwork. I also really liked Ayami Kojima's Castlevania stuff, so? There is this uniquely fantasy quality to it that makes them instantly recognizable and fills with me nostalgia. I really long for a game where his style is represented in-game as well as the artwork. \/\/ That's true! Just remembered that. Firstborn fucked around with this message at 21:09 on Mar 20, 2013 |
# ? Mar 20, 2013 21:04 |
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Firstborn posted:I really like Amano's artwork. I also really liked Ayami Kojima's Castlevania stuff, so? Many of Dissidia's alternate costumes for characters are straight takes on Amano's artwork.
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# ? Mar 20, 2013 21:08 |
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Firstborn posted:There is this uniquely fantasy quality to it that makes them instantly recognizable and fills with me nostalgia. I really long for a game where his style is represented in-game as well as the artwork. He was doing a CGI film or something that style to tie in with a comic/ novel he's written/illustrated. It's apparently still in development, and may end up as a TV series. Deva Zan - It looks loving amazing. And an interview discussing his work.
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# ? Mar 20, 2013 21:16 |
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ImpAtom posted:It is honestly worth investing in a good smartphone. It isn't strictly necessary but it is dramatically useful both in personal and in professional life and pretty much any reasonable phone can run the lower-tier FF games. Perhaps he does, yet he is on a Windows mobile device? Though I do agree with you in general.
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# ? Mar 20, 2013 21:47 |
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pretend to care posted:Perhaps he does, yet he is on a Windows mobile device? Though I do agree with you in general. Fair point. I keep forgetting those exist.
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# ? Mar 20, 2013 21:52 |
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Looks like what finally causes me to break down and get a smart phone will be Yoshitaka Amano's amazing character artwork. Somehow I feel I should've known...
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# ? Mar 20, 2013 21:53 |
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So, after playing Theatrhythm (Nostalgia trip. Go.) I get the feeling that Squenix is way past due another game like FFIX.
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# ? Mar 20, 2013 23:13 |
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Proto Cloud posted:So, after playing Theatrhythm (Nostalgia trip. Go.) I get the feeling that Squenix is way past due another game like FFIX. Something that takes the series back to it's roots or do you mean something that tells it's story simply and effectively?
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# ? Mar 20, 2013 23:18 |
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If they gave me FF9 HD for the vita with updated models (I dunno, PS2-era) I would actually buy a vita like tomorrow.
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# ? Mar 20, 2013 23:22 |
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Proto Cloud posted:So, after playing Theatrhythm (Nostalgia trip. Go.) I get the feeling that Squenix is way past due another game like FFIX. I could definitely use another actual fantastical Final Fantasy.
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# ? Mar 20, 2013 23:32 |
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Zombies' Downfall posted:Actually in FFT if you forego using the special characters, or at least Orlandu, and don't go out of your way to grind a shitload the enemy regularly starts having higher stats and more units than you as early as Chapter 2. Their skill selection sucks and their AI is pretty simple though. Plus it doesn't matter if you're facing a dozen goblins when you have mages with mathskill and high faith. THE AWESOME GHOST posted:The most recent Fire Emblem on 3DS is the only one I've played and it's awesome, but it does seem to suffer from the same problem FFT has of Big Number > Tactics. Like at this point my main character can literally walk into the highest level guys, end his turn, then kill everything on the enemy turn, ending at max health. Looks like FFD sprites as well. That combat picture looks like Sol and not Butz at the top of the characters and while those character sprites look but at least it's FFV(using FFD's engine) and not FFV:TAY. Wish I'd managed to grab the GBA emulator that was briefly up on the iOS store yesterday.
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# ? Mar 21, 2013 03:21 |
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The whole game appears to be done in the style of Dimensions, and one thing that's noteworthy about Dimensions is that those sprites look a lot better on a high DPI screen. They're not great, but they also don't seem as cheap for some reason.
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# ? Mar 21, 2013 04:20 |
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# ? May 14, 2024 09:45 |
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Not really an issue of quality, I just don't like the style whatsoever But no big deal, mobile ff5 sounds awesome to me!
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# ? Mar 21, 2013 05:38 |