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There are still a few thousand Raptr Reward Packs left, so qualify and snag them ASAP! See the next post for details Use this referral link to register (If we reach any decent prize level, it will contribute towards the GOON Clan-Exclusive Giveaway pool me and a couple of others are putting together.) (EU goons: Register your new account through GameCoach.TV instead, you will get a bunch of free and very useful items. US goons should give it a try too, for some people it seems to work.) :iamafag: Official Website Download from Steam Official Wiki Official Forums (for maintenance updates, giveaways and stuff) Blacklight Community League GOON Mumble server: scud.typefrag.com:5285 Blacklight: Retribution is a competitive multiplayer free-to-play FPS, developed by Zombie Studios as a sequel to the all-too-quickly-forgotten 2010 XBLA/PSN title Blacklight: Tango Down. Open beta began on February 27th, 2012, and the game went live April 3rd of that same year. It took until July 2nd for the game to make it's way to Steam, where it finally began to see a rise in popularity / player population. After some refinement in the gun mechanics, in January 2013 it was officially announced it would receive ladder and ranking support from the ESL eSports league, hopefully within the summer. BLR is currently PC exclusive, but will be ported to the PlayStation 4 as a launch title. The game adopts a near-future theme, heavily inspired by the styles and themes of Ghost in the Shell and Deus Ex: Human Revolution, with a sprinkle of Blade Runner’s dystopian cityscapes. Players don the cyborg-esque armour of more-than-special forces agents, wield tacticool® weapons ranging from close evolutions of real-life guns to futuristic artillery, and are dropped into freshly-evacuated or freshly-exterminated urban maps to do battle with each other in a variety of PvP game modes, or to hold off the hordes of SIVs (zombies by any other name) and the Order militants supporting them in the recently released Onslaught PvE mode. There are three key features that distinguish Blacklight: Retribution from its competition in the multiplayer FPS scene:
The story, such as it is, was established in the previous title of the franchise, Tango Down, and is summed up in a rather cheesy motion comic. Short version: a militant organisation known as the Order has released the Sentient Insanity Virus in east Asia, turning hordes of civilian into mindless zombies. The secret international super-agents of Blacklight are left to clean up the mess and take down their renegade comrade Colonel Klein, who has become the leader of the Order. As you may have guessed, BLR is not a story-driven game, and there currently aren't any MMO-style faction wars or anything of that sort. Zombie Studios’s efforts have focused on making a fun, balanced, and interesting multiplayer game that gives you the most “bang for your buck.” Which, for many of you out there, may be no bucks at all. As in, the game is free-to-play. Another free-to-play FPS? No thanks! Whoa there, pardner! Don't be so quick to write it off! Yes, the game is free-to-play, with microtransactions mostly serving as a means to "convenience." Every gameplay item in the game - all of the weapon parts and pieces of equipment - is buyable via in-game currency (GP), with mostly cosmetic items - such as camouflage and taunts - reserved for those willing to spend real money (ZEN). If you don't have the GP to buy an item or part permanently, you have the option of renting it, which does have the potential to leave you tangled in a web of timed rentals and expiration dates. But if you go into the game with a game plan of sorts, knowing which weapons you're shooting for and what direction you're going to want to spec towards, you can map a pretty clear progression tree for yourself, and still leave room to experiment with other weapons and armors. Every weapon part and piece of armor has its advantages and disadvantages, including - and dare I say, "especially" - the later-level items. You're always making some sort of trade-off when it comes to customizing, whether it be sacrificing weapon damage for lower recoil, or equipment slots for better mobility. No amount of real-world money can change this rule, and as such, "pay-to-win" is NOT a major factor in this game. As was said before: real money is spent towards convenience, allowing players to bypass the level caps and forego the rental plans on items. It doesn't necessarily mean that the weapons and armor they are getting earlier access to are "better" than yours. The goal in allowing so much customization is to allow players to spec in the direction they want to, knowing that they are always trading off certain other skills and traits. As such, no one build is guaranteed to rule over all the others, and a level 1 player can still easily kill a level 40 - if they have the skill to do so. Oh god, I want to play this for free, I’ll have to grind for months to get any custom gear, won’t I? Surprisingly enough, no. Blacklight has one of the fairest funbux pricing schemes and certainly one of the best gear-acquired-to-time-played ratios in the whole F2P world. For a start, every ten minutes you will complete a match and gain roughly from 120 to 200 GP, which even if there were nothing else would ensure a steady flow of a new permanent unlock every few hours of gameplay. But then there is a huge list of daily and even hourly missions which reward you for completing various achievements (from "headshot 25 enemies" to "cap 3 flags" to "revive 10 teammates") in the form of both direct GP prizes that with some planning can easily double your base income, as well as a silly amount of Mission Chance Packs with random rewards to keep things constantly fresh at zero cost (more on that later). Finally, every time you unlock new items at a level-up you get to try them for free for three days, meaning that you'll never have to worry about spending GPs on items that you haven't already tried and tested. The experience grind is similarly gentle: level advancement is somewhere between linear and quadratic rather than the typical exponential, i.e. the cost of each level grows by a few thousand XP over the previous one’s. Your XP gain per ten-minute match is strictly dependant on your performance - from about a thousand at the worst, to four or five thousands for the team’s MVP - so there’s going to be a huge variability in your progress speed, but generally getting to the higher levels is going to be more a matter of dozens of hours than hundreds. Screenshots Goons in Action Videos https://www.youtube.com/watch?v=dkTM9Qun2S0 https://www.youtube.com/watch?v=_8nobNf96IU https://www.youtube.com/watch?v=0aCpNKOsR3E Habermann’s Video Corner Kelmomas's Video Corner CapitanGarlic's Art Corner Old thread here NihilCredo fucked around with this message at 08:41 on Oct 16, 2013 |
# ? Mar 23, 2013 01:11 |
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Current Promotions / Giveaways
Where the goons at? The clan system in BLR is, admittedly, kind of lovely. You have to be directly invited by an officer while you are both online in order to get your “in.” The old way of doing this involved sending one of our listed officers a friend request, and hoping they could psychically determine that you were a GOON hopeful. The new method dictates that you send a message to an officer via the in-game mail system, mentioning this thread as well as your favorite James Bond movie. (If you are an officer currently listed as “Inactive?” who is actually still actively playing the game, give me a heads up.) Where do we go to own lesser creatures and show off our e-p33ns? While there are more than a few good players with our tag, the GOON clan is strictly dedicated to stomping pubs and shooting the poo poo - or was it stomping shits and shooting the pubs? Can't remember. If you want to get into the serious-business side of BLR, a good place to start looking is Blacklight Community League. As the name implies it's so far entirely player-organised, since some key features for officially-sanctioned ESL competitive play (notably first-person spectates) are still in the developers' pipeline. |GOON US OFFICERS Beloved Founder: Carmyn (Inactive) Fearless Leader: Habermann SwitchbladeKult Cirena ProfessorGascan (Inactive?) RomanHonesty Fuzzlewhack rayjenkins (Inactive?) OhSH (Inactive?) Scud (Inactive?) nwf (Inactive?) The EU GOON clan is currently on indefinite hiatus. Sorry Getting started I hit the Play key in the launcher but the game doesn’t launch! Try these possible fixes: http://blacklight-forum.perfectworld.com/showthread.php?t=313141 Should I do the Training? Yes. You don't want to be the guy who goes "ooh, I just found out what the V key does. That's why I kept getting smashed! " after weeks of playing the game (Not actually a FAQ, but it should be). Also it gives you a bunch of trial items and some GP/XP as a reward. Alright, done. Should I do some Practice mode? Not really, the bots are pretty stupid. It’s mostly useful for doing quick gun testing and not much else. Should I just hit Quick Play? No. Instead look for a server with the label Proving Grounds and join it. These give you a 10% XP bonus but, much more importantly, they are restricted to players of level 10 and under. You will be able to learn the basics of the HRV, navigating the maps, dealing with Hardsuits etc. while greatly limiting the amount of weird stuff like invisible enemies, mines, OHK weapons you have to deal with (some of those can drop from mission chance packs or be bought with real money, but they're still way less common than on regular servers). I want to join a friend / goon but the server is full. Do I have to keep mashing Join? Use the Spectate button on your friends list to join the server as a spectator. Once you’re spectating click Join Game, and you’ll be entered into the match as soon as someone quits. Any important settings I should be aware of? Mostly the usual shooter stuff (FOV, smart keybinds, disable mouse acceleration, aim/run/crouch toggle, etc.), but a couple things are worth mentioning. Under CONTROL, disable HRV Toggle. The HRV is a fundamental of Blacklight (play the tutorial) and the best way to use it is in quick, frequent checks. Disabling HRV Toggle will let you check HRV with one button press instead of two; if you need to take a longer look around, just hold the button down until you're done. Under GAME, you will find the Recoil Reset option; if it’s on, after each burst the crosshair will jump back to where it was before the recoil pushed it. It’s a love it or hate it thing, but most people seem to prefer turning it off. Under CROSSHAIR, there is a Static Crosshair option. This stops the crosshair from growing/shrinking to indicate your gun’s accuracy, instead it’s fixed at the centre of your screen 1996-style. It’s probably safer to turn this on after you have developed a good feeling for your guns and know the size of their cones-of-fire by heart (turn it off again when you’re experimenting with radically different builds). Note that major patches will reset your video settings (resolution and various levels of visual bling), so you'll have to go set them back properly. Also, there is an issue with crash logs fillind up disk space. Periodically check out your \Blacklight Retribution\Live\FoxGame\Logs folder because it can often fill up with memory dumps each of them a couple of gigabytes in size. You can safely delete them. I’ve seen some videos where the crosshair is a single dot, how do I get that? Set the number of ticks at 12, the tick length at 1 (small dot) or 2 (bigger dot), and enable Static Crosshair. Is there any way I can further customise my HUD? Yes: BL:R HUD Tweaker. Third-party program, so if you don’t trust it you can just look for other people’s FoxHud.ini files in that thread (probably better to look at the more recent pages in case old files have not kept up with the patches). Customisation and economy I hate wasting money on stuff that will expire, but buying things permanently is so expensive! Remember this important fact: permanently purchasing an item costs as much as renting it for about a month. So unless you’re really sure that you will keep using that item for a long, long time, play it safe and just rent it for the week (or for three days for weapon parts). Not having an inventory full of mistakenly purchased crap will, in the long run, save you a lot more money. What is the most efficient way to gain Game Points (funbux) quickly? First, go to the website and click Community -> Facebook Connect. This will put a "I love BLR!" post on your FB wall (you can set it to be only visible to you, or just use a fake account) and give you 200 GP. You can do this once a day, so it basically pays for one item before you even start the game. Now for the ingame GP gain. After each match, you gain an amount of GP based on the time elapsed (around 130 GP for a ten-minute match); a 20 GP bonus if your team won; and 2 GP for each kill you got, up to 30 GP max (15+ kills). Also note that for some mysterious reason, the day before the weekly patch (usually Tuesday or Wednesday) the time-based GP gain is often doubled without any fanfare whatsoever (and some servers don't get it for some reason); presumably it's a compensation of sorts for the downtime. Anyway. What this means is that, in theory, the shorter the matches the better, because it means more chances to gain victory and kill bonuses. But since a large majority of your match GPs will come from time played, the difference is so small that you're barely losing anything by playing whichever modes you prefer. (Plus, you know, it's a game, not a job.) No, the real way to gain GP stupidly fast comes from mission rewards... (Ok, there is another: Onslaught matches. Slaughtering zombies on Medium and especially on Hard/Hardcore will give you silver and gold medals, which convert into GP tokens - more on that at the end of the OP. But it's not for everyone, and playing on Hard requires a semi-organized team.) Missions. What about them? Glad you asked. As of 2013-06-25, the big moneymaker missions are the following: - I Would Sprint 500 Miles: This is the easiest mission in the game. 2000GP every week for just sprinting, and sprinting a distance that can be covered in a few hours. If you play the game any more than very sporadically, this reward is basically guaranteed without having to lift a finger. - Behind Enemy Lines: Cap three flags (in CTF, not Netwar), get 500GP. It used to reset every three hours which made it a ridiculous cash source as long as you could log in multiple times per day, but now it's on a 24 hours timer. It's still very, very efficient because you can easily complete it in under 15 minutes (one or two matches). Never not do it. - Winner!: First win of the day = 100GP, and that's nice. But there is a second mission with the same name that gives you 1000GP for ten wins in a day, which is really drat nice. Now, ten wins is a lot to do in one day if you have a life and aren't good enough to carry teams on your own, but since "a day" means 24 hours from the first win there is an obvious trick: get 5-6 wins late one evening, then the next day set your playtime a bit earlier and get the other 5. If you're only a few wins away from completing the mission and short on time, you can also join matches that (a) are a couple minutes from ending and (b) have an EVEN number of players. Since you'll be the odd one out, you will then be able to immediately switch to the winning team and get a win in under two minutes. This is boring as hell, mind you. The vast majority of the other missions give you one or two Mission Chance Packs, which aren't as sexy as GP rewards but shouldn't be discounted by any means. Possible rewards are, in a very rough order of likelihood:
(Note that all item rewards are immediately activated and can't be saved up or traded - yes, this means that if you win an item you already owned you can only trash it, I'm afraid. On the plus side, item rewards aren't level-dependent so if you win, say, an Anti-Materiel Rifle you can use it even if you aren't level 35.) So as you can see, you can safely skip the lengthy or boring missions if all they give is a MCP, but it's definitely worth it to pay attention to the ones that are more in your way (like the "25 headshots" mission) or that won't take much time to complete (like the "heal at a depot 25 times" one). This goes double for new players, who can find a lot of items and weaponry in MCPs that they don't own or haven't even unlocked. Bonus note: it's easy to overlook, but stacking the temporary GP boosts from MCPs with fusing a good +GP% datanode adds up to a neat little pile of cash, especially on the double-time-GP days that come before the weekly maintenance. What is the most efficient way to gain XP and level up quickly? Play Domination and hack a lot of nodes, you get 200XP per hack plus a constant bonus as long as that node is held by your team. NetWar is also good, as is King of the Hill if you actually stay to cap the node. Onslaught mode may be the best of all for XP (see its description at the end of the OP). Mission Chance Packs also award XP tokens fairly often, so the more the merrier. And if you're just starting out, hit the Proving Grounds servers for a 10% XP boost. How do I unlock more loadout slots? Slot #2 is free at level 5. Slots #3 through #5 must be purchased for (though they go on sales often), and there's a really really really small chance of winning one through Mission Chance Packs. Slot #6 is exclusive to Heroes, where it is locked to their (typically mediocre) premade weapons. I have a job. Should I buy GP / XP boosters? Absolutely not, they may be a good deal in other games but in Blacklight they're a waste of money. Not only is the grind incredibly gentle compared to pretty much every other F2P title out there, but the boosters are relatively expensive and only last one week. You would be much better off directly purchasing the high-level items you want instead. Ok, what should I buy with real cash then? Loadout slots are probably the safest choice and the only thing everybody will use, you can never have enough guns and switching mid-game is neat and pimp. They go on sale relatively often, so wait for one. After that, you can pretty much just get some cosmetic items you like. Everything else can be acquired with GPs, and in a "you'll perma-purchase everything you need long before you hit max level" way and not a "by the heat death of the universe" way. If you have cash you can acquire stuff you like ahead of time, but never purchase any game item blind, and ideally not before you’ve played with it for a few days. If you really want to acquire a bunch of useful items at once, the Assault Kit is full of good stuff and is great value for its money; purchasing a Hero (see below) is also a strong option if there's one that fits your style. Though if you like the game enough that you'd drop on it, you will probably also play enough to make your build with GPs only. Alright, my level is in the teens and I've saved up a bunch of funbux. What is the first item I should purchase permanently? For the longest time the Heal Injector has been the safest first purchase for new players. However, now that Mission Chance Packs ensure regular players will basically always have something nice to place in the tactical gear slot, I don't consider that to be the case any more. You can safely delay the 12500GP expense of your first backpack until you've hit level 21 and tried out the Cloak and Barricade, at least. Unless of course it deeply annoys you to be at the mercy of the RNG for your choice of backpack, in which case feel free to go ahead with the heal injector. Past that, the following is what you should acquire in order to un-gently caress your starter gear:
If you are the gambling type you may want to consider skipping all of that and instead trying to win the Crusher hero instead; CTRL-F her name for details. The average math makes that an attractive option, but don't break down and cry if instead of saving 20k GP you end up wasting 20k GP. Where can I find out what a scope looks like without renting it? Here. It doesn't include the two new infrared scopes unfortunately, but they're high level so by the time you unlock them you should be able to just burn 150GP. They look like the Silverwood CH-X25 RM and the EMI Fused Image-7, respectively. Remember, you get a free 3-day trial of each item when you unlock it, so you should only need the above links if you want to use cash to purchase them ahead of time, or for later reference. What is the difference between active and inactive items? 1) Inactive items can be gifted to other players (at a cost of 25 ZEN). Active items are bound to your account. 2) The timer on temporary items starts ticking down once they become active. (There is no way to deactivate active items, in case you were wondering.) What are Datanodes? And what is this Fusion stuff? Datanodes are minor, time-limited buffs that serve as either a GP sink for high-level players who have nothing left to purchase, or as a lovely consolation prize when you fail to win anything else from chance packs. Most of them are very situational (Fall Damage Reduction) or barely noticeable (Scope Blackout Time), but a few are actually strong nodes (Normal Ammo Damage/Resistance, Weapon Spread). They can provide grinders with an edge in pub matches - although you abandon any and all e-peen claims by using strong nodes, and will often invite mockery - but of course they’re always disabled or banned in competitive play and in almost all private servers, so try not to get used to playing with them. Fusion is the process of making stronger or longer-lasting nodes from weaker ones. It is explained in the wiki. If you have a bunch of nodes lying around from chance packs or daily missions, fusing them into a +XP Gain or +GP Gain boost is a good way to get something you can use without any concerns, since they do not directly affect gameplay. Parts have stats but I don’t understand what’s good for my weapon! There are three stats that impact how a gun handles. The stats that you control are Recoil and Spread. Spread is broken down further into two types of spread, Hip-Spread and Aim-Spread. Their mechanics work exactly the same except one is a noticeably smaller because it’s simulating your agent looking down his sights and aiming. The stat you can’t control is “spread pattern”. Each receiver has a “spread pattern” that it follows as you fire the weapon continuously. This can not be changed and is different for each receiver. This is similar to how things are done in CounterStrike. Think about it like this, if you walk up to a wall with the HAR and fire until your magazine is empty the shape left on the wall will look like a downsie letter ‘Z’. What about those stats I can control? I’m getting to that! Recoil impacts how spread out from one another the “ideal” bullet will land along that pattern. In the example above, the higher your recoil on your HAR the taller and wider that ‘Z’ will get because your bullets will be spaced further apart. The lower your recoil the closer the bullets will be to one another and the shorter and skinnier your ‘Z’ will be. Spread determines how far away the bullets will possibly fall from your “ideal” landing spot, basically where the bullet would land along your ‘Z’ if you have 0.0 degree spread. Where the bullets fall is determined randomly but the size of “zone” is determined by the spread stat. Think of your spread as the radius of a circle drawn around your “ideal” and your bullet will fall somewhere inside that circle. The higher your spread the fuzzier your ‘Z’ pattern is going to look. The lower you make your spread the sharper your ‘Z’ pattern is going to look. (Thanks to SwitchbladeKult for this explanation) What about range? Range - which is usually tied directly to Spread - works about as you would expect: after your bullets go past the “effective range” (the first number, measured in metres), they gradually deal less and less damage, down to the minimum of 10% once they surpass the “maximum range” (the second number, still in metres). Are premade weapons a good idea? There are two situations when renting them is a really good idea: one is when you're a huge newbie and don't have a good grasp of what stats mean, so you might as well save some funbux instead of buying parts you don't understand. The other is when you really want to use a particular primary weapon but you can't afford it permanently, and you didn't get it for free through the Weekly Weapon Pack or Mission Chance Packs. Many of them are crappy traps though, so stick to the ones listed under "Recommended Premade" for each receiver further down in this OP. And never ever spend the ZEN to buy them permanently. You will regret it when you start building your own guns. Gameplay I keep getting killed out of nowhere! Use the HRV more. I already use it a lot! No you aren't. Use it more. Do a real quick 360 scan every time you hear the "WOOM" sound of a complete recharge and you're not currently being shot at. Also, don’t stand out in the open while doing it. What is the HRV? Do the goddamn Training. My rifle sucks! Everybody kills me in an instant but when I point at them and shoot it takes forever for them to die! No, the default assault rifle is awesome, you're just using it wrong. Never blindly hold the mouse button down unless your target is close enough to kiss, because the recoil gets harsh quickly. At medium range you should fire quick bursts of 2-4 bullets, and at long range you should fire a single bullet at a time. Do that and you'll have an amazing weapon that will love you everywhere. My pistol sucks! Yeah it sucks, sorry (everybody's been pestering the devs forever about it). Rent a revolver. Holy poo poo how do I kill those mechs? They're scary! The key is that you can't use HRV inside a hardsuit. (There's a tactical gear item that lets you do a sonar-ish thing, but it's almost never used). Given that the maps are full of cover everywhere, this makes them virtually sitting ducks if you can watch your rear end. So stay out of their sight until you have purchased a Stinger rocket or a flamethrower (note: the rocket is generally the better/safer choice. It comes with two rockets, each deals 10k damage, hardsuits have 15k health). Once you have purchased it, don't attack them head-on for the love of God. Always attack them from the flank or the back, which is pretty easy because no HRV, remember? Any agents on foot will be a far greater danger than the suit itself. You might remember from Training that all hardsuits have a randomised weak point, visible in the HRV, where you can deal increased damage - 10x damage, in fact. While it’s entirely possible to kill hardsuits with regular guns this way, at least if they’re not supported by allies and if the weak point is on the back or sides, it is a LOT harder and you should not attempt this until you’ve acquired some experience. Stick to Stingers and flamethrowers for a bit. (Also remember that in Deathmatch and Kill Confirmed modes there's no real hurry to actually deal with a hardsuit until you get the perfect opportunity. As with every bad engagement, remember: You CAN Just Run Away.) Whoohoo! I got to 1300CP! Wait, why does the hardsuit caller not work? The hardsuit is air-dropped, so you need open sky above the drop location. No roofs, no structures, nothing. (Yes this means you cannot drop hardsuits on Metro.) Also teammates can interrupt the beam if they run through it. I threw a Revival Injector on a guy but he didn’t get up! The player being revived can decline to stand up, instead using the regular respawn (or a Respawn Beacon if he had one). Given that revived players get up with half health and do not get an ammo/gear refill, refusing can be an entirely sensible choice if they have no particular urge to be exactly at that spot right now. In particular, revivals should rarely be used in TDM or KC. How do I use the Heal Injector on myself? Right click. This uses the whole charge, too, so you need it to be completely full. And for the love of God, if you are near a wounded teammate heal him before you go hide and heal yourself. How do I pick up a Barricade after deploying it? Look at its bottom and the interaction should appear. NihilCredo fucked around with this message at 17:11 on Jan 16, 2014 |
# ? Mar 23, 2013 01:12 |
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A Guide To Your Blacklight: Retribution Toys Equipment
Weapons
A Big Table Of How Many Bullets It Will Take To Kill Some Of The Most Common HP Totals (credit to sharyth from the official forums): When you first build your guns, you'll probably want to build a "pubstomper" i.e. a gun tuned against the 200HP default build which is by far the most common (so 40/50/67 damage). It's also worth taking a look at what hero is currently featured in the free rotation, as that will be a popular encounter (eg if Lilith = 237HP is free, 40/48/60 become much better steps). As you become more experienced, pubbies in default gear won't be much of a threat so it may be more efficient to aim for whatever build is in fashion for the e-peen crowd (currently that would be a 224HP build, so 38/45/56 damage). Primary Weapons Sorted by recommended range of engagement, from closest to farthest.
Secondary Weapons
NihilCredo fucked around with this message at 22:11 on Nov 8, 2013 |
# ? Mar 23, 2013 01:12 |
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Heroes If you’re not looking to sink your time into the customization aspects of the game, “Hero” characters are available for , and come already equipped with fully customized weapons and armor, as well as a variety of gear and depot items. Three heroes, Grendel, Ghost and Crusher, are available through a funbux lottery as well. In addition, every two weeks a different hero is available for free to all players (look for the "Featured Hero Pack" in the mini-market). Almost all of them have alternate skins available; some can be purchased straight-up for $5, while the pimper ones must be acquired through a lottery of $1 “chance packs” (where the top prize is both the hero and the luxury skin) that might or might not be an exercise in frustration. As long as you have a hero selected:
Grendel: An excellent fattie build, Grendel comes with THE SHIELD , an excellent grenade collection and one of the best depot items in the game (the Minigun). His weapon loadout is no longer what it once was, unfortunately, since both LMGs and heavy pistols perform pretty badly, but that's not the main point of a hero. Overall a strong choice if you don't mind being the turtle of the team. Note: In addition to the option, Grendel is also available through GP, via the Chance Pack lottery (300GP per pack, also has a chance of getting a Heavy Assault Rifle and a bunch of temporary high-level items). MARS: Formerly infamous for an 'impossible' headshot-reduction stat (it couldn't be otherwise achieved, until the recent release of some new helmets), MARS doesn't have much else to its name. With a crappy backpack, a depot item that's already in the default compilation, a terrible primary weapon that's probably worse than your starting gun in everything but the scope, and a secondary weapon that's merely OK, there's very little reason to choose MARS as your hero. Grendel does pretty much everything better. Viper: The rear end in a top hat hero, Viper combines a speedy build with an invisibility cloak and a machete to go around filleting people out of nowhere from Day 1 (it’s also been reported that he switches weapons faster than normal, which if correct further helps the uncloak -> backstab strategy). This is going to be criminally hilarious fun against newbies and far, far weaker against experienced players who know to keep an eye out for cloak users (and at very high levels may have access to infrared scopes that reveal you). Still, when you throw in the also extremely fun grenade launcher as bonus depot item, Viper remains a pretty good hero. It's only a pity that his 'infected' gimmick condemns his weapons to uselessness (toxic ammo is terrible), so rent any of the premade SMGs instead. Duchess: First, if you splurge for the premium skin, expect a "BOOBIES!" comment in every other match you play, which may or may not be worth the 'distraction' tactical advantage. With that said, Duchess is a sniper heroine that gives you almost everything you need to do the job: you have a decent bolt-action rifle, lightning-fast HRV recharge for near-constant target awareness, a HRV blackout to hide your camping spot, a respawn beacon to return to that camping spot when you die, and the air bombardment item to pull your weight in objective modes where sniping is just not good enough. The "almost" part is that your secondary weapon is a revolver that's gimped by inefficient incendiary ammo, and that your armour is a speed-oriented build that will die to enemy snipers on a bodyshot. Still, in this game even a dedicated sniper has a use for high mobility, and with all the other perks Duchess earns a solid thumbs up. Deacon: The "engineer hero" is unfortunately stuck without all that much engineering to do. His Repair Tool will make you the MVP of the Siege gamemode, and the best friend of any hardsuit pilot you might happen to get in your team, but that's where its utility ends; ok, you can exit and repair your own hardsuit, but that's risky and if you’re doing well you should be able to afford a new one quickly enough. Throw in a godawful depot item and a thoroughly mediocre combat rifle as a weapon, and even his well-balanced stats (including a noticeable speed bonus, at the cost of slightly worse armour and HRV) and solid gear selection aren't enough to make Deacon good. Lilith: Unlike Deacon, "Hardsuit Pilot" Lilith is a heroine that pulls off her gimmick as well as one could expect. Her HS Battle Mode backpack is a significant buff to your mech's survivability, and her weapon / gear selection represents a cool (if not terribly efficient) subtheme: four grenades that blind your enemies, plus a good TSMG with electro ammo that will deal bonus damage to blinded enemies. Pity her revolver went with the pointless incendiary ammo instead, but she also comes with excellent tanky stats (her fancy helmet provides both great armour and great HRV, at the cost of some stamina) and a strong bonus depot item so something had to give I guess. Grendel is still a better "heavy" character all-around, but if you really like stomping around in huge robots Lilith has that niche covered. Chronos: If Viper is the rear end in a top hat, Chronos is the goodie-two-shoes. With maxed-out movement speed, maxed-out HRV recharge, and a hacking kit as a backpack item, Chronos screams OBJECTIVE OBJECTIVE OBJECTIVE and will earn you a poo poo-ton of points (and therefore XPs), if not a lot of kills and a ton of deaths because you die to a stiff breeze. In DOM and Siege, that is, because in every other mode the hack-a-pack is worth gently caress-all - you're faster at opening doors and stealing empty hardsuits, woo-hoo. Also, your combat rifle is a hilariously terrible weapon that should never ever be used for any reason. Still, DOM is widely considered the best game mode for BLR, so if you find yourself agreeing with that assessment Chronos's dreamy face might be worth your cash. Or if you really like to zip around and throw a bunch of grenades, because currently in the game there is only one build as fast as Chronos and it comes with no gear slots and lower HRV recharge, though that may change in the future (and a slightly slower build with more gear is vastly better anyway). Lazarus: A less radical attempt than Chronos to do the team-player gimmick, Lazarus retains a very good speed despite having more HP than other fast heroes (at the cost of armour), which makes her a bit more durable but not all that much - mostly she survives an extra bullet from lighter weapons like SMGs. Her equipment is hit-and miss: she carries a revival injector, which is an all-star in any game mode that does not end in “DeathMatch”, but also an uninspiring grenade selection; likewise, she carries a burstfire rifle that is really strong despite the suboptimal build, but also a useless light pistol. And for a depot item, she has either the worst or the best in the game: Health Refill, meaning you essentially get a free slot in which you can put anything you want (but you’ll have to pay for it yourself). All in all, she can be seen as the much, much more boring but somewhat more effective version of Viper. Artemis: Artemis recently came out of left field to completely steal MARS's turd medal of Shittiest Hero Ever: with the horrible HRV Ping backpack, the worst health rating in the game (200HP), no new gear or depot items, and two thoroughly mediocre guns, I can think of no reason whatsoever to drop $20 on her. You could use that money to upgrade the starter gear with a backpack item, a shotgun and a scope and you'd be much better off. And if you really like to pilot hardsuits, get Lilith instead. Ghost: Currently Ghost cannot be directly purchased with cash (ZEN), only by getting lucky on his 1000GP chance packs. If he ever becomes available for cash purchase he’ll easily be the best deal of the lineup, since not only does he have exceptionally balanced stats (a little heavier than the default, i.e. just enough to avoid the 200HP bullseye, and high HRV recharge) but his camper-themed equipment selection is a bunch of mostly solid, mostly high-level items, including an Anti-Materiel Rifle (a level 35 item), a Katana (level 37) and a HRV Cloak (a level 38 item that normally can only be rented week-by week). Don't go for him early on, and if you're very high level you can just get the individual items you want, but if you're mid-level with already a good loadout and you're willing to accept the chance of burning twenty to thirty thousand GPs on losing lottery tickets, Ghost can be a way to unlock those fun endgame items really fast. Oh, and remember how I said "directly"? There is a way to get Ghost with real money, and he will come with a premium skin too, but much like the GP version you'll need to win him through 100ZEN ($1) chance packs. Real-money chance packs are slightly less popular than throat cancer among Blacklight players, but if you're a gambler with a job they could be up your alley. Crusher: Like Ghost, Crusher cannot be directly purchased with cash (ZEN), but only by getting lucky on White Knight: I'm only including him for completeness's sake, since White Knight can currently only be acquired by referring 50+ players to Blacklight, or of course by trading for it with someone else. Like Crusher he comes with a heal injector and all-around solid stats and items, and like Crusher he doesn't actually have a unique 'hero' appearance, wearing instead a bunch of regular armour pieces with a silvery skin. I'll add more details if and when he becomes available to the general public. The Game Modes Team Deathmatch: Kill the guys on the orange team, first team to 90 kills or with the most kills at the round’s end wins, you know the drill. Equipment suggestions: Tank-ish gear (you don’t really need to go anywhere), heal injector, long-range weapons. Deathmatch: Every man for himself, first man to reach 3000 points or with the highest score at round’s end wins. Beware of playing this mode in small maps (Helodeck and Metro) since they’re not designed to support 16 individual players and will become a spawnkilling fest. Equipment suggestions: Try a cloak for hunting after the weakest players, or a respawn beacon for some shameless camping. Since you can’t retreat behind friendly lines, high HRV recharge is very useful, as is a quickly-reloading weapon. Kill Confirmed: Shamelessly cribbed from CoD, it’s a TDM mode in which you must pick up the “dog tags” (skull icons) of killed enemies to score points, and you can pick up the tags of dead teammates to deny points to the enemy team. The benefit is that it makes sniping and camping extremely inefficient without some allies actually fighting in close quarters. Equipment suggestions: Obviously, CQC weapons and mobility equipment in general are more valuable than usual, as is team support gear since you’ll want to stick together with friends so you can pick up each other’s tags if you die. For the same reason, enemies are likely to be close together and more vulnerable than usual to grenades and LMGs. Capture the Flag: If you’ve played shooters in the last twenty years you probably know this mode; 5 captures to win. The only tweak is that the flag holder cannot run, meaning he will likely need to be actively supported to make it back home. Equipment suggestions: The barricade combined with a speed build is highly effective to carry the flag, or to protect the flag carrier. Any static defenses for your flag, from mines to turrets, are welcome. (Place the mine on the ledger-thing right under the flag, so that the icon in the HRV will be partially concealed by the flag marker.) Speedy snipers can perform a valuable role in hunting down enemy flag carriers. Domination: Three control points spread over the map, hold them to gain points over time, 750 points to win. Here the tweak is that while you can capture points simply by standing nearby, it is much much faster to do a quick hacking minigame to instantly take them. The winning strategy is usually to figure out which two points are easiest to defend together, and focus on those two. Equipment suggestions: The high-level Firewall Pack is custom-made for this mode, since it both makes hacking much faster and easier, and it increases the duration of the Firewall effect (the time after hacking during which enemies cannot hack the node); however, a Cloak is also fairly effective, since you can still hack a node while invisible. In either case you’ll want to have a speedy build, but a tank who sticks around captured nodes to protect them is also a valuable asset to the team. NetWar: Currently restricted to the maps ‘Offshore’ and ‘Containment’, NetWar is a fun hybrid of the previous two modes: four nodes can be captured (not hacked) and held for constant point gain, while a neutral flag at the centre of the map can be repeatedly brought to any friendly node for a flat 100 point bonus (you can still run while holding this flag); first team to 1600 points wins. It’s entirely possible to win by holding a single node and monopolising the flag, or vice-versa by never bothering much with the flag and dominating the nodes. Figuring out which objective is best to fight for is half the fun. Equipment suggestions: You can bring pretty much anything you want and still find a useful role to play. Due to the maps, however, sniper weapons are very good and hardsuits are really awkward. King of the Hill: Again, this will be familiar to anybody who’s ever played a shooter. There are no special twists, either. Equipment suggestions: KotH is probably the most “broken” game mode in that there’s a clear choice for equipment: full tank gear, either a revival injector or a barricade (with the heal injector as a tier-2 option), and mass destruction in each and every form available. Every type of grenades, rockets, big-rear end LMGs, hardsuits, and above all airstrikes, whatever: everybody is trying to stay close in a single point so the most BOOM your team can bring, the better. On the plus side, this mode is a lot more fun and balanced with small teams (2 or 3 players). Siege: This mode has its own map, Nuken. One team is trying to escape with a Scorpion tank, which is armed with a minigun and automatically regenerates if ‘destroyed’, and must pass through (hack) three gates to reach a mysteriously bulletproof transport truck; the other team must stop them and make the timer run out at any of the checkpoints. Then both teams switch places; if both teams succeed or both fail, highest score wins. There are fans who play Pure Siege servers, but in general it’s considered a frustrating mode to play with pubbies since teamwork is so important and bad gear selection can be a considerable handicap (also, it’s a little inefficient at generating GPs). Equipment suggestions: The map features a mix of tight and open spaces, so having both CQC and long-range weaponry in your loadouts to switch as necessary helps a good deal. When on the offense, the most useful backpacks are a firewall pack to quickly hack gates, a barricade to protect the guy who’s hacking the gate, or a repair tool / hardsuit battle mode to improve the survivability of the Scorpion tank. On the defence, anything that can take down the tank is a winner - the Anti-Materiel Rifle above all, but also airstrikes, hardsuits, railguns, or just a LMG or shotgun loaded with electro ammo - as are toxic grenades, turrets, mines, or other items that can delay the gate hacking by a few precious seconds. Last Team Standing / Last Man Standing: Multiple rounds, no-respawn tweaks on TDM and DM, respectively. They were introduced with the Onslaught patch and suffer from SEVERE spawn logic problems, so it’s recommended to avoid them for the time being. Search and Destroy: Of CounterStrike fame, this mode is a favourite of competitive players. A random player in the attacking team carries a bomb, which creates a roughly 3-metre circle of undetectability to the HRV (unless the HRV user is very close), and which must be planted at one of two bomb sites located around the map; the defending team must prevent the bomb from being planted, or failing that defuse it before it explodes. Matches consist of a best-of-ten rounds, each one without respawns; after five rounds, attack and defence switch roles. Somewhat awkward to play with pubbies (especially if a bad player gets the bomb, but at least it can be picked up from their corpse), but not nearly as much as Siege. Equipment suggestions: The revival injector can get around the no-respawn, although it only works for a short time after death, so it’s a MVP for this mode. Given that the bomb confers HRV cloaking, if you happen to also have a regular cloak you become almost completely invisible which obvious will make the bomb-planting much easier. Onslaught: The only co-op PvE mode, introduced in the big February patch. Four players are pit against ten waves of “SIVs” aka zombies, dog zombies, zombies holding shields, zombies on fire, and giant zombies, as well as human Order soldiers and armoured soldiers carrying rifles, shotguns, shields, flamethrowers, and rockets. These mobs provide limited CP gain, and only one depot on the huge map is active at a time, so healing and heavy weaponry is very restricted; however, any player can revive fallen teammates (although the process is slow and the time window to do so is limited). You will also have to periodically hack some nodes to progress, and you must complete the whole ten waves in under 30 minutes. As an extra reward over the regular GP and XP end-of-match gains, enemies drop bronze, silver, or gold tokens, which any player may pick up and are shared by the whole team. After you accumulate ten bronze tokens, even over the course of multiple matches, you gain a 2000 XP token; in the same way ten silver tokens give you a 100GP token, and three gold tokens a 500GP one. You can play Onslaught on four difficulty levels, which provide increasingly better token drops: Easy, Medium, Hard, and Hardcore. Hardcore is just like Hard except you can’t purchase depot items other than refills, and enemies do not take damage from firearms except on headshots ; however, melee weapons and explosives function normally. Equipment NihilCredo fucked around with this message at 23:06 on Sep 15, 2013 |
# ? Mar 23, 2013 01:13 |
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Reserved for upcoming stuff (the GOON Giveaway, ESL, etc.)
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# ? Mar 23, 2013 01:15 |
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My install for BLR got corrupted a while back, and this game is so good that I mourned my loss. I had no idea about the new game modes added, so I'll try to fix it one more time. This'll be awesome since I was capped out and had some nice gear.
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# ? Mar 23, 2013 01:24 |
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Rrrequesting an invite to the EU guild thing, JetamoFPUK is the account.
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# ? Mar 23, 2013 01:29 |
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Have they had any luck cleaning out the aim botters? I played this ages ago, and it was pretty fun, but it eventually got so that every other game you'd end up against some guy who'd go 50-1 with instant headshots against anybody who didn't manage to grenade him from behind solid cover.
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# ? Mar 23, 2013 01:29 |
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Is there a good reason to use an SMG specced for lower recoil and spread at the cost of damage, and a tanky suit of armor to compensate for my complete lack of tactical awareness? Any particular maps and game-modes I should look into? Assuming I have the SMG already built, and a couple of heavier-than-standard and lighter-than-standard helmets lying around from promotions and no other pieces of gear, what might be a good build to work towards for a guy who is relatively bad at FPSes but loves them anyways?
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# ? Mar 23, 2013 01:36 |
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Oops server crash on NA.
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# ? Mar 23, 2013 01:42 |
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Zaodai posted:Have they had any luck cleaning out the aim botters? I played this ages ago, and it was pretty fun, but it eventually got so that every other game you'd end up against some guy who'd go 50-1 with instant headshots against anybody who didn't manage to grenade him from behind solid cover. Artificer posted:Is there a good reason to use an SMG specced for lower recoil and spread at the cost of damage, and a tanky suit of armor to compensate for my complete lack of tactical awareness? Any particular maps and game-modes I should look into? The classic heavy build is either Fox-Cat or Slant helmet (depending on your HRV needs), Impact/Warzone chest (functionally identical), and Colossus legs because the Diamondback ones have too low stamina.
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# ? Mar 23, 2013 01:48 |
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I also recently got Duchess and a special skin out of nowhere woo. Literally first Chance Pack i tried.
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# ? Mar 23, 2013 02:01 |
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NihilCredo posted:
Gotcha, thanks. I'll try out the Blaster and see how I do with a higher recoil SMG. I used to be really bad at ADSing but now with a lot more PS2 gametime I've gotten used to ADSing more, so I think the COF on a gun is less important. Less, so I'm gonna be sticking with the SMG for a while, I think. I can't fight long-medium range at all.
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# ? Mar 23, 2013 02:03 |
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NihilCredo posted:My experience is that I rarely see aimbotters on the EU server where I typically play, but I semi-regularly run into them when I play US. This may be because in the EU people start calling for votekicks at the slightest suspicion, while in the US I couldn't even get the pubbies to votekick those blatant 50-1 guys. Sounds about the same as it used to be on the US server then. Saves me the trouble of reinstalling. Thanks.
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# ? Mar 23, 2013 02:11 |
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Is this still populated? I played over the summer and had a LOT of fun, but haven't touched it in months.
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# ? Mar 23, 2013 02:48 |
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Artificer posted:Gotcha, thanks. I'll try out the Blaster and see how I do with a higher recoil SMG. I used to be really bad at ADSing but now with a lot more PS2 gametime I've gotten used to ADSing more, so I think the COF on a gun is less important. Ugly In The Morning posted:Is this still populated? I played over the summer and had a LOT of fun, but haven't touched it in months.
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# ? Mar 23, 2013 03:03 |
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NihilCredo posted:Myself, I actually started being a lot better at CQC once I learned not to ADS so much. A rule of thumb I use is to only ADS if (a) I have at least partial cover, or (b) if the target isn't looking at me. Or if I'm using guns like LMGs and sniper rifles which are rubbish at strafe-shotting, obviously, but that isn't your case. Yeah, I figure even with a max recoil SMG I should do okay now, especially if it still remains accurate (smaller COF?). Is there a way to get good damage and accuracy while having higher recoil?
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# ? Mar 23, 2013 03:10 |
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Artificer posted:Yeah, I figure even with a max recoil SMG I should do okay now, especially if it still remains accurate (smaller COF?). Is there a way to get good damage and accuracy while having higher recoil? On some guns Magnum ammo also allows you to trade a lot of recoil and weight for a bit of damage and range, but that's not an especially good deal with the SMG, mostly because you'll be in the thick of the fight so a quick or extended mag is too useful to drop.
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# ? Mar 23, 2013 03:14 |
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Great Game, Great OP. Everyone should try this at least. Haven't played in a while, is the CR better now? I remember it being inaccurate bullshit when a quick semi-auto sniper would be useful.
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# ? Mar 23, 2013 03:18 |
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NihilCredo posted:Rift (++dmg) or Two-Step (+dmg +acc) muzzles, and V2 Folding stock. http://imgur.com/YDzQnkK http://imgur.com/mBi5H0T Current build as it stands. I'm not high enough level to do what you've suggested, but I think the gun at least will hold me as well as I can hope until I get to level 28-30. Armor, however, I think I'm going to go for the Guardian Warmonger chestpiece and I think that should be a decent build, at least for a level 15. ArmCom Piranha legs would round out the set but I'm not sure I need health THAT high, unless maybe you think that's a good idea. Critiques and suggestions?
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# ? Mar 23, 2013 03:36 |
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Holy poo poo that's a great OP. Thanks, Nihil. Also I'm active (Fuzzlewhack) but I'm not around as often as I used to be. Fun game with lots to try. But, really, there is only one option: THE GOON WALL
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# ? Mar 23, 2013 03:42 |
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That's one loving hell of an OP.
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# ? Mar 23, 2013 03:53 |
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Okay, nevermind. Buy the time I earn enough GP to buy the newbie equipment I'll be well on my way to level 28-30 anyways so I'll just stick with what I have for now and just save up. Thanks for the advice and great OP.
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# ? Mar 23, 2013 04:13 |
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Nice thread title E: In honor of the new thread my builds! Guns: http://imgur.com/a/OgmMe Armors: http://imgur.com/a/q4XnP SwitchbladeKult fucked around with this message at 00:37 on Mar 25, 2013 |
# ? Mar 23, 2013 04:17 |
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Oh neat! In honour of the new thread, Zombie has fired a +100% XP / +50% GP WEEKEND Start time: 5:00 PM PST (3/22/2013) End time: 11:59 PM PST (3/24/2013)
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# ? Mar 23, 2013 04:50 |
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NihilCredo posted:Oh neat! In honour of the new thread, Zombie has fired a +100% XP / +50% GP WEEKEND Gee, it sure was swell of them to tip their hat to us like that! Hello to all the new people looking at this thread, by the way. Since you probably don't know, I'm the guy who's sunk over $500 into this game (Before those fancy "Onslaught" packs came out). Please don't let your children grow up to be like me.
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# ? Mar 23, 2013 05:09 |
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I haven't played this in a few months, patching tonight and I'll give it a whirl tomorrow after work. I remember this game being a really fun way to kill a half hour or so. I love the aesthetic and gimmick, plus I'm a sucker for build a gun and good customization.
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# ? Mar 23, 2013 05:18 |
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Habermann posted:Gee, it sure was swell of them to tip their hat to us like that! You have to be a special kind of stupid to do something like this. Jesus. I'm getting back into the game after being away for months. Hope it is still fun!
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# ? Mar 23, 2013 05:51 |
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Habermann posted:Hello to all the new people looking at this thread, by the way. Since you probably don't know, I'm the guy who's sunk over $500 into this game (Before those fancy "Onslaught" packs came out). Please don't let your children grow up to be like me. You have completely lost your mind. Whatever used to be there can only have been replaced by a howling hungry void.
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# ? Mar 23, 2013 06:04 |
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How do you make sure the sensitivities of your game is right? I can never tell if I'm turning to quickly or slowly. Adjusting things just seems to constantly blow past the sweet spot.
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# ? Mar 23, 2013 06:06 |
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Inzombiac posted:You have to be a special kind of stupid to do something like this. Jesus. If buying every camouflage that incorporates the colour pink makes me dumb, I don't want to be smart. But seriously: This is probably my favorite competitive FPS I've played in the past 20 years. I am totally content knowing that my money went towards supporting the devs, and happy to have almost completely avoided the rental system over the course of the year I've spent playing this game. That being said, nobody here should ever consider putting as much money into this game as I have [so far]. Get the gold Onslaught pack now while you still can. Artificer posted:How do you make sure the sensitivities of your game is right? I can never tell if I'm turning to quickly or slowly. Adjusting things just seems to constantly blow past the sweet spot. Are you asking what your rotation-per-mouse-movement should be? Or are you having trouble getting the game to lock on to your personal preference? If you're asking about the former, my ideal mouse sensitivity is whatever can bring me around 180° from moving my mouse from the center of my mousepad to the edge. You should never have to turn more than 180° in a single mouse movement (Unless there's some 360° no-scope exploit in this game I'm not privy to), and any less than that leaves you unable to quickly respond to attacks from behind.
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# ? Mar 23, 2013 06:24 |
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A pickup from the old thread:Lima posted:I got that glacial Grendel skin. Want to trade it for an IOU? I don't really need any of the current stuff Also, let me know if you want anything contributed to the Goon Giveaway Fund.
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# ? Mar 23, 2013 06:27 |
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I may have found a secret-tier strategy (against bads or the easily confused): For me at least I use the shotgun entirely from the hip, so I slapped a sniper scope on it for kicks. This has frequently gotten confused comments in-game and at least once a free chatkill, but more than that if I have a round where I'm doing exceptionally well with it people will kill me, pick it up, and try to use it through the scope to hilariously terrible effect. It's my way of striking back from the grave, only in a completely inefficient manner.
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# ? Mar 23, 2013 07:05 |
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average_pubbie.gif :
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# ? Mar 23, 2013 08:56 |
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Great OP One note on the White Knight hero: he has 15% armor, as far as I can tell the one stat that sets him apart from a normal dude wearing the same gear.
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# ? Mar 23, 2013 12:58 |
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It's been a long drat time since I've played this. Since my account hasn't purchased anything and isn't a very high level, is it possible to 'reset' it so in exchange for having to do the treadmill again I can get the free rentals?
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# ? Mar 23, 2013 19:18 |
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Ciaphas posted:It's been a long drat time since I've played this. Since my account hasn't purchased anything and isn't a very high level, is it possible to 'reset' it so in exchange for having to do the treadmill again I can get the free rentals? Not that I'm aware of. You can delete the account, I think, but eh I don't know if doing that just to get the free early level rents is worth it since 'spacebucks' are so easy to get.
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# ? Mar 23, 2013 19:21 |
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Ciaphas posted:It's been a long drat time since I've played this. Since my account hasn't purchased anything and isn't a very high level, is it possible to 'reset' it so in exchange for having to do the treadmill again I can get the free rentals? I'd say it's not terribly worth it since renting a full premade is only 200GP a day, which you can get in 1-2 games
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# ? Mar 23, 2013 19:24 |
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Ciaphas posted:It's been a long drat time since I've played this. Since my account hasn't purchased anything and isn't a very high level, is it possible to 'reset' it so in exchange for having to do the treadmill again I can get the free rentals? You could make a new account, I suppose. Devs have wink-wink-nudge-nudge said that making one alt account per person is fine (and if you quit your old one there would be no problem at all, I imagine). But first check in your email if they sent you the Reinforcement Pack for people who've been away for several months, I don't know if they still do those or if they've just lengthened the requirements but if you got it then it's full of goodies.
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# ? Mar 24, 2013 00:10 |
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# ? Apr 26, 2024 15:08 |
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I was reminded how lovely the clan system is in this game today, when I came on 30 minutes too late to catch two of you guys who sent your invite requests in by mail. I added both of you as friends, and will send you your invites whenever I happen to catch you in-game. On the bright side, I finally managed to be online at the same time as a guy who I'm pretty sure has waited close to a month to get his invite, so that's a success story! Habermann fucked around with this message at 04:25 on Mar 24, 2013 |
# ? Mar 24, 2013 04:22 |