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OtspIII
Sep 22, 2002

dwarf74 posted:

Wow. I hope this is an April Fools joke.

http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20130401


That's right. Want to play D&D and not have a meat grinder? Want competent characters at the start? You only get to play 18 levels now and have to start with 3rd level pcs, because the Grognards own 1st and 2nd level now.

Or am I spinning this too negatively?

I might handle it by introducing a 0-level, instead, but the idea of allowing for more playstyles without significantly affecting existing playstyles isn't a bad thing. The only real risk I see is new players defaulting to starting at level one and not liking the setup, but at the same time I can see newcomers starting at level one and appreciating the two levels of simplicity as they get comfortable with the game rules.

It probably is fake, though. :(

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Keith Bearjumper
May 17, 2010
I've never liked that mechanic in any other RPGs I've played. Please don't make me start with less build points or at zero level or any of that jazz. Sweet, after four sessions I'm finally the 100 point character I made.

quote:

From a game design perspective, this approach allows us to spread out class features over more levels. Beginners have an easier time getting into the game, nonplayer characters are easier to run, and creating a character for a quick game is much easier. Furthermore, groups that want to start with tougher characters can start at 3rd level. The rules will include that as a specific option.

Those reasons are a mix between terrible and not being anywhere near significant enough to justify making a divide. Any of the new player stuff is easily tackled with the first module and the rest of it is nonsense.

SilverMike
Sep 17, 2007

TBD


Mendrian posted:

New concept:

You start the game at negative 10.

Just gotta be something with 11 levels adjustment. I'll be a 1/2-dragon 1/8th-angel 2/7th-vampire 3/4th-drow, that should get me down there.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I don't see why people are getting up in arms over this? I don't see a problem with "If you have no idea how to play, start at level 1. If you have a game or two under your belt, jump right to level 3." It's how everyone plays anyway (How may PbPs do you see saying "Starting level 4"?) so why not put it in the system?

dwarf74
Sep 2, 2012



Buglord

Mendrian posted:

New concept:

You start the game at negative 10.
You may think you're joking.



(Okay, technically it's level 0, but negative XP.)

Mikan
Sep 5, 2007

by Radium

I actually like the idea, though the implementation is bad. It would be neat to have a set of apprentice characters, explicitly removed from the 1-20 level system, who have reduced complexity and allow new players to get used to the game. These apprentice characters have a few neat abilities and are as durable as 1st level characters, they teach new players how to play the game through actual play instead of reading the book or listening to somebody else explain things. After a period of time the player chooses a class (based on the thing they liked doing most) and they become level 1 characters. It would be neat but this is D&D Next so

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Part of the system I have shamefully failed to complete for two consecutive challenges is a level 0 for intro stuff. So you go into the dungeon with basically "hit a thing", some raw stats based skills, and the powers of whatever items you find. After a bit you hit level 1 and take an actual class, so the guy who has been having fun with the staff of magic missile can grab wizard, while the guy who has been having fun sneaking about can grab Rogue.

Mendrian
Jan 6, 2013

Splicer posted:

I don't see why people are getting up in arms over this? I don't see a problem with "If you have no idea how to play, start at level 1. If you have a game or two under your belt, jump right to level 3." It's how everyone plays anyway (How may PbPs do you see saying "Starting level 4"?) so why not put it in the system?

Like I said, I don't really think it is a problem.

...unless you were looking to do Legacy Tier because man that is a short game. There ought to be some rules about how to play at Legacy Tier for more than 12 sessions.

SilverMike
Sep 17, 2007

TBD


Splicer posted:

I don't see why people are getting up in arms over this? I don't see a problem with "If you have no idea how to play, start at level 1. If you have a game or two under your belt, jump right to level 3." It's how everyone plays anyway (How may PbPs do you see saying "Starting level 4"?) so why not put it in the system?

Except now you're starting with some gimpy characters at 1 and 2, you have your baseline D&D Next character at 3, so you'd want to start at 5 or 6 if you knew what you were doing. If I'm a new player and choose the Wizard class, I'll probably expect to be an 'adventurer' immediately and cast more than a single cantrip to make a petty illusion at level 1. As they've described it, I dislike the concept.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Oh for gently caress's sake they are just determined to put their fingers in their ears and shout lalalalalaaaaaa about 4e aren't they?

'Let's talk tiers. In 1e there were tiers, in 2e there were tiers. In 3e the tiers weren't codified, but it was generally agreed they existed.

In 4e there were tiers which were loving CALLED tiers, and distinctly segregated the game into tiers of both story and game complexity, and which people used to good effect to segregate their games, but that's 4e so we're not going to talk about it despite the fact that it's basically the same as...

...in D&D Next we're using this amazing innovation by which we start with a simple character to get you used to the basics, or you can start later depending on the tier you want to play.

It's not like 4e at all no sir.'

FML this is so depressing. Defining entry points is a great idea. You know what recent game did it well? D&D loving fourth edition. Talk about it, dickheads, it might inform the discussion.

</4egrog>

Rexides
Jul 25, 2011

SilverMike posted:

Except now you're starting with some gimpy characters at 1 and 2, you have your baseline D&D Next character at 3, so you'd want to start at 5 or 6 if you knew what you were doing. If I'm a new player and choose the Wizard class, I'll probably expect to be an 'adventurer' immediately and cast more than a single cantrip to make a petty illusion at level 1. As they've described it, I dislike the concept.

They are not forcing you to start at level one, why are people so angry about this? It's just a number in the end, if the baseline for an adventurer is level 3 then start at level 3.

Of course if "Apprentice Tier" means "Has zero options and can die from a strong breeze" which might be the case with Next, then it will be complete poo poo. But the principle of having the first couple levels be an "apprentice tier" that's already codified into the level progression is not by itself a bad thing.

Winson_Paine
Oct 27, 2000

Wait, something is wrong.

Elfgames posted:

I'f you're going to boil a hot dog you might as well just loving microwave the drat thing.

Microwaved hot dogs stink a hotel room up like a mad motherfucker, I tell you what.

SilverMike
Sep 17, 2007

TBD


One of the points I was getting at is that if I'm a new player and have no experienced group telling me otherwise, the natural thing to do is start at level 1. If that experience is lovely, there is a decent chance I will not want to continue to where the game is supposed to get better. It's a form of system mastery bullshit and really shouldn't be done this way, especially with the RPG brand that non-RPGers will flock to as their first tabletop system.

Despite this, I don't disagree with having the Apprentice Tier, just their implementation of it. See Mikan's post here for one of the better ways to handle it.

Mikan posted:

I actually like the idea, though the implementation is bad. It would be neat to have a set of apprentice characters, explicitly removed from the 1-20 level system, who have reduced complexity and allow new players to get used to the game. These apprentice characters have a few neat abilities and are as durable as 1st level characters, they teach new players how to play the game through actual play instead of reading the book or listening to somebody else explain things. After a period of time the player chooses a class (based on the thing they liked doing most) and they become level 1 characters. It would be neat but this is D&D Next so

Barudak
May 7, 2007

Winson_Paine posted:

Microwaved hot dogs stink a hotel room up like a mad motherfucker, I tell you what.

What the heck dogs are you putting in there? All beefs have that thick beefy aroma but if you eat something thats a blend like the turkey, pork, beef poverty dogs that sustained my youth then you'll find they don't leave much of a smell.

If you're microwaving andouille or something in there you both deserve the smell and are me because most people have the common sense to see that coming from a mile away.

Winson_Paine
Oct 27, 2000

Wait, something is wrong.

Barudak posted:

What the heck dogs are you putting in there? All beefs have that thick beefy aroma but if you eat something thats a blend like the turkey, pork, beef poverty dogs that sustained my youth then you'll find they don't leave much of a smell.

If you're microwaving andouille or something in there you both deserve the smell and are me because most people have the common sense to see that coming from a mile away.

What, you guys don't like Arthur Treacher's All Fish Hot Dogs?

Barudak
May 7, 2007

Winson_Paine posted:

What, you guys don't like Arthur Treacher's All Fish Hot Dogs?

Only when I cover it Nathan's Famous Tartar Sauce.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I ensure all my hotdogs are 100% unadulterated Romanian Horse.

moths
Aug 25, 2004

I would also still appreciate some danger.



Winson_Paine posted:

What, you guys don't like Arthur Treacher's All Fish Hot Dogs?

Is this a real thing? I really want it to be.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Winson_Paine posted:

What, you guys don't like Arthur Treacher's All Fish Hot Dogs?

I don't know if these are real, but they should be illegal.

Winson_Paine
Oct 27, 2000

Wait, something is wrong.

moths posted:

Is this a real thing? I really want it to be.

Fish sausages are pretty common outside the US, I thought?

Dr Pepper
Feb 4, 2012

Don't like it? well...

Really the only proper way to prepare a hot dog is over a flame.

On as stick, on a grill, doesn't matter. Only fire can prepare that processed meat properly.

Meepo
Jul 30, 2004

When I was in 1st grade the cafeteria had "fish dogs" which were basically giant fish sticks in a hot dog bun. I thought they were the most amazing things ever when I was 6.

moths
Aug 25, 2004

I would also still appreciate some danger.



To the best of my knowledge, I've never seen the words FISH and SAUSAGE next to each other. That's absolutely something I'd remember.

Those fish dogs sound great too, but I maybe they were just fishsticks in hotdog buns. There's nothing wrong with that.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce
For my money, the proper way to cook a hot dog is to cut it into a spiral and flame-grill it. Some might say you ought to entwine a bacon strip in the area you cut. Those people may have correct bacon-based instincts but they're missing the point of the spiral-cut dog, which is to expose as much of the meat to the fire as possible.

Bingarosso
Feb 28, 2013
So I tried the D&D Next Playtest at PAX East. Wow, did I come away disappointed.

I think it's been touched upon here, but the combat system is neither fish nor fowl. Positioning matters, but we're a theater of the mind here, people! This is highbrow D&D.

Also, if anyone else had a chance to experience this, they chose a remarkably bad adventure. Despite me playing the impatient door kicking dwarf, we got to one combat encounter. We did get to do things like walk through endless tunnels and make dozens of completely arbitrary and interesting choices like "Left or Right". At one point, we reached something interesting. A smelly hole in the ground. After careful approach and investigation, we lowered me, the dwarf, down into it. What did we discover? It was the latrine. Wow, cool story, Wizards.

Combat, when we did get to it, against a fearsome bugbear, felt very weird and arbitrary. Coming from being used to the crunchiness of 4e, it basically felt like I was saying "I swing my sword." Which, you know, not particularly interesting. The expertise dice my fighter had seemed cool...ish?

To me the point of making a D&D game is to facilitate conflict resolution in a meaningful way. If players want to play make believe and imagine things, they don't need a D&D system or setting to do that. What you need D&D for is to keep it from devolving into a childhood game of cops and robbers arguments along the lines of "I shot you!...Nu Uh, I had on my bullet proof vest....well, I had my armor piercing awesome bullets!" etc. You have rules that everyone can agree on to resolve conflict when there are natural conflicts of interest.

5e felt like a huge step in the wrong direction in that sense. And yeah, I missed the minis.

Mendrian
Jan 6, 2013

Bingarosso posted:

So I tried the D&D Next Playtest at PAX East. Wow, did I come away disappointed.

I think it's been touched upon here, but the combat system is neither fish nor fowl. Positioning matters, but we're a theater of the mind here, people! This is highbrow D&D.

Also, if anyone else had a chance to experience this, they chose a remarkably bad adventure. Despite me playing the impatient door kicking dwarf, we got to one combat encounter. We did get to do things like walk through endless tunnels and make dozens of completely arbitrary and interesting choices like "Left or Right". At one point, we reached something interesting. A smelly hole in the ground. After careful approach and investigation, we lowered me, the dwarf, down into it. What did we discover? It was the latrine. Wow, cool story, Wizards.

Combat, when we did get to it, against a fearsome bugbear, felt very weird and arbitrary. Coming from being used to the crunchiness of 4e, it basically felt like I was saying "I swing my sword." Which, you know, not particularly interesting. The expertise dice my fighter had seemed cool...ish?

To me the point of making a D&D game is to facilitate conflict resolution in a meaningful way. If players want to play make believe and imagine things, they don't need a D&D system or setting to do that. What you need D&D for is to keep it from devolving into a childhood game of cops and robbers arguments along the lines of "I shot you!...Nu Uh, I had on my bullet proof vest....well, I had my armor piercing awesome bullets!" etc. You have rules that everyone can agree on to resolve conflict when there are natural conflicts of interest.

5e felt like a huge step in the wrong direction in that sense. And yeah, I missed the minis.

I suspect we played the same adventure, or near enough that it doesn't matter. Maybe every adventure looks the same in next, I don't know.

I also played a Dwarf Fighter and for the most part I found the expertise die to be useless and swingy. Theater of the mind isn't inherently bad but it removes a lot of little widgets to hang things on. You could replace those things with a light, dedicated system (something like what Edge of the Empire does) but alas, that too is apparently too much system. I find it ironic that knowing where my character is on the board at any given time is less important than knowing the weight of all the meat he's carrying but whatever.

What's your preferred burger-cheese? Keep it simple or get fancy?

Barudak
May 7, 2007

PantsOptional posted:

For my money, the proper way to cook a hot dog is to cut it into a spiral and flame-grill it. Some might say you ought to entwine a bacon strip in the area you cut. Those people may have correct bacon-based instincts but they're missing the point of the spiral-cut dog, which is to expose as much of the meat to the fire as possible.

Fools the lot of you. The correct way to make a dog is to bake it inside your bread. Then and only then does the dog achieve what all of you fail to realise is the true nature of the hotdog; a fusion of flesh and bread. Two must become one.

Small Strange Bird
Sep 22, 2006

Merci, chaton!

Bingarosso posted:

I think it's been touched upon here, but the combat system is neither fish nor fowl. Positioning matters, but we're a theater of the mind here, people!
To me, that's the biggest :wtc: thing about the system so far. "No, you don't need a grid or minis. Not at all; in fact, we're not even including rules for grid combat. Now, hope you're keeping track of who's within five feet of each character!" :v:

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

Bingarosso posted:

So I tried the D&D Next Playtest at PAX East. Wow, did I come away disappointed.

I think it's been touched upon here, but the combat system is neither fish nor fowl. Positioning matters, but we're a theater of the mind here, people! This is highbrow D&D.

Also, if anyone else had a chance to experience this, they chose a remarkably bad adventure. Despite me playing the impatient door kicking dwarf, we got to one combat encounter. We did get to do things like walk through endless tunnels and make dozens of completely arbitrary and interesting choices like "Left or Right". At one point, we reached something interesting. A smelly hole in the ground. After careful approach and investigation, we lowered me, the dwarf, down into it. What did we discover? It was the latrine. Wow, cool story, Wizards.

Combat, when we did get to it, against a fearsome bugbear, felt very weird and arbitrary. Coming from being used to the crunchiness of 4e, it basically felt like I was saying "I swing my sword." Which, you know, not particularly interesting. The expertise dice my fighter had seemed cool...ish?

To me the point of making a D&D game is to facilitate conflict resolution in a meaningful way. If players want to play make believe and imagine things, they don't need a D&D system or setting to do that. What you need D&D for is to keep it from devolving into a childhood game of cops and robbers arguments along the lines of "I shot you!...Nu Uh, I had on my bullet proof vest....well, I had my armor piercing awesome bullets!" etc. You have rules that everyone can agree on to resolve conflict when there are natural conflicts of interest.

5e felt like a huge step in the wrong direction in that sense. And yeah, I missed the minis.
You know in that context that is just kind of insanely stupid given that you were playtesting a game using an adventure that is supposed to be a giant comedic take on the Tomb of Horrors called The Mines of Maddness. In fact if this is the same latrine that I was thinking of there was actually a portal at the bottom of it. EDIT:
There is a new update including the bizarre PAX adventure mentioned above.

MadScientistWorking fucked around with this message at 22:33 on Apr 1, 2013

Mendrian
Jan 6, 2013

MadScientistWorking posted:

You know in that context that is just kind of insanely stupid given that you were playtesting a game using an adventure that is supposed to be a giant comedic take on the Tomb of Horrors called The Mines of Maddness. In fact if this is the same latrine that I was thinking of there was actually a portal at the bottom of it.

There were two modules at PAX.

There was a short, dull one designed for pickup play and the longer Mines of Madness delve that was supposed to be a meat-grinder for characters.

I'm curious which one it was.

MadScientistWorking
Jun 23, 2010

"I was going through a time period where I was looking up weird stories involving necrophilia..."

Mendrian posted:

There were two modules at PAX.

There was a short, dull one designed for pickup play and the longer Mines of Madness delve that was supposed to be a meat-grinder for characters.

I'm curious which one it was.
Well I'm really hoping beyond all hopes that they didn't include two adventures for playtesting adventures that somehow involved latrines because I'm looking at the PDF for Mines of madness and it did actually have an entire section dedicated to a latrine.

VoidTek
Jul 30, 2002

HAPPYELF WAS RIGHT
I was so unbelievably disappointed when I went to PAX this year and saw that they weren't featuring an Encounters session, and were running only Next playtests. I had so much loving fun last year, it also being my first time playing actual 4E at a table instead of online, and we got through..I want to say three encounters? At least two and something closer to a puzzle. Plus our group bullshitting and having fun the entire time, with our assigned DM even staying on a little bit past his scheduled quitting time just so we could finish. But this year I looked at the program and it was all just Next games so I moved on. I probably should have at least tested it out so I could confirm first hand how bad it was and speak from a position of experience, but then what sort of internet commenter would I be?

Anyway, I guess what I'm saying here is that I had the chance to assassinate Mearls at the Next panel (or the one on DMing, i'm sure that was enlightening) but I missed it. Sorry everyone. I blew it. I'm sorry.

Mendrian
Jan 6, 2013

MadScientistWorking posted:

Well I'm really hoping beyond all hopes that they didn't include two adventures for playtesting adventures that somehow involved latrines because I'm looking at the PDF for Mines of madness and it did actually have an entire section dedicated to a latrine.

D&D Next. It's just latrines, all the way down.

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
The problem with "Apprentice Tier" and the reason people hope it's a joke is because level 1 in D&D Next was already supposed to be that level of "you're a nobody, time to try to make something of yourself." With people who wanted to start off experienced being told to start at level 3. Now I guess you go from inexperienced at level 1 to still inexperienced at level 3 to actually naming your character at level 6?

Edit: I do like how apparently all characters lose their class abilities and only regain them at level 3, except wizards who not only keep their already existent spellcasting but just get more cantrips to add to it, though.

ProfessorCirno fucked around with this message at 00:38 on Apr 2, 2013

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

It's all just setup for the *module* where you get to play the old D&D cartoon. None of those kids ever did anything remotely related to their class beyond dressing the part. Mostly they just walked around and tried to figure out where their lovely unicorn was. That's the new level 1.

FRINGE
May 23, 2003
title stolen for lf posting
Bring back the -2 level Cavalier.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Have they made any mention about making this Apprentice Tier stuff into a separate module, or are they on track for jamming more crap into core?

FRINGE
May 23, 2003
title stolen for lf posting
Is this thing actually a big deal? Did they do something other than slap a name on the first few levels to add flavor to it for new players?

FactsAreUseless
Feb 16, 2011

Dr Pepper posted:

Really the only proper way to prepare a hot dog is over a flame.

On as stick, on a grill, doesn't matter. Only fire can prepare that processed meat properly.
Butane lighter. Cook up some 'dogs while you're on your smoke break.

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ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

FRINGE posted:

Is this thing actually a big deal? Did they do something other than slap a name on the first few levels to add flavor to it for new players?

He's saying they actually have changed the mechanics. "Level 1" as it stands in the current playtest is now "Level 3" with two new, weaker, less interesting levels to start at.

isndl posted:

Have they made any mention about making this Apprentice Tier stuff into a separate module, or are they on track for jamming more crap into core?

Last I checked - which was awhile ago! - D&D Nex had not one single module. This and everything else is all not only Core, it's still a part of their "Basic" set.

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