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gibbed
Apr 10, 2006

Lunethex posted:

You have to double jump or levitate. Levitating is easier but double jump is not impossible. There's a ledge just to the right of it (if you're facing that platform where you can get up at) and if you stand on that and get a sprinting jump then double jump as soon as you're next to it, you'll make it.
Huh, I tried that with no luck, guess I wasn't timing it correctly, will have to try that again.

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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Holy poo poo. A corpse dragon spawned in the in the room with the Goreclops prisoner and they are fighting each other!

gibbed
Apr 10, 2006

Lotish posted:

Holy poo poo. A corpse dragon spawned in the in the room with the Goreclops prisoner and they are fighting each other!
I hope you're taking photos. Lots of them.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That's a tricky proposition because if I step in there I will get horribly murdered, but I'll try.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Are you sure? As far as I know there is no enemy infighting in this game.

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!
I saw Death murder a pack of goblins with his sleep+scythe combo.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Crimson Harvest posted:

I saw Death murder a pack of goblins with his sleep+scythe combo.

Oh yeah, he can do that. He affects every enemy I've seen, and even insta-killed a gorecyclops (the prisoner kind) for me!

But aside from that not too sure about the other Necrophage creatures.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Lunethex posted:

Are you sure? As far as I know there is no enemy infighting in this game.

I am absolutely sure. The cyclops (mostly) killed the dragon while I hid in the hall.







edit: Okay, I confess I bumrushed the dragon for the final blow and dragonforged my gear in the process, but all eight bubbles of the dragon's life bar went to the prisoner.

marshmallow creep fucked around with this message at 08:59 on Apr 27, 2013

Nelson Mandingo
Mar 27, 2005




Scott Bakula posted:

Is completely changing class a bad idea for starting new game +? What level is recommended for the new island?

No. Why would you be afraid to change your class? If you want to get all the useful augments, skills, and dragonforged gear for you and your pawn you have to change your class. Stat growth is a thing that exists and could theoretically ruin your character for hard content like the Ur Dragon and the expansion content, but I highly doubt it.

I think new players shouldn't go into the expansion content until after the main story quest and you're in the postgame content. So level 50-60+. Not to mention having dragonforged weapons and armor really help out.


Edit: There is no level limit to entering the expansion content. It's just if you don't have the hitpoints to take the beating the monsters and bosses are going to serve up it's worth waiting a while to go in.

Nelson Mandingo fucked around with this message at 10:27 on Apr 27, 2013

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
I have all that on my magick archer but I thought you needed to be higher level for the expansion content. I'm just going to continue where I left off and do that instead of play the original game again

Samurai Sanders
Nov 4, 2003

Pillbug
I can't even stay in the same job for more than a few quests at a time, I'm constantly changing around, and some people are staying in one for the entire GAME?

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
Not really. I maxed out strider, sorcerer and mage for augments before I ended up playing Magick Archer. I just found it really fun so stopped after that. I'll experiment more with the new area though

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Samurai Sanders posted:

I can't even stay in the same job for more than a few quests at a time, I'm constantly changing around, and some people are staying in one for the entire GAME?

It's really hard to give up Gale Harness :(

Luminaflare
Sep 23, 2010

No one man
should have all that
POWER BEYOND MEASURE


Someone mentioned that they'd like a monk class in a sequel/DLC/whatever.

Honestly, a Monk vocation would be awesome. The cross vocations could also be pretty great, I'd love to have a Monk/Fighter using giant gently caress off gauntlets or something.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


I dunno what it is but physical damage seems to not actually harm any of the bitterblack isle boss monsters. I can stand there emptying tenfold flurries into a cyclops's eye but it does nothing compared to even one spell my sorceror pawn casts.

Boar It
Jul 29, 2011

Mesmerizing eyebrows is my specialty
I got to the gran soren inn and there was three sets of badass armor that I could use. I guess that is the bonuses from having an old save? ("old" in my case since I just got may hands on the original game for a save) I ended up not using it though, seems more fun to loot and find stuff on your own.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
Is there any way to buy stuff that isn't total poo poo without doing the story again? It kind of sucks levelling up as the classes I didn't play with on my first go with starter gear

uncle blog
Nov 18, 2012

Sorry for coming with a question that's undoubtedly answered earlier in this thread, but it's a pretty big-rear end thread. I'm going to pick this up today, and have heard a lot about it being fairly challenging on normal difficulty, but I wan't something similar to Dark Souls in difficulty, should I stay on normal or opt for hard?

Azaael
Jan 15, 2013

Coffee?

Luminaflare posted:

Someone mentioned that they'd like a monk class in a sequel/DLC/whatever.

Honestly, a Monk vocation would be awesome. The cross vocations could also be pretty great, I'd love to have a Monk/Fighter using giant gently caress off gauntlets or something.


This is how I always saw the monk set up:

It would have Knuckles/Gauntlets(a monk-only weapon, sort of like Maces, 2H weapons or Magick Bows are), or Staves(Mage staffs). It would be a Yellow/Blue hybrid class(as I mentioned-you see a lot of the kung-fu stuff in the Strider classes, and I'd say the Monks would have a more 'mystic' feel, hence the blue addition.)

If a monk equips the gauntlets, they'd have their L/R abilities as punches for one and kicks for the other perhaps. This would be your good ol' fashioned setup, and I'm sure they'd be hurricane kicks and hadokens and dragon punches.

If they equip the Staves, L-side would be perhaps actual, physical staff attacks which could look really cool. R-side would allow them to have access to certain spells that seem monk-like(Anodyne, Halidon, the boon spells. Defensive, healing, or buffing.)

They should have balanced stat growth; perhaps with a hit to HP to trade off for high Stamina growth, but I don't see them being crappy in any of the Str/Mag/Def/MdF areas. Their armor would be anything that Striders or Mages could wear, depending on how you'd want to play one.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Alex WS posted:

Sorry for coming with a question that's undoubtedly answered earlier in this thread, but it's a pretty big-rear end thread. I'm going to pick this up today, and have heard a lot about it being fairly challenging on normal difficulty, but I wan't something similar to Dark Souls in difficulty, should I stay on normal or opt for hard?

Hard mode (at least in DD, I doubt it was adjusted in DA) is just damage bloating against you, I wouldn't bother with it. The game is decently challenging anyway.

Danith
May 20, 2006
I've lurked here for years
I think the spreadsheet should have separate tabs for xbox or ps3

edit: some pictures of my various adventures

The only way to ride


Smash!


Lizard wrangling


Danith fucked around with this message at 14:02 on Apr 27, 2013

Gyoru
Jul 13, 2004



Danith posted:

I think the spreadsheet should have separate tabs for xbox or ps3
Good idea. I just separated them.

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

FirstPersonShitter posted:

I dunno what it is but physical damage seems to not actually harm any of the bitterblack isle boss monsters. I can stand there emptying tenfold flurries into a cyclops's eye but it does nothing compared to even one spell my sorceror pawn casts.

Some things are a lot easier with physical skills. Dire Gouge wrecks cursed dragons and garms (These are the worst enemies in the whole expansion) while working pretty good on archdeamons while magic wrecks elder ogres and goreclops.

Death really annoys me, because he always kills all my pawns and can't really touch me. Just keep gear around that gives 100% sleep resist and he's trivial.

Dr. Abysmal
Feb 17, 2010

We're all doomed

FirstPersonShitter posted:

I dunno what it is but physical damage seems to not actually harm any of the bitterblack isle boss monsters. I can stand there emptying tenfold flurries into a cyclops's eye but it does nothing compared to even one spell my sorceror pawn casts.

There seems to be more of an emphasis on exploiting elemental weaknesses. Most of the enemies feel like damage sponges when it comes to pure physical damage but enchant your weapon with an element they're weak against and they go down quickly. I'm glad I ran through everything as the two magic hybrid classes so I had a lot of elemental damage at my own command rather than having to rely on pawns with affinity spells.

Boar It
Jul 29, 2011

Mesmerizing eyebrows is my specialty

Alex WS posted:

Sorry for coming with a question that's undoubtedly answered earlier in this thread, but it's a pretty big-rear end thread. I'm going to pick this up today, and have heard a lot about it being fairly challenging on normal difficulty, but I wan't something similar to Dark Souls in difficulty, should I stay on normal or opt for hard?

I wondered the same. Normal is more than enough for me to get my rear end handed to me. In Dark Souls you get slapped around once or twice and you are dead. Similar things can happen here. I climbed up on the back of this ogre thing and the first thing he did was to throw himself on his back, crushing me. :v:

Amaryllis
Aug 14, 2007

Nobody makes a fool out of Rohan Kishibe!
Lakbay, if you're reading this, your pawn buffed and saved my team countless times when we ducked into the new content and ran into a cockatrice last night (with me at a totally inappropriate low level), and then its corpse drew a giant wolf and a horde of angry monsters and she pulled us through again. I was really glad we got out of there alive so that I could rate her before sending her home.

5er
Jun 1, 2000

Qapla' to a true warrior! :patriot:

Gyoru posted:

Good idea. I just separated them.

I'm only hearing your posts in Drippy's brogue from now on.

Azaael
Jan 15, 2013

Coffee?
Sheesh, I think I found one of those 'That Room' spots.

2 Gorecyclopses(one got loose due to the next bit), with 3 of those cursed pawns that cast Maelstrom inside. Along with 2 Sirens that healed poo poo-those were the least of the worries. Oh yeah, in comes 3 Garms out of nowhere. It got out of hand very, very quickly...but managed through it.

Did get through one time though. My overall first-time through thoughts:

-Tons of fun, but I do have a few issues. One, they tuned the damage up so freakin' high that I'd argue people will be forced to grind to at least 70+ on Normal to really be effective in the lower levels.

-Too many bullshit attacks. A game that has pawns rated by other people that get sent back upon dying with auto-3 stars, should NOT have instakill pawn stuff out it's rear end. It's just not good. The instakill pawn stuff should be 'bring to skull, allow Arisen to get back.' Especially since pawns can occasionally get a case of the stupids. (I think a Goon pawn jumped to his death in front of Death. I tried spamming the 'Come' command and for awhile all was good until the pawns all decided to charge him for some reason.)

-Capcom needs to learn that challenge can be done in other ways than 'just beefing the damage to silly levels.' I found it's better to just let yourself die if a hidden mage hits you with Maelstrom-the healing items you will use while it's bouncing you helplessly in the air for the next 30 seconds are worth more than the Wakestone. They ARE onto something-the random spawning enemies I think are fantastic, but I think they can afford to tone down the bullshit a little and turn up some more tactical enemies. They're on the right path, though, I have to say. All they need to do is look away from 'damage and HP being the only equalizing things'. At the same time, of course, too clever tactics may actually end up harder than the raw damage...but at least you can plan and arrange things at a lower level.

-I would have liked to have seen more outside stuff. Part of what I love in Dragon's Dogma is Gransys outside-running around the gorgeous world with the different times of day, seeing everything that I can see in the distance. Being in a dungeon(even if said dungeon had some great atmosphere at times) the entire time sorta took away from that.


All in all I really enjoyed the first time through, and look forward to the harder second time. The 'bullshit' attacks I call out don't ruin it for me by any means-I can deal-it's more or less just me liking to see different ways of approaching harder modes. Money well spent for me, I'm sure I'll have fun delving down into the thing a few more times. I just wish I could take some of the new lower-level pawns I'm finding past a couple of floors before they start getting oneshot.

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

I just found a secret augment Predatation. When I first saw 'heals you some when you get the killing blow' I assumed it was some meager amount like the 1hp/3 seconds regen augment. Nope. 100 hp healed when you kill something. Anything. Snakes and spiders even. Pretty nice!

Sylphosaurus
Sep 6, 2007
Out of curiosity, what is a good good height and body combination when you create a character from scratch? I seem to recall that it affected your total stamina and such things but it's been quite a while since I created my last character so I wouldn't mind a refresher.

Agnostalgia
Dec 22, 2009

Sylphosaurus posted:

Out of curiosity, what is a good good height and body combination when you create a character from scratch? I seem to recall that it affected your total stamina and such things but it's been quite a while since I created my last character so I wouldn't mind a refresher.

Small as possible, midgets are the way to go for their ridiculous stamina regen and because they're hilarious.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Sylphosaurus posted:

Out of curiosity, what is a good good height and body combination when you create a character from scratch? I seem to recall that it affected your total stamina and such things but it's been quite a while since I created my last character so I wouldn't mind a refresher.

Depends what you plan on doing. Weight affects carry weight, stamina usage(not by much though), stamina recovery rate(pretty significant), and amount of time you can hang on an enemy. Heavier characters can also drag down monsters more, lighter characters get blown around more by certain enemy abilities and there are a couple of tunnels(minor shortcuts) that only SS characters can enter. Also I believe your weight affects how easy it is for enemies to shake you off them(the smaller, the harder it is for them).
Height affects run speed(not sprint. Sprint is always the same), weapon reach(not that significant IMO), and how deep of water you can walk in before your lantern goes out(also not significant).(Here are all the exact numbers)

For a character who either stays at range or is going to climb on enemies a lot, a small character can be good. You'll regen stamina faster, and can hang on to monsters easily and for a while. You don't have much carry weight, though you can make your main pawn super heavy to help carry stuff. Mages, Sorcerors, Striders, Rangers, Assassins and Magick Archer probably benefit the most from this.
For a character who's all up in enemy's faces, a heavy character can help. You stagger less, are really resistant to wind/roar abilities, and can carry a shitton of weight. Fighters, Warriosr, Magick Knights and Assassins probably benefit the most from this.

Really, if you want a good overall weight just choose a medium character(70-89 kg) and you'll be able to do everything well. The downsides of going too far one way or the other on the weight scale kinda outweigh the benefits.

(By the way, super-small characters are indeed hilarious though you'll look like 12 if you don't add wrinkles or something)

RatHat fucked around with this message at 19:11 on Apr 27, 2013

McDragon
Sep 11, 2007

Well, Giant Beholder killed all my pawns. Still managed to beat him down with my hammer. Barely. Then I was going through the first bit to get to the tower because I'd found one of those gems to open the doors. Smacking some goblins in the head, and giant loving wolf. Got him too.

Kreczor
Oct 30, 2011

I'd still rather play with medieval knights online then go outside and "hang out".
Is it possible to change the vocation for my pawn? I don't think I want to keep him as fighter forever.

Gibbed, Quash joined my party yet again and we had great adventure. We had some escort to bring a peddler to some wall across the entire game world, and I chose to leave during the morning so I didn't have to get overwhelmed. Little did I know that this adventure took an entire in-game day to complete and had to kill two cyclops and two chimeras along the way. That along with an entire castle full of Amazon Bandits who kill men on sight made it completely epic and it was all for naught. My escort died 10 feet from the wall and I failed... thank god I had a transport stone!

I also managed to get thrown in jail like four times. Besides wasting 5k or having a skele key on you, is there any other way to get out of jail? - Also, should I be buying gear from vendors at all? I seem to waste all my gold on stuff like that.

Josuke Higashikata
Mar 7, 2013


The guy in the Inn in Gran Soren does it in the base game at least.
I can't see them changing that in DA.

Samurai Sanders
Nov 4, 2003

Pillbug

Kreczor posted:

I also managed to get thrown in jail like four times. Besides wasting 5k or having a skele key on you, is there any other way to get out of jail? - Also, should I be buying gear from vendors at all? I seem to waste all my gold on stuff like that.
Towards the end of the game you start finding crazy good gear in large quantities in chests, but before that it's just an odd piece here and there, so yeah, you need to be buying equipment from the vendor. There isn't that much else to spend money on anyway really.

Kreczor
Oct 30, 2011

I'd still rather play with medieval knights online then go outside and "hang out".

Samurai Sanders posted:

Towards the end of the game you start finding crazy good gear in large quantities in chests, but before that it's just an odd piece here and there, so yeah, you need to be buying equipment from the vendor. There isn't that much else to spend money on anyway really.

Well, apparently I can buy a plot of land for 80k. Does that mean there's a housing portion of the game I'm missing out on too? I'll never get that much cash!

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Kreczor posted:

Well, apparently I can buy a plot of land for 80k. Does that mean there's a housing portion of the game I'm missing out on too? I'll never get that much cash!

No that's just another way to handle a quest from Fournival. He wants to evict some tenants quickly to get some money but you can pay to keep them in their home.

Kreczor
Oct 30, 2011

I'd still rather play with medieval knights online then go outside and "hang out".

Lunethex posted:

No that's just another way to handle a quest from Fournival. He wants to evict some tenants quickly to get some money but you can pay to keep them in their home.

So the choice is between, pay 30k and they still live there or pay 80k and nothing happens?

Why would anyone choose the latter?

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Josuke Higashikata
Mar 7, 2013


I believe that quest line has a really good reward which you can only get if you do a certain option.

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