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  • Locked thread
Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

You know, I've played through the whole game by this point, and I'm training up a character to face Bitterblack Isle, but I have to ask: How the gently caress do I get a Cyclops' helm off? It's never really affected my ability to murder them, but striking the helm doesn't seem to work, nor does raining lightning down on it. Is there just something I'm missing? Some latch or something I need to attack? The ability to murder them even faster would be appreciated.

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Tyskil
Jan 28, 2009

Scott Bakula posted:

Getting vocation levels seems to take far more than I remember. I'm trying to get to rank 8 fighter for the 10% strength augment before going warrior and I'm already level 25 but rank 7. I was hoping to max out the vocations for every class by the time I reach BBI but it doesn't seem likely without spending a lot of time in the post game first. How does going into New Game+ affect BBI?

I hope I find assassin or warrior fun since otherwise I'll probably go back to being a magick archer on this character and don't want to have ruined my stats by never playing a magic class.

There's depreciating returns vis-a-vis discipline points and experience. Under 100xp gives you the best % of EXP converted to DSP, so if you are skipping all the tiny bullshit enemies and only doing quests and fighting huge monsters you will Vocation rank up way slower. People who want to grind vocation rank usually just run outside gran soren and kill Goblins and oxen, if you clear it you you get somewhere in the realm or 4,000 DSP, I think?

Nahxela
Oct 11, 2008

Execution

Night10194 posted:

You know, I've played through the whole game by this point, and I'm training up a character to face Bitterblack Isle, but I have to ask: How the gently caress do I get a Cyclops' helm off? It's never really affected my ability to murder them, but striking the helm doesn't seem to work, nor does raining lightning down on it. Is there just something I'm missing? Some latch or something I need to attack? The ability to murder them even faster would be appreciated.
There're usually things like latches/straps around the helmet that you can attack to make them fall off. Gore Cyclopses in Bitterblack Isle, for instance, have a Hannibal-esque mask which you can detach by attacking a strap thing on the back of their necks.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Azaael posted:

You've been getting that too? It's like before my guy was getting rented moderately-he'd pop back with non forum/friends rentals at a fair enough pace. After I turned him into Amon suddenly Japan has been renting the crap out of him. Not that I mind the RCs and sudden rank jump at all.

Oh yeah-the rank thing seems to be linked to rentals and not ratings. Yes, it took me this long to notice. (Probably just as well too, given that pawns die like flies in BBI. Though I'm starting to wonder if the classic 'Death Rating Screen-no comment, no nothing, 3 stars-actually affects your rating at all. Amon has visited the Rift I dunno how many times due to his habit of charging poo poo head on after some Elixir force feeding-which is fine except for Death-but his rating has stayed the same.)

The reasons for everyone adding me are probably a lot different than what you might be having.

As for the three star release with no comment or item, that's probably because your pawn got killed by Death or was forcefully expelled in that person's game, but they still give you the RC for what they earned and I'm sure the rental still counted.

Aishan
Oct 29, 2011
Sorry for the newbie questions, but the physical/digital manuals are awful. Can someone explain how the health system works?

I get that, with healing magic, you can only restore up to the grey section of health and need to use items to restore to full, but what actually makes the max limit go down?

Similarly, is there any way to get pawns to use cheap restoratives to recover their health? They always seem to have a habit of sitting on 30-50% max HP and absolutely refusing to use the items in their inventory, even when there's no over-heal from it.

Nahxela
Oct 11, 2008

Execution

Aishan posted:

Sorry for the newbie questions, but the physical/digital manuals are awful. Can someone explain how the health system works?

I get that, with healing magic, you can only restore up to the grey section of health and need to use items to restore to full, but what actually makes the max limit go down?

Similarly, is there any way to get pawns to use cheap restoratives to recover their health? They always seem to have a habit of sitting on 30-50% max HP and absolutely refusing to use the items in their inventory, even when there's no over-heal from it.
If you mean what causes damage that takes away both grey and green health, some hits just do that. Some damage will simply take off a chunk of green health and grey health. Some will just do green health. It's just the severity of the hit, basically.

It depends on the Pawn's inclination which is somewhat tied to your habits and a few other things. I think they'll be more prone to using items if you use items more often? There's also some inclinations that will make them use items more often, but that often leads to excessive use that is more obnoxious than anything.

Azaael
Jan 15, 2013

Coffee?

Lunethex posted:

The reasons for everyone adding me are probably a lot different than what you might be having.

As for the three star release with no comment or item, that's probably because your pawn got killed by Death or was forcefully expelled in that person's game, but they still give you the RC for what they earned and I'm sure the rental still counted.


Oh I know our pawns are quite different, so there's likely varied reasons for the sudden Japanese influx.

And yeah, getting killed by Death is pretty much an auto 'back to the rift with you!' but the RCs still come through. I try to be as careful as possible with folks' pawns, but no matter how much I order them to get out of Death's way they don't always listen. Sometimes they do, sometimes they don't. I essentially try to keep them away as much as possible but sometimes they just want to get close to see his shiny scythe for some reason regardless of inclination.

Tyskil
Jan 28, 2009

Nahxela posted:

There's also some inclinations that will make them use items more often, but that often leads to excessive use that is more obnoxious than anything.

That can be true but I swear to god a goon pawn killed a Gorecyclops for me earlier by throwing a brick at it, and that is worth more than a million arrows as far as I'm concerned.

Azaael
Jan 15, 2013

Coffee?

Tyskil posted:

That can be true but I swear to god a goon pawn killed a Gorecyclops for me earlier by throwing a brick at it, and that is worth more than a million arrows as far as I'm concerned.


Edit: Also meant to say that the one time pawn deaths I actually cheer for and facepalm at the same time are the ones where one just charges an enemy off a ledge, killing themselves and the enemy.

I think the next few days I'm going to go down the Goon list and try to take out as many as I can-low and high level for lots of gifts. Lowbies I always try to pimp with something nice and hope the Stamina thing doesn't hit pawns as bad. (We have our US trip coming up to visit that side of the family on Wed so I'll be gone for about 5 weeks.) I've taken out quite a few so far but I try not to subject level 20s to the lowest levels of BBI2+, so I often save live-game quests for them for good XP, or the first couple levels of the place. (It's a crying shame we can't gift BBI gear. I'm sitting on a spare Hellfire chest right now that I'd gladly trade for a set of the same gauntlets, and have about 3 spare Tormentor's masks that I can gift to people who want to look like a minotaur. EDIT: The Tormentor's masks are not tradeable-it is Persecutor, for those wondering. Capcom, you HAD to put two masks in that look the same but make 1 tradeable but 1 not, didn't you?)

Azaael fucked around with this message at 13:23 on May 2, 2013

Tyskil
Jan 28, 2009

Nahxela posted:


It helps, but your damage will still be lacking.

Yeah I'm sure of that, but lacking compared to what? I know it will be worse than Sorcerer but I figured now it'd be about like Ranger to Strider, where one is way more powerful and one is way faster, or is it lacking compared to every class in the game still?

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Azaael posted:

and have about 3 spare Tormentor's masks that I can gift to people who want to look like a minotaur.)

Pssh, my pawn is a unicorn.

Buttermonster
Jul 11, 2003

A garm had appeared while I was fighting the cockatrice in the first block of BBI. I was too low level to be fighting both of them so I ran for it. The cockatrice did the petrify breath and the dog ran straight into it. I hit it once and gained two levels. I had seen goblins getting petrified, but I didn't think something like a garm would be affected that easy.

Tyskil
Jan 28, 2009

RatHat posted:

Pssh, my pawn is a unicorn.

Sup unicorn pawn buddy.



Speaking of cool hats, I am never taking this wizard hat off. I don't care if there is a helmet that is more defensive, there is no helmet that is more wizard.

Also pictured here are goon pawns Quash, the level 49 ranger who is never impressed by anything and Hamilton, the level 11 fighter who is just so stoked to be fighting these gorecyclopes, man. :haw:

Other Hamilton Fun Facts: Motherfucker does not care what level you are, he is going to block-stagger you. I don't even know if he is high enough level to even have the core ability that lets you do that but he staggers the loving drake every time I fight it so he has to, right? The status page will only let me see what his active skills are. He does it more often than any fighter pawn I've ever seen.

Count Uvula
Dec 20, 2011

---

Nahxela posted:

There're usually things like latches/straps around the helmet that you can attack to make them fall off. Gore Cyclopses in Bitterblack Isle, for instance, have a Hannibal-esque mask which you can detach by attacking a strap thing on the back of their necks.

This is only true for the prisoner Cyclopes, the default armored ones take their helmet off if you just climb on the back of their neck enough that they try to grab you.

Nahxela posted:

If you mean what causes damage that takes away both grey and green health, some hits just do that. Some damage will simply take off a chunk of green health and grey health. Some will just do green health. It's just the severity of the hit, basically.

This is true, but to expand on that, the proportion of damage you take to your grey bar is always the same, something like 1/10th of the total damage, but some things, like poison, don't deal any damage to your grey health bar.

Pawns without inclinations that make them gobble down items will use healing items when critically wounded.

Gyoru
Jul 13, 2004



Azaael posted:

and have about 3 spare Tormentor's masks that I can gift to people who want to look like a minotaur.)

I could use it for my PS3 pawn.

Mystic Stylez
Dec 19, 2009

Any general advice for making good pawns to someone who just started playing, besides being sure they got the right inclinations?

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
Make your pawn a mage and having it Utilitarian and Medicant and only change for the sorcerer augments because hiring a good mage pawn is a nightmare

Azaael
Jan 15, 2013

Coffee?

Gyoru posted:

I could use it for my PS3 pawn.

Got him. I'll send him back later on today. (It's the Persecutor's masks, by the way, that are tradeable. the Tormentor's masks aren't, but they have roughly the same stats, they just have some different resistances. They look alike, though.)


As for good pawns, it's determined what class. Mage pawns with elemental buffs, Anodyne and Halidom are nice, for example. I try to keep my warrior with 'faster' abilities(I've tinkered with the slow-charge stuff with them but it's really, really hard to get them to use them properly, so I try to give stuff like Whirlwind Slash so he can knock enemies down more.) Offensive spell wise for caster pawns I usually like to see them with Gicel, Fulmination(if Sorcerer), but the offensive spells I'm not too schooled on for what's better on a main or a pawn. Ranger/Strider pawns I try to give the good ol' reliables to(Hundred Kisses, the multishot bow attacks, etc.)

Sputnik
Jul 21, 2003

I felt like a ninja, and my kung-fu was strong.

Alright, I added my name to the 360 playlist. If anyone else is a relative newbie, feel free to friend me directly (360 GT: Sputbot)

I kind of wish that I could have more than one main pawn, and just swap between them at riftstones. There is so much character/class difference, I really regret every choice I made (I'm a Strider and my pawn is a Mage, but a tanky fighter looks mighty tempting).

Dr. Abysmal
Feb 17, 2010

We're all doomed

Azaael posted:

and have about 3 spare Tormentor's masks that I can gift to people who want to look like a minotaur.)

I'll take one of these if you don't mind, I temporarily changed my pawn into a warrior if that's necessary. She spent almost the entire game as a ranger so she's probably a pretty lousy warrior though.

JoeGlassJAw
Apr 9, 2010

I'm starting to really enjoy this game, having gone into it blind and trying to glean the mechanics from this thread/firsthand experience. I'm still at a bit of a loss though. I'm level 26ish and I'm pretty sure I'm running around with mediocre gear at best. Also, I'm constantly strapped for cash. I just did a few missions that got me enough money to buy Thousandlimbs, Gutts' sword from Berserk (I'm a Warrior at the moment), but that cost a shitload and I can't even think about buying the matching armor right now. I haven't done a hell of a lot of exploring Gransys, is that what I should be doing? I know there are some quests in the Pawn Guild that are basically "Kill X amount of Y monster," should I just accept those quests and wander about? I think the escort quests net a good amount of gold iirc, but I'm not sure if I can handle them yet.

Speaking of escort quests, I accepted Reynard's (Peddler's Petition, I think) pretty much the moment I stepped into Gran Soren, and later realized I was way too underleveled and cancelled the quest before he had a chance to get brutally murdered by something. I picked up the quest again later and, well, he got brutally murdered. But there was a difference; the first time I took him, he was a Warrior and had a two-handed sword. The second time he was unarmed. Am I crazy? It's possible that I bought the sword from him, did I take away his weapon or am I remembering this completely wrong? It was like having an extra pawn for a while and I could really use that, as opposed to him walking up to a cyclops unarmed and getting killed instantly.

tl;dr: How do I get money? Also, can Reynard fight for himself on his escort quest?

Azaael
Jan 15, 2013

Coffee?

Dr. Abysmal posted:

I'll take one of these if you don't mind, I temporarily changed my pawn into a warrior if that's necessary. She spent almost the entire game as a ranger so she's probably a pretty lousy warrior though.


Sadly, it was the Persecutor's mask. I had one spare of those and it's gotten. (See, the Tormentor's and Persecutor's masks are visual carbon copies and have the same basic stats; they just have different resistances. However, I wasn't able to trade the Tormentor's-I tried-I think those are gotten from the Cursed things. The Persecutor's masks seem to be drops, however-and you can trade drops.)

If I come across another, though-I do fight Eliminators a lot-I'll keep it in mind though. It really sucks since I had 4 total Tormentor's masks, but 1 Persecutor's, and the other two spare Tormentor's ended up going for gold. :(

Tyskil
Jan 28, 2009

JoeGlassJAw posted:

But there was a difference; the first time I took him, he was a Warrior and had a two-handed sword. The second time he was unarmed. Am I crazy? It's possible that I bought the sword from him, did I take away his weapon or am I remembering this completely wrong? It was like having an extra pawn for a while and I could really use that, as opposed to him walking up to a cyclops unarmed and getting killed instantly.

tl;dr: How do I get money? Also, can Reynard fight for himself on his escort quest?

No Reynard won't fight on his escort quests. Hell I'm not sure if any of them do except maybe Mercedes, and I'm not 100% positive on that. Escort quest protip: your escorts only care about following you, and they teleport to you, and you can sprint faster than anything in the game. If they take any damage just idle in a safe spot and your healers should get them back up to full in no time, they don't have to worry about the green/gray health split.

Also Reynard's clothes are in the game, did you happen to walk up the same path that a random online warrior pawn who was wearing the Reynard clothes? Those guys will usually help you if you get into combat right next to them. That's about the only thing I could think of happening.

McDragon
Sep 11, 2007

Buttermonster posted:

A garm had appeared while I was fighting the cockatrice in the first block of BBI. I was too low level to be fighting both of them so I ran for it. The cockatrice did the petrify breath and the dog ran straight into it. I hit it once and gained two levels. I had seen goblins getting petrified, but I didn't think something like a garm would be affected that easy.

Ha, that's great. In my big ridiculous fight a Gorecyclops batted a Garm clean across the room. Thought it was doing its ridiculous leap until it landed badly. Didn't actually think enemies affected each other like that. Big ones squashing little ones, sure, but I thought Garms were probably too big for that.

TehGherkin
May 24, 2008
My copy finally arrived late today, thanks amazon! Classically, I'm not only ill but really busy today so I doubt I'll be playing it 'til tomorrow. I've decided to cloudsave my old character and pawn (strider / fighter) so I can start anew with a mage / strider. Wish me luck goons!

Dr. Abysmal
Feb 17, 2010

We're all doomed
Any combat inclined escorts will fight, although they're not very good at it and it will probably get them in more trouble than if they just stayed out of it. There's a bunch of escorts for generic soldier dudes like Ser Maximillian and the trainer guy from the encampment. Quina uses magic if you're escorting her. Ophis has an escort quest too and I imagine she would fight as well (she's also a rare NPC magick archer) but I could never get it to appear on the board.

Azaael posted:

Sadly, it was the Persecutor's mask. I had one spare of those and it's gotten. (See, the Tormentor's and Persecutor's masks are visual carbon copies and have the same basic stats; they just have different resistances. However, I wasn't able to trade the Tormentor's-I tried-I think those are gotten from the Cursed things. The Persecutor's masks seem to be drops, however-and you can trade drops.)

If I come across another, though-I do fight Eliminators a lot-I'll keep it in mind though. It really sucks since I had 4 total Tormentor's masks, but 1 Persecutor's, and the other two spare Tormentor's ended up going for gold. :(

Oh well. If anybody rents my pawn while I'm at work before I can change her back she's probably not gonna be very good, the best two handed weapon I had was an Angel's Fist too.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Count Uvula posted:

the default armored ones take their helmet off if you just climb on the back of their neck enough that they try to grab you.
As long as they're not permanently stunlocked from lightning damage :V

a kitten
Aug 5, 2006

Rascyc posted:

As long as they're not permanently stunlocked from lightning damage :V

Yeah, once you start burning and shocking the hell out of them they never get the chance to rip their helmet off, which is why I stopped bothering with it.

ghost bones
Apr 27, 2013

everyone is fabulous always
I found a Grisly Skull in a chest after fighting a cursed dragon in the secondary iteration of the tower with all the of the hanging bridges. :woop:

Just a straight chest find, no curse or anything. I had no idea you could just find random Everfall loot in BBI like that. It gives me hope to find a few other pieces like the Barbarian Chief helm that I want purely for looks. Real warriors just use what looks best. :colbert:

Rascyc
Jan 23, 2008

Dissatisfied Puppy
How screwed will I be going fighter in BBI? I'm carving through the second stratum as a level 70 magic archer (this class is so broken with the buffed bows, as a random aside) but feel like changing. Usually I go sorcerer for this but after trying sorcerer on the evil eye, I never want to be in that position again.

Of course first I have to go spend 30 minutes killing Offline Ur-Dragon for an Ascalon for a mixed damage weapon, heh.

Mystic Stylez
Dec 19, 2009

Man, playing this after spending hundreds of hours into Demon's/Dark Souls makes me miss a lock-on feature or a more distant camera a loving lot. :(

Rirse
May 7, 2006

by R. Guyovich
Add me to the spreadsheet as well. My 360 GT is RirseSA. So glad I don't need Gold to summon pawns from other people.

NOT_A_VIRUS.EXE
Dec 10, 2001
I send you this file in order to have your advice!

JoeGlassJAw posted:

I'm starting to really enjoy this game, having gone into it blind and trying to glean the mechanics from this thread/firsthand experience. I'm still at a bit of a loss though. I'm level 26ish and I'm pretty sure I'm running around with mediocre gear at best. Also, I'm constantly strapped for cash. I just did a few missions that got me enough money to buy Thousandlimbs, Gutts' sword from Berserk (I'm a Warrior at the moment), but that cost a shitload and I can't even think about buying the matching armor right now. I haven't done a hell of a lot of exploring Gransys, is that what I should be doing? I know there are some quests in the Pawn Guild that are basically "Kill X amount of Y monster," should I just accept those quests and wander about? I think the escort quests net a good amount of gold iirc, but I'm not sure if I can handle them yet.

Speaking of escort quests, I accepted Reynard's (Peddler's Petition, I think) pretty much the moment I stepped into Gran Soren, and later realized I was way too underleveled and cancelled the quest before he had a chance to get brutally murdered by something. I picked up the quest again later and, well, he got brutally murdered. But there was a difference; the first time I took him, he was a Warrior and had a two-handed sword. The second time he was unarmed. Am I crazy? It's possible that I bought the sword from him, did I take away his weapon or am I remembering this completely wrong? It was like having an extra pawn for a while and I could really use that, as opposed to him walking up to a cyclops unarmed and getting killed instantly.

tl;dr: How do I get money? Also, can Reynard fight for himself on his escort quest?

I was in a similar boat. I started as a fighter and I was struggling with money, gear, party getting wiped out to goblins and bandits... Then I noticed I had this super sweet sword (Gryphic Victory) in my inventory that did 5x the damage of my current weapon but it was only for warriors. So I changed my vocation and bought the best pawns I could find for the RC I had. From that point on my party and I tore through everything like a hot knife through butter.

I think I got that sword from an escort quest called A Parting Tribute so you might want to look into that. It also helps to have good pawns. At level 20 I had 100k RC and was able to afford 2 lvl 40+ pawns. I am about ready to swap them out as I near lvl 40 myself, but we have been unstoppable.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


Rirse posted:

Add me to the spreadsheet as well. My 360 GT is RirseSA. So glad I don't need Gold to summon pawns from other people.

The spreadsheet is publicly editable so you can update it when your pawn levels up or changes vocations.
Here's a link to the 360 spreadsheet.

JoeGlassJAw
Apr 9, 2010

Tyskil posted:

No Reynard won't fight on his escort quests. Hell I'm not sure if any of them do except maybe Mercedes, and I'm not 100% positive on that. Escort quest protip: your escorts only care about following you, and they teleport to you, and you can sprint faster than anything in the game. If they take any damage just idle in a safe spot and your healers should get them back up to full in no time, they don't have to worry about the green/gray health split.

Also Reynard's clothes are in the game, did you happen to walk up the same path that a random online warrior pawn who was wearing the Reynard clothes? Those guys will usually help you if you get into combat right next to them. That's about the only thing I could think of happening.

It must've been this, I swear the guy was following me in and out of town and stuff but I could just be remembering it wrong. And thanks for the advice; it breaks my heart to run past enemies but I really need some coin so maybe I'll try to race through the escort quests that are available to me.

I encountered my first real "oh poo poo" moment recently when wondering through Devil's Grove, I think it's called? I hear a grumbling and right around the corner is a drake, the first I've seen. I saved immediately and then tried to fight it and of course got my poo poo packed in. It was the first time in a long time a video game has made me feel terrified/excited like that.

Rirse
May 7, 2006

by R. Guyovich

ShadowMar posted:

The spreadsheet is publicly editable so you can update it when your pawn levels up or changes vocations.
Here's a link to the 360 spreadsheet.

Oh thank you, I didn't know if it was editable based on Sputnik requesting to be added earlier.

Azaael
Jan 15, 2013

Coffee?

Rascyc posted:

How screwed will I be going fighter in BBI? I'm carving through the second stratum as a level 70 magic archer (this class is so broken with the buffed bows, as a random aside) but feel like changing. Usually I go sorcerer for this but after trying sorcerer on the evil eye, I never want to be in that position again.

Of course first I have to go spend 30 minutes killing Offline Ur-Dragon for an Ascalon for a mixed damage weapon, heh.


Not having ranged puts you at an automatic disadvantage for some of the fights in BBI. Having at least one ranged pawn is a must for sanity purposes(I'm not saying 'must' for actually beating the fights, but for sanity, yes.) It is perfectly possible to go from A to Z and through again with a melee Arisen/melee team but it will definitely be more painful. I would highly suggest things like the one Augment that makes you harder to shake loose(you'll need to climb/cling a lot most like), and there's a ring that increases your Stamina by 480 or something that you get from Bitterblack Gear. Having a lot of Liquid Vims and healing items will be good, as well as Conqueror's and Angel's periapts(they can stack up to 4, and a nice big attack boost helps cut fights shorter.)

Also-try to get a decent amount of Stagger and Knockback resistance. Fighters are pretty good at avoiding that on their own but more never hurts, especially since you need to be in close. I mean, I stand by my 'Gear for looks!' bit but at the same time, I wouldn't be afraid to keep a couple of big nasty pieces in my bag to swap into for some fights. (One example is I like the eyepatch on my main dude, but the silly Unicorn Horn is better. But jesus, that with the big noble cape thing with the fur on it that looks like royalty would wear looks so silly with his Assassin getup.)

Now Fighter does have the nifty Heavenward Lash to help against flying creatures/hitting moderate sized stuff in the head, so there is that. It seems pretty good against Death if he's just hovering close enough, though you need to be quick getting in and out(Burst Strike helps with that.)


I usually have been using this killer set of daggers on my Arisen(he's mostly Assassin) that aren't mixed damage but have a really good damage/knockdown rate called...gods I forget their name but they were from Bitterblack Gear Lv. 3, and kinda look like Kunai. I do keep a fully Rarified set of Heaven's Keys on hand though to swap to for some stuff, though.


Also-do the Living Armors have some sort of 'enemy augment' that lowers their damage taken as you get them down? I noticed that it took more time for me to get it from 3 bubbles to dead than it did to take off his first bunch of bubbles. I was gauging his damage taken and he definitely seemed to start taking less. (Example; I was nailing him with Masterful Kill and it was hurting him pretty bad at the start; it took off much less later.)

Dr. Abysmal
Feb 17, 2010

We're all doomed

Azaael posted:

Also-do the Living Armors have some sort of 'enemy augment' that lowers their damage taken as you get them down? I noticed that it took more time for me to get it from 3 bubbles to dead than it did to take off his first bunch of bubbles. I was gauging his damage taken and he definitely seemed to start taking less. (Example; I was nailing him with Masterful Kill and it was hurting him pretty bad at the start; it took off much less later.)

Once you smash the actual armor off and it's just the ghost left you'll need magic damage to hurt them as with the other ghost enemies.

WastedJoker
Oct 29, 2011

Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
Is DD any good? I bought it but was put off by the sketchy gfx.

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blackguy32
Oct 1, 2005

Say, do you know how to do the walk?
I am guessing that Scather/Challenger would be better than Utilitarian/Scather for a strider? Or should it be Challenger/Scather?

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