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Stare-Out posted:I'd love to see how crummy it looks running on current gen. What possible incentive is there to buy it if chances are you'll get a next-gen console anyway? If you got like, half-off the next-gen version that would be something but obviously that's not going to happen. Eh, I doubt it will look that much better/worse. The stuff they've shown doesn't look too outrageous for current gen stuff.
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# ? Apr 30, 2013 01:03 |
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# ? Apr 29, 2024 00:03 |
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kirbysuperstar posted:Sort of. They generally don't work very well, or at all with some games/engines. Given how batshit weird the MGS2 engine is I wouldn't be surprised if it doesn't work with ZOE2. Well, another thing I found was that I can force the PS2 chip to render PAL. Also, if I use composite cables, it should work.
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# ? Apr 30, 2013 03:01 |
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muscles like this? posted:Eh, I doubt it will look that much better/worse. The stuff they've shown doesn't look too outrageous for current gen stuff. If the PS4 displays it the way a current PC would that's already a pretty big difference. The current consoles already can't handle current gen games, more or less.
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# ? Apr 30, 2013 03:23 |
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Fergus Mac Roich posted:If the PS4 displays it the way a current PC would that's already a pretty big difference. The current consoles already can't handle current gen games, more or less. We're still having trouble with last gen games (but to be fair, stuff like ZoE HD collections are the result of lazy programming)
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# ? Apr 30, 2013 03:31 |
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DangerKat posted:I know we all clamor for a MGS remake but I can't help but still be impressed with what Kojima accomplished in the original. The damnable thing is that one already exists, it's just that it'll probably never see the light of day again. Unless we actually do get Gamecube games on the WiiU's virtual console.
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# ? Apr 30, 2013 03:39 |
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I decided to pick up Dead Island for cheap, and while it's pretty okay (except for technical problems), public co-op is the same as in Borderlands 1 and 2: people join your game and just wander off somewhere and do their own thing until you kick them, and more players come and do the same thing. Doesn't that defeat the whole purpose? Dark Souls and Demon's Souls have spoiled me.
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# ? Apr 30, 2013 04:36 |
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Lesson learned: never coop with randos. I thought only the host could set quest objectives though so I think they might be doing something that's a huge pain.
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# ? Apr 30, 2013 04:38 |
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Fergus Mac Roich posted:Lesson learned: never coop with randos. edit: By the way, do enemies get stronger in Dead Island when more players come in, like Diablo or Borderlands? There's no announcement like that, and I can't tell.
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# ? Apr 30, 2013 04:40 |
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Samurai Sanders posted:I decided to pick up Dead Island for cheap, and while it's pretty okay (except for technical problems), public co-op is the same as in Borderlands 1 and 2: people join your game and just wander off somewhere and do their own thing until you kick them, and more players come and do the same thing. Doesn't that defeat the whole purpose? I had a random log in, knock me down, throw everything out the back of the truck, get in, and drive off. He left me in a cloud of zombies without any weapons or vehicles for miles. I screamed bloody murder, but in retrospect, it was a hilarious troll.
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# ? Apr 30, 2013 05:47 |
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Samurai Sanders posted:It's not like there's anyone I know playing this game right now, and even if there were, the timing almost never works out for mp with friends because I live in Hawaii. No they remain as is, they scale with you after all. Check the Dead Island thread if you wanna play with non dumbasses.
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# ? Apr 30, 2013 06:06 |
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Shalinor posted:Oh, they can do so, so much worse. Remember that mission in the coastal part of the game where you're driving a truck around to fetch gas canisters and juice boxes? Specifically, that one gas station out in the middle of nowhere? I wish Dead Island were that fun or dynamic, like, ever, except in that one specific scenario you described.
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# ? Apr 30, 2013 08:40 |
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Trinity: Souls of Zill'Oll: Yay or nay? I like good combat and action games, stories aren't a big deal to me.
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# ? Apr 30, 2013 09:45 |
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RBX posted:Trinity: Souls of Zill'Oll: Yay or nay?
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# ? Apr 30, 2013 16:55 |
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Neddy Seagoon posted:The damnable thing is that one already exists, it's just that it'll probably never see the light of day again. Unless we actually do get Gamecube games on the WiiU's virtual console. Don't people hate Twin Snakes because of the
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# ? Apr 30, 2013 17:55 |
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TaurusOxford posted:Don't people hate Twin Snakes because of the The biggest problem is that they included improvements from the sequel (like the ability to aim the gun from a first person view) but without changing the enemy AI, which makes the game incredibly easy compared to the original. The poor bastards have no way to deal with a Snake who can pull of headshots with the UPS!
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# ? Apr 30, 2013 19:30 |
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If you were interested in Dead Island Riptide, Best Buy has it for $35. Quite a fast price cut/temporary cut. Injustice is also at $35 at Toys R Us this week and other retailers if you price match. Never pre-order.
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# ? Apr 30, 2013 19:45 |
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Harlock posted:If you were interested in Dead Island Riptide, Best Buy has it for $35. Quite a fast price cut/temporary cut. Injustice is also at $35 at Toys R Us this week and other retailers if you price match. Unless you got coupons to fall back on. Pre-ordered Riptide at $33 thanks to Tsilon
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# ? Apr 30, 2013 19:59 |
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Harlock posted:If you were interested in Dead Island Riptide, Best Buy has it for $35. Quite a fast price cut/temporary cut. Injustice is also at $35 at Toys R Us this week and other retailers if you price match. Riptide has a $40 MSRP because it's one of those standalone expansion things so it's only $5 off. Injustice is a whole 2 weeks old man. Ancient.
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# ? Apr 30, 2013 20:00 |
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Any new Riptide owners should check the thread to hook up with goons. http://forums.somethingawful.com/showthread.php?threadid=3546406 Yes its a shameless self plug, but I need more people to play with it over the PS3 side.
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# ? Apr 30, 2013 20:06 |
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AngryBooch posted:Injustice is a whole 2 weeks old man. Ancient. Best Buy had the MSRP listed as $49.99 for Dead Island. I guess that was a little inflated. Harlock fucked around with this message at 20:19 on Apr 30, 2013 |
# ? Apr 30, 2013 20:09 |
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Neddy Seagoon posted:The PAL version has a bunch of small changes and extra content (mostly VR missions) that the US version lacks, so it's really better to stick with getting the PAL version regardless. But in order to play the PAL version, you would also need a PAL PS2, or a PS2 with region locking disabled, right?
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# ? Apr 30, 2013 21:54 |
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Max Wilco posted:But in order to play the PAL version, you would also need a PAL PS2, or a PS2 with region locking disabled, right? Yup. At this point it's (generally) so easy to load ESR onto your PS2 that it's totally worth it to import a bunch of wacky games from Japan or something (teach a polar bear to sing enka) and go hog wild.
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# ? May 1, 2013 04:57 |
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Wow. I'm playing WWE '13 and I want to know how to steal the opponent's finisher. There's no information in the game (despite it being required for an objective) and the 2 page manual tells me to look up the full manual online. Useless!
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# ? May 2, 2013 08:16 |
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AngryCaterpillar posted:Wow. I'm playing WWE '13 and I want to know how to steal the opponent's finisher. There's no information in the game (despite it being required for an objective) and the 2 page manual tells me to look up the full manual online. Useless! While they are on the ground and you have a finisher stored, hold R2+directional up and then hit a finisher. Last year's version had an ingame tutorial that had all the controls and moves and a practice mode. They took it out in this game for literally no reason. There's a reason most of the wrestling forum is talking about Fire Pro Returns instead of WWE 13.
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# ? May 2, 2013 09:39 |
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The GIG posted:While they are on the ground and you have a finisher stored, hold R2+directional up and then hit a finisher. Yeah I eventually found it thanks. I was really hopeful Yukes would no longer be the developer after the THQ bankruptcy, I've been waiting for them to lose the licence for so long, but no such luck...
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# ? May 2, 2013 10:12 |
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Anyone picked up the Deadly Premonition Director's Cut yet? I have the original on 360 but wanted to grab this version for the improved controls, but from what I hear this version is pretty janky. Framerate drops/stuttering that both the 360 version and the original JP release of Deadly Premonition on PS3 didn't have apparently. That's a bummer if true, anyone have any hands-on impressions?
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# ? May 2, 2013 13:29 |
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The thread has been lighting up with people having problems, yeah. In terms of game performance I don't rate it above the 360 version. On the other hand, sixaxis vehicle driving.
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# ? May 2, 2013 13:40 |
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Kimoosabi X posted:Anyone picked up the Deadly Premonition Director's Cut yet? I have the original on 360 but wanted to grab this version for the improved controls, but from what I hear this version is pretty janky. Framerate drops/stuttering that both the 360 version and the original JP release of Deadly Premonition on PS3 didn't have apparently. That's a bummer if true, anyone have any hands-on impressions? If you have the original, the DC isn't really worth getting at all as there's no new content in the game itself (there are some new cutscenes at the beginning and end as well as between episodes, but that's it) and the improved controls aren't that much better.
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# ? May 2, 2013 13:41 |
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Speaking of Deadly Premonition, I'm about 8 hours in and I still don't know how to use my DLC cars...
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# ? May 2, 2013 13:48 |
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Kimoosabi X posted:Anyone picked up the Deadly Premonition Director's Cut yet? I have the original on 360 but wanted to grab this version for the improved controls, but from what I hear this version is pretty janky. Framerate drops/stuttering that both the 360 version and the original JP release of Deadly Premonition on PS3 didn't have apparently. That's a bummer if true, anyone have any hands-on impressions? There's semi-occasional hitching in goofy places, including the main menu of all things, and the frame rate in the opening section is pretty bad. This is, as I recall, not dissimilar from the JP release. The problems are largely overstated, it's perfectly playable. The new content is insignificant.
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# ? May 2, 2013 15:05 |
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The only time I've noticed painful framerate drops are maybe 1 in 10 times when you pick up an item, and the screen goes black to have a rotating low-poly model of the item, it can be about 4fps. When there's actual stuff happening on screen, it's fine, strangely.
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# ? May 2, 2013 15:19 |
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I mean the fact that the game rarely requires precision is a good thing in terms of the terrible frame rate. It gets super frustrating at times in combat when the frame rate problems make manual aiming extremely difficult. There are a couple of fights where you need to target specific places and they were unpleasant. The thing is though that you can beat most combat encounters by just locking on and unloading into them.
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# ? May 2, 2013 16:21 |
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PS+ Shame Pile Trip Report: Burned out on Outland after getting the Launch and going back to collect stuff. The areas are too big to make backtracking much more than a chore when the only carrot they can provide me with is more money. So onto Malicious - THIS GAME IS SO WEIRD. It feels like it wanted to cash in on the monster hunter craze but the bosses are such feedbackless bullet sponges that all tension is drained from the fights.
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# ? May 2, 2013 18:02 |
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Dadjacket posted:So onto Malicious - THIS GAME IS SO WEIRD. It feels like it wanted to cash in on the monster hunter craze but the bosses are such feedbackless bullet sponges that all tension is drained from the fights. For a game that's just six boss battles, there's a remarkable amount to learn. Your first fight will probably go badly unless you spend a while hunting popcorn enemies so that you can use higher-level aura attacks on the boss. Also, difficulty slowly rises no matter what order you do the bosses in. Whichever you do first will be easiest.
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# ? May 2, 2013 18:22 |
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Dadjacket posted:So onto Malicious - THIS GAME IS SO WEIRD. It feels like it wanted to cash in on the monster hunter craze but the bosses are such feedbackless bullet sponges that all tension is drained from the fights. 1.) Smash up a ton of small dudes 2.) Wait until you've got a power ranking thingy of around 1000 3.) Activate the power mode 4.) Tear into the boss until you're out of juice If the bosses feel like bullet sponges (some exceptions aside), it's because you're going after them unpowered. In which case, yes, it plays horribly. Figure out how to exploit the powered up mode and healing, though, and the game transforms into something kind of beautiful. Though still very, very weird.
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# ? May 2, 2013 18:23 |
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Shalinor posted:Some bosses are worse than others (that floating fortress thing is an awful fight), but remember, the flow of combat should be: I've found the shield boss to be the easiest to take on first. Later on, it gets so ridiculously armored that you need to go completely apeshit on it to do any damage.
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# ? May 2, 2013 18:28 |
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I beat the lance-nosed lion thing first and it took me about 17 minutes (I used the methods described). It wasn't so much the length that bothered me as much as it was the feeling that when I got hit by his charge attack it was because the dodge controls are inconsistent. That turned what would've been the tension of "oh god I hope I don't mess this up" to "well I hope the game stays consistent long enough for me to circle-strafe this guy to death."
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# ? May 2, 2013 18:34 |
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Dadjacket posted:I beat the lance-nosed lion thing first and it took me about 17 minutes (I used the methods described). It wasn't so much the length that bothered me as much as it was the feeling that when I got hit by his charge attack it was because the dodge controls are inconsistent. That turned what would've been the tension of "oh god I hope I don't mess this up" to "well I hope the game stays consistent long enough for me to circle-strafe this guy to death." I did that boss first and it took a super long time because I was still trying to figure out what was going on. I didn't make any progress until I realized I could switch to fists and then pummeled him super quickly. The lance's homing attack thing carried me through the two boss fights I did after that. Still need to finish that up sometime, but it sounds like I saved the harder/more annoying ones for last since I did the one right after the lance and the queen.
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# ? May 2, 2013 18:49 |
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I went Fists Giant, Gatling Knight, Flying Fortress, Beak Griffin, Sword Chick; the beak griffin thing could have come earlier/easier though. Was there one I'm forgetting? Flying Fortress was the funnest arena but the most boring boss I think, just run around amassing tons of aura with multi-shot, then jump on each of the 3 platforms and punch poo poo to death. The head getting full health was kinda dumb. The lady in red was the most frustrating, short of the last level which was just too much to process after burning through the rest in one sitting.
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# ? May 2, 2013 19:07 |
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# ? Apr 29, 2024 00:03 |
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I want to get Far Cry 3 so I can play Blood Dragon and I noticed that my local EB Games has Far Cry 2 for $13 at the moment. Is it worth getting to play before / after FC3 or is it not that great?
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# ? May 3, 2013 01:27 |