Mans posted:No joke, i don't think i can go back to RO2 after this. The maps and game mechanics are just too good. Why the gently caress do i want to go back to the peek-a-boo game that punishes me for attacking a point (because you have to putz around in the open for minutes even if you don't want to). I think this was one of the issues I had with RS initially and why I compared it unfavorably to RO2, it's actually fun and therefore not as much of a RO2 game. The original was less of a game and more of an experience for me, I didn't play it for fun as much as just to experience the mechanics and such. It was actually really depressing in some ways, if it wasn't obvious by my post above. To have a RO game actually be fun?
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# ? May 30, 2013 23:54 |
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# ? Apr 27, 2024 21:27 |
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Here's a dumb question. I still have an 18gig Rising Storm Beta folder in steamapps/common. Can we get rid of that now?
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# ? May 31, 2013 00:36 |
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The first Red Orchestra had plenty of decent cover and the reduced aiming abilities allowed you a lot more freedom.
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# ? May 31, 2013 00:36 |
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InterFaced posted:Here's a dumb question. I still have an 18gig Rising Storm Beta folder in steamapps/common. Can we get rid of that now? Not dumb, the answer is yes.
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# ? May 31, 2013 00:37 |
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Oh hey managed to snag the deluxe edition for 10 bucks. Of course it hosed up when trying to merge RO2/RS so now I have to download it all again. Thankfully I'm getting 13MB/s on the download.
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# ? May 31, 2013 00:44 |
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http://steamcommunity.com/id/Instrumedley/ Edit: Didn't realize it was over already. Instrumedley fucked around with this message at 01:14 on May 31, 2013 |
# ? May 31, 2013 00:48 |
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Beta is over duder.
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# ? May 31, 2013 00:50 |
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TheBlobThing posted:So with the influx of new players the IQ seems to have dropped sharply. Loads of shitheads who just found out they have mics and find it hilarious to sing or use voice-changer, or do the "LOL, RACISM" with endless repetitions of "SHAMEFUR DISPRAY". Also, poo poo commanders without mics. This is the best reason TO play right now. Also, if you play on the super-serious clan servers you don't get this as much, but the real fun of the game is Action Mode on the public servers.
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# ? May 31, 2013 01:18 |
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Oh game the is actually fun? I didn't buy during the promotion because I thought it was RO2 all over again.
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# ? May 31, 2013 01:27 |
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RBX posted:Oh game the is actually fun? I didn't buy during the promotion because I thought it was RO2 all over again. Play it for free and find out! (If you own RO2) I'm sure as poo poo not going to buy it, but I'll give it a looksy.
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# ? May 31, 2013 01:40 |
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Just played my free rifleman games. It's honestly amazing that tripwire have physically not learned a single solitary thing from RO2. It's just a RO2 pacific reskin. Bravo tripwire. You shipped another failure.
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# ? May 31, 2013 01:45 |
Sultan Tarquin posted:Just played my free rifleman games. It's honestly amazing that tripwire have physically not learned a single solitary thing from RO2. It's just a RO2 pacific reskin. Bravo tripwire. You shipped another failure. That's pretty disingenuous. The game has an entirely different pace and style than RO2, and it's much more action-based rather than popping out of windows. E. Christ, you people weren't kidding. Played a couple of matches once the giant file stopped updating and it's nothing but racist jokes from start to finish. Including a lengthy discussion on whether asian women have parts of themselves slanted 90 degrees. I want my goddamn paid beta back. CuddleCryptid fucked around with this message at 04:54 on May 31, 2013 |
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# ? May 31, 2013 02:06 |
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Sultan Tarquin posted:Just played my free rifleman games. It's honestly amazing that tripwire have physically not learned a single solitary thing from RO2. It's just a RO2 pacific reskin. Bravo tripwire. You shipped another failure. Not really. The new weapons and mechanics make it play quite differently from the original, even if it's still sharing some fundamentals. I don't think you know what you're talking about.
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# ? May 31, 2013 04:49 |
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So now that the SDK for RS has been released I was toying with the idea of making a map cause well I had fun trying to do stuff for RO2 but kinda lost interest at the time. What would you say are good maps in RS and exactly what does make them so?
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# ? May 31, 2013 14:44 |
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I'd like to see a good sniper map. Maybe two buildings and some rubble piles divided by an impassable river.
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# ? May 31, 2013 15:45 |
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SERPUS posted:I'd like to see a good sniper map. Maybe two buildings and some rubble piles divided by an impassable river. Ugh.
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# ? May 31, 2013 15:52 |
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Sultan Tarquin posted:Just played my free rifleman games. It's honestly amazing that tripwire have physically not learned a single solitary thing from RO2. It's just a RO2 pacific reskin. Bravo tripwire. You shipped another failure. Play it again, because it's a really different game from RO2. Influx of new players last night kinda sucks. :-/
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# ? May 31, 2013 15:59 |
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An Enormous Boner posted:Not really. The new weapons and mechanics make it play quite differently from the original, even if it's still sharing some fundamentals. I don't think you know what you're talking about. What parts are different then? Window peeking got replaced by rock peeking. Nothing about the gunplay, mechanics or maps made it seem a distinct separate entity from RO2.
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# ? May 31, 2013 16:12 |
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SERPUS posted:I'd like to see a good sniper map. Maybe two buildings and some rubble piles divided by an impassable river. I would love to see a combined arms map. Just use T-34s and Panzer IVs from base RO2. It's not like this game is realistic as it stands.
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# ? May 31, 2013 16:32 |
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This is pretty good for a free game. Too bad I still feel like I paid too much for it, RO2 Deluxe owner that I am.
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# ? May 31, 2013 17:05 |
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Sultan Tarquin posted:What parts are different then? Window peeking got replaced by rock peeking. Nothing about the gunplay, mechanics or maps made it seem a distinct separate entity from RO2. I have to disagree with this. I find RS to much faster paced, mostly due to the attack/defend maps instead of meeting engagements. The Japanese Banzai mechanic also encourages quick movements by the Japanese to take points in succession. Perhaps because I've been playing with a large group for friends that we are able to avoid the peek and shoot mechanics, but I've had a blast (ignoring all the aforementioned racism that sometimes plagues servers).
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# ? May 31, 2013 17:05 |
To draw a quantitative comparison between RO2 and RS, think about how much time you spend moving compared to sitting and sniping. RS attack/defend maps have you constantly moving up, flanking, and capping points. If you are spending the entire match sniping and you're not on defense then you are playing it wrong.
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# ? May 31, 2013 17:48 |
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Le0 posted:So now that the SDK for RS has been released I was toying with the idea of making a map cause well I had fun trying to do stuff for RO2 but kinda lost interest at the time. The vegetation and debris\trees\rocks allows you to sneak and try different angles of approach to a problem. To me, a good RS map allows you plenty of concealed movement to those who want to do so. I also like the variety of the maps. There's areas that allow for longe range fire support but all points are composed of buildings and trenches, allowing for a wide firefight from multiple distances. I assume making maps for RS must be much more difficult than RO2,mainly because the first game had so many maps you could base your ideas on.
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# ? May 31, 2013 19:53 |
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Well I've jumped in blind. I've been dying for a WW2 shooter recently specially as I never got to try out RO2 that much, goons put me off buying it.
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# ? Jun 1, 2013 01:50 |
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Its actually really fun. I enjoy it. I have no idea why people are bitching. I got it for $11 bucks and its worth it. As much as Im against what Tripwire did to RO2 they did a good job on this. I dont know about the rest of you but I like to get paid to work. It takes time to create maps and guns ( even if they are just reskins from RO2). They helped a small dev group make some money and they got a cut too. Fraser CDN fucked around with this message at 02:36 on Jun 1, 2013 |
# ? Jun 1, 2013 02:28 |
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Sultan Tarquin posted:What parts are different then? Window peeking got replaced by rock peeking. Nothing about the gunplay, mechanics or maps made it seem a distinct separate entity from RO2. If you played it at all this is obviously false. The maps are so completely different it really improves the gameplay- the maps are completely full of cover, everywhere, and there are always multiple routes to an objective. The sides really are asymmetrical and yet still balanced, which I find quite amazing. Just think of how things like the flamethrower and the banzai charge mechanic change gameplay. I really agree with whoever it was earlier in the thread who said that they just decided to go full retard on Rising Storm and it wrapped around to become fun. It's so stupid sometimes but I'm having a blast.
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# ? Jun 1, 2013 02:46 |
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Mega Comrade posted:Well I've jumped in blind. I've been dying for a WW2 shooter recently specially as I never got to try out RO2 that much, goons put me off buying it. That's kinda too bad. Goons seem to be mad mostly because of the features that were promised but not delivered. Which is obnoxious, granted, but the game that got released is a lot of fun, and easily the best WW2 FPS on the market.
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# ? Jun 1, 2013 03:21 |
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I'm mostly mad about the unlocks system, the "Action" mode, servers with bots, mega zoom on iron sights, extremely steady bolt action rifles, and the way my character psychically knows when he has killed someone with a bullet so t hat he can remark on it, out loud, to himself, ruining the whole "we moved the kill messages to be a few seconds after the kill so that your eyes don't flick to the upper right every time you take a shot from long range" thing that is one of the only changes from the original RO that makes the game better rather than worse, and MkBs. But yes, being promised stuff and then not getting any of it was also not cool.
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# ? Jun 1, 2013 04:16 |
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Played till 3am, switched teams multiple times(to teams that had won a round just earlier), and still couldn't join one team that could pull off a win after carrying everyone on my back. Sometimes I think I'm cursed to play with brain dead pubs
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# ? Jun 1, 2013 08:17 |
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So far really enjoying myself. Takes me back to the fun I had with the original mod.
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# ? Jun 1, 2013 21:53 |
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Level design has improved by leaps and bounds. Probably the single biggest point that makes RS so much more fun than RO2.
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# ? Jun 2, 2013 01:11 |
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TychoCelchuuu posted:I'm mostly mad about the unlocks system, the "Action" mode, servers with bots, mega zoom on iron sights, extremely steady bolt action rifles, and the way my character psychically knows when he has killed someone with a bullet so t hat he can remark on it, out loud, to himself, ruining the whole "we moved the kill messages to be a few seconds after the kill so that your eyes don't flick to the upper right every time you take a shot from long range" thing that is one of the only changes from the original RO that makes the game better rather than worse, and MkBs. But yes, being promised stuff and then not getting any of it was also not cool. No but the maps are different. That means everything is better and tripwrire has done no wrong.
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# ? Jun 2, 2013 01:31 |
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I dunno guys I'm playing Action Mode and the game doesn't seem to understand that I have no actual military training, nor do I know where anything is or what I'm doing, and I just sort of follow the running people until I get shot in the head and then have to wait another 20 seconds to do it all over again so MAYBE less realism is okay?
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# ? Jun 2, 2013 01:42 |
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You're being kind of vague as to what type of military training you think the game expects of you.
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# ? Jun 2, 2013 02:11 |
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Rei_ posted:I dunno guys I'm playing Action Mode and the game doesn't seem to understand that I have no actual military training, nor do I know where anything is or what I'm doing, and I just sort of follow the running people until I get shot in the head and then have to wait another 20 seconds to do it all over again so MAYBE less realism is okay?
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# ? Jun 2, 2013 02:14 |
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Like, the only times I've seen hardcore realism military simulation work out is when it's small teams of players who all know eachother, and are all on the same page. It practically has to be a roleplaying game in the tabletop sense more than a FPS videogame. There are too many conflicting types of video game player on this market to hop onto a public server and not be upset when you run into a large percentage of the playerbase annoyed and frustrated because they can't realistically get anywhere applying what FPS videogames have been training them to do, which is be confident. You can't really be confident in this, you have to react like a terrified soldier and hide and creep and crawl and pick your shots, but you also need to be proactive enough to take risks occasionally and push forward, because both sides are full of Call of Duty players who are having my experience, which is you spawn, the game vaguely pushes you in a direction, and then you die, and you don't know how or from where. And what? I'm just supposed to go...my bad? What did I actually learn? I learned not to move, because all I know is that there are people, in that direction, I can't SEE, who are going to loving kill me, and there's 32 of them so flanking sure as hell isn't an option, and two people on my team have microphones, and when I ask for help someone calls me a loving slur, so coordinating isn't an option. So all I get to do is sit there and listen to my teammates models scream, and on the rare incident I get a loving kill, I get shot, black out, and spend ten seconds screaming OH GOD, OH GOD MY LEGS, OH GOD HELP ME, HELP ME, MOM, HELP ME at a black screen and then have to wait an additional twenty seconds to respawn. And you better stick out this period NOW to LEARN THE GAME, because if you decide to come back in six months, you will ONLY be playing against people who have memorized this game inside and out and are basically impossible to play against. By the way, the tutorial is GARBAGE. And I know people are going to say "well I guess this just isn't your game", but shouldn't that be a bit clearer? I watched the trailers and read the description, and I knew it was by the Killing Floor guys so I was like yeah, okay, I'll drop the 20 bucks since I was sitting on a Steam giftcard. It boasted morale and weapons and large-scale military combat, and people were talking it up on Twitter. But I had no idea it would just be THIS unforgiving, and it makes no attempt to explain that, really before I drop my twenty dollars. And yeah, I was honestly expecting Battlefield, and in this particular climate of military FPS, was I wrong to expect that? Probably, yeah. It doesn't change that it's frustrating as hell though. edit: And the game's website and the first post in this thread just so the same stuff, the same basic loving explanation and some pretty screenshots. Rei_ fucked around with this message at 03:37 on Jun 2, 2013 |
# ? Jun 2, 2013 03:26 |
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It's actually very simple, you get more people on the point than the enemy and capture the point and then you win. But really, this can be summed up as "I was honestly expecting Battlefield," which sucks for you but there you go. This game isn't Battlefield, it has never been Battlefield, and no matter how much they try to gently caress it up it isn't going to be battlefield. The confusion you describe in your first paragraph mostly fades when you realize 99% of the player base is too stupid to even engage in the kind of self-introspection it takes to realize that having your experience is evidence of doing something wrong and you use this newfound knowledge to just run around like a nutter shooting people in the face, but there's always going to be a lingering bit of "this game is unforgiving." Because the game is unforgiving. That is its nature. If you don't like that, fine. Then don't play the game. Play Battlefield. But lots of people like blacking out and screaming "OH GOD MY LEGS." It's an experience that not a lot of other games give, and most games don't give that experience because it's one that most people don't enjoy. Welcome to the world of niche games! Enjoy your stay, or don't. That said, if there's anything you're confused about that the tutorial didn't explain, let us know and we can explain it. It's hardly the most complicated game in the world but you're right that it's unfriendly to new players.
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# ? Jun 2, 2013 03:51 |
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Rei_'s reactions are great because they could perfectly apply to RO1 and DH. If you give it some time you will figure out all the poo poo you're having problems with. It'll be a combination of learning the maps and also learning to 'read' enemies against the lovely foggy vision.
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# ? Jun 2, 2013 03:56 |
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Edit: I'm stupid, you need RO2. I own RO:Ostftont. Do I get to try this out for free? If so how? I don't see any information on how to get the game for free.
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# ? Jun 2, 2013 04:08 |
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# ? Apr 27, 2024 21:27 |
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Rei_ posted:edit: And the game's website and the first post in this thread just so the same stuff, the same basic loving explanation and some pretty screenshots. About your frustrations: 1. You need to learn the maps. I've been playing RO since 2003 and I was having a hard time until I learned the maps. 2. Move from cover to cover and zig zag. Running out in the open in straight lines will get you killed. 3. Hold down T to see where and how far objectives are and press M to see the overhead map. Fister Ardennes fucked around with this message at 04:21 on Jun 2, 2013 |
# ? Jun 2, 2013 04:18 |