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ReV VAdAUL posted:I'd hope their tactic is to reveal stuff like that after pledges start to flag a bit. That said did they ever give much concrete detail during their first kickstarter? The entire pitch for Broken Age was "Tim Schafer Adventure Game". Which, I think, was understandable and reasonable given the initial scope was an iPhone game and a documentary covering how it was made from concept to release. GhostBoy posted:Soliciting community feedback based on that seems like it is just going to turn into a lot of "like X, but different" bullshit suggestions, understandable only to those who played the other games. If it's anything like Broken Age then "community feedback" could really be summarized as "community brainstorming". DF ask a question then get lots of ideas in response which are then filtered by people who actually know what they're doing. Io_ fucked around with this message at 11:59 on Jun 3, 2013 |
# ? Jun 3, 2013 11:56 |
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# ? Apr 28, 2024 11:56 |
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Is it me, or is Massive Chalice not doing nearly as well as the other big game kickstarters?
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# ? Jun 3, 2013 17:49 |
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Comrade Flynn posted:Is it me, or is Massive Chalice not doing nearly as well as the other big game kickstarters? I'm certainly not interested until they give us some more information. "Tim Schafer is making an adventure game" was all I needed to hear last time, but "Double Fine is making a strategy game" doesn't sound nearly as appealing. I haven't actually enjoyed any of their games except Psychonauts and Costume Quest.
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# ? Jun 3, 2013 17:55 |
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Comrade Flynn posted:Is it me, or is Massive Chalice not doing nearly as well as the other big game kickstarters? Most other big game Kickstarters which have got large funding have called back to a previous type of game [Adventure games, cRPGs, Wing Commander]. For a brand new IP by a relatively unknown name (how many people know who Brad Muir is?) in a genre with a comparatively smaller following it's doing pretty well, I think.
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# ? Jun 3, 2013 18:01 |
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Comrade Flynn posted:Is it me, or is Massive Chalice not doing nearly as well as the other big game kickstarters? You'll probably see more of these, as kickstarter-funded studios grow to multiple team size, and the b-team group will always fund lower. Though seemingly, they still got more than enough push to make their min goal, which is the important part for keeping the studio alive.
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# ? Jun 3, 2013 18:01 |
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Comrade Flynn posted:Is it me, or is Massive Chalice not doing nearly as well as the other big game kickstarters? It's doing fine, as long as you don't compare it to the three "Hey guys, you liked Black Isle RPGs, right?" and the "Hey, Tim Schafer/Ragnar Tornquist will make another LucasArts-style adventure game" kickstarters.
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# ? Jun 3, 2013 18:01 |
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KuroKisei posted:With the success of the Oculus Rift Kickstarter the and Virtuix's Omni (the omnidirectional treadmill) who are starting a Kickstarter in a few days; it looks there is another new gadget trying to capitalise on the immersion train. it has to work exactly like this or no buy
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# ? Jun 3, 2013 18:02 |
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The soundtrack for the Kickstarted Leisure Suit Larry: Reloaded has been revealed. They somehow managed to get Austin Wintory (the guy who was Grammy nominated for the Journey soundtrack) to make the soundtrack, and from what I've briefly heard, it's pretty good! You can listen to it (and buy it) from Austin Wintory's Bandcamp. Or, if you've pledged 25 bucks or more, you'll get a download link (at some point).
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# ? Jun 3, 2013 20:09 |
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Comrade Flynn posted:Is it me, or is Massive Chalice not doing nearly as well as the other big game kickstarters? From talking to people I think there's a decent amount of people really dislking that they're basically entirely banking on "Guys guys...it's DoubleFine!" and have zero solid information to go off.
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# ? Jun 3, 2013 20:11 |
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Tatum Girlparts posted:From talking to people I think there's a decent amount of people really dislking that they're basically entirely banking on "Guys guys...it's DoubleFine!" and have zero solid information to go off.
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# ? Jun 3, 2013 20:15 |
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Accordion Man posted:Yeah I backed it for $20, but the fact that's it been several days and we still don't have a sizable update explaining the game some more isn't very good on DF's part. If they've not given me anything more concrete by the end of the week, I'm probably going to pull my pledge. Whether or not it's true, it just makes it look like they have no actual plans and are completely unprepared.
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# ? Jun 3, 2013 20:19 |
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I basically backed Massive Chalice based on "roguelike tactical" but we'll see how that goes. It's definitely my biggest straight up gamble on kickstarter so far, and for that they got the minimum pledge to make the game.
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# ? Jun 3, 2013 20:23 |
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CottonWolf posted:If they've not given me anything more concrete by the end of the week, I'm probably going to pull my pledge. Whether or not it's true, it just makes it look like they have no actual plans and are completely unprepared.
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# ? Jun 3, 2013 21:10 |
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Accordion Man posted:Yeah I backed it for $20, but the fact that's it been several days and we still don't have a sizable update explaining the game some more isn't very good on DF's part.
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# ? Jun 3, 2013 21:19 |
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I'm not backing Massive Chalice because while I think the idea is sweet, "Hey guys we want to make Crusader Kings vs Final Fantasy Tactics give us money!!!" is a terrible pitch. And if you're not going to show me anything, and you have no track record for games like this, at least tell me why I should give you my money now instead of a year or two down the line when I'll have an idea what I'll actually be getting.
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# ? Jun 3, 2013 21:49 |
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grrarg posted:I suspect they were expecting to quickly meet the initial funding target then get more specific with stretch goals. I guess we'll see when it breaks $725k tonight or tomorrow. They mentioned there's be an update with more details Monday, ie today.
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# ? Jun 3, 2013 22:18 |
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The other big difference between them and say, Torment is that InXile and Obsidian spent a lot of time talking with one another, examining what made their individual kickstarters successful and attempting to give each subsequent one the best possible chance to get people's attention. That's also why InXile did the Uservoice polling earlier on - they wanted to be as sure as possible it was going to take off when it launched. So that meant they had reward tiers based around the things that people wanted to buy (plus addons), stretch goals based around what made their game special (i.e: new writers), steady flows of information and a ton of initial detail. To the point where InXile had to wrestle with the character limit multiple times over the course of Torment's funding period. Massive Chalice has a good video, but almost nothing beyond that to draw people in. It's a bare-bones pitch that's only made so much money based on the strength of it's company name. That's not to say it's a bad idea, but if it weren't Double Fine pitching this I can't see it having done nearly as well so far. It is still technically early days, but they're still more likely to end up with a Shadowrun Returns budget than something like Project Eternity.
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# ? Jun 3, 2013 23:30 |
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The Stomping Land really looks great, but seriously, does Kickstarter not natively accept PayPal?
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# ? Jun 3, 2013 23:34 |
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DancingPenguin posted:The Stomping Land really looks great, but seriously, does Kickstarter not natively accept PayPal? They take Amazon payments, maybe that takes paypal.
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# ? Jun 3, 2013 23:43 |
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Heran Bago posted:They take Amazon payments, maybe that takes paypal. This is why so many kickstarters put up a Paypal link after they're funded. You can't safely do that before hitting your goal (since until then, no money is guaranteed), but after, you throw up Paypal for the people who don't have credit cards.
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# ? Jun 3, 2013 23:49 |
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Shalinor posted:Nope. Amazon Payments requires a credit card. Well seems like the Kickstarters have some sense then. Problem for me right now has nothing to do with credit cards though, more that I would prefer to use my PayPal funds before my card. Really weird that Kickstarter does not accept PayPal though, it is such a common payment method!
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# ? Jun 4, 2013 00:03 |
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Because it both competes with the Amazon payment system and Paypal itself is a loving terrible company that needs to get regulated into the loving ground.
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# ? Jun 4, 2013 00:14 |
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Pyradox posted:That's not to say it's a bad idea, but if it weren't Double Fine pitching this I can't see it having done nearly as well so far. I agree that the Massive Chalice pitch is currently a bit lackluster (I'm waiting to back it, myself), but you could make this statement about any developer that's generally well-liked and it would still be a true statement. Project Eternity, Torment, and Godus all would have done measurably worse if the people making them didn't have recognizable names. That's just how this whole thing works.
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# ? Jun 4, 2013 01:32 |
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Welp Massive Chalice hit the goal without doing another update. Hopefully they'll release more information today.
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# ? Jun 4, 2013 11:22 |
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Not giving any details is smart if you're big enough, people will far prefer what they hope the project to be to what it actually is after all. Not a very respectable way of raising money though.
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# ? Jun 4, 2013 11:50 |
Omni Kickstarter has launched If you get in super quick you can get it for $250, but you have to assemble it yourself.
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# ? Jun 4, 2013 12:59 |
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Infinitum posted:Omni Kickstarter has launched That's pretty cool. That said, it looks like running is really uncomfortable since you have to take small steps, and the restriction on torso movement means you're basically running in tiny steps with your back almost completely straight up. Walking seems fine though.
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# ? Jun 4, 2013 13:33 |
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ReV VAdAUL posted:Not giving any details is smart if you're big enough, people will far prefer what they hope the project to be to what it actually is after all. I just think game kickstarters should be forced to have some kind of gameplay video before they can launch their campaign. Even if you're a studio like Double Fine, even if freaking Nintendo was doing a kickstarter it should still be a rule that you have to have a gameplay video ready. Anyone can come up with a game idea
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# ? Jun 4, 2013 13:36 |
Macaluso posted:I just think game kickstarters should be forced to have some kind of gameplay video before they can launch their campaign. Even if you're a studio like Double Fine, even if freaking Nintendo was doing a kickstarter it should still be a rule that you have to have a gameplay video ready. Anyone can come up with a game idea Heck, if Tinykeep could do it you'd think almost anyone could. I don't know if there needs to be a specific rule but it seems like the market is trending that way anyway.
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# ? Jun 4, 2013 13:38 |
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Macaluso posted:I just think game kickstarters should be forced to have some kind of gameplay video before they can launch their campaign. Even if you're a studio like Double Fine, even if freaking Nintendo was doing a kickstarter it should still be a rule that you have to have a gameplay video ready. Anyone can come up with a game idea I think you have to start with the question "what does a demo gameplay video show"? - Technology - Sound design - Art design - Mechanics For backing A.N. Other unknown developer with an idea they are all real risks, with a "known" developer like Obsidian or Double Fine the risks of the first three are low enough to be non-existent other than for sound/art in a subjective "I don't like the aesthetic" way. I'm just not too sure in this case what critical additional knowledge a gameplay video would provide. But that's me.
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# ? Jun 4, 2013 14:11 |
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Going back to the ARAIG, I asked them if they had any developers on board yet and this was the response I got.KuroKisei posted:Have any developers expressed an interest in this product or begun implementing support for it? Are there any specific existing or future titles that have confirmed ARAIG support? ARAIG posted:Hi KuroKisei, None of that was really comforting for my hopes for the product. Assuming indie developers will support an obscure feedback suit in order to compete with AAA titles and a business model that involves getting the customers to adopt the product and THEN have developers support it?? Yeah...
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# ? Jun 4, 2013 14:33 |
I bet there'll be one guy who ends up with an Oculus Rift, a Hydra, an ARAIG, and an Omni who will be having the time of their life.
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# ? Jun 4, 2013 15:06 |
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Infinitum posted:I bet there'll be one guy who ends up with an Oculus Rift, a Hydra, an ARAIG, and an Omni who will be having the time of their life. Add an Emotive Epoc for Force powers. I think you've got room for it with a Rift on.
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# ? Jun 4, 2013 15:17 |
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Then all he needs is a game to support everything!
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# ? Jun 4, 2013 15:20 |
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KuroKisei posted:Then all he needs is a game to support everything! By the time you get everything strapped on, turned on and calibrated, you're ready to quit anyway. Putting everything on is the game!
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# ? Jun 4, 2013 15:22 |
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Infinitum posted:I bet there'll be one guy who ends up with an Oculus Rift, a Hydra, an ARAIG, and an Omni who will be having the time of their life. All while playing the latest hit titles on their OUYA!
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# ? Jun 4, 2013 15:42 |
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Infinitum posted:Omni Kickstarter has launched Looking at the "How it works" section, it looks like a nub on the shoe has to go into one of the grooves on the Omni? If I'm understanding that right, that means you can't just place your foot wherever--you have to make sure it's aligned with one of the grooves? That sounds kind of awful. It looks like there are a lot of grooves, but all the same, foot placement is going to be tricky.
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# ? Jun 4, 2013 16:34 |
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grrarg posted:Welp Massive Chalice hit the goal without doing another update. Hopefully they'll release more information today. Yep. From the comments: Double Fine posted:Woah! We just woke and it looks like we made it past the goal in the night! AMAZING! Thank you all for your support and trust! It's incredibly humbling! We'll have an update today! ! It just remains to see how much information they're willing to give.
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# ? Jun 4, 2013 18:24 |
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waffle posted:Looking at the "How it works" section, it looks like a nub on the shoe has to go into one of the grooves on the Omni? If I'm understanding that right, that means you can't just place your foot wherever--you have to make sure it's aligned with one of the grooves? That sounds kind of awful. As far as I understand it, there is a spring loaded pin that is sticking out. When you step down, it gets pressed in, except when it's over the slot, then it pops out and locks into the slot. The slots are sloped so the pin can guide the foot into the slot more naturally. I don't know why they're manufacturing whole shoes instead of just making some kind of slip over. I have wide feet and there's no way they'll be making shoes for me, even if I wanted one. Something that slips over your regular shoes would allow them to produce way fewer sizes vs. all the common ones. Obsurveyor fucked around with this message at 18:58 on Jun 4, 2013 |
# ? Jun 4, 2013 18:55 |
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# ? Apr 28, 2024 11:56 |
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Here's that Massive Chalice update people were waiting for: https://www.youtube.com/watch?v=LD9d7tgR0Yk Brad, I like you, I really do. But you're making it hard for me to give you money here. I see what they're going for, but I think that trying to make a virtue of the looseness of the idea they're pitching is a risky move and I'd go as far as to say that the whole 'no stretch goals' thing is a bad idea. What's worse is that I'm sympathetic to the reasoning behind it. If I'm funding a game because I like the concept, I don't want to tie the hands of the creators, but I have a horrible feeling that without tangible goals they'll just end up getting less money overall.
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# ? Jun 4, 2013 21:13 |