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Who's got the best piloting skill, Hogarth? Hogarth must roll, drop to one knee, and Ghost Hunter PPC that sucker.
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# ? Jun 28, 2013 10:17 |
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# ? May 9, 2024 22:40 |
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Chronojam posted:Who's got the best piloting skill, Hogarth? Hogarth must roll, drop to one knee, and Ghost Hunter PPC that sucker. Do it!!! for a +tohit, please. It's the only way to hit the ghost with a PPC!
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# ? Jun 28, 2013 11:17 |
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Chronojam posted:Who's got the best piloting skill, Hogarth? Hogarth must roll, drop to one knee, and Ghost Hunter PPC that sucker. I would prefer this be saved for the very end, when all seems lost, so we can also see a reenactment of the "making a god bleed" scene from 300.
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# ? Jun 28, 2013 12:40 |
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Perhaps Hogarth can powerslide his BattleMech under the Ghost and shoot it with the Ghosthunter PPC from behind?
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# ? Jun 28, 2013 18:11 |
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Chronojam posted:Who's got the best piloting skill, Hogarth? Hogarth must roll, drop to one knee, and Ghost Hunter PPC that sucker. More importantly, does faceplanting and killing yourself complete the 'Dies Heroically' objective?
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# ? Jun 28, 2013 20:43 |
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Chronojam posted:Who's got the best piloting skill, Hogarth? Hogarth must roll, drop to one knee, and Ghost Hunter PPC that sucker. Nah, we've all got the same Piloting skill. We all have an equal(ly terrible) chance of pulling it off. Malachite_Dragon fucked around with this message at 23:17 on Jun 28, 2013 |
# ? Jun 28, 2013 22:17 |
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Malachite_Dragon posted:Nah, we've all got the same Piloting skill. We all have an equally (terrible) chance of pulling it off. Well it's obvious that you all must do it at once in one amazing action sequence.
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# ? Jun 28, 2013 22:19 |
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Malachite_Dragon posted:Nah, we've all got the same Piloting skill. We all have an equally (terrible) chance of pulling it off. But only you have the Ghost Hunter PPC.
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# ? Jun 28, 2013 22:41 |
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Shouldn't the Battlemaster do it as part of his "Dynamic Entry!" given that's the model that specifically says "Pistol Like PPC"?
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# ? Jun 29, 2013 01:21 |
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Calax posted:Shouldn't the Battlemaster do it as part of his "Dynamic Entry!" given that's the model that specifically says "Pistol Like PPC"? I don't know, but he should definitely start shooting his gun sideways because that's so much cooler.
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# ? Jun 29, 2013 03:15 |
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TildeATH posted:I don't know, but he should definitely start shooting his gun sideways because that's so much cooler. https://www.youtube.com/watch?v=ZB2AKQRt47I I'm now imagining a battlemaster doing something like that.
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# ? Jun 29, 2013 07:58 |
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Hopefully I'll get better odds to hit soon, after I stop moving around... Think this is going to be my last turn of maneuver, as I don't fancy moving across that ice there. Figure I'll be close enough then, so I'm thinking of popping Berserk Mode turn after next. Someone tell me if this is a bad idea and I should try and get across the ice before doing so...
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# ? Jun 30, 2013 05:03 |
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Sorry about the delay with the update. I got the last set of orders the night before the two days it's pretty much impossible for me to work on an update. As a consolation, have a story about a BattleMaster.
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# ? Jul 3, 2013 05:24 |
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Hogarth’s Heroes: Tactical Update 17 Combat Phase Blue 1) Hogarth’s Atlas II - Fires Ghost Hunter PPC at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 11, hit Left Leg (34/62 armor remains)! - Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 8, 2 submunitions hit Right Leg (57/62 armor remains), Left Arm (32/37 armor remains)! - Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 7, 3 submunitions hit Right Arm (16/44 armor remains), Left Arm (27/44 armor remains), Right Torso (2/45 armor remains)! Blue 2) Steiner’s Awesome - Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Left Torso (25/45 armor remains)! - Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 11, hit Left Leg (24/62 armor remains)! - Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Right Leg (47/62 armor remains)! - Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 5, miss! Blue 3) Vasquez’s Banshee - Torso twists to threaten hex 1318! - Fires PPC at Behemoth (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 10, hit Center Torso (35/60 armor remains)! - Fires PPC at Behemoth (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Right Arm (6/44 armor remains)! - Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Left Arm (22/44 armor remains)! - Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 12, hit Left Leg (19/62 armor remains)! - Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 4, miss! - Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Center Torso (30/60 armor remains)! - Fires SRM-6 at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 4, miss! Blue 4) Schultz’s Zeus - Fires LRM-15 at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement + 2 minimum = 7): rolled 6, miss! - Fires PPC at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Left Torso (15/45 armor remains)! - Fires Large Laser at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Left Leg (49/62 armor remains)! - Fires Large Laser at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Right Arm (21/44 armor remains)! - Fires Medium Laser at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 6, miss! - Fires Medium Laser at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 5, miss! Red 1) Battlemaster - Holds fire! Green 7) Wolf Trap - Resists ghostly control! Behemoth - Fires Gauss Rifle at Atlas Blue 1 (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 10, hit Left Torso (0/21 structure remains)! Torso destroyed! - - Damage transfers to Center Torso (21/47 armor remains)! - Fires Gauss Rifle at Atlas Blue 1 (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 3, hit Center Torso (6/47 armor remains)! - Fires LB-10X Autocannon (Cluster) at Atlas Blue 1 (3 base + 2 range + 0 movement + 0 enemy movement - 1 cluster = 4): rolled 5, 8 submunitions hit Right Arm (8/34 armor remains), Center Torso (5/47 armor remains), Center Torso (4/47 armor remains), Left Leg (34/41 armor remains), Right Torso (9/32 armor remains), Center Torso (3/47 armor remains), Right Arm (7/34 armor remains), Right Arm (6/34 armor remains)! - Fires LB-10X Autocannon (Cluster) at Atlas Blue 1 (3 base + 2 range + 0 movement + 0 enemy movement - 1 cluster = 4): rolled 5, 8 submunitions hit Right Torso (8/32 armor remains), Center Torso (2/47 armor remains), Center Torso (1/47 armor remains), Center Torso (0/47 armor remains), Right Arm (5/34 armor remains), Center Torso (30/31 structure remains), Right Arm (4/34 armor remains), Center Torso (29/31 structure remains)! 2x Cine-Crits! End Phase: Atlas Blue 1 - Cinematic Critical Chance! No cine-crits sustained! - Cinematic Critical Chance! No cine-crits sustained! “We’re not even denting it,” Schultz sighed quietly. “Thomas, it may very well be time.” The General said, “It’s too dangerous, old friend. There must be another way!” “Some chance is better than no chance—if this goes on much longer, we may have no chance.” Thomas’s hands curled around his joysticks as he fought the urge to curl them into fists. With a pained grimace, he conceded. “You’re right, Colonel. Everyone! Lock your weapons on the Behemoth, and prepare to fire your PPCs!” “Only our PPCs? I don’t—” Andrew began. “Just do it, soldier,” Hogarth grunted. “Don’t question, don’t argue, just do it. Fire on my mark—” “And for God’s sake,” Schultz interjected, “don’t think of anything dangerous—” “No worries, I’ll just think about—” “—Fire!” Hogarth yelled, and was immediately rewarded by the combined firepower of eight PPCs striking the Behemoth’s TA field. Green lightning crackled ominously for a few moments before the combined weight of their charged particles tore the spiritual energy field to ribbons. The ominous green glow emanating from the Behemoth diminished for a few moments, drawing a cheer from Andrew and Vasquez as they poured the rest of their firepower into the massive—and now unprotected—figure. “Andrew! What did you do?!” Schultz demanded. The glow intensified a moment later, and a bolt of green electricity leapt between the Behemoth and the tesla coil hidden in the “Summer Ice Palace.” The icy tor, filled to the brim with hidden pyrotechnics, detonated, scattering frozen chunks the size of hovercars as the edifice disintegrated. “I didn’t do anything!” Andrew protested. As if to put his words to lie, a massive dome-shaped `Mech stepped from the crumbling remains of the frozen castle, its armor glistening white and pure. The barrels of its massive autocannons rose as it cleared the ruins. Its barrel-shaped body seemed simple enough, perhaps even somewhat comical in its apparent—and deceptive—helplessness. “Ok,” Andrew mumbled, “Ok. I might’ve—look, you can’t blame me for this! I just thought: ‘I can’t remember an Urbanmech ever hurting anyone,’ ok? I didn’t know this would happen!” Hogarth sighed, “Goddamn it, Andrew!” Primary Objectives Defend the Red Corsair! (0/1) Destroy Richard Cameron’s Behemoth (0/1) Defeat the Urbanmech?! (0/1) Secondary Objectives Thomas Hogarth duels the Red Corsair (1/1) One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1) Hogarth kills the ghost with his Ghost-Killer PPC (failed!) Believe in Andrew Steiner (Complete Success!) Cross the Streams (success!) Hidden Objectives Piles of Cardboard Boxes Destroyed: 2 Fruit Carts Destroyed: 1 Wilhelm Screams: 1 Flubbed Lines: 1 Fires Started: 1 Key: Blue1) Atlas II Blue2) Awesome Blue3) Banshee Blue4) Zeus Red1) Battlemaster – Walked, 0 Enemy `Mech Key Green2) Dragon – Ran, 2 Green7) Wolf Trap – Ran, 2 Behemoth – Stationary, 0 Player `Mech Status Enemy `Mech Status Cinematic Crit Table 2 – Railing Kill / Protagonist Injured! 3 – Stunned Enemy / Protagonist Flesh Wound! 4 – Huge Random Explosion! 5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates! 6 – Cardboard Boxes Destroyed! 7 – Wilhelm Scream / Flubbed Line! 8 – Cardboard Boxes Destroyed! 9 – Explosive Barrels Explode Unexpectedly! 10 – Something Catches Fire! 11 – Delayed Casualty / Protagonist Flesh Wound! 12 – Kneecapped / Protagonist Injured!
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# ? Jul 6, 2013 00:06 |
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This is the best scenario. Complete success! That thing has a RAC/20 doesn't it?
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# ? Jul 6, 2013 00:29 |
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... this is the best thing ever...
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# ? Jul 6, 2013 00:40 |
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W.T. Fits posted:... this is the best thing ever... I have to agree. Oh my god, this is great. I knew lazily reading this LP would pay off at some point.
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# ? Jul 6, 2013 00:58 |
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Welp, my Atlas-II is on the way out. I think my best course of action is running up to the Behemoth and giving him a punch to go out like a man.
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# ? Jul 6, 2013 01:12 |
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W.T. Fits posted:... this is the best thing ever... I have gazed upon pure awesome, and feel humbled. This turn was f-ing hilarious. Malachite_Dragon posted:Welp, my Atlas-II is on the way out. I think my best course of action is running up to the Behemoth and giving him a punch to go out like a man. Heroes never say die, MD! Chronojam posted:This is the best scenario. Complete success! It very well might, but take heart. PTN wouldn't go past double shot mode to be fair until pissy boss mode activates....
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# ? Jul 6, 2013 01:20 |
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landcollector posted:I have gazed upon pure awesome, and feel humbled. This turn was f-ing hilarious. You can say gently caress here. Try it. "gently caress". It's so liberating. gently caress. gently caress. Fuckfuckfuck.
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# ? Jul 6, 2013 02:26 |
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AHAHAHAHAHAHAHAHAHAHAHA The Stay-Puft Marshmallow Urbie is glorious.
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# ? Jul 6, 2013 02:30 |
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You done alright, PTN. You done all right.
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# ? Jul 6, 2013 02:37 |
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I am so loving happy to be part of this scenario it's unreal. Stay puft urban mech
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# ? Jul 6, 2013 03:16 |
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ArchangeI posted:You can say gently caress here. Try it. "gently caress". It's so liberating. gently caress. gently caress. Fuckfuckfuck. I say it enough in real life that I feel like switching things up a little when posting.
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# ? Jul 6, 2013 03:49 |
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Hey, remember that advice that one poster a few pages back gave about shooting the crazy green lighting hex with your PPCs instead of the Behemoth? Because, you know, that's actually how Ghostbusters ended? Now might be a good time to think about that.
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# ? Jul 6, 2013 05:01 |
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JT Jag posted:Hey, remember that advice that one poster a few pages back gave about shooting the crazy green lighting hex with your PPCs instead of the Behemoth? Because, you know, that's actually how Ghostbusters ended? Are you crazy? There's a 100t UrbanMech standing there and you're suggesting they shoot at anything else? I really hope it's three UrbanMechs standing on each other's shoulders wearing a stupid Giant UrbanMech costume.
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# ? Jul 6, 2013 05:04 |
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... Given this is a movie, wouldn't "Stackpoling" it be a viable option?
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# ? Jul 6, 2013 05:57 |
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Calax posted:... Given this is a movie, wouldn't "Stackpoling" it be a viable option? That would be a great way to handle the One Heroic Death objective, too.
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# ? Jul 6, 2013 06:04 |
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I'm waiting for them to just cross the streams again and this time end up with a giant commando.
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# ? Jul 6, 2013 06:11 |
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PoptartsNinja posted:Ok, Andrew mumbled, Ok. I mightvelook, you cant blame me for this! I just thought: I cant remember an Urbanmech ever hurting anyone, ok? I didnt know this would happen! By god, it's the Stay-Puft Urbanmech! e;f,b
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# ? Jul 6, 2013 06:11 |
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T.G. Xarbala posted:By god, it's the Stay-Puft Urbanmech! Hopefully, at least one of them is terrified beyond the capacity for rational thought.
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# ? Jul 6, 2013 06:27 |
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There...there are no words.
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# ? Jul 6, 2013 07:38 |
They should have sent a poet.
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# ? Jul 6, 2013 07:58 |
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Magnificent. Time to toast some marshmallows.
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# ? Jul 6, 2013 10:13 |
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Well I figure I'll start the discussion in the thread here for my lancemates, but I'm wondering if anybody has a plan. Should we all turn our attention to the Stay-Puft UrbanMech or keep on the Behemoth?
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# ? Jul 6, 2013 16:10 |
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PoptartsNinja posted:Secondary Objectives Unfortunately, as for plans, I got nothin'.
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# ? Jul 6, 2013 18:20 |
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Uhm I hate to break y'alls hearts, but look more closely at the Atlas-II's status page. All I've got left is the RAC's, and I think it needs all four of us to count as a stream-crossing. I'd be happy to be wrong, though!
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# ? Jul 6, 2013 20:28 |
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Malachite_Dragon posted:Uhm I hate to break y'alls hearts, but look more closely at the Atlas-II's status page. All I've got left is the RAC's, and I think it needs all four of us to count as a stream-crossing. The "stream crossing" objective is complete and appears basically to be a trigger for the
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# ? Jul 6, 2013 20:39 |
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T.G. Xarbala posted:The "stream crossing" objective is complete and appears basically to be a trigger for the Dear God, I didn't get it being the Stay-Puft til you said it. And it was bloody obvious too.
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# ? Jul 6, 2013 20:41 |
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# ? May 9, 2024 22:40 |
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Welp, I get back from my July 4th vacation and I'm presented with a Stay-Puft Marshmallow Urbie. And now we've come full circle back to GhostBusters once again. Even though it got us to this, I don't regret Crossing the Streams one bit. Now, I pretty sure that Berserk Mode will be coming out this turn. The only question is where to move before I activate it so it'll have the greatest effect. Kinda leery of that ice separating me and both the Behemoth and the Urbie. Any advice?
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# ? Jul 7, 2013 02:43 |