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FriarZero posted:...Red Wizard of They or some other NPC did it matter... --- quote:Maid RPG is pretty well known on these forums. There were several discussion threads as well as a few games.
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# ? Jul 23, 2013 00:22 |
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# ? Apr 28, 2024 03:24 |
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This explains so, so much.quote:James Knevitt @jknevitt 7h (James is an irl friend; he's pretty much abandoned D&D for 13th Age)
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# ? Jul 23, 2013 04:06 |
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MiltonSlavemasta posted:I like your reasoning here thanks More fun with Exalted! quote:I've had my players in Yu-Shan, so they've met a few colorful gods...
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# ? Jul 23, 2013 04:21 |
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wine Pseudo-Activism So first we had Swine Pseudo-artistry, the white-wolf crowd going around trying to subvert gaming (and ultimately destroy all the parts of gaming they didn't like) by claiming that RPGs have to be "works of art", sophisticated sensitive and brilliant. When that tactic failed, eventually they moved on to the Swine Pseudo-intellectualism: seeking to subvert gaming by claiming that RPGs had to be academic exercises, based on "Theories", that rejected all the "incoherent" games that were merely about having fun, and that demanded that gaming be re-invented to suit the agendas of the self-styled intellectual elite at the Forge. That has now fallen to pieces for the Swine as well. And I've been predicting that its only a matter of time before some creative Swine figure out some new angle that they think will win them that long-desired control, subversion, and destruction of all that's good about the gaming hobby. I think that we may be seeing some of the Swine currently trying one of these angles out, in the form of Swine Pseudo-activism. The Swine Pseudo-artists tried to mainly focus their assaults on the aesthetics of the game, on the setting, on things like product (with metaplot, etc), and the "fashion" of the game. When that failed, the Swine Pseudo-intellectuals put their primary focus on assaulting the foundational systems of the game, not just game mechanics but also the baseline mechanical assumptions of what defines an RPG, trying to change those definitions to suit their agenda. They were repulsed. Now, they are going to try to subvert gaming by attacking neither setting nor system nor underlying definitions, but by attacking the social structures of the hobby; by accusing the hobby of perpetuating crimes against "social justice", in other words the dominant morality as defined by a group of self-styled paragons of sensitivity in certain highly restricted bubbles of quasi-intellectual feminist-marxist liberalism; ironically, they're taking something straight out of the Pat Pulling playbook by claiming that RPGs are immoral, these people who claim to love gaming. Strange way to show it. The case bubble they're working with is well-chosen by these Swine, starting out with one of the dubious undercurrents of the hobby and bringing up a subject no right-minded person could possibly find any question with: rape. There's no debate on any side anywhere (except maybe among absolute lunatics) that rape is a terrible thing, so it'll make a handy little word (as it has for second-wave feminists for decades now) to stretch, redefine and misuse as a bludgeon to try to push through an agenda. No one wants to be painted as being "for" rape. And the target these people have set their eyes on, or rather the patsy they're using as bait for bigger fish, is James Desborough, writer of a number of RPG products (in my opinion of questionable worth) like Nymphology, the Slayer's Guide to Female Gamers; as well as some non-rpg products like "Hentacle", the hentai tentacle-rape card game. I want to clarify at this point that I've never bought any of those, or any of the other books in that kind of genre (the Book of Erotic Fantasy, etc). I've always found them pretty puerile and ridiculous; and I'd certainly agree that this kind of subject matter is of interest mainly to a sophomoric and infantile kind of mind. When I reviewed the "Courtesans" RPG I said as much. But that's neither here nor there; the Swine don't give a gently caress about this guy or his books except as something that gives them the chance to draw attention to a bigger cause or movement, where they can be allowed to use "outrage" over "offensive attitudes" to dictate terms to the entire hobby and control the content of games, even get to censor who is hired to work in the hobby. They didn't want Desborough, they wanted Mongoose, and Steve Jackson Games, publishers who had sometime in the distant past hired him to write for them. They are now campaigning to essentially destroy Mongoose, to shut it down as a company, in order to make it the cautionary example to cause the rest of the gaming industry to "fear the mob". Their agenda? To get to force gaming companies to come to them to let THEM decide what can or cannot see print. You think I'm exaggerating? Note how the recent rpg.net threads with the accusations about how Mongoose supports "rape culture" (which also resulted in a mass culling of anyone who wouldn't immediately accept that premise on rpg.net) were matched with a thread that proposed that gaming companies should be forced to introduce a "ratings system" on their games. Note also how over on the "Something Awful" forums, who have very clearly instigated the whole movement through agents starting and fomenting the simulated "outrage" on rpg.net (and taking advantage of, or rather downright manipulating, both the modclique's natural predilections for banning opposition as well as the tendency of its Tangency hivemind to get horny at the sight of anything that gives them a chance to get their Politically Correct Groovy Cards punched, its like a perfect storm), they had a thread that essentially outlines their long-term agenda for control. This thread has since been hidden away but it was called "Feminist Gaming Issues", and it went WAY beyond the initial argument made against Desborough, that portrayals of rape were not ok, into points like: -art must be changed in RPG books to stop portraying "male fantasy" (ie. images of scantily-clad women). There's certainly arguments that can be made about irrational or sexist portrayals of women in RPG art, but they're advocating a forced control over what should be permitted to be published. -That, and I quote: "your bog-standard D&D session is a facet of rape culture" where "a bunch of men (and perhaps one or two sexualized women) descend into dark depths to penetrate the underprivileged, poor denizens there with their phallic objects, and use their mysterious, privilege-generated powers to oppress and kill anyone who isn't like them." They didn't make their opening salvo with this, obviously, because pretty much any regular gamer would find this argument beyond absurd. They'd find it ludicrous, and send these assholes packing. But that's why they're starting from something that's tricky to argue against, and moving toward this kind of bullshit, with which they hope to end up smothering the hobby with once they've gained enough influence to not be stopped. They go on in that thread to talk about the problem of "violence" and how all violence (including any and all combat in RPGs) is a product of "rape culture", and also secret racism as mentioned above. Their solution? Again, I quote: "make games that are about pure collaborative storytelling, or just [i]existing[\i] in a strange way". Funny, how by what surely must be sheer coincidence, their proposed end result is exactly the same kind of games that the last batch of Swine wanted! They go as far as to argue that people who play regular RPGs probably need therapy after each session to help them "understand" how the violence they're "perpetuating" in the game is "completely unacceptable", and that the playing of these sorts of RPGs "glorifies criminal behavior" until they stop participating in these RPGs. They presented a way of trying to hide said therapy as part of the gaming session. They will expand from "rape is bad", which is an obvious no-brainer that they'll nevertheless attempt to twist into things that have gently caress all to do with that initial statement, into overall assaults on RPGs in general using things like "social justice" and "minority issues", simultaneously viciously attacking RPGs while making a total MOCKERY of those real issues, in the same way the pseudo-artist Swines made a mockery of art, and the pseudo-intellectual Swine made a mockery of intellectual pursuits. They'll be quite willing to drag the credibility of very real, real world issues like rape, sexism, racism, and homophobia through the absolute muck in order to engage in their pogroms against the hobby that has twice-before rejected their attempts to take it over. So what do we do? There are some who think that negotiating with them will make them stop. It won't, that will only be what encourages them. Others have argued that they have to be reasoned with, argued with in good faith for the "good of the hobby". But that's just it, you can't argue in good faith with a group that has NO good faith. This is the typical naive error that the Gramscian socialist-types love to see people fall for. If the Swine are not arguing in good faith, but rather want to use the debate as a platform by which to hammer through their agenda for change (whose fairy-tale wishlist includes, as mentioned above, veto power over who gets hired, what gets published, what kind of art an RPG book is allowed to have, a near-total removal of combat from RPGs, control over all art, and mandated officially sanctioned control and quotas over portrayal of women and minorities (including fictional minorities) in all RPG products) then rational debate gets you NOWHERE. On the contrary, it becomes their weapon, to get what they want. You can see it perfectly in the history of the Forge and their tactics, and remember these are some of the same Swine, just trying a different tactic now (as I said, before it was pseudo-intellectualism, now its pseudo-activism); they ran all over everyone who tried to engage in "rational debate" with them because they understood how to CONTROL LANGUAGE, by allowing THEM to define what a roleplaying game was, by allowing them to decide that the debate would be couched within GNS theory, by letting them manipulate all the preconditions of the debate, they were pissing their pants with glee at all the idiots who thought that trying to reason with them would work. Since, again, their motive was not "Come, let us reason together", it was to destroy the hobby as we know it and replace it with something completely different that they could be in charge of. The way I beat the Forge was by playing their own game, better than they did. And that's how you'll beat these guys. You don't reason with them, you beat them by taking all their extremist techniques and turning it back on them; by controlling the language and refusing to give up that ground to the other side, refusing to let them claim the moral high ground while they simultaneously try to redefine the meaning of things like "rape" or "racism" into non-existence just to serve their own nefarious motives, and by making sure you reveal any and all said underlying motives the other side holds. By undermining their facade of both respectability and their (false) moral high ground at every opportunity. That's how they'll be stopped. RPGPundit
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# ? Jul 23, 2013 04:23 |
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Not sure if this counts as grog, but this is from the last DM I played under. His "go-to" systems are GURPS and pathfinder. Last session, he was talking about an article from some blog he reads, where some guy was explaining the impact of government subsidies on interplanetary commerce, in GURPS. or something. I'm currently DMing 4e D&D with him as a player; basically he had said something to the effect of "if we play up the lovely status effect we just got, we should get some sort of RP bonus to our saving throw." So I stole some words off a goon from the D&D Next thread: quote:Here's some words I stole from some dude on the internet, talking about D&D Next, in regards to this article: Cue the strawman arguments! grog posted:I don't like arguments like that. It's fine if people don't want to roleplay very much, but this line of reasoning is poorly crafted. Since I don't really give much of a gently caress about this line of discussion I just told him he wasn't really going to change my opinions on the subject. Should I bother explaining myself?
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# ? Jul 23, 2013 17:36 |
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Awh, he noticed me.quote:The Pig-ignorance, or Goblin-ignorance, of My Critics To be fair, the setting chapter is the better part of the game, simply because he most certainly has read the source material. I wanted to be a lot more even-handed in the review than I was, and I really ought to finish it given that there does seem to be interest.
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# ? Jul 23, 2013 21:11 |
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quote:
quote:You do realize that is what PasteBin is for, not software versioning systems? Or, you know, since you have a hosted web site, you could always post plain text and/or pdfs there? quote:You seem way more interested in making a point or being edgy for its own sake than publishing a game, let alone a role-playing game. A text file of mixed html/xml on GitHub is not how to attract players, it's how to keep the development and distribution confined to a very small group of people; ie, those with a similar technical background that are highly unlikely to 'rock the boat' to any significant degree. quote:Hence, if the decisions on how to distribute or present the rules is wildly off from what the players need, the odds favour the rules themselves not exactly being what they say they are. Again, one doesn't stumble onto xml as a format and post it to GitHub by accident. It's as though the most intentionally difficult to use choices were made with zero justification. If the industry was predicated on InDesign formatted files, or it was the de facto standard instead of pdfs, then hey, awesome. To me that speaks of a gross misunderstanding. Using InDesign is a SWINE CONSPIRACY. Pastebin is how you distribute real rpgs.
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# ? Jul 25, 2013 06:21 |
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Bedlamdan posted:Awh, he noticed me. Here's some additional hilarity. Chris 'Space Phallus' Fields posted:Hey, Pundit, I'm sorry you're getting slammed for a book that was pretty entertaining and very well researched. It might make you feel better to know that while one of your books is getting ripped apart in the Fatal & Friends thread on something awful, FOUR of mine are getting the same treatment. It certainly made me smile to see that. Pundit posted:Wear it as a badge of honor. I don't think Pundowski knows anything about Fields's work. Oh, to be so innocent
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# ? Jul 25, 2013 18:50 |
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I really don't know what to make of Sage acting as though the RPGSite crowd would somehow be worth his time, but it's certainly produced some choice grog.quote:So wait. You are using all the buzzwords, you are talking of Creative Agenda for the GM and players, you are talking about "Fronts" which really are "Antagonists" in a narrative sense, you are clearly with your co-author pushing the narrative-first angle where the actual depiction of a world, as exemplified by the map of the dungeon, is left blank to respond to what actually emerges from the narrative (and not "changed" in the sense of an emulative evolution of the game world at all), and you are trying to tell me you have NO IDEA what it is I am talking about? quote:My mistake. Sage LaTorra joined the Luke Crane Lol-band throwing up on us over Torchbearer, Luke Crane who is known to have been oh-so-sympathetic to the traditional role of the GM and never in a million years said it was actually toxic to the hobby, but Sage, despite being buddies with Luke and obviously Vincent Baker, has NO IDEA what Forge theory, Story Now, etc, are AT ALL, just, you know, "happened to be there", didn't understand a word of what was going on but laughed on cue, because, you know, to make a good impression and all, and came up with a totally sleek Apocalypse World hack using all the buzzwords and exemplifying Forge design by complete random chance. My mistake. Thanks for setting me straight.
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# ? Jul 25, 2013 20:21 |
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Normally I get all grumpy over reposting RPGSite since it's the same poo poo 99% of the time, but this is great. Sage is posting in a calm, collected manner, refuting all their claims about storygames or any sort of agenda, and it's driving them absolutely loving insane. He is at the same time both a stupid minion of the Forge who is continuing their evil agenda and a sinister mastermind following through in his plot to kill RPGs once and for all. Indeed, he is so sinister... ~*~ It looks to me as though what's going on in DW is that the whole "rolling for stakes" thing that Storygames do (and that Baker exemplified if not invented in Dogs in the Vinyard) is just front-loaded here, from how Sage is describing things. In essence, on a 6- the GM gets to decide what happens, on a 7+ the player gets to decide. Its just that DW takes the game designer into effect through having some of the options front-loaded in the actual mechanic itself instead of leaving it a free-for-all. The real question then becomes "how different is that from an RPG?" There is clearly a GM vs. Players mindset in DW's rules, which probably comes out of Forgist ideas about "Gamism", but that in and of itself doesn't make something not an RPG; 4e was designed with the exact same thing in mind due the exact same ideological influences, but it is still an RPG (an RPG that's barely one step above a tactical skirmish game, yet an RPG neverthelesss). The question is the matter of "stakes". If the "stakes" are set in such a way as to make them nearly indistinguishable to regular RPG-rolls, then is it a Storygame doing an incredibly good job of masquerading as an RPG, or is it just an RPG with a huge amount of legacy-influence borrowed from the Storygames hobby? Could Sage have possibly taken the rules of a storygame which was not his own (AW), combined it with his notions of what he would like D&D to play like, and ended up accidentally creating some kind of mutant freak-hybrid that is what an RPG would be like if it had evolved out of a storygame? drat it. Now I'm going to have to go read this loving thing. There's just too much conflicting and contradictory statements and information being bandied about. RPGPundit ~*~ That Pundit now has to actually read the game he's been ranting about for, like, two months now!
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# ? Jul 25, 2013 21:27 |
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Is Wolsung (a steampunk RPG) racist? let's ask the RPGSite! quote:Racial/Cultural Stereotypes, not racism. If they called it racism, they were just showing their lack of English skills. But strong ethnic/cultural enthnic stereotypes... to the point of simplicity? Yah. In spades. quote:The Usual Suspects were throwing a lovely fit about races and stereotypes, because orcs are Asians (including Turks & Arabs), and there is a quote that this stereotype combines "classical view of fantasy orc with 19th century Yellow Peril/tales about cunning Chinese and Turks". There are also ogres who are victims of racial prejudices, and they are strong, big and usually not very smart, so you can tell which real life race Usual Suspects ascribed to them. Hmmm... Let's take a look at what the game text itself has to say on the matter: quote:Orcs represent all that was unknown for the Europeans of our 19th century, dangerous and thus compelling. They are spiritual and impulsive where Vanadians are technological and calculating. Shamans, holy men, warrior monks, samurai, native hunters, desert nomads – orcs are living near to nature and their spirituality, untouched by western civilization.
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# ? Jul 25, 2013 22:46 |
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Nancy_Noxious posted:Is Wolsung (a steampunk RPG) racist? let's ask the RPGSite! So orcs are literally The Other in this game, then. More social justice grog, this time from Werewolf. Somebody wants to homebrew a totem spirit (which gives bonuses to player groups) about something he feels very strongly about! Poster A posted:So I've decided I want to write up a custom totem spirit for the Spirit of Gay Pride/LGBTQ and allied Pride. I did consider doing like Turquoise boy instead to do a very classy native american themed thing but I decided I really wanted to do something that was everything I love and everything that occasionally bugs me about being part of the LGBT community. I was thinking of using the American Dream totem as kind of a base template, what do you guys think? Any suggestions? Poster B posted:Oh and keeping with your theme of Gay culture: As a Ban the spirit refuses to accept any pack that has a member with an apperance of less than 3. OR The spirit refuses to accept any pack with a member over 30 years old.
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# ? Jul 25, 2013 23:21 |
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Comments on Eurogamer's review of Neverwinterquote:As soon as I saw that Cryptic had got their grubby mits on it I knew that it was one to steer well clear of.
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# ? Jul 27, 2013 07:33 |
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quote:Blue Rose: collectivist new-age utopia. Okay. That's really not a bad start, even if he's still pretending there was some actual Evil Sociological Plan behind most of the dumb poo poo in WoD. quote:That quote reads as if Deadlands designers suddenly were bought by 90's TSR and had to abide by it's D&D Code. Aaaaaah, there we go! quote:The most risible aspect of the setting. A country that killed 18% of its military age population to preserve the indissoluble principle that: quote:I can't help but think that their true motive was so that gamer nerds could roleplay "noble Confederate heroes" without any sense of guilt. Seriously, there's a stupid number of confederate apologists in this hobby (there were more, or they were more vocal about it, in the 90s), and most of the ones I met weren't even southerners, or even necessarily Americans. After all, "not wanting to have to seriously grapple with slavery in our elfgame" and "subtle, perverse reverse-boosterism for the South Rises Again" have suspiciously similar methodologies! quote:If allowing racism/slavey to be a part of the setting is hardcore misery tourism, than I think you need to check your Carebear O Meter. quote:
I think this one is my favorite. "gently caress your player entitlement...what about my entitlement!?" quote:
"If in your wild west zombie game the South won the Civil War and then later abolished slavery after all, but still struggles with racist elements, you have white-washed US slavery. Just like this bizarre non sequitur about the Holocaust!" quote:
"A nation has no reason to try to reclaim secessionist elements unless it's also an ideological fight over slavery!" And then the thread became almost entirely about shades of evil of various institutionalized national crimes.
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# ? Jul 27, 2013 14:14 |
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Plague of Hats posted:Okay. That's really not a bad start, even if he's still pretending there was some actual Evil Sociological Plan behind most of the dumb poo poo in WoD. I haven't read the book, but doesn't Deadlands pretty much say that racism no longer exists in either the South or the North in the setting? I saw a thread on RPGNet where a bunch of people said that, while the Deadlands writers probably meant well, they found the result offensive. Grog tax: Kiero posted:This is something consistent across every edition, that regardless of empty throwaway text claiming they represent a broad spectrum of stuff, the reality is they are physical condition and nothing else. Not luck, not skill, not desire to fight on, nor anything else. Silver2195 fucked around with this message at 16:05 on Jul 27, 2013 |
# ? Jul 27, 2013 16:03 |
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quote:As far as player choice goes, this mentality is just another manifestation of player entitlement. Some douchebag comes to the table and wants to play Betty the Battle Princess and we all groan and then furiously figure out a way to be playing a different game next session. Yeah, to hell with all those people who think women have ever fought! I mean, just look at this tiny list of non-entities here: http://en.wikipedia.org/wiki/List_of_women_warriors_in_folklore Completely unrealistic and completely based on some modern revisionist ideas! Who the heck is Britomart? Someone from some King Arthur fan fiction? (Well, yes, actually, but The Faerie Queene is really old and good King Arthur fan fiction...) --- quote:Okay. Campaign was probably eight or nine years ago at this point. The game was intended to be high powered dragon slaying and the characters were well above the wealth by level curve. I think this was pre 3.5 but can't recall anymore. Party level was approximately 8-9 or so and headed off to challenge a white dragon.
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# ? Jul 27, 2013 16:36 |
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Think of something like the DM handing out a FATE point in exchange for a PC doing something in character but potentially harmful. Great role-playing mechanic, right? Only no. Because there needs to be a meta-reward from the DM based on the meta-need for the player to still "win" and when you're swapping tokens and when other people are determining your actions, you're not acting in-character. It's a good mechanic and it encourages a PC to act in-character and I like it, but, setting Forge buzzwords to the side, it is not something I would consider good for pretending to be the character, for playing that role, because that character isn't in a game and doesn't get a reward for acting that way and isn't under the control of the other players. Any time you're imagining the context of the game itself, you're forgetting the context of the character, because the character is not in a game. It's worth a longer discussion elsewhere, I think, but suffice it to say that for now, what most of the Indie RPG world considers good "roleplaying" mechanics are perhaps more accurately called good genre emulation mechanics. And unless your character is Abed, your character is not aware of their own meta-context, so in order to think like your character, you must abandon that meta-context as a player as well. Which is why mechanics that encourage you to think like your character cannot be very meta-game, or else you will, by virtue of using them, not be thinking like your character anymore, and instead you will be thinking like the player of a game. They can still be awesome and fun and useful mechanics, but they're not good for hitting that place on the Venn diagram between what you're thinking and what your character is thinking where the two overlap.
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# ? Jul 27, 2013 20:33 |
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quote:XP are there to reward what the game is meant to be about. In 1e you had XP for GP - the game was about getting treasure as fast and safely as possible. And because of the ratios, XP for killing was an afterthought. In 2e you gained XP from behaving like a stereotypical member of your class and doing class-based things. In 3e you gained XP from defeating monsters. In 4e you gained XP from overcoming challenges, whether quests, out of combat challenges (Skill Challenge XP) or combat. Oh, but how I wish this were true. (At least from what I hear.) Every time a discussion of XP comes up on this forum I read countless responses about how their game has done away with XP altogether and just has the party level up "when dramatically appropriate." Treasure and Experience used to be the motivation for characters to adventure - now it has become an entitlement. So, no role-playing XP rewards for these kind of games.
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# ? Jul 27, 2013 20:36 |
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Silver2195 posted:I haven't read the book, but doesn't Deadlands pretty much say that racism no longer exists in either the South or the North in the setting? I saw a thread on RPGNet where a bunch of people said that, while the Deadlands writers probably meant well, they found the result offensive. Yes. They do it to make the game fun and playable, but I absolutely can see why whitewashing the Confederacy as good guys, really, once they free the slaves (see also: the Texas Rangers compared to their Agency counterparts in the North) would bother people. (It honestly bothers me a bit how much the South gets apologetics in Deadlands, and I like Deadlands.) Grog Tax: quote:Is it some sort of thought crime to imagine a world where an intelligent being (fictional, no less) can be objectively superior or inferior to another? Haven’t we destroyed the very concepts of fiction and imagination if everything imagined is directly mapped and compared to the real world? (Fun fact: in medieval terms, race had nothing to do with skin color or anything like that, it had to do with where you were from. 'Sicilian' was a different race than 'Venetian.' Two Sicilians, one of African descent and one of European, were both Sicilian. The way D&D handles race has nothing at all to do with medieval notions of things.)
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# ? Jul 27, 2013 21:28 |
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quote:Dungeon World: The "Boris Yeltsin" of the Forge/Storygames "Revolution" We can all now breathe a sigh of relief, folks.
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# ? Jul 28, 2013 01:43 |
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Slimnoid posted:We can all now breathe a sigh of relief, folks. Meanwhile: quote:I'm rather tired of hearing about games that are "love letters" to D&D. quote:Weak response. I think it's pretty clear what you meant. Because as a self-professed "middle ground guy" story telling is a-okay with you, and you don't really get what these immersion dudes are railing about anyway, so why not call for a truce, right? quote:Welcome to theRPGsite. Like I said in another thread: I generally associate the term "a love letter to x" in an RPG context to mean "we're making a game that is actually almost nothing like game x, and actually probably demonstrates the contempt we hold for that game and what we thought was awful about it, but we're calling it a 'love letter' in the hope that we can trick fans of that game into buying it because we want to inflict our vision on them". quote:Wasn't Mouseguard just Burning Wheel for furries? And if torchbearer is Mouseguard for Dungeoncrawling, why was BW not up to the task? quote:
quote:Certain modern games have taken to codifying personality mechanics to the point they replace any need for or seek to fill the gap in a player's abilties to socialize and role-play their characters. This is taken to the most extreme with post-forge games that include in them rules for dileanating a 'social contract', but also includes the concept of mechanizing a character's reactions.
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# ? Jul 28, 2013 02:53 |
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Hey, I managed to find a non-sexist, non-sexualized rpg posted:That was refreshing. I go through the illustrations and there is not a single cleavage or bare thigh in sight. Every female character is sensibly dressed, in a normal posture, and does not have any over-emphasized anatomy.The most visible skin a female character was revealing was an ankle up to the knee. Actually, the character with the most skin showing was a male, and that was just the arms. I can understand obviously why you would want an RPG to not be sexist, but why is 'non-sexualised' considered a plus?
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# ? Jul 28, 2013 09:40 |
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D&Dhouserules.txtquote:Sanity Points Source: The D&D 3.5 Unearthed Arcana supplement published 2005. It's coming from inside
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# ? Jul 29, 2013 16:59 |
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RPGs that Conflict with your ideology nerd1 posted:Planescape was a big one for me. I'm a devout Christian that believe Good and Evil are absolutes and are knowable. When I play D&D alignment works for me because of that. Gods (at least in the game I played) worked for the power of alignment (in a sense). With that a basic operating premise for D&D, I'm sure it's pretty obvious why I really didn't like Planescape. nerd2 posted:Demon: The Fallen is probably the most offensive game material I have ever read. Ever. nerd3 posted:I really despise the idea of historically accurate rpg's. In order for most games to be compelling they tend to exploit a inJustice of the times, often being one sided viewing history. I don't wish to play a game during the crusades, inquisition, american civil war, victorian class war, idealistic cold war and nearly every history is sexist. I can deal with the tough issues in game from a hypothetical standpoint but thinking of the actual atrocities of the past really upsets me. nerd4 posted:I also have big problems with The Cthulhu Mythos. I mean, on many levels I enjoy it a lot, but the ideal of most incarnations of it is that mankind's best quality is a kind of knee-jerk xenophobia and enforced ignorance. If you see an ancient tablet with strange and terrible figures, you should destroy it! If you hear two foreigners talking in an unidentified language in hushed tones, they're plotting to sacrifice you to their terrible gods. nerd5 posted:I haven't even read Dogs in the Vineyard. The idea of enforcing your religious beliefs on others just turned me off too much to even try. I don't have a problem with the game or the people who play it, but I just can't imagine having fun playing it. nerd6 posted:
This is an obvious attempt to equate sexism and muderhoboing nerd7 posted:I hate the Technocracy because it's RAH RAH CAPITALISM GO PRIVILEGE.
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# ? Jul 30, 2013 03:49 |
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Aeon/Trinity grog posted:However it is handled by the new edition, or whatever the Storyteller's Handbook said, it's not possible to explain away the majority of Aberrants in Trinity who are either statted or given extensive writeups as Taint mutants. Only two of the named and described and/or statted Aberrants (and I'm being generous with Bullethead, whose writeup is a little strange) could be Taint mutants, even by the Storyteller's Handbook guidelines. That's out of a total of 9, or a total of 12 if you include Asia Ascendant. If you assume that all the (only vaguely described) Abominable Snowmen are taint mutants, that evens the odds a lot, but that's a pretty big extrapolation from the text.
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# ? Jul 31, 2013 23:06 |
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loving Creeper posted:Ah, the joys of creating screwed up EP characters… Her Justification posted:None of those characters are meant to be played, and each one has a bit of me in them. None of them are meant to be “others" that I inflict stuff on, and they, metaphorically speaking, represent different small parts of me that I need to deal with. While none of their life events have happened to me, the natural inclination towards some of those behaviours are there. It’s not like I take any joy in creating them like they are. Creepnards.txt
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# ? Aug 1, 2013 04:04 |
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quote:Princess The pink figures. "Girly". Prissy. quote:I would heavily recommend reading this thread about being a birthday princess. The princess archetype isn't a horrible thing, especially when put into the context of an 'action' game. The power of a ballgown and tiara is not to be denied or be ashamed of unless I'm gonna eliminate about half of the toy aisles in a store and deny generations of youth experience.
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# ? Aug 1, 2013 19:32 |
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Did Science Touch You In The Bad Place, Shadowrun? [this is the thread title] quote:I've been working my way through SR5 in a very disordered manner, noting good changes and bad and the occasional retained sostupidithurts, but I did just hit something which nearly had my phone thrown against the side of the bus in horror. Trolls apparently have spikey protrusions of calcium on their joints. No, no they do not. They do not, because if that were the case then even if it were totally insulated from their own body's water content, they would loving catch fire when it rains! Well, they'd get hot and fizz with massive dihydrogen release, anyway. Why do people keep doing this in RPG writing? If you're going to use a technical term, please for god's sake look it up and make sure you're not going to sound like a fool. Chalky deposits, boney deposits, horn-like growths, stoney lumps ... all of these are plausible and, y'know, biocompatible. I suppose I should be thankful it's still not up there on the braindonor scale with M:tAw's Forces rules but even so, it's just so damned jarring. Magic is real? Fine. Immortal elves have hunted sleeping dragons for thousands of years? Fine. Copper sulphate is red (or similar basic discrepancy with reality) .... no, just no. quote:I expect the pseudoscientific bollocks to at least be at a level that a twelve-year-old doesn't say, "That's loving bullshit." Super-strong polymeralloy-plastic-unobtanium from an advanced lab, fine. "Actual steel, but transparent and as light as wood, due to science" - that's loving bullshit. I am the local compsci(ish), but I can ignore much of that because it's clearly made-up wholecloth (though as the first post said, there's a lot of sostupidithurts there). When the handwaving doesn't stand up to the twelve-year-old test, however, my suspension of disbelief dies. quote:
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# ? Aug 2, 2013 00:29 |
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Wyrd announces that it is adding some moderators and cracking down on personal attacks. The proper response to this is to air your greivences regarding the new edition of their flagship game, and accuse peeps of censorship.quote:With the locking of posts/threads "when they get heated" and now the "were moderating" nonsense it's easy to see the top dogs just don't wanna hear "it" anymore. It's all too common to see this type of behavior in the world around you. It's ok to disagree, as long as you do so quietly, respectfully and out of the way of others. If you interfere with "business as usual" with your opinion the "heavy hand" of censorship isn't far behind. I guess everyone just love each other, hug, and play M2E...the bastard child of a system that didn't suck soul stones. Can I still say these things?
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# ? Aug 2, 2013 01:18 |
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Sweet mercifully god why????quote:These biological constructs appear to be beautiful female humans. Their only function, however, is to seduce male humans so they can get pregnant. Pregnancy in a Nibovian wife opens a transdimensional rift inside its womb, giving an ultraterrestrial (such as an abykos, an erynth grask or any ultraterrestrial creature the GM wishes) access to this level of existence. The time required for “gestation,” which is actually the aligning of
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# ? Aug 2, 2013 01:26 |
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I just saw the CthulhuTech guys have a new "Lovecraftian SF" game out, and the corebook's a pay-what-you-want PDF. How bad can it be? Front cover, a page about why they're releasing the PDF for free, credits, contents, intro fiction... Ah. quote:In a few seconds the probing monstrosities would zero in on her and rip her limb from limb. If she was lucky.
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# ? Aug 2, 2013 13:29 |
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e: wrong thread (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 2, 2013 13:43 |
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The Art in Dark Heresy 2svstrauser posted:
FFG has actually done a pretty good job with their new art, though they do still reprint the old GW sexbondage assassins.
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# ? Aug 2, 2013 15:49 |
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quote:I am that Guy Well, I mean, that sounds reasonable enough, other than that not being your job at all... quote:You are not your loving bugcount.
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# ? Aug 2, 2013 20:11 |
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quote:"Gor" As An RPG Setting?
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# ? Aug 2, 2013 22:57 |
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1. Pick a fantasy world. 2. I loving hate women so much. Adaption complete. --- Context: Agate is an incredibly common gem, but it still appears on the D&D treasure list. Alexis Smolensk posted:I don't tell my players what a particular gem is worth because I don't feel they automatically have that knowledge. This does make it difficult for them to neatly divide up treasure; it means that occasionally someone in the party gets lucky, despite the very best effort of everyone in the party to be fair and balanced. But 'balanced' gaming is bullshit; knowledge is power, and if the characters have no such knowledge, then I am not bound to give it to them. The party could just agree to split the gold. Also how does "knowledge is power" apply to some guy getting lucky? quote:I conceal a monster's hit points and no one questions the logic of that. I conceal a monster's attacks, their special powers, they bonus toys they may happen to carry, and no one questions the logic of that. Why should a player question the logic of denying them automatic knowledge of the value of things? Why should treasure hunters have any idea what treasure is worth?? Answer me that, balancetards
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# ? Aug 3, 2013 02:17 |
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quote:
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# ? Aug 3, 2013 15:24 |
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JohnnyCanuck posted:Let's be clear here. By choosing an explicitly D&D setting Rich is obliged to play within the structure of that setting. He took shots at 4E D&D in Snips, Snails, and Dragon Tales for abandoning verisimilitude. And he was right, more or less. D&D 4E doesn't make much sense when looked at as anything besides a mechanism for miniatures based combat. This is especially dumb because one of the main jokes of Order of the Stick is that 3e rules don't actually bear much resemblance to reality either. Edit: grog tax: RobShanti posted:Hey, Gang...I just started a forum at snip to discuss the FATE tabletop RPG system by Fred Hicks and Evil Hat Productions, and all the various FATE-based systems published under FATE's open license. And here's the ban message: quote:You have posted the same advertising post 13 times, making up the majority of your post count. This makes you more prolific than most actual spam bots. I'm banning you from RPGnet. Silver2195 fucked around with this message at 16:02 on Aug 3, 2013 |
# ? Aug 3, 2013 15:48 |
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Let's see what one of the shining stars of the RPG community has to say about sexism!quote:I think for an object to be sexist either: If something doesn't directly, obviously, demonstrably lead to lower paid work or rape for women, it's not sexist. Or if the creator says "I meant to be sexist." quote:"Thought experiment" or "imaginative exercise" both produce a feeling in the mind which, even when in some way undesirable, produce an overall effect of the suasion of some kind of mental itch. Self-pleasure is a perfectly normal, acceptable thing, but please stop calling it "self-pleasure." quote:
Ah, yes. The Perfectly Rational Actor that all real adults grow into! quote:
I didn't say that society isn't made up of individuals, I just said that widespread attitudes are up to individual responsibility and not society as a whole! quote:
Of course X isn't sexist. Just take a look at my barely relevant anecdote to see why! quote:
There is no such thing as group psychology, or hell even cultural pressure. SEXISM IS OVER!
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# ? Aug 5, 2013 06:27 |
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# ? Apr 28, 2024 03:24 |
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quote:I was only halfway kidding about Maid earlier. Some sort of Maid/My Life With Master mash up could make for an interesting "3)" option, presuming it wouldn't squick and/or turn-on a significant portion of your group. I can't imagine participating in a campaign centered around playing somebody's unwilling flesh toy I can. I ran a campaign like this - about 20 sessions altogether - at a friend's request. It was a one-on-one game with me as GM and my friend playing the PC/victim. Several painfully detailed - and for me, painful - rape scenes. Two torture scenes, one of which included rape. My friend called this the best campaign we'd ever played together. I remember it as nightmare fuel. quote:but I might give it a one-shot if the pitch were breathtakingly good and I seriously trusted the GM and other players involved to "fade out" at appropriate moments. Fade out? Oh, but I wish. My friend insisted on playing every second :/ of every scene. :/ In fairness, he thought the character development of the PC required that nothing significant ever be skipped. I just...wish he hadn't been interested in exploring in that direction. ------------------ quote:Why on Earth did you continue? You do more for a friend than for strangers.
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# ? Aug 5, 2013 07:14 |