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bokealoke posted:I am going to start playing Deus Ex: Human Revolution here soon and would just like to know what to expect. Is it anything like the original Deus Ex or Invisible War? Any particular way I should build my character? Since I have played the first two would it be wise to go ahead and just start on the most difficult setting? And the most important question of all, is sneaking just as broken as it was in the previous two games? I think the most important thing to mention about the game is that the first really mission you'll be assigned, the one with hostages in a warehouse, you should attend that ASAP and not dick around too long before you head to that location, otherwise bad things can happen. Also, this is the only place in the game where this applies, for the rest of the game you can just do the usual RPG scheme of "go everywhere but the mission objective first" without consequences. For building your character and the skills you can upgrade; There are a couple that will lead to unique content or which, by not having, can make you miss content. I'd argue the most critical of that is the speech analyzer thing, as this actually affects dialogue and so you should take that early so as not to miss any of that content. A bit further down the line is the break through walls skill, which enables you to, well, break through walls in a few specific locations so as to open up alternative routes or just get to places you couldn't otherwise reach. Similarly, the upgrade to lift heavy objects and the skill that makes you take no fall damage will provide additional routes or access to "secret" locations. The no-fall-damage comes in really, really handy just for basic gameplay as well, so I'd definitely recommend taking that early. Also, the double takedown skill is, again, contextual, but there's tons of places where you'll have two enemies right next to each other where the skill applies and it's also pretty drat handy. It's not really that important which order you get these skills in, but I'd definitely recommend getting at least the speech analyzer as your first upgrade, and the pick whatever you want out of those other listed skills. Maybe a hacking upgrade to access higher leveled security systems a bit earlier in between. The most important thing is just not to take something useless like battery upgrades, tracking or seeing through walls or anything like that before one of the things I've mentioned that might make you miss out on content or goodies. E: Beaten by Ainsley McTree and oh yes, absolutely go for the silenced pistol and upgrade the crap out of it, it's probably the single most useful weapon in the game. The stun gun and tranq. dart are also nice and beyond that you don't really need any extra weapons, especially the utterly bulky stuff like the sniper rifle.
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# ? Aug 7, 2013 22:26 |
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# ? May 4, 2024 12:37 |
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I picked up Risen 2 in the Humble Bundle and started playing it, but now that Risen 1 is a part of it I wanted to start with that one. I read the wiki article on Risen 1 but it didn't tell me everything I wanted to know. What are the pros and cons of using different weapon types, and that sort of thing. Also, I know I'm supposed to pick a faction but in Risen 2 you end up with the inquisition, so is that the 'canon' choice? Or does the end of Risen 1 lead into that no matter who I side with?
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# ? Aug 7, 2013 22:53 |
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Mierenneuker posted:
The earliest "secure" container in the game isnt actually part of a house. (Much like Fallout 3, if a container isnt "secure" then the game may or may not remember what you stored in it. Containers in your house are secure, containers elsewhere generally arent). In the starting town (Goodsprings), stand facing the general store. To the left of it is a blue container that you wouldnt normally bother opening because its marked as "empty" (in the fallout games empty stuff is marked as empty so you dont have to waste time opening every wastebin in the game, just those which turn out to contain a nuka-cola bottle or an ashtray). Open it. As you are playing a courier, this is a drop box for the courier company. It does nothing. The next town you come across to the south is Primm. In primm there is a courier office. It has another, identical, empty drop box. Open it. Now you have opened 2 drop boxes, you can use them to ship stuff from one to the other. So take all your loot that you dont want to sell or carry, dump it in the drop box in Primm and it will be waiting for you whenever you want to pick it up at the drop box in Goodsprings and vice versa. There are other dropboxes in the game but you only need 2 to have been opened to use them for storage like that. Although to be 100% fair, for all my packrat tendencies in RPGs, you should probably sell like 95% of the poo poo you are going to store for later because you will never use it. That suit with +15% radiation resistance? When you get to a part of the game where that would be handy you will probably weigh up the time taken in going to retrieve it vs just chugging some Rad-X and moving quickly and never retrieve it from storage ever. This also goes for 100% repaired armors of every concievable rank in every faction, interesting but sub optimal weapons and anything that you arent going to use to decorate your dwelling. But if you are like me knowing that intellectually wont help and you will still end the game with enough unused weapons and armour squirrelled away that you could drive the quartermasters of both armies entirely out of business.
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# ? Aug 8, 2013 01:08 |
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So about Dust: An Elysian Tale, I know there's some RPG level up mechanic type things. Are there stats that I should just avoid? Build-as-you-go? Do whatever you want? N00b traps?
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# ? Aug 8, 2013 02:17 |
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Gharbad the Weak posted:So about Dust: An Elysian Tale, I know there's some RPG level up mechanic type things. Are there stats that I should just avoid? Build-as-you-go? Do whatever you want? N00b traps? Play on Tough or Hardcore difficulty, the game isn't that hard and Normal just makes it a cakewalk. As long as you're aware of your parry ability and use it on the enemies that hurt hard, you're good. Stat-wise you should put a gem in each slot to start with at the very least and then just do whatever after. Whenever you get a material drop from an enemy, sell it to the merchants to catalogue it so they have a good stock whenever you need them.
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# ? Aug 8, 2013 02:21 |
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Burning Mustache posted:I think the most important thing to mention about the game is that the first really mission you'll be assigned, the one with hostages in a warehouse, you should attend that ASAP and not dick around too long before you head to that location, otherwise bad things can happen. Also, this is the only place in the game where this applies, for the rest of the game you can just do the usual RPG scheme of "go everywhere but the mission objective first" without consequences. Related question, does this kind of scheme apply to Dishonored? I'm in the first mission and I don't want to check a guide but I'd be annoyed if I missed out on saving Captain so and so because I went to find Miss whatever first.
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# ? Aug 8, 2013 05:43 |
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Tender Bender posted:Related question, does this kind of scheme apply to Dishonored? I'm in the first mission and I don't want to check a guide but I'd be annoyed if I missed out on saving Captain so and so because I went to find Miss whatever first. You can take your time. Those kinds of moments have triggers for when you arrive, so you have a few moments to gently caress with things before they step into the room/hide in a good ambush spot.
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# ? Aug 8, 2013 05:48 |
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Neddy Seagoon posted:You can take your time. Those kinds of moments have triggers for when you arrive, so you have a few moments to gently caress with things before they step into the room/hide in a good ambush spot. Yes. Fair warning though, this one for some reason flipped out on my save. It autosaves when you trigger the event, but in my instance they both immediately ran for the secret room. No alarms, no bodies found, but they booked it as soon as the save would load.
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# ? Aug 8, 2013 06:45 |
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Gharbad the Weak posted:So about Dust: An Elysian Tale, I know there's some RPG level up mechanic type things. Are there stats that I should just avoid? Build-as-you-go? Do whatever you want? N00b traps? -Attack is your go-to stat for becoming a whirlwind of death. Start investing in Fidget when you're generally comfortable with your HP and defense. That'll happen about the time you start getting equipment with significant Fidget bonuses. You can't seriously screw it up, but the game is weighted well toward never getting hit in the first place. -If you start thinking you have to do some crazy stunt to reach an item or traverse an area, stop. The game never expects great feats of ingenuity to get around. Just keep those areas in mind when you get upgrades later. -Dodge rolls have a few invincibility frames right at the beginning. Abuse the hell out of it to keep your chain going.
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# ? Aug 8, 2013 07:36 |
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bokealoke posted:I am going to start playing Deus Ex: Human Revolution here soon and would just like to know what to expect. Is it anything like the original Deus Ex or Invisible War? Any particular way I should build my character? Since I have played the first two would it be wise to go ahead and just start on the most difficult setting? And the most important question of all, is sneaking just as broken as it was in the previous two games? e: Echoing what others said, probably best to spend your first two on the conversational ability. Many of the early-game terminals and doors have just level 1 security, which is a base skill. Being able to read people like a book remains useful early and late game. buglord fucked around with this message at 07:42 on Aug 8, 2013 |
# ? Aug 8, 2013 07:39 |
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SiKboy posted:The next town you come across to the south is Primm. In primm there is a courier office. It has another, identical, empty drop box. Open it.
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# ? Aug 8, 2013 07:53 |
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SiKboy posted:In the starting town (Goodsprings), stand facing the general store. To the left of it is a blue container that you wouldnt normally bother opening because its marked as "empty" (in the fallout games empty stuff is marked as empty so you dont have to waste time opening every wastebin in the game, just those which turn out to contain a nuka-cola bottle or an ashtray). Open it. As you are playing a courier, this is a drop box for the courier company. It does nothing. I've dumped over 50 hours into New Vegas and never knew about this .
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# ? Aug 8, 2013 07:57 |
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Xander77 posted:Holy poo poo, I finished the game without ever figuring that out. This needs to be put in the wiki stat. Done.
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# ? Aug 8, 2013 09:27 |
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Yeah, that's a solid nugget of game wisdom. It's the kind of thing you'd suspect a clever modder came up with it. I definitely will be making use of that. ...and Fallout 3 cured me of my pack rat tendencies, because taking both the "find more caps" and "find more ammo" perks made loot really uninteresting outside of unique weapons/apparel.
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# ? Aug 8, 2013 09:30 |
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There is also a safe in Goodsprings that an early quest sends you. I can't recall ever having the game lose stuff I put in there. My goto place to stack things that get too heavy (before you get a flat) is the gasstation between goodsprings and primm. Loads of boxes and crates, and a fast-travel point right outside.
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# ? Aug 8, 2013 10:47 |
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GhostBoy posted:There is also a safe in Goodsprings that an early quest sends you. I can't recall ever having the game lose stuff I put in there. My goto place to stack things that get too heavy (before you get a flat) is the gasstation between goodsprings and primm. Loads of boxes and crates, and a fast-travel point right outside. Just keep in mind that, like all Bethesda Gamebryo games, anything dropped in a place that isn't flagged as your home might vanish. It doesn't seem to happen often in NV, though. Also, once you've completed Old World Blues, The Sink becomes a great base of operations. It has a whole bunch of handy devices, several containers, and you can zap there from anywhere.
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# ? Aug 8, 2013 11:34 |
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Gynovore posted:Just keep in mind that, like all Bethesda Gamebryo games, anything dropped in a place that isn't flagged as your home might vanish. It doesn't seem to happen often in NV, though. I don't think I've ever had anything disappear out of random containers in NV. Maybe it happened and I didn't notice, but even then it couldn't have been important stuff disappearing
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# ? Aug 8, 2013 11:44 |
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The reset time in New Vegas is pretty long, if you regularly travel back to your storage spot you might be able to keep resetting the timer and keep your stuff safe, but you're best off just nabbing a home somewhere you can fast travel (or install a mod that adds a fast travel marker right next to one)
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# ? Aug 8, 2013 11:49 |
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I just got Tales of Xillia and haven't played a Tales game since the 2D days. Anything I should know?
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# ? Aug 8, 2013 12:52 |
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bokealoke posted:I am going to start playing Deus Ex: Human Revolution here soon and would just like to know what to expect. Is it anything like the original Deus Ex or Invisible War? Any particular way I should build my character? Since I have played the first two would it be wise to go ahead and just start on the most difficult setting? And the most important question of all, is sneaking just as broken as it was in the previous two games? One thing I'd recommend after playing through is to definately pick up the Typhoon ability, solely because the boss fights are frustrating and unfun, especially if you've been focusing on stealth, so being able to just skip them via Typhoon spam is a nice bonus. You can still get by them without it though, so I'd prioritize the speech etc upgrades.
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# ? Aug 8, 2013 13:21 |
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The first boss can be stunlocked with the stun gun, so if you're going to go for typhoon spam it might be worth waiting until after you beat him.
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# ? Aug 8, 2013 13:24 |
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Razakai posted:One thing I'd recommend after playing through is to definately pick up the Typhoon ability, solely because the boss fights are frustrating and unfun, especially if you've been focusing on stealth, so being able to just skip them via Typhoon spam is a nice bonus. You can still get by them without it though, so I'd prioritize the speech etc upgrades. Don't forget to buy Typhoon ammo at LIMB.
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# ? Aug 8, 2013 13:27 |
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Renoistic posted:I just got Tales of Xillia and haven't played a Tales game since the 2D days. Anything I should know? I will also be receiving Tales of Xillia shortly, but unlike Renoistic I HAVE played Vesperia, Graces F, Symphonia, and The Abyss. So any general tips would be much appreciated.
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# ? Aug 8, 2013 13:54 |
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Captain Novolin posted:The first boss can be stunlocked with the stun gun, so if you're going to go for typhoon spam it might be worth waiting until after you beat him. And if you're so inclined, you can actually defeat him with only it, though it takes for-loving-ever. Stretch Panic
Final Fantasy Chronicles: My Life as a King
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# ? Aug 8, 2013 14:46 |
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Kruller posted:Anything for Sins of a Solar Empire Rebellion? Still waiting on this.
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# ? Aug 8, 2013 19:41 |
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Centipeed posted:I will also be receiving Tales of Xillia shortly, but unlike Renoistic I HAVE played Vesperia, Graces F, Symphonia, and The Abyss. From what I hear from people who've played the Japanese version, playing as Jude is a more typical Tales game experience, while playing as Milla gives you a darker, slightly less conventional story. (They even have different music; Jude's music is Generic Tales Guitar and Milla's is all violin-based.) They recommended playing as Jude first, since he gets a more complete picture of the plot, and saving Milla for a second playthrough. The It's apparently way better than Vesperia vis-a-vis missable stuff, just make sure you do sidequests rather than putting them off forever. You can most likely just play as Jude and do great, but I've been having a blast switching between party members and figuring out who has linked artes with whom. It's closer to Graces F than Vesperia in this regard, as everyone has a really fun playstyle and you don't have Genis/Raine type characters who are totally unfun to play. Milla is the traditional Tales elemental caster, for instance, but all of her spells require holding down the button, and just tapping it gives you an elemental close-range arte instead.
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# ? Aug 9, 2013 01:08 |
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Started replaying Fallout 3. I beat it once, but never liked it because of it's ugly pallete and it's boring gameplay. Can someone tell me how to get easy levels early in the game and how to find some decent weapons/armor? I'm getting sick of dying so much. I never had this problem in Skyrim, but I just don't know what to do first in this game because there's no direction. I'm in the middle of Wasteland Survival Guide, but it's not giving me much experience.
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# ? Aug 11, 2013 01:41 |
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Squirtle Squadee posted:Can someone tell me how to get easy levels early in the game and how to find some decent weapons/armor? What kind of character are you playing as? Cause if you're using guns the hunting rifle is pretty solid as it's got plentiful ammo, it's easy to repair and does fairly high damage, especially with sneak attacks. Armor's not really a big deal since you shouldn't be getting hit that much since you can move to cover and the like. Also you can just chug stimpacks. Gain levels by doing quests. If you're not doing the bonus objectives for the survival guide then you should and if you're sick of that then go explore or find your dad.
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# ? Aug 11, 2013 01:59 |
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I'm using guns. I had the idea of being a stealth character when I first started, which is what I focused on when picking my SPECIAL, but I don't really know how to sneak. Every time I crouch and move, I always get caught.
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# ? Aug 11, 2013 02:03 |
Don't run when crouching. Walk instead. Or even better, just stay still and hope they shrug and turn around in time. What comes to guns, there's an ordinary assault rifle in the caved mining tunnel beneath Springvale School, the beginner dungeon. There should also be a Chinese AK in the kid's house in Grayditch. You can also deactivate tripgun traps for tons of combat shotguns.
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# ? Aug 11, 2013 02:09 |
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Squirtle Squadee posted:I'm using guns. I had the idea of being a stealth character when I first started, which is what I focused on when picking my SPECIAL, but I don't really know how to sneak. Every time I crouch and move, I always get caught. I might actually be an idiot. I do have vague memories of stealth being kind of useless apart at low levels in Fallout 3, and I might be confusing it with New Vegas where it was just great all the time. I might be wrong though. I am pretty certain however that the hunting rifle is great though since I finished the game with it! You can get it behind the school, in the fenced off area with the electrical tower. Edit: Also make sure your pip light is turned off when sneaking since it makes it easier for dudes to see you. Scamtank is also right about walking slowly too.
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# ? Aug 11, 2013 02:22 |
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Anything for Spelunky?
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# ? Aug 11, 2013 02:29 |
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I just bought Deadpool and Lego City: Undercover. Anything I should know before I pop them in?
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# ? Aug 11, 2013 02:38 |
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blackguy32 posted:Anything for Spelunky? By crawling over a ledge, you'll hang down over it. This lets you get into pits of spikes one 'block' below you. The key in the caves is the best throwing weapon, because it doesn't damage you on the bounce-back, unlike every other reusable throwing weapon. (Rocks, etc.) Incidentally, this is also true of damsel corpses, though you can't throw them as far. Don't bother with the teleporter, unless you're willing to dedicate several lives to learning exactly how it works. Once you get a feel for it, it's pretty neat, but you'll kill yourself many times getting to that point. Spoiler for shopkeeper cheesing: If you steal from him, he'll only be mad for one more level, but if at any point one dies, they'll be after you forever.
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# ? Aug 11, 2013 02:42 |
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Squirtle Squadee posted:Started replaying Fallout 3. I beat it once, but never liked it because of it's ugly pallete and it's boring gameplay. Don't worry about levelling, the game practically gives you XP for wiping your rear end. Just stay away from the DC ruins before level 10, and avoid the extreme West (Deathclaws) until level ~16. Do the Replicated Man quest for a sweet Plasma Rifle in 100% condition. If you have the DLC, Operation Anchorage rewards you with a suit of power armor that totally breaks the game.
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# ? Aug 11, 2013 03:16 |
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SnipeShow posted:I just bought... Lego City: Undercover. Anything I should know before I pop them in? Take some time to wander around each town and explore. Chances are you'll run into something that nets you a fancy new disguise or super bricks. There's several Red Bricks worth hunting down that unlock the ability to scan for disguises, red bricks and super bricks at a distance with the gamepad. Any mission with a super build will always give you enough super bricks to complete it. Just look around for things you can interact with, or places you haven't been through/destroyed everything. Destroy EVERYTHING you can in Special Assignment. You never know what will be part of a badge piece goal or be used to rebuild into something else. If you come across a door or device that says you lack the disguise needed in a Special Assignment, just leave it and go on. You can replay ones you've completed from the map and it's the only way to get the gdisguises/red bricks/badge piece tasks they usually block off.
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# ? Aug 11, 2013 03:48 |
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For the guy asking about Deadpool, here's something that was posted on the last page.J.A.B.C. posted:Since I saw nothing for Deadpool here, I decided to make a few: I've played through the game a couple of days ago and all this advice is pretty sound. The only thing I will say is that after boosting your combo meter with the sais, you're better using your original swords to finish them off as they have an upgrade that will give you a 100% boost to FTP points given. You'll be swimming in upgrades in no time. Daedo fucked around with this message at 07:01 on Aug 11, 2013 |
# ? Aug 11, 2013 06:57 |
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Fallout 3Gynovore posted:If you have the DLC, Operation Anchorage rewards you with a suit of power armor that totally breaks the game. It also breaks the You Gotta Shoot Them In The Head quest when you pick it up. So do that quest first or avoid talking to Mister Crowley in the Underworld until after the DLC. Operation Anchorage will also give you the Chinese Stealth Suit, which is armour with a permanent mini-Stealth Boy. It does an even better job at breaking the game because of the sneak attacks. The best hunting rifle you can find is probably Lincoln's Repeater, which can be found in the Museum of History. It's in the middle of DC, but if you're doing the Galaxy News Radio quest you are in the neighborhood anyway.
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# ? Aug 11, 2013 09:43 |
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Mierenneuker posted:The best hunting rifle you can find is probably Lincoln's Repeater, which can be found in the Museum of History. It's in the middle of DC, but if you're doing the Galaxy News Radio quest you are in the neighborhood anyway. The important thing to note with Lincoln's Repeater is that it doesn't use the standard rifle rounds - it uses 44. magnum rounds. Shoot someone in the head with it and they're going down a few hat sizes.
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# ? Aug 11, 2013 13:57 |
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# ? May 4, 2024 12:37 |
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Sleepy Dogs seems simple enough But is there anything I should know before I start???
Krypt-OOO-Nite!! fucked around with this message at 15:15 on Aug 11, 2013 |
# ? Aug 11, 2013 14:41 |