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If you want the best possible ending for one of the characters, you'll want to have maxed out Speech.
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# ? Sep 1, 2013 06:38 |
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# ? Apr 26, 2024 09:32 |
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Bilal posted:If you want the best possible ending for one of the characters, you'll want to have maxed out Speech. I think you need max Medicine too though I could very easily be wrong on that.
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# ? Sep 1, 2013 06:42 |
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Berke Negri posted:What skill checks should I keep in mind for Dead Money? I'm still only like level 14 so probably wont tackle it for another ten levels at most so I'd like to be prepared if I'm going to suffer through this. You want 75 science or else ammo is going to be harder to come by.
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# ? Sep 1, 2013 06:44 |
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I don't think there's a Barter skill check, but you'll want your Barter at 70 so you can take Long Haul and fast travel even when you're weighed down by all that phat loot at the end.
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# ? Sep 1, 2013 07:01 |
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High speech (around 85) is definitely required if you want to get the best results for your companions. I believe conversations with Christine have a some Perception and Intelligence checks that require 8 or lower, but that's easy enough to achieve with mentats. High lockpick/ hacking will make things easier but I don't think its required to see any extra content. I would definitely recommend taking the Comprehension perk so that you can get +20 skill boosts out of magazines, to help you pass checks you otherwise couldn't. Check every trash can you see, magazines seem to be really common in those.
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# ? Sep 1, 2013 07:28 |
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You can easily finish Dead Money with a totally new character, the weapons and companions you pick up there are more than enough to deal with the fairly fragile enemies even with 0 combat skills. To get the absolute best ending I think you need quite high speech, to get the most out of looting you would want maxed lockpick/science. To get probably the second most valuable bit of loot from Dead Money you will want 7+ luck (and you can't bring in any +Luck items and there are no +Luck items in the DLC). The most valuable bit of loot you get given immediately when you start.
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# ? Sep 1, 2013 08:36 |
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What requires luck in Dead Money? The only thing I can think of is gambling at the casino.
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# ? Sep 1, 2013 09:58 |
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Smol posted:What requires luck in Dead Money? The only thing I can think of is gambling at the casino. 2nd most valuable thing, after the Holorifle.
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# ? Sep 1, 2013 10:26 |
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Man, those enemies in Dead Money would gently caress you up if you didn't have decent combat skills. Especially the guys with gas bombs. The stretches where you can rely on Dog or Dean to kill everyone are comparatively small compared to the stretches where you're all alone.
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# ? Sep 1, 2013 10:33 |
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Seashell Salesman posted:You can easily finish Dead Money with a totally new character, the weapons and companions you pick up there are more than enough to deal with the fairly fragile enemies even with 0 combat skills. To get the absolute best ending I think you need quite high speech, to get the most out of looting you would want maxed lockpick/science. To get probably the second most valuable bit of loot from Dead Money you will want 7+ luck (and you can't bring in any +Luck items and there are no +Luck items in the DLC). The most valuable bit of loot you get given immediately when you start. Strong Lockpick, Speech, and Science skills will make things a lot easier, but you can make do if your character is low-level. I usually play Dead Money at level 15-20 so that those skills are up to snuff. And yeah, Seashell Salesman is right - you get an awesome item at the beginning. Don't leave it behind at the end!
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# ? Sep 1, 2013 10:35 |
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Head Hit Keyboard posted:So... pointing out blatant flaws in his plan and making him look like an idiot isn't going to piss him off? In what world wouldn't that piss somebody off? I didn't say it shouldn't piss him off, but it definitely isn't "aggressive".
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# ? Sep 1, 2013 10:46 |
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Well, this is the same guy who set out to ruin Sinclair's life because in his own words, Sinclair was happy and he wanted to bring him down to his level.
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# ? Sep 1, 2013 10:58 |
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Iretep posted:It is hard to avoid if you think doing the first skill check you see always nets a positive result, which in Deans case does not. People associate skill checks with insta-win buttons way too often, particularly speech; what speech checks should do is unlock more dialogue (which they actually do in this case), not give you prize for clicking on them. The fact that you can take a speech check that puts you on worse terms with Dean (is being with good terms with Dean the "correct" prize to begin with?) was a neat thing and again it served its' purpose of unlocking more dialogue. That said i never really killed Dean or made an enemy out of him in any playthrough, but if that speech check makes him irreversably your enemy (as in you have to kill him) then that would indeed suck.
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# ? Sep 1, 2013 11:09 |
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I'm playing through Dead Money right now, and there are a lot of average difficulty locks. A lockpicking skill of 50 would definitely be useful. edit: I keep finding shotgun ammo. Are there even any shotguns in Dead Money? cuntman.net fucked around with this message at 15:13 on Sep 1, 2013 |
# ? Sep 1, 2013 13:27 |
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Dead Money is also the adventure where the antagonist mocks you for your over-reliance on the magic arrow on your Pip-Boy and has blindly following it not the best way to proceed, its a ~thing~ that typical ways to progress are challenged.
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# ? Sep 1, 2013 13:40 |
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Sleepy Owl posted:I'm playing through Dead Money right now, and there are a lot of average difficulty locks. A lockpicking skill of 50 would definitely be useful. At least a caravan shotgun you can find early on, and a hunting shotgun near the end.
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# ? Sep 1, 2013 18:03 |
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^^^ There are also several Lever shotgunsDeathChicken posted:Man, those enemies in Dead Money would gently caress you up if you didn't have decent combat skills. Especially the guys with gas bombs. The stretches where you can rely on Dog or Dean to kill everyone are comparatively small compared to the stretches where you're all alone. I usually use Christine to kill all the baddies when you can take a follower, then when I'm by myself either the Holorifle or the Police Pistol will kill any of the enemies with at most three up close VATS headshots. You don't need good combat skills to make VATS shots right up close. The thing that always made them seem approachable to me as a new character is a) they never appear in large groups, b) they don't use guns or energy weapons, c) they don't really have armor, and d) they shamble around in stops and starts.
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# ? Sep 1, 2013 18:25 |
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Surprisingly, the biggest issue I've run into on this run of Old World Blues thus far is the goddamn lack of food. I know I'll be able to get mass Salient Greens eventually, but until then, I don't have any real points in Survival skills and am pretty much at risk of starving, except for like, Crunchy Fruits or whatever that the Sink sometimes sells. It makes sense given the setting and the lack of people who would actually need to eat here, but still.
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# ? Sep 1, 2013 18:27 |
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Pwnstar posted:Dead Money is also the adventure where the antagonist mocks you for your over-reliance on the magic arrow on your Pip-Boy and has blindly following it not the best way to proceed, its a ~thing~ that typical ways to progress are challenged. The fact that you end up in dead money due to following the magic arrow should be lesson enough not to ever follow it again.
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# ? Sep 1, 2013 18:28 |
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Iretep posted:The fact that you end up in dead money due to following the magic arrow should be lesson enough not to ever follow it again.
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# ? Sep 1, 2013 18:36 |
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Smol posted:What requires luck in Dead Money? The only thing I can think of is gambling at the casino. Always max out your luck in a Fallout game that happens in vegas. You can go from casino to casino hitting to 21 like an idiot until you get kicked out, Sierra Madre included.
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# ? Sep 1, 2013 18:39 |
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gggiiimmmppp posted:Always max out your luck in a Fallout game that happens in vegas. You can go from casino to casino hitting to 21 like an idiot until you get kicked out, Sierra Madre included. And there's that sweet +10% crit.
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# ? Sep 1, 2013 18:40 |
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Seashell Salesman posted:^^^ There are also several Lever shotguns No, the lever-action shotgun turns up with the hunting shotgun in the luxury suites, AKA the second to last area of the whole DLC. But you can find a caravan shotgun right away, and a single shotgun nearby that you can repair it with if you have Jury Rigging. IIRC there are more caravan shotguns elsewhere in the villa as well, but I think only as random loot.
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# ? Sep 1, 2013 19:23 |
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DeathChicken posted:Man, those enemies in Dead Money would gently caress you up if you didn't have decent combat skills. Especially the guys with gas bombs. The stretches where you can rely on Dog or Dean to kill everyone are comparatively small compared to the stretches where you're all alone. I found with even pretty low-level unarmed and without dog's perk ghost people are realllllly easy to take out with the bear-trap fist, especially if you use VATS. Also is there any gambling in Fallout 3?
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# ? Sep 1, 2013 19:28 |
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DeathChicken posted:Surprisingly, the biggest issue I've run into on this run of Old World Blues thus far is the goddamn lack of food. I know I'll be able to get mass Salient Greens eventually, but until then, I don't have any real points in Survival skills and am pretty much at risk of starving, except for like, Crunchy Fruits or whatever that the Sink sometimes sells. Science! says "Smoke away your hunger pangs with T-zone freshening Nuka-smokes" I had the same thing - I took to hunting lobotomites to scavenge food... or there's always the human-meat option...
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# ? Sep 1, 2013 19:36 |
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DeathChicken posted:Man, those enemies in Dead Money would gently caress you up if you didn't have decent combat skills. Especially the guys with gas bombs. The stretches where you can rely on Dog or Dean to kill everyone are comparatively small compared to the stretches where you're all alone. I did it at like Level 3 once, and the only part I really had to cheese was the belltower; I basically made my way there with Dog in tow, let him kill his way through the hordes of ghost people, and then brought him to his spot to begin the gala. When more turn up after starting the event I knew I was hopelessly outmatched and just made a break for the casino. Also, for those saying you need high speech for the 'best' ending, it's not strictly true; you do need 90 Speech to somehow talk God/Dog out of having schizophrenia via bad metaphors, but you only need 50 or 60 Speech to save one of them. Saving Dog is a predictably terrible idea, but saving God actually turns out pretty well; despite his overt threats earlier, he's actually a pretty nice guy You do need 75 Science to unlock that one door in the police station that I remember yielding one of the better vending machine codes for Guns-oriented players. Man, you wanna talk about counterintuitive game design, forget Dean's barter check; what player doesn't roll either Guns/Lockpicking or Energy Weapons/Science? Dick move, Obsidian.
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# ? Sep 1, 2013 20:09 |
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I've just started playing NV again after a 14 month break - anything particularly exciting to report in terms of new stuff? Reading through this thread, I was reminded of my first playthrough and my experience when I got to Nipton. The lottery winner ran out to me and told me he'd won the lottery, so naturally (me being an evil b'stard) I shot him in the face. I then saw the pyres burning in the background and thought it would be absolutely hilarious to pick up his corpse and throw it on the fire. Which made it all the more amusing when I started talking to the other inhabitants of Nipton, and found out that those who "lost" the lottery were executed and then burned on a big funeral pyre. It was an odd moment of serendipity where I thought, for just a brief moment, that the game had adjusted the dialog etc. to match what I'd just done. Good times.
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# ? Sep 1, 2013 20:15 |
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Which reminds me, I usually feel pretty badly about killing that guy with the Star Cap necklace, but *come on*. "Hey, I sure am lucky today! I was almost killed for this necklace I'm wearing! This necklace made out of Star Caps! Valuable, valuable Star Caps! Lucky me!"
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# ? Sep 1, 2013 20:28 |
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DeathChicken posted:Which reminds me, I usually feel pretty badly about killing that guy with the Star Cap necklace, but *come on*. "Hey, I sure am lucky today! I was almost killed for this necklace I'm wearing! This necklace made out of Star Caps! Valuable, valuable Star Caps! Lucky me!" On the flip side of that, is there anyone who doesn't kill the lottery winner?
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# ? Sep 1, 2013 20:50 |
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gggiiimmmppp posted:Always max out your luck in a Fallout game that happens in vegas. You can go from casino to casino hitting to 21 like an idiot until you get kicked out, Sierra Madre included.
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# ? Sep 1, 2013 20:52 |
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Ravenfood posted:And getting kicked out of the Sierra Madre is basically the best casino result possible. More like getting a never-ending supply of Sierra Madre chips that you can turn in for Weapon Repair Kits.
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# ? Sep 1, 2013 21:05 |
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Vakal posted:On the flip side of that, is there anyone who doesn't kill the lottery winner? Of course I don't. That'd be wrong. I don't care if he's a Powder Ganger.
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# ? Sep 1, 2013 21:39 |
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Vakal posted:On the flip side of that, is there anyone who doesn't kill the lottery winner? A violent act is permissible only insofar as it may prevent a worse violence.
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# ? Sep 1, 2013 21:45 |
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So I'm playing through Fallout 1, and it feels a lot more empty and short than I remembered. I'm only like level 6 and I have Combat Armor and a Combat Shotgun, so I guess I am near the end game. I saved and quit just before heading to the glow. It's only been like 6 hours. Was Fallout 2 better or am I doing something wrong?
Raneman fucked around with this message at 21:51 on Sep 1, 2013 |
# ? Sep 1, 2013 21:48 |
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Vakal posted:On the flip side of that, is there anyone who doesn't kill the lottery winner? I don't have to, there are scorpions who do it for me...
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# ? Sep 1, 2013 21:53 |
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Raneman posted:Was Fallout 2 better or am I doing something wrong? There's more of Fallout 2, it's not always better (eg the quest you get from the actual ghost)
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# ? Sep 1, 2013 21:56 |
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Seashell Salesman posted:More like getting a never-ending supply of Sierra Madre chips that you can turn in for Weapon Repair Kits. Hell no, turn all your chips into pre-war money before you leave. You now have more caps than you'll ever need, forever. A single complimentary voucher at the BoS bunker will give you more than enough weapon repair kits, and those come back!
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# ? Sep 1, 2013 22:00 |
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Berke Negri posted:What's the best order for doing DLC, story arc wise? I do them in the order of the recommended starting level, which means Honest Hearts, then OWB, then Dead Money, and of course Lonesome Road is last. Honest Hearts doesn't really seem connected to the other DLC very much but it's pretty easy, then OWB gets me a bunch of cool guns and free crap up in the Sink, and Dead Money explains some of OWB, like who this Christine person is that dropped that awesome rifle and then Lonesome Road ties it all together nicely (to say the very least) and I come out of it all an unstoppable badass. (edit: And very wealthy too.) I'm on my second playthrough now; the first one got hosed up and wouldn't let me get to some later missions, but this time I'm gonna wreck poo poo when I'm done with the DLC. Friar Zucchini fucked around with this message at 22:38 on Sep 1, 2013 |
# ? Sep 1, 2013 22:24 |
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I like to do dead Money as late as possible because it's basically my favourite, but that means I get less benefit from the free tokens it sends you afterwards. I think next time I play I'll do dead Money first or second, then for the rest of the game I can just go nuts.MrL_JaKiri posted:There's more of Fallout 2, it's not always better (eg the quest you get from the actual ghost) that wasn't a ghost, some big mountain scientist stole a hologram projector when they quit ok and that's what that was, not a ghost
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# ? Sep 1, 2013 22:32 |
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# ? Apr 26, 2024 09:32 |
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2house2fly posted:I like to do dead Money as late as possible because it's basically my favourite, but that means I get less benefit from the free tokens it sends you afterwards. I think next time I play I'll do dead Money first or second, then for the rest of the game I can just go nuts. Dead Money is actually fairly balanced for low level. I mean, not fighting the ghost people, that's a nightmare, but assuming you don't break the bank or use tricks to take all the gold bars, you basically end up with some good light armor sets, a baller suit/dress, some decent guns, and some adequate melee weapons. The holorifle is absurdly overpowered, but if you're playing anything but a character specializing in energy weapons you're not going to be able to steamroll the game afterwards. quote:that wasn't a ghost, some big mountain scientist stole a hologram projector when they quit ok and that's what that was, not a ghost How sad is it that upon reading that post this was my exact same retcon? It's gonna be a lot harder to retcon away the talking deathclaws or chess-playing radscorpion, unfortunately.
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# ? Sep 1, 2013 22:42 |