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Ouroborus posted:I thought the idea was a system that should work, if it doesn't get sabotaged or set up improperly. If everything functioning as normal will kill everyone by itself that doesn't really fit the theme of it. Though it would be hilarious! The idea to give the engineers something important to do once the engine is running and also give them more options at engine setup time. Like do you set it to a full power burn and risk killing everyone if you can't get station cooling set up in time or do you do a low power burn and have to deal with a station at less than full power for a round. I have not tired the new station but in the old black hole powered one engineers had way to little to do. Like once I got the old engine running I would just go do small things to piss people off because their was nothing else to do.
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# ? Sep 13, 2013 15:21 |
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# ? May 10, 2024 05:57 |
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Last night we had a magical magical Maechoeh Mehn round that truly exemplified the adminbus and got nearly everyone hilariously killed (I survived limbless on the shuttle) Daeren mentioned inviting you to record another round of that sometime, for posterity.
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# ? Sep 13, 2013 17:19 |
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The game is pretty much insane. While i was busy trying to get a grasp on how NOT to explode the engine, someone apparently invented the Chicken Nuggets on the station. Suddenly, people go crazy with nuggets. You can't take one step into Med-Sci without stepping on some. Eventually, the McRib faction speaks up and finds rabid followers somehow, defending the McRib as the greatest and praying for and prophesizing its eventual return to Glory. As the station descends into its usual chaos, the McRib actually makes its return... in the form of some kind of alien hivemind. It slowly takes over the station, beckoning all remaining survivors to give up and join the McRib. When i stumbled towards the escape shuttle at the end, the McRib had almost totally engulfed the station and the encroaching delicious flesh over the hallways started sprouting eyes.
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# ? Sep 13, 2013 20:59 |
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Update! Episode 4: Drug Computer (AI) A few notes: Ctrl + Click opens doors, I didn't explain this in video, also shift + click bolts/unbolts doors. I will get the daily motion versions of this and episode 3 by Sunday, as well as a bonus reel!
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# ? Sep 14, 2013 03:34 |
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Silly Razage, a "natural" 20 is when you roll a straight 20 with no modifier!
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# ? Sep 14, 2013 05:21 |
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Steak Flavored Gum posted:Silly Razage, a "natural" 20 is when you roll a straight 20 with no modifier! It's totally fine. Cyborgs obviously have a racial ability that causes them to treat natural ones as natural twenties.
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# ? Sep 14, 2013 05:24 |
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senrath posted:It's totally fine. Cyborgs obviously have a racial ability that causes them to treat natural ones as natural twenties. Actually, it doesn't have to be a nat. 1, their modifier changes ANY result to a nat. 20! Its what sets them apart from the meatbags.
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# ? Sep 14, 2013 05:27 |
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Pity the clown, they know not what they say or do.
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# ? Sep 14, 2013 06:04 |
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Does the AI count as crew and give points if they escape?
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# ? Sep 14, 2013 06:45 |
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Is the purpose of the wizard to cause chaos? Is there ever a helpful wizard? Does this game have NPCs or are all those little robots going around players? Thanks for showing off this game. It looks like something I might enjoy playing some day.
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# ? Sep 14, 2013 07:04 |
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NinetySevenA posted:IsDoes this game have NPCs or are all those little robots going around players?
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# ? Sep 14, 2013 07:08 |
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NinetySevenA posted:Is the purpose of the wizard to cause chaos? Is there ever a helpful wizard? The big cyborgs with names like "Gamma 21" or "BUTTLORD OF FARTINGTON" are players, the little things like Medibots are NPCs. Monkeys are also NPCs... usually. Wizards are antagonists but there's a tendency toward "friendly" wizards who just screw around until everyone gets bored, or until everyone lets their guard down. Or, more frequently, until someone spaces them anyway.
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# ? Sep 14, 2013 07:13 |
The wizard is an antagonist role, along with regular traitors, changlings, etc. So they start with a few objectives to achieve, and basically a free pass to cause as much havoc as they want. Occasionally someone might decide to play a benign wizard, and just wander around botany smoking weed. However the crew is permitted to do whatever they want to an antagonist, so it doesn't normally take too long for someone to steal their Arson Fire fucked around with this message at 07:24 on Sep 14, 2013 |
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# ? Sep 14, 2013 07:21 |
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The sheer amount of things that can happen in this game astounds me. They really aren't kidding when they compare this game to Dwarf Fortress. You wouldn't think you could remove someone's rear end unless you tried it. Or watched someone do it. You wouldn't think you could create meat-borgs any other way than feeding them that fatburger. But you can. There is a MUCH more terrifying way for Roboticists to do just that. Nor would you think you could do anything but shoot people with a revolver, but no, you can also play russian roulette. This game was the best game when it was just the janitor and I downloaded it. It keeps getting better every time I see another round, because new things keep happening.
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# ? Sep 14, 2013 07:40 |
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NinetySevenA posted:Is the purpose of the wizard to cause chaos? Is there ever a helpful wizard? Adminbus can make either of those first two happen, Also the wizard has natural allies in botany/bar/chef, so long as he does not crush them with his magical might those jobs are inclined to be friendly.
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# ? Sep 14, 2013 08:14 |
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Is there a place to find out how to do simple things like, how do I smoke this joint instead of putting it out on my chest, or how to tear someones equipment off after you have subdued them? I can't find it on the wiki.
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# ? Sep 14, 2013 08:26 |
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Pretty cool coincidence between the theme you went with and who the antagonist happened to be. Edit: Aha. I guess the round I was in yesterday was a wizard round. It was going alright, but then suddenly this really loud crazy clown laughing clip kept playing over and over without stopping. I had no idea what to do so I closed the game. I guess it was a spammy cluwne. Zanzibar Ham fucked around with this message at 09:38 on Sep 14, 2013 |
# ? Sep 14, 2013 08:57 |
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Haerc posted:Is there a place to find out how to do simple things like, how do I smoke this joint instead of putting it out on my chest, or how to tear someones equipment off after you have subdued them? I can't find it on the wiki. For the first one, click the herb with paper in your active hand (it will place a joint on the floor you're standing on); pick the blunt up and click the green INV button on the left or place it in your mask slot. Click on the doobie with a lighter of some kind to light up. You can also light it first and then put it in your mask slot if you want to go for some more exciting ignition sources. (You can also make rolls out of herbs other than weed ) For the second, stand next to the person and click+drag from them to your tile, then click the stuff you want to take off. If you click in an empty slot you'll attempt to put whatever item you're holding into that slot, though (but only stuff that can ordinarily fit there will move; e.g. putting a hat on someone's head)
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# ? Sep 14, 2013 08:59 |
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Mehuyael posted:Pretty cool coincidence between the theme you went with and who the antagonist happened to be. Lots of people have a preferred AI theme they run when they get the job, I go as THE OVERSMUG personally, sometimes the admins even replace my icon with a Also tonight we spent half an hour listening to an admin break the game by playing the word rear end over the voice system so hard it broke the entire game.
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# ? Sep 14, 2013 09:40 |
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I kinda want to try the game at some point, but I got a lag of some 5 seconds to any input when I tried the Goon server the other day. Maybe I'll just wait for the remake, although I assume it isn't coming soon. The AI seems like a fun role to play. So far I've had a vague feeling that Paranoia played a major part in inspiring this game, and it is clear a nut Paranoia AI works perfectly for SS13, except without the killing.
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# ? Sep 14, 2013 09:52 |
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Clockwork Cupcake posted:The big cyborgs with names like "Gamma 21" or "BUTTLORD OF FARTINGTON" are players, the little things like Medibots are NPCs. Monkeys are also NPCs... usually. I accidentally set two hiding wizards on fire while trying to burn down the Owlery with a spray bottle and a cigarette. While setting it up all I could hear where farts, I flung my smoke in the flammable puddle I had made and suddenly they rose up out of the darkness, I panicked and ran, saving my rear end as the owlery was engulfed in flames (I actually set myself on fire, but I jumped into the swimming pool, hoping it would help). When I returned Sec were cuffing a still burning wizard and stripping him, so I guess he was bad? I'll never know because at some stage I blew up. The Owls all made it though. Another round that day I was a chaplain, decked out in Adeptus Mechanicus robes, wondering what I'd do this time, when it hit me. I would bring the Grim Darkness of the Forty-First Century (tm) to the station, and set about smashing all of the lights I could reach with my limited access. Oddly enough with how dangerous this could be with Changlings (I think) not a single person stopped me as I went about darkening the hallways and Civilian areas of the station. I never got to finish as I got mind slaved around arrivals and was told to kill as many people as I could and have fun I died in Medbay about five minutes later, having only spaced one person after stepping on a bomb and losing both legs. Someday though, I'll bring total darkness to the station, and then we'll probably get eaten.
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# ? Sep 14, 2013 11:43 |
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I was a monkey once. I ate something, and then became one. I helped out the chef a bit. I even IAmTheRad fucked around with this message at 13:30 on Sep 14, 2013 |
# ? Sep 14, 2013 12:59 |
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Having watched the video, I'm surprised the AI has to move from camera to camera, mostly because I've been playing on servers where they replaced it with unimpeded (as if you were a ghost) movement. seriously, even Baystation12, infamous for their "immersion" has unimpeded movement for the AI.
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# ? Sep 14, 2013 13:29 |
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SniHjen posted:Having watched the video, I'm surprised the AI has to move from camera to camera, mostly because I've been playing on servers where they replaced it with unimpeded (as if you were a ghost) movement. Yeah, I played a couple rounds as AI yesterday, it was pretty disorienting.
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# ? Sep 14, 2013 15:26 |
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SniHjen posted:Having watched the video, I'm surprised the AI has to move from camera to camera, mostly because I've been playing on servers where they replaced it with unimpeded (as if you were a ghost) movement. One of the benefits (for traitors) is it's not immediately apparent that a camera or two have been cut.
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# ? Sep 14, 2013 15:39 |
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All-seeing traitor hunter AIs are bullshit, the camera system isn't ideal but at least it makes that less of an issue.
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# ? Sep 14, 2013 16:04 |
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I'm beginning to find I love playing the AI. Being cryptic, having secret robo-buddy chat, trying to help the crew coordinate their efforts while not giving everything away... Very fun.
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# ? Sep 14, 2013 16:27 |
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Infinite Monkeys posted:All-seeing traitor hunter AIs are bullshit, the camera system isn't ideal but at least it makes that less of an issue. It doesn't, really, since if you want to follow someone around you can just track them with the camera. If they go off to a place you should be able to see and the camera doesn't update, welp. It's frustrating to play as AI because it turns into a game of trying to figure out which direction you have to approach to actually see something. The camera density doesn't make sense all the time, either -- there are two right next to each other at the top of the information room in arrivals, for example.
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# ? Sep 14, 2013 16:47 |
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Can Engineers build more cameras?
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# ? Sep 14, 2013 16:49 |
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Infinite Monkeys posted:All-seeing traitor hunter AIs are bullshit, the camera system isn't ideal but at least it makes that less of an issue. IIRC, The AI's aren't all seeing and if their are no cameras that can see a tile it will be blacked out (also the cameras don't have xray vision like our cameras), so its not actually omniscient ghost vision. Plus, it prevents you from cutting all the cameras in a room and being watched anyway because the neighboring room's camera is right on the other side of the wall. The baystation AI system is one of the few things I think they do really well. Camera jumping is a pain in the rear end to navigate.
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# ? Sep 14, 2013 17:39 |
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Razage posted:Update! Episode 4: Drug Computer (AI) Awww, it's not available in Germany Please hurry with the alternative sources.
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# ? Sep 14, 2013 17:53 |
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Plankalkuel posted:Awww, it's not available in Germany Please hurry with the alternative sources. I'm also in Germany and I was able to watch it by using a browser plugin to act as a proxy. I'm using Stealthy for Chrome but there should be similar plugins available for all browsers.
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# ? Sep 14, 2013 18:36 |
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scissorman posted:I'm also in Germany and I was able to watch it by using a browser plugin to act as a proxy. Thanks. That worked nicely. The last Firefox add-on with that functionality that I tried seemed not trustworthy and was broken all the time.
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# ? Sep 14, 2013 20:08 |
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Lisonfire posted:IIRC, The AI's aren't all seeing and if their are no cameras that can see a tile it will be blacked out (also the cameras don't have xray vision like our cameras), so its not actually omniscient ghost vision. Plus, it prevents you from cutting all the cameras in a room and being watched anyway because the neighboring room's camera is right on the other side of the wall. The baystation AI system is one of the few things I think they do really well. Camera jumping is a pain in the rear end to navigate. I really like playing AI but god do I hate the camera system as it is now. Especially that one spot where people always want in and out of medbay but you can only actually see one of the doors and you can only see the person asking if they're on the outer side, not inside.
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# ? Sep 14, 2013 20:23 |
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I admit I'm intrigued... From what I have seen so far the game is mostly sandbox. Are there any servers out there than run something like hard PvE? Like random bad events happening three times as often and you need to survive for a set time to win?
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# ? Sep 14, 2013 20:29 |
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Dominicius posted:I admit I'm intrigued... From what I have seen so far the game is mostly sandbox. Are there any servers out there than run something like hard PvE? Like random bad events happening three times as often and you need to survive for a set time to win? Yes, it's called "An admin is online".
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# ? Sep 14, 2013 20:33 |
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Plankalkuel posted:Awww, it's not available in Germany Please hurry with the alternative sources. Glad the plugin worked for you, but these are encoding now. Once done I'll get them up on Daily motion. Episode 3 might have some quality issues because I had to recode it to something with I-frames to get my encoder to work with it properly so I could chop it up. A word about camera tracking: Once a person spends enough time off camera (Might be a minute or two I think) the camera system will stop trying to track them so it's a good way to throw the AI off your trail for a while if you have a hidey hole where you cut all the cameras. I didn't get to show off many of the advanced AI things in this video, maybe next time.
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# ? Sep 14, 2013 21:03 |
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Lisonfire posted:IIRC, The AI's aren't all seeing and if their are no cameras that can see a tile it will be blacked out (also the cameras don't have xray vision like our cameras), so its not actually omniscient ghost vision. Plus, it prevents you from cutting all the cameras in a room and being watched anyway because the neighboring room's camera is right on the other side of the wall. The baystation AI system is one of the few things I think they do really well. Camera jumping is a pain in the rear end to navigate. That's exactly what he means. As it stands now, cameras have unlimited vision around their periphery, but there's no immediate indication if a camera gets cut. So a smart traitor can cut a few key cameras and have areas of safety that the AI cannot see, and usually won't realize it's missing. Whereas on other servers, as soon as a camera gets cut a big, giant black block appears saying "CAMERA WAS CUT HERE!" It's a lot less subtle.
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# ? Sep 14, 2013 22:22 |
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Captain Bravo posted:That's exactly what he means. As it stands now, cameras have unlimited vision around their periphery, but there's no immediate indication if a camera gets cut. So a smart traitor can cut a few key cameras and have areas of safety that the AI cannot see, and usually won't realize it's missing. Whereas on other servers, as soon as a camera gets cut a big, giant black block appears saying "CAMERA WAS CUT HERE!" It's a lot less subtle. I wonder if that could be countered somewhat by showing the room as it was a few seconds prior to the camera being cut. Or simply not displaying people and maybe items as well. Though I'm sure either of those options would probably be a huge pain to actually implement if they're even possible.
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# ? Sep 14, 2013 22:37 |
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# ? May 10, 2024 05:57 |
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Dominicius posted:I admit I'm intrigued... From what I have seen so far the game is mostly sandbox. Are there any servers out there than run something like hard PvE? Like random bad events happening three times as often and you need to survive for a set time to win? There was some sort of zombie/alien survival server that was running for some time, but I don't see it with a brief glance at the servers list right now. Alternatively: Goonstation does have the Exploration Missions Alternatively2, there's Meteor Mode. We don't talk about Meteor Mode.
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# ? Sep 14, 2013 22:47 |