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Fintilgin posted:Also, 'defend this spot' missions are so much easier when you can instantly summon a mega-tank around yourself. For my second playthrough, I did all the Hotspots, Flashpoints and Security Deletions in an alien VTOL and all the Virus Injections in an alien tank. The only problem was that it gave me yet another reason to wish wardens weren't a thing, since you have to get out to fight them.
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# ? Sep 24, 2013 13:33 |
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# ? May 13, 2024 17:09 |
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Action Tortoise posted:Use Fire Buff during those segments. They'll ignite and flail around igniting their friends. Sure, but they don't necessarily get out of the control area while they're on fire, and it seems that any non-dead enemy on the "hill" platform resets whatever timer you need to hit. (This is also why you can't use TK to pick them up and throw them away; you end up pulling them towards yourself before you throw.)
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# ? Sep 24, 2013 14:03 |
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There's two versions of the 'king of the hill' segment, and I found that they both needed different treatments. Them being in the ring while you are won't change it going up, but them being in there when you're not does I think bring the meter down. The one in Medium difficulty against the Genki Girls is best dealt with by telekinesis; just being really productive about keeping them out that way will end it pretty quickly, although of course keeping that up requires a couple upgrades to Telekinesis. The Hard one agains thte Vice Kings just asks you to make them stop hitting you, so Ice Blast/Buff, or any Stomp will do the trick.
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# ? Sep 24, 2013 14:18 |
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Cleretic posted:The one in Medium difficulty against the Genki Girls is best dealt with by telekinesis; just being really productive about keeping them out that way will end it pretty quickly, although of course keeping that up requires a couple upgrades to Telekinesis. I just used Stomp for both of them. If you've upgraded it enough it works fine.
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# ? Sep 24, 2013 14:35 |
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Tiggum posted:I just used Stomp for both of them. If you've upgraded it enough it works fine. Same here. In fact, I pretty much used ice blast and stomp on all group battles. King of the Hill is simple - freeze group, stomp, wait for next, repeat.
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# ? Sep 24, 2013 15:03 |
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prefect posted:Sure, but they don't necessarily get out of the control area while they're on fire, and it seems that any non-dead enemy on the "hill" platform resets whatever timer you need to hit. (This is also why you can't use TK to pick them up and throw them away; you end up pulling them towards yourself before you throw.) Dude. Punch them. It worked for me, just hammer the melee button.
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# ? Sep 24, 2013 15:08 |
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So Shadow Warrior comes out on Steam in 2 days. What does that have to do with Saints Row IV? Well if you own Saints Row IV you get this: “I’m sorry I can’t really hear you over the sound of all that money being thrown at screens around the world,” said Fork Parker, Devolver Digital CFO. “And I don’t know what to tell you other than you can now wield a giant purple dildo from Saints Row IV in Shadow Warrior. There’s your headline, nerds.” http://www.devolverdigital.com/blog/view/devolver-digital-and-deep-silver-bring-more-wang-to
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# ? Sep 24, 2013 17:15 |
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Action Tortoise posted:Use Fire Buff during those segments. They'll ignite and flail around igniting their friends. I love how we all have our own ways. Personally I just stood there and ate poo poo then vampire grabbed the closest person the second I stood up to get my health back over and over.
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# ? Sep 24, 2013 21:51 |
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Bum the Sad posted:I love how we all have our own ways. Personally I just stood there and ate poo poo then vampire grabbed the closest person the second I stood up to get my health back over and over. This one is my favorite strategy because even though I had the highest level of Fire Resistance in the game my Boss would still flail around as if she was affected by the flames (is that supposed to happen or is that another bug in my copy?) so the King of the Hill parts become a clusterfuck where everyone on that little space including me is running around setting other people on fire. I think it's effective, I've shaved off a lot of time doing that.
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# ? Sep 25, 2013 00:01 |
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I am having the hardest time getting Gold on the Julius fight club. It seems to take me way too long on the part where you have to kill 18 dudes. Is it best to just stand in one place and let them come to you? I know there are exploding barrels, but it still takes me forever to kill everyone. The first part is easy, the king of the hill is simple (just TK throw the dudes at each other), and the boss is simple (Can be insta-killed with shrink stomp then run over), but getting the 18 killed quick is just driving me nuts.
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# ? Sep 25, 2013 00:47 |
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Finally finished Saints Row the Third. Was a terrible slog the whole time. I liked everything except the actual missions. For all the complaints about GTAIV being basically "go here and kill dudes" that was essentially every mission in this game.
SolidSnakesBandana fucked around with this message at 02:14 on Sep 25, 2013 |
# ? Sep 25, 2013 02:09 |
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Even the Decker missions and the finale?
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# ? Sep 25, 2013 02:15 |
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SynthOrange posted:Even the Decker missions and the finale? Ok yeah the Decker missions were pretty sweet, I almost forgot about those. The finale was the worst part actually. You fight a shitload of dudes then a tank shows up and instantly downs Pierce, and then you die trying to help him up. Repeat three loving times. I ended up cheesing it by going back to the crib and grabbing a VTOL. Actually you're probably referring to the other finale. Plotwise it was great but gameplay-wise it was terrible. The enemies still shot you while you ran around pressing Y on things. Then a 'boss fight' that is yet another trope of "do the same exact thing three times" SolidSnakesBandana fucked around with this message at 02:20 on Sep 25, 2013 |
# ? Sep 25, 2013 02:17 |
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SolidSnakesBandana posted:I ended up cheesing it by going back to the crib and grabbing a VTOL. VTOL is not cheating. VTOL is a way of life.
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# ? Sep 25, 2013 02:25 |
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I'm disappointed nobody makes a comment if you claim a tower by flying to the top instead of climbing it.
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# ? Sep 25, 2013 02:45 |
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Bruceski posted:I'm disappointed nobody makes a comment if you claim a tower by flying to the top instead of climbing it. That's just typical Boss. "Okay, use your new superpowers to scale this crazy tower and make your way to---" "Oh, I grabbed a VTOL and took care of that, thanks."
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# ? Sep 25, 2013 02:50 |
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Medullah posted:I am having the hardest time getting Gold on the Julius fight club. It seems to take me way too long on the part where you have to kill 18 dudes. Is it best to just stand in one place and let them come to you? I know there are exploding barrels, but it still takes me forever to kill everyone. The first part is easy, the king of the hill is simple (just TK throw the dudes at each other), and the boss is simple (Can be insta-killed with shrink stomp then run over), but getting the 18 killed quick is just driving me nuts. I think I just use fire Blast. With the upgrade that makes them explode when they die.
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# ? Sep 25, 2013 03:28 |
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Tiggum posted:I think I just use fire Blast. With the upgrade that makes them explode when they die. Speaking of that upgrade, did the patches ever fix the fireproof upgrade not working?
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# ? Sep 25, 2013 03:47 |
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Regarding "breaking" the game with VTOLs and whatnot, that's one of the things that has always been in Saints Row and is part of what makes it so fun to play. GTA tends to corral you into a certain area, time limit, and car to use for missions. Saints Row lets you call in a bunch of homies and a tank if you want to. Rarely do you have a mission where you lose by moving away from the area you are "supposed" to be in, even. Absolutely one of the series' best features in my opinion. Saints Row: even the missions are customizable.
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# ? Sep 25, 2013 04:23 |
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Light Gun Man posted:Regarding "breaking" the game with VTOLs and whatnot, that's one of the things that has always been in Saints Row and is part of what makes it so fun to play. GTA tends to corral you into a certain area, time limit, and car to use for missions. Saints Row lets you call in a bunch of homies and a tank if you want to. Rarely do you have a mission where you lose by moving away from the area you are "supposed" to be in, even. Absolutely one of the series' best features in my opinion. With SR3 I took the truck that they told you to use in the final mission and tried my damnedest to get the thing to loving work. Eventually I said gently caress it and used everything I had at my disposal in my contact list. It's good to be the boss.
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# ? Sep 25, 2013 04:26 |
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The vehicle I miss the most is the septic truck.
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# ? Sep 25, 2013 04:30 |
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SynthOrange posted:The vehicle I miss the most is the septic truck. Where's a septic truck when you need one? (the answer is nowhere because they aren't in SR4 )
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# ? Sep 25, 2013 04:37 |
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Light Gun Man posted:Regarding "breaking" the game with VTOLs and whatnot, that's one of the things that has always been in Saints Row and is part of what makes it so fun to play. GTA tends to corral you into a certain area, time limit, and car to use for missions. Saints Row lets you call in a bunch of homies and a tank if you want to. Rarely do you have a mission where you lose by moving away from the area you are "supposed" to be in, even. Absolutely one of the series' best features in my opinion. Yeah, that's what I love about this game. All sandbox games' missions are quite restrictive in what you're supposed to do. An objective pops up on screen and a dot appears on your map to tell you where to go and what to do. Even Saints' Row does this because there's too much crap that could go wrong if the objective is too vague or the open-world structure makes it harder to figure out your location than games with smaller levels. Saints' Row is great about it because it tells you what to do and leaves you to figure out how to do it. Sleeping Dogs has forensic investigation missions which sound interesting but all you do is follow the blips on the map where the bodies are and press a button to interact. I failed a mission in GTA V because I detached a semi's cargo all because it would ruin the following cutscene. The only times SR restricts you in missions is when you're doing something gimmicky like a turret segment or freefalling and dodging obstacles. Even the activities are open enough to player experimentation. The Blazin' missions' time limits have enough breathing room so that in case you mess up your path you can still right yourself and get gold. Miss a checkpoint in Flight School in GTA and you get a five-second penalty. The towers are designed to let you run up anywhere or just jump off and summon a VTOl like it's some super robot anime. I always hijack one of those hovertanks when I'm doing Virus Injection to avoid damage. Saints' Row allows emergent gameplay in its missions and doesn't punish the player for re-interpreting the rules. signalnoise posted:With SR3 I took the truck that they told you to use in the final mission and tried my damnedest to get the thing to loving work. Eventually I said gently caress it and used everything I had at my disposal in my contact list. It's good to be the boss. The Boss' greatest power is her Buddy List. Action Tortoise fucked around with this message at 04:42 on Sep 25, 2013 |
# ? Sep 25, 2013 04:40 |
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CJacobs posted:Where's a septic truck when you need one? At least not until the SDK comes out. In fact, the modding community has no limits, They can rebuild it - Bigger, Faster, Smellier. Imagine a flying septic truck that can paint a city block in one blast. Perhaps they can even repurpose the animation for the Nuke upgrade somehow...
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# ? Sep 25, 2013 05:07 |
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Action Tortoise posted:Even the activities are open enough to player experimentation. The Blazin' missions' time limits have enough breathing room so that in case you mess up your path you can still right yourself and get gold. My favourite bits of Blazin' were when the GPS told you to go along a particular route but you could actually just leap into the air and fly a shorter path directly to the next checkpoint.
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# ? Sep 25, 2013 06:57 |
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Bruceski posted:I'm disappointed nobody makes a comment if you claim a tower by flying to the top instead of climbing it. And miss all those upgrade nodes on the way up? No way, hombre.
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# ? Sep 25, 2013 07:13 |
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Well, yeah. But you CAN, is the point.
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# ? Sep 25, 2013 07:18 |
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Babe Magnet posted:And miss all those upgrade nodes on the way up? No way, hombre. It's worth doing when it's part of a side mission and you just want to power through the quests. Quite easy to come back and clean up with the collectible finder.
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# ? Sep 25, 2013 08:47 |
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CJacobs posted:Where's a septic truck when you need one? No one poops in virtual reality.
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# ? Sep 25, 2013 10:47 |
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Darrish posted:No one poops in virtual reality. I had to meet Ben for a mission once and he was hanging out in the ship's restroom. It made me really uncomfortable, but he acted like everything was normal.
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# ? Sep 25, 2013 11:56 |
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Those Zin bathroom thingies look kind of... communal.
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# ? Sep 25, 2013 12:05 |
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And a bit uncomfortable.
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# ? Sep 25, 2013 12:18 |
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Three seashells
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# ? Sep 25, 2013 12:24 |
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WEEDLORD CHEETO posted:Three seashells Holy poo poo.
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# ? Sep 25, 2013 12:43 |
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SynthOrange posted:Holy poo poo. Oh geez. I haven't been looking closely enough at everything.
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# ? Sep 25, 2013 12:45 |
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You guys don't know about the three seashells?
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# ? Sep 25, 2013 12:48 |
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E: I'm stupid. VVVV https://www.youtube.com/watch?v=OrWcEGDXOUg VVVV Babe Magnet fucked around with this message at 13:28 on Sep 25, 2013 |
# ? Sep 25, 2013 13:17 |
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Hank Morgan posted:You guys don't know about the three seashells? I don't! What is it?
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# ? Sep 25, 2013 13:19 |
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Hank Morgan posted:And a bit uncomfortable. Could be worse.
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# ? Sep 25, 2013 13:38 |
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# ? May 13, 2024 17:09 |
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SynthOrange posted:The vehicle I miss the most is the septic truck. I liked the O-Ring from SR2. Why wouldn't you want to go around town in a car shaped like a hamburger basket with fries, or a chicken tender basket?
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# ? Sep 25, 2013 14:51 |