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Teledahn posted:I'm just wondering how our renown LPer will manage to survive the soviet missions. They warn you that the Soviet campaign is for experienced players, and boy, do they mean it! That campaign does have some really awesome missions, though. They throw in a few more gimmicks, but man, I had so much fun
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# ? Oct 26, 2013 06:10 |
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# ? Apr 29, 2024 03:51 |
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Battlezone's engine is fairly basic in what you can and can't do with it (it's actually a butchered Interstate 76 engine!), but the level designers did some impressive work with what they had. There's a surprising number of sneaky and complex missions for a game with such simple mechanics. Also, Soviet gun towers are only really a threat in clusters. They mount twin chainguns, which will attrit you but won't cut your units down the way an American tower's Blast Cannon will. EDIT: Was the Walker AI firing off mortars at you when it couldn't hit you with the cannons? That's quite the upgrade if the 1.5 patch lets them do that; normally the AI never switches weapons, although it will link them.
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# ? Oct 26, 2013 06:50 |
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gregory posted:They warn you that the Soviet campaign is for experienced players, and boy, do they mean it! There is that but I was referring more to that he will be fighting for the glorious people's Soviet Revolution. In space! AND killing the capitalist American pig-dogs. I don't know if he can do it.
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# ? Oct 26, 2013 07:16 |
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I figured this thread lost to the obscurity of the archives But you're still here, thank you for that. If you think the Soviet campaign is bad, you may or may not have played the Red Odyssey expansion yet e. When Eldritch/The Colorado was radioing the threat in, you could actually look at the Nav Beacon at his base (there's JUST a Recycler there, nothing else) and catch a glimpse of the Walkers blasting his Recycler to bits. It's almost kind of sad actually if only because he puts up no resistance. I forget what happens if you "save" him though and destroy the walkers trying to blow him up, but I'm sure it just doesn't trigger any of the radio chatter, which personally I couldn't live without in this game. Circle-strafing is a good tactic on Walkers, but so is ramming into the walker and making it flip out thanks to this game's engine and scrapping it while it tries to get a bead on you again Because of that, I hope someday you show off an infinite ammo Thumper or something to make buildings freak out too. In closing: SP-Stabbers. Never leave home without them from now on! When I felt like I was good on resources I would put them on my friendly tanks and they would be a force unparalleled. Lunethex fucked around with this message at 09:04 on Oct 26, 2013 |
# ? Oct 26, 2013 08:47 |
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Oh boy, where to begin. Since I'm playing the game on medium difficulty, a lot of things have to be taken into account when base building for this mission. I just completed a successful run and should be able to do a recording this weekend. I'll elaborate more in the video but due to how much damage enemy units can take and how limited you are on resources at the start, getting SP-Stabbers isn't viable or even recommended. It is because of the limited amount of ammo you get from them and how quickly you can lose your primary vehicle, not to mention the weapons cost. There is a plus side to all of this though: You guys will get to see me do some crazy stuff and watch me pilot non-combat vehicles because the AI sucks and utilize a vehicle that I haven't played with before. Medium difficulty really does make this game challenging and I must admit, I'm having fun with it.
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# ? Oct 26, 2013 17:45 |
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I could never figure out how to drive around in a scavenger hoovering up all the scrap. Is it even possible for the player to do so? E: \/ \/ \/ Hooray! Teledahn fucked around with this message at 19:53 on Oct 26, 2013 |
# ? Oct 26, 2013 19:47 |
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Teledahn posted:I could never figure out how to drive around in a scavenger hoovering up all the scrap. Is it even possible for the player to do so? Sure is and I will explain just how to do so in the next video.
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# ? Oct 26, 2013 19:52 |
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Those walkers are pretty zippy, aren't they? Are we able to research new weapons and unit types, or do they just show up on a mission-by-mission basis?
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# ? Oct 27, 2013 13:15 |
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Glazius posted:Those walkers are pretty zippy, aren't they? Are we able to research new weapons and unit types, or do they just show up on a mission-by-mission basis? The walkers move at the speed of the slow as all gently caress. It's one of the reasons why I didn't build any before getting the factory into place in the next mission. We're not able to research new weapon type or get units before the game allows us to sadly. Speaking of the next mission, have an update. AT9 Walker "Sasquatch" Slow as poo poo and ugly as sin. The go to unit for massive firepower and lots of armor. Useful in certain situations only.
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# ? Oct 27, 2013 17:05 |
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I remember the CCA walker being fun to manually pilot sometimes, but the NSDF being all but impossible due to the high (and view obstructing) placement of its cockpit and the low slung cannons.
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# ? Oct 27, 2013 20:50 |
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Nephilm posted:I remember the CCA walker being fun to manually pilot sometimes, but the NSDF being all but impossible due to the high (and view obstructing) placement of its cockpit and the low slung cannons. The weapons on its arms are too far apart to make good use of against anything not just as wide (like a Recycler). Some of the more unique weapons are pretty decent on it though.
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# ? Oct 27, 2013 21:06 |
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Lunethex posted:The weapons on its arms are too far apart to make good use of against anything not just as wide (like a Recycler). Some of the more unique weapons are pretty decent on it though. Yeah, the gun convergence is not that great on the walkers. You might have noticed in the latest video how it actually caused me to miss an enemy target at close range.
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# ? Oct 27, 2013 21:48 |
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Kitty Burger posted:Yeah, the gun convergence is not that great on the walkers. You might have noticed in the latest video how it actually caused me to miss an enemy target at close range. In this latest video you brought back memories of my least favorite mission: ramping up to all of those howitzers trying to destroy them in my vehicle. Also I would like to mention that while Gen. Collins says not to attack their launch pad I had done that on occasion and still not failed, but I don't remember at this point e. I am disappointed that you did not bunny hop in the walker e2. And we're going to Io next, my second favorite place of the game Thanks for the quick update! Lunethex fucked around with this message at 22:46 on Oct 27, 2013 |
# ? Oct 27, 2013 22:18 |
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I love how gracefully the Sasquatches fly out of the Factory
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# ? Oct 27, 2013 22:47 |
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Not a fan of the MDM Mortar? It sucks against stationary targets, but direct hits (when you don't have to click to explode the projectile) take out a howitzer in 3 shots (yes, on medium). Going around back and using the very clear jumping path they set up, you can come up behind most of the howitzers and then utilize their slow turn radius to take them all down without taking heavy damage. Even with a few misses I still had a little over a third of my total ammo remaining. Also wow, I have never seen the scavengers go after the scrap on the hills. Did that happen to you every time? The only thing I can think of that would make them do that is setting up the factory at the rear geyser. I always held off on setting it up at the beginning, instead I'd build a silo in the middle of the big scrap heap. I guess they just never had enough time to collect all of that scrap and then go off and be retarded. EDIT: By the way, the "soundtrack" to this LP is FANTASTIC. gregory fucked around with this message at 04:20 on Oct 28, 2013 |
# ? Oct 27, 2013 22:57 |
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Your videos are consistently entertaining and engaging, and I certainly look forward to more.
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# ? Oct 28, 2013 04:01 |
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I am surprised by how friggin' useless your scavengers were on that map. I like the idea of a couple of resource patches you need to be piloting personally to find, but not if it means the AI is going to be bumping into walls half the time.
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# ? Oct 29, 2013 21:36 |
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I still can't get over the fact that Steve Blum is the voice of the Recycler.
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# ? Oct 29, 2013 23:35 |
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Lunethex posted:In this latest video you brought back memories of my least favorite mission: ramping up to all of those howitzers trying to destroy them in my vehicle. Also I would like to mention that while Gen. Collins says not to attack their launch pad I had done that on occasion and still not failed, but I don't remember at this point It's been ages since I've played but I'm pretty sure once you get the five minute warning (when you're told to stop them getting off planet by any means necessary) the spaceport becomes fair game. I'd set up an impregnable wall of gun turrets, howitzers, and walkers to completely wall off the pass the Soviets use while my SP-stabber armed tank would roll off and kill the spaceport at that point, coming back just in time to recycle something and grab the relic from the new scrap field.
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# ? Oct 29, 2013 23:57 |
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It was a while since this update was posted but I feel the need to point out that this mission was made a whole lot harder with the 1.5 fan patch. As it changed how the arty fires. You see here they fire at you in a shallow arc pointing their guns right at you. That is not how they are supposed to work. They Should fire straight up and give you plenty of time to dodge their fire. And that's how the mission was intended to be played you climb the Hills over a set of ramps set up on the map murder the guns one by one. I don't much like the 1.5 patch.
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# ? Nov 9, 2013 23:18 |
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Panboy posted:You see here they fire at you in a shallow arc pointing their guns right at you. That is not how they are supposed to work. They Should fire straight up and give you plenty of time to dodge their fire. Haha, yeah. I played it the traditional way (because I played it back when it came out), and MAN, hit "restart" about twenty times before I got the hang of it. You pretty much have to be strafing at full speed in order to dodge their attacks, and every once or twice they'll still hit you as you come down from a jump.
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# ? Nov 10, 2013 00:36 |
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Welp, I finally had some more time to sit down and do a few practice plays for the next mission. In a surprising turn of events, it took all of eight minutes to play and beat. I have a feeling that you fine goons might be getting a double episode for Christmas.
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# ? Dec 16, 2013 20:24 |
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Woo! Looking forward to it, KittyBurger!
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# ? Dec 16, 2013 20:39 |
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Man, delay after delay. I do apologize about that. I just got done recording the tenth mission and it's also pretty short. I won't be able to do any of the voice over work until at least Monday but I will go ahead and see if I can get the next mission or two recorded as well. Keep an eye out in the next few days for missions 9 and 10 to drop and maybe 11 and 12.
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# ? Jan 19, 2014 07:06 |
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Aw sweet! We've got some really interesting missions coming up, if I recall (as in, they add some rather unique objectives/ways to do them that are vastly different from "base build--collect resources--build huge attack force--destroy everything").
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# ? Jan 19, 2014 07:12 |
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gregory posted:Aw sweet! We've got some really interesting missions coming up, if I recall (as in, they add some rather unique objectives/ways to do them that are vastly different from "base build--collect resources--build huge attack force--destroy everything"). Most definitely. Specifically, missions 10 and 11 but I won't spoil the surprise just yet. I'm considering if I want to start the Soviet story before or after mission 13 as there is a bit of a game changer that kinda spoils the Soviet campaign if you are at all interested in the story.
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# ? Jan 19, 2014 09:59 |
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You've got a great presentation style for this game. It's great. I'm certain I never finished this game myself so it's wonderful fun to see it in action again.
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# ? Jan 19, 2014 19:23 |
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Huh, I thought this LP died. Good to know it's still going. I wouldn't mind seeing the Soviet campaign before the end of the US one, but it's your call.
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# ? Jan 19, 2014 20:36 |
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Well on one hand, the story does have said game-changer moment, so I could see why you would want to throw the Soviet missions in before that, but at the same time, I don't think it would be a bad thing to just go through all of the US missions first. I mean, the main game is the US campaign, story included, and then the Soviet missions were set to be completed after you finished the US missions as kind of an offshoot/side story. I guess it's your choice--play through the game the way someone would go through their first time, or leave the end missions for the very end, switching to Soviets at episode 12.
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# ? Jan 20, 2014 00:32 |
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I say finish the US campaign first, personally - knowing what's about to happen as the Soviet missions build towards the climax kinda helps with the atmosphere, in my opinion. Besides, it's not as though everyone won't see said event coming anyway, since the Soviet side kinda spells it out for you vv
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# ? Jan 20, 2014 10:02 |
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Holy crap, I thought I would never live to see the day someone do an LP of this awesome game. I have it and it is still pretty good by today's standards. Edit: I have the N64 version which appears to be much different from yours. SugarAddict fucked around with this message at 13:32 on Jan 20, 2014 |
# ? Jan 20, 2014 12:17 |
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SugarAddict posted:Holy crap, I thought I would never live to see the day someone do an LP of this awesome game. I have it and it is still pretty good by today's standards. Yeah, there are a number of differences as I recall but I never had the N64 version so I can't tell you exactly what they are. Movie Alert
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# ? Jan 21, 2014 18:11 |
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(Spoilering because video was just posted). Ahaha, this mission is always hilarious to me. Last time I played it I took too long to go out and grab the relic. I got a message from command that the Soviets had picked up the relic, so I just ran out there with two tanks and got destroyed by the Soviet tug's escorts. I sniped the guy out of the Soviet tug, stole it, and fled back to base with Soviet tanks in hot pursuit and only one friendly escort. Turns out, royally screwing up the mission makes it WAY more exciting.
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# ? Jan 21, 2014 18:40 |
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This mission can go too ways, The way it went for you just now. Or it can be a horrible mess. But at least we have the flash now, and soon everyone will know its mighty ammo consumption! Mission may or may not have had a mighty flash duel. Thread readers will have to watch to find out.
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# ? Jan 21, 2014 19:11 |
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I don't remember whether it was in this one or in Battlezone 2, but I think you can equip your gun towers with Flashes to dramatically increase their effectiveness, especially against faster targets.
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# ? Jan 21, 2014 19:56 |
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hirvox posted:I don't remember whether it was in this one or in Battlezone 2, but I think you can equip your gun towers with Flashes to dramatically increase their effectiveness, especially against faster targets. Might be something worth checking out. Did someone say "Double Update"?
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# ? Jan 21, 2014 20:14 |
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Stupid transport 3 and his stupid plot armor. Failed the mission once because of that.
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# ? Jan 21, 2014 21:01 |
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As much as I loved Battlezone, these two videos really prove how erratic the difficulty curve can be, and how being psychic can utterly break the challenge. Spoilers for those who didn't watch the videos. Be cautious like you would in a few previous retrieve missions? Possibly lose because getting there faster is a much better idea. Be quick in mission 10 like you were the last loving mission, get your poo poo wrecked by the walker. Go after the third tug in M10? Lose the mission. Plot events, yay! Still, good job, Cap, for getting through those annoyances with minimal hassle!
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# ? Jan 22, 2014 02:59 |
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Heh, no updates for months and then two in a row. Even if they were quick escort missions As for the Soviet campaign, I have never played the game past the demo, so I'm interested in what is best storywise.
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# ? Jan 22, 2014 03:06 |
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# ? Apr 29, 2024 03:51 |
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Oh yay were making progress, Is Europa next? I'm looking forward to that. With the USSR stealing all your stolen alien tech, and considering what they made last time they got to tech first you have to wonder what their next upgrade is going to be? what could they make more powerful than that walker. If they just sent walkers out enmass there would be nothing you could do against them really.
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# ? Jan 22, 2014 03:27 |