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Mr. Unlucky posted:I bet this game will be a lot of fun now that every new thing has been revealed and talked to death weeks before it's even out. There's apparently a lot of stuff the guys with review code aren't talking about.
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# ? Oct 27, 2013 17:26 |
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# ? Jun 15, 2024 15:03 |
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superoxen posted:Finally finished my first game on Normal, and it only got easier past the alien base. You guys aren't kidding when you say Ghost armor is totally overpowered, I wiped out everything in the final boss room in one turn. You're pretty screwed in the final boss if you don't do this, so beating the game is tantamount to having done so.
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# ? Oct 27, 2013 17:58 |
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Mortabis posted:You're pretty screwed in the final boss if you don't do this, so beating the game is tantamount to having done so. To be fair I first beat the game wiping out the entire room. It's pretty doggone easy to kill the uber ethereal in one turn without ghost armor, though.
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# ? Oct 27, 2013 18:13 |
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Mortabis posted:You're pretty screwed in the final boss if you don't do this, so beating the game is tantamount to having done so. I beat the game never even touching ghost or archangel armour.
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# ? Oct 27, 2013 18:20 |
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Deltasquid posted:I beat the game never even touching ghost or archangel armour. Not talking about ghost armor, I mean killing the Ethereals on the first turn. If they manage to mind control two of your dudes, then you're pretty screwed.
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# ? Oct 27, 2013 19:01 |
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Ugh. Playing on Classic for the first time and the game seems to physically resent me doing too well. I've gotten nothing but A ratings so far (into June now) but it seems every time I land a critical hit the game shits itself and crashes in protest.
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# ? Oct 27, 2013 19:17 |
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I finally quit dragging my feet, and finished Classic Ironman. Lots of fun, but when you have ten-twelve colonels and majors, you don't have too much to worry about. But now I'm finally ready for Enemy Within! edit: by which I mean ten colonels and twelve majors, of course!
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# ? Oct 27, 2013 19:22 |
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Mortabis posted:Not talking about ghost armor, I mean killing the Ethereals on the first turn. If they manage to mind control two of your dudes, then you're pretty screwed. If you keep your guys close together, you can keep the ethereals split up and engage the room one half at a time. Then it's simply a matter of killing mind controlling ethereals and or suppressing your troops that you can't free. It's not too horrible and works as a big climatic fight to finish the game. But why would you do that when one rounding the boss is so much easier?
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# ? Oct 27, 2013 19:26 |
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poptart_fairy posted:There's apparently a lot of stuff the guys with review code aren't talking about. As soon as I saw the new custom medals feature I've been desperately wanting to know what the character limit is on them. I really want to name a +aim one to "The Oakley Memorial Can't Shoot Award". VVVVV edit: It hasn't been shown, but both the trailer and some previews have telegraphed there's an Xcom base defense mission. edit 2: Oh I guess I'm a bit behind, that was officially announced 3 days ago. Edit The Third: "Beagle Memorial Destructible Cover Award" Klyith fucked around with this message at 20:05 on Oct 27, 2013 |
# ? Oct 27, 2013 19:34 |
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Klyith posted:Though there's been plenty of heavy hints dropped. What kind of heavy hints? I was under the impression that we pretty much know everything, now. Not that this necessarily would be a bad thing, it's a strategy game and there aren't really any spoilers for it and it's important to know what you're getting in advance.
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# ? Oct 27, 2013 19:45 |
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Gamespot's base defense video hints at new one-off special missions - they refer to one versus a large number of zombies and chrysalids in a fishing village. I wonder if those were added to the pool of council missions. I'm a little skeptical of the base defense mission, for the same reason I'm skeptical of story-heavy stuff like Slingshot and Progeny. Is it the same in every playthrough? What happens if you lose the base defense mission - do you start it over and try again, even on ironman?
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# ? Oct 27, 2013 20:07 |
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02-6611-0142-1 posted:Poisoned by thin man Just saw this. If someone can suggest a decent XCOM avatar to go with it, then I'm getting a new title sorted as this. I lost my poptart farting fairy lady, unfortunately.
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# ? Oct 27, 2013 20:21 |
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Do we know if slingshot is still going to be in? I liked Slingshot, but i didn't like the fact that it completely replaced all other council missions.
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# ? Oct 27, 2013 20:36 |
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^^^ On PC, Slingshot is still in if you own Slingshot. It's still separate DLC but works with the new EW. On consoles, EW is an all-in-one box that includes Slingshot. Ugh, the guys talking are terrible. Don't click. Space Hamlet posted:I'm a little skeptical of the base defense mission, for the same reason I'm skeptical of story-heavy stuff like Slingshot and Progeny. Is it the same in every playthrough? What happens if you lose the base defense mission - do you start it over and try again, even on ironman? Here's how I predict they're going to handle the consequences of the base invasion: losing the mission will be an instant game over, but the mission itself will be difficult to lose (you get reinforcements and extra security rookies). Maybe the main outcome will be that base facilities can be destroyed during the invasion, and your performance determines how many tiles get removed.
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# ? Oct 27, 2013 20:40 |
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Klyith posted:Here's how I predict they're going to handle the consequences of the base invasion: losing the mission will be an instant game over, but the mission itself will be difficult to lose (you get reinforcements and extra security rookies). Maybe the main outcome will be that base facilities can be destroyed during the invasion, and your performance determines how many tiles get removed. Losing tiles would be a good punishment for doing poorly. "I lost a nexus?! Crap! there goes 4-6 satellites."
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# ? Oct 27, 2013 21:05 |
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Given how tight money is in this game, I'm not in the habit of building facilities I can do without. Losing almost any one of them would be catastrophic. I'm guessing it's going to be something like the Alien Base mission, the difference being that you don't have the luxury of choosing when it will happen.
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# ? Oct 28, 2013 01:54 |
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Mr Dog posted:Given how tight money is in this game, I'm not in the habit of building facilities I can do without. Losing almost any one of them would be catastrophic. I'm guessing it's going to be something like the Alien Base mission, the difference being that you don't have the luxury of choosing when it will happen.
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# ? Oct 28, 2013 02:41 |
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If a base defense is something that can only happen after you've made a (perhaps inevitable) mistake, such as losing a satellite (which feeds info back to your base, after all) or a council nation leaving the project (turning over your whereabouts to the aliens), then you could "schedule" it to an extent.
marshmallow creep fucked around with this message at 03:43 on Oct 28, 2013 |
# ? Oct 28, 2013 03:41 |
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re: base invasions The implication from that video was that it was a retaliation for the alien base invasion. The fluff will probably say something about how they used the captured hyperwave beacon to attack you and MC half of your dudes in one shot. The Hyperwave Relay already makes life annoying by spontaneously detecting the overseer ship and forcing you to have Firestorms ready basically right the gently caress now, sounds like that thing's going to continue to be a Pandora's Box in EW.
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# ? Oct 28, 2013 04:05 |
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Mr Dog posted:re: base invasions To be honest, I was kind of surprised that this didn't happen in the original game. Mind you, I was also waiting for Dr. Vahlen to betray me at some point. Something about her single-minded fascination with the aliens and alien technology sent up a red flag in my mind. I am an awful judge of character.
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# ? Oct 28, 2013 14:05 |
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Mr Dog posted:re: base invasions Pretty sure you can ignore the Overseer ship and it won't impact your panic levels and it'll randomly spawn after that.
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# ? Oct 28, 2013 14:21 |
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What's the rookie starting stat range again? 21-59 will [step 2] and 40-80 aim [step 5]? Been messing about savescumming the start of the game for optimal stat fun with second wave options on.
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# ? Oct 28, 2013 14:26 |
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25% off code for GMG. Stacks with the 10% they already have off the original price meaning it's £13.50 until the 1st November. GMG25-3P6V5-3Q850
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# ? Oct 28, 2013 15:11 |
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Veotax posted:Pretty sure you can ignore the Overseer ship and it won't impact your panic levels and it'll randomly spawn after that. You would be wrong. It counts as an escaped UFO and explodes panic ratings if you can't shoot it down.
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# ? Oct 28, 2013 19:28 |
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That's what killed my first game ever--I didn't have anything that could take the overseer down because I had completely neglected my air-space defense. Now I rush Firestorms every game just to make sure I don't end up in a situation like that ever again.
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# ? Oct 28, 2013 19:41 |
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zylche posted:What's the rookie starting stat range again? 21-59 will [step 2] and 40-80 aim [step 5]? Been messing about savescumming the start of the game for optimal stat fun with second wave options on. Low_will is 25, and low_aim is 55, but other than that you've got it right. Don't forget though that your chances of getting a Rookie with 80 Aim aren't just 1:6 since those last 5 points are a bonus that only Rookies who roll 75 for their Aim can even get a chance to roll for (it's more like a 1:10 chance that you'll get a rookie with 80 Aim).
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# ? Oct 28, 2013 19:47 |
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Lotish posted:That's what killed my first game ever--I didn't have anything that could take the overseer down because I had completely neglected my air-space defense. Now I rush Firestorms every game just to make sure I don't end up in a situation like that ever again. Same here; first battleship ate all my bog-standard interceptors and, welp. Speaking of which, has there been any mention whether the air game is getting anything new with EW?
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# ? Oct 28, 2013 20:10 |
Given that they've been pretty free with the info and they haven't said anything about it, I'm guessing no. Maybe there'll be a new gun or consumable boost but odds are? Probably not even that.
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# ? Oct 28, 2013 20:24 |
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Fanzay posted:You would be wrong. It counts as an escaped UFO and explodes panic ratings if you can't shoot it down. My first run in the game I let like 5 of the Overseer ships escape because I had neither the tech nor the resources to build a Firestorm and the council was pissed In my Classic run I've gotten past the Alien Base mission and it feels like I've gone over the hump and it'll basically be coasting now? Its hard to tell. I have laser tech and carapace, and 2 Sniper colonels with squadsight and double tap so every encounter is pretty quick and easy now, even Cyberdiscs dont really get to do more than poke their heads before they get two laser rounds through the dome and they're down. Should I expect more difficulty when the elite versions of enemies and sectopods came around, or is it smooth sailing from here? I'm starting to understand the folks that pretty much re-start the game when they reach a certain point...
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# ? Oct 28, 2013 23:47 |
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Mike N Eich posted:Should I expect more difficulty when the elite versions of enemies and sectopods came around, or is it smooth sailing from here? I'm starting to understand the folks that pretty much re-start the game when they reach a certain point... It all depends on how much you like fighting the late-game enemies. I personally like how easy ethereals and muton elites can wreck your poo poo if you fail to take them out quick, but your skills and equipment should see you through without to much trouble.
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# ? Oct 29, 2013 00:02 |
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Mike N Eich posted:
Yes Muton Elites and Sectopods provide one more noticeable difficulty spike, so don't get careless or you could lose some troops. Sectopods in particular can be surprising and don't always follow the rules other units do. I just tried rushing one with an Alloy cannon Assault Colonel and the fucker took Five overwatch reaction shots in a row on her in a single turn! (luckily only one hit but still what the hell)
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# ? Oct 29, 2013 00:26 |
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p.crestmont posted:Yes Muton Elites and Sectopods provide one more noticeable difficulty spike, so don't get careless or you could lose some troops. Don't use Disabling Shot on Sectopods, it's hilariously bugged.
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# ? Oct 29, 2013 00:29 |
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p.crestmont posted:I just tried rushing one with an Alloy cannon Assault Colonel and the fucker took Five overwatch reaction shots in a row on her in a single turn! (luckily only one hit but still what the hell) I'm guessing you tried to use disabling shot on it beforehand? There's a line in the OP about that one. My assault wasn't so lucky
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# ? Oct 29, 2013 00:29 |
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Mr Dog posted:Don't use Disabling Shot on Sectopods, it's hilariously bugged. animatorZed posted:I'm guessing you tried to use disabling shot on it beforehand? Yuuup, I vaguely recalled something causing an unlimited overwatch glitch with them but didn't remember what it was. I think this was one or two turns after using the disabling shot too, after realizing it did jack poo poo to the 'pod when it started shooting immediately. My Assault had 25 hp so I figured no matter what happened she'd be safe for at least one turn but holy crap.
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# ? Oct 29, 2013 00:37 |
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It's a particularly aggravating bug because disabling shot is pretty much good for only two things: disabling sectopods, and disabling mind controlled teammates.
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# ? Oct 29, 2013 02:08 |
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poptart_fairy posted:Just saw this. The screaming rookie from the original X-COM. Or, this image, zoomed way the gently caress out. Big Hubris fucked around with this message at 02:24 on Oct 29, 2013 |
# ? Oct 29, 2013 02:22 |
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Helloooo
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# ? Oct 29, 2013 02:35 |
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Maybe next time aliens. Just realized I forgot to use long war's second item slot on this mission. wolfman101 fucked around with this message at 02:55 on Oct 29, 2013 |
# ? Oct 29, 2013 02:49 |
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wolfman101 posted:Helloooo Let me guess how this mission went: "Huh, sure is quiet in this mission. I wonder where all the aliens-Ah! There they are!"
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# ? Oct 29, 2013 03:22 |
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# ? Jun 15, 2024 15:03 |
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I picked up Enemy Unknown last week and I'm starting to get a feel for the game I think. I played a bit on Normal to get my bearings, and I've started a new game on Classic. Any good basic advice to pass along? I started my base in Africa, and I'm going to try and get some more satellites up ASAP. Also, I can't seem to get the hang of how to flank aliens. Every time I try to circle around to the side or rear, I never seem to get that yellow shield icon to show on them.
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# ? Oct 29, 2013 06:11 |