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Megazver
Jan 13, 2006
I'm not quite sure this is the right thread, but when you think about it, what is?

Space Rangers HD: A War Apart is out on Steam. It's a remastering of the already pretty awesome Space Rangers 2 (think Sid Meier's Pirates in Spaaaaaaaaaaaace!) with new art assets, more fun gameplay poo poo and, most importantly, a completely redone translation. The last bit is crucial since the best part of SR are all the text adventures that you are given as missions, which range from winning a space pizza competition to hosting a dinner for the Klingon Modoc ambassador without starting a war to industrial espionage.

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Janissary Hop
Sep 2, 2012

Oh wow I didn't know about the redone translation, guess I'll check it out.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

BadAstronaut posted:

Kinda wish there was something that would expand the Ultima 6/Savage Empire / Martian Dreams overworld map area of the interface. That would improve the games a fair amount...

This work in progress project is probably the best hope for that to happen.

http://nuvie.sourceforge.net/

BadAstronaut
Sep 15, 2004

Saw that a long time ago actually - thanks for the reminder. Problem is that last updates being more than a year old are :smith:

My understanding is that that is currently just an interpretor, right? And not capable of resolution changes?
So it is not much different to playing the game in (stable) DOSBox?

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

BadAstronaut posted:

Saw that a long time ago actually - thanks for the reminder. Problem is that last updates being more than a year old are :smith:

My understanding is that that is currently just an interpretor, right? And not capable of resolution changes?
So it is not much different to playing the game in (stable) DOSBox?

Sadly still a bit away from completion however a quick glance at the svn shows they are still working at it. http://sourceforge.net/p/nuvie/code/HEAD/tree/nuvie/trunk/ but otherwise DosBox is still the most reliable way of playing at the moment until the kinks are worked out. I think the most you can do resolution wise in Nuvie is set the scale in windowed mode in the cfg file. I just tried full-screen mode on my pc but it crashed out on me.

Still waiting on someone to finish a proper Ultima Underworld port. That's the one engine remake I really want to see.

BadAstronaut
Sep 15, 2004

Is anyone working on one? What would this entail - and how would it be improved over running it in DOSbox?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Hank Morgan posted:

Still waiting on someone to finish a proper Ultima Underworld port. That's the one engine remake I really want to see.

Yeah. System Shock is a great game and all, and I'm glad it got a modern enhancement, but Underworld was always dearer to me, and I wish it'd get the same level of love. :smith:

Sylphosaurus
Sep 6, 2007

Fintilgin posted:

Yeah. System Shock is a great game and all, and I'm glad it got a modern enhancement, but Underworld was always dearer to me, and I wish it'd get the same level of love. :smith:
The Underworld games were among the first games I got for my first computer (an 486 33mhz with a whopping 8 megs of RAM!) and they helped me through a pretty rough time in my life when I was recovering from a kidney operation. To say that they are dear to me is one hell of an understatement.

Sylphosaurus fucked around with this message at 18:13 on Oct 26, 2013

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

BadAstronaut posted:

Is anyone working on one? What would this entail - and how would it be improved over running it in DOSbox?

Graphics and controls basically. The game is functional enough in Dosbox that I can get by but UW comes from that era that pre-dates mouselook and even the standard WASD of DooM and there is only so much you can do with the DosBox key-mapper especially if you try and play a mage class. Graphically the most obvious issues are that the view window is a bit small for modern tastes (it's a bit larger in UW2) and it has that slight warping effect at the edge where they had to fudge the math on the texture mapping.

I've been looking into this lately out of curiosity and from what I can make out there have been at least three or four attempts to do a remake. Most of them involve the original System Shock as well since it's the same engine and the most of the data formats are pretty well documented. Sadly most of the projects only got as far as allowing you to view the levels with little to no game-play. The most recent project is Abysmal but it hasn't updated recently.

Hank Morgan fucked around with this message at 17:37 on Oct 26, 2013

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
So this conversation sparked a few neurons in my brain and I dug out an old Ultima Underworld map viewer I had and right enough one of it's options was the ability to export a VRML 1.0 file. I also remembered seeing a thread on the DarkMod forums about exporting maps into the Doom3/Darkmod engine from Blender via a Quake3 engine export. So armed with those tools I set about converting a map from UW1 into the Dark Mod. After spending way too much time trying and failing to figure out how to get Blender to export to .map whilst not turning every quadrangle into triangles I eventually got this out the other end.






This is level one of Ultima Underworld in the DarkMod/Doom3 editor and game engine. The process is fairly simple to just produce the map file but since the export comes out full of triangle polygons for every brush on the map it becomes a time-staking process to simplify that geometry. Of course one I completed I realised I entered the wrong scaling values at a certain point(despite multiple tests to get it right) so it feels a bit more cramped than it should be. Also the third screen-shot was edited in order to show off the map.


If anyone ones to try it out the process is as follows.

1. Download this viewer. Copy the exe to your UW1 or 2 folder.
2. In the viewer select your level and press F9 to export to a VRML 1.0 file. It is saved in the level[number] folder.
3. A vrml 1.0 won't open in the current blender so I had to download an old version of Blender called Blender Publisher. Just import the vrml into publisher and save the file. You can then open that file in blender.
4. In blender realign the map by X-90 and mirror it on the Y(?) axis so it's the right way around. Scale the map so that the .map exporter will actually
5. Optionally run the command to remove duplicate vertices. This will allow you to try using the tri-to-quad converter to reduce the brush count. Unfortunately when I export to .map the triangles come back again. I spent a lot of time trying to fix this and I know it's possible somehow since I solved the problem at 3.30 in the morning but when I woke up the next morning I forgot my solution :doh: Maybe you'll have more luck.
6. See this thread for details on the export process. But in addition I had to do the following extra step because of a error with the Q3toD3 tool. Just run the Plugin called Reduce Brush Count in GTKRadiant and save the file before doing that conversion. The two errors I would get with that tool are due to the map being two big or not running the Reduce Brush tool. Again this is a solvable problem whose solution I have forgot due to sleep deprivation. There is a lesson in here somewhere.

edit: Working link for the viewer. http://bootstrike.com/Uw1/downloads.php Use "Level Viewer v1.1 by Telemachos Dragon"

Hank Morgan fucked around with this message at 23:38 on Oct 29, 2013

CrookedB
Jun 27, 2011

Stupid newbee
For those who still remember this game, Cleve has finally released the long-awaited "superdemo" version of Grimoire:

https://www.indiegogo.com/projects/grimoire-forever?c=activity

quote:

The Super Demo is now accessible for pledged campaign contributors only at :

Grimoire Super Demo Download Link

Please note that after installation, the super demo activates your onboard webcam and then attempts to match your likeness to the NSA archives at the Echelon facility here in Australia. Failing to find a match to our list of contributors will mean you will immediately be invoiced for a million dollars worth of Amway merchandise that will be dumped on your door, most of it worthless garbage you will never even be able to sell to your own relatives like oversize cans of Crisco and huge bags of yarn fragments. Crawling through waist deep piles of greasy yarn in your living room that become increasingly tangled over the years you will rue the day you downloaded the Grimoire Super Demo without being a contributor. You have been warned.

As you can see, in theory it's intended for backers only, but in practice anyone can download and play it. The superdemo is supposed to be considerably bigger than the earlier demo, and work considerably better on modern systems. (Just don't forget to run it as admin.) Works like a charm on my Windows 8 x64, at least.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.


It's not April 1st, is it?

Genpei Turtle
Jul 20, 2007

CrookedB posted:

Please note that after installation, the super demo activates your onboard webcam and then attempts to match your likeness to the NSA archives at the Echelon facility here in Australia. Failing to find a match to our list of contributors will mean you will immediately be invoiced for a million dollars worth of Amway merchandise that will be dumped on your door, most of it worthless garbage you will never even be able to sell to your own relatives like oversize cans of Crisco and huge bags of yarn fragments. Crawling through waist deep piles of greasy yarn in your living room that become increasingly tangled over the years you will rue the day you downloaded the Grimoire Super Demo without being a contributor. You have been warned.

Yep, good ol' Cleve, that's for sure.

ed: The videos of the game look moderately promising, but god is the turning animation awful and disorienting.

Genpei Turtle fucked around with this message at 23:32 on Nov 2, 2013

CrookedB
Jun 27, 2011

Stupid newbee

Genpei Turtle posted:

ed: The videos of the game look moderately promising, but god is the turning animation awful and disorienting.

You can disable it in the settings, which is what I did.

Jordan7hm
Feb 17, 2011




Lipstick Apathy
Have you played it (or the previous one) CrookedB? If so, thoughts?

CrookedB
Jun 27, 2011

Stupid newbee

Jordan7hm posted:

Have you played it (or the previous one) CrookedB? If so, thoughts?

I played the previous version a bit but couldn't get it to run without occasional crashes so I gave up on it. The new one runs much better and I'm having a blast with it. If the character development and dungeon design live up even to the first couple of dungeons I've explored so far, Grimoire could easily become the best non-Wizardry Wizardry-like RPG I've played.

I'd say if you enjoyed Wizardry 7, you should definitely give the superdemo a spin.

P.S. Unfortunately the demo lacks any kind of manual though, so if you want your mechanics to be 100% transparent you should probably wait for the final release. Some information on the attributes such as FEL, DEV or DES, base racial stats, and class requirements can be found here:

mondblut, post: 2940217, member: 4084 posted:

FEL is fellowship, a charisma substitute. Important for clerics, templars, jesters, bards, pirates.
DEV is devotion, sorta piety or learning. Important for wizards, clerics, thaumaturges, rangers, templars, jesters, metalsmiths, assassins, sages.
MET is metabolism. Not important for any class, but should be fairly transparent from the name - must affect stuff like poison resistance and regeneration. Perhaps used to play a role in food consumption back in the day, and now useless since food was deprecated.
DES as Bubbles said indeed. Think karma in wizardry.

(this research applies to 2002 version, but it's unlikely their significance has changed since)

mondblut, post: 2940220, member: 4084 posted:

For the record (might be outdated, mind you):

base racial stats:

race int wis wil str con spe agi fel dev met des tot ac
naga 40 40 40 35 35 55 50 35 40 60 10 440 20
durendil 50 50 40 35 30 40 50 45 45 35 20 440 5
drake 40 45 45 50 35 40 35 35 30 45 20 420 22
vamphyr 40 45 45 40 30 45 40 40 30 60 10 425 12
giant 35 40 35 60 50 30 35 40 35 40 10 410 10
barrower 40 45 40 45 45 35 35 40 40 30 10 405 10
leonar 35 40 45 45 40 40 40 45 35 30 10 405 10
human 40 40 40 40 40 40 40 40 40 40 10 410 10
wolfin 40 40 30 40 40 45 45 45 45 30 10 410 10
drow 45 40 40 35 35 40 40 40 45 40 10 410 10
feyfolk 45 50 40 20 20 45 50 40 40 50 10 410 20
rhattu 40 35 30 35 40 45 45 35 35 50 20 410 12
saurian 20 20 30 50 50 45 45 30 30 30 10 360 16
aeorb 50 50 50 20 20 25 25 30 50 25 10 355 0


class requirements:

class int wis wil str con spe agi fel dev
warrior 0 0 0 45 0 45 0 0 0
wizard 45 0 0 0 0 0 0 0 40
cleric 0 45 0 0 0 0 0 45 45
thaumaturge 45 50 0 0 0 0 40 0 40
necromancer 60 0 60 0 0 0 0 0 0
ranger 40 40 0 40 45 0 0 0 45
thief 35 0 0 0 0 45 45 0 0
templar 0 60 40 50 0 0 0 60 65
berserker 0 0 0 50 45 45 0 0 0
jester 70 0 50 60 0 65 75 75 55
bard 55 55 0 0 0 0 40 45 0
metalsmith 50 0 0 0 0 0 45 0 55
pirate 0 0 55 50 0 55 60 50 0
assassin 65 0 40 50 0 50 50 0 50
sage 60 45 0 0 0 0 0 0 35

(note that some races have affinity for a certain class, such as Durendil for Templar or Burrower for Metalsmith. It sort of doubles their bonus stats for the purpose of reaching minimal requirements of that class)

mondblut, post: 2940223, member: 4084 posted:

race warrior wizard cleric thaumaturge necromancer ranger thief templar berserker jester bard metalsmith pirate assassin sage
human 10 5 15 15 40 5 10 75 20 170 35 30 70 65 25
drow 15 0 10 10 35 15 10 75 30 165 30 20 75 60 20
barrower 10 5 10 15 40 5 20 65 15 175 35 35 75 70 20
wolfin 5 5 5 20 30 5 0 75 15 160 30 20 65 60 25
feyfolk 25 0 10 0 35 50 0 85 55 170 20 20 75 65 15
saurian 0 35 55 65 70 55 15 115 0 200 85 55 55 70 70
naga 10 5 20 15 40 20 0 85 25 155 40 25 55 50 25
drake 5 15 25 25 35 25 15 75 15 175 40 45 65 70 25
rhattu 10 10 30 25 50 25 0 105 20 185 45 30 80 75 30
leonar 5 15 15 25 40 20 10 70 15 165 35 40 55 70 30
aeorb 45 0 15 15 20 45 40 85 75 200 40 25 120 95 10
durendil 15 0 0 0 30 20 5 60 35 145 10 10 60 45 10
vamphyr 5 15 20 20 35 30 5 80 25 170 30 40 60 70 25
giant 15 15 20 30 50 15 25 75 15 180 45 45 80 85 30

ok, this table shows a minimal bonus needed for a race to access a class, and the bolded digits are probably class affinities (why else would I have bolded them back in the day?)

It's actually pretty easy to just play the game without knowing all that though, and just experimenting around, at least on the Veteran (= normal) difficulty. Now that the icon tooltips are there everything's pretty intuitive if you've played a Wizardry game before.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
Vamphyr

CrookedB
Jun 27, 2011

Stupid newbee
Anyway, in other news, Paper Sorcerer has been released today. It's an RPG inspired by Wizardry 4! I haven't given the final version a try yet but I did play an earlier demo and, while much more simplistic than something like Grimoire (and much less hardcore than the actual Wizardry 4), it was pretty solid overall. Also I really like the art style:

https://www.youtube.com/watch?v=mRfJjYpRcVE

quote:

Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements.

The game's up for purchase for $5 or 3,83€ (Windows, Mac or Linux) over at the Ultra Runaway Games website: https://www.ultrarunaway.com

EDIT: Initial reports suggest the release is pretty buggy, so you might want to wait a bit before buying and/or playing it.

CrookedB fucked around with this message at 19:57 on Nov 3, 2013

CrookedB
Jun 27, 2011

Stupid newbee
Sorry for the double-post. :( I hoped somebody would bump this thread since I lasted posted, but tough luck.

You may know Daedalic as the adventure game developer and publisher (most notably for the Deponia trilogy which I've enjoyed a lot), but they've also got a turn-based tactical RPG in the making, called Blackguards.

To be honest, I wasn't expecting much from it, this being Daedalic's first RPG and all, but apparently it's really good so you might want to keep an eye on it. Two people whose opinion on RPGs I trust have written up this very detailed preview for the RPG Codex; if you're okay with visiting the Codex, you may want to give it a read: http://www.rpgcodex.net/content.php?id=9232

The game is currently available on Steam Early Access, and you can play the 1st chapter if you preorder it.

BadAstronaut
Sep 15, 2004

Unfortunately people just don't love old school RPGs as much as they should.

I'm frothing over the release of BG2:EE later this week. Maybe, maybe a reworking of the greatest game ever made well garner some more in interest.

I just finished the first Enhanced Edition on Sunday and will be taking my character through. It's going to be a lot of AD&D this month...

Peas and Rice
Jul 14, 2004

Honor and profit.
No one's posted it yet but since it's been lighting up the Wasteland 2 and GOG threads - Wasteland is out on GOG. :gogtears:

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
The Steam release was just begging for an achievement like "re-rolled one character 200 times!" or "died while clearly still trying to figure out the interface!"

Jordan7hm
Feb 17, 2011




Lipstick Apathy

CrookedB posted:

Sorry for the double-post. :( I hoped somebody would bump this thread since I lasted posted, but tough luck.

You may know Daedalic as the adventure game developer and publisher (most notably for the Deponia trilogy which I've enjoyed a lot), but they've also got a turn-based tactical RPG in the making, called Blackguards.

To be honest, I wasn't expecting much from it, this being Daedalic's first RPG and all, but apparently it's really good so you might want to keep an eye on it. Two people whose opinion on RPGs I trust have written up this very detailed preview for the RPG Codex; if you're okay with visiting the Codex, you may want to give it a read: http://www.rpgcodex.net/content.php?id=9232

The game is currently available on Steam Early Access, and you can play the 1st chapter if you preorder it.

Thanks for this. I don't visit the codex as often as I should. I glanced at Blackguards and thought it looked pretty crappy, but this does make it seem more interesting.

andrew smash
Jun 26, 2006

smooth soul

BadAstronaut posted:

Unfortunately people just don't love old school RPGs as much as they should.

I'm frothing over the release of BG2:EE later this week. Maybe, maybe a reworking of the greatest game ever made well garner some more in interest.

I just finished the first Enhanced Edition on Sunday and will be taking my character through. It's going to be a lot of AD&D this month...

Is there any reason to buy the EEs if I'm already comfortable getting the originals running with mods?

MMF Freeway
Sep 15, 2010

Later!

andrew smash posted:

Is there any reason to buy the EEs if I'm already comfortable getting the originals running with mods?

Bit of extra content, new UI, easier to do multiplayer.

BadAstronaut
Sep 15, 2004

andrew smash posted:

Is there any reason to buy the EEs if I'm already comfortable getting the originals running with mods?

When BG:EE is on sale for five bucks (which I have seen on Steam) it's absolutely worth it to experience the new content. The updated UI from 1.2 patch is also great (much better font) and there are extra classes, kits etc. But maybe those are all in mods?

Anyway, I own it on GOG and modded it, and bought BG:EE and the latest patch is just awesome - very happy to have played it. (And I originally played BG when it came out something like 13 years ago, although memory of everything in the game is a bit hazy from then)

BG2 is my favourite game of all time so being able to experience it anything like I got for the BG:EE 1.2 patch is going to be awesome.


EDIT: vvv Oh yeah, I mean, I paid full price for both and totally think it is worth it. Some people are adamantly against it for Reasons, but I think it is completely worth it. As a hardcore modder, you might not think it is - total YYMV situation. I for one think it's totally worth it.

BadAstronaut fucked around with this message at 09:34 on Nov 14, 2013

Filthy Monkey
Jun 25, 2007

The EE versions are totally worth it in my mind. Setting things up can be a bit of a pain. The BGEE adds a few new NPCs, and helps even out some of the underrepresented equipment. Plus, the new text since 1.2 is better looking than the text in the original. Worth the price just for the ease on the eyes. I posted a few screenshots of it in the BGEE thread.
http://i.imgur.com/J6sU94b.jpg
http://i.imgur.com/z0JX9fi.jpg
http://i.imgur.com/wTqgqIQ.jpg

mitochondritom
Oct 3, 2010

Filthy Monkey posted:

The EE versions are totally worth it in my mind. Setting things up can be a bit of a pain. The BGEE adds a few new NPCs, and helps even out some of the underrepresented equipment. Plus, the new text since 1.2 is better looking than the text in the original. Worth the price just for the ease on the eyes. I posted a few screenshots of it in the BGEE thread.
http://i.imgur.com/J6sU94b.jpg
http://i.imgur.com/z0JX9fi.jpg
http://i.imgur.com/wTqgqIQ.jpg

Seconding Filthy Monkey's opinion here. The BG games are basically my favourite games ever made, on average I think I play them once a year and they have never not been installed on my computer since I was about 12 years old. I think the BG:EE with the latest patch is head over heels better on newer systems than going to the hassle of setting up TuTu, yes the new NP's can be a bit overpowered and jarring, and you don't get access to a few mods but if you are like me and never really bothered with mods anyway, I really recommend getting the Enhanced Edition when it is on sale (its a bit pricey compared to the gog versions normally).

BadAstronaut
Sep 15, 2004

mitochondritom posted:

I really recommend getting the Enhanced Edition when it is on sale (its a bit pricey compared to the gog versions normally).

My feeling is that for the amount of hours I got out of BG:EE and will get out of BG2:EE, $20-$25 is completely worth it, and I am more than happy to buy directly from the devs, as opposed to Steam, so they get full financial support.

Captain Rufus
Sep 16, 2005

CAPTAIN WORD SALAD

OFF MY MEDS AGAIN PLEASE DON'T USE BIG WORDS

UNNECESSARY LINE BREAK

Peas and Rice posted:

No one's posted it yet but since it's been lighting up the Wasteland 2 and GOG threads - Wasteland is out on GOG. :gogtears:

Hey man I covered it in a very appropriate thread: http://forums.somethingawful.com/showthread.php?threadid=3577352&pagenumber=2#post421795881

Sadly I made the mistake of getting the Steam edition. Doesn't use anything out of Steam outside of TIME PLAYED. Doesn't even seem like screenshots work!
No achievements or nothing. I feel robbed. Of my free copy. Of a game I already have on a couple PC Gamer or Computer Gaming World CDs.
And that I completed 2-3 times on my Commodore 64 in the early 80s.

Its still fun as hell though. And I am enjoying it more than Temple of Elemental Evil with Co8 7.9. Been playing that one off and on for a couple months now. Game gets loving TEDIOUS. I think I am on the 4th floor. I should probably just take out my original copy of the 1st ed AD&D module and just rush to victory. Everyone is level 9 already and at this point I could care less about any extra high level content.

But yes folks. A game that ran on my Commodore 64 is more fun than a 2003 PC RPG that has fan mods applied. It aint nostalgia. Its just.. more fun.

jpmeyer
Jan 17, 2012

parody image of che

Peas and Rice posted:

No one's posted it yet but since it's been lighting up the Wasteland 2 and GOG threads - Wasteland is out on GOG. :gogtears:

I ended up receiving a free copy of Wasteland (which I picked up for Steam rather than GOG), and the first thing I noticed:

How in the world did a game that I have sitting on one floppy disk suddenly balloon up to a 200 meg download?

Emong
May 31, 2011

perpair to be annihilated


jpmeyer posted:

I ended up receiving a free copy of Wasteland (which I picked up for Steam rather than GOG), and the first thing I noticed:

How in the world did a game that fit on one floppy disk suddenly balloon up to a 200 meg download?

They included an audio track and all the paragraphs, and they uprezzed the portraits.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever

BadAstronaut posted:

My feeling is that for the amount of hours I got out of BG:EE and will get out of BG2:EE, $20-$25 is completely worth it, and I am more than happy to buy directly from the devs, as opposed to Steam, so they get full financial support.

Do you get a Steam key if you buy direct? I am willing to shell out full retail for BG2EE (and M&MX) but paid a fiver for BG1EE via Steam during a sale.

Fair Bear Maiden
Jun 17, 2013

jpmeyer posted:

How in the world did a game that I have sitting on one floppy disk suddenly balloon up to a 200 meg download?

The Steam version includes the extra in a single download. GOG's download is around 80 mb with a separate download for the extras.

Peas and Rice
Jul 14, 2004

Honor and profit.

Captain Rufus posted:

Hey man I covered it in a very appropriate thread: http://forums.somethingawful.com/showthread.php?threadid=3577352&pagenumber=2#post421795881

Sadly I made the mistake of getting the Steam edition. Doesn't use anything out of Steam outside of TIME PLAYED. Doesn't even seem like screenshots work!
No achievements or nothing. I feel robbed. Of my free copy. Of a game I already have on a couple PC Gamer or Computer Gaming World CDs.
And that I completed 2-3 times on my Commodore 64 in the early 80s.

Oh, I totally missed that thread. But I really only read threads I've subbed to anymore these days. :smith:

I'm equally disappointed in the Steam version. I'd at least have liked some achievements, or at the very least for my friends to see that I'm playing WASTELAND 1: THE ORIGINAL CLASSIC.

jpmeyer
Jan 17, 2012

parody image of che

Peas and Rice posted:

Oh, I totally missed that thread. But I really only read threads I've subbed to anymore these days. :smith:

I'm equally disappointed in the Steam version. I'd at least have liked some achievements, or at the very least for my friends to see that I'm playing WASTELAND 1: THE ORIGINAL CLASSIC.

ACHIEVEMENT UNLOCKED: figured out the order to read the paragraphs in so that you can get that alien story.

Peas and Rice
Jul 14, 2004

Honor and profit.

jpmeyer posted:

ACHIEVEMENT UNLOCKED: figured out the order to read the paragraphs in so that you can get that alien story.

UNLOCKED 2/10/1988 :smugdog:

CrookedB
Jun 27, 2011

Stupid newbee
So, The Age of Decadence is now available on Steam Early Access: http://store.steampowered.com/app/230070/

quote:

The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Welcome to the Age of Decadence Early Access launch!

We’re proud to offer you the first two chapters (roughly 60% of the game) and send you on an exciting (hopefully) and one of a kind adventure.

The first two chapters have all the features of the full game and give you:

- 10 locations: two towns where all the scheming, plotting, and back-stabbing take place, raiders’ camps, an ancient tomb, a tower of the Magi in a ruined city, the Abyss, which claimed many lives, a mountain pass protecting the southern towns from the barbarians of the wastes, and more.
- Over 100 hand-crafted fights (no filler combat), 130 if you count all variations
- Over 70 quests with multiple solutions, choices, and consequences
- over 100 characters you can talk to
- Over 350,000 words of dialogue (that would be a 1,300-page book)
- 6 mutually-exclusive questlines
- 40 different weapons, 15 different armor sets, dozens of other items (alchemical reagents, crafting components, artefacts, scrolls, throwing nets, etc)
- A lot of death screens

It’s a challenging (no, really), turn-based game with a lot of text. Its design is influenced by RPGs your grandpa used to play, where dying a lot was half the fun and the only way to learn.

Keep in mind that even though the content is done, we’re committed to quality and will continue improving balance, optimization, and quests (based on your feedback).

EDIT: Also, there's a shorter free demo available for download from the Steam store page.

CrookedB fucked around with this message at 17:48 on Nov 15, 2013

mbt
Aug 13, 2012

CrookedB posted:

So, The Age of Decadence is now available on Steam Early Access: http://store.steampowered.com/app/230070/

I'm curious what people's impressions on it are. The description makes it sounds incredible, but I suppose that's the point of it.

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gschmidl
Sep 3, 2011

watch with knife hands

Mortimer posted:

I'm curious what people's impressions on it are. The description makes it sounds incredible, but I suppose that's the point of it.

This game has been in the works for ages. The demo I played about a year ago was complete garbage, unfortunately.

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