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I'm not quite sure this is the right thread, but when you think about it, what is? Space Rangers HD: A War Apart is out on Steam. It's a remastering of the already pretty awesome Space Rangers 2 (think Sid Meier's Pirates in Spaaaaaaaaaaaace!) with new art assets, more fun gameplay poo poo and, most importantly, a completely redone translation. The last bit is crucial since the best part of SR are all the text adventures that you are given as missions, which range from winning a space pizza competition to hosting a dinner for the
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# ? Oct 24, 2013 12:54 |
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# ? May 23, 2024 19:10 |
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Oh wow I didn't know about the redone translation, guess I'll check it out.
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# ? Oct 24, 2013 14:21 |
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BadAstronaut posted:Kinda wish there was something that would expand the Ultima 6/Savage Empire / Martian Dreams overworld map area of the interface. That would improve the games a fair amount... This work in progress project is probably the best hope for that to happen. http://nuvie.sourceforge.net/
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# ? Oct 24, 2013 16:23 |
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Saw that a long time ago actually - thanks for the reminder. Problem is that last updates being more than a year old are My understanding is that that is currently just an interpretor, right? And not capable of resolution changes? So it is not much different to playing the game in (stable) DOSBox?
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# ? Oct 25, 2013 04:49 |
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BadAstronaut posted:Saw that a long time ago actually - thanks for the reminder. Problem is that last updates being more than a year old are Sadly still a bit away from completion however a quick glance at the svn shows they are still working at it. http://sourceforge.net/p/nuvie/code/HEAD/tree/nuvie/trunk/ but otherwise DosBox is still the most reliable way of playing at the moment until the kinks are worked out. I think the most you can do resolution wise in Nuvie is set the scale in windowed mode in the cfg file. I just tried full-screen mode on my pc but it crashed out on me. Still waiting on someone to finish a proper Ultima Underworld port. That's the one engine remake I really want to see.
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# ? Oct 25, 2013 19:14 |
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Is anyone working on one? What would this entail - and how would it be improved over running it in DOSbox?
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# ? Oct 26, 2013 14:19 |
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Hank Morgan posted:Still waiting on someone to finish a proper Ultima Underworld port. That's the one engine remake I really want to see. Yeah. System Shock is a great game and all, and I'm glad it got a modern enhancement, but Underworld was always dearer to me, and I wish it'd get the same level of love.
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# ? Oct 26, 2013 15:32 |
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Fintilgin posted:Yeah. System Shock is a great game and all, and I'm glad it got a modern enhancement, but Underworld was always dearer to me, and I wish it'd get the same level of love. Sylphosaurus fucked around with this message at 18:13 on Oct 26, 2013 |
# ? Oct 26, 2013 17:09 |
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BadAstronaut posted:Is anyone working on one? What would this entail - and how would it be improved over running it in DOSbox? Graphics and controls basically. The game is functional enough in Dosbox that I can get by but UW comes from that era that pre-dates mouselook and even the standard WASD of DooM and there is only so much you can do with the DosBox key-mapper especially if you try and play a mage class. Graphically the most obvious issues are that the view window is a bit small for modern tastes (it's a bit larger in UW2) and it has that slight warping effect at the edge where they had to fudge the math on the texture mapping. I've been looking into this lately out of curiosity and from what I can make out there have been at least three or four attempts to do a remake. Most of them involve the original System Shock as well since it's the same engine and the most of the data formats are pretty well documented. Sadly most of the projects only got as far as allowing you to view the levels with little to no game-play. The most recent project is Abysmal but it hasn't updated recently. Hank Morgan fucked around with this message at 17:37 on Oct 26, 2013 |
# ? Oct 26, 2013 17:35 |
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So this conversation sparked a few neurons in my brain and I dug out an old Ultima Underworld map viewer I had and right enough one of it's options was the ability to export a VRML 1.0 file. I also remembered seeing a thread on the DarkMod forums about exporting maps into the Doom3/Darkmod engine from Blender via a Quake3 engine export. So armed with those tools I set about converting a map from UW1 into the Dark Mod. After spending way too much time trying and failing to figure out how to get Blender to export to .map whilst not turning every quadrangle into triangles I eventually got this out the other end. This is level one of Ultima Underworld in the DarkMod/Doom3 editor and game engine. The process is fairly simple to just produce the map file but since the export comes out full of triangle polygons for every brush on the map it becomes a time-staking process to simplify that geometry. Of course one I completed I realised I entered the wrong scaling values at a certain point(despite multiple tests to get it right) so it feels a bit more cramped than it should be. Also the third screen-shot was edited in order to show off the map. If anyone ones to try it out the process is as follows. 1. Download this viewer. Copy the exe to your UW1 or 2 folder. 2. In the viewer select your level and press F9 to export to a VRML 1.0 file. It is saved in the level[number] folder. 3. A vrml 1.0 won't open in the current blender so I had to download an old version of Blender called Blender Publisher. Just import the vrml into publisher and save the file. You can then open that file in blender. 4. In blender realign the map by X-90 and mirror it on the Y(?) axis so it's the right way around. Scale the map so that the .map exporter will actually 5. Optionally run the command to remove duplicate vertices. This will allow you to try using the tri-to-quad converter to reduce the brush count. Unfortunately when I export to .map the triangles come back again. I spent a lot of time trying to fix this and I know it's possible somehow since I solved the problem at 3.30 in the morning but when I woke up the next morning I forgot my solution Maybe you'll have more luck. 6. See this thread for details on the export process. But in addition I had to do the following extra step because of a error with the Q3toD3 tool. Just run the Plugin called Reduce Brush Count in GTKRadiant and save the file before doing that conversion. The two errors I would get with that tool are due to the map being two big or not running the Reduce Brush tool. Again this is a solvable problem whose solution I have forgot due to sleep deprivation. There is a lesson in here somewhere. edit: Working link for the viewer. http://bootstrike.com/Uw1/downloads.php Use "Level Viewer v1.1 by Telemachos Dragon" Hank Morgan fucked around with this message at 23:38 on Oct 29, 2013 |
# ? Oct 29, 2013 21:31 |
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For those who still remember this game, Cleve has finally released the long-awaited "superdemo" version of Grimoire: https://www.indiegogo.com/projects/grimoire-forever?c=activity quote:The Super Demo is now accessible for pledged campaign contributors only at : As you can see, in theory it's intended for backers only, but in practice anyone can download and play it. The superdemo is supposed to be considerably bigger than the earlier demo, and work considerably better on modern systems. (Just don't forget to run it as admin.) Works like a charm on my Windows 8 x64, at least.
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# ? Nov 2, 2013 23:01 |
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CrookedB posted:Grimoire It's not April 1st, is it?
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# ? Nov 2, 2013 23:19 |
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CrookedB posted:Please note that after installation, the super demo activates your onboard webcam and then attempts to match your likeness to the NSA archives at the Echelon facility here in Australia. Failing to find a match to our list of contributors will mean you will immediately be invoiced for a million dollars worth of Amway merchandise that will be dumped on your door, most of it worthless garbage you will never even be able to sell to your own relatives like oversize cans of Crisco and huge bags of yarn fragments. Crawling through waist deep piles of greasy yarn in your living room that become increasingly tangled over the years you will rue the day you downloaded the Grimoire Super Demo without being a contributor. You have been warned. Yep, good ol' Cleve, that's for sure. ed: The videos of the game look moderately promising, but god is the turning animation awful and disorienting. Genpei Turtle fucked around with this message at 23:32 on Nov 2, 2013 |
# ? Nov 2, 2013 23:26 |
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Genpei Turtle posted:ed: The videos of the game look moderately promising, but god is the turning animation awful and disorienting. You can disable it in the settings, which is what I did.
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# ? Nov 2, 2013 23:35 |
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Have you played it (or the previous one) CrookedB? If so, thoughts?
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# ? Nov 3, 2013 01:34 |
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Jordan7hm posted:Have you played it (or the previous one) CrookedB? If so, thoughts? I played the previous version a bit but couldn't get it to run without occasional crashes so I gave up on it. The new one runs much better and I'm having a blast with it. If the character development and dungeon design live up even to the first couple of dungeons I've explored so far, Grimoire could easily become the best non-Wizardry Wizardry-like RPG I've played. I'd say if you enjoyed Wizardry 7, you should definitely give the superdemo a spin. P.S. Unfortunately the demo lacks any kind of manual though, so if you want your mechanics to be 100% transparent you should probably wait for the final release. Some information on the attributes such as FEL, DEV or DES, base racial stats, and class requirements can be found here: mondblut, post: 2940217, member: 4084 posted:FEL is fellowship, a charisma substitute. Important for clerics, templars, jesters, bards, pirates. mondblut, post: 2940220, member: 4084 posted:For the record (might be outdated, mind you): mondblut, post: 2940223, member: 4084 posted:race warrior wizard cleric thaumaturge necromancer ranger thief templar berserker jester bard metalsmith pirate assassin sage It's actually pretty easy to just play the game without knowing all that though, and just experimenting around, at least on the Veteran (= normal) difficulty. Now that the icon tooltips are there everything's pretty intuitive if you've played a Wizardry game before.
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# ? Nov 3, 2013 12:58 |
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Vamphyr
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# ? Nov 3, 2013 16:05 |
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Anyway, in other news, Paper Sorcerer has been released today. It's an RPG inspired by Wizardry 4! I haven't given the final version a try yet but I did play an earlier demo and, while much more simplistic than something like Grimoire (and much less hardcore than the actual Wizardry 4), it was pretty solid overall. Also I really like the art style: https://www.youtube.com/watch?v=mRfJjYpRcVE quote:Paper Sorcerer is a stylish single player turn based RPG focused on strategy, party-building, and environmental puzzles. Fight with the skills and spells you've learned in a battle system that emphasizes strategy over grinding. Assemble a party of monsters and dark creatures to fight alongside you. Explore and solve environmental puzzles to unlock secret paths and find extra loot! A double-sided adventure, an RPG with adventure game elements. The game's up for purchase for $5 or 3,83€ (Windows, Mac or Linux) over at the Ultra Runaway Games website: https://www.ultrarunaway.com EDIT: Initial reports suggest the release is pretty buggy, so you might want to wait a bit before buying and/or playing it. CrookedB fucked around with this message at 19:57 on Nov 3, 2013 |
# ? Nov 3, 2013 18:01 |
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Sorry for the double-post. I hoped somebody would bump this thread since I lasted posted, but tough luck. You may know Daedalic as the adventure game developer and publisher (most notably for the Deponia trilogy which I've enjoyed a lot), but they've also got a turn-based tactical RPG in the making, called Blackguards. To be honest, I wasn't expecting much from it, this being Daedalic's first RPG and all, but apparently it's really good so you might want to keep an eye on it. Two people whose opinion on RPGs I trust have written up this very detailed preview for the RPG Codex; if you're okay with visiting the Codex, you may want to give it a read: http://www.rpgcodex.net/content.php?id=9232 The game is currently available on Steam Early Access, and you can play the 1st chapter if you preorder it.
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# ? Nov 13, 2013 21:22 |
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Unfortunately people just don't love old school RPGs as much as they should. I'm frothing over the release of BG2:EE later this week. Maybe, maybe a reworking of the greatest game ever made well garner some more in interest. I just finished the first Enhanced Edition on Sunday and will be taking my character through. It's going to be a lot of AD&D this month...
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# ? Nov 14, 2013 00:16 |
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No one's posted it yet but since it's been lighting up the Wasteland 2 and GOG threads - Wasteland is out on GOG.
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# ? Nov 14, 2013 01:37 |
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The Steam release was just begging for an achievement like "re-rolled one character 200 times!" or "died while clearly still trying to figure out the interface!"
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# ? Nov 14, 2013 04:46 |
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CrookedB posted:Sorry for the double-post. I hoped somebody would bump this thread since I lasted posted, but tough luck. Thanks for this. I don't visit the codex as often as I should. I glanced at Blackguards and thought it looked pretty crappy, but this does make it seem more interesting.
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# ? Nov 14, 2013 05:38 |
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BadAstronaut posted:Unfortunately people just don't love old school RPGs as much as they should. Is there any reason to buy the EEs if I'm already comfortable getting the originals running with mods?
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# ? Nov 14, 2013 06:39 |
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andrew smash posted:Is there any reason to buy the EEs if I'm already comfortable getting the originals running with mods? Bit of extra content, new UI, easier to do multiplayer.
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# ? Nov 14, 2013 06:51 |
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andrew smash posted:Is there any reason to buy the EEs if I'm already comfortable getting the originals running with mods? When BG:EE is on sale for five bucks (which I have seen on Steam) it's absolutely worth it to experience the new content. The updated UI from 1.2 patch is also great (much better font) and there are extra classes, kits etc. But maybe those are all in mods? Anyway, I own it on GOG and modded it, and bought BG:EE and the latest patch is just awesome - very happy to have played it. (And I originally played BG when it came out something like 13 years ago, although memory of everything in the game is a bit hazy from then) BG2 is my favourite game of all time so being able to experience it anything like I got for the BG:EE 1.2 patch is going to be awesome. EDIT: vvv Oh yeah, I mean, I paid full price for both and totally think it is worth it. Some people are adamantly against it for Reasons, but I think it is completely worth it. As a hardcore modder, you might not think it is - total YYMV situation. I for one think it's totally worth it. BadAstronaut fucked around with this message at 09:34 on Nov 14, 2013 |
# ? Nov 14, 2013 09:06 |
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The EE versions are totally worth it in my mind. Setting things up can be a bit of a pain. The BGEE adds a few new NPCs, and helps even out some of the underrepresented equipment. Plus, the new text since 1.2 is better looking than the text in the original. Worth the price just for the ease on the eyes. I posted a few screenshots of it in the BGEE thread. http://i.imgur.com/J6sU94b.jpg http://i.imgur.com/z0JX9fi.jpg http://i.imgur.com/wTqgqIQ.jpg
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# ? Nov 14, 2013 09:14 |
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Filthy Monkey posted:The EE versions are totally worth it in my mind. Setting things up can be a bit of a pain. The BGEE adds a few new NPCs, and helps even out some of the underrepresented equipment. Plus, the new text since 1.2 is better looking than the text in the original. Worth the price just for the ease on the eyes. I posted a few screenshots of it in the BGEE thread. Seconding Filthy Monkey's opinion here. The BG games are basically my favourite games ever made, on average I think I play them once a year and they have never not been installed on my computer since I was about 12 years old. I think the BG:EE with the latest patch is head over heels better on newer systems than going to the hassle of setting up TuTu, yes the new NP's can be a bit overpowered and jarring, and you don't get access to a few mods but if you are like me and never really bothered with mods anyway, I really recommend getting the Enhanced Edition when it is on sale (its a bit pricey compared to the gog versions normally).
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# ? Nov 14, 2013 09:53 |
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mitochondritom posted:I really recommend getting the Enhanced Edition when it is on sale (its a bit pricey compared to the gog versions normally). My feeling is that for the amount of hours I got out of BG:EE and will get out of BG2:EE, $20-$25 is completely worth it, and I am more than happy to buy directly from the devs, as opposed to Steam, so they get full financial support.
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# ? Nov 14, 2013 10:01 |
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Peas and Rice posted:No one's posted it yet but since it's been lighting up the Wasteland 2 and GOG threads - Wasteland is out on GOG. Hey man I covered it in a very appropriate thread: http://forums.somethingawful.com/showthread.php?threadid=3577352&pagenumber=2#post421795881 Sadly I made the mistake of getting the Steam edition. Doesn't use anything out of Steam outside of TIME PLAYED. Doesn't even seem like screenshots work! No achievements or nothing. I feel robbed. Of my free copy. Of a game I already have on a couple PC Gamer or Computer Gaming World CDs. And that I completed 2-3 times on my Commodore 64 in the early 80s. Its still fun as hell though. And I am enjoying it more than Temple of Elemental Evil with Co8 7.9. Been playing that one off and on for a couple months now. Game gets loving TEDIOUS. I think I am on the 4th floor. I should probably just take out my original copy of the 1st ed AD&D module and just rush to victory. Everyone is level 9 already and at this point I could care less about any extra high level content. But yes folks. A game that ran on my Commodore 64 is more fun than a 2003 PC RPG that has fan mods applied. It aint nostalgia. Its just.. more fun.
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# ? Nov 14, 2013 12:42 |
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Peas and Rice posted:No one's posted it yet but since it's been lighting up the Wasteland 2 and GOG threads - Wasteland is out on GOG. I ended up receiving a free copy of Wasteland (which I picked up for Steam rather than GOG), and the first thing I noticed: How in the world did a game that I have sitting on one floppy disk suddenly balloon up to a 200 meg download?
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# ? Nov 14, 2013 15:38 |
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jpmeyer posted:I ended up receiving a free copy of Wasteland (which I picked up for Steam rather than GOG), and the first thing I noticed: They included an audio track and all the paragraphs, and they uprezzed the portraits.
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# ? Nov 14, 2013 15:39 |
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BadAstronaut posted:My feeling is that for the amount of hours I got out of BG:EE and will get out of BG2:EE, $20-$25 is completely worth it, and I am more than happy to buy directly from the devs, as opposed to Steam, so they get full financial support. Do you get a Steam key if you buy direct? I am willing to shell out full retail for BG2EE (and M&MX) but paid a fiver for BG1EE via Steam during a sale.
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# ? Nov 14, 2013 16:49 |
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jpmeyer posted:How in the world did a game that I have sitting on one floppy disk suddenly balloon up to a 200 meg download? The Steam version includes the extra in a single download. GOG's download is around 80 mb with a separate download for the extras.
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# ? Nov 14, 2013 17:06 |
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Captain Rufus posted:Hey man I covered it in a very appropriate thread: http://forums.somethingawful.com/showthread.php?threadid=3577352&pagenumber=2#post421795881 Oh, I totally missed that thread. But I really only read threads I've subbed to anymore these days. I'm equally disappointed in the Steam version. I'd at least have liked some achievements, or at the very least for my friends to see that I'm playing WASTELAND 1: THE ORIGINAL CLASSIC.
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# ? Nov 14, 2013 18:57 |
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Peas and Rice posted:Oh, I totally missed that thread. But I really only read threads I've subbed to anymore these days. ACHIEVEMENT UNLOCKED: figured out the order to read the paragraphs in so that you can get that alien story.
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# ? Nov 14, 2013 19:46 |
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jpmeyer posted:ACHIEVEMENT UNLOCKED: figured out the order to read the paragraphs in so that you can get that alien story. UNLOCKED 2/10/1988
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# ? Nov 14, 2013 19:49 |
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So, The Age of Decadence is now available on Steam Early Access: http://store.steampowered.com/app/230070/quote:The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees. EDIT: Also, there's a shorter free demo available for download from the Steam store page. CrookedB fucked around with this message at 17:48 on Nov 15, 2013 |
# ? Nov 15, 2013 10:51 |
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CrookedB posted:So, The Age of Decadence is now available on Steam Early Access: http://store.steampowered.com/app/230070/ I'm curious what people's impressions on it are. The description makes it sounds incredible, but I suppose that's the point of it.
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# ? Nov 15, 2013 20:44 |
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# ? May 23, 2024 19:10 |
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Mortimer posted:I'm curious what people's impressions on it are. The description makes it sounds incredible, but I suppose that's the point of it. This game has been in the works for ages. The demo I played about a year ago was complete garbage, unfortunately.
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# ? Nov 15, 2013 20:58 |