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Yeah, fire ants are bad news. Another good candidate for sunder mind.
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# ? Nov 2, 2013 22:12 |
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# ? Apr 27, 2024 03:15 |
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Some roguelike news I didn't see posted. ToME4 has been greenlighted on steam! http://steamcommunity.com/sharedfiles/filedetails/?id=93674769 In ADOM news, Biskup has released the latest build to the public: http://www.ancientdomainsofmystery.com/2013/11/adom-120-prerelease-18-is-available-for.html So if you didn't donate to the campaign, now you can check out those tiles!
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# ? Nov 2, 2013 22:12 |
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Bob NewSCART posted:Also one more quick retarded question that I should know the answer to, how do I fill up my skins with some water? You can get water by trading stuff like dis astragant said, the difference in barter value will be made up in water (1 dram per $1). You can also fill skins with any liquid by interacting with a pool of liquid on the ground, or by selecting a container in your inventory while standing on a tile of liquid. Most of the water you find in the world is salty, so you can't drink it or use it for trade, but you'll very rarely find small pools of fresh water. It will still put out fires if you pour it out, so having a skin full of salty water can be useful. I haven't played since the last major update, so I don't remember all the specifics offhand, but the menus should be pretty self explanatory.
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# ? Nov 2, 2013 22:33 |
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EAT THE EGGS RICOLA posted:Does anyone have any suggestions for getting started in Sil? An easy starting setup is to do 6 melee, 6 evasion and then 3 in some other skill - mess around with a few races (higher on the list is generally better, they're not remotely balanced) and their affinities (an affinity means you get +1 to that skill and you can get a free ability related to that skill - hit tab to see these in game). For stats make sure to not skimp on dex, str, or con (minimum 2 in each).
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# ? Nov 2, 2013 22:56 |
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Happylisk posted:In ADOM news, Biskup has released the latest build to the public: Been waiting for this, thanks for the link!
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# ? Nov 3, 2013 02:17 |
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Is there a reliable place to find the wire for the crazy dude after you give him the two artifacts? Also what are some good skills to invest in if I do manage to get a character off the ground? I've just been pumping axe skills most of the time. Bob NewSCART fucked around with this message at 04:19 on Nov 3, 2013 |
# ? Nov 3, 2013 03:51 |
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Bob NewSCART posted:Is there a reliable place to find the wire for the crazy dude after you give him the two artifacts? He tells you to go to the Rust Wells, which are 3 red dots on the world map a bit east of Joppa. You'll find tons of it laying on the ground there, though sometimes you might have to fart around underground to get enough. Be sure to kill qudzu and rustaceans with ranged attacks if you don't want to be there all day.
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# ? Nov 3, 2013 03:55 |
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So my carbide battle axe got rusted. What do I do about this? It's been a pretty badass weapon so far.
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# ? Nov 3, 2013 05:18 |
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Bob NewSCART posted:So my carbide battle axe got rusted. What do I do about this? It's been a pretty badass weapon so far. How does something made out of carbide rust?
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# ? Nov 3, 2013 05:23 |
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Bob NewSCART posted:So my carbide battle axe got rusted. What do I do about this? It's been a pretty badass weapon so far. Got to Grit Gate or the goatman village and buy something better.
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# ? Nov 3, 2013 05:30 |
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As far as I know, the only way to repair rusted or broken items is to use Fix-It spray, which is pretty rare. Unless it's something totally badass, then you're better off just buying something to replace as said above.
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# ? Nov 3, 2013 06:56 |
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Protocol 5 posted:As far as I know, the only way to repair rusted or broken items is to use Fix-It spray, which is pretty rare. Unless it's something totally badass, then you're better off just buying something to replace as said above. Is that the use of that? As I have yet to use that item, the description made me think it was to regrow a limb or some such thing due to the fact that it says not to use it on a heart. Maybe the description could be better..
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# ? Nov 3, 2013 07:20 |
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Interesting to see all the mutation build chat. I haven't played CoQ heavily for a couple of years but I remember the general opinion being that true men were much stronger in the early game. What changed?
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# ? Nov 3, 2013 07:24 |
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andrew smash posted:Interesting to see all the mutation build chat. I haven't played CoQ heavily for a couple of years but I remember the general opinion being that true men were much stronger in the early game. What changed? I don't believe that was ever actually accurate.
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# ? Nov 3, 2013 07:39 |
They get better stats and gear, so they're stronger if you're not using mutations much, I guess?
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# ? Nov 3, 2013 07:45 |
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The main thing is that mutations have gotten better, while injectors were made a lot weaker. I still prefer True Man tinkers myself, but you can't bank on having pretty much limitless HP as soon as you learn the healing injector recipe any more. With mutants you don't have to depend on finding good gear early to get anywhere, and several of the mutations have effects that you can't duplicate with tech (yet, anyway). If cyberware becomes a bigger, more reliably available part of the game, that might change things.
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# ? Nov 3, 2013 07:46 |
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Protocol 5 posted:As far as I know, the only way to repair rusted or broken items is to use Fix-It spray, which is pretty rare. Unless it's something totally badass, then you're better off just buying something to replace as said above. Unless I am mistaken, a lot of vendors that can tinker can also repair items. You just hit 'r' with the cursor over the item in the trade menu, sort of like you'd have an NPC identify stuff. It's not too expensive, I think, although I haven't used it a ton. But, yeah, only way to do it while adventuring is Fix-It spray or Tinkering>Repair. EDIT: Just checked, even the tinkerer in Joppa can repair stuff, so yeah, definitely can do it that way.
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# ? Nov 3, 2013 09:41 |
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LizardBeam posted:Unless I am mistaken, a lot of vendors that can tinker can also repair items. You just hit 'r' with the cursor over the item in the trade menu, sort of like you'd have an NPC identify stuff. It's not too expensive, I think, although I haven't used it a ton. But, yeah, only way to do it while adventuring is Fix-It spray or Tinkering>Repair. Sweet, thanks. This character has made it to level 11 now. Been blowing pretty much everything up with flaming hands and sunder mind while hiding inside my carapace, I just picked up a desert rifle I have approximately 70-80 lead slugs, along with two battleaxs. One of the issues I've been having is going starving due to ravenous if I use the world map, and I can't carry enough corpses around without not being able to move if I want to actually try and feed myself while I'm travelling. I guess I'll have to farm some glowpads.
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# ? Nov 3, 2013 15:22 |
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EAT THE EGGS RICOLA posted:Does anyone have any suggestions for getting started in Sil? First of all, go Noldor. Noldor have the best base stats and are the easiest race to play and having a blade proficiency is very nice. For stats, you should choose stats that reflect the kind of build you're thinking of going for. If you want to be a more traditional hack and slash kind of elf, I'd take 3 str 4 dex 4 con 3 grace, then invest 1000 to 1500 of my starting XP into both melee and evasion. If you take a Noldor of Feanor consider taking points into smithing too, as it can be a great way to bootstrap yourself if you miss good starting equipment. Getting 6 skill points in smithing before the 100' foot forge will let you take both armorsmith and artistry, which will let you add extra stat points onto the armor you craft. A shield, some studded leather armor and a +2 Cloak are all useful if you haven't found any yet. You can also go enchanting instead of artistry (which is what I've been doing lately) and craft gloves of the forge, a cloak of protection or a shield of deflection and a helm of brilliance. The helm is especially nice since it adds to your light radius meaning even while using a torch you have a light radius of 2. If you go for a stealth character you'll still want to put at least 4 points into dex, if not 5. Dexterity is easily the most important stat, as it improves your ability to dodge, hit and sneak. Strength mainly just adds extra sides to your hit dies, which is still useful, but dexterity is just that good. I honestly don't have much to say about stealth, however, because I almost never play it Other then that, remember that the more dice a weapon has (i.e. 4d3) the less likely it is to crit and vice versa. So if you want a sneaky, stabby dude using weapons like shortswords allows for more crits. Also, three other big suggestions I have. If you see a purple lower case m DO NOT ATTACK IT. DO NOT LOOK AT IT. RUN AWAY. They drain your constitution, and that means losing HP until you find a way to restore it. Second, be careful if you see strange darkness. If you enter a lit room and there's a blob of darkness in the corner, be careful. But the biggest suggestion I can give is that you should never hesitate to run away and dash up or down a set of stairs. When I finally got this idea drilled into my head, my average floor of death went from 300' to 650'. If you ever feel unconfident or overwhelmed RUN AWAY. Stairs are your friend and it pays to know where the nearest staircase is.
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# ? Nov 3, 2013 15:55 |
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All this CoQ talk is making me squirm. I feel like I would really like it but man, all that ascii just turns me off. Also, what are these in PRIME? turn it up TURN ME ON fucked around with this message at 17:46 on Nov 3, 2013 |
# ? Nov 3, 2013 17:39 |
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Space Bat posted:But the biggest suggestion I can give is that you should never hesitate to run away and dash up or down a set of stairs. When I finally got this idea drilled into my head, my average floor of death went from 300' to 650'. If you ever feel unconfident or overwhelmed RUN AWAY. Stairs are your friend and it pays to know where the nearest staircase is. One thing neither of us mentioned that's worth noting is how the floors work: 1) It instances a floor of a given depth every time you go up or down stairs. If you have to escape upstairs and later go downstairs, you won't be smack in the middle of whatever awful poo poo you ran from. Bear this in mind when you walk down the stairs and are immediately surrounded or something - there's no real reason not to turn right back around. 2) On your character sheet is a minimum depth which is based on your time (corrected, thanks). If you're on the same depth as your minimum, trying to go upstairs will put you back at the same depth. If you're on a lower depth than your minimum, trying to go upstairs will end up bringing you downstairs. This is good to know because if you're still not feeling like you're up to snuff enough to hit up the next floor gear-wise/exp-wise, you can spawn another floor full of stuff at that same level instead of advancing - but only to a point. Basically the point I'm making is never, ever hesitate to run. 01011001 fucked around with this message at 20:39 on Nov 3, 2013 |
# ? Nov 3, 2013 18:48 |
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01011001 posted:2) On your character sheet is a minimum depth which is based on your accumulated total experience. It's actually based on time passed. It's lenient enough that you won't usually won't be forced downwards unless you're grinding 950' for items (morgoth is on 1000'). But it does mean that the game has an actual time limit.
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# ? Nov 3, 2013 18:57 |
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What's the best way to deal with rifle turrets? At 14 now and about to get to Grit Gate but I'm exploring the ruins on the outskirts and rifle turrets that are lurking behind trees are pretty scary and I don't want to run up and try to kill one with no knowledge of how.
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# ? Nov 3, 2013 20:22 |
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EvilMike posted:It's actually based on time passed. It's lenient enough that you won't usually won't be forced downwards unless you're grinding 950' for items (morgoth is on 1000'). But it does mean that the game has an actual time limit. Oh, my mistake then.
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# ? Nov 3, 2013 20:39 |
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Protocol 5 posted:If cyberware becomes a bigger, more reliably available part of the game, that might change things. The new dungeon we're working on is designed to be a reliable, if risky, alternate opening move for True Men to get some early cybernetics.
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# ? Nov 4, 2013 01:34 |
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playing a carapace esper and I've made it further then I ever have in coq! just killed the phase spider, which was totally anticlimatic as it stood there in another phase while I chopped it up with lazers Phasing into that room was a really awesome discovery though. its been interesting trying to use proselytize as well, which I've never messed with. One of my longest lived companions was a lovely Jelly who would scout ahead & selflessly clear rooms of urchins. rip (may the puddle of cyan goop immortalize his resting place)
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# ? Nov 4, 2013 02:12 |
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Happylisk posted:In ADOM news, Biskup has released the latest build to the public: Anyone good with emulation know how to get this release working with an Amiga Emulator on Android? It would be nice to have ADOM to go for once.
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# ? Nov 4, 2013 04:18 |
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_jink posted:playing a carapace esper and I've made it further then I ever have in coq! Proselytize works best with domination, which would allow you to take direct control of your companions to equip them and even give them new skills/mutations if they leveled up enough! (I wish you could do this without dominating them though)
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# ? Nov 4, 2013 08:30 |
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Octo1 posted:Proselytize works best with domination, which would allow you to take direct control of your companions to equip them and even give them new skills/mutations if they leveled up enough! Is that a viable way to play? It sounds interesting, but also like a hefty chunk of micromanagement unless your minions get substantially stronger. also yo Unormal (& Luke if youre still about) I really enjoy the writing in this game!
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# ? Nov 4, 2013 09:49 |
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I like rolling True Man guys with the background in tinkering with a free recipe. Last time I found an amazing back item really early on in the first northern area whose name I've forgotten which were two robot arms, essentially turning me into a four armed badass of utter destruction. I have no idea how rare the item is but man it was amazing. Also high powered freeze grenades are the best item in nearly any dire situation. Being a tinkerer is just amazing and the game is fun as all hell. I hope Unormal starts back up on the development but good luck with your other project in the meantime! Blackray Jack fucked around with this message at 10:08 on Nov 4, 2013 |
# ? Nov 4, 2013 10:03 |
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Every now and then my water merchants start with helping hands but I haven't really noticed them doing anything besides being a place to stick a glowsphere.
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# ? Nov 4, 2013 10:57 |
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How complete is CoQ? I see it's still a beta but how much is missing at the moment?
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# ? Nov 4, 2013 14:07 |
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dis astranagant posted:Every now and then my water merchants start with helping hands but I haven't really noticed them doing anything besides being a place to stick a glowsphere. They should proc additional attacks too.
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# ? Nov 4, 2013 19:01 |
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_jink posted:Is that a viable way to play? It sounds interesting, but also like a hefty chunk of micromanagement unless your minions get substantially stronger. Thanks!
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# ? Nov 4, 2013 19:10 |
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Tuxedo Catfish posted:I don't believe that was ever actually accurate. Their starting stats and stat gain were nerfed at some point.
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# ? Nov 4, 2013 19:18 |
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hand of luke posted:They should proc additional attacks too. Well, if it's anything like the rate on the multiple arms mutation it's no wonder I didn't notice.
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# ? Nov 4, 2013 20:00 |
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Does CoQ have any particular dependencies? I'm going to try to get it running in wine.
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# ? Nov 4, 2013 22:47 |
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andrew smash posted:Does CoQ have any particular dependencies? I'm going to try to get it running in wine. You have to install .NET in wine first and make sure to run it with the '-console' flag. I couldn't get it to work without cd-ing into the game directory first but if I do that it runs fine in wine on Mac. I should note I've only played a very small amount so if there's something that breaks wine later on I wouldn't know. See also http://forums.freeholdentertainment.com/showthread.php?414-Running-under-Linux.
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# ? Nov 4, 2013 23:12 |
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dis astranagant posted:Well, if it's anything like the rate on the multiple arms mutation it's no wonder I didn't notice. You can also put shields on them so you can have double the protection while dual wielding to your hearts content. Or put on three shields and one weapon even!
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# ? Nov 5, 2013 00:38 |
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# ? Apr 27, 2024 03:15 |
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I just took the plunge on Desktop Dungeons after playing the alpha years ago. It's really cool what they've done to it. Still the same basic mechanics but tied fun extras. They're great mechanics too. It's obviously more puzzle than rouguelike, but it's a great puzzle. It reminds me most of learning how to do Sudoku, or Kakuro, but with loads of extra little challenges on-top. Itches that same brain bit. I like how they've taken that growing city += more options thing that make all those rubbish f2p phone games so addictive, but instead of having to wait or pay for things to build, all I have to do is solve the crazy puzzle dungeons I enjoyed so much from the Alpha. I'm still not very good at it, but I love all the little tricks. 'Mid-fight going off to one hit a lower level monster without any map-explore regen so I full heal and boss doesn't' is my favourite the one time I actually worked out the set-up enough to pull it off in a level. For what seems like a simple maths puzzle, they've found a hell of a lot of depth.
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# ? Nov 5, 2013 00:50 |