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ChibiSoma posted:So I was fighting Bane, he checked me into the wall... annnd Bats promptly slipped through it, fell through the world, fell through the ocean, down down into the nothingness. Jesus dude are you just mashing your fat greasy hands against the controller and hoping for the best or what??
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# ? Nov 8, 2013 10:59 |
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# ? Apr 27, 2024 06:11 |
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Whereabouts should the save be in my directory if I want to back it up?
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# ? Nov 8, 2013 13:07 |
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ChibiSoma posted:E: Oh god this is worse than loving Deathstroke. You cannot dodge every single charge. It is literally impossible. Don't jump as soon as he starts charging, you're giving him too much time to spot where you've gone and change direction. Wait till he's almost on you and THEN dodge, and be mindful of avoiding letting him hem you into a corner. Once the thugs join in, you can take advantage of the dodge-flip's invincibility frames (jump over the thugs) to clear his charge earlier than you would when it's just the two of you.
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# ? Nov 8, 2013 13:13 |
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I finally got AA and it's a lot of fun, even if I'm horrible at the free flow combat. I end almost every fight with a tiny bit of health and rarely get over a 7 hit combo. Guess I should be doing the challenge maps for some practice.
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# ? Nov 8, 2013 13:14 |
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welp, finished it without any bugs whatsoever (outside of animations). That end half hour was a total loving slog though, and completely unfun.
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# ? Nov 8, 2013 14:11 |
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Radical 90s Wizard posted:Jesus dude are you just mashing your fat greasy hands against the controller and hoping for the best or what?? I've been baffled at the Deathstroke complaints. I did it on hard and finished it on my first try. It's a cool-looking fight but it's just a bunch of countering. While I agree that the combat timing has changed slightly between AC and AO, it's not a huge adjustment to just play the AO way. Just don't keep trying to maintain your AC timings and play AO the way it wants to be played.
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# ? Nov 8, 2013 14:45 |
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bonds0097 posted:I've been baffled at the Deathstroke complaints. I did it on hard and finished it on my first try. It's a cool-looking fight but it's just a bunch of countering.
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# ? Nov 8, 2013 15:14 |
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Orgophlax posted:I wonder if the people complaining about Deathstroke have hints turned off, as that also turns off the counter indicator, which would make the Deathstroke fight much more difficult. Speaking of Deathstroke, I'm surprised the playable version of him is unique. Wasn't there a lot of hubbub about him being a reskinned AC Robin? I played Deathstroke for a while and he is muuuuuuuuuuuuch faster than AC Robin (who I thought was the slowest of all the fighters) and doesn't actually seem to have the same move set other than having the staff. Except Robin was slow as gently caress.
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# ? Nov 8, 2013 17:41 |
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Radical 90s Wizard posted:Jesus dude are you just mashing your fat greasy hands against the controller and hoping for the best or what?? My copy of AO, on PC, has several of the problems RadicalSoma has encountered. Delaying a dodge on Bane's charge until he's almost on you doesn't seem to help, because he'll turn on a dime to make the charge connect, as if the game had predetermined that you are going to be hit. Deathstroke also has an animation that intermittently triggers for me with no available counter, meaning it's a guaranteed hit. As mentioned earlier, it looks like there's a bug on some folks' PC copies that either is screwing up priorities in the combat calculation, or somehow a DRM flag that's supposed to make combat unplayable is activated.
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# ? Nov 8, 2013 17:51 |
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I hope some modding genius out there (Gibbed?) can mod the multiplayer skins for Batman over to single player. I want to play as Dark Knight Returns or First Appearance Batman!
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# ? Nov 8, 2013 18:02 |
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Discendo Vox posted:My copy of AO, on PC, has several of the problems RadicalSoma has encountered. Delaying a dodge on Bane's charge until he's almost on you doesn't seem to help, because he'll turn on a dime to make the charge connect, as if the game had predetermined that you are going to be hit. Deathstroke also has an animation that intermittently triggers for me with no available counter, meaning it's a guaranteed hit. As mentioned earlier, it looks like there's a bug on some folks' PC copies that either is screwing up priorities in the combat calculation, or somehow a DRM flag that's supposed to make combat unplayable is activated.
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# ? Nov 8, 2013 18:12 |
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eliotlucas posted:I hope some modding genius out there (Gibbed?) can mod the multiplayer skins for Batman over to single player. I want to play as Dark Knight Returns or First Appearance Batman! http://community.wbgames.com/t5/General-Discussion/Batman-Arkham-Origins-Modded-Skins-Update-Nov-8/m-p/17967#U17967
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# ? Nov 8, 2013 18:38 |
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MeatwadIsGod posted:http://community.wbgames.com/t5/General-Discussion/Batman-Arkham-Origins-Modded-Skins-Update-Nov-8/m-p/17967#U17967 Not quite the same thing.
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# ? Nov 8, 2013 18:41 |
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THE CHORSE posted:So I was just starting New Game+ and took a look at the visitor sign-in sheet in Blackgate: More hints that Crane will be the main villain of the next game.
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# ? Nov 8, 2013 19:00 |
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MonsterEnvy posted:More hints that Crane will be the main villain of the next game. Literally every game has had hints that Crane will be the main villain of the next game.
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# ? Nov 8, 2013 19:01 |
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Crappy Jack posted:Literally every game has had hints that Crane will be the main villain of the next game. Well, Asylum implied it would be Croc, Crane or Bane. Turned out the plot-thread went to Bane in City.
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# ? Nov 8, 2013 19:03 |
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Orgophlax posted:I have a feeling a lot of the issue is people trying to use normal combat timing, which shows the counter icon from the very beginning of someone's attack. But you have to wait for the actual counter icon to appear with Deathstroke. A number of Deathstroke's counters appear pretty late, especially for the zoomed in close encounter bits. Like his first little jump he does in that cycle doesn't show a counter animation until he starts coming down. PLUS is slows down, so it fucks with the timing a bit. If you hit counter anytime before the icon appears, the counter is blown, and you'll get hit. That may well be the case for me with Deathstroke- I won't pretend I'm great at being patient with that fight. At the same time, it doesn't excuse all the other problems I and others have had with combat, most of which look like some sort of position prediction problem. By the way, the hallway immediately before Bane's I-know-who-you-are room has newspapers on the floor referring to the identity thief. Reused assets(of which there are an inexplicable ton), or easter egg? You decide.
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# ? Nov 8, 2013 19:09 |
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Crappy Jack posted:Literally every game has had hints that Crane will be the main villain of the next game. City was the most explicit what with the hidden messages and area and the dead scarecrow thugs.
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# ? Nov 8, 2013 19:12 |
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Sober posted:Oh really? I thought it was like AC and they were supposed to have counter indicators on because of QTEs and all that and NG+ moving forward removed them because you were expected to know when to QTE (occasionally with a hint I guess). Did not know you could turn it off from the menu right away. I keep hearing people say robin is slow and I can't disagree more. In fact I'd say he was the fastest of all the AC characters and my favorite to play as because of it. I live playing as Deathstroke because he's a stronger Robin with Disarm and destroy.
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# ? Nov 9, 2013 00:07 |
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MonsterEnvy posted:More hints that Crane will be the main villain of the next game. Turns out the final cutscene from City was all an illusion from Scarecrow drugs and Joker is the main villain again.
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# ? Nov 9, 2013 00:13 |
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JT Smiley posted:I keep hearing people say robin is slow and I can't disagree more. In fact I'd say he was the fastest of all the AC characters and my favorite to play as because of it. When I played Harley's Revenge after getting that free GOTY upgrade (thanks, WB or whoever!), having not touched AC in quite some time, I embarrassed myself several times by trying to D&D shield/baton thugs as Robin.
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# ? Nov 9, 2013 00:31 |
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I have never done a disarm and destroy (or most of the combos, actually), and while playing the challenges as Robin I started to use them more, but I couldn't figure out why I couldn't disable the loving shields. I desperately need Origins, I've finished every side quest, finished nearly all the Riddler Challenges in the city, got 65 medals in the challenge mode with Robin (20-something with Nightwing, and 0 with Batman and Catwoman), held back from 78 for the achievement by the extreme predator maps kicking my rear end. I don't even try to play to 100% everything but if I keep going I think I just might.
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# ? Nov 9, 2013 01:15 |
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ChickenHeart posted:Actually managed to win a game as Robin with a fellow goon; turns out the key is to play on the Carnival level and always keep the thug teams spread out and focused on each other. Carnival level is awesome. Got so many inverted takedowns Alfred was screaming at me to just do anything else. But people kept running to that ammo spot right under one of the gargoyles.
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# ? Nov 9, 2013 01:26 |
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Nothing hurts more than seeing what could have been. There are moments where it's clear a couple people working on Origins were inventive, creative and competent. Check out the character trophy for Enigma, more precisely the bundle of keys on his belt. One of them is a proto-riddler staff. Another hidden extra: immediately after the joker reveal, during/after the predator room in the bank, you can activate detective mode near the bank manager and determine her cause of death, identifying joker toxin. Batman even has some lines about how, if he'd known, he could've saved her. Something was probably cut/added at that point so that the whole detective scene became an easter egg instead of mandatory. Discendo Vox fucked around with this message at 01:45 on Nov 9, 2013 |
# ? Nov 9, 2013 01:28 |
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Noticed this time around that they at least tried to provide an explanation as to why the GCPD is deserted if you go back - they found the bombs that Black Mask but really Joker had set up under there. Doesn't explain why those poor bastards are still patrolling the roof, but hey I appreciate the gesture vv
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# ? Nov 9, 2013 01:42 |
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catlord posted:I desperately need Origins
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# ? Nov 9, 2013 02:25 |
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Robin was definitely slower than Catwoman, and I think Nightwing too. But he's still miles ahead of Batman. It's funny; you wouldn't think Bats is that slow until you do some of the harder challenge maps. It turns out that he is a glacier in comparison to the rest.
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# ? Nov 9, 2013 04:11 |
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catlord posted:I have never done a disarm and destroy (or most of the combos, actually), and while playing the challenges as Robin I started to use them more, but I couldn't figure out why I couldn't disable the loving shields. This is basically me, and I'm looking forward to heading back into AA and AC with the new Steam-only achievements and GOTY editions so I can do it all again. I'm clearing up Origins now with all the datapacks and sidequesty stuff and while it's definitely the weakest of the three games, it still manages to be something I can head back to again and again and not worry about it too much.
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# ? Nov 9, 2013 04:41 |
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RyokoTK posted:Robin was definitely slower than Catwoman, and I think Nightwing too. But he's still miles ahead of Batman. It's funny; you wouldn't think Bats is that slow until you do some of the harder challenge maps. It turns out that he is a glacier in comparison to the rest.
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# ? Nov 9, 2013 04:41 |
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Every time I dive into multiplayer I find something new to get mad at: Whatever you say, game. Clearly that Robin walking around is totally not among the living.
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# ? Nov 9, 2013 05:49 |
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I just picked up the glue gun thing. I LOVED the first Bane and Batman fight then the following sequences afterwards playing as Joker, Red Hood, and Batman. I'm nervous that I'm near the end of the story...am I? I don't want this to end so soon. I still haven't finished Anarky, Firefly, Shiva, Riddler, Mad Hatter, or the (I'm assuming) second Bane fight, if this matters.
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# ? Nov 9, 2013 06:03 |
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Storywise you have four different major playable story sections to through, but you are nearing the cut-off point where you'll be locked into the story and won't be able to do the other side-missions (including the Shiva section) until AFTER you have completed the story. Basically, when you track down the entrance to Bane's hideout, after you go in you're basically locked into completing the story.
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# ? Nov 9, 2013 06:09 |
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Jerusalem posted:Storywise you have four different major playable story sections to through, but you are nearing the cut-off point where you'll be locked into the story and won't be able to do the other side-missions (including the Shiva section) until AFTER you have completed the story. Basically, when you track down the entrance to Bane's hideout, after you go in you're basically locked into completing the story. Not too bad then! What's weird is that I randomly ran into Shiva on a rooftop and died in the fight. I haven't seen her since. I assume she's collected the reward already and I may never see her again.
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# ? Nov 9, 2013 06:36 |
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ThermoPhysical posted:Not too bad then! That wasn't Shiva. It was a generic ninja enemy.
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# ? Nov 9, 2013 06:38 |
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ImpAtom posted:That wasn't Shiva. It was a generic ninja enemy. It didn't look like one, not that I remember? I think even the losing clip was different too. It was really odd.
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# ? Nov 9, 2013 06:40 |
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ThermoPhysical posted:It didn't look like one, not that I remember? I think even the losing clip was different too. It was really odd. Shiva's sidequest is a very specific one, you can't trigger it by accident and don't get to fight her before her actual boss fight. The Ninjas are all tied to her and there are several 'surprise ambushes' from them which occur on rooftops or during mook raids. The losing clip was probably her but (I guess barring a crazy glitch) you shouldn't be randomly fighting her on rooftops.
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# ? Nov 9, 2013 06:48 |
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ImpAtom posted:Shiva's sidequest is a very specific one, you can't trigger it by accident and don't get to fight her before her actual boss fight. The Ninjas are all tied to her and there are several 'surprise ambushes' from them which occur on rooftops or during mook raids. The losing clip was probably her but (I guess barring a crazy glitch) you shouldn't be randomly fighting her on rooftops. Huh. It might've been a glitch then because it was really out of no where. It might've been the ninjas with a combination of her losing clip for some reason. Speaking of bugs, most of the ones I've had are where things seem to have to catch up to me in terms of loading. It's weird and kind of annoying. Like, before the first Bane fight when you beat his mercenaries in the Predator room, I went past the spot where the hackable box SHOULD'VE been five times trying to find the Pent House entrance but it just wasn't there until it randomly showed up.
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# ? Nov 9, 2013 06:56 |
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Man, the predator rooms are total bunk this go round. They were my favorite part in city, but cities design was elegant and stable. Here, trying to get my first few medals were frustrating camera controls that got hung up on everything, floating and glitched out enemies, and the remote claw had a helluva time sticking to the propane tank. Also the levels don't seem as tight as cities. I've got no momentum left for this game, hopefully Rocksteady's true sequel is a return to form. What a shame, City is in my top five games of all time.
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# ? Nov 9, 2013 08:43 |
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I haven't had any of the problems with the predator rooms at all. If anything they're a bit too easy now with the remote claw.
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# ? Nov 9, 2013 10:00 |
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# ? Apr 27, 2024 06:11 |
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Somebody mentioned earlier that the city felt dead and uninhabited, which it does, but then I remembered it's supposed to be set on Christmas Eve so I just chalked it up to everyone being inside with their families.
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# ? Nov 9, 2013 14:15 |