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Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Caphi posted:

Lagann's explicit power is drillifying any robot. And before you say it has to be a Spiral robot, it's already suggested pretty hard that Spiral and Getter are the same thing, with the Invaders ignoring Beastmen and all that. Though really, that was how it was going to be in the first SRW to feature Gurren-Lagann with Getter from the start.

What I'm saying is, we could totally have a Getter-Lagann.

Well, Getter 2 already has the drills so we're halfway there.

Not that it'd matter as a Getter-Lagann would implode the universe just by existing, though. :v:

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Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Honestly, if we get a Getter Lagann, the world might as well explode, since there are very few things that are ever going to surpass that.

(add GaoGaiGar and Mazinger to the mix, and then we have nothing left to live for)

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe
I would like to see an Eva-Lagann, though that thought only came about because I want to see what would happen if Kamina ever met Gendou. :shobon:

TwoPair
Mar 28, 2010

Pandamn It Feels Good To Be A Gangsta
Grimey Drawer

Alacron posted:

Kamina ever met Gendou. :shobon:

I'm sure Kamina would hate him, but he'd have to give the man credit for kicking reason to the curb. :v:

Hellioning
Jun 27, 2008

...I just wanna see Aim for the Heavens! GunLagann.

Caphi
Jan 6, 2012

INCREDIBLE


Finally, Crowe can choose to head to Area 11, where all kinds of poo poo's going down. Traia again teases him about playing hero, and Crowe cagily claims he wants to, at minimum, avoid being the bad guy. Unfortunately, of all the choices he had, Area 11 is the least likely to go well on that particular front.

Also, 1,500,000 G.



And now that we're on Area 11, I can finally drop the spoiler alert: at the beginning of this route split, if you've put any money into upgrading the Lancelot Air Cavalry, it's refunded.



In fact, Suzaku's departure is surprisingly... friendly might be too strong a word, but let's say cordial. He doesn't like how Zero does things, he wants to return to the defense of his Lady, and Zero intends to respect his wishes. They have, after all, fought together as fellow GOONZ, be it however short a time.

Before he goes, Suzaku urges Zero to disband the Black Knights and help Euphemia guide the Japanese her way. What, into the jaws of the Britannian Union? Suzaku has faith that that way is the way to peace with least effort - and least bloodshed. Zero doesn't trust them, and insists he'll change the world his own way. Zero and Suzaku swear they won't disclose anything they learned during their stint as GOONZmates, but they're disappointed. Each really thought they could get through to the other.



Now, as Lloyd says, they're right back to being enemies. And Suzaku will have to contend with the rest of his former GOONZ allies, not just Zero. Quattre (the whole gang's here, it seems) admits it may not be what Suzaku wants to hear from them, but "be safe." Suzaku smiles and thanks him.



Lloyd offers Crowe a testing position with Britannia, and naturally, Crowe's first question is "how much?" We should know Crowe better by now, though, than to assume he's serious - he'll do what he thinks is best, and he advises Suzaku to do the same, as does Suzaku's former teacher Todo.

All that's left is Karen. Suzaku promises he won't tell anyone at school, let alone try to capture her there, but she spits that she doesn't need his mercy, and she wasn't planning on going back there anyway, secret or not. "We're enemies now. You'd better get moving," she growls. Even now, Suzaku doesn't want to have to fight Karen, or anyone in GOONZ, and it's on that note that he and his handlers depart.



Lelouche has little time to regret letting Suzaku go. He has to turn his attention to Area 11, where Euphemia has been busy with her little revolution - and with seeming success too. Brittania has been quiet in the area, outside of the ongoing skirmishes in the Ghetto.



And on that note, Diethard has troubling news - news he had to deliver to Zero personally, away from the ears of even the resistance. He suspects a leak in the rebellion; the enforcers seem to know of the Black Knights' movements before they happen.



Roger and Dorothy aren't on Britannia's blacklist just yet, so they're out on the town - Tokyo, to be precise. Dorothy asks Roger why he agreed to help Zero, going so far as to make a job out of it. Surely it's not because he liked the name, "Black Knights"?

Roger says it reminds him of his own past. "These people live out their lives under the rule of an empire. They've forgotten their past, and merely live to survive to the next day. That doesn't remind you of Paradigm City, the city without memories?"

Dorothy thinks he's full of crap, and that he's projecting.

Even so, Roger's signed a contract with Zero and he has no intention of pulling out now - though he insists he's a Negotiator, not a mercenary. In the meantime, he intends to enjoy Area 11, as well as soak in as much of the local atmosphere as he can. He has to know more about the place to do his job.



Unfortunately, someone seems to have "overheard" him talking about the Black Knights. Don't worry, though, Mao says he's really interested in not Roger, but Dorothy - "a beautiful empty mind, like a doll."

Roger demands he lay off, and Mao is extremely impressed at his thoughts: "Twelve theories as to who I could be immediately. Oh, and eighteen separate conversation openers to try to get an answer to that out of me! Aaand finally... you don't know it yourself yet, but you've got a huge, nasty fate in store for you."

He's looked straight into Roger's deepest Memories! The Paradigm kind, not the regular kind. Mao gloats that he must be a Negotiator's worst nightmare, but again, he doesn't care about Roger.



And Mao swoops away, leaving Roger in the kind of shock he only gets once in a blue moon.



Lelouche pops into school to say hi to his old friends, Suzaku included. Once again, he left suddenly without letting anyone know, but at least he managed to hurry back in time for the school fair, right? It's all the student council can do to prepare, so it's an awfully good thing they won't be missing Lelouche, Suzaku, and Karen (one of her sick episodes, of course).

Not just them, either. Relena, Saji, and Louise were at a party that was attacked by terrorists, and while Relena is here to tell the tale, she also informs Lelouche that Louise was hurt in the attack. She's gone to Spain to heal, and Saji's gone with her - oh, you know this. Now, so does Lelouche.



And Shirley comes to put them ("um, Lelouche, right?") to work. Rivalz did say they need manpower on hand, especially with Chairwoman Millay held up entertaining some Count - and from what Shirley's heard on the grapevine, it's a blind date for an engagement opportunity. Despite that, Nina's entertaining him too, since he's some kind of scientist - her own domain. Rivalz can't seem to process the chief getting engaged, but Shirley drags him away to do some work already anyway.

Shirley's treatment of Lelouche leaves a bad taste in his mouth; he patches up his cover story with Suzaku by claiming he went abroad before he could make up with her. More worrying about the matter is that whoever she shot - someone who knows his real identity - has not come forward or been identified. Add that to the potential spy in the Black Knights' ranks, and this is becoming a serious problem very quickly - which is why, having returned to Area 11 for a while, Lelouche is doing recon personally.

In the meantime, Lelouche would much like to have Suzaku over for dinner, for old times' sake. Nunnally will be there, and --



It's Mao! He has some things he'd like to clear up with Lelouche, so if Lulu could call this number back in a private location. Oh, don't hang up - it's going to be about his sister.



Lelouche bolts, but that's okay - Duo, Crowe, and Heero are passing through, as bodyguards to "Kallen" and to check out the big event for themselves (though Karen seems to have been dragged against her will).

This is actually fine with Suzaku, who has a few questions for them: "Why are you helping Zero? Do you think he's doing the right thing?"

Okay, so Duo's fielding the first question: because toppling Brittannia is part of his own objective to liberate the colonies. Area 11 is, of course, a core strategic resource, so liberating it will make it easier to strike at the other Brittannian territories. It's simply a matter of mutual benefit.

And Duo's answer to the second question: in a word, nope. The thing about war, though, is that neither side is in the right, and Brittannia certainly isn't, so it doesn't really matter. Crowe agrees with that answer, and adds that since all else is equal, he chooses the one that happens to align more with what he believes he has to do, like he and Todo told Suzaku. Besides, for as long as Suzaku was a GOONZ, he and Zero had the same idea of right, anyway. "That said, I'm the one fighting to pay off a debt, so don't listen to my idea of right and wrong."

Suzaku actually did listen, and he appreciates the sage advice. For right now, though, what he needs is for Karen to go help the student council with their preparations. "Why can't you do it?" she snaps.

"I have to go. A friend needs me."

And while it's a beautiful gesture, Heero decides to tail him. People aren't that dramatic for no reason.

Meanwhile, Duo and Crowe try to get Karen to help her friends despite her protests - "They're not my friends! They're Brittannians!"



While Crowe is chiding her, Shirley and Relena come to claim her. Obviously they can't have her doing any actual setup, but they need her to MC the show. It's supposed to be Nunnally's job, but for some reason, they can't seem to find her anywhere. Shirley promises her a pizza after the fair, and finally, Karen smiles and relents. Duo gives Relena Heero's regards and lets her know he's around here somewhere.

You know, though, I think she was happy.
For someone who claims to hate women, you sure can read 'em.
Maybe I just don't think of Karen as a woman.
Well, it's good to know you don't just hate everybody.
Well, you and I are kindred spirits, that's all. Birds of a jinxed feather.
Sure. Anyway, want me to go grab a pizza?
If you're buying.
Come on, you've got seniority here...



Lelouche has found a nice quiet place to call Mao back - of course, Mao knew he would, with his sister involved. Mao even lets her say a few words to him - though of course, she can't tell Lelouche any details of where she is, being blind and all that.

Mao assures Lelouche, however, that this isn't about C. C. - which Lelouche never said, meaning Mao read his mind and is probably somewhere on school grounds. What Mao has in mind is a game. Lelouch has five hours exactly to find him and Nunnally. Oh, and there's no point calling the Enforcers; he's already got them working for him. With his powers, it was easy to fool them into thinking he was from above. Lelouche deduces that the "spy" in the Black Knights is also Mao's mind-reading - and as it turns out, that ability also makes Mao an absolutely brilliant tactician just by reading the rebels.

Just to rub it in, Mao tells Lelouche his mistake - commanding those Enforcers to shoot instead of kill. This sort of thing is how Lelouche let his sister get kidnapped under his nose. Now Mao intends to take everything Lelouche has from him, starting with ordering the Enforcers to burn Shinjuku to the ground.

"Save your baby sister or your soldiers? You've got five hours. I'd think it over."

Lelouche knows if he abandons the Black Knights, they have no chance, but if he loses Nunnally, the Knights are worthless to him.



Luckily, Suzaku heard the thing about Nunnally. Lelouche tells him that it's some rear end in a top hat who knows his identity (as a Britannian prince) and will spill it if they make a wrong move, which is why he can't call the police, and Suzaku agrees to help. All Lelouche has on the guy, though, is that he's somewhere on campus. That, and the sound of flowing water - that puts the kidnapper in the basement, in the campus water pumping system...



So Heero followed Suzaku, and Relena followed Heero, and Suzaku asks Heero for help. Heero doesn't see why, but when Relena asks him to help them, Nunnally being her friend to, he agrees. Lelouche is pretty sure he can do something with Heero and Suzaku at his disposal, and the three split up to search...


Chapter 34: Imprisoned Mind
(Area 11 route)



In the midst of the Enforcers is a familiar pink Brutish Dog.



Well, Lelouche lied about going to look for Nunnally - he's leaving Suzaku and Heero to it while he deals with the Ghetto situation. He claims to the Knights and co. that this is to smoke out their spy, but as usual, can't give details. Heero has apparently sent a report that he's staying behind to "aid with evacuation," and Zero orders Quattre to send back a message to put all his focus on that. This seems out of character for both Zero and Heero, but we've got a fight to worry about first.



Mao didn't expect Lelouche to prioritize the Black Knights, for that matter, but quickly reads that Lelouche has trusted allies on the case. "Well then, I'll just pick off your pawns one by one. Even a veteran's as harmless as a baby if you know what they're going to do before they do it.:smug:"

C. C. wants to know why he didn't tell her; Lelouche says he wanted to keep it between him and Mao, lest Mao do something crazy - even kill Nunnally. C. C. accepts that, but "if there's anything I can do, just ask."



Iskui still wonders if Mao's really a secret agent from command, but Boro points out he knew Enforcer secrets - and, as the rebels did before, points out that even if he's not, he's a drat good commander. They remind Proto One to make absolutely sure to capture Chirico.

GOONZ has seen the Brutish Dog, of course, and Chirico's free to engage it on his terms. As part of that "smoke out the traitor" thing, Zero lets us know that he will not be commanding us on the field. We'll survive this without his help... right?



This being a Geass stage, there are two complications in play. First, as he implied, Zero cannot use his Tactical Commands.



And second, to simulate Mao's tactical cheating, every enemy is boosted by a constant Focus effect, increasing their hit and dodge rates by 30%.



It's only a three turn clock, so we're going to lean heavily on Strike...



Have I ever mentioned the Search function on the menu? You can find everyone with a given Spirit or Skill - in this case, Zero, Duo, Trowa, Roger, and Karen have Strike, and it costs 20 SP for all of them. Four more units are equipped with Sense at the same price.



The thing is, ordinarily, the enemy ATs would be hardly a threat and Focus would be enough to get a solid lock on them. Now Focus is necessary for some units just to have an even chance to hit them.

To be fair to our terrorGOONZ, it's a testament to either their badassness or Mao's tactical incompetence that his literally psychic-powered advice is only equivalent to a dose of old-fashioned heroic willpower.

Are you sure, Roger? Fighting with the Black Knights means you'll be marked as a rebel.
In war, there is no good and evil. I have no desire to label myself a freedom fighter for a lost Japan.
But even less do I want to support Brittannia, an empire of institutional segregation!
As usual, you're oversimplifying the truth, aren't you?
Call it what you like, but I intend to see this through until I've convinced myself.
And you're coming with me, Dorothy!





And, well, once you've got Strike on, they're really just Scopedogs.



So after one full round, we still have all these Enforcers to deal with. Time to start picking them off.



The Enforcers are going down, but the GOONZ can tell it's an uphill battle. Dorothy quips that they're acting like they can read our minds, and Roger realizes what's up.



Meanwhile, Zero gets a call from Relena saying Heero and Suzaku found Nunnally. He heads for the academy to pick her up, leaving us to keep up the fight and C. C. in charge of the Gawain. Everyone (except Karen) wonders if he's abandoned us...



Lelouche finds Nunnally in the school's water pump, but Heero points out what's above her - bombs attached to tripwires. Mao calls in over a speaker system to warn him not to take too long, or we're all toast.

Suzaku assures Nunnally that they can disarm the bombs. "When Lelouche and I work together, there's nothing we can't do." Still, it's a puzzle - the lines trip if they're disturbed or if Nunnally is moved, so their only option is to try to cut the connection to the bomb triggers. Heero would do it, but the chamber isn't stable enough. Suzaku is absolutely certain he can do it. Heero asks why he's taking that risk on himself. Suzaku says it's for Lelouche, his dear friend.

Heero accepts the explanation and offers to help, but tells Relena to get clear in case it explodes. Relena refuses, but for a perfectly sensible reason - if the kidnapper is watching them, he may assume she's going to get help if she leaves. Anyway, she believes in Suzaku. "And you, Heero."

Lelouche can't figure out why Heero is helping him, but that's okay - neither can Heero. But Heero says Lelouche has his own job to do while he and Suzaku deal with things here: tracing the transmission coming from that camera watching the pump chamber.



And that path leads right back here, where Mao's prepared a game of chess for Lelouche, since they didn't get a chance to play at Narita. By the chessboard is a scale which is connected to the trigger and disarm switch of those bombs hanging over Nunnally's head. As they take pieces, they'll place them on both sides of the scale; if it tips in Mao's favor, the bomb explodes, whereas if Lelouche gets enough weight on his, it disarms. "It's set up if you win, you save your sister," explains Mao, completely misunderstanding the rules of chess. Even so, Lelouche has no choice but to play if he wants a chance at saving Nunnally.



Meanwhile, we're still getting our poo poo kicked on the surface. Zero left us with orders to hold the fort, and that's really all we can do without him...



He's certainly having his own issues, though, with the score 5-0 Mao's favor. Lelouche's weakness suit's Mao perfectly: he can't stop thinking, analyzing, and predicting. As Mao gloats, he takes another piece. Just two more and boom.

Lelouche grunts, and Mao laughs with glee - Lelouche just tried thinking of seven things at once to lead Mao on the wrong scent. But if Mao focuses on Lelouche, he can tell which one is the real thought. And of course, Lelouche can't stall him, since he can just blow up the bombs whenever he wants.



Finally, Lelouche gulps that he's lost and begs for mercy. Mao exults that he finally got to hear Lelouche say it, and not just say it, but think it from the bottom of his heart.

But it's not going to help. Check!



And that's it for poor Nunnally; Lelouche can't bear to look as Mao checks his camera...



Only to find the bombs didn't go off!



Suzaku roars into the room with a spinkick to the face as Lelouche gapes. He must have moved in while Mao was focused on Lelouche, but how did he know?

Suzaku explains that Lelouche and Heero explained exactly how to cut the strings, and he just took care of the timing. Lelouche doesn't remember this, and Suzaku, confused, says Lelouche told him to charge in when he heard Lelouche scream, which Lelouche also doesn't remember.

And then, finishes Suzaku, Lelouche asked to see a mirror.

Oh.

Mao figures it out at the same time Lelouche did - he put a Geass on himself to forget what he told Suzaku. Mao lost because he assumed that he had perfect information because he could read Lelouche's mind. Mao asks what he would have done if Suzaku had failed. Lelouche's reply is that his plan was to have faith in Suzaku.

Suzaku grabs Mao, and Mao, struggling, screams, "Let go, you father-killer!" Wretched, he screams out Suzaku's sin - seven years ago, in the war, Genbu Kururugi preached nonviolent resistance, and Suzaku killed him so the war would end. How many lies he must have told afterwards, to have kept it hidden all this time! Suzaku sputters in protest, and Mao, still mad, asks him what the hell he's still trying to prove. "You want to help people? Like hell! You want to put yourself at ease! That's why you want to die! That's why you keep trying to throw your life away!!"

And Suzaku is under Geass to live.



Suzaku lets go of Mao in his despair, and as he stands in shock, Mao flees. Lelouche swears to hunt him down...



Both Heero and Zero make it to the battlefield. Zero reports that he has dealt with the leak situation and will return to giving orders.



Mao swears to get Zero now, if not at chess, but now Zero thinks we have a chance.



And we just might - the Enforcers' Focus has been disabled for good.

(That man, Lelouche Lamperouge... is absolutely not just a student.)
(The ingenuity and decisiveness of the instructions he gave me... could it be him?)




(Mao, I'll show you. I'll show you battle isn't so simple that you can win with a Geass alone!)






You can, of course, win with enormous guns.



The GOONZ morale is back.

What's going on? Why can't I win!
(Heh heh... ha ha ha ha... Isn't that obvious, Mao?)
(Unlike in chess, we don't have time to think over our moves. Battle takes place in real time.)
(And you're a rank amateur at battlefield tactics.)
!
(Every time you read one of my strategies, I can simply change to another one.)
(Even if you could keep up with those, you still wouldn't be able to keep control of the battlefield.)
B-but... that...
(Heh heh... I don't need a mind-reading Geass to know precisely what's in your mind.)
(Anger, hatred... humiliation.)
!
(It doesn't matter what Geass you have. You can't defeat me.)
You...
(Besides, I fight beside champions. Even if you were as good a tactician as me, my men won't lose to your Enforcer dogs.)
All units, we charge! With me!
Yes, sir, Zero!



Moving on, Crowe learned Assail in another route, right? He does again.



With Zero's victory over Mao, we've turned this whole thing around in just one player phase. Not a bad deal.



Enforcers are going down quickly, but not as quickly as would be nice...



And we still have the Phantom Lady.



Who is actually a non-lovely pilot.







Of course, they both dodge. Real fighting, everybody!



We now have seven Enforcers and Proto One, but thirteen units to knock them out with.



Eleven units; it's not like Ohgi and Tamaki are going to do any good.



Okay, eight. I accidentally left all the Wings behind.




This makes five for five; this is kind of pushing it.




Oh yeah, Karen can have two turns. We'll put her to work on the Phantom Lady.

I don't care what galaxy you're from. If you're working for Britannia, we're enemies!
It's red versus red - let's see who's better!








(That thing reacts faster than a human ever could.)
(What's piloting that machine? Is it even a human?)






Whew. The last blow can't go to anyone but Chirico.

(Chirico...)
(If you've been ordered to fight me, I'll set you free by shooting you down.)







Proto One was rocking yet another new Gigilium Chip. Chirico loots it, for what it's worth.



She dashes away from the battle, and Chirico goes after her. We are just going to have to deal with his absence.



Poor last little AT. I could let you die on your turn, but I wonder if we can do better with three weak units that don't even have Focus and a spoon of luck.







A huge, heaping scoop of luck.



Well, a victory is a victory. According to Vanilla, Chirico's managed to catch that AT, too. Without her or their informant, the Enforcers should get much less aggressive.



Zero has some words for Mao...



drat you... drat you, Lelouche!
I... I'm not done yet! I'll destroy you and claim C. C. for...
...
C. C.! You came back to me!

But C. C. just raises a gun at his head.

C. C.?!
I loved you, Mao...
Y-you can't do this! You wouldn't do this, C. C.!
Go ahead and hold my place... in the World of C.

There's a gunshot, and that's the real, true end of Mao.

Farewell, Mao...

C. C....
I put him out of his misery personally.
I see.
The only single thing I have left is to move forward. Just like you.
Indeed...
(Suzaku, I know your past now. And I learned that I took away the only desire you have left with my Geass.)
(I'm sorry... all I can do is silently apologize...)
(But Suzaku, I still need you. For Nunnally...)



To no one's surprise, the Enforcers have just learned that Mao wasn't an agent at all. Between that and losing Proto One, this is going to make them look incredibly bad if news gets back upstairs. It looks like that Chirico must have captured her; as they thought, he must be an agent of the army that created her. They have to find Proto One as quickly as possible, take her back, and end Chirico before their superiors are any the wiser; it's all or nothing, and they're sending every Enforcer they've got!

Hellioning
Jun 27, 2008

Yay, it's once again for 'Code Geass with other robots!'

But one of the other robots is the Big O, so it's okay.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.

Hellioning posted:

Yay, it's once again for 'Code Geass with other robots!'

But one of the other robots is the Big O, so it's okay.

And Chiriko. I am disappointed that you forgot Chiriko! :colbert:

Spiritus Nox
Sep 2, 2011

Huh. I almost forgot, but it's worth noting that in the actual show, Mao reveals Suzaku's deathwish well before Zero Geasses him to live. I kind of like this way. It's a nice gutpunch for Lelouche.

Hellioning
Jun 27, 2008

Brunom1 posted:

And Chiriko. I am disappointed that you forgot Chiriko! :colbert:

Hey, in my defense Chirico doesn't do much. He kinda just stands there.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Spiritus Nox posted:

Huh. I almost forgot, but it's worth noting that in the actual show, Mao reveals Suzaku's deathwish well before Zero Geasses him to live. I kind of like this way. It's a nice gutpunch for Lelouche.

Yep. I wasn't a big fan of the Mao arc, I think it was overly long and overly filler. It also doesn't translate well to SRW because the majority of it is in the VN sections in the middle of the stage. However I think splitting it up was actually a wise idea to somewhat cut down on the concentrated length of the VN bits, and setting the second half with Suzaku's background after the LIVE command made the plot wor better. So while I'm still not thrilled about these stages I think the merest reshuffling of events has been an improvement.

Actually the best bit was the short interaction between Roger, Dorothy, and Mao. That not only ties into the Myth arc of SRWZ (and to a lesser extent the series as a whole), but shows how good Banpresto is at doing varied cross-series interactions with it's massive cast.

Hellioning posted:

Hey, in my defense Chirico doesn't do much. He kinda just stands there.

I sort of wish Chirico was more prominent in the Mao stuff. Seeing him absolutely non-plussed when Mao tries to psych him out would be wonderful.

Caphi
Jan 6, 2012

INCREDIBLE

Omnicrom posted:

Actually the best bit was the short interaction between Roger, Dorothy, and Mao. That not only ties into the Myth arc of SRWZ (and to a lesser extent the series as a whole), but shows how good Banpresto is at doing varied cross-series interactions with it's massive cast.

It's also one of the few times Roger gets to show his chops as a Negotiator in any way, because it's a joke in the entire Z cycle that because it's a SRW game, he's always forced to get out and punch things and he'd really rather not.

GimmickMan
Dec 27, 2011

Lousy stages, neat story. Area 11 routes in a nutshell. All I want to add is that I love how Crowe has no problem making high schoolers pay for his food. That's fantastic. :allears:

TwoPair
Mar 28, 2010

Pandamn It Feels Good To Be A Gangsta
Grimey Drawer
It's too bad that Lelouche geassing Mao to "never speak again" isn't in the game as it's really neat, but then again I suppose in a text based game where he's really only appeared a little bit, the moment really wouldn't have as much/any effect.


Oh, and

Caphi posted:

He's looked straight into Roger's deepest Memories! The Paradigm kind, not the regular kind.

this line really made me laugh, good job. I guess "swooping away" for Mao was pretty easy after the mere mention of memories probably stopped Roger cold so he could drop into a 10 minute inner monologue about the nature of memories.

Daler Mehndi
Apr 10, 2005

Tunak Tunak Tun!
I've been having a hell of a time getting pictures from lpix.org to show up. Even after a refresh, only about half of them show up.

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...
So if you did upgrade Lancelot, do the upgrades carry over to consecutive replays regardless of the refund?

Caphi
Jan 6, 2012

INCREDIBLE

Wounded Land posted:

So if you did upgrade Lancelot, do the upgrades carry over to consecutive replays regardless of the refund?

Upgrades never carry over, except in the sense that money spent on them still counts for money carryover so you can buy back (some of) those upgrades when you get the robot back.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.
I believe the DS SRW games were the last ones to actually carry over upgrades done to the units themselves; I remember that happening on the OG gameboy games and I does happen in W.

Must be something they phased out with the jump to the PS2.

AradoBalanga
Jan 3, 2013

Brunom1 posted:

I believe the DS SRW games were the last ones to actually carry over upgrades done to the units themselves; I remember that happening on the OG gameboy games and I does happen in W.

Must be something they phased out with the jump to the PS2.
I think W was the last time upgrades to mechs carried over to successive playthroughs. K began the trend of only having pilot upgrades carry over to successive playthroughs, which seems to have stuck for the time being.

Ardeem
Sep 16, 2010

There is no problem that cannot be solved through sufficient application of lasers and friendship.
I now see what was ment by Area 11 having interesting writing and terrible mechanics. It's too bad the game can't do things like set up minefields, or have the left half of the map suddenly explode, or switch sides, or drop reinforcements wherever the player wants them on a certain turn to represent things the Lulu planned.

Spiritus Nox
Sep 2, 2011

Ardeem posted:

I now see what was ment by Area 11 having interesting writing and terrible mechanics. It's too bad the game can't do things like set up minefields, or have the left half of the map suddenly explode, or switch sides, or drop reinforcements wherever the player wants them on a certain turn to represent things the Lulu planned.

Yeah. It's a real shame. Most of Lulu's plans thus far have ultimately been represented by "Screen Flashes, filler units explode."

ImpAtom
May 24, 2007

Spiritus Nox posted:

Yeah. It's a real shame. Most of Lulu's plans thus far have ultimately been represented by "Screen Flashes, filler units explode."

That is pretty accurate to Lelouch's plans in-series which amounted to "blow something up under them."

wielder
Feb 16, 2008

"You had best not do that, Avatar!"
Several of them, but here you miss out on the setup/explanation (where applicable) since it can't come across visually, and a few of the neat gimmicks which didn't fit said description also don't translate very well.

thetruegentleman
Feb 5, 2011

You call that potato a Trump avatar?

THIS is a Trump Avatar!

ImpAtom posted:

That is pretty accurate to Lelouch's plans in-series which amounted to "blow something up under them."

Lelouch always made it awesome with the build up: he put himself in danger to stare down either his enemies or his own mistrusting allies before pulling off a 'miracle' to win the day, which made each of his tricks really intense to watch. That doesn't really work in this medium, which is why these levels fall flat.

Now, if the players were forced to trust Lelouch by actually risking their units against extreme odds to achieve some condition different than just "kill x units", things would have been tense, but at least some players would have to fail the stage hard to make it actually work. In other words, it would take bold game design, and that isn't exactly SRW's strong suit...

Caphi
Jan 6, 2012

INCREDIBLE


Ohgi's certainly keeping his terrorist activities away from "Chigusa" (you gave her a name?), and she's decided to repay his hospitality with a home cooked meal. Unfortunately, her memories haven't come back, but Ohgi doesn't seem to bothered about it. At first, he took her in because she seemed to know who Zero is, but now... "I could never say it," he thinks, "but if your memories came back, it would be too painful for this to end."



Suzaku's been diagnosed with stress-induced sleep deprivation. Well, okay, we'll go with that.

Lloyd wants to know why he didn't see him at the school fair. What was Lloyd doing at the fair any - wait, is he Millay's suitor? Suzaku seems most surprised at the corollary that Lloyd's actually a count of Britannia. It seems even Lloyd doesn't remember that most of the time. The engagement wasn't the highlight of Lloyd's visit either; whatever Nina had to discuss with him was some absolutely fascinating development, interesting enough to share with the Prince himself.

Anyway, Suzaku avoids talking about what happened at the fair, and Lloyd seems satisfied to assume that the event just triggered Suzaku's condition. He really is concerned after Suzaku - if he breaks down, who's going to work the Lancelot?



Euphemia's also come to pay Suzaku a visit; Cecille drags Lloyd out of the room to give the two some privacy. Suzaku sobs that he has no right to be Euphemia's knight. He killed his father, but rather than being punished, he alone in Japan is shielded from harm while others die and suffer.

Suzaku...
I command you to love me!
Wh...
I will love you in return.
L-lady... Euphemia?
I... I had occasion to speak with your friend from school.
She was a lovely girl, but she was pained because she had no confidence.
(Is she talking about Nina?)
She showed me how people hate themselves so much they think themselves worthless.
...
You may hate yourself now, but I will still love you.
Whether you are being stubborn or kind, or looking sad, or acting strange, and even when you are being attacked by a cat.
Please stop hating yourself.
...
I'm sorry. I was trying not to worry you, but...
You're always full of surprises. The first time we met, and when you revealed you were a princess, and when you appointed me your Knight.
I am surprising, aren't I? It's always because I've been surprised myself.
Well, you've surprised me out of my shell.
Thank you.
When you were with GOONZ... I thought...
I don't have any particular care for changing this nation or ideals or anything so complicated. I only want people to smile.
People I love, and people I once loved.
I feel the same way.
Then will you help me?
Of course, Your Highness.



Lelouche comes home as Suzaku is telling Nunnally about the whole thing. She's happy for them, and Lelouch is kind of surprised to see he's recovered so quickly. Pleasantly surprised, though - he will need Suzaku to achieve his dreams for himself and Nunnally. More than anything, he's glad Suzaku is posted to Nunnally's defense - he would rather Suzaku not have to fight his Elevens, both for Suzaku's sake and his own.

Lelouche is about to actually say something to Suzaku, something important. Nunnally tries to stop him spoiling their farewell, but Suzaku says nothing can break his resolve now and takes his leave.

Lelouche wonders what's got Suzaku's spirits up, but he's not unhappy about it. Until Nunnally tells him that Suzaku and Euphemia got together...



In a much darker section of Japan, Chirico's brought the Phantom Lady back to their base. He tells her that the Enforcers won't make it here - she's free, at long last. Then he asks her to tell him her story.

The first memory the Lady has in her entire life, the first time she ever looked out of the darkness, is of his face. Chirico explains that he was there to siege that asteroid, an enemy base, but he wasn't told anything else about the operation. He was following orders and not thinking another thought - "as a soldier does." The Lady remembers being the same way, but she had to go against her orders - because she couldn't bring herself to kill him.

Chirico asks her just what she is. She says she's a prototype, codenamed Proto One, of Gilgamesh experiments in creating an augmented human bred for war, a PS - short for "Perfect Soldier"...



These clowns' superior can't believe they couldn't even take out Chirico Cuvie with a PS on their side. Iskui protests that their PS is acting abnormal. "Abnormal" is an interesting turn of phrase to the Mystery Man, but that's none of Iskui's and Boro's concern. All he wants from them is to end Chirico as quickly as possible and send the prototype back to HQ. Chirico's backed by the Black Knights, but the Enforcers have been sent reinforcements of their own; they cannot afford another failure. Boro wonders just how high up the Chirico problem goes - what if "His Excellency" himself has an interest in his fate?



GOONZ is wonder what's gotten into Chirico - the man's a stone, and now he's being gallant for a lady? Duo chuckles that he wouldn't be the first one to let a girl get under his skin, but Heero refuses to give him a response. Ohgi's also lost in his own thoughts, and too vigorously denies that he's got the same problem they have.

No one can deny that the Phantom Lady was no ordinary Enforcer, in personality or in skill. We know the Human Reformation League has been working on artificially enhanced soldiers (Allelujah and Soma among the results), so it could be related to that.



The Lady's gone back to sleep, so Chirico has deigned to join us. Roger, ever sharp-eyed, has noticed that the Enforcers seem to be gunning for Chirico - he's not just some mercenary employed by the Black Knights, is he? Not, of course, that Roger is accusing him of anything - but this could well be important if they're to continue operations in Area 11.



Zero agrees. Where's he been all this time? As always cagy, Zero says he was dealing with some important business which is now "settled." Of course, he doesn't say it ended with the decisive loss of Suzaku.

But back to Chirico; as the Black Knights' Negotiator, Roger promises to mediate whatever Chirico has to say impartially. Finally, Chirico agrees to spill, if only to get everyone off his back. He explains that before he joined us, before he came to Shinjuku, he saw a woman he wasn't supposed to see - a PS, a human crafted in body and mind to be a warrior. He had been ordered to attack an asteroid which turned out to be a secret PS lab. Having seen the PS, his squad then lost track of it, but the rest of them turned on him and shot him down. Then he was captured by the Gilgamesh, interrogated (to no avail), then escaped, eventually coming to Shinjuku.

Zero supplies the background on the Astragius war between the Valarant and the Gilgamesh, which was laid over this world in the big quake; having PSes would be a tactical boon to the Gilgamesh, and even now, they could sell that kind of military capability to whoever they wished. GOONZ, of course, is mad as hell that they're doing this kind of playing with human lives. Zero and C. C. are reminded of something different - being doomed to a fixed destiny, and struggling to escape it...

As for Chirico, it's increasingly clear to the Knights that the Enforcers' strings are being pulled by whoever wanted him silenced back on Rid; that also explains why Chirico was so eager to fight the Enforcers to begin with. Chirico himself intends to take the Lady and run away from Shinjuku with her; Zero doesn't see the point trying to stop him. He offers his buddies the chance to come with, but they're all terrified that the Enforcers will follow him.

Zero does have one thing he'd like Chirico to wait for before he leaves - he orders Goto to repair the Brutish Dog, and even offers to pay himself. The Battling pit crew wasn't prepared to go into fire for him, but this is something they can definitely do, and while they're messing with the Dogs, Chirico has some more customization ideas he'd like implemented. In fact, all of GOONZ is prepared to pitch in to the effort, even Zero with the calculations - if they're trying to escape Shinjuku, the earlier they can hit the road, the better...


Chapter 35: Flames
(Area 11 route)



Chirico lets the Lady know his teammates fixed up their Scopedogs, though he doesn't suppose he'll ever see them again anyway.

(Meetings and partings. The story of my life.)
(This design, the type 20 - the Turbo Custom - used to be his style. Another teammate I'll never see again...)



Enforcers, Dogs, vehicles, you know how it goes. There aren't that many of us, but there aren't many of them, either.



And our goal isn't to wipe them out, only to get through them, from the north side of the map to the south. The Lady has no fear by Chirico's side.




Chirico's new Turbo Custom is not as heavily armed as the RSC, with a lower overall range, but it is much faster and has better range on its Assault Combat. Personally, I like the RSC, but the advanced movement of the lighter TC is welcome for this stage and other Area 11 stages where mobility is choked. It's a strict upgrade over the basic Scopedog, though.



The Brutish Dog, meanwhile, is basically just a Dog. It joins just for this chapter and has all the upgrades Chirico's Scopedog does, which is nice of them.



So what we're mainly going to do is rush Chirico to the goal square.



Two Enforcers down. Yawn.



Four.




Six...



Forget it. Let's ditch these suckers.



An AT steps out from behind a building - Chirico yells "Fiana!" and puts a hole in it.



Before he explains, he wants to make sure they're safe...



Only to find his path suddenly blocked by the Red Shoulders.



The well-oiled Red Shoulders machine grabs the Lady easily; Riemann reveals this was his plan all along. A PS needs to be fueled with Gigilium to operate at its potential - that explains all the Gigilium Chips we've seen Proto One with - but since forty-eight hours have passed, her supply should have run out. As they drag her away, her crying for Chirico and him still calling "Fiana!", Riemann drones on that it was Chirico's level of power that Gilgamesh aimed to reproduce with their PS. He recognizes Chirico's type 20 configuration, too, the favorite of one Gregoru Garossu. That may be fair, but he won't allow Chirico to wear the red shoulder. "Die, Chirico. Your existence is an abomination!"



Luckily, GOONZ is on the scene, with a plan and a helicopter piloted by Vanilla and the crew. Riemann laughs - what are we going to do from all the way across the map! Zero invites him to take a look around him. All Riemann sees is some fools who came to look at the spectacle. So what?

Now, Vanilla!



The heck you doing, Vanilla? Step on it!
Look, are you sure about this?
Zero gave us 300,000 G. We could take it, ditch the ghetto, and live easy wherever we want.
But it's Chirico's money! He said, keep whatever's left over after we fix up the ATs!
Yeah, that means it's ours...
That doesn't mean we forget about him!
It's low! It's inhuman! It's spineless, that's what it is! Chirico helped us find our dream!
That man hasn't got a single hateful bone in his body!
You don't just let a friend like that die! It's as low as it gets!
Guess that is low...
Well, when she says it like that... go on, Vanilla.
Fine, fine, let's do it! I wish I was a low kinda man!



You know, let's turn around.
Y-yeah, we don't know this'll work anyway...
Come on, you two! You're not gonna waste Roger's idea, are you?
This is right where all those ghetto rats are! It's gonna work, I know it!
But...
I don't know what you're up to, but you're beginning to annoy me.
You guys ready? There's no turning back!
Hold on!
Fine, might as well!
It's about to rain 300,000 G!



It does - coins rain all over the Red Shoulder ATs.



Elevens crawl out of the sprawl to grab them, and they're not about to let anything like an AT get in their way.



And of course, our own money-hungry stray can't stay out of the confusion.

Money! Money, money! Wheeeeeeee!



Thanks to Roger's backup plan, Chirico had an opportunity to get out of the fire - but he still lost the Phantom Lady to the Red Shoulders. Of course, the Red Shoulders want our blood, and since they were behind the Enforcers anyway, it's fair to say we want theirs.

(The Red Shoulders... the thread connecting my terrible past to Fiana.)
(All I can do to cut that thread is to fight.)



Four turns to mop up everything on the map - Enforcers, Shoulders, and all.




It doesn't take long at all for that task to get harder. Sir Dalton is here not only to handle the situation personally, but to make sure Iskui hangs for calling on mercenaries to deal with his dirty work. That said, his Glaston Knights aren't to make a move against the Red Shoulders themselves, not unless they raise their hand against Britannia first. "My sons, today is the grand opening of the Clovis Memorial Museum. Do not sully this proud day with defeat."

The Black Knights are perfectly happy for the chance to stomp Britannia along with their lapdogs, and Zero gives the order to engage both fronts.





In summary, the Enforcers are beneath notice, the Shoulders are struggling through terrain, and the non-Glaston knights, who manage to get in range of the Radiation Emitter, meet exactly the fate you'd expect.



So ends turn 1 of the timer - with a lot of approaching around buildings.



Like I said, we're now fighting on two fronts: the Glaston Knights to the north and the Red Shoulders to the south.



Just to keep things relatively neat, I'll pull everyone up to engage Britannia first and let the Red Shoulders move in - and it's worth noting that the Glaston Knights' Gloucesters are actually competent compared to the entry-level Sutherlands.




It's fairly easy for Chirico to get outranged with his light Turbo Custom loadout.



Riemann might even have a chance to land a shot on him, though.

Chirico! I should have ended you long ago!
(The Red Shoulders and Fiana... he's behind it all.)







:sigh:



The Gloucesters, meanwhile... eh.



Meanwhile, Dalton himself has honored us with a duel - with Zero!

There you are, Zero! You cease troubling Her Highness today!
Your loyalty is commendable, General Dalton! Your defeat will be a reaffirmation of my declaration of war against Cornelia!










And that's turn 2.



Not to put too fine a point on it, but Dalton's not going to survive one strike from GOONZ, let alone the five he has coming, so let's go through this drill.

Todo! Let us settle the score we could not seven years ago at the Battle of the East!
I accept, Dalton! We duel as warriors!



Andreas Dalton, winner of a whole pile of deeds of arms in service as Princess Cornelia's right hand...
I see you've done your research.
Well, I don't fight like a knight in shining armor. I do my business in the shadows.
I've got nothing against you personally, but I'm not exactly a fan of the Britannian Union.



Gundam! As long as you side with the Black Knights, you are an enemy of the Princess!
And all who stand against the Princess die at Sir Dalton's lancepoint!



When did the Black Knights gain the service of such a giant?
I'm supposed to be a Negotiator, not a mercenary.
But you didn't even try to talk. You resorted first to oppressing innocents in the name of justice. So I will wield this power against you!
Well said, master of the giant! You have the heart of a warrior!
I'm afraid I don't quite consider that a compliment.





Time for the one shot as promised (supporting totally counts).

The Black Knights' ace! Then I don't need to pull any punches!
We've never needed your mercy! You think we're lesser than you?
This is the wrath of the Japanese! This is our country, not yours!









Karen rightfully earns an Yggdrasil Drive for herself. Dalton realizes that (as Karen said) he can't underestimate the Black Knights any longer and pulls his Knightmare out. But Dalton's presence on the battlefield shows that Cornelia has finally taken a personal interest, and that suits Zero just fine.



Without their lord, the Glaston Knights don't last long, of course.




Karen, as usual, needs a refuel.




By the time the Red Shoulders have taken their turn, there's just one and a half of them left.

https://www.youtube.com/watch?v=DKCrer0PGCs

This time, Chirico has a much better shot against Riemann, though I thought both of their attacks were pretty impressive.



Anyway, it's the last turn, and once again, Riemann's mouth runs more than his mech.

The enemy will be much less capable if we shoot down their commander. C. C., focus on him!
A textbook maneuver. Not even thinking you could be shot down yourself is a sure sign of an armchair tactician.



The commander of the Red Shoulders? I haven't got a shot at that kind of prize data for a while.
Enough of your posturing. You stand against a platoon of the finest soldiers at His Excellency's command.



It may be a Gundam, but it cannot stand against a targeted onslaught.
You will see why the Red Shoulders are known as the finest...



That's all of them.





You should be dead! A human would...





Again, Crowe lands the support, winning Chirico a Quent Sensor. Riemann pulls out, groaning that at least he fulfilled the basic mission parameters.




Moving along to the end...



Or is it? Diethard has an urgent report to Zero - Euphemia's appeared at that Clovis Memorial opening...



to officially declare as Sub-Viceroy that she's establishing the "Special Administrative Region of Japan," a state within Area 11 where the Elevens can call themselves Japanese once more and stand side by side with Britannians.

"Are you listening, Zero? I have no intention to pry into your past or beneath your mask. I want you to help me establish this region. Zero, join me in forming a bright new future for the Britannian Union!"



The rebels can't figure out if this is supposed to be a surrender or a compromise; Zero insists that a victory Britannia handed them is no victory at all. The SAR is honorary Britannian citizenship by another name, nothing more. Beneath his mask, though, he's struggling to figure out what he can do. Intentional or not, this was a masterstroke on Euphemia's part. If the Japanese who want independence have an nonviolent outlet to carry it out, support for violent rebellion will dry up; even Tamaki, gung-ho nationalist he is, was sold on the idea at first. Whether he supports or opposes the movement as Zero, the Black Knights are done for; opposing it would only dry up his own support as well. What has Euphemia done to him?



Zero's sudden flustering has not gone unnoticed. The non-knight GOONZ has come to the same conclusions he has with respect to the rebellion. That's not going to stop the Wing team from continuing their own war on Britannia, of course; they were never in this for Japan.

Meanwhile, all's well that ends well for the Shinjuku Ghetto. Or is it? Goto points out that Euphemia set up an option for the Japanese, but failed to mention Astragius. Goto's crew is likely to be left behind in the Ghetto when the locals leave for New Japan. Without that money, they have nowhere to go, and only Coconut doesn't regret sacrificing it for Chirico's life; she's still willing to put her neck out to watch his back.



And Chirico, just this once, looks up and says he's thankful she did. Of course, after his single (if welcome) word of thanks, he falls into his own thoughts once more...

"Fiana. Why did I call her that? And then she vanished again into the flames. If I want to save her, I'll have to confront my tortured past. The Red Shoulders... and their founder, Johann Persein. Will I have to keep fighting my way to them?"



Of course, we know how the Special Administrative Region pans out - but next week, we'll get to see it happen up close.

ImpAtom
May 24, 2007

Ohgi is seriously the worst creepiest motherfucker in all of Code Geass.

Hellioning
Jun 27, 2008

ImpAtom posted:

Ohgi is seriously the worst creepiest motherfucker in all of Code Geass.

And considering what kind of show Code Geass is, that's saying something.

Caphi
Jan 6, 2012

INCREDIBLE

Hellioning posted:

And considering what kind of show Code Geass is, that's saying something.

Sort of? The only real competition he has is Mao. Rolo, maybe. Nina is worth an honorable mention; she grows out of her creepiness and in this game it's completely removed.

Brunom1
Sep 5, 2011

Ask me about being the best dad ever.
I just love how Crowe freaks out at all the money being tossed around. :allears:

It's been a while since I played this but does that scene even do anything to his debt total? I don't think so but it seems like it should...

Spiritus Nox
Sep 2, 2011

Hm. That was...interesting. Felt a little rushed, but interesting.

I do like how they're working Roger into the team dynamic, so there's that. Of course, we all know that poo poo's about to hit the fan with Euphie, so I'm looking forward to seeing how the game portrays that.

Taran_Wanderer
Nov 4, 2013
Echoing earlier sentiments, it's so nice to see someone playing this game with a translation. Actually knowing what's going on has really improved the experience for me. It's also given me the motivation to play this game again, and continue a project I had abandoned after my PSP went kaput. Presenting... spreadsheets!

http://tinyurl.com/nr9pabr

As I'm playing through the game again (currently at Scenario 5), I'm recording the stats of the pilots and when when they learn spirits and how expensive those Spirits are. I have some old data in there from last time, which I'm double-checking as I go. I'm pretty sure Renton's data is off because of his Ace Bonus, and I have to check anyone else whose Ace Bonus increases their stats, but everyone else should be good. I know you can just look at everyone current stats in-game, but I find it easier to look at data in spreadsheet like this. Plus, once the data set gets bigger we can do Statistics! I'm also recording robot stats and their upgrade increments, just because. If anyone has an interest in this, I'll post updates as I get farther along.

Endorph
Jul 22, 2009

The spirit command thing is at least interesting and useful - something similar exists for Z2.2, but it's in Japanese. I've been considering translating that into English with the help of google translate, but I wouldn't have anywhere to host it.

EDIT: Also the Ougi thing would be a million times better if you just threw in a couple of scenes of him trying to jog Viletta's memory. Showing her photos of things she might recognize, asking her about random things, whatever. Taking her in? Okay. Giving her a fake name to ease suspicion? Okay. Heck, even the 'I don't want this to end' aspect is at least sorta understandable. The problem is he never gets past that and tries to help her, he just sorta lets her keep living a weird creepy stepford wife lie. There's a scene like that when he first picks her up, but once he realizes she's completely lost all her memories he... just rolls with it.

Endorph fucked around with this message at 22:16 on Nov 15, 2013

Caphi
Jan 6, 2012

INCREDIBLE

Endorph posted:

EDIT: Also the Ougi thing would be a million times better if you just threw in a couple of scenes of him trying to jog Viletta's memory. Showing her photos of things she might recognize, asking her about random things, whatever. Taking her in? Okay. Giving her a fake name to ease suspicion? Okay. Heck, even the 'I don't want this to end' aspect is at least sorta understandable. The problem is he never gets past that and tries to help her, he just sorta lets her keep living a weird creepy stepford wife lie. There's a scene like that when he first picks her up, but once he realizes she's completely lost all her memories he... just rolls with it.

Don't they actually, terribly end up together in the ending?

I don't get what Ohgi's there for. Tamaki represents Japanese indignation, Karen represents being torn between that and loyalty to Zero, and if you're looking for a practical leader of the rebellion and/or Knights, Todo is way better at it. Ohgi is just this guy, and I really hope no one thought the godawful Chigusa subplot was actually worth it on its own.

Anyway, there's a Japanese wiki with quite extensive information on robot stats and upgrades. It's the one I've been using heavily to track missions and events.

GimmickMan
Dec 27, 2011

I used this website running it through google translate to plan my teams. Having an equivalent in English would be useful, since I haven't done a third run through the game yet (I just had to get to Saisei-hen, okay?).

ImpAtom
May 24, 2007

Caphi posted:

Don't they actually, terribly end up together in the ending?

They do and it's really disgusting.

Endorph
Jul 22, 2009

ImpAtom posted:

They do and it's really disgusting.
I just kinda pretended that what I said actually happened. Still a little creepy, but infinitely less so, and made that ending a lot more palatable for me.

Of course the only part of the ending that matters is the orange farm.

Caphi
Jan 6, 2012

INCREDIBLE
Oh and since I totally forgot to look into the spreadsheet before

Taran_Wanderer posted:

when when they learn spirits and how expensive those Spirits are.

you'll need to write down your Crowe's birthday (or at least Zodiac sign) and blood type for this to be relevant to anybody.

e: since we're all talking about this one wiki, here's the big chart of every Spirit pool Crowe can have.

Delta Green
Nov 2, 2012
I like that the money launch was Roger's idea.

As if we needed more proof that Roger Smith is indeed the Anime Batman in a stylish suit (and Giant Robot).

Throwing money in gadgets to solve his problems.

Wounded Land
Nov 27, 2007
Living in a greenhouse, growing crops that we can't eat...
Ohgi's there to be the biggest creeper in creepsville. And sadly he's the only one of the "regular" Black Knights I remember anything about from watching the show.

Delta Green posted:

I like that the money launch was Roger's idea.

As if we needed more proof that Roger Smith is indeed the Anime Batman in a stylish suit (and Giant Robot).

Wouldn't this make him Anime Nicholson Joker? :v:

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TwoPair
Mar 28, 2010

Pandamn It Feels Good To Be A Gangsta
Grimey Drawer

Wounded Land posted:

Wouldn't this make him Anime Nicholson Joker? :v:

No, Roger's always been about launching cash... occasionally by accident.

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