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Unormal posted:
I'm in love with the Numenera setting, I'd love to see more games in the fantasy/sci-fi fusion vein. Hell, make it Rogue of the Dying Earth and get all of the oldschool nerd cred
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# ? Jan 3, 2014 21:23 |
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# ? Apr 26, 2024 20:17 |
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Unormal posted:
1960s sci fi.
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# ? Jan 3, 2014 21:25 |
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Well, I probably wouldn't just tile Caves of Qud. Since this engine is Unity, I can take the engine to all the mobile devices. However, Caves of Qud's engine is extremely memory intensive, and wouldn't play nice on mobile devices. The interface is also very key-boardy. So, we'll probably do a redesign of the game to accommodate mobile device constraints, but still keep the best stuff from Qud. You guys asking for sci-fi/Numenera should just play Caves of Qud, man. It's inspired by Gamma World just like Numenera is. Unormal fucked around with this message at 21:33 on Jan 3, 2014 |
# ? Jan 3, 2014 21:31 |
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Bob NewSCART posted:Caves of qud tiles. Please. I will never play anything else. This. Do this.
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# ? Jan 3, 2014 22:02 |
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Work on more content instead. Embrace the ASCII...
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# ? Jan 3, 2014 22:57 |
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EAT THE EGGS RICOLA posted:Some classes are way better multiplayer (like Enforcer and Sniper). Sniper is totally viable singleplayer, they just have a very high skill floor and are somewhat item dependent. Don't let anybody tell you they're bad or only for mp though.
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# ? Jan 3, 2014 22:57 |
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Also about Risk of Rain: is there an "easiest" class as far as both unlocking and beating the game?
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# ? Jan 3, 2014 22:58 |
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voltron lion force posted:Also about Risk of Rain: is there an "easiest" class as far as both unlocking and beating the game? Technically the easiest by far is the Huntress, and you only get her by collecting 15 monster logs which can take a bit. To be honest, more or less every class can do moderately well if you enjoy the playstyle and get some good item drops, with the Enforcer probably being the one exception because it's slightly bad in comparison.
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# ? Jan 3, 2014 23:01 |
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New Sil release! Headline Features: * Some monsters now have abilities too, like Charge, Exchange Places and Songs... * There are now chasms in the dungeon * Many new vaults and interesting rooms * Many balance improvements, minor changes, and bug fixes quote:- Sil 1.2.0 ----------------------------------------------------------------------------------------------
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# ? Jan 3, 2014 23:58 |
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quote:- Dungeon Thank god.
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# ? Jan 4, 2014 01:27 |
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Random general roguelike thought: I really don't like 'stairs' and static level changes in general. Always leads to cheesiness one way or another.
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# ? Jan 4, 2014 01:34 |
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victrix posted:Random general roguelike thought: I really don't like 'stairs' and static level changes in general. Always leads to cheesiness one way or another. Would you rather one continuous open 2D world? How do you indicate "harder content in this direction" without forcing the generated map to be rather linear? I know there's problems with stairs making it too easy to run away from your problems (and generally chopping the world up into a bunch of discrete elements, which feels artificial), but they do serve a useful design purpose.
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# ? Jan 4, 2014 01:39 |
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TooMuchAbstraction posted:Would you rather one continuous open 2D world? How do you indicate "harder content in this direction" without forcing the generated map to be rather linear? I know there's problems with stairs making it too easy to run away from your problems (and generally chopping the world up into a bunch of discrete elements, which feels artificial), but they do serve a useful design purpose. One Way Heroics Also username + post. But yeah, I think it'd be an interesting place to explore for a 7DRL challenge. There's quite a few ways it could be approached * All one giant 3d world ala DF * One big 2d map, but some gimmicks that constantly generate new threats or situations to be dealt with no matter where you are * Only one level at a time, ironman style * The ability to 'interact' with a limited space around the 'stairs' (see what's around it before you enter, enemies can react to your presence, etc) That's just off the top of my head, I don't know that a stairless crawl/nethack/angband would be a better game mind you, but I'd like to see the results of experimentation in that direction.
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# ? Jan 4, 2014 01:47 |
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You could also have one giant map where you start at the outside and the goal is to get to the center, grab whatever, and get out. Enemies get harder the closer you get to the center.
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# ? Jan 4, 2014 01:56 |
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voltron lion force posted:Also about Risk of Rain: is there an "easiest" class as far as both unlocking and beating the game? Agent Kool-Aid posted:Technically the easiest by far is the Huntress, and you only get her by collecting 15 monster logs which can take a bit. To be honest, more or less every class can do moderately well if you enjoy the playstyle and get some good item drops, with the Enforcer probably being the one exception because it's slightly bad in comparison. As Kool-Aid said, Huntress is very strong, although it can take some time to unlock her. Fortunately, the class that's unlocked from the very beginning, the Commando, is fairly strong and easy to learn. The first classes you will probably unlock after him are the Bandit and Enforcer. The Enforcer is fun but also the weakest class in the game, but you may want to give the Bandit a try, it seems to come down to personal preference whether people like him or the Commando better.
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# ? Jan 4, 2014 02:00 |
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I like what Risk of Rain is going for but the time/difficulty system is kind of awkward and confusing. There are better ways to keep players from grinding.
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# ? Jan 4, 2014 02:07 |
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victrix posted:Random general roguelike thought: I really don't like 'stairs' and static level changes in general. Always leads to cheesiness one way or another. Have you tried Sil? The stealth element and being able to escape the floor once you're being chased by something more powerful than you combined with the danger of being near stairs makes them much nicer than in Angband.
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# ? Jan 4, 2014 02:11 |
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Jack Trades posted:I like what Risk of Rain is going for but the time/difficulty system is kind of awkward and confusing. How is it awkward or confusing? Game gets harder as the timer counts up. If you don't to get overwhelmed you got to keep moving forward. It seems as straightforward as this kind of thing can be.
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# ? Jan 4, 2014 02:22 |
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Tollymain posted:How is it awkward or confusing? Game gets harder as the timer counts up. If you don't to get overwhelmed you got to keep moving forward. It seems as straightforward as this kind of thing can be. Simple. Risk of Rain. I don't know, maybe I'm dumb or something but I couldn't figure the proper way to play it.
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# ? Jan 4, 2014 04:16 |
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EAT THE EGGS RICOLA posted:Have you tried Sil? The stealth element and being able to escape the floor once you're being chased by something more powerful than you combined with the danger of being near stairs makes them much nicer than in Angband. I played another game of Sil recently. After reading about how the game is about running/hiding from monsters instead of fighting them, I made as sneaky and perceive-y a mans as I could. I put some muscle into Smithing because that sounds cool, I like crafting. Even fired up the soundtrack to The Hobbit because I am all in. Stealth is gret and all but I couldn't help but beat up a conga line of wolves when I got them into a hallway, and hey wouldn't you know it I happen to have a wolf bane battle axe of some type. Great! I'm not terribly far in at all, I did 50, 50, 100 and now I'm here at 150. There's been a lot of orcs and wolves. And also worms, but those are just *band staples, clearly not Tolkien canon. The point of this post (and my character dump) is me asking if I'm even doing this right. So far I don't feel like this is a lick different from any *band. Maybe deeper the monsters have different names and are harder. I found an anvil but couldn't do anything with it, I don't know any songs, and... yeah. Anyway I'm not complaining, I just want to get the awesome Sil experience everyone else is having. pre:[Sil 1.1.1 Character Dump] Name Lairyon Age 2,206 Str 3 Sex Female Height 5'10 Dex 4 Race Noldor Weight 161 Con 4 House Feanor Gra 3 Game Turn 1,987 Melee (+5,3d9) Melee 5 = 4 +4 -3 Exp Pool 2,227 Bows (+6,0d0) Archery 6 = 1 +4 +1 Total Exp 7,227 Armor [+7,3-7] Evasion 7 = 4 +4 -1 Burden 77.8 Stealth 7 = 4 +4 -1 Max Burden 172.8 Health 36:41 Perception 6 = 3 +3 Depth 150' Voice 34:34 Will 6 = 3 +3 Min Depth 100' Smithing 7 = 3 +3 +1 Light Radius 1 Song 4 = 1 +3 [Equipment] a) a Battle Axe of Doriath (-3,3d6) 4.4 lb It slays wolves and spiders. It does extra damage when wielded with both hands. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Wooden Torch (with 1936 turns of light) g) Leather Armour [-1,1d4] h) a Cloak [+1] i) (nothing) j) a Helm [-1,1d2] k) (nothing) l) a Pair of Boots of Free Action [+0,1d1] It grants you freedom of movement. m) (nothing) n) (nothing) Inventory a) 3 Fragments of Lembas b) a Dark Green Herb c) 2 Dark Blue Potions {heals?, tried} d) 3 Wooden Torches (with 2000 turns of light) e) a Wooden Torch (with 38 turns of light) f) Leather Armour [-1,1d4] g) Studded Leather [-2,1d6] h) a Round Shield [+0,1d3] i) a Curved Sword (-1,2d5) [+1] 4.0 lb j) a Shortsword (+0,1d7) [+1] 1.2 lb k) a Longsword (+0,2d5) [+1] 3.0 lb l) a Spear (-1,1d9) 3.0 lb It can be thrown effectively (6 squares). It does extra damage when wielded with both hands. It counts as a type of polearm. m) a Shortbow (+0,1d7) 1.6 lb It can shoot arrows 12 squares (with your current strength). n) 21 Arrows They can be shot by a bow. o) a Finely wrapped present It cannot be harmed by the elements. Lairyon of the Noldor Entered Angband on 28 Dec 2013 Turn Depth Note 1,352 150 ft (Weaponsmith)
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# ? Jan 4, 2014 05:52 |
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madjackmcmad posted:I played another game of Sil recently. After reading about how the game is about running/hiding from monsters instead of fighting them, I made as sneaky and perceive-y a mans as I could. I put some muscle into Smithing because that sounds cool, I like crafting. Even fired up the soundtrack to The Hobbit because I am all in. Stealth is gret and all but I couldn't help but beat up a conga line of wolves when I got them into a hallway, and hey wouldn't you know it I happen to have a wolf bane battle axe of some type. Great! If you're playing a stealth character there's no reason to have 3 point of strength at all, especially if you're trying to avoid conflict. Strength is great for a melee character because it adds sides to your hit die, but aside from some extra carry capacity it's not going to help you. Generally, if you don't have a plan for smithing early on you wanna avoid putting points into it, at least that's what I've seen. Admittedly I don't play anything besides fighters so I dunno about tactics. I do know shift+s makes you enter stealth mode which is easy to not realize. Your skills seem way too stretched thin as well. It's generally better to focus rather then go for a little bit of everything.
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# ? Jan 4, 2014 06:00 |
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You also need heavier weapons to actually get the extra sides from higher str and heavy weapons are harder to crit with which is how stealthy dudes kill things so yeah!
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# ? Jan 4, 2014 06:04 |
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uPen posted:You also need heavier weapons to actually get the extra sides from higher str and heavy weapons are harder to crit with which is how stealthy dudes kill things so yeah! Yeah, to explain more in depth, every point of strength you have adds sides to the hit die of your equipped weapon for every pound that weapon weighs. In other words with three strength if you're wielding a 1d8 long sword that weights 2 lbs your actual damage will be 1d10 because you're getting 2 extra sides from your strength. More strength means you want heavier weapons (generally speaking, there are exceptions). That's why hammers, for example, are like 5d1, because a high strength character will turn it into a 5d4. Edit: Also, Noldor have a blade affinity which means you get a +1 to your attacks when using a sword. Using an axe is only good if you have no better alternative or you need a good weapon to deal with high armor enemies.
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# ? Jan 4, 2014 06:10 |
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I like this for a sneaky start: noldor, 2/5/4/3, 2 points into smithing + weaponsmith immediately. Put the rest of the starting XP into melee/evasion/stealth and take disguise. at your first forge, make a 2lb longsword for stabbing and a 3lb bastard sword for crushing other poo poo to pieces when you need to do so. Sneak around, throw lots of daggers, build up toward finesse/subtlety and assassination, stab lots of dudes. pick up all the heavy armor you find in case you need to put it on in a hurry, but generally try to wear light enough stuff to not give you a stealth penalty most of the time. If you find a shield Blocking can save your rear end against archers but you should generally try to sneak around archer packs, they aren't worth it.
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# ? Jan 4, 2014 06:16 |
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madjackmcmad posted:I played another game of Sil recently. After reading about how the game is about running/hiding from monsters instead of fighting them, I made as sneaky and perceive-y a mans as I could. I put some muscle into Smithing because that sounds cool, I like crafting. Even fired up the soundtrack to The Hobbit because I am all in. Stealth is gret and all but I couldn't help but beat up a conga line of wolves when I got them into a hallway, and hey wouldn't you know it I happen to have a wolf bane battle axe of some type. Great! I had to get help to get started too, because I had absolutely no luck whatsoever at first with Sil. I've played a ton of Angband (years ago), and here's how it differs: - Your plan is to go down to 1000' and grab a simaril, then bring it back to the surface. - There are no teleportation abilities, you need to do everything in your power to avoid getting surrounded, even in a hallway (enemies get a substantial bonus when you are flanked), or you will die. All combat in Sil is about positioning. Consumables are super valuable in Sil. - There are worms and molds, but that's where the monsters stop being the same as Angband. No hounds, the "intelligent" monsters like orcs/easterlings/etc all have group AI and will not follow you into a corridor unless you're at low health or being flaked on the other side. Other things to kind of keep in mind that are weird coming from Angband: - That battle axe is good enough for most of the game, at least as a swap weapon, because it has better than average damage die and covers two of the slays you want. There are a bunch of better artifacts for slaying wolves/spiders, but that axe will last you the entire game unless you find one of them. - Light is crazy important, once you get down to ~ 500' you need to have substantial light radius or shadow monsters will prevent you from being able to see anything and will just wreck you. - You need to either have super high protection or super high evasion, being mediocre in both will just get you killed. The build that initially got me to figure out the combat mechanics/game was a Noldor of house Fingolfin with 3/3/5/3 stats, who used a longsword/battle axe and shield and picked up: Charge, Dodge, Flanking, Opportunist, Finesse, Zone of Control, Whirlwind Attack and Sprinting, interspersed with Will for Hardiness and Crit Resistance and Perception for Lore-Master (which I think is necessary) and Bane/Master Hunter. Stealth is really fun to play too, but it's way harder to learn the game that way so do a brawler build to figure out the basics first in my opinion.
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# ? Jan 4, 2014 06:24 |
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Jack Trades posted:Risk of Rain for example. You have a level. You have a timer. Find the teleporter and get as much loot as possible before the the teleporter countdown runs out and go to next one.
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# ? Jan 4, 2014 06:30 |
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Today my friend explained to me that the timer in RoR isn't how long until the boss despawns, it how long until the mobs stop spawning. So you can just run away and deal with the mobs then come back for the boss. I'm like OHHHHHHHHHH OKAY madjackmcmad posted:o) a Finely wrapped present
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# ? Jan 4, 2014 11:00 |
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Didn't find it mentioned, or a seperate thread for it, but I noticed a Early access game called Dungeon of the Endless that claims to be some sort of rogue-like dungeon-defense hybrid thingy. The art direction seems top-notch, anyone got any experience with it?
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# ? Jan 4, 2014 14:36 |
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madjackmcmad posted:I played another game of Sil recently. After reading about how the game is about running/hiding from monsters instead of fighting them, I made as sneaky and perceive-y a mans as I could. Regarding the angband-ness, this is a problem in the early floors. The tolkein stuff is a lot more distinct the deeper you go, where basically every monster is drawn from "first age middle earth" material, although some of it is very obscure. Also, once you get to this point you'll really see how progression differs from angband. Sil is a very "low magic" game. You'll become stronger, but you'll never look anything like a high level angband character.
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# ? Jan 4, 2014 14:41 |
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I imagine it'll be more entertaining to barter with Morgoth for his hat-bling if the present is unopened. I genuinely have no idea what the item inside is, I'm sure there's some flavor of comedy down the road waiting for me based on this.
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# ? Jan 4, 2014 16:06 |
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madjackmcmad posted:I imagine it'll be more entertaining to barter with Morgoth for his hat-bling if the present is unopened. I genuinely have no idea what the item inside is, I'm sure there's some flavor of comedy down the road waiting for me based on this. Yeah I haven't played Sil so I have no idea what that means. Sounds funny tho
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# ? Jan 4, 2014 17:21 |
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Corridor posted:Yeah I haven't played Sil so I have no idea what that means. Sounds funny tho The goal of Sil is to get to 1000', steal a Sil (or more if you have the ability), and get back to the surface. You can kill Morgoth, but it's easier to just steal a Sil and run. That present is something you start with in the week or so before Christmas, and it contains a random special item. If you open it on a day other than the 25th you get cursed.
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# ? Jan 4, 2014 17:38 |
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Pimpmust posted:Didn't find it mentioned, or a seperate thread for it, but I noticed a Early access game called Dungeon of the Endless that claims to be some sort of rogue-like dungeon-defense hybrid thingy. I have it, and it's basically a tower defense. You have a small team of characters. Every time you open a door, the game spawns a wave of enemies from rooms you haven't fully claimed, which start wandering towards your home base, possibly to be distracted by your towers or your characters. The goal is to find the exit to the dungeon, then pick up your home base and run it to the exit, all while multiple waves of enemies spawn and attack. The main roguelike elements are that the dungeon is randomly generated and if a character dies you can resurrect them. It's a decent setup but at the moment it's kind of sparse. That said, if you like 4X games like Civilization or Master of Orion, the deluxe version gives you a -50% coupon and a new race for their other game Endless Space, which I find extremely just-one-more-turny even if the AI diplomacy is pretty bad.
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# ? Jan 4, 2014 18:17 |
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Pimpmust posted:Didn't find it mentioned, or a seperate thread for it, but I noticed a Early access game called Dungeon of the Endless that claims to be some sort of rogue-like dungeon-defense hybrid thingy. Jeeeeeez, that looks amazing. I'll have two opinions for you later, ha. E: This is the video that sold me on it: https://www.youtube.com/watch?v=UtVdbon7yZ0 E2: Welp either Steam is being ddos'd again or it's just down. Bummer. TAKE MY MONEY, STEAM Tempora Mutantur fucked around with this message at 18:42 on Jan 4, 2014 |
# ? Jan 4, 2014 18:37 |
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I am playing Sil for the first time and I've made it to 150' so far. This is the most time I have been able to stand an ASCII game; I've just lost patience with them too quickly in the past. I have been spoiled by Dungeonmans, ToME, and DoomRL. Edit: I was getting pelted by Orcish archers so I rushed to the stairs down and rested to recover my health. I did not expect three Orc soldiers to follow me down. Death at 200'. Gooch181 fucked around with this message at 22:06 on Jan 4, 2014 |
# ? Jan 4, 2014 21:54 |
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Gooch181 posted:I am playing Sil for the first time and I've made it to 150' so far. This is the most time I have been able to stand an ASCII game; I've just lost patience with them too quickly in the past. I have been spoiled by Dungeonmans, ToME, and DoomRL. They don't follow you down, but there is a chance that a bunch of monsters will "come down the stairs" and spawn there, which is why the stairs are super dangerous to stay around. The archers are pretty easy to get around, you just need to make sure your evasion isn't terrible and either get quite high evasion or enough protection (any armour, boots, gloves, helm and shield will give you a minimum of 5 protection, which is generally enough to take them on) and learn to use the AI against them. Once you can get an archer against a wall he'll just die.
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# ? Jan 4, 2014 22:26 |
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That is one thing I noticed with Sil compared to other RL's I have played. Enemies move all over the place! So are there constantly enemies entering the level if you take your time? I ran into those archers in a room I had previously cleared.
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# ? Jan 4, 2014 22:30 |
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Orcs and other intelligent enemies will be coming and going by the stairs fairly regularly, and patrol around the level. One thing that can make archers tough is that your evasion is halved vs arrows, so heavier armour generally helps more.
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# ? Jan 4, 2014 22:51 |
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Glimpse posted:Orcs and other intelligent enemies will be coming and going by the stairs fairly regularly, and patrol around the level. One thing that can make archers tough is that your evasion is halved vs arrows, so heavier armour generally helps more. Blocking plus a good shield really helps deal with early archer packs.
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# ? Jan 4, 2014 23:21 |
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# ? Apr 26, 2024 20:17 |
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andrew smash posted:Blocking plus a good shield really helps deal with early archer packs. If you have even a crappy shield, blocking will make you basically immune to orc archers. Even without it if you can be careful about line of sight they shouldn't be an issue.
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# ? Jan 5, 2014 00:04 |