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Hexenritter
May 20, 2001


TipsyMcStagger posted:

so i came in here looking for X-rebirth information and i've found that people are talking about it's buggy and hosed at the moment. I just started it really and wanted to get more information and tutorials on how to do things in the game but it looks like i should just leave it for another year and play other games on my steam list that i havne't touched.

Frankly, AP remains the crown prince, and Rebirth the humpbacked downs baby they should have kept in the cellar. I have to motivate myself to even bother playing Rebirth.

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TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

CitrusFrog posted:

Frankly, AP remains the crown prince, and Rebirth the humpbacked downs baby they should have kept in the cellar. I have to motivate myself to even bother playing Rebirth.

I picked up X3: AP just after i read this. I've been looking for a fun space sim (who hasn't? it's like a crazy neglected market)

Hexenritter
May 20, 2001


TipsyMcStagger posted:

I picked up X3: AP just after i read this. I've been looking for a fun space sim (who hasn't? it's like a crazy neglected market)

AP is thoroughly enjoyable in a completely unmodded state but there are, at the very least, a few mods that just help out and aren't cheaty at all (like Bounce so the pathfinding doesn't cause your ships to crash into things), or fix shortcomings in systems (MARS for turrets, CODEA for carriers).

MechaCrash
Jan 1, 2013

I don't think MARS is as critical in AP as it was in TC. Your TC turrets were dumb as a sack of hammers, with only a handful of terrible targeting profiles available. AP turrets can have various kinds of profiles set up, so if your preferred priorities are "missiles, then fighters attacking me, then any hostile fighters, then anything within reach," you can tell it to do that, and it will swap weapons in an intelligent manner. So it'll automatically load up Phased Repeater Guns to shoot at the M5 buzzing around your ears, then High Energy Plasma Throwers to ruin the day of the M3 that's riding your rear end.

Hav
Dec 11, 2009

Fun Shoe

TipsyMcStagger posted:

I picked up X3: AP just after i read this. I've been looking for a fun space sim (who hasn't? it's like a crazy neglected market)

Gog.com had a special on including independence war II. Also a bunch of these games coming soonish.

Gwyrgyn Blood
Dec 17, 2002

Stupid question, I've read you need TC installed in order to play AP, but in Steam do I need to manually install TC or will just installing AP download everything it needs to run? Just trying to save myself from download an extra 8GB if it I can.

GuardianOfAsgaard
Feb 1, 2012

Their steel shines red
With enemy blood
It sings of victory
Granted by the Gods

Gwyrgyn Blood posted:

Stupid question, I've read you need TC installed in order to play AP, but in Steam do I need to manually install TC or will just installing AP download everything it needs to run? Just trying to save myself from download an extra 8GB if it I can.

The latter, installing AP will give you all you need. Though that said the files are shared between the two, so if you installed AP, and then afterwards installed TC it would only download an few hundred MB.

Gwyrgyn Blood
Dec 17, 2002

Awesome, thanks.

Spiteski
Aug 27, 2013



TipsyMcStagger posted:

so i came in here looking for X-rebirth information and i've found that people are talking about it's buggy and hosed at the moment. I just started it really and wanted to get more information and tutorials on how to do things in the game but it looks like i should just leave it for another year and play other games on my steam list that i haven't touched.


Personally,I grabbed the no-stations mod, the stop-the-copilot-talking mod; and it was pretty much good to go. A lot of stuff is fixed, like the never ending queues of capital freighters clogging poo poo up.
That and the framerate issues I was having are almost unnoticeable. It makes an ok game for me now.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
i'm trying to play without scripts right now..

so much learning... I feel like my first two games were complete screw ups.. Terran commander = die in first fight.

Albion Peacekeeper = Die to bombers in Escort jump gates mission (like the 3rd one).

Started watching youtube walkthroughs shortly there after..

Shrimp or Shrimps
Feb 14, 2012


Because it might be useful to some, the following is the setup I play with -- no conflicts.

XRM
Advanced Background Pack from XRM thread
Lost Colony - (extra sectors)
LIFE - (improves liveliness of universe)
OK Trader - (super smart and safe traders)
MARS
Marine Repairs
Phannon Corp - (competing corporation)
Cheat Pack
Asteroid Fusion - (join 2 asteroids for $)
Asteroid Creator
Mobile Mining MKII
Abandoned Ship Spawner
Adv. JD
Adv. Nav
Logain Capital Energy Generator
Remove Rocks
Traveling Mechanic - (buyable overtuning)
Universe Explorers
Salvage Command Suite
Best buy/sells
NPC Bailing
Weapons Quickswap
JSON Parser Library - (req for a couple of these)
Tubeless Complexes - (invisible tubes for better framerate)
Ring of Fire - (lasertower deployment script)
Safe Un/Docking
Advanced Complex Hub MKII - (can dock capitals)
Sector Over Take


I've done loads of play testing with the above combination and they work together flawlessly. The universe is more dangerous, more alive, more challenging, and more dynamic (wars, incursions, etc.).

I would recommend a getup similar to this for anybody who is not completely new to X3 AP. It increases the depth and breadth of play possibilities, and is far more interesting that vanilla.

Other scripts you might want to try and incorporate would be Improved Races and Bounce. I am unsure on compatibility of these 2, and have yet to try them.

Shrimp or Shrimps fucked around with this message at 14:09 on Jan 7, 2014

Piss Witch
Oct 23, 2005

Kinda reached a roadblock in X3:AP that shouldn't really exist. I'm fairly new to the game (only played maybe 5-10 hours or so) and have been totally getting into it, but I've kinda reached a point where I'm not entirely sure where to go next.

I'm playing without mods, for the time being, and I started out as the humble merchant. I've got maybe 30mil credits kicking around and a couple of small stations producing wheat and meat.

But from here, I'm not entirely sure where to go. Any suggestions?

Shrimp or Shrimps
Feb 14, 2012


^X3 usually has this effect on newcomers. Lack of direction. What's next?

Well, to tell you the truth, you decide. Expand your food empire. Start creating a fleet. etc. etc.

When I do playthroughs, I always give myself a goal - I roleplay, in effect. My current game I'm a Yaki fanatic, hellbent on eradicating the Argon and Paranid, while claiming sectors in order to expand the Yaki's reach. With this goal in mind, I always have something to work toward, and it tends to limit my meandering in the universe.

The humble merchant start doesn't offer much in the way of inspiration for roleplay. You're a trader, looking to create a trading empire. Which is why I rarely start out with the intent of owning the universe through trade. It becomes a grind: Trade, earn money, trade more, build a station, trade more, earn money, trade more, etc.

Create a backstory for yourself and stick to it, and that's when the fun of the game really opens up. Treat it like a sandbox, and you'll soon want to play on the swings.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Bellend Sebastian posted:

Kinda reached a roadblock in X3:AP that shouldn't really exist. I'm fairly new to the game (only played maybe 5-10 hours or so) and have been totally getting into it, but I've kinda reached a point where I'm not entirely sure where to go next.

I'm playing without mods, for the time being, and I started out as the humble merchant. I've got maybe 30mil credits kicking around and a couple of small stations producing wheat and meat.

But from here, I'm not entirely sure where to go. Any suggestions?

One thing to look into at this point might be smaller mods that can be run without restarting your game - Improved Races might be worth looking into if you're getting to that "empire building" stage, as it essentially turns the galaxy into a 4X game, allowing you (as well as the major races) to conquer sectors and claim them as your own territory.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

The Cheshire Cat posted:

One thing to look into at this point might be smaller mods that can be run without restarting your game - Improved Races might be worth looking into if you're getting to that "empire building" stage, as it essentially turns the galaxy into a 4X game, allowing you (as well as the major races) to conquer sectors and claim them as your own territory.

One word of warning: the sector takeover feature can really screw up your plans if the Argon take over a formerly unoccupied sector and blow up your spaceweedplex. Not that this happened to me recently...

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe

Kaysette posted:

One word of warning: the sector takeover feature can really screw up your plans if the Argon take over a formerly unoccupied sector and blow up your spaceweedplex. Not that this happened to me recently...

Unexpected poo poo other factions get up to that does not involve the bsod is pretty much what I'd call a feature, I'd suggest ripping off an argon or whatever trading post and plonking that down somewhere unoccupied, and claiming the sector. at least that keeps blues from jacking your poo poo, while giving people who want to crush you something appealing to attack, aka, a trap.



For actual advice: some of our plugins or mods we use will not play happily with each other,
simply because the mod manager does not make it clear that you can actually set up a cat/dat system of your own, allowing more than one "fake patch".
some basics of that : get ap up to version 3.xx, the cat/dat stuff thats in a vanilla game will be your base, (ap lives inside tc, relying on its cat/dat stuff for the underlying universe, you want to make all split ships puke green? you faff with the tc cat/dat stuff.)
your own fake patches will go into your ap install, after the base game, an example, bounce and mobile ship repair are practically indispensable, yet you cannot use both at once, unless you fake patch both, most of the rest of the mods will however, play aright with each other.

edit, there we go, so, while your automatic trade empire slowly grows, using your mk 3 traders, and your explorers are finding strange new worlds, smoking dem phat blunts and generally sexing the wildlife, you can go about the fun business of adjusting your standings slowly upward, capping practically everything in sight, including ko'ohck and stations, moving those stations to wherever they are needed, taking over sectors, again, with the obvious loss from that faction, that you can recoup by sending spacesuits (sometimes from the very ships you capped), towards stations, trade, profittssss from capping, and so on, in a more natural sandbox kleptomaniac way.
a lot of the plugins are very configurable, and I really recommend doing so, it can make the usually enjoyable progression of being spacefly poo poo nothing to Shaddam IV (otherwise known as playing the game). incredibly abrupt. so try with different configs of each of the red plugins.
the yellow ones basically backup the red ones and extend them. the rest being flavour, and some having no practical use.
use the advanced part of the mod installer to sort out fake patches, and have fun.


Pt 2 : X prematurely ejaculated stillbirth. is a bit long and it would probably put off a lot of people, but even put off, those desperate for xgoodness would still buy it.
I just finished the main plot, also known as the tutorial where you are forced to deal with a buggy mess. the ego forums are abuzz with people wanting to add stuff on to the shell of the game, as bernd expected, so, yeah, business as usual, tc, and then ap are mainly player made mods, "officially sanctiond" and released by ego, for more cash. expect more of the same, although I hate to admit it, I am looking forward to modding more crap into this game as well.
at least ego kept the best ship in the game : the mamba.
Its up to people to mod more meaningful content into the game, if you don't like that, blame the business model egosoft and and bethesda seem to have carved out, although bethesda actually manage to do console releases and port them back to pc. something bernd seems to envy.

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staberind fucked around with this message at 16:48 on Jan 7, 2014

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
Btw, those tutorial videos at the bottom of the 3rd post on the OP.. Those are what people need to watch to really get into the game. If I didn't watch those I would have been lost.

Hav
Dec 11, 2009

Fun Shoe

egosoft posted:

X Rebirth Update 1.22 Released

• Fixed more causes of crashes.
• Fixed more causes of negative cargo amounts.
• Fixed several causes of zero-credit trades.
• Fixed incorrect display of station upgrade levels.
• Fixed engineers running wrong scripts.
• Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect).
• Fixed problem with mining ships gathering the wrong resources.
• Added pilot command to stop current task.
• Reduced frequency of station warnings when attacking.
• Helpfulness of NPCs now depends more closely on relations.
• Added trade and welder drones to Canteran home station.
• Added options for borderless window mode and mouse confinement.
• Some small performance improvements.
• Added otherwise-unavailable wares to player station during plot mission.

khy
Aug 15, 2005

I've been craving a space sim game for a while now.

The last game I played was X3 Reunion but I played it YEARS ago and don't remember anything about the plot. I also found the game fun but obscenely hard to get into because while the option of flying a massive-gently caress capital ship and whatnot sounds fun on paper it took EONS to reach that point and when I got there it was slow and dull. Plus the UI was godawful and complex and hard to figure out how to properly make poo poo do what I wanted it to do.

AP sounds like it fixes many of those issues, but the plot issue remains - if I want to dive back into the game, should I replay X3 Reunion first? Should I play TC before AP? Will I feel lost and confused by what's going on if I don't play them in a proper order?

Unimpressed
Feb 13, 2013

The plot in X3 is like the blurb you get in wanky restaurants about where the beef was raised. You ignore it and just play the game/eat the steak. Only reason to do the plots is for the various goodies you get. In short, you'll gain close to nothing from playing X3:Reunion.

Quincy Smallvoice
Mar 18, 2006

Bitches leave

Unimpressed posted:

The plot in X3 is like the blurb you get in wanky restaurants about where the beef was raised. You ignore it and just play the game/eat the steak. Only reason to do the plots is for the various goodies you get. In short, you'll gain close to nothing from playing X3:Reunion.

Why this exact thing isnt in the OP I will never understand.

Arghy
Nov 15, 2012

Well i guess those patch notes answer my question of the state of rebirth haha.

Halibut Barn
May 30, 2005

help

Arghy posted:

Well i guess those patch notes answer my question of the state of rebirth haha.

I think 'Fixed more crashes', 'Fixed more cases where trading could get stuck', 'Fixed commands issued to other ships', 'Fixed problems with NPC skills' and 'Small performance improvements' can be assumed to be part of every future patch note ever for Rebirth at this point.

Carecat
Apr 27, 2004

Buglord
Sword Of The Stars 2 all over again. A year will be spent making the game work reliably but after all that it still won't be worth playing due to basic design flaws.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Carecat posted:

Sword Of The Stars 2 all over again. A year will be spent making the game work reliably but after all that it still won't be worth playing due to basic design flaws.
While I'm still likely not touching my copy of Rebirth for a while, let's be fair here. Rebirth's patch notes are not as entertainingly horrible.

Or did I miss ones where the Albion Skunk would spawn into Suns, and your miner ships would be boarded and captured by asteroids?

I'm not saying Rebirth Hasn't felt a trainwreck to watch, so much as it hasn't felt like watching a trainwreck that was also carrying radioactive waste.

khy
Aug 15, 2005

Unimpressed posted:

The plot in X3 is like the blurb you get in wanky restaurants about where the beef was raised. You ignore it and just play the game/eat the steak. Only reason to do the plots is for the various goodies you get. In short, you'll gain close to nothing from playing X3:Reunion.

I often like the story to give me direction in games like this. Just so that when I finally get my giant capital ships and carriers and a fleet, that I have an objective as to what to do with them other than 'go on a giant rampage'.

b0lt
Apr 29, 2005

Section Z posted:

While I'm still likely not touching my copy of Rebirth for a while, let's be fair here. Rebirth's patch notes are not as entertainingly horrible.

Or did I miss ones where the Albion Skunk would spawn into Suns, and your miner ships would be boarded and captured by asteroids?

I'm not saying Rebirth Hasn't felt a trainwreck to watch, so much as it hasn't felt like watching a trainwreck that was also carrying radioactive waste.

"oops, accidentally disabled sound in this patch"

Unimpressed
Feb 13, 2013

khy posted:

I often like the story to give me direction in games like this. Just so that when I finally get my giant capital ships and carriers and a fleet, that I have an objective as to what to do with them other than 'go on a giant rampage'.

That's fair enough. I guess I'm not saying you shouldn't do the plots, but rather not to worry about the story behind them, at least not to the extent that you make yourself play X3:R instead of X3:AP.

Gwyrgyn Blood
Dec 17, 2002

So I've started playing X3:AP and been mucking around for a few hours, and I've got a few questions about the interface. I've looked through all of the options but I haven't found a few things.

- Is there a button I can map to get a 'free look' camera? Like, I hold a button and the mouse then controls the camera.
- Is there a way I can lock the camera view? Like if I'm panning around the view with the numpad keys, can I lock that in place somehow?
- Is there a way I can tell the camera to auto-look at my target? I think there was something like this in ... either Freespace or IW2 maybe? It's something that's in a lot of flight sims anyway, helpful if you don't play on a joystick.
- Is there a way to jump to a particular turret seat in my ship? I'm guessing 99% of the time I'll just trust them to shoot missiles and such for me, just kind of wondering.
- For targeting controls, I know Shift+T is target closest, and Home/End are target next/previous, but are there ways to specifically target 'nearest non-missile enemy' and 'nearest incoming missile' or such?

- Any mods/options to make the little minimap in the lower right better? Or at least, bigger? It's so tiny and cluttered. I don't think there are hotkeys to change the zoom either, so it seems like you have to rely on auto?

- Panning around in the sector view doesn't seem to work? In the options its mapped to numpad, but it doesn't seem to actually work. Likewise the universe map seems kind of hard to pan around in? Not sure if I'm missing something.

- Are Advanced Satellites command-able? Meaning, is there a module I can pick up so I can just drop one off and tell it to head to the middle of a sector? I think there's a mod that does this for you automatically, but just wondering if you can do it in-game already.

Hrm, think that's it for now. Getting the hang of the game so far and it's pretty fun.

Hexenritter
May 20, 2001


Gwyrgyn Blood posted:

So I've started playing X3:AP and been mucking around for a few hours, and I've got a few questions about the interface. I've looked through all of the options but I haven't found a few things.

- Is there a button I can map to get a 'free look' camera? Like, I hold a button and the mouse then controls the camera.
- Is there a way I can lock the camera view? Like if I'm panning around the view with the numpad keys, can I lock that in place somehow?
- Is there a way I can tell the camera to auto-look at my target? I think there was something like this in ... either Freespace or IW2 maybe? It's something that's in a lot of flight sims anyway, helpful if you don't play on a joystick.
- Is there a way to jump to a particular turret seat in my ship? I'm guessing 99% of the time I'll just trust them to shoot missiles and such for me, just kind of wondering.
- For targeting controls, I know Shift+T is target closest, and Home/End are target next/previous, but are there ways to specifically target 'nearest non-missile enemy' and 'nearest incoming missile' or such?

- Any mods/options to make the little minimap in the lower right better? Or at least, bigger? It's so tiny and cluttered. I don't think there are hotkeys to change the zoom either, so it seems like you have to rely on auto?

- Panning around in the sector view doesn't seem to work? In the options its mapped to numpad, but it doesn't seem to actually work. Likewise the universe map seems kind of hard to pan around in? Not sure if I'm missing something.

- Are Advanced Satellites command-able? Meaning, is there a module I can pick up so I can just drop one off and tell it to head to the middle of a sector? I think there's a mod that does this for you automatically, but just wondering if you can do it in-game already.

Hrm, think that's it for now. Getting the hang of the game so far and it's pretty fun.


1: There isn't a freelook camera key. The closest I can imagine would be mapping the "look" keys to the POV hat on a joystick. There is apparently support for FaceTrackNoIR, which leads me to believe that eventually there will be Oculus Rift support.

2: Short of the way that the view remains where you last pointed it until you change camera view/hit view reset, there isn't a way of creating a locked camera.

3: No, there's no auto-look. Even I get lost chasing a single screen-edge icon amidst the sea of other icons from time to time.

4: There's no "hit this key for left turret, that key for rear turret", you have to cycle through them with F1.

5: Unless there's a specific hotkeys mod adding those additional target acquisition commands in, nope.

6: You're out of luck on the minimap too. I agree it's tiny and cluttered but as long as you don't expect it to do more than give you a very basic situational awareness you're alright. Get used to quickly glancing at the sector map, and remember that INS (or whatever you rebind it to) rotates the map from a top-down view to a side-on one to give you a sense of vertical distances.

7: By panning I assume you mean moving the cursor around. Make sure NUMLOCK is on, and then use the numpad 1 through 9 keys like an 8-way dpad. It'll seem sluggish unless your processor's on the beefier side (I upgraded from a Core2 Duo E7500 to an i5 4670k and the difference in response is staggering). As for the universe map, your arrow keys are good for quick left-left-up-left type navigation, and you can zoom the universe map in and out with the mousewheel so you can get a better overall sense of the layout. The most important thing to note on the universe map is that you can start typing a system name and it will filter the results on the fly as you type, allowing you to select the system you want from a list on the right. For example, typing "G" will show a list of every system whose name starts with a G. You can continue typing the name letter by letter and it'll narrow the results, or you can use up/down/mouse to navigate the shortlist.

8: Advanced Satellites are drop-and-forget, so you'll want to either think about placement or go for one of the satellite network mods that let you configure the number/formation of satellites in a sector and command a ship to deploy them, I haven't played in a while so I can't remember which mod lets you pick a satellite formation. Anyway, you'll want to set them to hide in the property menu (hit "r" and go to the options tab) though so your property list isn't unduly huge. There was supposed to be a feature allowing you to view a sector realtime through a camera on advanced satellites (it's even in the manual) but I've never got it to work. Placement-wise, don't stick your satellites in the middle of the main lanes of movement, set them a little above or below the ecliptic (the middle horizontal line when you hit INS on the sector map). In larger sectors (Aldrin I'm looking at you) you'll want to just fill an M4 or M5 up with advanced satellites and let something like the Explorer Command Software's "deploy satellite network" command take care of mapping that monster for you.

Gwyrgyn Blood
Dec 17, 2002

Thanks for the answers, good to just have a double check to make sure I'm not missing something.

So what are some tips on managing incoming missiles? I gather with a larger craft I should just let my turrets handle shooting them down, but if I don't have any turrets in my ship currently or I'm just super paranoid, is there any good way to track down which missiles are coming at me and target them? I guess sector map zoomed in enough if things aren't too horribly cluttered enough?

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
I've been playing X3 now for a few days, watched all the tutorials and started trading pretty decently, got my first Sector trader going, purchased a discovery and put a triplex scanner/explorer software and started hitting to the skies.

After 3 hours of mapping systems, I died to an autopilot slamming me into the gate.. so i lost those 3 hours. Was pretty pissed at myself for not picking up salvage insurance for the whole 3000 credits it is..

Anyways, after that I loaded up X-Rebirth to check out the difference. It's like playing a completely different game. I have a BEAST of a system too and it's choppy and hosed for performance too.

i7-4770k, 16 gigs ram, GeForce 780Ti, 480 gig intel SSD.. it still plays like junk. I can run everything else, Crisis/Witcher/Whatever you want on full and no issues but this game actually has performance slow downs.

X3: AP questions:
-if you start a humble merchant and do a bunch of trading, then go join the war effort in M138, set terran to FOE and start fighting them, how come it seems like I can't pass that first "mission" to move on to get a centaur? it just continuously keeps giving me "ASTEROID BELT UNDER ATTACK, ELYSIUM OF LIGHT UNDER ATTACK". I did it for like 5 hours and nothing, I wanted my drat centaur so i can start bailing guys out (i'm still space poor, trying to figure out good sources of income and a 5 million ship seems out of reach for days to buy)
-Currently I've explored a bunch of boron/argon/teladi space with split in the middle of them, I'm wondering if i want to start loving with some people, I obviously shouldn't hinder myself by messing with those races to get them to bail out. What direction should i be flying towards for fun (like making xenons bail?)
-for a starting guy, I want to purchase a couple cheap stations, I scanned a bunch of roids and I don't get how the Mines work, Ore Yield = 21, What does this mean for a station to put on it? Also, can you still hire haulers to move htem for you? I was watching TC videos which seem to be the same.


rebirth problems/questions
Going into stations = Stupid. It annoys me to no end, these loving containers stashed around are stupid also. What were they thinking?
Can you ever leave the loving skunk?
Why are the menus even worse in X-rebirth than X3: AP? trying to get information/quick info on production items/supply and demand seems mind numbingly awful. X3:AP = click ./arrows to station/push u/all information you need displayed. This one it's like, push ./click +/click information/click + and try to deciper their cryptic menu system.
What's with this fly around stations to get information points? Can't I just get these automatically? Who thought of this poo poo?
Complains aside:
-Is there any way to quickly view buy/trade orders around you? Is there any best buy/best sell locator? Is there any way to see low/high costs of materials.. like 12-19 was energy in AP and this is like 4-7 for energy?

Domattee
Mar 5, 2012

You have to actually get the mission, simply shooting Terrans does nothing for you. To start the plot you'll need negative relations with the Terrans, 4+ with the Argon and be in sector M148.
The yield of an asteroid determines how fast a single production cycle takes, asteroids can't be mined out.


Rebirth:
The trading computer makes it so that you only have to fly close to station to get all its trade offers, instead of hunting the individual trading ports. Offers are continuously updated until they expire after an hour, when you'll have to go fly to the station/trade port again.
When you take a buy/sell order you are earmarked for that trade so don't worry if your freighter is gonna take 5 hours to get to the station, the trade will still happen. You can tell whether it's a good/bad offer by the "Adj." tab. -20% means he is buying/selling for 20% below the default. +/-20% is generally the highest/lowest it gets. Occasionally you'll see a buy offer for +120% or something like that but those are rare and (I'm pretty sure) a bug, so don't wait for those.

Gwyrgyn Blood
Dec 17, 2002

TipsyMcStagger posted:

After 3 hours of mapping systems, I died to an autopilot slamming me into the gate.. so i lost those 3 hours. Was pretty pissed at myself for not picking up salvage insurance for the whole 3000 credits it is..

Did you not have autosave at stations enabled? I think it's on by default, it'll just save every time you stop by one.

As far as autopilot goes, did you install Bounce and enable it? It's supposed to help a LOT when it comes to the autopilot not being retarded.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
I had autosave enabled but was mapping paranid systems which i couldn't dock in. (Not enough standing)

I haven't installed any scripts/mods yet at all, didn't really want to mod it much but it looks like the autopilot one is absolutely needed.



I have to save up for that trading computer, it's decently expensive at first (400k).

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

TipsyMcStagger posted:

After 3 hours of mapping systems, I died to an autopilot slamming me into the gate.. so i lost those 3 hours. Was pretty pissed at myself for not picking up salvage insurance for the whole 3000 credits it is..

Salvage insurance just allows you to save in space once per time you buy it, by the way, if you don't remember to use them at the right time you'll still lose 3 hours of game.

Hexenritter
May 20, 2001


Friend Commuter posted:

Salvage insurance just allows you to save in space once per time you buy it, by the way, if you don't remember to use them at the right time you'll still lose 3 hours of game.


One piece of advice I can give is turn on "autosave at stations" and just make sure you dock a bit more regularly. Also, I don't really find it all too cheaty to just turn unlimited salvage insurance on. After a point when you start making a decent income you can buy laughably enormous amounts anyway.

Lyer
Feb 4, 2008

So I've been dying for a space game for the longest time and I picked up the gold edition. I've never played this series and was wondering what mods would be good for a new player? Basically stuff that would make things less tedious or more intuitive.

Shalebridge Cradle
Apr 23, 2008


Lyer posted:

So I've been dying for a space game for the longest time and I picked up the gold edition. I've never played this series and was wondering what mods would be good for a new player? Basically stuff that would make things less tedious or more intuitive.

I would recommend the EST scripts at first. You're probably going to be able to set up a trading fleet fairly early on and this makes it much easier and smarter. Also stuff like mosquito missile defense and universal best buy are super useful at all stages.

After that its a good idea to get mods to solve specific things that annoy you, probably station and complex construction.

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Hexenritter
May 20, 2001


Get Bounce and you'll lose a lot less ships to bad pathing.

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