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I assume as much, they make drat sure of these things. Check the forums in case of some random "do not do X then Y" bug conditional though.
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# ? Jan 21, 2014 10:25 |
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# ? Jun 7, 2024 21:43 |
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BadAstronaut posted:As for the VGA remake by... AGD, was it?... is it worth playing? Does it deviate from the original? If so, I don't know if I want to put the time in... I liked the graphical overhaul they did to KQ2 but I didn't want extra content. Fair enough and good effort to them, but that's not my childhood KQ2 I haven't played the QfG2 remake by them, but I have at least fiddled about with all three KQ remakes. For what it's worth, the KQ games are very well done and I would be reasonably confident in going forward into another, similar series. It's free, after all, so no harm in trying. Whether you can import from QfG1 and/or export to QfG3, I cannot say. I was never especially tempted by that one due to the whole series being on GOG and each game being linked to the next by a shared protagonist. King's Quest games are more independent of each other. Syrg Sapphire posted:I assume as much, they make drat sure of these things. Not always. This forum has pointed out some games with fatal issues. Not many, mind, and they generally do a brilliant job, but they aren't batting 1.000, to use a baseball metaphor.
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# ? Jan 21, 2014 16:58 |
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I would not play QfG4 without a guide, and that's coming from someone who beat all 5 games many times. There was simply too many things that won't happen correctly if you aren't standing on the right screen at the right time, and that's even after the CPU speed fixes. That being said, I was so excited for QfG5 and I loved every minute of it. I know I'm in the vast minority, but man the Famous Adventurer store and music was amazing.
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# ? Jan 21, 2014 18:33 |
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In the AGD remake of QFG2, is there any point to using the "classic" city layout?
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# ? Jan 21, 2014 19:22 |
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There isn't any reason to, other than for nostalgia/immersion purposes. The confusing streets of Shapier give it sense of being a city, and also act as partial copy protection since it's pretty helpful to have the paper map that was included in the game. QFG2 VGA also allows for import/export into the other QFG games.
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# ? Jan 21, 2014 20:48 |
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Clouseau posted:There isn't any reason to, other than for nostalgia/immersion purposes. The confusing streets of Shapier give it sense of being a city, and also act as partial copy protection since it's pretty helpful to have the paper map that was included in the game. There is one easter egg that was cut from the original QFG2 EGA - Salt's Saurus Repair Shop that has been added into the QFG2 VGA version, if you use the classic street layout. Double the import/export point; I've done that successfully. Finally, regarding new content, there are a couple of things added into QFG2 VGA, none of which are mandatory. Almost all of them are integrated so well you'd never really know they weren't in the QFG2 EGA version unless you'd played that version obsessively, and the last one is basically newgame content that you have to really know what you're doing to trigger. The aforementioned Saurus Repair Shop, the new wizard games with Keapon Laffin and Aziza, new thief house to burgle, the brigand found in Shapeir, and the Pizza Elemental. Just play QFG2 VGA; it's great.
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# ? Jan 21, 2014 22:16 |
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scamtank posted:I want to give Icewind Dale 2 a honest shot, but I'm paralyzed by the amount of choices in the new character system. Somebody please give me a reference point of Good Things to Have to start from. I will recommend the Infinity Engine thread; you CAN make a party in ID2 that can't win the game. Because hey, D&D 3.5 http://forums.somethingawful.com/showthread.php?goto=post&postid=424586919
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# ? Jan 22, 2014 07:14 |
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What are my options for playing Alpha Centuari in a window? DosBox?
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# ? Jan 22, 2014 17:52 |
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so if I wanted to play the best version of Quest for Glory, how would I do this?
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# ? Jan 22, 2014 18:15 |
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Gyshall posted:What are my options for playing Alpha Centuari in a window? DosBox? A VM, more like. It's not a DOS game.
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# ? Jan 22, 2014 18:27 |
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RadicalR posted:so if I wanted to play the best version of Quest for Glory, how would I do this? I prefer the parser version of Quest for Glory I, because I didn't care for the claymation style of the remake and it was one of the first Sierra games I finished and replayed over and over as a 12 year old. But if you'd prefer the clicky version (no typing) - Quest for Glory I VGA, the free to download Quest for Glory II VGA remake (not through GOG), then 3, 4, and 5 through GOG. The character importer should work all the way through for you. Really, the parser versions are only better if you're a nostalgia hound, and the VGA remake of II is actually really loving good, and incorporated stuff the designers wanted to do but didn't have space (the designers basically oversaw the remake process and signed off on it, so it's not some fanmade bullshit).
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# ? Jan 22, 2014 19:59 |
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Peas and Rice posted:I prefer the parser version of Quest for Glory I, because I didn't care for the claymation style of the remake and it was one of the first Sierra games I finished and replayed over and over as a 12 year old. But if you'd prefer the clicky version (no typing) - I'm torn. The EGA version of QFG I looks like total poo poo now, but the VGA version doesn't let you keep fighting after running out of stamina. I lean towards VGA, because then at least you get consistent visuals from I-IV.
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# ? Jan 22, 2014 20:26 |
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QFG1 EGA looks a lot better if you play it in ScummVM with dithering disabled. Be aware that you may have trouble locating your character file if you export it. I could never figure out where it was saved, but YMMV.
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# ? Jan 22, 2014 20:34 |
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ulmont posted:I'm torn. The EGA version of QFG I looks like total poo poo now, but the VGA version doesn't let you keep fighting after running out of stamina. Again, total nostalgia, but they did some amazing poo poo with 16 colors. Erana's Peace, especially with the MT-32 sound on, still hits me right where it did the first time I saw it. I absolutely agree that if you want consistent experience and visuals, go for the VGA version. Shameless plug: I did a Video LP of the entire series a few years ago (before QfG2 VGA came out), and used the original Hero's Quest, and it's all on YouTube if you want to see what the EGA version looks like. E: and what we had to do to get QG5 to work right before GOG came along and gave us a real working version of it. That thread also gave birth to the emoticon.
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# ? Jan 22, 2014 21:17 |
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Peas and Rice posted:Shameless plug: I did a Video LP of the entire series a few years ago (before QfG2 VGA came out), and used the original Hero's Quest, and it's all on YouTube if you want to see what the EGA version looks like. E: and what we had to do to get QG5 to work right before GOG came along and gave us a real working version of it. I watched a good bit of that last summer. Good on you, mate!
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# ? Jan 22, 2014 21:21 |
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If you're interested, GOG is giving away a bunch of copies of The Dark Eye: Chains of Satinav on reddit: http://www.reddit.com/r/IAmA/comments/1vuvzb/iama_developer_of_blackguards_daedalic/
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# ? Jan 22, 2014 22:03 |
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^^^ Thanks for this. Been looking at that game for awhile. As distasteful as it was to have to interact with Reddit on any level, it worked fine for me and I got my game link less than an hour after registering for the first time and sending a PM.
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# ? Jan 23, 2014 06:11 |
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New release: Silent Service 1 + 2. It looks like Tommo bought the rights to MicroProse's catalog last year and is being cool about getting their games up on GOG. For a full list of the MicroProse properties they now own, check pages 74-75 of this PDF. I would absolutely lose it if they managed to get Sword of the Samurai on GOG.
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# ? Jan 23, 2014 12:17 |
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Also released: Flatout 2, which is a game about cars, ragdolls, Rob Zombie, and the interfacing of all three.
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# ? Jan 23, 2014 12:32 |
The Kins posted:Also released: Flatout 2, which is a game about cars, ragdolls, Rob Zombie, and the interfacing of all three. An accurate description. It's a pretty easy game but really fun as I remember it. There aren't too many driving games on Gog either, so this is a welcome addition.
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# ? Jan 23, 2014 15:21 |
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ovaries posted:New release: Silent Service 1 + 2. It looks like Tommo bought the rights to MicroProse's catalog last year and is being cool about getting their games up on GOG. For a full list of the MicroProse properties they now own, check pages 74-75 of this PDF. I would absolutely lose it if they managed to get Sword of the Samurai on GOG. F-19 Stealth Fighter is on that list It was so revolutionary at the time to have a game where you wanted to avoid combat and your mission was to just overfly a target while taking pictures.
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# ? Jan 23, 2014 22:07 |
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What do you guys use to backup your installers and bonus content? Currently I just toss mine on a portable hard drive but I've been also toying with the idea of creating boxed copies containing a printed manual and either a CD/DVD and/or a flash drive with the installer and goodies on it. I'm not sure how on goes about turning a pdf manual into a glossy physical one, I suspect a visit to Kinko's. Seriously am considering using flash drives since they're more portable and more reliable than optical media. Maybe it's unnecessary, I do love the fact that I can just redownload my games, but it's always good to have a backup especially since Gog.com has shut down their service once already as a PR stunt. Also, does anyone else feel a sense of ownership with Gog games? I go look at my steam library and go "meh," but I gaze at my Gog library and go "ooooh, look at all these awesome games I have!" Maybe the virtual shelf and boxes help with that? Steam just has a list. Just another reason why I love Gog.com so much.
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# ? Jan 25, 2014 04:20 |
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Starhawk64 posted:What do you guys use to backup your installers and bonus content? Currently I just toss mine on a portable hard drive but I've been also toying with the idea of creating boxed copies containing a printed manual and either a CD/DVD and/or a flash drive with the installer and goodies on it. I'm not sure how on goes about turning a pdf manual into a glossy physical one, I suspect a visit to Kinko's. Seriously am considering using flash drives since they're more portable and more reliable than optical media. Maybe it's unnecessary, I do love the fact that I can just redownload my games, but it's always good to have a backup especially since Gog.com has shut down their service once already as a PR stunt. The amount of work going into a print option will vary wildly. Some games will need no more than a reference card printed on cardstock and trimmed to fit in a DVD case. Then you have games like Darklands which comes with a wide, 108 page manual. You can get that printed on Staples; their quote calculator tells me it would be about $16 black and white with binding, a thick cover, and trimming to the manual's oblong height. There are few games that won't fit on a single DVD, let alone a dual sided one so that's your cheapest option if you want to go a route that doesn't involve just sticking everything on an external harddrive like a sane person. But who am I kidding, I'm a regular at the Retro Games thread where we spend way too much money and time tricking out universal game cases for our 20 year old games.
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# ? Jan 25, 2014 04:54 |
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Starhawk64 posted:Also, does anyone else feel a sense of ownership with Gog games? I go look at my steam library and go "meh," but I gaze at my Gog library and go "ooooh, look at all these awesome games I have!" Maybe the virtual shelf and boxes help with that? Steam just has a list. Just another reason why I love Gog.com so much. Purple D. Link fucked around with this message at 06:51 on Jan 25, 2014 |
# ? Jan 25, 2014 06:47 |
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Starhawk64 posted:What do you guys use to backup your installers and bonus content? Currently I just toss mine on a portable hard drive but I've been also toying with the idea of creating boxed copies containing a printed manual and either a CD/DVD and/or a flash drive with the installer and goodies on it. I'm not sure how on goes about turning a pdf manual into a glossy physical one, I suspect a visit to Kinko's. Seriously am considering using flash drives since they're more portable and more reliable than optical media. Maybe it's unnecessary, I do love the fact that I can just redownload my games, but it's always good to have a backup especially since Gog.com has shut down their service once already as a PR stunt. I do. I'm this guy: For a short while, I started putting GOG games on DVD and lining them up on top of my desk, but then I broke past my 30th game and just threw them all (extras and everything) onto an external hard drive. And then onto a copy of that hard drive, along with everything else digital that I hold dear. This is something of a holdover from the days when I got my first CD burner and could start making backups of my PC games. But even before that I was using Zip disks... It's not just that I don't trust the cloud, it's that the cloud is no dang fun. God help me, I also like backing games up and knowing they have a physical presence nearby.
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# ? Jan 25, 2014 07:09 |
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I'm a big submarine fan, so Silent Service was an insta-buy for me. The graphics are, of course, positively ancient by today's standards, but the gameplay honestly still does hold up. You'll first have to select what date you'll start your career in, and then choose a boat class from whatever was available at the time. More tubes means more shots you can take before having to reload (which takes a while), but I personally just take whatever can dive the deepest. The game is split into two parts - first you're treated to a map of the Pacific stretching from Malaya to Pearl Harbor. Your sub is represented as a single white pixel on the map, and you navigate across the ocean with the arrow keys to head to your patrol area. The overall strategic situation changes with the progress of the war: If you start a career on Dec-7-1941, you can choose Manila, Philippines as your initial port, but it's going to get overrun by the Japanese pretty much immediately, forcing you to redirect to Tjilatjap in the Dutch East Indies, and then Australia. Later, as the Allies start rolling back Japanese gains you'll be able to base from New Britain and other closer locales. Patrol areas will change according to historical progress as well, and there are lots of 'news bulletin' type notifications to add flavor and context as the weeks and months roll on. The other important bit in those screenshots is the fuel indicator - you have to make it back to port before you run out. Once you get to your patrol area and start scanning back and forth, usually near a Japanese port, you'll be interrupted by a contact report: As you can see, this tells you the current time of day, maximum depth of the water, weather/visibility conditions and the range at which you'll be visible according to various profiles. That last part is important because it'll clue you in on whether it's possible to do a surfaced attack (preferable because a sub travels faster on its diesel engines) or whether you'll need to be submerged to get in close enough. You'll also be given the option to engage or not, but sometimes the enemy spots you first and you're forced into battle. This is the initial tactical screen: Your sub is always the one with the white square surrounding it, and so here you can see the sub is moving to the west (Heading 268), with two targets aft of it moving southeast. From that screen I switched to the periscope view: You swivel the periscope view with the < and > keys, and then "lock" on to targets (green light on the TDC indicator) with the / key. That's a large tanker (the game includes a ship identification book) almost direct due east of the boat (bearing 88) making a very fast 22 knots. I immediately shoot two torpedoes out of the aft tubes - we're moving away from each other at almost 26 knots, and the torpedoes only have a range of 4500 yards or so when set to fast speed. I'm rewarded by the sight of a large column of water indicating a successful hit, and the ship starts going down. To the right you'll see an escorting destroyer, which started turning around towards me as soon as I sank its ward. To avoid it I simply dove deep, cut the engines, and waited for it to leave, although another tactic is to let yourself be chased, wait for the destroyer to get directly behind you, run the range down to about 800 yards and shoot a torpedo right down its throat - it won't have time to turn out of the way and you can usually get a nice kill this way. Anyway, once you've sunk all of the ships in an engagement or they've left the area, the game reverts back to the strategic map and you can resume your patrol. Once you get back to port, you can be awarded with medals and promotions depending on how well you did. In terms of realism, the TDC is always unerringly accurate, but that's understandable given the relative impossibility of asking a player to do manual targeting with such primitive controls and graphics. There's also no danger of air attacks, but otherwise all of the elements of a good sub sim are still there: You have to plan your approach carefully to minimize distance and maximize the broadside length that your torpedoes will be facing, only to curse the Bureau of Ordnance for all your duds, and then you'll have to play hide-and-seek with the pinging destroyer escorts. I especially like how it abstracts the long stretches of time between finding targets - high realism Silent Hunter 4 can be a drag traversing the big empty space between Tokyo and Midway Island even at high time compression. The only other small issue I have with the game is that turning the periscope around is too slow when engaging multiple targets, but otherwise it's a nice addition to the genre and well worth the 6 bucks. Now I just hope GOG can pick up Silent Hunter 1 and Aces of the Deep to really round out the experience.
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# ? Jan 25, 2014 08:32 |
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For anyone who bought Covert Action who has never played it before, is it worth the $6, or should I wait for a 50%+ drop in a future sale? It looks pretty fun (especially after watching a couple videos from Frankomatic's LP of it that was posted in this thread a page or two ago), but I dunno if it's one of those games that hasn't aged that well for someone who has never played it before. I'm tempted to buy it now, but between my current backlog and me trying to save money, I feel like I should just hold off until it goes on sale.
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# ? Jan 25, 2014 08:52 |
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al-azad posted:The amount of work going into a print option will vary wildly. Some games will need no more than a reference card printed on cardstock and trimmed to fit in a DVD case. Then you have games like Darklands which comes with a wide, 108 page manual. You can get that printed on Staples; their quote calculator tells me it would be about $16 black and white with binding, a thick cover, and trimming to the manual's oblong height. He could also go the expensive route like me and just buy the old games (if available) on ebay or something and putting a backed up GOG copy in that box.
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# ? Jan 25, 2014 10:43 |
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The Kins posted:Also released: Flatout 2, which is a game about cars, ragdolls, Rob Zombie, and the interfacing of all three. I still love the original Flatout, but 2 just didn't work for me at all when I played it on the original Xbox. Ultimate Carnage was pretty cool, though, despite the fact they took out all the Rob Zombie and Megadeth.
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# ? Jan 25, 2014 11:48 |
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Flatout 2 works better if you think if it as Redneck Burnout. And the handling is much better than Burnout, in my opinion.
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# ? Jan 25, 2014 15:05 |
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Going back to Quest for Glory, I was planning on playing through all the games (sans the original versions of QFG 1 & 2). Is there a recommended build for a Fighter/Paladin character?
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# ? Jan 25, 2014 17:56 |
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Starhawk64 posted:Flatout 2 works better if you think if it as Redneck Burnout. Ultimate Carnage, which is basically Flatout 2 HD, is still more like a redneck Burnout than the original, but it fixed some of the issues I had with 2 (mainly by removing the ridiculous amount of bloom and toning down the rubberband AI) and is a better game in general.
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# ? Jan 25, 2014 20:04 |
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Max Wilco posted:Going back to Quest for Glory, I was planning on playing through all the games (sans the original versions of QFG 1 & 2). Is there a recommended build for a Fighter/Paladin character?
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# ? Jan 25, 2014 20:17 |
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Does anyone know any place to get SWAT4 digital? I'm getting desperate, and might buy SWAT3 even though I don't want to.
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# ? Jan 25, 2014 20:21 |
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bushisms.txt posted:Does anyone know any place to get SWAT4 digital? I'm getting desperate, and might buy SWAT3 even though I don't want to. It was only ever offered on D2D as far as I know, and that evaporated when they got bought. I'd kill for it to show up somewhere again.
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# ? Jan 25, 2014 20:30 |
Speaking of SWAT 3 though, I'd love to get some goon coop sometime. Never could finish one of those huge extra missions added in the GOTY version, the one that took place in Hollywood I think. They were balanced for 10-man coop.
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# ? Jan 25, 2014 22:16 |
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I created a steam group for SWAT3/4 shenanigans. So if you have a copy of either, or want to help look for one, this is the place. http://steamcommunity.com/groups/swat4historicalreenactment Best co-op fps series ever so come play.
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# ? Jan 25, 2014 23:12 |
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Max Wilco posted:Going back to Quest for Glory, I was planning on playing through all the games (sans the original versions of QFG 1 & 2). Is there a recommended build for a Fighter/Paladin character? Go Thief in QFG1, buy all of the skills (only the Thief can start QFG1 with all the skills, although other classes can eventually get them all; you'll find that Pick Locks is less and less useful through the games if you want to be a Paladin), max them all to 100, then import to QFG2 and pick Fighter. EDIT: As to actual starting skills, it doesn't really matter, as long as you remember that you want to practice weapon skills and strength / stamina for a few days before seriously venturing into the wild.
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# ? Jan 26, 2014 03:00 |
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Max Wilco posted:Going back to Quest for Glory, I was planning on playing through all the games (sans the original versions of QFG 1 & 2). Is there a recommended build for a Fighter/Paladin character? Bear in mind if you use magic/pick lock skills as fighter there are a few bugs where you wont be awarded points. Not that it really matters, its just a score / 500, and you will still complete whatever puzzle/task. I tend to stick with the pure classes, but as others have posted, putting points in any skill works just fine.
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# ? Jan 26, 2014 04:31 |
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# ? Jun 7, 2024 21:43 |
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dud root posted:Bear in mind if you use magic/pick lock skills as fighter there are a few bugs where you wont be awarded points. I'm pretty sure that was intentional. I think the designers really would have preferred that you play though the game 3-4 times as each class to see each answer to the puzzle, rather than using a hybrid character; in every[1][2] game but the first, there are certain pieces of content that you just can't see unless you're a certain class. [1] There's a bit of a handwave on this for QFG2. IIRC, the Fighter alone has something special (EOF). Definitely in QFG3 there are certain bits that are very different by class, and in QFG4 there is also locked content for Paladins and Magic Users. [2] I can't remember QFG5 well enough to tell you how that works out.
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# ? Jan 26, 2014 05:00 |