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I'll 1-up you with this: https://twitter.com/Marc_IRL/status/426466903909859328 wylker fucked around with this message at 22:49 on Jan 23, 2014 |
# ? Jan 23, 2014 22:37 |
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# ? Jun 14, 2024 02:59 |
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wylker posted:I'll 1-up you with this: I keep crashing whenever I click this link, odd. What does it say?
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# ? Jan 23, 2014 22:45 |
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m2pt5 posted:Also, this alone is fun: The modder is appearently rallying people ingame by linking to the thread. This is glorious. It's like the Kristallnacht, just with less holocaust and more childish tears.
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# ? Jan 23, 2014 23:05 |
There is a disappointing lack of flowerchild in that thread.
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# ? Jan 23, 2014 23:11 |
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wylker posted:I'll 1-up you with this: I feel a great disturbance in the mod community, as if millions of adfly pennies suddenly cried out in terror , and were suddenly silenced.
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# ? Jan 23, 2014 23:13 |
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Dunno-Lars posted:The modder is appearently rallying people ingame by linking to the thread. Which modder is that?
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# ? Jan 23, 2014 23:15 |
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Taffer posted:Which modder is that? Guff And it is according to this guy posting in the thread: http://www.minecraftforum.net/topic/1775798-164050-plunder-rummage-forge-9111dynamic-treasure-hunting/page__st__360#entry28274768 I am not on his approved list of modpacks, so I can't check myself. I haven't asked for permission. Edit: quote:OK, now it seems that Guff has resorted to using Plunder Rummage itself in-game to really people to this thread as a call to arms. Edit2: I didn't notice! He put up a poll! Dunno-Lars fucked around with this message at 23:22 on Jan 23, 2014 |
# ? Jan 23, 2014 23:18 |
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Funny, I know about Plunder Rummage because a friend of mine tried installing it on our Wylker-pack server and couldn't figure out why nothing showed up in-game despite the mod being listed as active. Turns out, unsurprisingly, that it detects Technic and shuts itself down. Which is funny because the pack doesn't even include PR, it was manually installed and downloaded, so I have no idea why Guff would still want it deactivated in such a case. I guess mods have gotten to the point where every individual person needs permission to use it. I feel like Guff and people like him must believe this somehow undermines Technic, when in reality it just hurts people who want to play his mod. And frankly, it just looks like "go to x,y, dig up treasure chest" so it's not even a big deal. Maybe if it generated a little dungeon each time, that could be neat.
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# ? Jan 23, 2014 23:43 |
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Don't some of these popular packs at least in the ATL launcher wait for permission from the modders so they can get help from the mod maker if their pack doesn't work properly?
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# ? Jan 23, 2014 23:46 |
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Vib Rib posted:Funny, I know about Plunder Rummage because a friend of mine tried installing it on our Wylker-pack server and couldn't figure out why nothing showed up in-game despite the mod being listed as active. Turns out, unsurprisingly, that it detects Technic and shuts itself down. Which is funny because the pack doesn't even include PR, it was manually installed and downloaded, so I have no idea why Guff would still want it deactivated in such a case. I guess mods have gotten to the point where every individual person needs permission to use it. Honestly, I think modders like that block everyone who uses technic because checking the install directory is the only thing they know how to do.
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# ? Jan 23, 2014 23:55 |
MacGyvers_Mullet posted:Honestly, I think modders like that block everyone who uses technic because checking the install directory is the only thing they know how to do. Which is hilarious because Technic lets you install to any directory you like to bypass this sort of thing.
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# ? Jan 24, 2014 00:02 |
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m2pt5 posted:Also, this alone is fun: Oh my.
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# ? Jan 24, 2014 01:03 |
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Oh, this is glorious. Seems I got it mostly right a while back when I was arguing about what the changed EULA meant. Edit: Yeah, I thought it was pretty clear. I'm mostly just feeling schadenfreude over the 'modders rights' guys being wrong, honestly. vvv Inepta Lacerta fucked around with this message at 02:34 on Jan 24, 2014 |
# ? Jan 24, 2014 02:24 |
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To be fair, anyone of relatively lukewarm IQ read it that way too. Unfortunately the modders rights folks don't fall in that category
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# ? Jan 24, 2014 02:31 |
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BrightGreenLine posted:To be fair, anyone of relatively lukewarm IQ read it that way too. None of Mojang's code is in my mod, it's not derivative!!!
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# ? Jan 24, 2014 03:20 |
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It's probably just a desire to read it in a way that supports already held beliefs more than anything.
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# ? Jan 24, 2014 03:21 |
Marc is such a cool guy.
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# ? Jan 24, 2014 03:27 |
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Oh so as it turns out that modder was actually a puppetmaster the whole time, their poll was a social experiment and he was totally getting ready to put up a DRM-free version before everything blew up, you guys, also hahaha look at all you whingy assholes talking about me. Losers, losers never change.
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# ? Jan 24, 2014 05:17 |
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Pidmon posted:Oh so as it turns out that modder was actually a puppetmaster the whole time, their poll was a social experiment and he was totally getting ready to put up a DRM-free version before everything blew up, you guys, also hahaha look at all you whingy assholes talking about me. Has "social experiment" ever not been code for "I hosed up and don't want to admit it"?
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# ? Jan 24, 2014 05:29 |
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Pidmon posted:Oh so as it turns out that modder was actually a puppetmaster the whole time, their poll was a social experiment and he was totally getting ready to put up a DRM-free version before everything blew up, you guys, also hahaha look at all you whingy assholes talking about me. You should totally link the post so people can see it in all its glory. http://www.minecraftforum.net/topic/1775798-164050-plunder-rummage-forge-9111dynamic-treasure-hunting/page__st__360#entry28281638
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# ? Jan 24, 2014 05:41 |
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So, how long until the big explosion comes when someone starts actually using that quote in a way that causes drama?
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# ? Jan 24, 2014 05:52 |
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I want to hear the song he wrote
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# ? Jan 24, 2014 06:01 |
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Cerevisiae posted:It's probably just a desire to read it in a way that supports already held beliefs more than anything. Yeah, I have to deal with that kind of stuff at work once every few months, and if anything, the smarter someone is and the more they know about the law, the more likely they are to dispute the meaning of dead obvious legal clauses if they don't want to follow them.
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# ? Jan 24, 2014 06:03 |
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Itemducts seem to be acting really weird with my barrels and I keep having poo poo just plain disappear. I have a chest at the end to pick up anything that doesn't get sorted into a barrel, but it still just seems to be eating my items completely.
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# ? Jan 24, 2014 06:57 |
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Reason posted:Itemducts seem to be acting really weird with my barrels and I keep having poo poo just plain disappear. I have a chest at the end to pick up anything that doesn't get sorted into a barrel, but it still just seems to be eating my items completely. Right now none of the TE stuff likes to cross the boundaries between force loaded chunks. They sorta know about it but don't have a great answer yet. I don't know if this is your issue or not.
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# ? Jan 24, 2014 07:16 |
Zaa Boogie posted:You should totally link the post so people can see it in all its glory. Really, people should just report that post to Curse as breaking their Trolling policies as well as breaking their Flame and Provoking policies. He outright admits to doing both. Enzer fucked around with this message at 08:53 on Jan 24, 2014 |
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# ? Jan 24, 2014 08:32 |
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Just got trapped in a bare knuckled stone wall cage match with an enderman. Lesson learned: it doesn't matter if you built a roof over your head if you dig the ender ore underneath you.
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# ? Jan 24, 2014 08:40 |
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Zaa Boogie posted:You should totally link the post so people can see it in all its glory. My apologies, I posted that at the end of my last break at work.
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# ? Jan 24, 2014 08:43 |
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I realized I'm really only using Mekanism for its green generators anymore. If Thermal Expansion (or some simple, standalone mod that was able to avoid the downward spiral of clutter) would add solar and wind generators I'd be pretty well set. That said, the only reason I even really want to remove it is that monsters keep spawning with ridiculously powerful Mek weapons and armor, which is already a bad thing before they become infernal. If I could just remove that, if they'd just add a config option, I wouldn't care to remove Mek in the first place. This feels like RedPower volcanoes and rubber trees all over again.
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# ? Jan 24, 2014 08:59 |
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Vib Rib posted:I realized I'm really only using Mekanism for its green generators anymore. If Thermal Expansion (or some simple, standalone mod that was able to avoid the downward spiral of clutter) would add solar and wind generators I'd be pretty well set. You can ditch the Mekanism Tools module, if you don't mind losing the osmium/etc tools and armor altogether.
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# ? Jan 24, 2014 09:27 |
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In other news, the Artifacts mod is rad as hell. It creates totally random tiered equipment, including armor, weapons, tools, and a new category of accessories/trinkets, with random effects and power levels. The items can range from cute but useless gimmicks to bizarre and powerful. I just got my first one and it's a doozy: As long as I have it in my inventory, I have a massive jump boost. Right-clicking fires an arrow from nowhere that explodes enormously at the cost of durability. Holding it actively causes its durability to drain slowly, while other items recover. This includes armor as well as tools. And if I ever want to get rid of it, dropping it on the floor will turn it into roughly 30 (!) emeralds, at full durability. I can't seem to get the "digs big holes" figured out though. In short, it's incredible. If you're going to use this mod, I really strongly advise adding it to more loot tables, because as it stands it only adds a tiny chance for the artifacts to spawn in vanilla chests (strongholds, jungle temples, etc), and that's it, so you'll basically never see one. However, it works great with Infernal Mobs: just add the all purpose "artifact" item to the loot table for all three tiers of special mob, then add one artifact armor of each tier* to the appropriate loot tables. I have leather and gold for rare mobs (because of gold's very low durability), leather, gold, chain, and iron at for ultra mobs, and all including diamond for inferno mobs. While you're there, couldn't hurt to pare down the lists a little bit to make artifacts more likely, especially at the top tiers. Chances are you've got nothing to gain from most of their weapon drops anyway. *Even though the item list will show 4 items for each armor tier (e.g. gold boots, chestplate, helmet, and leggings), any item from that tier can produce any armor piece. So even if the list only shows "iron artifact leggings", when they actually drop it's randomly turned into a helmet, leggings, boots, or chestplate. So only one of each material type is needed in a list. As an added bonus this makes fighting Infernal Mobs actually fun because there's a lot at stake suddenly when you have a shot at a really great item instead of just some chainmail boots of blast protection. When you die, any infernal mobs lose their special modifiers and loot, so if they kill you, you've lost your shot at an artifact. You have to play smart. Fruit Chewy posted:You can ditch the Mekanism Tools module, if you don't mind losing the osmium/etc tools and armor altogether. Vib Rib fucked around with this message at 10:42 on Jan 24, 2014 |
# ? Jan 24, 2014 10:39 |
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wylker posted:Right now none of the TE stuff likes to cross the boundaries between force loaded chunks. They sorta know about it but don't have a great answer yet. I don't know if this is your issue or not. Is this boundaries between force-loaded and non-force-loaded chunks, or between individual chunks in the force-loaded area?
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# ? Jan 24, 2014 15:05 |
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Do the mcf admins/mods or Mojang have more say when it comes right down to it? Would Mojang be able say "no more ad.fly and use open permissions or we will remove your mod" and have that be enforced by the forums admins? My dream is that the end goal of mojang's api work is moving all modding to the official launcher as addons, allowing people to download mods within the launcher itself and having everything more directly under their eula, exactly like how Steam's workshop mostly replaces the Nexus websites for games like Skyrim. I'm not sure how that would play out with modpacks though.
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# ? Jan 24, 2014 17:13 |
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In that situation Modpacks wouldn't be needed, just the ability to sync mods with the current server. I think that's the point really.
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# ? Jan 24, 2014 17:22 |
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UglyDucklett posted:Do the mcf admins/mods or Mojang have more say when it comes right down to it? Would Mojang be able say "no more ad.fly and use open permissions or we will remove your mod" and have that be enforced by the forums admins? Under the current minecraft forums rules http://rules.mcf.li/ every poster is required to comply with the Minecraft Terms of Service, so anything the TOS prohibits is prohibited by the minecraft forum by incorporation. If the forums changed the rules to remove the terms of service as an incorporated document in their own rules, then Mojang could presumably serve takedown notices to the minecraft forums or adfly itself.
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# ? Jan 24, 2014 17:56 |
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http://strider.sunstrike.io/modders-ownership-rights/ Please tell me he actually thinks what he said makes sense.
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# ? Jan 24, 2014 18:06 |
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I kind of hate myself for enjoying lovely mod drama as much as I do. I'd love to see a new official Tekkit pack come out that just doesn't give a gently caress now. Must have game breaking EE2 mechanics in it.
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# ? Jan 24, 2014 18:35 |
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mechaet posted:http://strider.sunstrike.io/modders-ownership-rights/ Sunstrike posted:Recently, someone in IRC brought this MCF thread to my attention, and I'd like to discuss it a bit.
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# ? Jan 24, 2014 18:51 |
mechaet posted:http://strider.sunstrike.io/modders-ownership-rights/ Pffttbwaahahaha. "The second I find more amusing; our mods (programs) run on their game (the runtime), and this grants them unlimited rights over our work. Now let's take this in the abstract; a provider of a runtime can claim all rights on anything using that runtime. This sounds fair right? Well, yes to a lay member of the public, but any developer will immediately notice the flaw - Mojang's game (a program) runs on top of the Java Runtime Environment (the JRE, a runtime); does this mean Oracle can turn around and claim all rights on every Java program, including Mojangs work on Minecraft? Of course not, that'd be silly, and this is my point." Holy poo poo this guy is stupid. "Your move Mojang, we don't think this makes sense, and if you keep up with this weird EULA crap, we won't stay; we will move to less hostile pastures, where hopefully a company will not treat us like an annoyance." What loving game would you move onto? Also, please go, don't let the door hit you in the rear end, don't need this poo poo poisoning the community.
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# ? Jan 24, 2014 19:00 |
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# ? Jun 14, 2024 02:59 |
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Enzer posted:Pffttbwaahahaha. Yeah, that part had me giggling. Which is Minecraft? A program, or a runtime? Considering Minecraft is not a programming language, and Java is, I'm fairly certain the runtime in both instances is Java.
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# ? Jan 24, 2014 19:03 |