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Stelas
Sep 6, 2010

Bob NewSCART posted:

So can I make an arcane blade with heavy armor that stabs the poo poo out of everything with duel wielded weapons or what?

Yes. Heavy armor is best for everyone who isn't intending to stealth, because the benefits basically totally outweigh those of light armor. However, two things to remember: a) the arcane blade doesn't really care how much damage his physical attacks do, because it all comes from his procs+spells, b) you'll need str to get the heavy armor skill and that's far from your primary stat when dual wielding, where you want DEX/CON/CUN. Hang onto every +str item you find and toss them on when you level.

Stelas fucked around with this message at 10:13 on Jan 30, 2014

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Dodge Charms
May 30, 2013

NachtSieger posted:

Also, Rod of Recall the moment you step inside the compound.
This should be in the thread's OP, in a spoiler. ("HOW TO YEEK")

Just out of curiosity, how many people figured this one out on their own, rather than being spoiled? It's hugely obvious in retrospect.

Perestroika
Apr 8, 2010

Haha, I finally managed to get a character to level 24 (I'm bad at this game :v:), and the second I step outside I get the event for the dark crypt. Throwing caution in the wind, I went right on in there. It was tense as gently caress with all the mages and corruptors everywhere in those narrow passages, but thanks to my cursed's gofast abilities I was just barely able to get through it. I even managed to save the girl, with something like 9 HP left, after bugging her into a wall so she wouldn't follow me while I cleared out the rest of the level.

Anyway, I've followed up with her quest in Last Hope and already did that part at the beach, but now I'm kinda stuck with the part where I'm supposed to find out what's up with her blight-thingy. Anybody know where to head for that?

Stelas
Sep 6, 2010

Perestroika posted:

Anyway, I've followed up with her quest in Last Hope and already did that part at the beach, but now I'm kinda stuck with the part where I'm supposed to find out what's up with her blight-thingy. Anybody know where to head for that?

Talk to your fortress' butler. You've basically got all the rewards you're going to get for that quest, though.

firt
May 17, 2006

Perestroika posted:

Haha, I finally managed to get a character to level 24 (I'm bad at this game :v:), and the second I step outside I get the event for the dark crypt. Throwing caution in the wind, I went right on in there. It was tense as gently caress with all the mages and corruptors everywhere in those narrow passages, but thanks to my cursed's gofast abilities I was just barely able to get through it. I even managed to save the girl, with something like 9 HP left, after bugging her into a wall so she wouldn't follow me while I cleared out the rest of the level.

Anyway, I've followed up with her quest in Last Hope and already did that part at the beach, but now I'm kinda stuck with the part where I'm supposed to find out what's up with her blight-thingy. Anybody know where to head for that?

Just so you know, she stops following you if you lose LoS.
You don't actually have to pull some elaborate escape scheme!

A Magical Lamp
Aug 16, 2010

firt posted:

Just so you know, she stops following you if you lose LoS.
You don't actually have to pull some elaborate escape scheme!

I always worry she'll wander off and get killed so I keep doubling back to check on her :(

Indecisive
May 6, 2007


I've started caring less about rescuing her really (seriously it's a lot of drat effort for one random low-tier artifact), but when I do I always just ditch her in the big starting room then clear a path to the exit. If only you could do the same for regular escort quests.

Perestroika
Apr 8, 2010

Nikolaos posted:

I always worry she'll wander off and get killed so I keep doubling back to check on her :(

Yeah, it was the same with me. I had her on the other side of a wall, and every time I killed a guy I went back to check on her via hatevision. In other news, once again I've died my last against the goddamn Master. He had like a dozen guys all around him, and even though they were right at the stairs I couldn't put out enough damage to kill even one of them before having to retreat again. I overreached and stayed down one turn too long, and that was that. Well, Reaver here I come :toot:

A Magical Lamp
Aug 16, 2010

Perestroika posted:

Yeah, it was the same with me. I had her on the other side of a wall, and every time I killed a guy I went back to check on her via hatevision. In other news, once again I've died my last against the goddamn Master. He had like a dozen guys all around him, and even though they were right at the stairs I couldn't put out enough damage to kill even one of them before having to retreat again. I overreached and stayed down one turn too long, and that was that. Well, Reaver here I come :toot:

If you see the Master with an army of friends around him just run like gently caress to the other side of the level, odds are he'll teleport away from them anyway.

Indecisive
May 6, 2007


Beat a sun paladin, pretty boring as usual. I think the main problem with them is you get pulled two different ways - early on boosting the spells is very effective, but late in the game your damage is almost all from your melee skills and the spell damage is so piddly as to be worthless. Also there are too few trees overall that there's nothing to choose from - the Celestial / Guardian tree is all solid, but EVERY OTHER TREE is just a mishmash of random poo poo that mostly isn't worth boosting. To contrast even with only 4 generic trees (3 + racial) I still couldn't manage to dump as much points in as I wanted, I could only max the Heal/Shield in the Light tree in High Peak itself and never got to put extra points in the first/second racial skill that I wanted.

I skipped the blocking prodigies because I felt I had enough defense but it was definitely a bit tough in the lategame because of my self-imposed restriction of sticking with the Sun Paladin set weapon/shield combo the whole game (I transferred them from the vault early which was maybe a mistake, it trivialized a lot of the early-mid game). Arcane Might provided a great damage capper in the endgame, got me the 1500 damage in one hit achievement and I started regular hitting for 1k-2k+ on specials. I went into the final fight at level 43 because I felt confident, and it worked out but surprisingly I ended up having a pretty big problem with accuracy and missed a lot fighting the bosses. Me and Aeryn were just a big wall of beef and dual Irresistable Suns hugging the last bosses to death. For some reason the fight bugged out though, the portals didn't spawn any monsters and I didn't get an achievement related to closing/not closing them (I didn't close any). Shouldn't have been a problem with the addons I think, I didn't change any since my last win.

Didn't find many interesting items, did get a merchant ring that will be pretty baller for a Reaver, and some new T5 artifact arrows that *almost* make me want to play an archer, very high damage with an AOE splash effect.

koolkal
Oct 21, 2008

this thread maybe doesnt have room for 2 green xbox one avs
I made it to the East for the first time and beat the game thanks to the power of Hate.

http://te4.org/characters/111927/tome/22d14595-0c7d-451d-9f13-0935e16c86f8

Thoughts:

Final battle not all that hard, ran into rares in the final dungeon that felt much more difficult.

Cursed Aura with a Cat Point boost let Curse of Shrouds become ridiculously good. Being able to sustain 25% resist all and get 50% resist all if there's a trashy mob nearby let me just roll through the 2nd half of the game. I think if you're going Cornac Cursed, you should definitely dump a Cat Point here because it gives a huge boost to the way the entire Cursed Aura tree works with basically exponential stacking effects.

I couldn't get through all the prides and the last few dungeons with a 2-hander due to getting bursted, but I didn't seem to lose much damage with a 1-hander + shield.

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug
Hey, just remembered, has the Infinite Dungeon gotten better since like a year and a half ago?

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

koolkal posted:

Final battle not all that hard, ran into rares in the final dungeon that felt much more difficult.
A lot of that might be the fact that every stair guardian is a unique, and some of them can be right bastards. The worst one I ran into was on Nightmare where one of them was an Oozing Horror Mindslayer/Oozemancer and let's just say I'm incredibly glad I wasn't playing an arcane caster because :stonk:

Lprsti99 posted:

Hey, just remembered, has the Infinite Dungeon gotten better since like a year and a half ago?
I dunno, I've only gone in there a couple times. The first time I ran into Briagh on the second floor, so I'm not terribly inclined to keep trying.

Dodge Charms
May 30, 2013

Lprsti99 posted:

Hey, just remembered, has the Infinite Dungeon gotten better since like a year and a half ago?
The addon "Infinite 500" adds stores and graves and artifact-potions. The stores in particular are nice because otherwise there's no point in having a "gold" counter.

The addon "Vulcus" adds a high-level town / event thing to the ID, I've never gotten the event though.

Chakan
Mar 30, 2011

Dodge Charms posted:

The addon "Infinite 500" adds stores and graves and artifact-potions. The stores in particular are nice because otherwise there's no point in having a "gold" counter.

The addon "Vulcus" adds a high-level town / event thing to the ID, I've never gotten the event though.

Basically with these two addons, and the knowledge to never open vaults*, ID is fun and interesting with many classes. Otherwise, it still kinda sucks.

*sometimes it's ok to open vaults, obviously.

Det_no
Oct 24, 2003
Oh wow... I just got the steam version of Tales of Maj'Eyal out of a giveaway site and it didn't even occur to me that it was this 'Tome' game I had always heard about but never tried cause it seemed impenetrable.

I feel both tricked and actually kind of excited cause it plays a lot differently than I imagined it would, this is nice!

Dodge Charms
May 30, 2013

Chakan posted:

*sometimes it's ok to open vaults, obviously.
ID vaults usually kick my rear end unless I have Arcane Eye to scout around inside them and cherry-pick foes.

When is it generally safe to start opening them WITHOUT the cheese of Arcane Eye?

Magres
Jul 14, 2011

Dodge Charms posted:

ID vaults usually kick my rear end unless I have Arcane Eye to scout around inside them and cherry-pick foes.

When is it generally safe to start opening them WITHOUT the cheese of Arcane Eye?

Level 1 :black101:

Edit: Assuming Cursed, because UP UP AND AWAY HAHAHA SUCKERS CAN'T CATCH ME

Magres fucked around with this message at 04:05 on Jan 31, 2014

NachtSieger
Apr 10, 2013


Dodge Charms posted:

ID vaults usually kick my rear end unless I have Arcane Eye to scout around inside them and cherry-pick foes.

When is it generally safe to start opening them WITHOUT the cheese of Arcane Eye?

Skip all vaults for like the first ten or so floors? At least, never take on the first few floors with vaults, that poo poo gets super bad and rapidly.

ToxicFrog
Apr 26, 2008


I just hit 30 as a Cursed for the first time! What should I be looking for in a prodigy? Cursed are Str/Wil, so Superpower is looking attractive, as is I Can Carry The World. On the defensive side, Fungal Blood and Spell Feedback look cool, but I'm not sure how good they are in practice.

koolkal
Oct 21, 2008

this thread maybe doesnt have room for 2 green xbox one avs
I think the general consensus is that Superpower is an always-take on Cursed, but the 2nd prodigy is pretty flexible.

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Dodge Charms posted:

ID vaults usually kick my rear end unless I have Arcane Eye to scout around inside them and cherry-pick foes.

When is it generally safe to start opening them WITHOUT the cheese of Arcane Eye?

When you have precognition instead :v:!

vulturesrow
Sep 25, 2011

Always gotta pay it forward.
For an arcane focused Archmage, what skills in the arcane tree get 5/5? What about the other trees? I have the basic tri-beam setup complete and I've unlocked the Temporal tree with my first cat point.

Dodge Charms
May 30, 2013

ToxicFrog posted:

I just hit 30 as a Cursed for the first time! What should I be looking for in a prodigy?
Flexible Combat is great for boosting your melee damage.

Spell Feedback is great for shutting down casters. Your worst late-game enemies will be casters, so this is a big deal, but it really varies how much trouble you have with them (based on gear, race, etc.).

Superpower is awesome, yeah, especially if you're building Gloom.


Dirk the Average posted:

When you have precognition instead :v:!
Heh, indeed.


EDIT:

vulturesrow posted:

For an arcane focused Archmage, what skills in the arcane tree get 5/5? What about the other trees? I have the basic tri-beam setup complete and I've unlocked the Temporal tree with my first cat point.
Arcane Power 1/5
Manathrust 5/5 asap
Arcane Vortex 1/5 or 5/5, depends how much you like slime bombs
Disruption Shield 5/5

Chakan
Mar 30, 2011

Dodge Charms posted:

ID vaults usually kick my rear end unless I have Arcane Eye to scout around inside them and cherry-pick foes.

When is it generally safe to start opening them WITHOUT the cheese of Arcane Eye?

Pretty much what other people said. I'm really aggressive in opening vaults in the normal game, but I dare not open any for the first 10 levels in ID, after that it's dependent on just how powerful your character is. High-level Berserker with a heroism infusion & "refuse to die" is obviously more able to handle the vaults on his level than a level 10 bulwark is on his level.

e: of note is that in most roguelikes "get out of jail" is not as good as "never get caught by the cops." I don't think this holds true as much in ToME because you WILL get caught by an oozemancer unique at some point.

Chakan fucked around with this message at 06:11 on Jan 31, 2014

psy_wombats
Dec 1, 2009

So the Cursed and Brawler grappling chat from a while back got me thinking, so I picked up Lua and am now working on a hate-based crazy-eyed maniac grappler class. Four new trees planned: mobility/crazy-eyes, deathblows (because Finishing Moves are for ninnies), utility, and of course throws. Can't think of a decent name though. (Beastfighter?)

psy_wombats fucked around with this message at 09:47 on Jan 31, 2014

Zeerust
May 1, 2008

They must have guessed, once or twice - guessed and refused to believe - that everything, always, collectively, had been moving toward that purified shape latent in the sky, that shape of no surprise, no second chance, no return.
If we're sticking with the general Afflicted theme, the Cursed basically being a serial killer Michael Myers psychotic and the Doomed being a creepy haunted-house Carrie thing, it should definitely go down as something like the Strangler. PS. this sounds like the best thing

It's a shame that Vanguard class that was being developed a while back stopped being developed. The incentive not to just jump on the Fungus train ASAP since you're Harder, Better, Faster, Stronger while nearly dead was pretty novel and fun.

Magres
Jul 14, 2011

psy_wombats posted:

So the Cursed and Brawler grappling chat from a while back got me thinking, so I picked up Lua and am now working on a hate-based crazy-eyed maniac grappler class. Four new trees planned: mobility/crazy-eyes, deathblows (because Finishing Moves are for ninnies), utility, and of course throws. Can't think of a decent name though. (Beastfighter?)

Wrassler
Luchador


Actually, in seriousness - Hellborn. People who have some Demonic blood in them that, somehow, became awakened and has significantly warped them. Through their fel, demonic strength they rend their enemies limb from limb.



Doomed question - honestly, when do these guys get good? Shadows and Darkness both seem really... lackluster, but are both apparently semi-required. The main Darkness spell just doesn't spread or provide actual good coverage, and it's really frustrating when I drop it and have the RNG drop all of my darkness clouds off to the sides, loving me over. Like, the class seems kinda bad.

Magres fucked around with this message at 10:31 on Jan 31, 2014

Dodge Charms
May 30, 2013

psy_wombats posted:

So the Cursed and Brawler grappling chat from a while back got me thinking, so I picked up Lua and am now working on a hate-based crazy-eyed maniac grappler class. Four new trees planned: mobility/crazy-eyes, deathblows (because Finishing Moves are for ninnies), utility, and of course throws. Can't think of a decent name though. (Beastfighter?)
Strangler.

I look forward to playing this.

koolkal
Oct 21, 2008

this thread maybe doesnt have room for 2 green xbox one avs
Don't know if you're going for something about ripping off limbs but Flesh Render has an ominous and evil tone while providing an accurate description.

Zeerust
May 1, 2008

They must have guessed, once or twice - guessed and refused to believe - that everything, always, collectively, had been moving toward that purified shape latent in the sky, that shape of no surprise, no second chance, no return.

Magres posted:

Wrassler
Luchador


Actually, in seriousness - Hellborn. People who have some Demonic blood in them that, somehow, became awakened and has significantly warped them. Through their fel, demonic strength they rend their enemies limb from limb.

Ehh, I always find that whole DEMON BLOOD thing kind of overplayed in a lot of fantasy RPGs. It's what I really like about the Afflicted classes - there's not any magic or demons involved at all in these guys, their supernatural abilities are the result of uncontrolled mental power. They push their bodies and minds beyond mundane limits by hating hard enough.

quote:

Doomed question - honestly, when do these guys get good? Shadows and Darkness both seem really... lackluster, but are both apparently semi-required. The main Darkness spell just doesn't spread or provide actual good coverage, and it's really frustrating when I drop it and have the RNG drop all of my darkness clouds off to the sides, loving me over. Like, the class seems kinda bad.

What part of the game / level are you having trouble with?

Darkness isn't to be worried about til you've got your main offensive powers maxed. You only start needing it when killing dudes fast stops being good enough to avoid damage, and if you're focusing on Reproach/Hateful Whisper/Blast then nothing should be touching you til around the Daikara. The trick is to keep yourself out of open spaces - Dropping Creeping Darkness in a corridor or cramped room turns it into your personal Hatescape, where anyone stupid enough to follow you gets a nasty DoT and any damage you do to them is massively increased. You're right that using it in a large room is basically pointless for blocking LoS, but remember with Dark Vision you can get a 300% movespeed boost on darkened tiles so you can hopscotch to safety in a pinch.

Zeerust fucked around with this message at 11:28 on Jan 31, 2014

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

psy_wombats posted:

So the Cursed and Brawler grappling chat from a while back got me thinking, so I picked up Lua and am now working on a hate-based crazy-eyed maniac grappler class. Four new trees planned: mobility/crazy-eyes, deathblows (because Finishing Moves are for ninnies), utility, and of course throws. Can't think of a decent name though. (Beastfighter?)

Strangler is a good suggestion, but I'd suggest sticking within the overall Afflicted "theme" but exploring a new subset of it. Why not call your hatestranglers Haunted and orient their background fluff around this tragic, murderous, The Sixth Sense meets Every Revenge Movie Ever theme? The Haunted are constantly tormented by the whispers of the murdered, driven to madness by their shared fear of letting go and their collective bitterness and rage over their early deaths. Simply holding a weapon agitates the phantom voices, causing many of them relive their deaths at the hands of similar weapons, so the Haunted cannot bear to use killing implements and will instead rely on curse-warped will, the wrath of the lost, and their bare hands to crush the life from all who draw near with death in their hearts.

As a Haunted strikes down her foes, their death cries echo in her mind, joining the cacophony of spirits that spur her onward. Consumed by bitter anguish and maddened by otherworldly hatred, she grows ever stronger in her descent into insanity, learning to understand the terrible secrets whispered in her ears by the ever-growing host of the dead.

tl;dr: Cursed hates everything because it's cursed with a hate curse. Doomed hates everything because its mind broke sideways and now it eats malice and breathes hatred. Haunted hates everything because every time someone dies, their hate's gotta go somewhere, and it turns out that "somewhere" is a specific person and holy poo poo that person has to spend a lot of time venting all that excess hatred (onto peoples' windpipes).

Angry Diplomat fucked around with this message at 15:35 on Jan 31, 2014

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Angry Diplomat posted:

Strangler is a good suggestion, but I'd suggest sticking within the overall Afflicted "theme" but exploring a new subset of it. Why not call your hatestranglers Haunted and orient their background fluff around this tragic, murderous, The Sixth Sense meets Every Revenge Movie Ever theme? The Haunted are constantly tormented by the whispers of the murdered, driven to madness by their shared fear of letting go and their collective bitterness and rage over their early deaths. Simply holding a weapon agitates the phantom voices, causing many of them relive their deaths at the hands of similar weapons, so the Haunted cannot bear to use killing implements and will instead rely on curse-warped will, the wrath of the lost, and their bare hands to crush the life from all who draw near with death in their hearts.

As a Haunted strikes down her foes, their death cries echo in her mind, joining the cacophony of spirits that spur her onward. Consumed by bitter anguish and maddened by otherworldly hatred, she grows ever stronger in her descent into insanity, learning to understand the terrible secrets whispered in her ears by the ever-growing host of the dead.

tl;dr: Cursed hates everything because it's cursed with a hate curse. Doomed hates everything because its mind broke sideways and now it eats malice and breathes hatred. Haunted hates everything because every time someone dies, their hate's gotta go somewhere, and it turns out that "somewhere" is a specific person and holy poo poo that person has to spend a lot of time venting all that excess hatred (onto peoples' windpipes).
Holy hell why do you not write the lore for this game.

Stelas
Sep 6, 2010

Angry Diplomat posted:

As a Haunted strikes down her foes, their death cries echo in her mind, joining the cacophony of spirits that spur her onward.

The only problem I can see with this is that it doesn't quite jive with the 'Hate' bar's mechanics; what you've described is essentially vim. Hate is a bit more fluid and reactive and pops when the person is pissed at all kinds of stuff. It's hardly a massive complaint unless you really care about ~lore~ though.

NuminaXLT
Nov 11, 2002
Question, So I had to travel up north to get to the Hidden Compound / Halfling Research Complex (can't remember which, was in the north-west on the ice) and got the message for the Assassin Lord dungeon thing, but I was so dead set on doing this other dungeon that I clicked to walk away. Now I can’t find that spot again, did I screw myself out of that dungeon/sweet sweet artifacts? Or does it move around?

Dodge Charms
May 30, 2013

Stelas posted:

The only problem I can see with this is that it doesn't quite jive with the 'Hate' bar's mechanics; what you've described is essentially vim. Hate is a bit more fluid and reactive and pops when the person is pissed at all kinds of stuff. It's hardly a massive complaint unless you really care about ~lore~ though.
You've got a point, but I think the game's mechanics are flexible enough to fit in something like the Haunted (so long as it's more "psychic echos" and not "spirits" or "souls").

Vim recovery can be from deaths, yeah, but also Drain, or getting smacked while Vimsense is up, or casting a critical spell with the right support gear.

Hate is similarly flexible. You can get it from killing, and you get a bigger surge of it for killing a higher-level foe, so the idea that it's tied to life-energy of some kind could certainly fit in the game.

I hope that maintaining a grapple will generate Hate.


EDIT:

NuminaXLT posted:

Now I can’t find that spot again, did I screw myself out of that dungeon/sweet sweet artifacts?
There is no spot, it's a one-time event that pops up when you're walking on certain terrain types.

Yes, yes you did.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Stelas posted:

The only problem I can see with this is that it doesn't quite jive with the 'Hate' bar's mechanics; what you've described is essentially vim. Hate is a bit more fluid and reactive and pops when the person is pissed at all kinds of stuff. It's hardly a massive complaint unless you really care about ~lore~ though.

Nah, you can really keep the "ARGH gently caress YOU" theme of the Hate bar without much difficulty, since all Afflicted classes get more Hate as they take serious damage or get close to dying. However, they also each have their own Thing - Cursed gains additional Hate when strong enemies come into the Gloom or when it hits enemies weakened by the Gloom, Doomed gains additional Hate by turning into a Dementor and sucking peoples' minds out, and Haunted could gain additional Hate by strangling fuckers ("you feel your slain foe's hatred seeping into you!") and possibly gain Hate at an accelerated rate when near death ("the voices grow louder as your life fades!").

Angry Diplomat fucked around with this message at 16:23 on Jan 31, 2014

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

NuminaXLT posted:

Question, So I had to travel up north to get to the Hidden Compound / Halfling Research Complex (can't remember which, was in the north-west on the ice) and got the message for the Assassin Lord dungeon thing, but I was so dead set on doing this other dungeon that I clicked to walk away. Now I can’t find that spot again, did I screw myself out of that dungeon/sweet sweet artifacts? Or does it move around?
Trapped!, like the Dark Crypt, is a one-time prompt, you go in when it pops up or not at all.

This is kind of annoying, and I'm always terrified that I'm going to click the wrong one by accident on these or on The Beast Within, although I'm seriously considering just skipping the Dark Crypt on everyone going forward, it's just stupidly evil.

Klaus Kinski
Nov 26, 2007
Der Klaus
Trapped only triggers on the snowy tiles and there's pretty much no reason to go on the snowy tiles until you're at least done with t1 dungeons.
Dark crypt gives a random artifact. But it's random, so it will probably suck if it's even for your class and the area is a source of hilarious 1 turn gibs if you're not super beefy. It's probably best to avoid it.

I always enter it.

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

theshim posted:

Trapped!, like the Dark Crypt, is a one-time prompt, you go in when it pops up or not at all.

This is kind of annoying, and I'm always terrified that I'm going to click the wrong one by accident on these or on The Beast Within, although I'm seriously considering just skipping the Dark Crypt on everyone going forward, it's just stupidly evil.

I always go into the Dark Crypt. By that point I usually have a couple of oh-poo poo options that I can use to get away from a really crappy entrance layout, and if I'm not going to be able to handle the Crypt I can just leave. With a movement infusion it's usually possible to just run right through most of it since the levels are pretty small until the bottom.

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